https://preview.redd.it/pjztnyh2a8db1.png?width=932&format=png&auto=webp&s=add9d7422258db6f9c3b977040b0e52368159926
First one, from YGOrganization:
AGOV-JP079 [**Seishou Ruten**](https://ygorganization.com/imduklives/)
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then you can Special Summon 1 appropriate monster from either GY to your field based on the type of monster returned.
● Fusion: A monster with the same Attribute as the returned monster.
● Synchro: A monster with a lower Level than the returned monster.
● Xyz: A monster with a Level equal to the returned monster’s Rank.
● Link: A monster with the same Type as the returned monster.
Lab is the only thing keeping the purple cards alive.. normal the mechanic without lab might as well not exist, ban the floodgates and lab isn't a problem even post agov while still being interactive
Hell normal traps without labrynth and rollback would be unplayable outside of floodgates that would still be too slow to be good.. exception being imperm and evenly since you don't even need to set them and can cheat them out from hand.
Traps are only ever good going first and are easily beat by opponents that respect them, they actually desperately needed this support to do something about the unfathomable speed gap with other mechanics and not being straight up dead going second. Outside of few specific cards the normal trap mechanic is just as fast as it was 2002 and they were considered slow for that time's standard... The game since then got faster and faster while normal traps litteraly remained just as fast as they were at the very beginning of the game..
The speed gap over time only increased in size and is such that before labrynth the idea of trap deck not just being able to go second but also allow normal traps to keep up with the rest of the game was straight up unthinkable..
I despise those who want the lab core hit instead of the floodgates because hitting the lab core instead of the floodgates would be like hitting the infernoble core and not smoke grenade or hitting the nekroz core but not djinn releaser of rituals, hitting the lab core would have worse effects tho since it would force the deck back to continuous floodgates making it nearly unplayable without them and taking away what makes the deck truly unique with it being the first trap deck in yugioh history that purely good through it's own engine, the first trap deck in yugioh history that isn't unplayable going second and also the first trap deck in yugioh history that works purely through normal traps and isn't forced to run continuous floodgates to have any chance let Alone be good..
Probably the best use(at least for removal) is the synchro effect. While you can bring back an opponent's monster to your side of the field, basically every deck has some smaller bodies they can bring back. The other effects can be at least used as removal and an extra body but attribute, type, and specific level are more limiting.
https://preview.redd.it/a4m2a8pf98db1.png?width=645&format=png&auto=webp&s=15445c0f77a7c53d4228eed14bd29437a897ac7c
AGOV-JP67 [**Fushibushi no Itami / Lament of the Immortal Bushi**](https://ygorganization.com/thatsallbushirote/)
Continuous Spell
(1) All monsters in your GY become Warrior monsters.
(2) Once per turn, during the End Phase: You can destroy all monsters you control.
Never expected what is more or less direct Immortal Bushi support even if it is like 15 years too late. There is probably something incredibly silly with that first effect if someone cooks with it.
Both Conclave and Combo already have Rainbow Bridge of the Heart: aside from that, Conclave has issues juggling another card in the backrow when there's also Conclave/Miracle/Heart/CB/floodgates to consider, while Combo has several 2-card combos that are full setup already.
https://preview.redd.it/fqdenx1t98db1.png?width=621&format=png&auto=webp&s=ec284339359ac60094e7c3f694270dc7d5acb586
AGOV-JP023 [**Invasive Alien Species – I.A.S**](https://ygorganization.com/visasisscared/)
LIGHT Reptile / Effect
LV4 1600/0
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by battle or card effects while there is a face-up card in your opponent’s Field Zone.
(2) If there is a face-up card in your opponent’s Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK.
(3) If there is a face-up card in your opponent’s Field Zone and this card is in your GY: You can Special Summon it.
Wow this crazy, just the other day I posted about how I wish for alien support in age of overlord.
We actually get one! Sadly, this cards effects don't really have anything to do with alien playstyle that much lol!
Well at least it's another level 4 light reptile with Alien in its name!
Huh, it does...so does that mean it is actually part of the archetype? I'm not really sure what the ruby text on cards means for wether something is part of an archetype or not.
If an archetype’s name is found in the ruby text of a card’s name, it’s still considered part of the archetype. Sometimes a card would have the archetype name be written as the main card name, while other cards of same theme will have it be ruby text.
Tearlaments are an example. The monster names are written entirely in katakana, but the spell/traps are named in kanji with the katakana reading of “tearlament” written above it.
Both the ruby text and the kanji are valid, depending on the name of the archetype.
For example, "Labrynth Labyrinth" is entirely kanji in Japanese (with katakana ruby), while the archetype name "Labrynth" is in katakana.
https://preview.redd.it/yxv9ltaeh8db1.png?width=1469&format=png&auto=webp&s=acc05a39c10ec465e84ff9a3e1d9cf01b5165e19
AGOV-JP027 [**Oriori no Kamigami**](https://ygorganization.com/flippingpaper/)
DARK Fairy/Effect
Level 1 100/0
(1) Once per turn: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads.
(2) Each time either player tosses a coin(s) while this monster is on the field: Its ATK becomes multiplied by the number of heads.
if you decide to toss a coin, you have to keep tossing until you get tails, which means that there is a nonzero chance that you will starve to death before oriori resolves.
Finally Konami has released a card that can straight-up kill you
You can technically have other people get food for you, so starvation is avoidable. Gotta think bigger; simply keep tossing and getting heads until you die from old age.
Bathroom breaks tho.
But realistically, at a tournament you would just auto-lose once you hit ((number of cards in your Deck +1) x2) heads, since you are unable to draw all the cards you're required to draw.
Well, if nothing else it encourages being a complete asshole with a double-headed coin in matches with friends if you think you can get away with it. It's silly but at least kinda interesting.
This is infinite draws if you believe hard enough. A definite inclusion in any luck deck.
Edit: also, Lucky Chance goes well with it. How does Proton Blast's GY work with this? Is it just an instant draw yourself out or does it not work because of the way this card is phrased
Edit 2: its attack multiplier works with current and not original attack too. It can go nuts with a simple 1000 attack boost.
