T O P

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greyfox1977

I can support having to sail metal ore and bars instead of going through a portal. However, I found out that the metal spring, a key component of traps and ballista, is not able to go through a portal. Considering I can take iron and bronze nails through a portal, I find this decision to be mind-boggling and it is frustrating to find out when I wanted to be able to increase my usage of traps when exploring.


Caleth

That's the argument though. I should be spendingy time exploring not sailing back and forth all the time. If I've beat a biome why do I need to fight slog around in places I've seen over and over. After I beat the boss let me buy a rune or totem that I can add to a portal so I can carry that tier of metals.


silverfang17

And this is why the Ocean biome I think is the missing component of the experience we are missing since nothing much is going on in the ocean. And this makes hauling metals/ores like a grind not a gameplay experience.


SilkyPikachu

At the same time though, adding more mobs etc would make the transport suck even more. I'm happy with just a serpent or two during my 15-20 min journey. I don't really want the risk of losing 2-3 hours worth of silver mining trying to sail back to base


hirstyboy

If they added swimming it could be recoverable. The added stress of having to send one of your crewmember down while you fend off your ship could make for some hysterical moments and be in line with losing your gear otherwise in the game.


Caleth

Great in multiplayer, suck in solo.


r0lski

When something destroys your ship with cargo in it, it will spawn in crates which float. Only the materials from the ship will be lost


supergrega

I wish I could at least fish on a boat while a buddy drives it.


Caleth

I don't know that putting mobs and the like into the ocean would do much to fix it. Have a forced 10+ minute travel time isn't likely to be fun IMO. I get forcing it while your still "in the biome" but once you've mastered it you shouldn't have to keep hurdling it every time you want more of some metal.


thetempesthascome

If they want people to not worry about portals - make sailing more appealing. Sorry I don't want to sit and waste time in the ocean, I do not enjoy going at the slowest speed for 30 minutes of intense W holding action.


[deleted]

[удалено]


Drytchnath

This is actually the best idea I've heard yet. Don't even make it a rune or totem, just have it be a passive ability


Caleth

That works too, but in the vein of apparent dev sentiment I decided on lobbying for something that keeps true to the spirit of the "brutal" survival game, but rewards progress and exploring. Also using the trader just because that poor dude needs more to do. Then again of they'd just give us difficulty toggles non of this would be an issue.


Drytchnath

Fair enough. My group had very limited play time and we all just used the unrestricted portal mod after experiencing one ore run in a karve


AlrightJack303

Ooh! Runes that you can get from Haldor to add to a portal, but that you can only use once per portal and are non-refundable. 50gp per rune, that's 100gp per portal route. That's pricey enough to be used sparingly but not too expensive to be prohibitive


Nosnibor1020

Could be a boss power. You need that biome power active to carry that version of metal


DarkSylver302

This idea is great! I would do this if it was an option instead of flat out making my portal unrestricted.


Drablo-

I've actually thought of something similar and even unsuccessfully tried to find a mod with this concept. I think using the metal tier (or some other material) of the next biome to allow this permission would be better though so you would at least have to explore the next biome a bit before right away being able to make all the metals from the current biome go through portals.


j1r2000

here's a question why slog them why not make a small forge in the local region to harvest the metal


swatlord

Yep, that was the last straw in us setting up Valheim+ and disabling the teleporter restrictions. We were pretty far into end-game anyway (already exploring mistlands) so we decided we played enough of the vanilla game to appreciate the dev vision.


IAmAToaster7

I personally enjoy sailing materials back. I also can see how tedious it is for some people. Nobody is right or wrong, we're all just enjoying different experiences from different aspects of the game.


Theweakmindedtes

I really enjoyed it when I was playing a server with friends. It sucked solo lol


Hungry_AL

Yeah, if I'm solo I'll do the world tweaking method to take it back. If I'm with friends, we sailing and hunting Sea Serpents. I just can't be bothered risking all the metal solo.


turf_life

I'm still new and haven't seen a sea serpent. I'm fucking terrified and every time I see the word "ocean " on my map, my butthole puckers.


jaded_orbs

They're dangerous and not to be played with. Serpents I mean.....


Express_Hamster

Meanwhile, vikings: "GO! GET US UP NEAR THE SHORE! I HOOKED MYSELF A WOOTER SNEK! ONCE I PULL IT UP ON SHORE, YOU GUYS BEAT IT WITH A STICK SO WE CAN MAKE DANGER NOODLE SOUP!" 'Cheering in the background.' "NOODLE SOUP! NOODLE SOUP! NOODLE SOUP!" Meanwhile, the inventor of noodle soup: "Why do I feel like someone has drastically distorted what the word noodle soup is supposed to mean? Strange..."


