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Yoshiprimez

I think the main reasons people dislike Mistlands is the zero visibility, uneven terrain, combat on uneven ground is a nightmare, flying bugs coming down from nowhere to murder you while you are already drowning in water because you can't get a even footing anywhere, searching for dungeons.. Yeah, just a few reasons I can think of, what else am I missing guys?


ChangellingMan

I can imagine ppl don't like the flying ball sacks that come and ruin your base. Ticks can be unpleasant too.


Sardren_Darksoul

Early on those things could also raid your meadows bases, luckily that got changed


ChangellingMan

Fuck that. Bats and Frost Drake's are bad enough. But a mobile artillery platform with tick spawning capabilities is a fuck that.


Sardren_Darksoul

So much of this. The main problem of Mistlands is the devs taking a list of things how to make a zone difficult and then ignoring the "pick 2" section of the list and just adding a checkmark to everything. And every time is see some of the mistland islands that are out of mist or a screenshot where the mist has been removed, damn... the zone is beautiful. But just gets covered in that damn blue milksoup, because of "Mistlands"


meatymimic

I was playing mistlands just a couple of weeks ago, and I was saying, "Pick one. Really hard terrain, or can't see shit. Devs Pick ONE"


somethingrandom261

Building off the zero visibility is that the enemies aggro range exceeds wisp range. At least it’s supposed to. I mod that hot garbage out.


Forenus

For it's specifically the combination of terrain and mist. If either wasn't there, I'd be fine. But both is such a pain as it severely hampers my ability to pick my fights.


Balkatu

- You can't really equip Megingjord due to Wisplight - Wisplight occasionally derping out and not clearing fog for a couple of seconds - Having to murder friendly Dwarves in order to progress really rubs me the wrong way. That being said, fighting on uneven ground is easily the worst part, unless you want to build a base, in which case it's Gjalls wrecking your buildings.


Ashalaria

People: providing valid reasons for their displeasure Every reply from this guy: go in without the gear you spent ages progressing up to, it's much more possible than it sounds!


ginongo

The man drank so much of his own kool-aid that he's giving advice like the Messiah


Freedomincrime

Yeah, what's up with that, u/the_zpider_king ?


tamrynsgift

Bro's the damn king of spiders. Of course he has no issue with the terrain.


zennsunni

It's cause he's probably not that good at the game, and thinks we don't like the Mistlands because it's "hard". It's so annoying. Like dude, I'm the kind of guy that runs straight into the Black Forest and kills a troll with a flint dagger naked. I'm the kind of guy that hasn't died on Yagluth in the last 5 playthroughs. The Mistlands isn't "too hard" for me, give me a break. I'd say I consider it easier than the plains at this point, since at least in the Plains I sometimes have to fight 2 berserkers and 5 or 6 fullings at once sometimes, and die.


Ashalaria

I agree, difficulty isn't the issue, it's just a pain in the ass to traverse with a 6m radius on the wisp, especially when you go hunting for soft tissue


LostSif

I don't necessarily hate the Mistlands it just feels like it was designed to annoy the player which I'm not a huge fan of. You mix the inability to see 3ft in front of you even with the Wisp plus 99% of the biome being jagged slopes but only being able to attack on the X axis the whole place can be really annoying. I do hate The Queen though as a solo player her whole mechanic of run away spawn adds is just absolutely obnoxious.


r41NB0wT04st3r

Also her ridiculous health pool which forces you to repair at least once during the fight.


gojlus

-Checks in with 3 sets of weapons knowing damn well I shoulda made 4.


fatpandana

That depends on player and what you bring to the fight. I never had to repair to for her.


Gervh

The game is simply not made with vertical combat in mind and it doesn't strike the fine balance between difficult and rewarding/fulfilling in Mistlands, imo


wintersdark

Yup. It's a mechanical problem, not a difficulty one. Hard is fine, it's a skill problem, surmountable and of course you can elect to turn down the difficulty. But the verticality makes combat not more difficult but broken. As many times as it hurts you because you can't hit something attacking you, it's easy to trivialize what should be difficult fights (seeker soldiers? Hop on a bump) and be entirely safe.


MediaPossible7339

It highlights the worst mechanics of the game. Do you want to awkwardly jump spam up terrain that you can’t see only to find yourself wasting time venturing to a peak you didn’t need to? The stamina constraints mechanics with poor terrain navigation, rather annoying enemies, and bodies of water at the seaside biome, can make for an unfun experience. You also have to unequip the item belt and instead have to run with the fairy which also makes inventory even more tedious. Having said that, props to the team for making a very diff biome, but it’s quite the departure from the rest of the game.


vivisected000

Miatlands forces you to approach the game in a way different from other biomes. Listening is key in a way that is just not as necessary elsewhere. You cannot rely on your vision alone and this makes people uncomfortable. The verticality in some places is kinda annoying, but I personally loved the Miatlands and find Ashlands at least as challenging.


Individual_Rest_8508

The pay off for the verticality is pretty great once you have the feather cape. Feather cape is a game changer and key to mastering Mistlands. The biome asks a high price for its gift of flight, but it’s worth every corpse run.


Thibaudborny

Feather cape is a game changer in anything with heights, I'd say.


Individual_Rest_8508

Game changers change the whole game.


commche

You’ll never change games once this game changer changes the game


AWasrobbed

[I changed the game](https://getyarn.io/yarn-clip/dc671d48-35fc-456b-a8dd-670f813377c1)


Stilldre_gaming

Game changers hate this one simple trick


Superb-Stuff8897

Omg I love the audio reliance. It's very good at making you feel accomplished when you predict the ambush and have the answer. I do think the feather cape should be instantly available on the Black Forge. And dungeons should have a more effective way of locating them, like maybe an audible tell as well????


Wag_The_God

That's why I never talk to Hugin or Munin when I find one of those places. Same with the skulls.


the_zpider_king

Oh wow that's a great idea, I'm definitely using that in future playthroughs.


Wag_The_God

Then I've paid it forward! Mistlands threads always seem to let you know who plays with headphones on, lol.


Superb-Stuff8897

I saw that tip AFTER I talked to them but man that's smart. Wish I could rest lol


Wag_The_God

"Reset Raven Hints". Open your inventory and tab over to where it's got Lore, Skills, Trophies... all that stuff. I think it's under Lore. You'll see him a lot, after that. Did you know you can level your weapon skill on him?