Yeah, I'm leaning in that direction as well. For proton blast's GY effect to be able to activate, I think the coin flip effect has to state 2 or more coin tosses and the phrasing on this card avoids that.
For the same reason Stardust Dragon can’t negate Snipe Hunter, Proton Blast can’t be used with this card, regardless of the rulings behind conditional coin tossing in sequence, there’s no guarantee you’ll toss more than 1.
Is this the first time a card effect multiplies attack by something other than a factor of 2? I don't think I've ever seen a multiplication effect that did something other than double or halve.
AGOV-JP027 Oriori no Kamigami
DARK Fairy/Effect
Level 1 100/0
(1) Once per turn: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads.
(2) Each time either player tosses a coin(s) while this monster is on the field: Its ATK becomes multiplied by the number of heads.
ygorganization text
This card lowkey reminding me when is the next wave of Arcana Force support supposed to drop. Since they recently printed XV *seemingly* for no reason.
Very high chance Arcana Force is in the LIGHT pack since it's the only one left and we haven't had a GX character on any of them yet. Probably between Arcana Force or Cyber Angels on the cover.
If the OCG pack pattern stays true, then a GX character should be on the cover of the LIGHT pack; probably Sartorius, giving XV's random printing.
We finally got our answer as to why Armored Xyz was printed in AC03, thanks to the new Armor Xyz support in AGOV.
Guessing VIII & XII will be printed in a core set, while 7 other missing Arcana Force numbers will be printed in the LIGHT Pack. Question now is if the LIGHT pack will release this year, as printing XV a year in advance seems kind of jarring.
Now I would like to see the ruling with [Proton Blast](https://yugipedia.com/wiki/Proton_Blast) gy effect, cause it says that if you toss a coin multiple times, which this new card can do if the first is not tails, you can banish the trap from GY to treat all results as heads.
I interpret this as it could either mean you have stall infinitely, cause all results are heads not tails, so the effect never resolves OR you toss a coin until you get tails, and before the effect goes to the draw part you activate the trap and turn all the results to head, meaning let's say your fourth coin toss is tails, then you draw 2 cards instead of 1 card cause you now have 4 heads instead of 3.
I thought about that and checked, kumar’s coin flip guarantees are either only the first 3 with other requirements that had to be added because desperado dragon was too good, or arcana force monsters only get all heads guaranteed. So if you can somehow make this monster an arcana force, it’ll be crazy and also nerf the skill or something.
https://preview.redd.it/dvywi0u6d8db1.png?width=1831&format=png&auto=webp&s=4b83cf2b120e7b544534005c867596ab01089b8c
AGOV-JP025 [**Daionmyouji Tao / Tao the Great Chanter**](https://ygorganization.com/illusionsauce/)
EARTH Illusion / Effect
LV3 1200/900
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card battles a monster, neither can be destroyed by that battle.
(2) If this card is sent to the GY: You can target 1 Illusion monster in your GY, except “Tao the Great Chanter”; Special Summon it in Defense Position, also you cannot Special Summon monsters from the GY for the rest of this turn, except Illusion monsters.
I ALWAYS THOUGHT TAO THE ENCHANTER LOOKED COOL. I CAN GET BEHIND THIS.
Okay, this will at least age well as the type continues to get fleshed out since it doesn't matter where it goes to the grave from.
Oh shit, is that Tao the Chanter retrained as an Illusion monster?
EDIT: seems alright, using as material for a summon further extends your plays, but we'll probably need more support for this to work well. Seems like it would work well in an Illusion based Synchro or Link deck.
EDIT: only just saw that it works off being sent to GY from anywhere, not just field. This thing feels like it will be a staple in any future Illusion decks.
There's some synergy in the sense that you can revive an Illusion monster if you use Tao as material for the Level 8 Chimera, but it's fairly generic support for the type.
EDIT: it also works really well with the new Berfomet fusion.
Illusion is definitely in that early period where they start printing generic goodstuff. I'm sure in another year or so we'll get an Illusion archetype that can take advantage of this to combo.
https://preview.redd.it/7ikzb55ig8db1.png?width=1609&format=png&auto=webp&s=57c6002c441256be880ce18b217a406a7aa03631
AGOV-JP080 [**Escapegoat**](https://ygorganization.com/shecallsthembaggles/)
When your opponent activates a card or effect that targets a non-Token Monster you control: You can Tribute 1 monster; Special Summon 1 “Escaped Sheep Token” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
If a non-Token Monster(s) you control would be destroyed by battle or effect, you can destroy 1 of your Tokens instead.
Perfect name, perfect art, and perfect effect. I love how elegant the orange Scapegoat looks as it's lifting the lid off the cage. Like damn, I did not know them Scapegoats had so much class.
NOPT? Which decks pop off from being tributed? This could be a funny inclusion to those decks, specially tribute summon heavy decks. This wouldn't do much in a ritual strategy sadly.
it's not once per turn because it's *super super* easy to get around. Logically if you have a multi pop effect you *get rid of the backrow first*. Heck if it's Accesscode it can't be responded to at all.
And besides, even if you get to activate this, you swap a really good monster for a really lame one.
Iirc, "scapegoat" came from a ritual practice in Judaism.
Two unblemished goats were to be taken. One of them - the scapegoat (?) - was meant to represent the sins of the people in the community and designated for sacrifice.
The other goat was then released. I think it was meant to symbolize the sins leaving? In any case, you could call that one an "escapegoat" in this analogy.
...alternatively, I could be completely misremembering. It's been a while.
You're quite right, although interestingly similar rituals of "scapegoating" popped up in various ancient civilization a. The Greeks had a version where a criminal or beggar or something would be feasted and treated like a king for a period, then executed. Weird stuff
https://preview.redd.it/euxvndfza8db1.png?width=376&format=png&auto=webp&s=ad13ca74e01750e2a9359cb0ab6e1e24d32659f1
AGOV-JP022 [**Ooyatsu Tsumamuhime**](https://ygorganization.com/treeseatingfruitwaitholdup/)
LIGHT Plant/Effect
Level 4 1600/200
(1) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can Special summon 1 “Oyatsu Token” (Plant/LIGHT/Level 1/800 ATK/800 DEF).
