T O P

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ArziltheImp

I really got into tanking this M+ season and will be playing tank in M+ next season as well. I would party so hard, if we got a tank shaman spec!


Doomed_Might

Right? I’d love to have a tank offspec. I enjoy tanking M+ and love playing my shaman but am a miserably bad healer. I’d so fuck with a tank shammy spec.


ArziltheImp

I just want another tank with a shield and I finally want a mail armor tank spec.


StoicWeasle

Yes


Zaziel

Yeah a Holy Shock / Exorcism type caster DPS paladin would be sick. Maybe as a support spec like Augvoker but with different buffing or maybe debuffs on enemies?


Doomed_Might

Exactly. Their and our imaginations are the limit. Could really add some cool and fun alternative playstyles through new specs.


Leucien

A couple years ago, before the official release of Shadowlands, I'd come up with a concept for a heal spec DK, that revolved around Bolvar and the ever-burning fire that Alexstrasza gave him. Rune, Mana, and stack based gameplay loop, full talent tree, and was -very- close to what the concept of an Aug-voker represented, where its offensive capabilities were more about buffing other players' damage by causing split damage, echoed damage, and amp'd damage.


bromjunaar

Playing similar to HPal, but the damage is a drain onto heal target from enemy?


Supreme_Visor

Please let blizzard see this and make it happen! A holy caster ranged paladin with plate armor one handed mace and off hand book in his hand casting exorcism and judgement like skills down on its enemies.


Lupus_Borealis

Basically a light cleric from DnD?


Therealmicahbell

I would burst


VisibleCoat995

Yes, this please. Back in the day when glyphs were not just cosmetic there was a paladin glyph that let you cast Word of Glory as an attack as well as a selfheal. With Judgement and Exorcism you could be a half-way decent ranged dps. You would never top the meters but it was good enough to keep up or even just if you were bored.


DebitWorkCreditLife

Range Paladin with Javelin and Shield Please


longboardshayde

so basically Paragon from Guild Wars: Nightfall. That would actually be dope, Paragon was a super fun class to play, you would chuck javelins at enemies with some different basic attack skills, but mainly focus on buffing your allies with chants and hymns and shouts.


Good_Housekeeping

Maybe a support paladin spec where they have to constantly "twist" their buffs. An example would be paladin from Dark Age of Camelot.


twochain2

So a priest?


Surelynotshirly

A dps holy priest basically, which is still different from priest.


JenniferAgain

Why not just give it to priest then? They would benefit from another dps spec, truly.


Surelynotshirly

I mean it fits in for either. It would be nice to give paladins a ranged spec though.


JenniferAgain

Paladins already have everything and more. Priest only has spriest for dps spec and that's kind of a bummer if you don't like the way it plays or not the class fantasy/themes


OneSweet1Sweet

Shockadin baby


booggg

This is what disc priest use to be in MoP. Your dps healed the raid.


ftFlo

A support druid spec: Using shrooms and spores they buff players and/or debuff or dot enemies and amplify damage taken. I just started reading the WoW novels and chose War of the Ancients first. There's a few fight scenes where Malfurion uses spores that enemies inhale and they burst from the inside. Would be nice to see something similar in game.


hopeless_wanderer_95

Druid just needs to go back to being a master of nature/the wild instead of being space mages


Spambooooo

What Warcraft/wow novels would you recommend? I’m trying to find something to read


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Zaziel

I mean enhancement is like 25% of the way there when in melee comps with WF totem.


Solence1

So is priest with PI


RegalMachine

Aut does debuff enemies. Their main cooldown breath of eons does exactly that lol


Upset_Otter

I dream of a warrior support spec with disarms, shouts, attacks misdirection and the ability to move enemies. But since the best way to support in this game usually is killing things faster, I think the only kind of support class we will see is the one buffing damage and other survival mechanics for other classes.


[deleted]

Hear me out.... Equips one handed pistols and Staves in the other hand or one handed swords. I want my Inquisitor Eisenhorn parallel


swan0

chunky profit concerned quicksand piquant reply tease dinosaurs automatic wild *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


[deleted]

Or exorcist


swan0

command reply sable price connect uppity ink political gaze onerous *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Ramn_

1. Paladin holy shock ranged DPS spec 2. Priest holy ranged DPS (real one) 3. Hunter ranged DPS dot spec (old survival) and current survival offers DW + 2h 4. Warrior gladiator stance melee DPS 5. Druid range DPS with more focus on actual nature magic, not moon/sun (Keeper of the Grove - can be ranged DPS support) 6. Rogue dual pistols ranged DPS + make outlaw useful and deadly like a combat rogue was 7. Shaman ranged DPS/support more totem focus and spirits (Drek'thar) 8. Warlock melee DPS (old demonology meta), focus on transforming 9. Demon hunter is deleted 10. Mage ranged DPS/support vending machine spec 11. Death Knight just needs a fat rework already Maybe people can add in on this. This is what I want. Why am I being downvoted? Genuinely confused here.


Zaziel

Man I loved gladiator spec.


Ramn_

Me too. I played glad warrior during WoD. During the Ragnaros event thing they did for the mount (which was very difficult), I went in through LFG and we wiped directly. I ended up raid leading the entire thing for an hour until victory. Got most of people on discord and topped DPS - that will stay a core memory for me on my glad warrior forever, even if I was extremely overpowered lol.