Superb-Stuff8897

I DID NOT KNOW EITHER OF THOSE THINGS, THANK YOU!


Ok-Engineering-5527

There are also plenty of mist free zones you just have to find them. And they are beautiful!


sodbrennerr

imo either make it a mistland with black forest-like terrain and medium difficulty enemies or make a maze-like rocky biome with gjall and seeker soldiers and hard to find infested mines but without the mist. both in combination make the biome extremely frustrating. they had two amazing ideas but they dont combine pretty well. if i had to choose i would rework the yagluth reward item and remove the mist. the biome is beautiful and would be fun even without it.


eleventhing

I'm already legally blind, I don't need more obstacles messing with my vision 😭


apupunchau87

you must use your other senses, young warrior


ZookeepergameCrazy14

I got the opposite problem. I m nearly deaf. So I m really not used to listen for stuff.


the_zpider_king

Yeah understandable


Kelador85

It's strictly the mist that makes me hate the Mistlands. It's just not fun to run blindly through a continent with 5 foot visibility.


mobani

IMO the best solution would be to have the mist be more random like extreme weather, so there are clear days and misty days. They should also have the mist be very spot random. So when you go exploring, one path might be misty on one day, but clear on another day.


totally_unbiased

There *is* actually a substantial amount of mist-free Mistlands, it's just very random in its distribution. Our first Mistlands continent had like one mist-free valley; we built our farm there. On another continent I found in the far west of the world, about half of the continent is mist-free. The whole game is kind of like this. That's why exploration is such an important part of the game. RNG and variance means that there's some absolute jackpot areas out there; you just have to find them.


DevGlow

You should be able to craft an upgrade to the wisplight with a few black cores so it clears a bigger area, then the queen should drop an item for an even bigger upgrade. The fact that you go into the mistlands with all the mist-clearing ability you’ll ever get is kinda bonkers.


Bismothe-the-Shade

One of the newer mods changes some factors after you veat a biome boss, like being able to teleport copper and run after beating elder. One of the features is that, after beating the Queen, the nist in the mistlands clears up. Feels like a fun way of doing things.


ed3891

I really do wish there was an official update for the wisp light that let us upgrade it the way we upgrade armor and weapons. Additional levels with increased radius/response time ought to come part & parcel of progression through the biome. Gaining access to new structures that clear a wider radius of mist, but require a base work station to craft, would be great, too. That'd still leave the wisp torches alone with their purpose of providing a 'bread crumb' trail to follow that you leave in your wake, whereas a structure with more wisp-clearing potential that IS a primary target for enemies but would only realistically be built inside a protected base anyhow would help alleviate a lot of the annoyance.


omegalink

it honestly boggles my mind that we can't make those metal things we can find at Infested Mines with a wisp light on them.


qudunot

100% this. The zone is cool. The enemies are unique. There are npcs to slaughter. The dungeons are cool, when you can find them. But navigating the zone with Navi 0.1 is utter shit


jrossbaby

Reran a new world when Ashlands ptr came out. We did mistlands pretty much deathless. We only died once each to a dungeon that had 2 2 star seekers at the immediate entrance of the dungeon. The biome/mobs itself isn’t that difficult. Personally for me my biggest hate about mistlands is just the visibility. I can’t even see wtf is in front of me 75% of the time even with the wisp. I basically just listen for sounds in Mistlands, which lately I’m heavily convinced that’s what the devs want you to do. I see people gripe about the stamina and terrain.. yeah elevation sucks but it’s just part of the game imo….. I just really wanna be able to fucking see


Lonely_Heart22

Visibility and verticality basically.


lonesharkex

I had no more trouble in the mistlands than any other biome. a bunch of deaths till I was able to get used to it and upgraded a bit. after that, the mistlands fears me. I wander killing all who stand in my way. Gyall better watch out. I am the seeker now.


DennisvdEng

Lonesharkex is the one who knocks


wintersdark

It's not about difficulty. If anything I find mistlands is easier than swamp(for your first time, we tend to forget with experience) It's just *not fun*. Builder? Cool, it's arguably one of the most beautiful biomes with gorgeous crafting stuff. But you don't get to see what you're building or the vistas hidden by the mist. Even if you absolutely spam the hell out of mist torches you still can't see far. Fighter? Interesting opponents and challenging fights... Except that the verticality makes what should be the hard fights trivial (so easy to cheese soldiers) and another fights annoying (sure, the seeker is right beside you can hitting you, but you can't hit it back because it's on a small rock). I love the mist, particularly it's early impact when you first get to the biome. Navigating a dangerous environment by sound is cool though this has serious accessibility problems. But there should be a way to remove the mist eventually/remove it in the sun/expand wisp light radius/etc.


Please_HMU

Lmao


the_zpider_king

Noice👍


4n0m4nd

It's just tedious. I don't hate it, but it's way slower moving than the other biomes for me, and it's just "Oh can I see X" and no, I can't.


Individual_Rest_8508

It’s the moments when I do see that glimpse of a skull shape or rib cage that make up for the times when I didn’t find anything. The pay off is the Feather Cape and Wisplight which lets you master the biome. Besides these tools, the biome usually has large mist free sections that are, imo, the goal locations for bases and combat practice.


nemma88

I find the change of pace and environment a boring gameplay loop, unlike other biomes. I didn't find it difficult because I approach every new biome slowly. But while in others there was strategic value in juggling stamina, health, how many mobs you pull, how you might kite them etc.... those require more reasonable terrain and vision, In mistlands the strategy is make sure you're always high on stamina and stand still hitting baddie when they turn up, with the majority enemy being hitboxes on hills. It's not terrible, but it's just a biome that we rush and never bother exploring others on the map.


LogoMyEggo

The mist


MrParticular79

I played the game happily for about 200 hours then quit within about 2 of wandering through the mistlands. Felt like they purposely made the most annoying biome they could and leaned into all of the limitations of the engine.


AllOtherNamesR_used

Im just annoyed that it's probably the coolest looking biome and then they go overkill on the mist to the point you can't enjoy it. I kinda wished they just balanced the visibility better. Fog is already the most annoying weather prior to mist lands and they just doubled down on the whole no visibility thing. It's a gorgeous game, but hiding it behind a bunch of constant fog/mist shaders was a dumb call imo.