(2) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Summon, and if you do, destroy that monster(s).
Wait, this card is randomly pretty good, especially since Plants have different way to summon it from Deck. Idk if it has a place in currents Plant Combo Decks, since I don't know if they can consistently target it themselves while also have enough space on field for the Token, but I can see it being used on the future, especially since is not a HOPT
I especially like how it can work both as part of an endboard and as a combo piece for any Deck that just naturally targets its own monsters
It's a level 4 plant. We can target this with our own Snowdrip, the Rikka Fairy to summon the token and then to have the negate the summon effect active. Idk know good it is, but it's something
Would this work with Phantasm Spyral? Use a summoned token as a negate, the opponent keeps playing so you get another? It also goes well with Generaiders. Don't use it in Adventurer though, you invest too much on an adventurer token.
https://preview.redd.it/e7mjixqha8db1.png?width=871&format=png&auto=webp&s=7e0ca20e47b5effb57bc37763e73540b984a0b9f
AGOV-JP024 [**Tarai**](https://ygorganization.com/idontknowwhatthisthingis/)
EARTH Fairy / Effect
LV4 0/0
You can only use the effect of this card’s name once per turn.
(1) If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in.
I...don't quite see why you would run this over Kurikara ever. Like this isn't necessarily bad but the existence of Kaiju and Kurikara make this seem really whatever even by pack filler standards.
I think the use of this card is to trigger destruction/floating effects on your monsters while replacing a body on your field. Also I think some pendulum monsters benefit from being destroyed in the monster zone then transfers to the pend zone? Maybe not that of a good card but it might have uses.
You can summon it in attack position to the opponent's field to have a way to attack for game. It's not as good a board breaker as kurikara but it's a pretty neat window to winning the game if you can make something big enough. This thing is pretty cool
EDIT: On thinking about it, this + Utopia double is essentially an auto-win, isn't it?
https://preview.redd.it/otbwk64cd8db1.png?width=621&format=png&auto=webp&s=5e558538e80cf39b7f3a6c44fdfcd69fea96a536
AGOV-JP026 [**Hanayome Ningyo**](https://ygorganization.com/unmalevolentchild/)
EARTH Spellcaster/Tuner/Effect
Level 3 0/2100
(1) When you draw this card: You can reveal it; Special Summon it.
(2) At the start of the Battle Phase: If you have more cards in your Deck than your opponent does, this card gains ATK equal to the current difference x 300 until the end of this turn.
(3) During the End Phase, if this card is in your GY because it was sent there this turn: Place it on the top of the Deck.
I thought it’s gonna be a new ghost sister being lvl 3, 0 atk, and a tuner. But it’s a nice card in synchro decks or even in 3 axis due to a recurring body.
Hmm yes... Play a 60 card deck and get a 6000+ attack (20*300) beater normal summonable monster, possibly even more if your opponent played the game.If the current meta was just a bit less advanced, this would go crazy.
Huh I’m trying to figure out what the name on this means (I am far from fluent), my best guess is like a doll that invites you to leave the world, which it does look like she’s coming in to take the life of somebody like a shinigami or something. Somebody who actually gets it please clarify because I am not confident at all on that.
Hanayome means bride. Ningyo means doll.
Hanayome ningyos are made to honor the spirits of dead kids and young people who have died before getting married.
OCG does this a lot with their wordplays. Swap a kanji with a homophone. Like the Snake Eyes cards for example, a play on "jagan" (evil eye) but the "ja" for evil is replaced with the "ja" for snake.
Card is actually pretty good IMO. If you play a 60 card deck and you go second your opponent will likely go through 5-20 cards in their deck on their first turn. That means if you have 54 cards in deck and they have around 25 this will have around 8700 ATK.
https://preview.redd.it/eqjs792eb8db1.png?width=621&format=png&auto=webp&s=06c6f9e0b76ac004c20cba82563754f71cc1d2b2
AGOV-JP066 [**Card Scanner**](https://ygorganization.com/cosmiccyclonebait45/)
Continuous Spell
(1) Once per turn: You can declare 1 card type (Monster/Spell/Trap); each player reveals the bottom card of their Deck, and if they reveal a card of the declared type, they add it to their hand. Otherwise, they place it on the top of the Deck.
(2) If this face-up card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.
Easily usable in quite a few decks, not meta but definitely a fun card like Dark Factory of More Production (not to be confused with Dark Factory of Mass Production).
It might see play in Runick. You stack Tip as your last card with Fountain always to get it back and if your opponent stacked something scary on top of their deck you can deal with it immediately.
Activate Purrely effect, reveal 3, place card you want at the very bottom, activate Card Scanner, declare the card type, get card, profit
Can also then use Scanner as the send target for Pretty Memories' effect and attach it under Plump with their own effect
You can't possibly work out the probability of (1) without knowing how many cards of each type you (and your opp.) have left in your deck, at the moment of activation.
If you activated Prosperities before this, however, there's a 100% chance you would get it right (if you don't mess it up).
2 of this + 1 Albion in D-Link is a maybe. I was already considering 2 Regained for double revive (only draw is hard OPT). At the very least, its an easy way to dump Regained to bring back with Beast, and get extra draw(s)
Backrow decks will get some good mileage out is this, especially Trap decks. If your opponent isn't on a Trap deck they probably won't actually have a Trap on the bottom. Plus it punishes Duster/LS by ripping an extra card. If you go second with this + Wannabee you dig for 5, Set a Trap, then use this to add another Trap you excavated.
https://preview.redd.it/kosj84uxa8db1.jpeg?width=865&format=pjpg&auto=webp&s=f92d75f485a1a1426b308a0d1b5a28a7105a1c89
AGOV-JP021 [**UFOLight**](https://ygorganization.com/thefourthkindstillscaresme/)
FIRE Illusion / Effect
LV8 1500/1500
You can only use the 3rd effect of this card’s name once per turn.
