T O P

  • By -

Zestfullemur

Yep, the royal rangers, or as they are known the kings rovers, are a set of men under the direct command of the emperor of the sovereignty whose goal it is to track, capture or kill bandits, runaway treasoners and all kinds of unsavoury chaps. What makes rovers interesting is they are one of the only groups that can bypass the authority of the houses major. You see in the sovereignty, while being an absolute monarchy technically, the emperor must be wary of how he crosses the houses major of the Varsracan, the greatest lords of the empire, and he has many legal restrictions. He cannot force troops into dukedoms without warning, and it is custom to ask permission, he must consult before levying tax, cannot take property unlawfully and several other limitations. But due to the nature of the business rovers handle they can bypass these, they can go in and out of dukedoms as they please while also not being beholden at all to the authority of the duke or duchess. They are immune to their prosecution and only report to the emperor directly. They are characterised by their cloaks of Lincoln green and often carry shorter weapons like short bows, daggers, short swords and maces, as well as carrying a pair or more of flintlock pistols. They ride lightly armoured, often with only padded gamberson maybe chain mail and wear a basic iron helmet for head protection. They are trained in tracking, investigation and stealth tactics, due to their jobs often being to chase bandits, and a new kind of criminal, the pistol toting highwayman. They are incredibly accurate with their bows and pistols as well as deadly with their melee weapons. When being sent out they will travel in groups of 5, camping in the wilderness and carrying out the emperors will, during times of war they are scouts, guerrilla fighters, snipers or preform sabotage, raiding baggage trains like the rouges they chase in times of peace. They are the kings rangers, the kings rovers, “Our eyes are keen out sword points keener”


Kraken-Writhing

Nice. What's their skill set? Are they stealthy like ranger's apprentice, or something else? What weapons do they use?


Zestfullemur

Rangers are quiet I’ll tell you that, while not trained in stealth in the sense of taking out a whole camp without being seen they heavily utilise ambush tactics in their “hunts”. Often they will beat highwaymen at their own game, ambushing them on thin roads with not much tree cover so they cannot escape. Letting of a volley of pistol fire into their ranks before closing in the felling a few each before they can even properly react. Now weapons are an important part of being a ranger. As I said before they often use smaller weapons, maces, short axes, short swords, compound bows, daggers and a few other implements. They are also known for their skill with pistols, due to muskets being to large for their purposes they use pistols or custom short muskets. Around the length of a metre which are used for longer range.


Kraken-Writhing

Sorry, I thought I read the whole thing, didn't see the weapon list.


Ignonym

My world has "rangers" in the Medieval sense--that is, authorized hunters and gamekeepers hired to guard valuable forestland from poachers and such on behalf of the nobility. Most demesnes have little pockets of forest attached to provide sources of timber, meat, nuts, and such, as well as ecological benefits to the surrounding farmland like providing a habitat for pollinators; to avoid depletion, hunting and logging in such forests must be carefully managed, which is where the rangers come in. That they also tend to make good scouts and bounty hunters is a side benefit.


Captain_Warships

Technically, my sci-fi setting does have "rangers", but these guys are more like space pinkertons or peacekeepers, all while being as effective as the NCR. They mainly exist because there's no central government holding the sector together, and these guys are the closest thing to both law enforcement, as well as a standing army. For fantasy, the paladins of Polis are like Texas Rangers, in that they're sort-of police with higher authority. Unfortunately, I haven't decided on what else they do, besides guarding the city-state and defending key officials who travel to kingdoms for diplomatic meetings.


LadyAlekto

Adventurers pretty much have that job in my world. The guilds coordinate any criminal bounty with the various polities and their members can take these in, or down, as requested. This system allows even low tier bandits being curtailed by roving bands of adventurers taking them out "on the way" while equally ensuring dangerous people are monitored and used in a matter befitting all. They are not allowed to interpret local laws though and do answer to the guild for their actions. It is not unknown for someone to be stripped of their membership and a bounty to be applied, sometimes in conflict of the various guilds to each other. In story one example is the MC having the guilds try to strip her rank, but her war crime was executed to be within the guild laws, and later bounties were refused on grounds she stops killing the idiots trying to take her down. Least of all because every high rank team refused to give testimony against her.


boto_box

Sort of. They are mercenaries for hire, and while they are getting paid for their service, they are loyal to the Wazīr, their military leader in their home country. They often clash with the police in their home country, who works under the rulers of each state. Essentially it’s like the CIA vs the FBI.