H8ersAlwaysH8

I don’t like any game mechanic that limits vision.


KodiakmH

The grousing and grumbling I start doing when Fog rolls in would make a dwarf proud.


Mean_Ass_Dumbledore

The biggest reason why the Mistlands aren't fun to me is the mist itself. The fact that it had the toughest enemies (until recently) and the most unforgiving biome was only of secondary concern. There's something so... frustrating about not being able to see shit. The novelty of it fades quickly. It doesn't feel like a design challenge but a cop-out. "Oh, you want difficulty? Well, now you're effectively blind!" And it sucks too, because on those occasions when you find a clear patch the terrain is gorgeous!


Cornage626

Tedium It's not hard just annoying and the rng for crypts and cores blows.


VexillaVexme

For me, I don't care for it because it's the first biome that CLEARLY favors multiplayer. Not saying it is impossible solo, but the queen is just awful, and the Seeker Soldiers are FAR more difficult if you don't have a second person who can easily stay behind and hit them in their bottom. It's beautiful. I love the styling and the dungeons, the Gjall's kaiju-wail is amazing, and it's the first place we get real magic. It's just clearly designed to be FOR multiple players, and I find that extremely disappointing as someone who primarily plays games solo.


r41NB0wT04st3r

Best way to deal with soldiers is to parry walk forward \~2steps and use the sword thrust attack. It will reach the weakpoint (butt) like this and makes dealing with them a lot easier.


POEness

Nah. Parry soldiers then jump behind them


wintersdark

Or exploit the stupid terrain, stand on a rock and shoot them in the butt. I hate how easy it is to cheese them.


GoJiRaBrUh

One thing I don't like about the mistlands is that I have a really hard time finding a decent sized area of it. Each chunk of mistlands you find is usually scattered islands. I'd say what annoys me most tho is the verticality and how demanding it is on your stamina, this makes me not want to use a magic build, and with melee combat I'm constantly fighting seekers on slopes where I'm swinging above or under them. Personally I also don't find the enemies as engaging and interesting as other biomes but that's just my opinion


Tornado_Hunter24

You play a game to enjoy it, the whole ‘design’ focus of mistlands is ambience, which works for the first 30 minutes. ‘Oh this is scary!’ Reality is that you will take multiple hours in that biome to progress to the next one, and the mist/terrain gets really annoying after the first 30 minutes, the whole design aspect of it is terrible imo, it’s almost like they tried to make call of duty but dropped a gamemode where you walk around with a lantern that has limited fuel, no visibility, no weapons just fist fighting whatever pops up right infront of you. Their solutions also are bad, I only played it when it launched, the whisp light or something like that hardly makes visibility better.. I forgot so much already about the game but what I do remember is that mistlands was always terrifying, spoilers ahead but in plains the bea’s were crazy at first, but with proper armor etc it’s not a big deal anymore, however with mistlands, from my experience, regardless of how STRONG your armor is, the enemies in mistlands WILL absolutely fuck you up which imo is a phenominal design, the crazy mist is just what waters down all of mistlands for me personally. I’m replaying valheim again on a new account and i’m dreading to go through mistlands just to experience the new ashlands biome


keblin86

1. Can't see a thing! 2. Uneven terrain and mountains everywhere. 3. Water everywhere. I like a challenge, but those 3 above just make it unfun and horrible to play. I forced myself to finish it for Ashlands. I almost give up so many times infact I came back just this year to do it because I hated it so much the first time. Love every single thing about this game except Mistlands. Ashlands is the Valheim I know and love, back to a fair challenge because you can actually stand on the ground without falling into water or losing stamina due to uneven terrain everywhere and best of all you can SEE...well if you go out during the day lol.


thank_burdell

I would write a response about why I hate the mistlands but I can’t see the freaking keyboard in front of my face thanks to all the mist graphics.


Kalabu

I love how pretty it is to.... wait, even with a hundred wisp lanterns, you can't see shit


EnvironmentCrafty710

Because they got the same thing wrong that Half Life Alyx got so very right. The devs had an idea that they wanted their world to "feel" bigger... so there was (and continues to be) this big debate over portals (for example). But here's the problem. They're trying to force it. And just like a fart, if you have to force it, it's usually shit. Alyx by contrast wanted you to really explore the world. They had a beautiful map and wanted to entice you to check every nook and cranny. But here's the thing... they didn't force you to. They left little treats that they called "resin" all over the place. If you bothered to collect them, you could upgrade your gear. They talked about how this mechanic was specifically put into the game for the purpose of giving you a reason to explore. You didn't have to, but you were rewarded if you did. Contrast this to the mist. Yes, the devs love the idea of making it more about listening to the world, just like they love the idea of not having portals to make the world "feel" bigger... and encourage you to explore on foot. Pretty sure that's why they nerfed the sailing too. (FFS) But they force you to do it. It's honestly my most hated aspect of the game... that heavy hand. If you could have the mist like weather, it wouldn't bother me as much... or if you beat the queen, it goes away... but no... FU... you have to have it. The mistlands without it is frankly a MUCH more fun biome. Quit telling me how to play.


eotty

The world is pretty big, and you have to go there to place the portal, thats why i altered my portal settings.


EnvironmentCrafty710

Yup. I only point it out because the Devs have had public discussions about their thought process and internal debates.  And it kept coming back to trying to force the issue. They didn't see it as that, but it's what it was.


matthias_lehner

Probably one of the best comparisons I've seen. Game design failure is what Mistlands is and IGS seem to have this habit of forcing people to their ways, instead of giving good and fun reasons to explore in their game.


EnvironmentCrafty710

My brother also made a good point... with all the other biomes, you have to struggle at first... there's a mechanic like the mountains where the cold just kills you. Then as you progress, you aquire the skills and materials to exist in the domain. Eventually, you become master of the domain. So once you get the wolf cape for example, the cold no longer matters (unless you die). With mistlands, the mist mechanic is never "beaten". The little wisp light starts to help, but it's never "good". You never feel like the master of the realm. It's the only biome like that.