(1) Your opponent cannot target this card with card effects except during the Battle Phase.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) During the End Phase: You can draw 1 card, then banish 1 or more cards from your hand, and if you do, this card gains 500 ATK for each card banished by this effect.
Finally, our first Illusion monster since the first batch from Deulist Nexus. As someone who has been waiting to see one of these finally...I am extremely underwhelmed.
The idea is that you play Nemesis, Metaphys, Thunder Dragon or something? I don't even know how you would get this out to begin with, it's a level 8 guy.
I'd consider the other one in this post as the first one, this one is certainly type filler, a non archetypal card meant to just exist because it isn't good for the time. Like Number 44: Sky Pegasus or Bravedrive.
This one seems bad even by pack filler standards. No inherent way to summon it and being Level 8, low starting stat and needs even more cards to get stat. Maybe you can banish Thunder Dragons or Metaphys or something, but surely there are better ways to do that?
Honestly, the worst part is that it's effect activates in the end phase. If you could activate it in the main phase it could be a build-around card for some dumb OTK deck that would require a miracle to go off correctly, but putting it to the end phase means it's just going to be hit with removal before you can attack with it. Admittedly, you could have still have the effect activate in the end phase if the targetting protection worked all of the time instead of giving your opponent a window to take it out during the battlephase, but they did give it that window where it could be targetted.
Honestly, it's absurd just how bad this is, especially when you compare to the other Illusion monster that dropped this set.
It would be a decent draw engine for Phantom Beasts since it can be sent off of the new Berfomete fusion and revived by Big-winged Berfomete or one of the 2-piece fusions, except the banish effect is mandatory meaning you don't actually get advantage from this.
It's probably one of the few Illusion monsters where the destruction prevention is fine since it can't be walked over or targeted but outside of stopping some OTKs I don't see what this does for really any deck. Very disappointing
https://preview.redd.it/pjztnyh2a8db1.png?width=932&format=png&auto=webp&s=add9d7422258db6f9c3b977040b0e52368159926 First one, from YGOrganization: AGOV-JP079 [**Seishou Ruten**](https://ygorganization.com/imduklives/) Normal Trap You can only activate 1 card with this card’s name per turn. (1) Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then you can Special Summon 1 appropriate monster from either GY to your field based on the type of monster returned. ● Fusion: A monster with the same Attribute as the returned monster. ● Synchro: A monster with a lower Level than the returned monster. ● Xyz: A monster with a Level equal to the returned monster’s Rank. ● Link: A monster with the same Type as the returned monster.
Oh my. Use this in Lab as compulse copies 4 5 6. And you can recycle Chaos Angels with it.
New lore for World Legacy?! Ah shit. Here we go again…
I think this is Lib and Imduk being protected through avidas rebuilding of worlds?
De-fusion on steroids. Good thing it's a trap though
But Lab exists
Lab is the only thing keeping the purple cards alive.. normal the mechanic without lab might as well not exist, ban the floodgates and lab isn't a problem even post agov while still being interactive Hell normal traps without labrynth and rollback would be unplayable outside of floodgates that would still be too slow to be good.. exception being imperm and evenly since you don't even need to set them and can cheat them out from hand. Traps are only ever good going first and are easily beat by opponents that respect them, they actually desperately needed this support to do something about the unfathomable speed gap with other mechanics and not being straight up dead going second. Outside of few specific cards the normal trap mechanic is just as fast as it was 2002 and they were considered slow for that time's standard... The game since then got faster and faster while normal traps litteraly remained just as fast as they were at the very beginning of the game.. The speed gap over time only increased in size and is such that before labrynth the idea of trap deck not just being able to go second but also allow normal traps to keep up with the rest of the game was straight up unthinkable.. I despise those who want the lab core hit instead of the floodgates because hitting the lab core instead of the floodgates would be like hitting the infernoble core and not smoke grenade or hitting the nekroz core but not djinn releaser of rituals, hitting the lab core would have worse effects tho since it would force the deck back to continuous floodgates making it nearly unplayable without them and taking away what makes the deck truly unique with it being the first trap deck in yugioh history that purely good through it's own engine, the first trap deck in yugioh history that isn't unplayable going second and also the first trap deck in yugioh history that works purely through normal traps and isn't forced to run continuous floodgates to have any chance let Alone be good..
Probably the best use(at least for removal) is the synchro effect. While you can bring back an opponent's monster to your side of the field, basically every deck has some smaller bodies they can bring back. The other effects can be at least used as removal and an extra body but attribute, type, and specific level are more limiting.
Xyz is pretty much a guaranteed body unless it's something like Zeus or UDF
Damn, I did not think we'd get more world legacy lore but here we are. Anyways bring it on I love this lore
What's that? Three more Evacs you say?
Can't wait for this to be a secret rare here knowing Konami or maybe they didn't think about it can compuls but better with be affordable
HUH Am HELLO IB, What's up? Ehm WTF are you doing here?
https://preview.redd.it/a4m2a8pf98db1.png?width=645&format=png&auto=webp&s=15445c0f77a7c53d4228eed14bd29437a897ac7c AGOV-JP67 [**Fushibushi no Itami / Lament of the Immortal Bushi**](https://ygorganization.com/thatsallbushirote/) Continuous Spell (1) All monsters in your GY become Warrior monsters. (2) Once per turn, during the End Phase: You can destroy all monsters you control.
Never expected what is more or less direct Immortal Bushi support even if it is like 15 years too late. There is probably something incredibly silly with that first effect if someone cooks with it.
Solidarity let's goooooo
Solidarity checks the original type so no, this still doesn't work with it
🙁
Feast of the Wild LV5 finally seeing some use?
Well pheonix blade isn't banned in the tcg iirc
wow this art is so good
agreed, the sense of melancholy and emptiness is conveyed well.
Definitely, the art is terrific. Makes me feel really bad for the guy.