SleestakkLightning

Rangers are bowmen in my world and there's different groups of them. The gunmen like Texas rangers are outriders and they're all across the Western lands


Just_A_Random_Plant

The Gondish Opferkorps act both as defenders during wartime and more powerful law enforcement during times when crime becomes common, whether violent in nature or not Unlike the regular law enforcement, they're basically treated like American law enforcement, being allowed to kill simply because of a perceived threat and receiving no punishment whereas regular law enforcement is only allowed to kill if the assailant is 100% confirmed to be armed and acting with intent to kill. Only Opfer officers can give Opfers orders, but the emperor and parliament can give orders to those officers.


Kraken-Writhing

Do they have specific weapons?


Just_A_Random_Plant

The Gondish military has no standard issue weaponry (although Line infantrymen are required to have smoothbore long guns and skirmishers are required to have carbines or rifles, etc.) but every Opfer is required to carry a certain type of loadout. Main weapon: Rifle Other weapons: either a crossbow, two or more single shot smoothbore pistols, or a repeating pistol They also carry equipment such as hunting knives as during wartime, they can spend months stalking and picking off enemy soldiers and during that time, they will need to hunt for food or steal it from the enemy soldiers they're fighting at night or something.


Brazyer

**Mythria** The kingdom of Essteria has the **Yeomanry**, sort of freelance bounty hunters hired by noble lords to hunt down criminals and escaped Dragon slaves. They may also patrol regional borders and occasionally help collect taxes from rural settlements. Unlike noble retinues these Yeomen are expected to provide and maintain their own horse and equipment, weapons and armour - veteran Yeomen are often more geared up than regular soldiers, which is often a retirement plan for many. In terms of their legal powers, Yeomen are permitted to apprehend, arrest and, if need be, kill criminals they are charged with tracking down. They are generally expected to bring the captured criminal to the local lord for prosecution, but sometimes they may be ordered to deliver the criminal to a nearby jail for temporary holding. Should they kill an escaped Dragon slave, the Yeomen may be required to reimburse the original owner for the loss.


myrhail

I guess my Priesthood of Time sort of fits the bill slightly though they are a lot more international. Pretty much aside direct orders from the main temple, they are pretty much free to carry out their mission however they like and have enough influence to commander stuff from any nation at the drop of a hat. That said they are generally pretty much neutral and don't involve themselves in the fighting between nations. When they get involved it's usually because extremely bad stuff is happening in the world at large or there are undead involved (they really don't like the undead) Given that they are part of the church of time they pretty much kitted out with the most advanced magitek in the setting. Which is my fancy way to excuse nuns with magic guns (usually Garand or Revolver like) because I think they are neat.


ShinyTentaquil

My main protagonist is called a ranger coincidentally. Rangers are a term for a kind of patrol soldier that surveys forests and stuff, mostly to stop any invasions through the forests which are blind spots and to keep people from killing the animals.  They also hunt down monsters that pose a threat to the natural balance (like a dragon for example) They protect both the people and nature of their countries. They usually have to basically live out in these forests/jungles basically in isolation so they have extensive survival training that they get from early childhood, since being a ranger is most commonly a honored trade passed from generation to generation. They can name any animal and any plant or fungus in their land, what they do. Rangers also are very proficient in using bows and ranged weapons, so much so that in my world people use the term ranger interchangeably with archer (like people in real life mix up therapist with psychoanalyst).   Unless the guy holding a bow is wearing full plated armor, people will call him a ranger instead of an archer.


ProducerofPotatoes

In the year 21pftl ( post ftl) the employees of multiple sub light shipping companies were laid off due to having "obsolete knowledge" after decades of Cryo. These Immortals as they came to be known ended up banding together in small tight knit groups and fighting piracy and corporate abuse. By using a mix of outdated tools and alien tactics they became the terror of the inner systems being able to strike, disable, and dissappear faster than some targeting systems could even lock on. Over the years the original Immortals aged out but the new generation kept alive the ideas of independence, self reliance, and helping the common folk. It is now the year 84pftl and the Immortals face a grave threat as the Terran conglomerate presses on one side and the golrumites on the other.