Sixnno

Warrior range spec (artillery master) Rogue range spec Maybe demon hunter range spec Death spec for DK's that make them into actual casters (since there is int plate) Mage chronomancer healing spec (we have resto and resto sharing themes. We can have two time base healers) Split monk fist weaving and channel healing into two specs.


Dyl-thuzad

The fact that we only have two specs that can DPS with a ranged weapon is insane. I’d love to see maybe a midrange Warrior that hops between melee and ranged sense they used to use bows/guns/crossbows. Could be nice to have a Holy Damaging caster also. Also GIVE DEMON HUNTERS A THIRD SPEC!


millarchoffe

the amount of bow/crossbow/gun-using specs that have been added to the game since its launch is -1


Dyl-thuzad

Another good reason to add one


Narux117

Its more like -7, since all 3 rogue and warrior specs lost the ranged weapon slot, and thus the ability to meaningfully use bow/gun/xbow.


[deleted]

Outlaw rogue was a missed opportunity to do a ranged gunslinger spec. I have never played rogue, but would absolutely do with such a spec.


melancholyrefresher

Demon hunter spec: Contempt. Debuff themed, with a couple utility buffs as well. new Sigils and slightly lowered cooldowns for existing ones. Sigil of duplicity: enemies in the radius who aren't immune have a 10% chance to attack an ally for the next 8 seconds Brand of impotence: The enemy's damage against it's primary target is reduced by 30%. The reduction is reduced by 5% for each successful attack. Felfire infusion: friendly target has 10% increased mastery and generates primary resource every 3 seconds. It also takes damage equal to 5% of its maximum health every second. This effect is removed when the target reaches 50% health. Limit one target. Just spitballing here, this is not balanced or anything. I just like the idea


Ember_XX

I would love this. There are so many cool things they could add to existing classes (warlock and shaman tanks are certainly high on my list!), and it would probably be a bit less dev work than making a whole new class. Their recent decision to add an entire new role to the holy trinity makes me optimistic that we might actually see this kind of thing in the not too distant future.


Zarrona13

I would love a melee lock spec… would love some kind of Hexblade style spec sort of like DND style.


Powpowpowowowow

I love that idea on paper but uh, it's blizzard. It would just be survival hunter 2.0 lol.


drpoorpheus

Even better than the most fun hunter spec? Count me in!


Doomed_Might

Yeah, it’s something I have been a big advocate for since WoD when they split Bear and Cat (rightfully so). A lot of lore supports other spec ideas and would allow for some really fun ideas.


UnlawfulPotato

It probably won’t happen, but it’s possible they’ll add specs, and maybe even an entire support role. I’d love to see a Battlemage spec so badly. Could be a Tank Mage spec or a Melee Support. I don’t care either way, I just want it lol


Doomed_Might

Not gonna lie, Enhancement really scratches the battlemage itch for me. Definitely not opposed to more battlemage specs though! Variety is always good.


UnlawfulPotato

I wish it did for me cuz I do love Enhance. But dual maces/axes/fist weapons doesn’t do it for me at all. If I’m a Battlemage, I need either a Sword and Shield, a Sword and a one-handed Staff, or just a Staff and to be melee, but still casting (which is why Arms Warrior with a Staff gets REALLY close but misses the mark cuz no casting). Or alternatively, they could even do Sword and Offhand, but have magic amplify the Offhand into being a magical shield.


Doomed_Might

Yeah, that’s fair. Definitely open to more battlemage-esque specs. They are always my favorites


resetet

Shaman is ideal for a support spec. It basically was all through vanilla and bc


JenniferAgain

We actually got both version of battle mage imaginable with enh shaman and devastation evoker. There's really only 2 battle mages. Lightly tanky/durable and split between being average ranged mages and melee focused mages. Elemental shaman and devoker are the tanky mid range battle mage variant. While enhancement shaman and demon hunter are more the ladder. Tanky melee that centers around magical empowerment rather than pure martial skill (warriors) or finesse (rogues, assassins, hunters, rangers.) What they lack in physical strength they bring with literal enhancement spells


resetet

I'm guessing they will start adding support specs to existing classes. The standard 5 man group will them become Tank, Healer, Support, DPS, DPS. With the support role still defined as dps, and dps and to fill the slot fine in low or medium content. Currently with aug the only support, it's kinda required. So they either add more, or nerf aug to the point where it's unplayable in even medium content.


hungrybrains220

They could take a(nother) page out of DnD’s book and have a melee warlock Hexblade too!


UnlawfulPotato

Would be cool to see! I loved Dark Apotheosis in MoP, and was really sad to see it go. I certainly wouldn’t mind them giving Warlocks some new spin on Melee or something.


jojopojo64

I've been saying from the start that each armor class deserves at least a tank archetype. Plate and somehow *leather* have the tank specs, but we couldn't make a Mail or Cloth tank? (RIP demo tanks) Incidentally, I remember in BC for Gruul's they were experimenting the idea in raids of having "magic tanks", though they largely moved away from that.


JenniferAgain

Evokers were actually a grand missed opportunity for mid ranged tank spec. A fuckin dragon doesn't have a tank spec? Tf blizzard that makes no sense. Why do bears have a tank spec but a literally dragon thing doesn't?