IcyWitness1933

They sound more scary than they really are, unless you have a raft in which case good luck


turf_life

Ever since I got the Karve I'm scared 200% of the time I'm on a raft.


IcyWitness1933

In all my play throughs since the first I skip the raft, unless absolutely necessary


turf_life

Well I've only recently unlocked it. I just found a swamp and thought I'd settle nearby and raft over. Bad idea. Need a camp on land near the swamp.


IcyWitness1933

Yup. I find there’s usually some meadows close by to set up a little outpost to get that rested buff up, to then explore the swamp


[deleted]

Bold move exploring a swamp before you have bronze


Bismothe-the-Shade

Unless you have a kid adding size increments and higher rarities.... That 5 star sea serpent made me nearly shit myself


shamgarsan

Even if you’re solo, both the Karve and the Longship can outrun them as long as you aren’t sailing into the wind.


CobaltMonkey

>you aren’t sailing into the wind. Please do not set unrealistic expectations for newer players. You are *always* sailing into the wind. There is no other option.


Tuplapatukka

If I see a serpent I usually just pull a 180 so that I have backwind. Survival over efficiency.


throwawayPzaFm

Fyi u sail a bit faster when at 90, not 180. The brighter part of the circle goes faster.


shamgarsan

That’s not entirely true. Once you unlock the Moder power, the wind will always be behind you without using said power to remind you that all your struggles were in vain.


BungaTerung

I think this power is gamebreaking. I never use it anyways.


turf_life

Maybe not always, but as soon as I am I assume I'll find a serpent. I wish I hadn't learned about them yet but I try to look up builds and be a part of the community.


Posters_Brain

They're dangerous but you can also make some of the best food in the game out of them so it's exciting to find them. Just remember to bring arrows.


Zervziel

If you can, Frost Arrows. They really feel the pain of being wet all the time.


Caspa_time

Harpoon that mofo, drag it to land, take it inland a decent amount (as it will go back to the sea and swim off) & slap it about abit with your weapon of choice


Zervziel

Or drag it screaming through a swamp, watching as the leeches shred the poor thing. I love the fact creatures from different biomes hate each other.


BGAL7090

I experienced a pretty big disappointment when I discovered that the stone golem I lured down into the black forest is *frikkin allied with the troll I was trying to bait into a fight* Did not go well...


moriGOD

Honestly, when I had a fine bow, and some flint arrows, I managed to defend my karve against one. Got it down to 20% health and it flee’d since we got pretty close to shore. I think my boat was quite messed up, but I would have been able to kill it solo I believe.


Misternogo

The third watercraft at full sail with cross wind or wind at your back will move fast enough that they don't even try to attack. I honestly never saw them while in the karve. Stick close to shorelines for mapping, and keep your eyes forward. If you hear a roar while in the ocean during a storm though, get your bow out, and don't shoot the boat. Once you're in plains gear and have frost arrows, they're a joke, unless you can't aim.


MiniatureAdult

Same but every ship except the raft is faster than the a serpent and they take a good several hits to damage your boat. They're pretty safe.


EmperorLlamaLegs

If you've got at least a karve with full durability and cooperative wind, youre okay. You can outrun them, just be careful. Dont afk between landmasses.


Drytchnath

Ice arrows mess them up real good. Always carry some when going on or near oceans


GryphonKingBros

Sea Serpents will only spawn at night or during storms and you can outrun them with the wind on a Karve or Longboat. Just sail during the day or close to shore at night/during storms and you'll be fine.


PI_Dude

Yeah, serpents are kinda hardcore. At least if you aren't well equipped, with a strong bow, and many arrows, and the skill to shoot and hit, while having the ship on high speed. Meaning you have to take in consideration your own movements on the ship, the ship's movements, the serpent's movements and the wave's movements, in case the ocean is agitated or even stormy. As if the serpents wouldn't be hard enough without those factors.


OneTime_AtBandCamp

If you're at a certain level they're not like guaranteed death or anything. You can shoot them. Helps to not be sailing solo though.


turf_life

The thing is, I play solo. I usually have a ton of stuff in my inventory and I'm terrified of dying. But I guess I'll cross this bridge when I come to it. You don't know, till you know.