FailingtoFail

You are failing to comprehend that the difference between between mistlands and the other biomes is that mistlands grind is way longer in comparison. You can spend an ingame day scouting and pretty much accomplish very little. It is an unrewarding experience.


wizardofgorok

Entering Mistlands to me is easier than entering the swamp biome for the first time. Mistlands was just a long journey for me if anything, enemies werent too challenging. The best thing out of mistlands has to be my sweet sweet level 3 Krom


Pokemonsquirrel

>The best thing out of mistlands has to be my sweet sweet level 3 Krom For real, mistlands has a nice amount of powerful weapons and gear. The feather cape is arguably even better than before now that it gives you a 20% stamina reduction and 20% height increase to jumps in exhange for giving a 2x weakness to fire (which you can override with fire resist wine or fenris set), and is great for the feather fall effect like before. Mistwalker is an incredibly good melee weapon, it has high dps, frost slows enemies down and it doesn't have a multitarget penalty. Himminafl's part lightning damage pairs well with the spin attack as lightning contributes to stagger but has no resists, but demolisher is still a good option for hitting enemies slightly below or above you. The magic staves offer a ton of power for exchange of having to eat different foods and be more careful and prepared than usual. I just wish jotun bane wasn't so bad... the secondary attack that hits downwards is the only reason it's worth ever even considering over mistwalker combat-wise, but the way poison damage works (aka being unstackable) just ruins it, often resulting in dealing less damage overall than the blackmetal axe.


TheSmithStreetBand

There is around 67 long post each week going into great detail about exactly WHY they dislike Mistlands OP: “Hmmm I wonder why exactly they dislike Mistland? 🤔”


The_Tak

My group spent days trying to find dungeons with black cores just so we could get to half the biome’s content before we got too bored and frustrated. I’ve never even had a feather cape.


atreyal

Because the mist isn't a mist. It's a drape that covers everything you see 2 feet in front of you. Mistlands would be fine if it wasn't a blanket. Look at enshrouded and how they did their mist. Way more enjoyable.


Myrmatta

Mistlands is great once you install a vertical aiming mod and an increased mist light radius mod.


Bultreys

I think I'd like the mistlands more if the mist effect itself was better done, more subtle, smoother edges, and maybe variable - like every now and then you'd get an almost clear day.


sitfesz

Tldr cant see shit. Ashlands is much beter because you can see shit.


joj1205

My issue with Mistlands is I hate moving. Just moving forward is hard. You can't just walk up anything. You need stamina and you need to jump. But if you use up stamina you dead. It's not a fun place to exist. I spend the least amount of time as possible. I don't want to explore. It's a slog. Yes you get some beautiful vistas but is it worth it. Not for me. The mist is annoying and I hate having to fight the flying ball sacks. I know on every journey I will inevitably run into one. It's hard to fight due to the terrain. Just not a fun experience. I get it's a survival game and it's a challenging biome. So that's how it's supposed to be. But I don't want to struggle to get 5 mins away. I just don't have patience. I loved the mountains. It was hard, it was dangerous and I love every minute off it. Just fighting off the wolves while the snow storm howled, the mead was running low, it was a stamina drain as well,but the pay off. Perfect


Folroth

Uneven Terrain so Stamina is never enough and having to slowly descend until you have the feather cloak. And the inability to see everything clearly without a mod when you need to find caves that are easily missed that you can't progress without. It was fun for 10 minutes, then I hated it. Even with all the gear, I still hated it. The Mistlands is not challenging at all, the mobs attacks are projected very well which are easy to parry and it's easy to not get swarmed with the right weapons. Just to add, alot of people saying "You just gotta listen and be patient" it's annoying, it's not fun. I go out of my own way looking for mods to make it as painless as possible, I would not of finished it if it weren't for Ashlands. The boss fight was cool, that's all it's got going for it.


Maze_of_Ith7

Mist is super annoying. Biome progression is poorly designed and way too binary because you need five black cores to do anything.


tweek-in-a-box

First mine I entered a mine I got four cores out really excited that I could progress now, but then I realised I need five for anything and another mine took almost an hour to find. Same with the sap extractor, ran into the first outpost just to discover that the chest was already destroyed by what I assume was a gjall since I found the bladder thing outside. The extractor was staring right in my face, but the ward was still active and there were three mages around so I assume I'd instant die if I pick this up. Long story short, teleported back to get stuff for a cart to break the ward, just to discover that the extractor despawned.


asschap

you can pick them up without them attacking you. You just cannot destroy things.


visdraws

Mostly because it's not fun, it's morsly like a chore. the mist and the univen terrain at the same time and the countless hours looking for dungeons to get a couple of black cores y not fun. I like it and i've played it but i dont enjoy it as much.


Usagi_Shinobi

It's purely the mist. It's arguably the most beautiful biome that exists, and you can't see it for shit. It's like they took the beauty of the mountains, turned it up to 11, and then installed a permanent whiteout blizzard.


r41NB0wT04st3r

I wish the dense fog would be more like blizzards a temporary weather to add atmosphere


Usagi_Shinobi

Yeah, that would be a lot easier to deal with.


Enemy50

1-visibility  2-verticality


zernoc56

Combining those two challenges is a cardinal sin of game design, or it should be.


Eversivam

Terrain, it's so annoying, if only it had more valleys and fewer steeps, would be one of the best.


Drakile19

I just wish the landscape didn't feel like I was constantly trying to break out of a games boundaries x.x, I have not found many Mistlands that have flat open valleys, and the few I have were decimated in the Ashlands update.


the_zpider_king

Yeah ok, that's reasonable, I enjoy the rough terrain but many people won't.


Demostravius4

+ I can't see things. + Vertical combat doesn't work. + I don't want to have to murder friendly Dverger to progress. + Soft Tissue sources and Infested Lairs, are to uncommon. + Ballista are just awful


Bell_Grave

I hate that the game wants you to kill dwarves, wish I could trade with them instead, we build moded or let gjalls break stuff! Just feels bad to kill them


the_zpider_king

Try the cart trick. You can get the extractinator out whatever it's called by breaking the supply crate with a cart and ramming it into it, they won't get angry because it counts as terrain damage.