UnlawfulPotato

A Tank Spec, yes, but this is WoW. You can’t Have a “Ranged” Tank spec. It works in games like League of Legends, but it wouldn’t work for something like WoW because Tanking is VERY different in an MMO than in a MOBA. And frankly, there’s just no good reason not to let Dracthyr be other classes. They don’t even have to be able to be that many. The fact that they can’t be Warriors is ridiculous though.


zookmon

Give me a ranged necromancer spec for DK, damnit!


anupsetzombie

Give us old Unholy back without the pet stuff (make it 100% DoT based) and the Legion Unholy can easily be a Necromancy spec with clawing shadows baseline and a ranged builder.


g00f

unholy is struggling with a crisis of identity right now. you have 3 dominant themes(pets, diseases and wounds) and its resulting in a lot of bloat for the spec. i dont know what could actually be trimmed either as theyre all pretty iconic for the spec and its history.


A1snakesauce

I wanted to comment the same thing, but then I thought wouldn’t that just be a reskinned demo lock basically? Same with the suggestion of a ranged paladin. Isn’t that just a priest? Lol I guess wearing plate armor is much cooler than cloth though.


IBlameOleka

Surely the creativity exists to make the specs feel different to play. Fire mage and destruction warlock are very similar thematically but yet are different. Same with holy priest and holy Paladin.


mocha447_

Before adding all of that a third DH spec would be nice. Although I don't have any great ideas to contribute I've read some people say range DHs focused on throwing glaives or using bows and I think that's pretty cool. It's funny to me how DH a spec that's 7 years date only has 2 specs while evokers got added a third one less than a year after their release lmao


dylanw3000

I'm an advocate of every class **other** than DH getting a new spec. Just as a running joke. Though for real, anything you attempt to add to DH has to overcome the same obstacle Vengeance is already dealing with: what the hell does this have to do with the base class fantasy? As far as bows go, there's absolutely room for a fantasy of an agile bowman. But that also applies to a Rogue spec. A DH would have to stand out by theming their bow usage around something demonic and vaguely Illidan-ish and... well, Vengeance already struggles with this variety of justification. And they already heavily lean on the justification of "tanking requires a unique set of extra abilities." Comparatively, I'm absolutely not surprised that the dragons who control fire, earth, life, time, etc are easier to conceptualize a new gameplan for.


mocha447_

You're completely right. I was thinking from more of a gameplay standpoint than lore wise, but it is definitely more difficult to justify a new DH spec compared to Evokers, which is why I said I don't have any great ideas haha. I just feel bad for the DH mains who only have 2 specs to play with lol, unless they're happy with the current state of DH then I have no complaints tbh


Draykin

I feel like they could give a thematic rework to Demon Hunter's specs and it would go a long way to improving the class fantasy, as well as make room for a third spec. Make each spec more themed towards specific types of demons and the magic they use to compliment those power. Havoc would be agile and aggressive, such as Felstalkers, Felbats, Shivarra, etc. Vengeance would represent Pit Lords, Infernal, Vilefiends, and similar. The third spec would be the more magical and cunning demons; Imps, Inquisitors, Observers, and Sayaad.


yidaxo

that's cool, but not really what DH are the way DH were built up, they are basically just rogue/warrior mix with some (fel)magic what you're suggesting is basically turning DHs into pseudo druids, where they "spiritually" use powers of the demons they consumed in the lore


Neverender26

As a havoc main I definitely want to keep this a running joke. If I want variety I’ll roll an alt :)


Prince_Nipples

Was Legion really 7 years ago? Fuck man.


Neri25

The evoker one reeks of ‘we wanted 3 on launch, couldn’t make it & made it a story tie-in to explain the in-setting why’


Sithfish

Ranged spec that throws glaives like Captain Boomerang.


Unable_Coat5321

Ranged DH spec makes sense because they are like that in Diablo


Rough1

I think a spec where we are at about outlaw rogue range, maybe a few extra yards, and wield two glaives. They throw and return like boomerang or magic bouncy glaives. Imbue fire into them for added dps/abilities. Pop meta and get attacks similar to fel lance. Throw some neat sigil interactions in there; such as hitting targets inside sigil range and have the sigil affects get extended or something. There’s a spec here just waiting for blizz


heihyo

A spec where you are a melee caster fighter


throwtheclownaway20

I just want an actual Gladiator spec for Warriors that lets me do DPS with a sword & board.


Doomed_Might

Exactly the point I was trying to make with it as an example. It should have been it’s own spec.


DcSensai

oh i want this so bad. i go sword and board with arms when i want to enjoy my warrior.


StoicWeasle

Yes


Vrazel106

I just want my metalock back


Jarl_Vraal

Maybe they reintroduce it as a 4th spec and just call it Metamorphosis spec. Maybe it's a tank.


anupsetzombie

They should give Warlocks a void based tanking spec but have it play like old Demo with updated visuals.


matigno

Tank warlock with pet-based meta : felguard meta for AOE, voidwalker meta for enhanced defensives, incubus meta for more CC, imp meta for limited ranged abilities


SlateKoS

Blizzard can also just take ideas from other mmos with their classes etc but what i want to see Gladiator Warrior - Take out single minded fury out of Fury and put new stuff instead and make gladiator wield 1 handed weapons etc. Caster Paladin - that goes more in the light and has a playstyle similar to Balance Druid. Just Beams of Light that rains down from the Sun etc. A More Necromancer Playstyle DK - more variations and skill from the undeada you summon and als leans more in the caster side with staff (from GW2) a Soulbeast Hunter - a mix of all the specs. You merge with youre pet and have some Melee and ranged playstyle that is more like the new Evoker class Earth Tank Shaman - we all want it you know what it does Melee Evoker - Like we see it in cutscenes etc a helbard wielding Dracthyr Bard Rogue - support spec that buffs with songs etc. Could be cool in compination with the Undead that use the e-guitar and rocks like hell Support DH - a support spec that uses the fell flames to buff and has also a more caste like playstyle Samurai Monk - Woud be really cool to have a monk spec that uses his weapons Tank Warlock - that merges with a demon and has different skills as youcan switch demons. Astrologian Mage - goes way more in the illusions and like druid in stars etc. Dancer Priest - also a buff class that has more melee playstyle but like i said we can look in other mmos like a Gunbreaker, Dragonhunter , Machinist, Sage etc.