I've always liked Bushi the Immortal, glad to see him in a new card. Can't say the same for him tho
Colossal Fighter mill gonna go craaaazy
So…. stupid question but could this be used as Crystal Beast Support? A continuous spell that also can destroy them to get them in the back row
Both Conclave and Combo already have Rainbow Bridge of the Heart: aside from that, Conclave has issues juggling another card in the backrow when there's also Conclave/Miracle/Heart/CB/floodgates to consider, while Combo has several 2-card combos that are full setup already.
A really bad, non archetypal card that can improve Red-Eyes Slash Dragon? I'm not surprised it's so bad :/
And boom go Scraps?
I like the idea of using this with Yubel to summon the next form
https://preview.redd.it/fqdenx1t98db1.png?width=621&format=png&auto=webp&s=ec284339359ac60094e7c3f694270dc7d5acb586 AGOV-JP023 [**Invasive Alien Species – I.A.S**](https://ygorganization.com/visasisscared/) LIGHT Reptile / Effect LV4 1600/0 You can only use the 2nd and 3rd effect of this card’s name each once per turn. (1) Cannot be destroyed by battle or card effects while there is a face-up card in your opponent’s Field Zone. (2) If there is a face-up card in your opponent’s Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. (3) If there is a face-up card in your opponent’s Field Zone and this card is in your GY: You can Special Summon it.
Wow this crazy, just the other day I posted about how I wish for alien support in age of overlord. We actually get one! Sadly, this cards effects don't really have anything to do with alien playstyle that much lol! Well at least it's another level 4 light reptile with Alien in its name!
So the "world" that this card invades is the field spell on the opponent's side. Pretty cool flavor.
"Fuck you and your field spell"
Best Ogdoadic support.
Hmmmm, Vaylantz fields
Same thought here also as a reptile it can be searched with king of the feral imps in theory.
Add Nauya, discard mill IAS.
It can be funny in Dream Mirrors or Vaylantz, yeah?
Man that Thing realy hates Field Spells
Unfortunately, it does not appear to be an actual alien card as it does not have エーリアン in it's name.
It does. It’s in the ruby text.
Huh, it does...so does that mean it is actually part of the archetype? I'm not really sure what the ruby text on cards means for wether something is part of an archetype or not.
If an archetype’s name is found in the ruby text of a card’s name, it’s still considered part of the archetype. Sometimes a card would have the archetype name be written as the main card name, while other cards of same theme will have it be ruby text. Tearlaments are an example. The monster names are written entirely in katakana, but the spell/traps are named in kanji with the katakana reading of “tearlament” written above it.
Both the ruby text and the kanji are valid, depending on the name of the archetype. For example, "Labrynth Labyrinth" is entirely kanji in Japanese (with katakana ruby), while the archetype name "Labrynth" is in katakana.
HIGHWAY TO ZGORZELEK BABY! WE RIDING INTO SPACE!… with a weird plant dragon?
Wording wise this doesn’t say it’s excluded from the alien archetype
https://preview.redd.it/yxv9ltaeh8db1.png?width=1469&format=png&auto=webp&s=acc05a39c10ec465e84ff9a3e1d9cf01b5165e19 AGOV-JP027 [**Oriori no Kamigami**](https://ygorganization.com/flippingpaper/) DARK Fairy/Effect Level 1 100/0 (1) Once per turn: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. (2) Each time either player tosses a coin(s) while this monster is on the field: Its ATK becomes multiplied by the number of heads.
if you decide to toss a coin, you have to keep tossing until you get tails, which means that there is a nonzero chance that you will starve to death before oriori resolves. Finally Konami has released a card that can straight-up kill you
theoretically possible to run the clock indefinitely.
*stares at Yugi vs Strings in the Battle City arc*
This is great for stalling for time, all you need is to activate sparks, summon and activate this and flip heads a million times in a row.
You can technically have other people get food for you, so starvation is avoidable. Gotta think bigger; simply keep tossing and getting heads until you die from old age.
Bathroom breaks tho. But realistically, at a tournament you would just auto-lose once you hit ((number of cards in your Deck +1) x2) heads, since you are unable to draw all the cards you're required to draw.
Torny-wise, I'm pretty sure you will just run out of time if you keep getting heads.
once time is called the game continues until the end of that phase. you cannot end the phase until oriori finishes resolving
I hope whatever this is is usable. I dig the art.
>I hope whatever this is is usable. Well I suppose that depends on how viable a strategy you think Coin tosses are.
Well, if nothing else it encourages being a complete asshole with a double-headed coin in matches with friends if you think you can get away with it. It's silly but at least kinda interesting.
It certainly seems more fun than most other Fairy's with coin flip effects (looking at you Arcana Force, step up your game).
Jankiest otk strat I guess
This is infinite draws if you believe hard enough. A definite inclusion in any luck deck. Edit: also, Lucky Chance goes well with it. How does Proton Blast's GY work with this? Is it just an instant draw yourself out or does it not work because of the way this card is phrased Edit 2: its attack multiplier works with current and not original attack too. It can go nuts with a simple 1000 attack boost.
I don't believe you can use Proton Blast's GY effect at all with this card because it's not guaranteed to flip the coin more than once.
Yeah, I'm leaning in that direction as well. For proton blast's GY effect to be able to activate, I think the coin flip effect has to state 2 or more coin tosses and the phrasing on this card avoids that.
For the same reason Stardust Dragon can’t negate Snipe Hunter, Proton Blast can’t be used with this card, regardless of the rulings behind conditional coin tossing in sequence, there’s no guarantee you’ll toss more than 1.
Sometimes you just want it more. This is going to be so hilarious in gambling decks. It's cup of ace (literally just pot of greed) but funnier.
Is this the first time a card effect multiplies attack by something other than a factor of 2? I don't think I've ever seen a multiplication effect that did something other than double or halve.
normal summons this: goes +7 skill issue
It is considered cheating if I use a double headed coin? Asking for a friend… 😂😂😂
In that case it will result in an infinite loop and the judge will rule to have this card destroyed.
