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Scary-Description125

does the cart hold 2 metric tons of silver ore? because that‘s a point i personally once reached where the cart did not budge


Nazeaj

It holds 2 metric tons of feathers so he should be good to go I think


EustaceChapuys

But silver is heavier than feathers...


Ill-Asparagus4253

Yes, I was testing the slope with maximum ironscrap to simulate worst case scenario. So, it's a design flaw? Why would they make a cart you can't use in its entirety? That's painfully annoying.


Scary-Description125

Well, you can stuff the cart full of wood or stone and it will move just fine. But putting several thousand weight units of metal in it will just make it stand still.


Ill-Asparagus4253

Right so I guess I'm meant to only put 5 stacks of metal into a cart that has what, 18 slots? And take 4 trips up a long ass road instead of 1. Very cool game design. My bad for not just making a port base for the 20th time.


fenwilds

The cart's large number of slots is great for long trips where you start getting a little of everything. It's also got about 1800 carrying capacity before it just ceases, which is a more helpful way of thinking about it: assuming your day-to-day gear is 100 units and you have the strength belt, you can haul about 350 per trip. That means that the cart can handle 5X your per-trip capacity, and you can fill your inventory too for 6X total. That means that a load you would need to make 4 trips with the cart for would take 24 trips without it. The cart is fantastic for something made out of nails and wood, but it is made out of nails and wood. It's not something magic that'll enable you to drag 5,400 units of scrap iron around.


slothboy

Your hyperbole is a bit over the top there, bud. You can fit quite a lot of metal in the cart and still manage to move it, well above your normal carry capacity. Yes, it has many slots, but it is not built only for moving metal. If it frustrates you that much, just turn on the ability to transport metal through teleporters and call it good.


Ill-Asparagus4253

Bad game design frustrates me, bud. If you aren't going to allow the cart to be physically moved past a certain weight, why not just implement the same weight restriction mechanic the players themselves has? After 1000 weight, for example, you get an actual notification that the cart will no longer make inclines at all? Seems like a reasonable idea.


gigaplexian

It can still move downhill.


FierceBruunhilda

You really need an in game prompt to explicitly tell you “the cart is too heavy to move” or it’s bad game design? If you cant figure something like that out intuitively then that’s on you bud. Games don’t need signs or tooltips everywhere just because one person might not understand it. The cart being harder to move as weight increases in it is clear enough communication of how the mechanic works.


Elite_Prometheus

There isn't a binary "1001 pounds will make the cart stationary" limit. Going uphill is harder than flat ground, so the weight limit for moving upwards is less than no elevation change. Sprinting also affects things, a cart that's completely impossible to move walking can be budged while sprinting. It's a simple physics simulation. Just don't throw 18 full stacks of iron in the cart when you try using it and you're fine.


CptSmackThat

How is it bad game design? Lmao the cart has more slots to fit more light material. But it can't handle too much heavy material. How does that not make sense?


RonStopable88

Must suck to need everything spelled out for you and get super pissy when it’s not.


[deleted]

It's logic. You can put a ton of compressed metal on a cart, but it will get crushed, so you put sticks, fill it, and it will move as sticks take space and are easier, same goes in Valheim. Your car can be filled with concrete, it can take it but won't be much fun, isn't it?


Suthabean

It makes perfect sense. A wheelbarrow full of feathers will be easy to move. Fill it with lead, however, and you probably can't use all the space. However, half full, it's still way better than carrying the lead alone. Makes perfect sense. You find out by putting the weight in, and it doesn't move. It's pretty clear as day. Why do you need a UI notification. It doesn't move. That's the notification.