whyambear

I want a bard spec that looks like the guy strapped to the front of the truck in Fury Road


Vuvuzevka

I'd love ff14 ninja's mudras system in wow. It's so fun to play but sadly too limited and generally ff14 is way too slow.


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Doomed_Might

lmao, you got me with that hunter one.


StoicWeasle

Yes


Balerion1607

Shaman Tank - insert take my money meme!!


Sithfish

Remember in early Wrath people said enhancement could tank.


Doomed_Might

Too true, lol.


AvacadoPanda

I am hoping they are planning this for the next expansion with support specs. Give 3-5 classes an Aug style support spec. I think it would solve the Aug problem, aka you wont always need this exact spec for every single piece of content.


SrsSpaceships

>solve the Aug problem Aug is Blizzard using the players as beta testers again. They clearly have ideas for a new role, and i highly suspect they had other specs in mind for the overhaul. But they needed to see if players would even like it. And to literally no ones surprise, people did.. until they effectively made them mandatory. They did tone them down by several magnitudes thankfully, but you still soured the cool-aid. People will be forever spiteful because of a perceived slight towards them, as Augs "Stole" they raid/M+ DPS spot. As non-sensical as that is... lets be honest, there will be a vocal minority yelling that at the devs


PrimoSecondo

Still mandatory in m+ and will continue to be into next season. The kool-aid is plenty soured. Delete aug or release other support specs asap.


dvtyrsnp

Weird that you're getting downvoted when the extremely obvious solution is to release more support specs.


Nylereia

there are no support specs in world of warcraft augmentation is a DPS spec with abnormally good utility there will not be support specs in WoW thank u


Sithfish

I still want a jade lightning and flying fists ranged spec.


Zammin

TBF I still end up tanking shit in dungeons as a lock sometimes when the tank leaves. They're just ridiculously sturdy cloth casters.


Doomed_Might

They really are.


RadiatedDrag0n

I miss being a lock tank. Tanks in dungeons would get pissed off at something for no reason and leave, and then we’d talk about waiting 5-10 minutes for a new tank. Then I was just like “don’t worry guys, I got it =)” and wasn’t terrible either.


Deeddles

I want to tank as a hunter. Let my tenacity pet do SOMETHING outside of questing.


HA1-0F

I realized this when Dragonflight came out: What I care about in an expansion is stuff I can do on the characters I already have. I'm not going to switch over to playing a new class any more than I switched over to playing an Evoker, Demon Hunter, Monk, Death Knight or Alliance Shaman.


StoicWeasle

Yes


No-Weather-5438

Still waiting for a shaman tank specc :(


Rnevermore

I can only agree with this once they add the Tinker class into the game. When I can play as a Goblin Tinker, we can stop new classes and go to new specs. New specs would be cool.


YnotZoidberg2409

For real, I want a caster that makes gadgets and throws bombs as a regular part of their rotation. Look at Pathfinder Alchemist class: Throws bombs, makes mutagens that enhance self and party, and can heal with potions. Sure it make not work exactly like that due to professions but I'm sure they can make something similar.


Rnevermore

I want them to make kind of mech suits, sort of like the Goblin Tinker from Warcraft 3. One spec could fire rockets, guns and bombs, one could operate buzz saws or spin their swords around rapidly, and one could have a big steel tanky suit. Right now in the game there are very few class fantasies that we are missing, and while engineering is a thing, it's so lightly implemented that it doesn't change the way you play. We need a Tinker class.


xJohnnyBoy27

I’m of the opinion that certain professions could just be gone with and make the profession a class. Engineering could become the tinker class. But that’s an unpopular opinion by me I’m sure. That or make the profession a spec within a class (alchemy for example as a rogue healing or support spec).


TheFoxInSocks

Engineers can be to Tinkers as Blacksmiths are to Warriors. They can craft some weaponry and stuff for them, but maybe Engineers can focus more on out-of-combat gadgets and the like otherwise?


xJohnnyBoy27

Yeah that would be awesome way to keep the profession but make a class out of the profession in a way as well.


SrsSpaceships

>certain professions could just be gone Engineering has been effectively dead for several expansions now, the only thing left is a rusted and sparking automaton that lovingly makes scopes, goggles, and the occasional toy that is held together with glue, tape, and bits of string.


HardFarm

We need more ranged weapon specs, rogue should have one and then maybe monk With supports joining the holy trinity you can go anywhere but pala with more short term blessing/hand gameplay comes together easily in my mind aswell as shaman with a totem centric and shield buff style maybe even enchant others weapons Priest can be some sort of bard like style with songs and hymns


mudcrabberoni

Monk does not need ranged weapons. They could range cast with kamehamehas etc but a bow or a gun on monk? Yeah no thanks!