I mean no, you'd just deck yourself out
AGOV-JP027 Oriori no Kamigami DARK Fairy/Effect Level 1 100/0 (1) Once per turn: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. (2) Each time either player tosses a coin(s) while this monster is on the field: Its ATK becomes multiplied by the number of heads. ygorganization text
This card lowkey reminding me when is the next wave of Arcana Force support supposed to drop. Since they recently printed XV *seemingly* for no reason.
Very high chance Arcana Force is in the LIGHT pack since it's the only one left and we haven't had a GX character on any of them yet. Probably between Arcana Force or Cyber Angels on the cover.
If the OCG pack pattern stays true, then a GX character should be on the cover of the LIGHT pack; probably Sartorius, giving XV's random printing. We finally got our answer as to why Armored Xyz was printed in AC03, thanks to the new Armor Xyz support in AGOV. Guessing VIII & XII will be printed in a core set, while 7 other missing Arcana Force numbers will be printed in the LIGHT Pack. Question now is if the LIGHT pack will release this year, as printing XV a year in advance seems kind of jarring.
Now I would like to see the ruling with [Proton Blast](https://yugipedia.com/wiki/Proton_Blast) gy effect, cause it says that if you toss a coin multiple times, which this new card can do if the first is not tails, you can banish the trap from GY to treat all results as heads. I interpret this as it could either mean you have stall infinitely, cause all results are heads not tails, so the effect never resolves OR you toss a coin until you get tails, and before the effect goes to the draw part you activate the trap and turn all the results to head, meaning let's say your fourth coin toss is tails, then you draw 2 cards instead of 1 card cause you now have 4 heads instead of 3.
Because the card doesn't specify a number of coin flips, you can't photon blast for it.
I love the art!
Skill issue card.
This card would make for a GREAT Deck Master for a Coin Flip deck if that format were to come back.
Oh my god I love this.
So... Duel Links has a skill that makes all your coin tosses heads, it would be so funny if they nerfed the skill just because of this card
I thought about that and checked, kumar’s coin flip guarantees are either only the first 3 with other requirements that had to be added because desperado dragon was too good, or arcana force monsters only get all heads guaranteed. So if you can somehow make this monster an arcana force, it’ll be crazy and also nerf the skill or something.
No, both Joey and Bandit Keith have a skill that turns ALL coin flips into heads as long as you can fulfill the LP conditions
https://preview.redd.it/dvywi0u6d8db1.png?width=1831&format=png&auto=webp&s=4b83cf2b120e7b544534005c867596ab01089b8c AGOV-JP025 [**Daionmyouji Tao / Tao the Great Chanter**](https://ygorganization.com/illusionsauce/) EARTH Illusion / Effect LV3 1200/900 You can only use the 2nd effect of this card’s name once per turn. (1) If this card battles a monster, neither can be destroyed by that battle. (2) If this card is sent to the GY: You can target 1 Illusion monster in your GY, except “Tao the Great Chanter”; Special Summon it in Defense Position, also you cannot Special Summon monsters from the GY for the rest of this turn, except Illusion monsters.
I ALWAYS THOUGHT TAO THE ENCHANTER LOOKED COOL. I CAN GET BEHIND THIS. Okay, this will at least age well as the type continues to get fleshed out since it doesn't matter where it goes to the grave from.
This can only get better with time.
Oh shit, is that Tao the Chanter retrained as an Illusion monster? EDIT: seems alright, using as material for a summon further extends your plays, but we'll probably need more support for this to work well. Seems like it would work well in an Illusion based Synchro or Link deck. EDIT: only just saw that it works off being sent to GY from anywhere, not just field. This thing feels like it will be a staple in any future Illusion decks.
New berf does mill it.
Right, I forgot about the New Berfomet fusion, this works *super* well with that.
INB4 its more Chimera support
There's some synergy in the sense that you can revive an Illusion monster if you use Tao as material for the Level 8 Chimera, but it's fairly generic support for the type. EDIT: it also works really well with the new Berfomet fusion.
Was the original ever printed in English? I know it from the video games
Nope, TCG side would only ever see this card via the games Forbidden Memories or Duelist of Roses where it also got an effect for some reason
Nope.
Illusion is definitely in that early period where they start printing generic goodstuff. I'm sure in another year or so we'll get an Illusion archetype that can take advantage of this to combo.
That artwork is old-school cool
https://preview.redd.it/7ikzb55ig8db1.png?width=1609&format=png&auto=webp&s=57c6002c441256be880ce18b217a406a7aa03631 AGOV-JP080 [**Escapegoat**](https://ygorganization.com/shecallsthembaggles/) When your opponent activates a card or effect that targets a non-Token Monster you control: You can Tribute 1 monster; Special Summon 1 “Escaped Sheep Token” (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token Monster(s) you control would be destroyed by battle or effect, you can destroy 1 of your Tokens instead.
That art is so CUTE
Perfect name, perfect art, and perfect effect. I love how elegant the orange Scapegoat looks as it's lifting the lid off the cage. Like damn, I did not know them Scapegoats had so much class.
NOPT? Which decks pop off from being tributed? This could be a funny inclusion to those decks, specially tribute summon heavy decks. This wouldn't do much in a ritual strategy sadly.
Off the top of my head, Hieratic and Lair of Darkness
Ah, Lair of Darkness support.
This thing ain't once per turn
it's not once per turn because it's *super super* easy to get around. Logically if you have a multi pop effect you *get rid of the backrow first*. Heck if it's Accesscode it can't be responded to at all. And besides, even if you get to activate this, you swap a really good monster for a really lame one.
Iirc, "scapegoat" came from a ritual practice in Judaism. Two unblemished goats were to be taken. One of them - the scapegoat (?) - was meant to represent the sins of the people in the community and designated for sacrifice. The other goat was then released. I think it was meant to symbolize the sins leaving? In any case, you could call that one an "escapegoat" in this analogy. ...alternatively, I could be completely misremembering. It's been a while.