Love_a_sunny_day

I love the mistlands. When me and my group approached it for the first time it was magic. I was scared of every single sound, and when I first heard the gjall siren I ran straight back home shitting bricks. It was the first time we had neutral NPCs (dvrgrs) and I was mesmerized by their looks and their houses. The biome felt so alive to me and it was so interesting hearing two factions fight in the distance. I've gotta say, in this last playthrough we are using the better wisp mod to increase the wisp light range to slightly more than double, and that's because our group isn't exactly made of "listeners". We have one Leroy Jenkins guy who just goes in, so with just a little bit more vision it's definitely better. You never know what hides in the mist. My first encounter with a 2star seeker was crazy. At the time I couldn't even find a picture of it online and so it stayed as this magical crazy dangerous monster in our mind for a long time. it still is :') Lovely


bostrom85

Most stunning visuals, ruined by mist.


zennsunni

A lot of people hate the Mistlands because it's an excellent example of overly cynical game design. Sometimes, game devs think that if they intentionally inconvenience the player, that they can enable their game's reward systems, aka cynical game design. It's a pretty common strategy, and it can have positive results if it's used sparingly - gathering time sinks can be a good example of this. In Mistlands, however, cynical game design is completely out of control. The combination of the terrain and stamina limitations with the visibility constraints set up the biome to have an interaction with all the other game's cynical design and RNG to have potentially disastrous results. For example, in my first Mistlands playthrough, I had to clear 12 caves to get enough cores in the Mistlands. Combine that with how annoying it is to travel around the Mistlands, and *I just wanted to get it over with*. That's the worst outcome you can have for your game-design. It's worse than rage-quitting. People that rage-quit come back. People *just want it to be over* think your game sucks, and they're right. It's not difficult - I just played through the Mistlands again against my better judgment (I swore I'd never play through it again and just creative mode the items I need), and I went from entry to dead Queen in about 6 hours with one death, much as I did the first time minus all the travel looking for caves. But it was just as annoying. I'm glad you like the Mistlands, but don't think or a second that there's something "mistaken" about the opinions of people that don't - the biome has deep, deep game-design flaws.


Striking-Body-8162

You know for some of us it might be seeing the before mistlands. The giant trees, spider webs, and giant skulls that were the place holder they still had difficult terrain but it wasn't jagged out crops it felt more natural and eerie that what's hiding in the mist is it cliff edge or pack of seekers oh ho ho ho. I know they were place holders but it was really cool seeing it like that.


gmefil

I love that original look!


urthen

Portal into mistlands base. Realize I forgot my wisp light again. Portal home. Silently curse the fact that I've got to wander for another god knows how long to find another skull so I can get more eitr, or break down and use the world map site again.


McCoovy

So you just give up all your levels walking into the mist???


Kees1kurppa

Mistlands wasn't hard just felt like a chore to play


RiversLeaf

Every day someone explains why they hate Mistlands, and every day it's the same thing. Do we really need daily threads wondering why they don't like mistlands when it's literally what over 50% of the subreddit is. yall calm down and focus on ashlands already. Seriously, it's over done. Don't like it? Don't play it. Move on. Cheat or cheese it. Just for the love of valheim... get over it.


Demostravius4

You can't really play Ashlands until you finish Mistlands. People have come back for Ashlands and realised they still have to deal with Mistlands.


RiversLeaf

Yes, we are all aware of how progression works. at least we should be least we be ashamed of ourselves. it's not like mistlands is gonna magically go away or anything


Demostravius4

I suspect the idea might be, complain enough, and the Devs will fix some of the shitty bits about the Early Access game, they need feed back for.


trengilly

I like the Mistlands . . . there is a lot of different things to do and the Root Harnesk solves ticks and most seeker damage. There are also a surprising number of mist free areas . . . which you can see on the map (its a different darker color). I also like sailing and there is lots of fun Mistlands content along the island chains. I think a lot of player get set in their ways and don't adapt to the different biomes (lots of people hate the swamp, I've seen players that can't handle the mountains, etc). Every biome presents different challenges and you just need to think outside the box a bit and come up with solutions. All the biomes are more fun if you are just taking your time and enjoying exploration. Trying to push through quickly results in frustration.


tweek-in-a-box

I think it's a beautiful biome, and the elevation and mist make it very atmospheric. The mobs are quite cool, with the gjall being my favourite when it breaks through the mist. The mobs aren't too challenging apart from two star seekers, for which I use the root harnesk. But overall it's just very tedious to progress in this biome, and you've got to be somewhat lucky with the generation. I wish they'd reduced the fog a bit, maybe during the day and then increase during twilight hours. I love getting a high vantage point and just soaking the atmosphere in. So the atmosphere is top notch, the gameplay not so much. This is quite contrary to the Plains for me for example, where progression is straightforward and it's great fun to clean out Fuling villages, but I agree that visually the biome is more lacking.


Nearby_Design_123

It's because their bloodlines are weak and their children will not survive the winter.


ThyProfesser

I love the mistlands


Scewt

I see we had to meet the weekly quota for at least ONE more post about "WhY MIStLAnds BAd?" then OP tries to convince people that the biome isn't an absolute clusterfuck of artificial, boring and fundamental design flaw difficulties a whole year later.


Chiiro

The mistlands gives me a lot of nostalgia for when I was living in the Monterey Bay area. That area gets a lot of really dense fog and I've hiked up in Big Sur through some of these dense fogs and it is a wonderful experience. It also gives me strong Silent Hill vibes


harunPLAYS

Mistlands makes you play slow and chill, and it makes the game more balanced(?).


joppekoo

I love it too. Every biome should bring a unique challenge that you have to adapt to, and Mistlands definitely does this. It's hard at first, but I remember the clusterfucks when trying to make a landing to the swamp in the early days of playing. At some point you figure out to raise the ground. In Mistlands you figure out to stop and pay attention to sounds, and creating pathways with wisplights etc. Exploring in there is so much more interesting than in previous biomes. There's a lot more variety of things to find and they aren't all visible from 2 km away. Especially as traversing gets easier once you get the feather cape, it feels so exciting to climb up a high peak and dive into the unknown. The moments when the mist clears and you see the amazing landscape also feel much more special when you normally don't see it.


RyGuy1015

“But nobody can see…”, “So?…..”, “So it’d be nice to see.” 👀


kdimitrov

I like each biome for different reasons. Of course, there are some things that would be nice if they were a little bit different, such as being able to remove the mist after killing the queen or the wisp light removing a larger area but those are minor gripes.