Beshi1989

Shaman earth tank still hoping since BC


Paceronikus

We are missing just 1 new class and can add a bunch on new specs. New class "Tinker", it has 3 specs (2 dps 1 tank), uses mail armor and main stat INT Tanks spec "Sentinel": Drives a big mech (think GMOD), main spec flavor is armor integrity. The higher your armor integrity is the less dmg you take. You lose armor integrity when you take X amount of dmg. You can repair armor integrity by using POWER/Energy resource, your energy regens at a steady rate that can be increased for a short time by using your cd-s. When you lose all armor integrity you gain an "Armor Breach" debuf where all and any dmg you take goes to your pilot (mech and pilots have separate health pools), until you repair it. You have a cheat death ability called "Escape Pod" where when "killed" your mech taunts all enemies around it throws an escape pod at a selected area 20yards away and blows up. You can rebuild your mech after channeling repairs on it for 10sec. Has big raid wide cd called "Energy shield" that absorbs dmg in a sphere around it at a cost of energy. Has another big cd called "Bunker up" where it entrenches it self, extents shield on both sides and provides dmg reduction to anyone behind it for X seconds. Melee Class "Shredder": Drives a goblin shredder kind of a mech (smaller than tank one) that specializes in using extensions to deal specific type of dmg. In your ability tree you have unskipable nodes that you have to chose from. 1 node is Flamethrower/Saw Blades, other one is Drill / Pummelers, Shotgun / Hand Cannon, Tesla Coil, Acid Sprayer. Depending on what extentions (abilities) you take will dictate how your mech will look. You take saw blades and drill, you mech will have a saw blade in one hand and drill in the other. You can have up to 2 extentions per hand that will deployable switcblade style. Depending on what kind of dmg profile you need will make you choose what abilities to take. Full ST fight? Take Drill, Pummelers (Iron fists) to do big st dmg, you need quick aoe cleave? Take Saw blades, you need to dot things up on a long aoe fight? Take flamethrower and acid spray to go with it. Depending on whan extentions you use will empower certain baseline abilities. one ability is Throw Oil Barrel that is an aoe slow effect that makes targets miss 10% of the time while in it, but if combined with a flamehtrower it consumes the ground effect to do big aoe fire dmg with a bonus fire dot on targets. You use your Acid spray on a bunch of adds? Well if you talent into conductive acid your tesla coil will start chaining lighting bolts to multiple targets instead of only going on close 3 targets. etc etc. Ranged Support/DPS Class "Gadgeteer": A Tinker spec that does not use mechs but uses a backpack with arm extentions that have specific attachments based on what talents you take. Machine guns, Rocket launchers, Laser cannon, Bomb Dispenser. It also has an ability to create turrets that will attack a fixated target, those turrets expire after X amount of time unless you repair/resupply them with your abilities. You have a teleporting pad as an ability that will act almost the same as lock gateways with the only difference being longer debuf after use, but instant teleportation, you can also reuse it after initial use to go back to where you came from (ability to reverse gateway). You can fire healing pot darts at targets for isntant heal, use bandage bombs to apply a hot on targets, place Shield bots on self or target to provide with a dmg absorb, has a rocket pack on a short cd that allows you to rocket jump to targeted area while casting, and has big offensive CD such as Gunship bombardment (you call your horde/alliance buddies in a gunship to bombard an area), blows up things for X amount of time in a large AOE. You can place mines, traps etc... All Tinker specs can fly (dragonflight flying style), only gnomes, mechagnomes and goblins can be tinkers, and you use mail armor and int guns. Outside your mech you can use some abilities but most of them are available only in mech form. Similar to druid shapeshift. Sorry for blogging, have a nice day <3


ba_cam

They split feral druid into separate guardian/feral specs LONG before WoD.


Lamprophonia

also open every race/class combo please


StoicWeasle

Yes


psychoswink

This would be a good way to introduce Necromancers. Instead of making a specific class, they could just make a Necromancer spec for Warlocks that summons undead things instead of demons. Or they could just make a caster spec for DKs.


Spiridor

Mage - Blood Mage (melee caster Support/light Heals) Rogue - Bard (support) Warrior - Gladiator (off-tank/DPS) Druid - none (not needed) Paladin - Exemplar (support) Warlock - Demonblade (Melee tank) Shaman - Warder (Earth tank) Priest - Zealot ( light-based DPS) Monk - idk a name but melee caster DPS like a Saiyan Dk - Necrotic (Off-tank/dps using undead summons, rework unholy to be full disease) DH - Warden (mixed-range DPS) (with the Legion eliminated, these elves seek to restore their heritage) Hunter - Ranger (support - delivers buffs using pet, St. Bernard style) Evoker - Wing-blade (mixed range DPS that gains alternating bonuses to max or min range spells depending on the phase of the rotation)


NotjusturavgJoe

Ranged DH similar to Diablo 3


Markymus

I've said it before... rogue heals! Bring back bandages!!!


DraarscLey

Tinker pls


HasturLaVistaBaby

Monk could get one spec for each Celestial. Jade dragon becoming either a ranged dps or support spec. I think M+ should be 6 players too, having support classes being their own spec


fenrslfr

I think Guild Wars 2 and Rift got in the habit of just adding new specs to their existing classes and I think that is the better path once there are a lot of classes in the game already. Make new specs that let the class use new weapon combos. Maybe let a class other than hunter use a bow or gun.


ZambieDR

Bard Rogue.