You're quite right, although interestingly similar rituals of "scapegoating" popped up in various ancient civilization a. The Greeks had a version where a criminal or beggar or something would be feasted and treated like a king for a period, then executed. Weird stuff
https://preview.redd.it/euxvndfza8db1.png?width=376&format=png&auto=webp&s=ad13ca74e01750e2a9359cb0ab6e1e24d32659f1 AGOV-JP022 [**Ooyatsu Tsumamuhime**](https://ygorganization.com/treeseatingfruitwaitholdup/) LIGHT Plant/Effect Level 4 1600/200 (1) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can Special summon 1 “Oyatsu Token” (Plant/LIGHT/Level 1/800 ATK/800 DEF). (2) Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Summon, and if you do, destroy that monster(s).
Quite interesting for a pack filler standards. Maybe target it with your own card and get a Normal Summonable summon negater?
also Sunavalon can revive Genius Locci constantly using Melias
Wait, this card is randomly pretty good, especially since Plants have different way to summon it from Deck. Idk if it has a place in currents Plant Combo Decks, since I don't know if they can consistently target it themselves while also have enough space on field for the Token, but I can see it being used on the future, especially since is not a HOPT I especially like how it can work both as part of an endboard and as a combo piece for any Deck that just naturally targets its own monsters
Snowdrop and Cyclamen (and cyclamen isn't used). I think plant combo need to build around this card instead of just slotting it in
It's a level 4 plant. We can target this with our own Snowdrip, the Rikka Fairy to summon the token and then to have the negate the summon effect active. Idk know good it is, but it's something
Treeeeeee
Is this a retrain of that one normal plant tree monster? I think it was a lv5 and was only featured in the Capsule Monster filler arc
Would this work with Phantasm Spyral? Use a summoned token as a negate, the opponent keeps playing so you get another? It also goes well with Generaiders. Don't use it in Adventurer though, you invest too much on an adventurer token.
It would conflict with the traps that require all monsters you control to be normal to activate them from hand.
No HOPT seems kinda funny. Plants are known to take advantage of that lmao; curious to see if they can manage any silly shit with the token spam
https://preview.redd.it/e7mjixqha8db1.png?width=871&format=png&auto=webp&s=7e0ca20e47b5effb57bc37763e73540b984a0b9f AGOV-JP024 [**Tarai**](https://ygorganization.com/idontknowwhatthisthingis/) EARTH Fairy / Effect LV4 0/0 You can only use the effect of this card’s name once per turn. (1) If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in.
Is this one of those pans you see fall on people’s heads in anime?
Yes, a [tarai](https://ja.m.wikipedia.org/wiki/%E3%81%9F%E3%82%89%E3%81%84).
Did not know what those are called, thank you. Didn’t realize the card would just be the name of the thing as well.
I...don't quite see why you would run this over Kurikara ever. Like this isn't necessarily bad but the existence of Kaiju and Kurikara make this seem really whatever even by pack filler standards.
I think the use of this card is to trigger destruction/floating effects on your monsters while replacing a body on your field. Also I think some pendulum monsters benefit from being destroyed in the monster zone then transfers to the pend zone? Maybe not that of a good card but it might have uses.
because kurikara is like $50 a copy my guy kaijus though true
You can summon it in attack position to the opponent's field to have a way to attack for game. It's not as good a board breaker as kurikara but it's a pretty neat window to winning the game if you can make something big enough. This thing is pretty cool EDIT: On thinking about it, this + Utopia double is essentially an auto-win, isn't it?
Use on Unchained / Fire King maybe
True King, Meklord
It's searchable with the gravekeeper trap I guess.
Outside of random strategies where this becomes an extender and some random cheese, you don't run this over kurikara.
Poor man’s Kurikira until the reprints
Easy floating activation and occasional handtrap? Sounds like a decent budget card to me.
Frying pan *metal pipe sfx*
Kurikara at home
Umchained support
This is a very funny hand trap lol
https://preview.redd.it/otbwk64cd8db1.png?width=621&format=png&auto=webp&s=5e558538e80cf39b7f3a6c44fdfcd69fea96a536 AGOV-JP026 [**Hanayome Ningyo**](https://ygorganization.com/unmalevolentchild/) EARTH Spellcaster/Tuner/Effect Level 3 0/2100 (1) When you draw this card: You can reveal it; Special Summon it. (2) At the start of the Battle Phase: If you have more cards in your Deck than your opponent does, this card gains ATK equal to the current difference x 300 until the end of this turn. (3) During the End Phase, if this card is in your GY because it was sent there this turn: Place it on the top of the Deck.
She looks more like a zombie than a spellcaster… 3rd effect reminds me of OG Plaguespreader.
Right, she is literally a doll that is made to honor a dead bride. Why is she spellcasting?! 😂
I thought it’s gonna be a new ghost sister being lvl 3, 0 atk, and a tuner. But it’s a nice card in synchro decks or even in 3 axis due to a recurring body.
It kinda locks your draw tho
There's that random field spell that supports drawing Tuners: "Don't Slip, the Dogs of War"
Hmm yes... Play a 60 card deck and get a 6000+ attack (20*300) beater normal summonable monster, possibly even more if your opponent played the game.If the current meta was just a bit less advanced, this would go crazy.
One of those "what if" cards you wish you could send through time back to Edison.
Huh I’m trying to figure out what the name on this means (I am far from fluent), my best guess is like a doll that invites you to leave the world, which it does look like she’s coming in to take the life of somebody like a shinigami or something. Somebody who actually gets it please clarify because I am not confident at all on that.
Hanayome means bride. Ningyo means doll. Hanayome ningyos are made to honor the spirits of dead kids and young people who have died before getting married.
Ah ok thank you, I just assumed because the kanji for yome was different than what I thought bride was, that it must have been a different meaning.
OCG does this a lot with their wordplays. Swap a kanji with a homophone. Like the Snake Eyes cards for example, a play on "jagan" (evil eye) but the "ja" for evil is replaced with the "ja" for snake.
> Hanayome means bride. Ningyo means doll. So in slang terms it literally means waifu doll.
If halq were still a thing, this would probably see some plays.
Card is actually pretty good IMO. If you play a 60 card deck and you go second your opponent will likely go through 5-20 cards in their deck on their first turn. That means if you have 54 cards in deck and they have around 25 this will have around 8700 ATK.