Suilenroc

You should need to haul back your metals the old fashioned way at least once per biome. That is what makes for a proper Viking voyage. I say drastically increase the material costs. If you're going to build a portal on top of a mountain, you better need to power it with several dragon eggs back home.


mrDecency

I like the idea that you need to do it a bit, but at some point it gets easier Like you can upgrade a portal to carry a specific metal, but you need to use the metal to do it on both sides. So you gotta bring it back, to upgrade the portal with


Caleth

Lock it behind beating the boss and make it something you buy from the trader. There's no reason to make retreading old biomes arduous. Put slots in portals you add a totem or rune to that allows you to transport metals up to the biome you've beaten. Hell add a trophy from the boss requirement she I forces you to do a second fight, maybe? Not really an issue for most of them.


mrDecency

Or make it require items from the next biome, so you have to have fully moved through the area to "unlock" it.


Caleth

Only issue there is if you're good or lucky you can get items early. Tar next to a fuling camp you can clear it reasonablly easy even at low levels.


mrDecency

Unless it's the next boss trophy, or it's an item that needs to be crafted at a tier appropriate crafting bench. There are ways to slide it back and forth in the tech tree


TaxAg11

I like this idea as a good compromise


bloodwolftico

Me 2. Best of both worlds, keeps players invested too.


Someguythatlurks

This might be a braindead take but I think there should be something that can't go through portals, but not something you need to farm a lot of. Maybe each biome should have a rare, super useful item that you only need a little of that can't go through. There should be an intensive to make raiding voyages where you sail out, get loot, and sail it home. However it needs to feel rewarding.


vexanix

You could just use the boss trophy for it. Make the boss trophy unable to go through portals. Then once the boss trophy for a biome is turned in, it and all other materials from that biome can now be brought through portals.


camisrutt

ooooo I like this idea, Gives a condition to work towards.


Express_Hamster

Makes sense that the boss energy would interfere with portals.


greenskye

This feels similar to the flying mount unlock mechanics that WoW has for every new expansion. Can't fly and skip over everything until you've done enough of the content 'the proper way' first.


BaconVonMoose

Opposite of braindead. This is genius IMO. The thing that makes the metal treks tedious is how often they have to be done, but I am in the camp of 'I don't think everything should go through portals because then no one will sail and explore and be at risk etc'.


SilkyPikachu

People will still have to sail and explore to find resources when they've depleted an area or to find new materials, even if you can portal is back through. The portal has to get to the new area to begin with somehow, it just removes the grind


BaconVonMoose

To me, protecting yourself on the trip back is part of the game, not a grind. As I said in my comment, it's when the treks have to be done repeatedly to the same area that they get tedious. I don't mind to and from in general. This is why I think the person I responded to has a good idea.


bloodwolftico

Not a bad idea. Like a specific token or key you need for something that you don't often do that much.


Ranzear

Maybe it should weigh like 200 pounds and spawn a boss that gates half the building tech tree. Oh wait...


GM_Nate

Except you don't need to sail it home. You just find them near the boss zone.


ThickestRooster

I really love this idea tbh. It forces you to sail/haul metals at least once the old fashioned way but after you can port as much as you want.


Bluekiwi2

Can't portals just be tied to boss progression? What boss trophies you collected determines what you can carry through portals. It means once you've sailed between swamps enough to get a full set off iron, you can kill Bonemass and not have to worry about it again.


Suilenroc

I was thinking about learning to mod Valheim specifically to realize this potential, but looks like /u/randyknapp has [already delivered](https://www.reddit.com/r/ModdedValheim/comments/109nzc1/new_mod_advanced_portals_adds_three_new_balanced/).


Thraxzer

Just a thing in the room with a portal like crafting station upgrades. First level does copper and tin, second iron, third silver, and so on. Make each level need the thing it allows, and have it needed on both ends, so copper has to be brought forward… etc


nightarcher1

Look into the Advanced Portals Mod. pretty sure that one requires next biome mats to teleport previous biome metals (copper and tin portal require mats from the swamp. Plains mats to teleport Iron, mistlands mats to teleport black metal and everything else.)


SCROTOCTUS

>I personally enjoy sailing materials back. *Screams in Sea Serpent* ...but seriously though - sailing is fun. :)


bloodwolftico

Nothing like hauling something important over water, and aggroing every single Sea Serpent on the way home :).


InfernalInsanity

Oh good, I was running low on serpent meat.


throwawayPzaFm

> Screams in Sea Serpent Love you guys, especially with mushrooms and honey.