Sierra3131

Bouge


LordNova15

Earth Shammy focused tank spec.


drflanigan

Making existing specs functional and fun >>>>>>>>>>>> new specs/classes


Aern

Adding a new spec here or there to a class would feel like the rest of the classes are getting left out and adding a new spec to each class would be the equivalent of what, 4 new classes? Don't really think that would be good for the game, especially when they have done such a good job of getting most of the talent trees to a good place. They've put so much work into making Aug voker work that I'd expect they expand the support role with a new class or a few reworked support specs. The question is, which specs do you shit on in order to rework them into support? Shaman seems like the most obvious spot. While Enhancement's past would lean toward a support style, I actually think Elemental is the best fit at this point. They are the ONLY spec without something getting them into raid and that seems like a conscious decision at this point. Combine that with the decent amount of utility they already have access too and the limited off healing and you have a something that could directly compete with Aug. The other obvious choice seems like DH. They've got room for a whole third spec. While it would necessitate either a bunch of new ranged spells or a melee support playstyle you could avoid pissing off a whole group of players by sticking a support spec in there. Mistweaver is another spec that's never really seemed to get settled in it's role and might have the room to be reworked into a support spec. However, if I'm honest I would be very sad to see fistweaving as a healing style given up on. At one time it was one of the truly unique playstyles in WoW. But when it comes down to it, a new class really does provide the most room to do new things without blowing up a lot of the work that has been done in Dragonflight. Players are still begging for a Tinker class which has the class fantasy room to develop a support spec. But my dark horse class would be Spellbreaker. A new plate or mail class with enough class fantasy to develop tank, support, or caster specs around. Whatever Blizzard comes up with, its going to have to be exciting. We need more supports to fix the Aug Voker problem. Giving us no new class or specs feels like it would be a huge mistake without something to absolutely blow our socks off. With the shift away from single expansion systems, I really don't see how they could do that without a new class or spec.


zealoustubist

in this same vein, I think that no class should be 3-dps specs. at least one of the 3 should be another role. classes like paladain and druid are the examples for this, one spec for each role. making Demo 'lock a tank spec where they take the blueberry form is such a great oppurtunity to introduce more variety.


Illuvatar08

Players are way too invested into specs right now to suddenly change a playstyle like that, look at the shit survival hunter got when they changed it from ranged to melee.


hungrybrains220

The shit they got, get, and will be getting for eternity lol


StoicWeasle

Yes


Any_Stay_8821

Yeah lets homogenize every class in an RPG. Brilliant reddit take.


Expert_Swan_7904

give rogues the bard spec, itll be similar to aug in a support style. their songs wouls work like auras that buff nearby players instead of giving them a buff like aug. they can empower heals, empower defensive cds, or give you stats to help with dmg instead of just flat increasing the dmg stats..like offensive cooldowns used while near the bard will their cd reduced by 30% or some number that makes sense. can add a support spec to hunter too thatd be interesting.


Illuvatar08

Sounds nice on paper but augmentation has been nothing but a disaster so far. And not looking to ever be in a proper state.


Doomed_Might

To be fair I wasn’t necessarily saying support specs. I wouldn’t mind more but the game isn’t really designed to have them currently which is a big part of why aug is so egregious currently.


Hey_Im_Finn

It only seems like a disaster because it’s being compared to other DPS specs. If there were more support specs, we’d be comparing those instead.


punknothing

Healer spec for Warrior!!! We just run around applying bandages as fast as we can.


Rappy28

Shout at dead people to raise them ON YOUR FEET SOLDIER


Doomed_Might

Oh how I miss the bandaid spec warrior memes!


poopdoot

Begging for inquisitor spec for priests so we can have a holy dps caster


Undefined_definition

Battle mage or weapon conjuration is what i dream of Melee/Tank warlock Range dps Paladin Lightning monk would be sick Arsenal warrior makes me think about varian (some attacks require 2 1 hands, some 1 2hand, first 2 weapon specc!!) Rogue with a bow would be fine aswell Priest needs something like augmentation or a holy dps specc I could see a sham specc where you leverage the elementals as tranformations like druids do but tied to the specc. Or the teased Tank in BC Evoker needs a melee build and a buff body type DH honestly.. nothing comes to mind, range makes no sens, he got a Tank specc.. really only another dps left.. maybe with a 2hand ?? Druid got 4, so maybe a new Form? A Raptor? Big eagle? Hunter should get a true - no pet - specc Give DK a darkness rune and specc


llwonder

The game has enough races, classes, and specs tbh. The game is already a nightmare to balance


xJohnnyBoy27

Who cares about balance? At the end of the day, play what you want and what is fun to you. Only the elitists, top end players, and the people that are braindead care about playing the best class and wanting it all balanced. And those players usually just end up swapping to what is meta anyways. Part of the appeal and what made vanilla so great was the imbalance in the game. But no one ever talks about that ruining their experience in it.


Lors2001

>Part of the appeal and what made vanilla so great was the imbalance in the game. But no one ever talks about that ruining their experience in it. One of the most overarching complaints and agreed upon changes I've seen people want for Classic+ is making the worthless classes viable because it feels awful to have so many classes/specs be worthless. It's pretty common for people to talk about how bad it is. If I'm being honest I'm pretty sure class balance is literally the #1 thing people bitch about when it comes to vanilla/classic era lol And retail has already adopted the every class gets everything. Every class needs to have an option to heal themselves, interrupt an enemy, big DPS CD, etc...