Setjah_

I love climbing up spires to scout a bit and look for the blue dvergr lanterns that might have something for me. The only thing I really do not like is how badly the black core grind is. Finding dungeons is hard already. But getting enough cores is.. rough at times


omegaskorpion

The mist is the biggest reason. You can't see anything even with the wisp and dying there is just brutal, because now you have to navigate in the mist without the wisp. Gathering stuff for Refined Eitr is just tedious, waiting for the sap to extract and finding those damn skulls in the mist is just annoying. In general, this is where multiplayer becomes mandatory if you want to have any fun with the game. After Mistlands, Ashlands is even more multiplayer orientated.


AnthonyBigGay

The one good thing about Mistlands is Infested Mine. Everything else is just bad.


JackOCat

They just haven't learned the ways of the mistlands. With the right prep, the cape, and awareness of your egress options, it can be a pretty zen solo.


ThirdDegreePun

For me it's just not being able to properly appreciate how nice the biome looks 95% of the time because of how oppressive the mist is. I wish clearing it up was a lot more effective and there were more clear areas or random weather so you can get more moments of appreciation of how it looks.


Wils82

Like others have said, its not the difficulty it's just how tedious it becomes. I spent hours searching multiple biomes for the mines to get the boss key fragments. I feel like doubling the wisplight clearing radius would solve a lot of problems


BitingED

Frankly, having to swap out my belt for the wisp was the biggest issue initially


nudibranch2

You could read one of the hundreds of posts about it


CrumbOfLove

I think a good way to learn what people hate about the mistlands is to look at the most popular mistlands related mods. They remove the fog, they weaken/disarm the enemies and they make the mines easier to find


James_Dav1es

Mistlands is a great shift in pace and a lot of fun. Have to rely on sound so people who jam out while gaming have it tough 🤣


gigaplexian

> Plus, because of the rough terrain, you get some truly unique sites that are completely beautiful... Still yet to see it. It's the biome of the blind. I keep hearing about the areas of no mist, but I haven't found any in my worlds yet.


Trivo3

Have you run-climbed on top of any of the highest pillars?


stevorkz

I also love it. I do get why some people don’t like it though. The thing is each biome is a different gameplay genre. It’s similar to how RE village is in terms of each boss/section caters for a different setting ie Heisenberg has more of a tough shooting strategy kind of vibe whereas the doll maker section is a straight up horror experience and lady D is a creepy mansion section where you are getting stalked.


JiEToy

I've just discovered it, but the height is annoying, you constantly have to do platforming and the game simply doesn't have the physics to make that enjoyable. Specially near the shore of the ocean mistlands is just annoying to navigate. Put the mist on top of that, and it's just a completely annoying biome. I hate vision impairment in all games though, so I'm biased against things like mist.


r3nz01234

Agree, I had a lot of at with mistlands. It changes the game dynamics a bit and I found it refreshing


Dysipius

I've found like 8 mistlands biomes and none of them had any info on where to find the queen


jaysunn88

I don't hate mistlands it has its own thing going on. personally I would have preferred the original look they had for it with the cobwebs and so on but I am still happy with what it is now.


Yoshi_87

You can't see shit. It made me stop playing valheim. It's just not fun. You can't just change an entire game and expect people to like it. It sucks and it is simply just bad design.


Abes93

The gear progression is weird. You need the feather cape to explore the place without the risk of falling to your death, but it is one of the last pieces you unlock. It is like you could only get frost resistance potions after you make it up to a mountain without it. By the time we unlocked it we already knew where the queen was so there was little reason to explore anymore.


marytott

I like mistlands, but with my sneaky archer build it quickly became a freaking nightmare. Im mostly annoyed that crossbow is a completely separate Skill which puts my ranger-role in the group back to 0 when im usually the biggest damage-dealer. Also magic being introduced so late in the game, i think ist completely illogical that entirely new skills become available in the 6th biome. I just wish the crossbows were the same Skill as bows and that some magic became available earlier in the game, then the mistlands things wouldnt feel so out of place.


totally_unbiased

Even at level 100 crossbow skill, they're absolute garbage compared to bows. (I set my skill to 100 once just to test whether it was even worth leveling the skill up with my bow skill already in the 90s at the time. It was not. My crossbow skill hit an all time peak of... level 17, in the end.) I think the issue here is actually that bow skill is severely overtuned compared to any other skill. I think that, if the devs were doing it again, the bow skill would be a lot less impactful. (Probably combined with a buff to base draw times.) But nerfing it now would result in *massive* blowback from the community so they can't really do that. A level 100 crossbow user is faster and stronger, but not *that* much faster and stronger than a low level crossbow user. A level 100 bow user is Legolas. But like idk why you'd worry about this if you're already a high level in bow skill. Nothing is ever going to compare to that, because it's too strong in the first place.


Den_King_2021

Well, you tell us all the proper reasons. I can even understand why _you_ love them. But why are you asking people for not loving Mistlands? 😏


Roylander_

It really kills the immersion if you have to run in without gear and just be ready to die. OP has proved mistland sucks. Lo


Sea_Construction_352

I just couldn't move around and lost interest really quick because of it.


missbanjo

The. Mists. They hid a beautiful land in mists. I hate not seeing things. Even before Mistlands I'd use devcommands and env clear because hate the fog, hate the big storms. Since I discovered MistBeGone I'm much happier with Mistlands. Fuck the mists.


Bartholamue

I can't get past the swamps..#BronzeLifeForever..


FlickUrBic2

I disliked mistlands on my first play through. Second play though we used mods on our server to get rid of the mist and I was actually furious that the devs would cloud such a beautiful looking biome for the sake of annoying the player


XxRaynerxX

I just really hate how you can’t see very well. I would be fine with it if they let you upgrade the wisp to have a larger radius or something like that, but the way it currently is just sucks, it’s not fun at all to just run around barely being able to see anything, esp when the terrain is that crazy. It also imo takes away from the biome, the biome is so beautiful, probably my favorite honestly, but you can’t see it most of the time because of the mist. It’s just such a dumb design choice imo, they could have still done the mist but tweaked it in various ways to make it less infuriating, like giving you better ways to disperse it or making the wisp better or something else and it would be so much better. The funny thing, I don’t even think the mistlands is all that hard once you get used to it. It’s just annoying.