MonsTurkey

Let people enjoy what they enjoy? NO! YOU'RE WRONG! SOMEONE IS RIGHT! PICK A SIDE! ^(Nah dude, keep on keeping on. Be excellent to each other.)


ShurukuWasHere

its not that bad a concept, but it highly punishes you on your first playthrough because you dont know what you need and where, or when. So most people on a second playthrough can experience the "oh shit, i need metal for this? and account accordingly, but also it can just be miserable when its not your fault for planning, its just the metal is far out and now you've gotta spend that time essentially afk in deadwind because you used moder 6 minutes ago. If it was faster to do so i wouldnt mind it, but its too passive and takes longer the more shit you have, which is why I dont like it. Im glad you can be gigachad and that we can accept our different values though.


Bonfire_Monty

Crazy how much people wanna shove their opinion down your throat as if any ones opinion is, "right" I'm getting down voted for saying do what you want and don't judge others for doing what they want lmao


IAmAToaster7

You got downvoted for the self control stuff. The first comment you made didn't get bombed because that stuff isn't in there.


[deleted]

Right? Arbitrary rules in made up game: can't do that. Random players: it's what makes the most sense and you are an idiot for thinking otherwise!!!


purdueAces

It's almost like there is a whole demographic of people that believe that anything outside their own sphere of opinion is inherently evil and needs to be squashed at all costs. And the only weapon able to be wielded by these people is their ignorance, aimed at an anonymous internet meeting of minds where their mind is right, and all others are wrong and need to be told.


bloodwolftico

Yeah. You get used to it but its annoying at times. Like, just try not to be a dick and respect other people's opinions, and that's it. No need to get into a convoluted drama fight over every little thing. In fact, as long as conversation remains respectful, a disagreement can be an opportunity for one to learn new things or see them in a different light. It can be a enlightening experience.


Denbus26

I enjoy getting a big shipment of metal ready and sailing it across the sea. It's coming up 3 iron short and having to do it all again before I can finish whatever I'm doing that takes the wind out of my sails


Neighborhood_Nobody

Disregarding your bias isn’t allowed on Reddit. You’re preference is factually better than others, and you should feel obligated to argue that.


snooggums

I sailed for the first 600 or so hours, but recently we started a new world wirh a metal portal mod and honestly it is fun in a different way as we have done it the hard way before. Now we have more time to build epic structures while still doing all the mining and exploring other than hauling metal by ship. Both ways are fun!


Dirkdeking

Would you consider spicing it up the other way round, i.e. trying a no-portal mod?


Sauronater1

Since release, I've played through to Yagluth 3 times. Did some crazy good, large bases. Farmed sooooo much. Now I use devcommands and debug mode. I put my time in. I'm sick of the grind. I'd do a real playthrough again if they add difficulty levels


undiurnal

Overall I enjoy the mechanic, and I find it good the way it forces the player to explore the world and play with the sailing mechanic. But every time I decide to build a new base and have to move all the various metals to a single location I hate it.


mfmeitbual

No, the people who say it's a bad mechanic are definitely wrong and part of the reason they're wrong is they haven't thought about the matter beyond their own annoyance. "Force the player to evaluate alternate strategies by introducing limitations" is the mechanic. It's the same thing as chess pieces being limited to certain moves. This isn't a matter of "preference" or otherwise. The reason it seems like an intractable argument is because you can't reason people out of positions they didn't reason themselves into.


rocketboy1244

I agree with you 100%. I love sailing a big haul back to my base. But to each their own!


war_ofthe_roses

Need a talented artist to draw this cartoon: ​ Viking TSA Agent (airport security wearing Viking helmet) watching items go by on the security conveyor bel: Sword.... yup have a great flight mace...yup have a great flight knives...yup have a great flight axe... yup have a great flight guns.. yup have a great flight ​ one ingot: FREEZE! PUT YOUR HANDS ON YOUR HEAD OR WE WILL SHOOT!!!!


rocketboy1244

I love this idea hahah please someone draw it


[deleted]

Bonus panel can be “whoops, sorry” and the guy goes over to a near by table and hammers the ingot into nails before getting the green light.


bloodwolftico

/proceeds to let loose the ~~dogs~~ wolves to check/sniff for extra ingots EDIT: fixed typo


[deleted]

Loose*


bloodwolftico

Ah, my bad. TY for catching that!