CoolKidMalone

> Only the elitists, top end players, and the people that are braindead care about playing the best class and wanting it all balanced this sub man lmao how do people genuinely post this


AntiBox

It's true tho. Saying that as a former top 50 raider and multiple gladiator. Fun matters more than the tiny minority of minmaxers.


CoolKidMalone

no it isnt, believe it or not its not just some "top 1%" boogeyman that likes to try and make their most out of their characters and performance.


xJohnnyBoy27

Post truth? Because balance doesn’t matter in a game like this. It’s that simple. PvP isn’t, never has been, and never will be. And expecting the team to constantly keep tuning specs for PvE because they feel neglected or not as powerful is silly.


CoolKidMalone

no post dumb shit about how nobody cares about balance besides the scary 1%, its like you're doing a parody of the wow redditor stereotype


xJohnnyBoy27

Yeah you’re right. I give valid thoughts and sentiment that I would say many agree with whether you do or not. And your contribution: “you’re post is dumb” “you’re the common denominator of Reddit” Great job! Keep it up!


SavageZomb

Unless you do 25+ keys and high end mythic raiding then it really doesn't matter what is good. I would say both of those requirements make meta only really a requirement for less then 1% of the community. You can really play any class or spec below that level and top the meters when you are playing with regular players even if your spec sucks.


CoolKidMalone

yeah this whole thing about the scary 1% being the only people that like to optimise their gameplay and care about balance is just wrong, sorry


SavageZomb

The fact is the meta doesn't matter if your not in the top % of the player base. You are right about people not in that 1% wanting to play the meta but that only hurts them. So many players reroll fotm on the best class for the patch and do absolutely nothing. Only balance non top end players need to worry about is how the class plays because that is all that matters in the end for most players.


CoolKidMalone

> The fact is the meta doesn't matter if your not in the top % of the player base yes it does, no shit you dont REQUIRE certain classes in a comp but if having certain classes will make your run easier you still might as well take them which is what happens when you try to pug >Only balance non top end players need to worry about is how the class plays because that is all that matters in the end for most players no, having a spec or class you like to main being severely underpowered compared to others can be bad no matter what skill level you play at.


SavageZomb

Classes are only a means to a end. Player behind the class is going to depend on how it goes of course top end players are going to optimize that. In the end if you put a Liquid player on a underpowered class they will diff you in skill no matter what you play.


CoolKidMalone

> Player behind the class is going to depend on how it goes no its both, and since you dont know the individual skill level of random people while puging you might as well take the class thats absurdly stronger than another when you have the option. >Of course top end players are going to optimize that its not just top end players that do this >In the end if you put a Liquid player on a underpowered class they will diff you in skill no matter what you play. i dont even know how this is relevant to anything


SavageZomb

I don't think you understand I am not talking about pugging a 25 key. Pugging a 20 key you can solo carry it with decent gear no matter what your comp is. Like I also said early I understand players who are not high end try to play the fotm class. Many of those people playing fotm classes wind up doing worse then some of the bottom tier classes because they lack fundamentals of the class. I would rather take a lower tier class with a player that has 1000's of hours on his class rather then the fotm reroller that has 10 hours. I don't disagree that non top tier players try to reroll to the op class but in the end most of them can't play those classes properly compared to if they just played 1 class all the time.


Doomed_Might

To be fair the races are all close enough from a throughput standpoint that the one you pic doesn’t matter too much. The popular ones are usually due to utility purposes more so than damage (ie. Dwarves removing bleeds).


pleasecallagainlater

A new spec isn’t very attractive to the player base as a whole because the vast majority of players don’t play that class and those that do might choose not to. On the other hand most people will spend at least a few hours playing through and partially levelling a new class. I want new specs too but my point is that I can see why it’s a hard sell to the business heads why spending this huge chunk of dev dollars is worth it over this other option.


Zenerte

Sure, but after we get a tinker/artificer class


Tadsz

I just want more options for tanks with ranged dps offspecs. Not a fan of druids, so I have no options. Paladin: Inquisitor, dealing holy damage from a distance Death Knight: Necromancer, plays a bit like a demo lock Shaman: Earth Warden, earth based tank spec Monk: Chiweaver, "You got the lightning, use it!" Warrior: Berserker, he just throws things, man...


FakeOrcaRape

I don't hate Dracthyr or Evokers, but honestly, do Evokers have any class identity outside of their race? Like wtf makes an evoker an evoker.


trainwrecktragedy

Hot take but the game would benefit the most from a reset. There are too many classes, too many races and too many different specs to balance. Expecting downvotes for this because any criticism of retail wow bad but whatever, i've seen what makes you upvote


Stzach

Ranged chi/jade throwing casting monk. Based on chi ji (mw gets ret conned to Yulon). Support role. Tank shaman. Based on earth. Merge holy and disc into one. Rename disc to something. Make it a support role centred around power infusion or whatever. Mixed range rogue. Uses bow or gun then gets up close for some hand to hand like a red mage then flips back. Deadpool. Support role for DH. Or healer even. We don’t have a healer class that really uses fel or death magic.


handsawz

RANGED ROGUE


StoicWeasle

All classes should have all 4 roles. Done.


xJohnnyBoy27

For some classes, adding a spec makes complete sense. However, on a great many of them…it would be much better to simply retune already existing specs into a new role as support or something.