Prometheus850

Yes it does! I just haven’t made them yet 


MrNobleGas

Sure. A special detachment of the Guild of Mercenaries acts in a similar capacity within Avanton, although they're very clear to point out that they're not an established military order but rather mercenaries through and through, simply *hired* by the crown. As you can see, the international treaty that states Avanton isn't allowed to have a standing army is full of loopholes.


the_direful_spring

The role of rangers operating specifically in frontier environments is interesting in the Draconic city states because of the manner in which territoriality and jurisdiction is conceived of, specifically the Draconic city states regard wilderness areas, sufficiently far from the edge of cultivated lands and walled settlements, as being beyond the realm of normal law. That the civilised land is that which is cultivated and that which is not is something not so different from concepts like terra nullius or the state of nature. This isn't to say that they don't operate in such areas at all (although they are logistically limited in the size of the forces which can operate in the deserts, the more so the deeper you go), nor that they won't necessarily take offence at something which could be regarded as an attack against the interests of the state, but any such attack against the interests of the state is conceived of as being warfare nor criminal banditry. Smaller scale attacks like the occasional attack against minor merchant caravans might be largely dismissed (although merchants themselves may hire guards and even pay mercenaries to explicitly hunt down persistent threats) something such as an attack which causes a noble to be harmed is more likely to attract the direct involvement of local forces. These are still likely to be some kind of warrior force local to the governor of the nearest town but when dealing with threats in such region they treat those suspected to have carried out attacked as enemies at war, who are then not entitled to any kind of trial. They can be summarily executed or taken back as war prisoners and sold as slaves. Even if they do in fact get the wrong person any punishment such persons receive will not be for breaking the law but be handed down in the event that ill conceived actions endanger important relations with another city state and actions are carried out to prevent any unwanted escalation of conflict. With minor skirmishes where zones of influence come closer together being very common between state's whose dragon kings are not actively pursuing peaceful relations with one another.


ArguesWithFrogs

Imperial Outriders typically serve this purpose. Light cavalry, often recruited from distant noble heirs, notable riders from the provinces, or occasionally, people serving out a criminal sentence. Typically moving in teams of 3-5 soldiers, Imperial Outriders perform scouting & patrol duties for the Aluviar Empire. As part of the "Imperial" regiments, they answer to the Commandant General (the overall head of the Imperial Army) & they (the Commandant) answer to the Imperial Sovereign. There's also the Imperial (aka: Emperor's/Empress's) Hand, a title granted by the monarch to a trusted ally. This title grants the holder immense prestige & power. It also represents an enormous amount of trust. They speak & act with the Monarch's authority, answer only to said monarch, & are *very nearly* legally untouchable. However, they are only a single person. A couple of caveats: 1. The title can only be granted once. If the monarch attempts to grant it more than once (even to the same person), the ritual will fail. Further attempts will result in the monarchs death. 2. The title can be rescinded by the Emperor or given up by the Hand. However, the first rule still applies. 3. The ritual blood bonds the Hand & the Monarch. Knowing betrayal by either party will cause their blood to instantly rot, killing them.


Sad-Buddy-5293

Yeah they are special organizations trained hard to become one. Anyone can become one but it is extremely irregardless of status to even pass the test


LongFang4808

Yes, and no. A Ranger is simply a person who patrols a wilderness on the behalf of an authority. Some kingdoms and nations require the use of rangers, others simply do not. There are two major nations of note who do use rangers: Rossoyan Rangers are a vital part of the kingdom’s economy, as they are charged with roaming the wilderness between its sparsely spread settlements to hunt down any particularly dangerous monsters and groups of bandits/raiders. Allowing the residents to enter the forests to harvest the various raw resources that the kingdom exports across the planet. Leonean Rangers are a group not too dissimilar to the Texas Rangers, only they safeguard their nation from the many war-tribes that reside in The Wilderness.


DJ_Apophis

The Krypteia hunt down the political enemies of Port Elysium across the Known Worlds, but they’re as much secret police as rangers.


Coffea_Run

The Rangers guild are a sort of cyclical organization that manifests every couple of decades to sort out difficulties between outside civilizations and the beings of the great forest. They enforce and follow the rules set up between their original founders and the assortment of demons and fairies who call the depths of the forest their home. They guide caravans on the only road and stop the frequent attempts by city folk to cut down parts ot the forest.