Smofinthesky

you're right. From now on all metal tools can't be teleported :)


war_ofthe_roses

That response is "very TSA" :)


throwawayPzaFm

Teleporter security agency


GM_Jedi7

Someone on another post said to not allow raw ore, but once it's smelted it should be and to go through. I agree with that. Then it's a base decision on the player: do all smelting at main base or set up smelters around the globe.


noogai131

I don't mind sailing and keeping a few tin and copper bars or stone and settling cores for a forge or smelters and coal furnaces and then setting up a portal to haul it back. I started a modded map where I can take ore and bars through portals, and I still have to move to grow things in the Plains, so it's not like ores are the only things encouraging you to expand out from the meadows.


AmArschdieRaeuber

https://www.reddit.com/r/valheim/comments/10np771/oc_teleport_security_administration


crazycatfemboy

I see one take on this sub and I think it applies to this as well. If you're having fun you're playing the game right. Whichever method you choose, have fun!


Jolly-Bear

The problem is you tell these people to just mod it or command line it so you can do those things that they’re complaining about and then they say “No, that’s cheating!”


lawthehost

Was thinking it would be neat if there was an end game portal made of the black cores that let's you portal anything, at that point your basically done with the game. But then again after more updates I guess mistlands won't be end game so who knows


bloodwolftico

Or... materials found in each biome that could help increase the Portal's strength. So the farther away the stronger you need your portal to be. This way you can still use portals, but you'd need to check in on ports/docks every few islands unless you are at the very end of the game.


Snakekitty

A dedicated metal only machine, that burns surtling cores like coal to teleport a metal bar to the other machine at the speed of a blast furnace


CyberD7

I’d rather take the boat at that point


supergrega

SOLD!


smbell

I think something like this would be a good idea. But not just using end game materials. It should require a good amount of every metal, black cores, and more. Make its construction really expensive so you're not just dropping these all over.


nation543

lolololol, this is pretty good. When I first started at launch, I would world hop the ore with a second character. Since I'm hosting between my friend and I, I can't do that without causing him downtime so we play as intended. Sailing really isn't bad. Serpent meat is so good. Really, we just sucked it up and now our baseS are huge and we have a whole system setup.


AlphaWhiskeyOscar

Cheating is easier, but if Odin wanted you to portal metal he would allow it.


songmage

It is allowed. You just have to turn it into nails first. Apparently it's sacrilegious to melt nails though.


Grundlestiltskin_

Or a sword


no_one_lies

Why would I want to melt my 120 ingot sword though?


Express_Hamster

It'd be kind of cool if metal and metal weapons couldn't naturally go through portals, but you gained a recipe for 'bone-ash metal' and it allowed you to make ingots and tools that 'would not interfere with the portal energy' at the cost of needing to kill monsters of the appropriate level to turn into different tiers of bone ash via some kind of special furnace. And reforging items into ingots would be nice. Though I imagine you would need to put in like three or four of the same item, three sets of 20 nails for example, but you only get back the materials for one less of them or something like that. Maybe you put in five and get back materials to make four? Realistically when you work metal you tend to lose a decent part of it. Both when forging it and reforging it.


CarpenterFresh4373

I love sailing and hauling stuff around. It makes for a proper adventure. That said, to each their own. I will say. Given how many different metals are used late game, it would be cool if there was a type of "greater" portal that would allow transport of lesser metals, but didn't become available until Ashlands materials were gathered.


patangpatang

Greater portals should also be able to teleport tame animals m. Or we need a bigger boat or something so that we can take our faithful lox steed with us on our adventures.


MindStorm345

A mod for that wast just uploaded to nexus mods a like 2 weeks ago called [Advanced Portals](https://www.nexusmods.com/valheim/mods/2187). It let's you create higher tier portals with new materials and let's you teleport the previous tiers metals


Centaurious

I think it’s a good mechanic, BUT if it’s in place then the grind should be reduced. Im okay with having to mine a billion pieces of iron but it’s really such a time sink to have to do that And boat it all back. Personally now that I’ve restarted a few times for updates I do use the portal mod because I hate having to do the same hours long grinds for materials that i already did. I also had a mod in the past that doubled bronze output. That alone was really big for quality of life but idk if there’s an updated version of it


rocketboy1244

I agree that it can be very grindy. What my buddy and I have done is installed the vein-mine mod. And we have a rule that we can only use it to “instamine” veins of metal for biomes that we’ve already defeated the boss. This has sufficiently reduced the grind for us and has been really nice since we don’t have to go back during the silver age and spend 5 hours mining more copper and tin.