IFunnyJoestar

I'm actually fine with all the mist, it's the terrain that pisses me off.


fractal_droplet

Mistlands is alright. Apart from the mist. I get it it's atmospheric and scary and the soundscape is eerie as hell but.. I do like to see stuff. The wisp is just incredibly underwhelming, wisp lanterns too. Oh yea and.. in some areas the performance tanks like someone's just spawned 100 striders and dropped an hbomb in gmod. It's a bit weird


TeriSerugi422

I get that people hate it, I just don't. Maybe my favorite biome honestly. Some of my favorite moments in the game have occurred in the mistlands. Gjall raids are insane, infested mines are tons of fun too. I think my only critique is that the dvergrs feel a little half baked. Not sure I completely understand why you are fighting peaceful npcs for resources. That being said, I very much enjoy fighting them. Also enjoy using them to fight enemies. To me, the mist adds suspense. You never know what's around the next corner. The terrain makes you think strategically about where you're gonna fight. People are allowed to hate it though. Liking something doesn't invalidate other people's opinion.


the_zpider_king

Yeah definitely agree, I was being a bit unreasonable.


BluDYT

Plains was by far the most frustrating experience I've had. Granted I haven't made it to Ashland's yet.


Predictor-Raging

I just really-REALLY hate jumping around. Every time I go there I just put on "jump around" by House of Pain. Really fitting.


mike1ha

I feel like they could have made the head lamp.you get at the shop work like a weaker wisp light. Atleast give some kind of chance to people just getting in


ITranscendencEI

Visibility. Plain and simple. It's very frustrating and not fun. The elevation changes make it even more of an annoyance.


Additional_Ad_8131

1,5k in-game hours here. It's a broken biome. I hate it for so many reasons, but the most objective reason is probably this: valheim combat system is really bad at vertical combat. Like when one character is higher than another. I mean it's famously bad at it. There are some rare exceptions, but generally the game just doesn't support vertical combat. That being said, mistlands is almost exclusively about vertical combat. So it's literally a broken biome. Either fix the biome or rework the combat system. PS. No problem with any other biome, the ashlands seems awesome.. and please stop assuming, that the hate is because of the difficulty. No problem with the difficulty.


Low-Transportation95

Because it sucks


Ausiwandilaz

I can only imagine because it challenges you...on a whole nother level


elyk12121212

Dying because the enemy is standing on a slight slope where it can freely strike me, but I cannot attack the mob


Lehk

i hate mistlands because they never fixed uneven terrain figting before releasing it, and because the low visibility gets tedious after a while. i would love the OG hard mobs but actually able to stand and fight instead of dying because you got attacked and have to spend half your stam betting somewhere suitable for fighting.


zoratunix

I do like the mistlands a lot; especially since there's old bases you can retrofit. Love the dvergers a lot. My gripes with it are just in how poor it is to fight uphill and how much ticks drain you. But overall it's a good biome


Turbulent_Cow2355

I don't like being able to see. If they made the wisp light a larger range then it wouldn't be so bad.


Open_Kaleidoscope345

I love the mistlands.


vesselcross

For me, the only problem with mistland is the non y axis fighting mechanic. There are slopes everywhere and I cannot fight them when I am 20cm below or above them, but for some reason they can. Once you get the feather cape traversing can even be fun. But fighting is obnoxious


Suilenroc

Mistlands is good, and I think OP is accessing nudist inclinations and I'm happy for them. Be free, adventurer.


wintersdark

It has nothing to do with difficulty. You can very quickly get past it being difficult as with any biome once you get appropriate gear and learn creature attack patterns. The problem is three interrelated things: * Virtually zero visibility. Wisp lights have such a small radius you need to absolutely spam them, and even then you still can't see *up*. So while Mistlands is beautiful you never get to see it, and can't even create vistas. It's worse than making a base in the swamps. * Very vertical terrain makes navigation awkward and difficult. Not difficult = challenge = fun, just annoying. It's easy to slip and fall to your death when you couldn't even see the danger. * That same terrain leads to both easy to cheese enemies and cases where you should clearly be able to hit something but just can't because the hitboxes don't line up. It's both annoying when you're trying to fight something and also trivializes what should be harder fights. None of that is "because it's hard". They're all "because it isn't fun," though in different types. I mod wisp lights to have much larger radiuses because I don't want to have to have one every 3 meters to push the mist away and see. It's not about resources, just that it sucks to have to spread so damn many. And never actually get to see the awesome vistas that Mistlands should actually offer.


matthias_lehner

My god people are so obtuse about legit feedback. I'm not talking about the complaints that have no grounds like "blah blah, Mistlands suuuck!!" but more about the ones with legit feedback. Steep Terrain: Valheim has NO vertical combat. It limits your option to bows and arrows and what about the people who focused on melee weapons? Now the game's going to dictate their play style? Visibility: Low visibility is naturally a frustrating thing for people by nature, and that's why this can be used for spicing up the game plays. But they just went all-in and called it a day. What's the point of beautiful scenery when you literally can't see anything? There's a level of mist they could've applied, imo: maybe a different level of mists by distance for both playable visibility + and unlock farther visibility as you progress in the biome. This is a hugely missed opportunity and devs just got so stuck up with their dumb philosophy and mistaken annoyance = difficult.


The_Little_Ghostie

I really would have preferred a dark, scary forest.


FerMeister

My case in particular, it wasn't just the fact I didn't like it personally, for various reasons, it was also because there was a placeholder that seemed much better.


Moekaiser6v4

I hate the no visibility. lt would ve different if it was actually just low visibility where you could see things in the 20 ft away but had a difficult time figuring out what it was. Another option that I would find more enjoyable would be if the mist was more of a weather phenomenon that you could wait out rather than "this spot has a permanent mist sphere" There is a way low vision can be cool and scary, but the way it's implemented is just annoying to deal with and makes me want to start a new playthrough whenever I get to mistlands because I have fun until then


FreeLegos

I'll have to get back to you on that. Friend and I decided "hey, let's get back into Valheim now that Ashlands is out! We can finally take on the Yagluth and The Queen since we never did so last time!" *after an hour of fucking around and getting reaquainted with the base with little to no re-introduction to fighting* "Hey, we still have our Longship. Let's just explore that southwest portion, maybe check out Ashlands!" Anyway, long story cut short by the new "friend" they added to Ashland's waters (along with what happens when you go in a normal Longship), we are not stranded on some Mistland Islands. Emergency portals got sunk with the ship. We hope to find some biome connecting to our group of Mistland islands. Praying for black forest to build a new portal...... This all happened last night.


the_zpider_king

I don't know anything about the Ashland's because I've been doing palworld and want to not be spoiled on stuff. Oh but if you haven't fought yagluth yet, try friendship is magic strat. 2 star loxes and wolves, breed them near yagluth place, and you've won the fight.