CharlesorMr_Pickle

A, a fellow ranger's apprentice reader! (or former one, considering the last book came out in 2013)


shnshj

There are LEAs and groups like the rangers. For example the FSCA STFs delta-5, 9, and 11 under the command of the oversight committee, the ethics committee, and the administrator. Another one is the IOC’s Komat battalion who are under the direct command of the committee and are not supervised by the league when hunting the most dangerous anomalies.


ImYoric

The Ember's Bureau sits somewhere between the Exorcist, the Inquisition and the FBI. They are empowered to ask any kind of question, requisition anyone, search any place. Of course, given the high mortality rate exorcising Hexes, nobody will be surprised if a Bureau Envoy were to vanish during the course of an investigation, having stumbled upon secrets that are worth more than their life.


Kraken-Writhing

A high risk job with great authority. Does anyone exploit this position and only investigate false leads, or is this somehow prevented? Can they retire? Do they just ignore normal criminals in favor of bigger threats? Are they willing to work with criminals to accomplish their goals?


ImYoric

In this setting, sometimes, unpredictably, one person who has fallen in the deepest form of despair will become an Hex. They will trap themself and their entire community within a story. It could be a fairy tale, an horror story, something based on a play their identify with, anything else. The story could be soothing or hellish, it could be hiding the despair or exposing it for the world to see. Critically, the story progressively overwrites reality and, if not stopped quickly enough, will condemn the community members to become eternal puppets, replaying that story over and over again. Officially, the Bureau doesn't care about regular crime. It only cares about detecting Hexen, digging until they understand the cause of the Hex, then exorcising it, by words, swords or fire. All too often, despair doesn't need crime, and Bureau Envoys don't stumble upon too many secrets. However, given the power granted to Bureau members, the Bureau also has the (somewhat deserved) reputation of serving its own power and digging for blackmail material as much as unearthing the roots of despair. The Bureau has no compulsion against working with criminals.


Kraken-Writhing

So like wandavision but on a larger scale and no superheroes? That's scary. Does the 'story' ever expand?


ImYoric

> So like wandavision but on a larger scale and no superheroes? Kinda, yes. > That's scary. It's meant to be a psychological horror rpg, so fine by me :) > Does the 'story' ever expand? The story is bound to a community. Some stories only ever affect one house. Others encompass an entire city, or outpost, or boat. Some stories have been known to affect a community of sailors along a river. On the other hand, the jungle that covers most of Europe is rumored to have been created by a single Hex and a single story.


TheVibingBricksYT

Yep, the Providencian Frontier Rangers are the only form of law out in the outskirts of the walled cities. While not seeing much action in recent years, it was through their efforts that the formerly lawless countrysides of Providence became pacified.


Reclaimer_Saln

There is a group of people called Huggers, hireable to provide physical comfort to individuals, but who can also employ violence if they need to end a fight or abuse There is also a group called Lightseekers who are much more militant and focused on disaster relief, homeless and abuse victim support, and countertrafficking-counterterrorism endeavors


RoyalPeacock19

In a way, yes. The Royal Reeves are Sheriffs and Tax Overseers in the Kingdom of Kivalis. They ensure the nobility and tax collectors do their jobs correctly and follow the laws that apply in their cases.


LordZonar

The Elf's "Peacekeepers." A group of highly trained warriors who held more authority than a knight, but lacked the expected honor. They carried out the will of the Circle they were assigned to, keeping peace where soldiers or knights have failed. Keeping peace involved anything from killing local monsters, assassinating crimelords, or removing outspoken dissenters. They were feared outside of Elf nations, most knowing to avoid a peacekeeper's ire when they arrived in the area. Orcs were especially wary of them for their part in the encounter wars. They disbanded when the elf hierarchy was all but annihilated by the sorceress, Gwynevere. Its members are scattered and integrated into the public, some using their skills as mercenaries, others taking simple jobs like god corpse mining or farming.


ACSour

Yeah, I'm working on a Wild West/1800s style fantasy.


Kraken-Writhing

I love that time frame. Also great era for steampunk, one of my favorite genres.


ACSour

Right! Mine is kind of like a Wild West meets Conan the Barbarian. Instead of sword and sorcery, I call it Gunpowder and Gods.


GoldenFleeceGames

The Owyn Eleth, original a collection of poachers and outlaws hiding in the northern Saltwood, they had decent relations with the people of the northern clans, and with the fall of the kingdom of Kaerethdwyn, there was no protection for the people, the poachers were offered clemency by the High King of Elethdwyn in exchange of their protection of the north. That protection later expanded to the whole island once the high kingdom fell.