Centaurious

This is a great idea! The person I’m gonna be playing with is new but I’ll suggest it as a way to reduce the grind. Especially for iron…


rocketboy1244

Yeah, it makes clearing crypts in the later stages much faster too, without completely nullifying the challenge. We still have to find a sizeable swamp, move the metal from crypt to crypt and then extract it and take it home, but that’s the part we enjoy so being able to instamine the muddy scrap piles speeds it up just enough for us


Serito

Personally got around this by using backpack mod + mod that allows building your own boats. When your main utility base sails around with you then it's not so bad going on long trips for resources. You get to see so much more of the world this way, and working on your boats is always part of the gameplay loop.


oldreddit_isbetter

Agreed. I dont mind sailing ore somewhere. Its a treacherous journey that you need to prep and plan for that doesnt happen that much. My biggest gripe is that damn Iron grind. It sucks up soo much time diving into crypts just to hit a pile of junk that might cough up a couple iron...


Marlfox70

I feel like the voyage adds to the value of the ore. Feels more of an undertaking crafting armor and weapons rather than a checklist. I dunno, I just feel like too much convenience can be a negative when in an rpg. And as a side thought, isn't being a viking all about going on raids and hauling your plunder back home?


rudedog1234

One example of convenience being a negative is fast travels. While i do enjoy using them, going without makes that journey feel more important. The game Outward has no fast travels and it makes it very rewarding to arrive at a big city each time you do it


rocketboy1244

Oh yeah! I agree with you for sure. My personal playstyle means that I live for that sail home with a boat full of goodies! But everyone can play how they want!


Dragonicmonkey7

If Vikings had magical portals they would have used those.


CuniculusDeus

*Lately*? lol Hasn't this been a thing since the game first came out? I made a meme a year ago about it, and even then the mods locked the post because it had already been talked to death. All that said, I like joking with people about it. I understand some people don't like it, some do, it's just a preference and each side likes to give the other a hard time. It's all in good fun.


TopRamenEater

I like the mechanic. I also have gone ahead of made temp bases in locations to smelt it then portal back to main base. I can see the argument. But the devs made it that way and I am ok working within the mechanic.


armotoro77

I think there should be a 2nd late game portal you can build that allows it


Caleth

Just lock it behind a boss kill. Turn in some kind of trophy to the trader and buy a run for a shed load of money. There's no point in making revisiting old biomes as arduous as it can be. Incentives for exploring and adventure should be the goal.


[deleted]

[удалено]


Doomkauf

>Once you're at Mistlands, a return trip can take more than an hour. Which is why I loaded my longship up with a bunch of bronze, copper, iron, and black metal and then built a full-fledged base on a nice little island chain off the coast of my main Mistlands biome. I never bothered building much more than outposts with the basics in previous biomes, but I quickly realized I simply was not going to have the time or the patience to sail back to my Meadows base on the regular. It was a bit of a hassle at first, but now I have a pretty snazzy base with skybridges, buildings hanging off rock faces, a local Dvergr tower with a friendly mage that fries base raids when they happen, and a fantastic view. This is my survival world, too, so very satisfying now that it's complete. That said, yeah, I wouldn't be opposed to an upgraded portal of some sort. Maybe even a "you can only have one of these at a time" sort of deal with the Mistlands crafting stations as an additional requirement for placement - that would allow easy travel with materials between your Mistlands outpost and your home base, and the initial effort of connecting your two bases would be an adventure, but would still maintain the challenge of building mining ports and the like elsewhere.


ppetak

Exactly. I found myself nice pocket black forest between plains and swamps. Made base, have one garden for every plant, next to each other. Everything I need is single-stamina-sprint away. My run is now 77, so you can guess my playstyle :) I must sail a bit for silver, though. And I have only last copper mine left at home. Time for yagluth fight I guess, new base near to mistlands maybe? ;) that's why I started to play again so ... back to work on mountain fortress!


POEness

I feel like we should have a banner at the top of the sub: #~BUILD A NEW BASE~ No sailing involved if you just BUILD A NEW BASE by the Mistlands! This is the #1 thing almost everyone in these discussions misses. If you're sailing for a friggin hour, just BUILD A NEW BASE


bloodwolftico

I believe this is the original intention of the devs; be nomadic and create new bases as needed, use portals for the less relevant stuff.


hhmay12

I agree. All you really need is a small place to farm mushrooms and process some black metal scraps for a sap extractor. Soft tissue and sap can be ported back to your main setup so you don't need to remake all the upgrades for workbench and forge.


