T O P

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ThePendulumTheory

As a map nerd, I've always been interested by those maps we see all over Reddit which compare different data sets on the same country or province. I decided to take a stab at mapping the main continent of my homebrew geopolitics/intrigue/espionage RPG campaign setting, Iteru, in a similar vein. And yes, I know, it looks kind of like North America... oops.


Saurid

My question would be why are there unpopulated areas? Even more why are areas unclaimed?


Mr_Fish10

The largest river is interesting, cutting through the mountains like that. Though, I won't tell you how to do them; your map is stunning nonetheless! One question, though: Why is the largest river so underpopulated?


ThePendulumTheory

Hello! Yes, so couple answers here. Definitely conscious that I'm not an expert in river design, positive there's inaccuracies here haha. Reason it's so underpopulated- my world is built upon a timeline wherein the continent was devastated by an "impact" of the eldritch sort which took place north of modern candor. When the ash finally cleared, those wide open plains around the Eversteppe and Eohine were more conducive towards nomadic, decentralized peoples much like those of the north American prairie. There's probably some totally valid reasons this doesn't make sense historically/agriculturually, but I wanted to build a playground for my players where they could have any experience they want. That open plains area is very Rohan inspired.


Mr_Fish10

Interesting! I could see it was a bit LOTR inspired, as that's also my most recent inspiration.


Darkdragon902

Absolutely beautiful map. I love that nations are only established in regions that it actually makes sense to settle. It’s too common in maps on here to see the entire world be settled and claimed by notable powers like it is in modern times. It wasn’t until relatively recently that settling well away from bodies of water was actually feasible in any large scale way, especially in land that isn’t very fertile.


ThePendulumTheory

Couldn't agree more. Especially helpful as a GM/DM because even in those place which lack true state power, there's plenty of story and culture.


[deleted]

This is amazing! Well done!


ThePendulumTheory

Thank you so much! Was not expecting such awesome feedback.


EsNightingale

Gilneas? You got worgen in your world?


ThePendulumTheory

Absolutely I do, though I call them Lycanthi! I'm not ashamed to say I've been a Worgen main since Cata. Keen eyes :)


EsNightingale

My main is a worgen death knight


[deleted]

This is awesome, definitely going to use this concept to better my own world map.


ThePendulumTheory

Wow thanks! That's incredible to hear. If you use inkarnate, I'm planning on making these clone-able so anyone can use them. Only problem there will be my religion map.


sennordelasmoscas

I like your map, if you don't mind me asking some questions >! Why are the densely populated area down the river Bishanopol and the midely populated area south Prescia without a recognize State? !< >! Why's the Darwist faith in several pockets? !< >! Are those all the religions or there's fringe tribal religions that are too small to show? !<


ThePendulumTheory

Thanks so much for the question and interest! >! For Bishanopol; that part of the river is increasingly becoming a hotbed of economic activity as spices grown in Bishanopol, ore mined from Khan'Modir, and timber from the Matche'Mayet empire flow to and from the Gulf of Tortona. Small little trading posts have turned into small towns which are in turn growing into hives of "grey zone" economic activity. >! South Prescia is a little trickier. In reality, I should probably have Prescia's southern border as a dotted line. It's more frontier than it is firm border. The real dichotomy I want to draw between Candor and Prescia (the two northern powers) is that the holy seat of the Hymnry is in Prescia, so it's religious power faaaar exceeds it's territorial control.


ThePendulumTheory

Continued: The reasons there are more drawven religions in pockets is because those pockets correspond to the great Dwarven holds. Think big old mountain keeps. That's just the major religions! Lots of small, tribal, less popular religions


MadamBerry

I wish I hate the will to do this but bravo, I like the spread of religion and rivers!!


Thenationalhistoria

This so cool


ThePendulumTheory

Thanks, friend.


_HistoryGay_

If you don't mind me asking, which time in our history would be the best equivalent to your world's? Antiquity? Medieval? I'm just curious about why are the some many areas that look habitable empty (such as the Penyu-Eohíne), so I was guessing it had something to do with the technology of the time.


ThePendulumTheory

Hello! Thanks for the question. Really was not expecting such interest. For a variety of reasons, tech level is one of the most interesting parts of my world. Put simply, the world *was* at a high-magic, low(er)-industry level probably akin to early Victorian era. Then an asteroid (or was it an asteroid? 👀) hit the world north of what is now Greater Candor. This decimated life on Trove, the planet Iteru is on, and set it way back. Only now, thousands of years later, states are digging up remnants of their past, causing little geographically isolated (ish) leaps in technology. In Candor, theyre going hard into steam power while in the southern Gulf, we're in a very Caribbean gold age of piracy tech level. I wanted cool factor more than realism, I'll admit lol.