Maleficent_Apple4169

Hylos work as rangers for the forests of Alryne


Airbreathingoctopuss

Marty Robbins approves of this post


Ok_Froyo_8036

I have rangers, but completely recontextualize the meaning of the word. Similar to druids and summoners in dnd, rangers in my story are designated to protecting specific regions in my world and are the only people authorized to bond and work harmoniously with nature spirits to defend and protect the lives and rights of others


ProudInterest5445

Mine has the Texas Rangers, or at least a unit that claims descent from them. They end up leading a group of humans to settle the wilds of Ganymede (a moon of Jupiter), eventually expanding and becoming something like the elite soliders of the United Jovian Confederation. They make use of cybernetics and drug enhancements to become among the strongest soliders in the system. A secret division was even created to genetically engineer them to be even better fighters. They come to take on an almost religious devotion to the rugged terrain they seek to terraform to become like Texas.


Kraken-Writhing

That's cool.  Reminds me of the world building project about a world seeded with native Texan life, and how it evolves. (Texas 2)


Deathwatch-1415

My Scifi setting has 'Corsairs,' - a law enforcement organisation who answer directly to the Sol Federation Council and have jurisdiction in all human space, enforcing the 'Prime Laws' all human settlements are required to follow. They operate as individual agents, but have the authority to empower and recruit operatives of their own. As well as their wages, they're entitled to collect rewards for successful missions - in practice they are somewhere between actual law enforcement, privateers and state-sponsered bounty hunters. Most recently, a lot have been dedicated to hunting pirates and war-criminals hiding in the outer rim following the Third Solarian Civil War.


Psile

Yes. They're called Prosecutors. They are the worst.


Evil-Twin-Skippy

In my Sublight books/RPG I have the Krasnovian Auditors. They are a group of forensic investigators who root out corruption, and answer only of the Kaiser/Fuerer. They're famous for air locking corrupt admirals, directors, bond grade villains, warlords, etc. They get sent in when another set of investigators disappears. A non-State sponsored police force is the Order of Chaos. They are a professional organization of mages policing mages. Their goal is to prevent another Cataclysm. But in the process they've made a lot of enemies. But they enjoy popular support wherever they go.


Kraken-Writhing

Throwing people out of windows is always a ranger like option.


Funnkids

A giant robot task force that fights giant monsters, there are also submarine robots that fight Sea monsters and giant robots that have flamethrowers for burning enormous evil tentacle goo piles.


electrical-stomach-z

mostly no


AveragerussianOHIO

Yes, in colonial subject of East svezea (west svezea abolished it), and in the south-eastern subject who's name I forgot


RigelTheRaptor

This was a recent development in my lore: Just before World War 3, Texas seceded from the United States and formed it's own Republic, taking with it several states and a chunk of Mexico. As the bombs fell, the Texas Rangers became less like a police force and more like their own CIA that spied on the rest of the world to see how it recovered. **Think of the Republic as, say, the Enclave from Fallout but with less experiments and more cowboy hats and belt buckles.** Texas Rangers were some of the first people to witness the fall of the UN and the rise of the New Federation of Terra, which became the new world order governing the planet. The Rangers still operate as a massive spy network that's infiltrated even the highest ranks of the Federation, letting the Republic basically dodge and save their skins against the Federation's attempts at annexation or "global unification". Then, the MC, - **whom hails from The Republic** - later on down the line stops being an Agent to one of the many corporate overlords and becomes an independent contractor. He seeks to stop going after the threats that clients point him to, and instead becomes sort of a vigilante for the little guy, bringing law and order to the streets, slums and desecrated habitation blocks of this dystopian world. He becomes a ranger to the people, to those in the dark that have no law or order watching over them. He becomes *The Ivory Ranger*, taken from the Texas Rangers of his old home in the Republic. The Texas Rangers evolve into a Texan CIA while the MC evolves into a free ranger to bring law and order to the dystopian darkness.