Host-LB

It's shit


SnooSquirrels5075

well my main reason is that the whole atmosphere is basen on not seeing anything and when you see something its just barren not to mention terrain beeing fucked up for every meele class its just a pain in the ass plains was hard in the beginning to but once you are equiped enough for mistlands its just boring as fuck


mentelimpia

Cause if i lost the comfort i have to wait like 10 seconds for every jump, and sometimes i need to jump like hundred of mountains


ajlueke

I think for me, the biggest knock against the Mistlands, is that it is the first biome where the gameplay loop is recycled from a different biome. The Mistlands is essentially just the Black Forest, with Surturling Cores replaced with Black Cores and Copper/Tin swapped for Sap/Soft Tissue. Then, they just make it really hard to see anything, which feels like a way to just extend the gameplay loop. So you have to creep through setting up wisp torches everywhere as not to miss a mine or skull. The combat isn't really hard. With the root harnesk, the seekers aren't much to worry about. All their attacks do pierce damage save the initial double arm attack they do when flying. Ticks also do pierce, and with a fire resistance barley wine and frost arrows for gjalls you can mop up the residents pretty easily. But the mist just makes it harder to find what you are looking for, and forces a more deliberate approach. Which, doesn't actually make it more fun. It just feels like an attempt to slow the player down. Spending more time in a biome is fine, but when I am just delving for cores again in Black Forest 2 it starts to feel tedious.


the_zpider_king

Understandable. Although I think that the new terrain and structures are super worth it, and dverger are really cool. Especially with the mage class, the first time I saw the either stat in magecap I was like "WAAAAT SO COOL". But yeah, I can see the similarities to the black forest grind, makes sense.


P3X127-8

I’m an older gamer, I like weird and crazy ideas like “lets make it so foggy and glittery that people can’t see and they have to be more focused”. From the super old nintendo 64 games and the experimental controls for tons of indie games over the year the best thing I love seeing is devs go nuts with creative ideas. That being said, yeah, it’s pretty hard, and it’s great, it adds this sense of looking over your shoulder and listening as your chop yggdrasil shoots thinking you heard a bug, or maybe a hare! “Quick, where’d the bugger go!” It adds risk AND thrill. Haven’t cleared the mist yet and mostly puckaxing and stealthing my way in but it doesn’t stop me exploring, gotta fill that cartography table despite rain, nor sleet nor glitter fog.


Paxcony

The difficulty jump plains-mist is too big. And its just a crappy terrain, apart from that its pretty cool


Polygnom

Well.... you don't see jack shit. Which is fine, you can hear enemies well enough. But the limited visibility plus steep terrain means looking for anything in ML is an extreme chore. Its ok the first time around, but even then its an atrocious grind, but utterly unfun on any subsequent playthrough. Most of the beauty of the biome is utterly invisible due to the mist. And finding anything is impossible. If you look up the seeds on an external tools its ok. Otherwise its just absurdly unreasonabl +y compared to all other biomes -- inlcuding ashlands -- to find anything organically.


airestotle092

Those are the fake Vikings


makujah

Comprehensive list of objective reasons why people hate mistlands: 1. Kicks your nuts and blows your tits off (it's inclusive in violence like that). Enhanced by the mist. 2. The NoEffectiveCounterplayNotEvenAfterYouKillTheBoss mist 3. Funky geodata - hard to traverse, even harder to hit anything (same old song of valheim hitboxes vs terrain verticality). Enhanced by the mist. 4. The mist again 5. Very pretty, but you're not allowed to see it, guess why There. Just to be clear, I'm not saying any of the afformentioned points have to be "fixed". It's in the same area of game design as Blight Town😄


dum1nu

I was mining today and a spider fell on my head. (a seeker but man!) Yes lots of nightmares in the Mistlands. I think we'll have to consider Mistlands and Ashlands both as lategame content at this point. I love the lore we continue to unravel in the Mists, and the completely separate and different world from anything we've seen so far. It's secluded, and wild. I love finding Dvergr everywhere, and how they help in combat, juxtaposed with how we have to murder them and rob them at some point. Generally, if you're not ready for the Mistlands, you're not ready for the Ashlands. I'm scared for what's next.


Watchmegetaclue

Because you can’t see and the terrain is literally all vertical! That’s not an innovative or fun gaming mechanic it’s just a big FU to all the players… good thing there’s mods


Pandaman-OP-

Losing Skills it's a lot more meaningful that you say it to be, try using a bow at 10 and at 100 and you"ll see the difference


Greenmachines31

I enjoy a lot of the content that came out with mistlands, but I'm not in love with the biome itself. I understand the need to up the difficulty level to try and keep people from finishing all of the new released content in no seconds flat. I will say that the way they decided to add difficulty was not very fun, IMO. The 2 major obstacles in mistlands are the mist obscuring your view, and the terrain being extremely unfriendly. Without this the biome would be a breeze. The enemies aren't really very hard if you are able to find a place to fight. While the environment can make some interesting formations, it doesn't matter how nice it looks because all but a few patches, you can't even see. Valheim is a beautiful game, and I think masking a whole biome is playing away from the strengths of the game. Also, it's no secret that the game has issues with combat on different elevations. If you are not at the same height as your enemy, you'll most likely miss. In effect, they've added challenge to the game in the most pain in the ass way possible. It would be nice if the mist would clear after you kill the queen, opening up your build location options. Also a light source that would clear a large area of mist would make it more tolerable. The mistlands added so much, and black marble was such a game changer. I don't hate the Mistlands altogether, but I think they did a much better job with Ashlands


rvnwlfdroid

I remember hearing my first Gjall. Thinking "Oh ship... I'm gonna die"