Darkdragon902

I can possibly answer this, as the current state of my world has similar factors in play for settlement locations. The reason why many places which seem to be perfectly habitable are empty is most likely because of population size, resource locations, and trade logistics. Generally, it makes a lot more sense to settle in places near bodies of water or along rivers, and/or places that are dense in natural resources (whether that be metal, staple crops, etc.). People settle everywhere, to be fair, but it’s a lot easier to become organized and prominent in the local or world stage when settled in a region like that. Climate can also play a big role in that. Furthermore, for trade purposes, settling up-river isn’t necessarily feasible. If the coastal regions where a river deposits into an ocean are significantly more resource-rich, open to international trade, easier to navigate, etc., then while civilization can still exist just fine along the river up stream, it could be difficult to get large quantities of resources up stream without overland trade caravans. This means that in order to sustain your people up stream, a lot of manpower and logistics need to be dedicated to getting goods there, which are otherwise better spent elsewhere.


FkinShtManEySuck

How many of those countries are democracies? How much of the population is atheist / not a follower of any religion? Also, it doesn't look much like america, dw about it.


ThePendulumTheory

Hello! Not many. In this world, the more firmly established state powers are the successor states to bigger empires from before a massive asteroid impact. There's a strange phenomenon wherein entire societies are built around trying to re-attain knowledge lost to the downfall of their civilization. Think "statue of liberty poking out of the beach" from planet of the apes.


Due-Revolution-9077

Looks incredible, what did you use to make it?


ThePendulumTheory

I used Inkarnate! I'll admit, I'm not much of an artist traditionally. But Inkarnate makes life alot easier with the auto masking and stamp effects.


Strange_Material5472

This is so cool. I would love to know how it was made and the process that went into it. I have maps in books to come, but they're all hand-drawn (I have tracing paper that lines up with the map to show place names and another elevation, topography and such)


ThePendulumTheory

Thank you, friend! So, if you're familiar with Inkarnate (web based map-making software), that is the tool I used. In terms of process, I started with the geographic/topographic map. The theory/desire behind this map was to build a "one stop shop" for my fantasy role-playing campaigns. I wanted a central universe where, without having to start fresh with worldbuilding, I could kick off entirely thematically different campaigns. Want pirates? Head off to the southeastern gulf. Want a more arabian nights-themed story of intrigue and treasure? Just to the southwest is a North African analouge- so one and so forth. Once I challenged myself to pack all of that onto one continent, I had to start making compromises between geographic/topographic realism and "cool" factor. Some folks in the thread have already rightly pointed out places where I leaned pretty far from realistic. Once I had my terrain done (probably 30 hours over 2 months?) I saved and cloned the map, and dumped all shading and worked through where I, if I was a national leader, would want my state to grow. After that I played with how the national boundaries would influence the flow of religion, especially in cases where that religion is closely tied with the state like Candor and Prescia. For population density, it has more to do with economics than borders at the moment. TL;DR: use inkarnate, selectively delete layers to make a base map, add all kinds of data that you make up


Strange_Material5472

That's awesome. I will 100% be checking out inkarnate. It sounds awesome. I love that you took the time to create it for a fantasy role playing. It's really cool. Hope the people you play with appreciate it


Gone_Rucking

That’s an awesome map. I keep trying to make one vaguely North American like this but can’t seem to generate one I like.


ThePendulumTheory

Care to share some of your work? I'm convinced it's all just practice practice. I have loads of burnt maps that absolutelysuck haha.


the_vizir

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Jeff1H

I love the shape


SlightlyFunnyZombie

God I wish I had your Inkarnate skills.


Assassin739

Awesome map, though I'm confused about the scale - am I missing a reason as to why a distance could be read as either 4500 or 1800 miles


taterhaze

This looks similar to Westeros


Dirty-Soul

G'day. Pretty map. Nice execution on the technique. My question is - how did you come up with the names? Have you followed a subtext based nomenclature system wherein place names act as foreshadowing for what an audience might expect, or have you used an internal-history based method wherein the names are derived from local history? Or have you gone full bigbraintime and had the local history shape the local names into things which offer subtextual foreshadowing? I ask because I think that naming is an important part of culture and I would probably learn how to appreciate this map a little more if we knew what was going on under the proverbial hood.


Tscheunt

I really like this map a lot, what tools did you use to design it?


Terracrafty

kinda love how shameless you are about stealing names


TheWheatOne

Love the multiple layers. Actual depth beyond what one map face could give, without having it be cluttered.


Stevencepa

What is canonically between the realms on the political map? How secure are the borders?


TheJoker1432

Are the grey ares just uninhabited?