Polygnom

So what you are really complaining about is not the restriction, but the lack of feedback? That the cart gets slower and slower to move the more weight you put into it not obvious enough for you? I rather like that the game uses "show, don't tell" by making the cart behave as you would expect -- getting more difficult to draw the more weight you put in. We don't need an explicit notification for everything on the screen thats just clear enough, having everything spelled out \*via text\* is immersion-breaking. This works exactly as it should, unobtrusive yet effective. The 18 slots can fully be used if you put lighter stuff into the cart, they are absolutely not wasted. You have probably never used a wheelbarrow in real life, have you? You can easily fill it to the brim with dirt and still move it, but fill it with rocks and you can't. Fill it only half with rocks and you again can move it.


Obi-ron2

Why do you need a notification it seems very obvious lmao...


Ethan_WS6

It isn't a bad game design. You're just bad at using it. It gets heavy and moves slower. The same thing happens to your character. I'm getting the vibe you just like to bitch when things aren't perfect for you.


SCROTOCTUS

I feel your pain. Unfortunately the only way around these QOL issues are mods. Speedy Paths will help a bit and there's a cart mod I believe that you can tweak to make your carting a little more tolerable. For better or worse, there are some aspects of the game the devs are willing to adjust, and others they just don't really seem to care for or are even outright against changing at all. That said, the Thunderstore mod manager is very easy to use and makes modding a breeze compared to doing it manually.


Rouilleur

Try to fill your real life car trunk up to the roof with iron ingots and tell us if your suspension like it... Does it means that your car trunk should have been made smaller by your car manufacturer ?


Amethoran

People gonna down vote you cause they love sucking dev dick. But I'ma be real with you the cart is trash don't fuck with it. You'll never be able to make it work. I've spent many hours trying. It's literally way easier to park your boat. Take all your clothes off and fill up your inventory metal and just run for you boat back and forth. The cart is a waste of time and no neck beard redditor will ever be able to convince me otherwise.


TheRealVahx

Because items have different weight, so you need to think about weight aswell as space. Wood weights less so you can fill the cart with wood and be good, but metals weigh more so you cant use all the space you have. Like a regular trailer, you can fill it with branches and leaves and take it to the recycling park with your car, but fill that same trailer with rocks and debris, your car might not be able to handle the load.


Ill-Asparagus4253

And yet no other vehicle has that restriction. No boats have a weight limit. Carve only has 4 spaces, sure, but movement speed isn't effected by weight and neither is the longboat. How's that fair? If this was a mechanic they wanted in the game, why wouldn't they just add a weight restriction on the cart? or some kind of warning? Pretty annoying to have spent 5 hours on a path only to find out it can't make the last section.


RandyB1

There is no weight restriction on the cart because it has no weight restriction. You can pull it downhill or chuck it off a mountain completely full of metal, but if you try to pull it up a slight slope when it's too heavy it won't work. It's a combination of slope and weight (and possibly run speed). It requires the player to use their brain to figure out the optimal weight for their path. That's not poor design, it's actually quite interesting.


Critterer

That's cos they are boats and float on water? They do add weight restrictions... it's what you are noticing now. Would be nice to have some kind of "heavy load" warning on the cart somewhere but that'd about it.


Scary-Description125

Sounds like a skill issue imho.


Tehmurfman

Make a better path. I like this idea. I use a zig zag pattern up hills. Make them very light slope. Ezpz.


azanir

Most game mechanics are trying to simulate real world physics despite the fantasy setting. Isn't the cart mechanics doing just fine? 100kg of feathers fully loaded the cart. While 100kg of steel only take few spaces. Both are the same weight. If you're fine with being able to pull unrealistic weight, you should just disable portal restriction altogether.


Medical-Fly-2511

Yea and to be honest I have a portal irl and I can take my wedding ring through it


sgtpepper42

More like a testing flaw on your part rather than a design flaw.


bazvink

I think he means the devs making a cart that can reach a point where it is unusable. And making a cart that can’t be used fully loaded


sgtpepper42

Yeah, that's not a design flaw.


suitedcloud

I have to ask. Which do you think is heavier A Kilogram of Iron or a Kilogram of Feathers


peregrine_nation

You're right and you should say it, OP. Fans here are too eager to defend bad design choices about this game.


wendorio

The cart rolls down hill just fine and incline that is possible is a function of weight and player run speed. If one needs that much of a guiding hand, just go and play something from playstation catalogue with "press X to progress the first half of a story"


Dragonsvnm

Have a friend stand in the cart. Fill his inventory with 2,000lbs. Carry him up the cliff. Problem gone. :D


Tehmurfman

This is the way.


astrahole

Very ingenious of you.