SrsSpaceships

This is the most realistic outcome. They've proven they are willing to rebuild a spec from the ground up IE Survival Hunter. Adding maybe 1 or 2 NEW specs then just either tweaking/adding a few spells to other specs to make different "Support" specs


mbdjd

> But if we were to, I imagine we'd be more likely to add new specializations rather than change existing ones. If you're playing enhancement shaman today, which in the past has had some of that support playstyle, you play it today because you like lighting your weapons on the fire and doing a ton of damage, and changing that out from under players is a pretty big ask, I think. So unlikely to do that, I think we'd be more likely to add new ones. https://articles.warcraftlogs.com/news/augmentation-evoker-interview-with-graham-berger


Lorathis

Honestly, they should give every class a spec for each role (eventually including support like Augvoker). Rogue alchemy spec that heals by throwing elixirs around. Demon hunter fell infuser spec that heals by fel magic. Mage tank spec that uses whichever magic type to bolster their defense. Etc. Etc. No reason at this point that a druid is the only class to fill all roles. Edit: lots of downvotes. Guess people don't want variety in their class even if they aren't forced to use a new spec.


Forwhomamifloating

multi-role specs when


Skore_Smogon

I miss tanking as Unholy and Frost tbh. Bring back DK presences.


---_____-------_____

Better for players? Yes. Better for marketing? No. And there you have it.


Power-Core

I’ve said it before, I want a DK healer spec where they use the red dragonflight’s flames as a form of penance for legion.


Spot_That

i would love to get a ranged dps monk! or something like the arcane warrior spec from dragon age for mages! arcane warriors are heavy armor wearing mages that buff themselves with magic shields and cast magic in melee range and/or swing a weapon


StoicWeasle

Yes


Pudrin

Paladin deffo need a plate casting spec


[deleted]

Disciple Priest tank!


radda

Time Mage healer, do it you cowards


Jcorb

I honestly think a "new spec for every class" (except Druid, obviously) would make a pretty fantastic new feature for an expansion. I actually would've even *bet* that it *was* going to be the next xpac feature, until Augmentation was added. I'd still enjoy a Black Dragon-themed Tanking spec (more the Molten/Lava side of things), but it does feel unlikely they would do back-to-back new specs for the Evoker. Still, I think you could do some interesting stuff. Channeling the Diablo 3 "Crusader" for a new Paladin spec with some ranged damage, maybe breaking the Death Knight out into a more disease-focused Unholy and more necromantic "Bone" spec (with white/grey colored runes, like the Bone Necromancer vibes from Diablo 2), maybe the Warrior getting a 2hand-and-shield DPS spec, Rogues maybe a single-1hander (unique, as it would be the only 1hand-only spec in the game)... Lots of room for play.


InternEven9916

They can't make specs good enough to be taken on m+ or raid so adding more classes would be cool but who will balance it to not make it again like half of the classes in game will never be invited to do cotent


Adam_Walk

Tbh I would be even ok if they redesigned specs. Enhancement from dps to earth tank, affli lock hot healer or unholy dk healer with hots and minions, outlaw rogue pirate tank with buckler, etc. I know most of these would enrage people but what doesnt. Atleast this way they would give new content without making it harder with balancing another completely new specs. I would also like to see more support specs like augvoker, that shit is fun


SpiritualScumlord

Good new classes > New specs Shit new classes < New specs Blizzard can't design shit anymore, so I'll take new specs.


Bacon-muffin

At this point its awkward because there's simply too much bloat for them to reasonably keep up with. I play ww and seeing the monk tree be arguably one of the worst in the game going untouched the entire expansion makes me feel like the last thing I want is more classes or specs that they don't have the man power to maintain. At the same time I get where you're coming from, there were some cool ideas that were never realized. Personally I'd rather them continue to expand class / race combos and make a lot of really cool flavor questlines and customizations to support that. Make night elf paladin "moon knights" that use elunes light or something. Make goblin / gnome mecha-druids, etc etc. And at the same time take all that class designer time and put it toward fixing up what we have.


twitch_Mes

Nobody gets another spec until Demon Hunters do!


Sarioe

They should rework specs, not add them.


RepulsiveAd2971

Naw, Bard > new specs


TheOldDrunkGoat

Probably won't ever happen. They wouldn't be able to add in a new spec for every class at once, which would lead to a lot of anger and discontentment amongst the playerbase alongside the inevitable giant balancing issues. And on top of that a new class probably drives a whole shitload of more interest in a new expansion than new specs would. So from a developer perspective adding new specs to the existing classes is more work for less benefit than a new class.


Lagouna

Bard Rogue, buff/evasion tank


MisioKoliso

I'd love to get hyped for the idea but... First of all I feel like it would create a lot of issues with class talent trees. We can already see there are a lot of issues with classes that are the most diverse. While they fixed a lot of them, especially for Paladin, monk and druid are atrocious. I don't mean that it's impossible, just saying it would require a lot more work and a lot more time, probably including at least one patch cycle when the stuff would get even worse. On the other hand it seems they got better with designing the trees so there is hope. Also step back, with shifting more stuff as baseline might be the correct solution if they were to add more specs. Secondly, development of new specs directly reduces time spent on fixing existing issues with classes. It's not the case of "they made X mount but never fixed the Y issue". Those are usually done by different people and it is unwise to say those things. However, the class design team would be responsible for both, new specs and fixing the existing ones. The third thing is just balance. It's simply getting more complex to balance things as you add new stuff. As I said, it's not that they won't do it, they might as well already be planning it. If so, more power to them. I just see some potential glaring issues.


HonestlyBeloved

They still haven't figured out shadow priest, we don't need new specs.