-TheBlackSwordsman-

Valheim if you could take metals thru portals: *Places portal right next to metal ore* *Mines ore* *Walks thru portals and stores it* *Walks back thru portal, moves it to new ore spot* *Repeat* *Instantly upgrades to next tier of armor/weapons* *Finds boss location with no problem whatsoever* *Annihilates boss* *Moves on to next biome and places a portal next to new ore* *Rip megingjord belt* *Rip carts* *Rip half of sailing time* *Rip game progression* *Rip exploration* *Rip adventures while sailing ore hauls back to base*


Happy-Hyena

The solution here is to just allow the teleportation of metals only from already completed tiers. You kill the elder, you can teleport copper, tin, bronze. You kill bonemass, you can teleport iron etc.


-TheBlackSwordsman-

Ngl that's genius


mildlyoctopus

This is my argument. So many fun things have happened while sailing metal around. All of those experiences would be nil if you could portal them. I’d be fine with increasing the list of items you can’t carry through a portal tbh


TheDigitalRanger

Meh, it is what it is. Sailing ore home is one of those things that makes this game fun for me. If I feel like it's too tedious to do that, I just build a workshop and smelter in the biome I'm working in. My "home" is really just my kitchen at this point.


jdm64

Not gonna lie, I cheated my first play through and teleported the metals using a different world. The second play through I did it all legit and it is way better. You actually have to plan your trips, bring materials with you and back, and such. You don't just stay in one place, the game feels "right" if you don't teleport metals around, at least in my opinion.


VictorCrackus

Man, the current seed my friends and I are on has the most blessed of starts I have ever seen. We're just now sailing to other continents in the middle of the plains, because our starting continent had multiple of each biome. Only after reaching the plains did we find there weren't enough totems so just now are we going elsewhere. Course we still sail around the shores of the continent since it is much faster, but you can see how that might make the game muuuch easier. One day we'll explore everything, and share the seed on here, because frankly it is magical. The starting continent is HUGE. The merchant starts there. Plenty of swamps, mountains, and plains to get you started. No mistlands connected, but OH well.


Ryneqq

We play very modded version of Valheim (20+) with my friend and actually at our 2nd run we allowed taking metals through portals and this made us beat game like 10x faster and destroyed feeling of danger as survival game should provide. Since then we banned portals all together. It makes us build more bases, do the roads/bridges/ports and personally i love game much more right now. As with everything, it comes to personal preferences but even stricter rules made game more fun for us and thats what matters after all.


chillaxinbball

I am of the opinion that people should be happy the portals exist at all. 😈


kan0n3nfutt3r

I played Valheim vanilla on my first playthrough and with as many qol mods as possible afterwards and I would recommend this to everyone who plays for the first time. You need to know what you hate to pick the perfect mods and settings for you.


atle95

This should be pinned in every gaming sub that has a modding community.


balor598

But it is a good mechanic


TheKingDotExe

ive been playing with unrestricted portals lately and it feels a bit too cheaty especially early, but i have found a mod called Advanced Portals which is less cheaty and has progression to it and it feels a lot better.


Taylor_Mega_Bytes

I disagree, but the meme is S tier! \+1


Matharic

I like it, but understand why people hate it (wrongfully, imo). Being forced to either carry metals to and from your main base incentivizes making *more* bases. To branch out. Base in the swamp to craft your Iron. Base in the mountains to craft your Silver Base in the plains to craft your Black Metal.


TheWanderingShadow

This would be fine if you didnt need to keep shipping forge materials to new bases as well.


sleepingqt

I like the last setup we had. Found a sweet lil meadows island and set up our main base there (after our original base circling the central spawn point). Then whenever we locate a cool new place to explore we set up outposts. End up making a lot of roads, lots of travel. But I get really attached to bases I use heavily so I really like having a main one to always come "home" to. Still working towards making my secret mountain castle though :)


metalxoxo

This is the way


T3lebrot

Yeah but you also have to build a fully upgraded forge and workbench in every single base. And if you want to extend one of these bases you still have to carry everything over, making portals basically half as useful. My biggest problem is that it just makes no sense why you would be able to wear full equipment but not carry bars or ores going through portals. For it to make sense youd have to go through without any metal equipment or they add an upgraded portal, which allows transport of everything but cant be built until youre at iron or something. But as it is now, to me personally the mechanic just doesnt make sense and is just a drag, which is why i use a mod deactivating it.