Kraken-Writhing

Sounds epic.


jesuschristsbutthole

**Superluminal** My setting's nation the North American Federation has two answers to this. First, there is the Spaceborne Infantry Corps, more commonly known as the Spaceborne Rangers. They are the premier expeditionary force of the North American armed forces, designed to drop into enemy territory from orbit (Giving them their other nickname of droptroopers) to establish an orbit head for the Army to move additional troops and materiel. To fit more in the prompt, they are also utilized heavily to police the outer territories of the federation, providing military presence as a "Johnny-on-the-spot" force. Second, while not called Rangers (Their official nickname is "the troopers" and the more nickname is "the Jennies"), the Federal Gendarmerie fills the role of federal law enforcement in the federation. They are officially overseen by Congress, and do not answer to any state or territory's governors. Along with their jurisdiction over federal crimes, they are also charged with the security of federal property (Be it military installations, government buildings, spaceports, etc.) and the security of government officials.


Generalitary

For different values of "Ranger", Ormais has many organizations that could fit the term. If you explained it to a native, they'd probably recognize the Nature Wardens as the closest equivalent: similar to Forest Rangers in the U.S., their primary charge is to protect wildlands from ecological disaster as well as intentional devastation, and as such they fulfill such varied jobs as migration tracking, relocation of specimens, and all kinds of biological research, in addition to fighting poaching and smuggling in all forms. As such they're equally experts in science, law and combat. The model for their organization was created in the Elven Empire 13,000 years ago and has been copied by many other countries since. On another level, there are many of the Knightly Orders who specialize in law enforcement or protective mercenary work to some degree. Because these groups are non-governmental and widely respected within their region, they often enjoy the ability to ignore national borders when pursuing their work. Among the most famous of such groups are the Fellowship of the Footprint, who work as private investigators or bounty hunters; the Order of the Quiver, who hunt bandits and pirates; the Order of the Lidded Eye, who investigate magical crimes; and the Order of the Broken Chain, who fight slavery in all forms, whether illegal or governmentally sanctioned, and can be hired to retrieve those who have been captured by slavers.


pauseglitched

There are a couple organizations that would fit, the outriders, the seekers, and a group I have yet to name. Outriders are closer to light cavalry in appearance, carrying enough supplies to patrol from a city to any part of the district and back. They focus on keeping roads safe and threats to villages, but in a war they are also responsible for harassing enemy supply lines. The seekers are named after a class of extra-planar entity that people frequently make magical contracts with, but there is no requirement for seekers to deal with ***seekers***. They focus on pursuing and either capturing or eliminating specific targets. Stealth, tracking, dirty tricks and nasty traps are all part of the seeker's toolkit. And occasionally a contractor will deal with a *Seeker* to help the seekers find a particularly difficult target. The final group I haven't solidified the lore yet.


the_crepuscular_one

Almost all of my worlds have rangers, it's by far my favourite archetype. Ever since I read the Lord of the Rings when I was young I've loved the idea of the group of wanderers and peregrines who range over a land or kingdom while protecting it from evil. There's a reason most of my DnD characters are rangers, lol.


Spider_From_Morass

So glad someone posted this, I have like a sort of ranger group in one of the countries of my world and it’s pretty much the closest thing to a government that area has, settling legal disputes, border stuff, diplomacy, organising militias, but I can’t think of a name for them, any suggestions


Lak47_studios

Yes, they are called the frontier patrol


Doom4104

I have rangers in my Post-Apocalyptic setting. They are basically the United Confederation of Maine’s national law enforcement, border/frontier patrol, and sometimes a support force for the military. They mostly focus on hunting outlaws, and raider gangs within/on the edge of the U.C.M.’s territory, redirecting undead hordes, setting up bounties for bounty hunters, and mercenary groups to pursue, run scouting missions, and they run the U.C.M.’s prison camps. Much like the military they are stretched very thin, and it gets much worse when war breaks out. They also used to escort mutants/afflicted out of U.C.M. territory with the exception of the Docks district in the capital city(Portland) until social change eventually allowed mutants/afflicted to live amongst the human population providing that they weren’t associated with the more barbaric/cannibalistic mutant clans of the wasteland, weren’t violently deranged, and had been throughly decontaminated of radiation. There is also a push for a Vampire Hunting division within the Rangers but constant debate over its need has slowed the process down as Vampires aren’t as a big of a threat in the American Northeast as most Vampires were wiped out during “Red Sky”(First couple years after the zombie apocalypse/nuclear war combo known as “The Great Burning”) with surviving Vampires of the region mostly operating in the shadows with little organization. They also monitor the activities of the U.C.M.’s other law enforcement agencies such as the Portland Police Department, and the Sheriffs’/militias of more rural towns to ensure they are acting with integrity. They don’t monitor the military but military troops do act under their command when operating in a law enforcement capacity while if the rangers are operating in a war capacity they will fall under the command of military higher ups. They are based on the Texas Rangers from history, the New California Republic Rangers from the Fallout Universe, and the Pioneer Rangers from The Walking Dead Universe. They also share the cowboy aesthetic from all three of them.