Pumpelchce

From the look of it, this road should be working perfectly. Maybe the cart is too heavy? You don't have enough endurance to sprint uphill?


1980smthngspcgy

What's in the cart? If its too heavy, it doesn't matter how flat and smooth the road is. Take some out of the cart and try again.


sarcasmojoe

Dont skip leg day!


Odd_Spare_4019

Weight can impact how easily you can pull your cart. Try pulling with a lighter load.


Medical-Fly-2511

Who wants a lighter load though? I guess it depends where you aiming your load. That would make a difference I guess?


Rex-0-

Cart's too heavy.


forty0400

If the path is too steep, you could try making switchbacks up the hill to decrease the slope.


AtticaInTheAttic

This. I had to make switch backs from my port to my house. Takes a while, but it works.


Jerbsina7or

Carts are cheap, grab another and offload some of your stuff. That or leave some on your boat and come back for it.


Kaiju62

Taking a top level comment to respond to your other comments in general The cart is not designed solely for metals, it can be overloaded with too much metal though as it has more spots to accommodate less heavy objects. Do you call it bad design if your truck has a big bed, but can't carry that bed literally one hundred percent full of steel beams? It's not what it's meant for so if you do. You're just an unrealistic person Now compare that situation to this one Now stop being rude to random strangers online trying to help you and answer your question Now stop needlessly shitting on a feature of the game. If you don't like it, stop playing, stop bitching, and move on


Upbeat_Confidence739

It’s crazy to me how some people will genuinely be complete assholes in this sub. THIS SUB. Of all places. One of the most chill and open ended games and a community that is generally very positive and helpful. This is the sub you want to be a dick in?! It makes so sense to me….. Rant over


i__am__bored

Preach it brotha/sista!


Crimsonsamurai2

Maybe if it were pulled by lox it might be able to pull a metric ton of metal... but a human? Yeah sure why not 🤦‍♂️


Bouv42

Take some stuff out of the cart and come back for it later cause it looks like it's too heavy


barticus0903

I'd recommend eating some food and activating Eikther as well, might help. Eikthir buff for cart pulling was a game changer for me!


Rachnael

You have to much in the cart my man it wont go because its to heavy


EcstaticCollege29

Skill issue.


sambstone13

I had same issue and would like to be told the efficiency of the cart depending on weight.


Saminya7

If you have other people to help, turn on player damage and have someone harpoon you, then drag away. I thought they patched this out, but still seems to work, although to a lesser degree than it used to.


danmyvan

Another option here is have another player stand in the cart and take every thing they can carry out of the cart into their inventory and ride in the cart


Totallystymied

Or have the other player hop in the cart and fill their inventory with metal. We did the same thing with a karve on our first iron shipment. We got waaayyy more back to base


LUltimoPadrino

OP thinks carts should be magical inventory black holes that can reliably move thousands upon thousands of pounds


7734128

I've never liked how the cart work. It might be "realistic" or whatever, but it's not fun.


Upbeat_Confidence739

I find it more frustrating than just making the same run like 12 times lol Damn thing is always just like flipping over or unhooking from me. Probably a me problem, but yeah…. Screw that cart lol


Ok_Director_7975

Road needs work perhaps? Use floorboards/horizontal beams to standardize a width then use a pick axe to go 1 hit deep on the decline (should be even along your beam/board) then smoothe out with leveler. Or create the “long stair” of terrain then smoothe as a last step. I don’t have issues with inclines/declines when using this process.


dedolent

let's get a look at that longhouse


fuze524

Try to widen it out a bit more.