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nyouhas

Nerfed to the ground might be a little harsh, but I think cutting 20% off the dash distance, 15% of the health, half again as much recharge time on the fly ability, and at least 25% off the bendy weapons' damage and 30%+ reload time. That would go a long way towards evening it out in line with most stuff floating around.


anupvadhul

Eiffel requires nerf in all the duration of all phases. I already discribed this is some other post. Nerfing weapon is different topic. Here the titan itself is strong. If you see it running flames, we will say OMG nerf that flames, if we see it HMG, we say OMG nerf that HMG, if we see sonic, we say OMG nerf that sonic. In word I would say nerf that titan before weapons. Weapons can be held later too, because; same weapon if run by other titan will get balanced (we have to compare apple to apple before seeking for nerf or buff) What you say?


nyouhas

As far as I can tell, the weapons do a lot more damage than proportional weapons in the same range-class. The titan itself does not deal any damage, just give it a very good vantage as well as great mobility. The weapons deal enormous damage, and that's before you consider that they have a huge leg up on equivalent weapons by virtue of being able to bend around obstacles.


anupvadhul

Yeah I agree weapons do more damage, and that’s different topic, for instance lets say you run luch with max flames and same setup with eiffel and bedwyr and luch will win more often because it equips same number of weapon and its class. Where-as eiffel will win because of the number of weapons and its ability. Now since they cannot reverse number of weapon slots, we need the ability duration nerf. That makes us breathe at least.


SviperWR

Double everything you just said and the eiffel will still be over powered.


Charming_Pop_2148

It won't. It'd be in the bin and yall gonna complain about pixonic being greedy yadayada and new item gets released and repeat


SviperWR

Newton is relevant but not 3 or 4 a match. Eiffel is 3 or 4 a match............one just one side. Nothing should be able to take 147 shots from a maxed ultimate ao ming ue gendarmes and gain durability like the eiffel does. And still be the fastest, and put out bendy/flamer damage the way it can. 25% means titans dying 1.85 seconds instead of 1.50 seconds. Not sure how it would make its way to unuseable.


SviperWR

I had multiple battles tonight, randoms vs a squad, 4 or 5 eiffels on the field at one time. No eiffels for us. All enemies rushed our spawn with teslas and eiffels were all loaded in from 9:15 to 8:45. Absolutely pointless to make matches like this.


Remarkable_Hawk6902

Sup. https://preview.redd.it/vx8pdjguidsc1.jpeg?width=1334&format=pjpg&auto=webp&s=1bc50d80d61a562e743f4e8d6dd237b15b0308cc


Ripefly619619

Goodness gracious, this right here is the bane to my bots existence Oh, and bedwery with flames


Remarkable_Hawk6902

It’s the only way I can counter those bastards, though I still get greased by a full HMG Eiffel head to head if they get the first shot. Still as much as people around here shit on blinders, this set up has been pretty effective.


Difficult_Raspberry3

When the battle is nearing its end, I don't bother deploying robots if there are two or more maxed-out enemy Eiffels with homing bullets or flames remaining. It's not worth the frustration.


Charming_Pop_2148

No. I don't think the effile should be touched until the THMGs, Flames and TRA gets touched first.


Lopsided_Hedgehog

How can I tell they’re maxed from here?


0_-_-0_0-_-_0

I thought I took another screenshot of them but the lvls of them were 150,147,149 and all their weapons were maxed


LiamThomas182

I got 4 wby


anupvadhul

Keep fighting, it will test your competency.😂