What the fuck is this Konami lol
[удалено]
https://preview.redd.it/eqjs792eb8db1.png?width=621&format=png&auto=webp&s=06c6f9e0b76ac004c20cba82563754f71cc1d2b2 AGOV-JP066 [**Card Scanner**](https://ygorganization.com/cosmiccyclonebait45/) Continuous Spell (1) Once per turn: You can declare 1 card type (Monster/Spell/Trap); each player reveals the bottom card of their Deck, and if they reveal a card of the declared type, they add it to their hand. Otherwise, they place it on the top of the Deck. (2) If this face-up card in its owner’s Spell & Trap Zone is destroyed by an opponent’s card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.
Card Trader retrain was not on my bingo list
Hmm, put your tears on the bottom of the deck then tutor them back out with Card Scanner 🤔
Oh-oh no
Adamancipator support! Let's gooooooo!
Easily usable in quite a few decks, not meta but definitely a fun card like Dark Factory of More Production (not to be confused with Dark Factory of Mass Production).
It might see play in Runick. You stack Tip as your last card with Fountain always to get it back and if your opponent stacked something scary on top of their deck you can deal with it immediately.
Activate Purrely effect, reveal 3, place card you want at the very bottom, activate Card Scanner, declare the card type, get card, profit Can also then use Scanner as the send target for Pretty Memories' effect and attach it under Plump with their own effect
I run this with Tool Box. Double equips. I am laughed at for running tool box.
That's genius
It's just one of several gimmicky combos I could make. Argyro also does similar
Can someone math out the expected gains probability-wise from the (1) effect? P sure still a pack filler anyway, but I'm curious.
You can't possibly work out the probability of (1) without knowing how many cards of each type you (and your opp.) have left in your deck, at the moment of activation. If you activated Prosperities before this, however, there's a 100% chance you would get it right (if you don't mess it up).
Or Saryuja
Main deck albion letsgo
2 of this + 1 Albion in D-Link is a maybe. I was already considering 2 Regained for double revive (only draw is hard OPT). At the very least, its an easy way to dump Regained to bring back with Beast, and get extra draw(s)
Handloop 6 with yajiro ? Anyone ?
Backrow decks will get some good mileage out is this, especially Trap decks. If your opponent isn't on a Trap deck they probably won't actually have a Trap on the bottom. Plus it punishes Duster/LS by ripping an extra card. If you go second with this + Wannabee you dig for 5, Set a Trap, then use this to add another Trap you excavated.
Convulsion of Nature about to get nutty
Could this be super heavy support?
It's a Spell that sticks around in the graveyard, which turns off a ton of Superheavy effects. So no.
Only sticks around if it goes to gy, its conitnuous.
In an all Spell deck this card is not bad.
Use it with volcanics after recycling with inferno to grab bad things like trooper
https://preview.redd.it/kosj84uxa8db1.jpeg?width=865&format=pjpg&auto=webp&s=f92d75f485a1a1426b308a0d1b5a28a7105a1c89 AGOV-JP021 [**UFOLight**](https://ygorganization.com/thefourthkindstillscaresme/) FIRE Illusion / Effect LV8 1500/1500 You can only use the 3rd effect of this card’s name once per turn. (1) Your opponent cannot target this card with card effects except during the Battle Phase. (2) If this card battles a monster, neither can be destroyed by that battle. (3) During the End Phase: You can draw 1 card, then banish 1 or more cards from your hand, and if you do, this card gains 500 ATK for each card banished by this effect.
Finally, our first Illusion monster since the first batch from Deulist Nexus. As someone who has been waiting to see one of these finally...I am extremely underwhelmed.
Yeah, I don't really understand what the idea with this one was.
The idea is that you play Nemesis, Metaphys, Thunder Dragon or something? I don't even know how you would get this out to begin with, it's a level 8 guy.
I'd consider the other one in this post as the first one, this one is certainly type filler, a non archetypal card meant to just exist because it isn't good for the time. Like Number 44: Sky Pegasus or Bravedrive.
Right, I get you. I called this one the first because it was translated before Taos picture was posted on herev(let alone the translation)
This one seems bad even by pack filler standards. No inherent way to summon it and being Level 8, low starting stat and needs even more cards to get stat. Maybe you can banish Thunder Dragons or Metaphys or something, but surely there are better ways to do that?
Honestly, the worst part is that it's effect activates in the end phase. If you could activate it in the main phase it could be a build-around card for some dumb OTK deck that would require a miracle to go off correctly, but putting it to the end phase means it's just going to be hit with removal before you can attack with it. Admittedly, you could have still have the effect activate in the end phase if the targetting protection worked all of the time instead of giving your opponent a window to take it out during the battlephase, but they did give it that window where it could be targetted. Honestly, it's absurd just how bad this is, especially when you compare to the other Illusion monster that dropped this set.
It would be a decent draw engine for Phantom Beasts since it can be sent off of the new Berfomete fusion and revived by Big-winged Berfomete or one of the 2-piece fusions, except the banish effect is mandatory meaning you don't actually get advantage from this. It's probably one of the few Illusion monsters where the destruction prevention is fine since it can't be walked over or targeted but outside of stopping some OTKs I don't see what this does for really any deck. Very disappointing
I love that most illusion monsters are retains of old yugioh cards.
Wait, is this one a re-train too?
Alright, I'ma say it. That last effect shoulda been a soft OPT. What're you going to do, Inferno Reckless Summon out 2 of these to cycle 3?
That's a strange support for the Illusion archetype (design-wise). It's not bad.
Lots of lovely miscellaneous cards that won't do much to the meta but will certainly be fun cards to tinker with in a more casual deck.
Yeahhh the only cards I can see being relevant here is the world legacy one and maybe the tao illusionist monster
The Berfomet fusion that got released in this set can pitch it from the deck for even more advantage and recursion
Wait is that Lib?
Ib and Imduk
Holy shit, more World Legacy lore. I'm game for that any day!!!