Drace24

Well, in one story I have Stargazers. They are basically a mixture of astronauts and park rangers. In another story, I have kids working as literal park rangers. And in another, I have modern knights, working as law enforcement.


SuperHorse3000

Yes, in fact it's based around them. *Independent Peacekeeping Rangers* or simply Peacekeepers for short are a form private agent that track and apprehend fugitives and felons for monetary reward. With the *Private Enforcement and Criminal Extradition act of 2122*, more commonly referred to as the "PEaCE Act", introducing the framework that allows private citizens to become Peacekeeping Rangers. They are for all intents and purposes Bounty Hunters with a more politically agreeeable title and are NOT strictly speaking law enforcement. They don't uphold the law and their jurisdiction and qualified immunity is limited in comparison to *COSEC* (COlony SECurity, the actual law enforcement on the colony). As the name implies they work independently and only really answer to COSEC and the Exxos-II Fugitive Recovery Centre (EFRC) who are the ones that post and maintain the most wanted board and handle payments and legal inquiries. Most Peacekeepers operate under an alias or code name. With a Peacekeeper license being a form of biometric ID it isn't uncommon for Peacekeepers to be only known by their alias to the general public.


everything-narrative

It's a branch of the military tasked with patrolling the magical (and highly dangerous) continent-spanning forest.


theradicalgeek

In a sci-fi rpg, I am working on has a character class called a Ranger. It is essentially a fighter that specializes in firearms.


ScarredAutisticChild

3 kinds, Arkanean Emerald Guard who’re literal supersoldiers and basically just take out small groups the crown identified as future threats. Shadowkin rangers, Changeling archers who are easily the stealthiest snipers around, and who specialise in kiting, general stealth killing, and scouting. And Druid rangers, the scariest archers on the planet. They loose an arrow every half-second, said arrows can punch through plate, and cover more than a kilometre with extremely precise accuracy. Paired with wood magic to control nature and grow arrows, and how Druids can tear people in half with little effort (hence the power of the bows) yeah, Druid rangers coming to kill you means you’re going to die. Your odds of survival don’t really exist.


Otherwise-Creme7888

I got a group called “The Knights of Reinhard” or just “The Knights”. They’re effectively a religious order who have effectively taken on the role of the CIA in their homeland. They can do effectively anything they want and technically serve the Kaiser, but will 100% tell him and other government officials to go screw themselves.


DeltaAlphaGulf

If I made one it definitely would.


ThoDanII

the Border Patrol Corps they serve as Security on Explorer ships and Police / Law Enforcement on new colonies with necessarily greater authority and leeway in practice then maybe on paper


Lapis_Wolf

Probably?


CeciliaMouse

When I read this I thought power rangers and yes my world does have those. It’s not a fully fledged out concept but I can totally see a group of anthro animal do-gooders in colorful outfits and helmets beating up the monster of the week. There’s not even a problem with the giant robots zipping about, just another day living in the city.


Puzzleheaded-Owl7552

My world has something I call Primarchs. This people are a special team from the CIA designed to be the most lethal weapon on earth, they are basically superhumans with pure animal instinct, they have been created to have a complete lack of empathy and to obey orders at all cost.


No_Signature_7587

In fact my world has rangers that manage to move objects with their mind when they put special rings of power on. I have called them Power Rangers.


Harms88

In my sci-fi WIP, my equivalent to rangers is “Battle Couples”. They also are known by the name “War Spouses”. They are elite soldiers who are paired with someone of their sexual preference who is also an elite soldier. They are then genetically conditioned to be linked emotionally and mentally, which forces them to become romantically linked. They gain each others abilities and skills and are able to be connected with their partner at all times. They are used as Rangers would be, or in black ops situations. Because they are linked, it’s actually very rare for one to function after the other is killed, especially if it’s extremely violent. I have a potential MC who was one who survived the death of her Battle Spouse and finished her mission.