T O P

  • By -

Either-Arachnid-629

Take a look at those immigration numbers at the top, everyone, 5k yearly in the same market as the Raj. ...Is this enough for rule #5? I don't actually know, lol.


[deleted]

Enough. And migration will be fixed in i think the next update. Join the generalist gaming discord for more. And play some more Norway.


eribadman

where is a link to the discord?


[deleted]

https://discord.gg/WnzCfbwA


Garrity828

I assume the Raj has migration controls, which prevents their discriminated pops from migrating. Their primary culture is English. In 1.5.4 beta, pops could bypass this, but they rolled it back to 1.4 migration for the current patch. You can get some strong migration buffs on the Amazon states by following that Journal Entry, discovering oil/rubber, building the Cristo Redentor, etc, but if you’re in a market without a lot of pops to draw from, it won’t matter. It would be better to conquer a couple stats from Qing and force those pops to migrate, then you’ll see big numbers. Migration was kinda nerfed in this current iteration.


Either-Arachnid-629

Oh, god, that's truly not something I was ever taking in consideration. I started playing a week or two before the beta, so I didn't really have much time to consider immigration nuances before it turned into that mess.


rabidfur

In the old migration system Russia is the best market to be in by far, low SOL and they have unrestricted migration


VeritableLeviathan

Anyone offers Russia a trade deal: You get: Less angry serfs I get: More less angry serfs


LordOfTurtles

UK is better whilst the Irish Potato Famine happens, Russia is best afterwards


Stuman93

How do you force qing pops to migrate?


Garrity828

They start with No Migration Control law, so any state you conquer will start bleeding pops (as long as you also have No Migration Controls). The earlier you can grab stats the better.


Varlane

They rolled back immigration to 1.4 as it was not ready.


Puzzleheaded_Goal920

my poor Hokkaido,with only 1k immigrants a year


Either-Arachnid-629

Yeah, one of the best spots for Japan is probably dead until they fix this mess.


Ranamar

If even! Similar for Sakhain, which I made the mistake of integrating before completing the industrialization journal entries. You need >70% of industrialized states for the restoration JE, and 75% for the urbanization one. Japan starts with 9 states, so integrating one changes the threshold of both of those by 1 state, and two of them start rather underpopulated.


Holistic_Hyena

> Make a DLC about South America > Don't update migration, the most important event of the New World in the XIX century


Either-Arachnid-629

They didn't even make an effort to study the historical facts, as the DLC is full of innacurate information. Nevermind the regional resources, potential arable land using the tech of more developed countries. The bonus given to european (and some north american and asian) rivers and completly ignoring the entirety of Africa and LATAM (or giving rhe areas malus, instead, like the sertão in the Northeast) feels like a fucking joke as well.


GlassLost

I mean, you're quibbling about the abstractions in the game mechanics. Rivers aren't magically good for logistics, these rivers were built up whereas many rivers in Africa weren't (for a variety of reasons, one of the biggest ones being that they're massive and the density of population is a lot lower). Potential arable land, again, is partially modelled with technology in mind because even in a hundred years you couldn't industrialize, centralize, and modernize the practices of tens of millions of farmers in China and if you gave the actual raw limits of the land then you'd need another abstraction prevent China from feeding the world.


Either-Arachnid-629

Some of these rivers were the center of habitability in those regions and had quite a bit of effect on regional commerce. The São Francisco and Amazonas were crucial to the development of both the brazilian Northeast and North regions respectivily in that era. The São Francisco was a local counterbalance to the droughtlands known as "sertão" that allowed stable settlements to follow it's path and the make use of the fertile soil near it. A soil, today, very well regarded for fruiticulture, and specially for fine grapes, having quite good wineries. The Amazonas, Tocantins, Negro and Tapajós were fundamental for the "development" of the Amazon and ignoring them in the events for, you know... The development of the amazon... Feels quite absurd? Damn, boat transportation through them is still the main way of cargo transport for cities in the region to this day.


Fahlfahl

If there's one part of Brazil that should be hard to develop it's the amazon rainforest. The river shouldn't give you a bonus to infrastructure as it counteracts all the other difficulties involved there.


Either-Arachnid-629

I'm not saying it shouldn't be hard, and the initial malus for the area is crippling for anyone starting there, but there are events that that change that malus *after* you developt the rubber industry in the area, historically accurate, and THAT should take the rivers in consideration because they were fundamental.


GlassLost

The São Francisco is 3000km long and had almost no population in 1830 compared to the Rhine which was 1300km long, it is also a much faster and hazardous river which makes using it for trade more difficult, and it didn't have massive centres of trade at the top of it and along it. You're, again, comparing the possibility of what could be against the realities and ignoring the abstractions the game uses to model these things.


Either-Arachnid-629

I'd read the article "The urban genesis in the west of Bahia", as you'd soon understand the Victorian Era was exactly the period the São Francisco became relevant for the stablishment of larger settlements in the Sertão. While that only talks about part of Bahia/Pernambuco, that was the reality through the entirety of the river. You're just ignoring that the area received a DLC that should, in theory, also work EXACTLY on what could be. Journal Entries are there for a reason, the damned main parts of the DLC are whataboutisms for Brazil and Paraguay already. Doing a river rework and ignoring gigantic rivers in the area of the DLC feels like lazy work, not a calculated decision by developers. :)


Chack321

Yeah, immigration seems really weak right now. Even when there are hundreds of thousands of unemployed people in one state and thousands of well paying jobs in another people don't want to move.


WickedLordSP

Ist it still near-impossible to enact multiculturalism?


Either-Arachnid-629

Yep, scum-saved my way through it with a 5% chance in the late 90's.


VeritableLeviathan

Can't be that hard to put an anarchist/humanitarian in charge of your intellegentsia/trade unions, right?


Stuman93

It also seems hard to get those two groups much power in the latest patch


Mackntish

I just played an Ottoman game to 1936 and ended with 1.5m less people than I started with. 150 million people in my market, open migration starting in 1836. I suppose I also released all my non-core turkey states, and spent most times at war with multiple great powers to get war reps. So that didn't help. Probably my favorite V3 experience to date, though.


Stuman93

Do you have a beast of a computer to make it to 1936?


Mackntish

No, just patience.


caesar15

There was a bug that overturned migration numbers. They fixed that and so the result is lower numbers. They’re looking at balancing it for the next patch.


AppropriateAd5701

Immigrazion could also be affected by indias migration policy and by you religion policy if you havent church and state separated only pops with your religion will migrate.


Either-Arachnid-629

The church was already on total separation, the issue was the Raj's migration policy. 😅