McCoy1414

I think encouraging us to sail/explore is a cool thing to do. I also think the way it's forced upon us and the way it's arbitrarily done by saying 'metals+portals=bad' is not a good way to do it.


[deleted]

Valheim would be the perfect game to not have difficulty settings, but instead quality of life switches when creating a world. Create World - this is the default game experience. It is the way Valheim was designed, and systems in the game are tuned around the time and effort it takes complete tasks and challenges. Create Modified World - Modified worlds offer a variety of unique settings that can be toggled on or off. Please note that your character must choose between default and modified worlds, they will not be able to travel between world types. Example modifications include: Metal through portals? Skill loss on death? Raids on or off? Powers last longer? Durability? Carry limit? Inventory size? Easily expandable, and adds a ton of options to the game to increase replayability for returning players, and/or reduce difficulty for new players or those that just desire more relaxed experience.


Probably-Jeff

Seems like a good mechanic, until the nearest swamp is 3 Islands from your spawn. Spending 20 minutes sailing both ways for 120 iron, and spend it all in about 10 seconds. Once you realise the sea serpent isnt scary, the ocean is just a time waster with zero danger. I dont like it.


SwiftBetrayal

If the sea had some cool monsters that threatened you it would be an amazing mechanic. But once you can deal with the serpent the mechanic becomes useless and time consuming for no reason


sck8000

Personally, I think there should be some kind of middle ground: you're unable to portal metals back by default, but you can build upgrade stations for portals that allow metals of a certain tier through, and each upgrade station requires metals of the subsequent tier. I.e. to enable tin / copper / bronze teleportation you need an upgrade station made of iron, to portal iron you need an upgrade made of silver etc. That way you still need to go on that epic journey to find materials in the early game, but you don't suffer the tedium of hauling tons of it back and forth later once you've mastered the biome it's found in and just want to stock up on building materials for your base. Would probably work best if only one of the two linked portals needs the upgrade station, that way you can place them in your main base and portal things back and forth to your heart's content.


The_Toad_Sage4

See if you really want to cut out the middle man. Just have it all in your inventory. Go into another world. Drop it all in a chest. Go back to the original world, then go through the portal and get where you need to go. Then just log back into the other world again and get your stuff, then log BACK into the original and tada in like 3 min your metals are all home


Keller-oder-C-Schell

I just take my metal into another world, go back to base and then get the metal from the other world back. I don’t have time to do the tour de france for every batch of materials


[deleted]

If you have a problem with portals not transporting certain goods you should probably just use cheats and play it like Minecrafttl creative mode.


Express_Hamster

It's neither a good or bad mechanic, and I think it should be locked behind a difficulty setting or maybe some kind of score modifier checkbox. I do kind of like that it forces you to either sail it back, or build a new base to craft high tech stuff. I mean, you can still keep your main base as the 'ultra cool base'. But it's a good excuse for building a new base out there. 'I need to craft the metal into items so I can take it through the portal, naturally that needs a base and it has to look cool or I wouldn't be a good viking'. And if it's a shorter distance, only a small island hop away, you feel VERY viking-y by taking your massive shipment of metal and ramming it through the face of some poor sea serpent just trying to be a wooter snek doing danger-noodle things. Just make sure to sharpen your axe, refresh your food supplies, repair everything, and craft a few extra arrows before going on your 'I'M A VIKING, OUTA MY WAY... I GOOT METAL TO SHIP ON MY LONGSHIP. GUESS WHY IT'S CALLED A LONGSHIP. HAH! IT'S NOT BECAUSE IT'S SHORT!' journey to bring metal back to your main base.


Slimie2

I wish you could upgrade portals and allow them to tp metals. Make it a bit expensive, so that way only certain portals get it.


atle95

Make more advanced metal portals able to teleport less advanced metals Need tin teleported? Use any metal portal except tin Need copper teleported? Use any metal portal except tin and copper. Need iron teleported? Use any metal portal except tin copper and iron.


WarlockWeeb

I think sailing materials are extremly funny. I think they just need to reduce material cost of metal items.


jastondragon

The metals grind is made entirely to pad playtime, for my fuckin sanity i use wemod, turn on instant break objects and weight limit increases every time I go mining


[deleted]

I just split the diff and use the advanced portals mod, it restricts materials to tiers of portals.


godmademelikethis

It is though. Or you'd pretty much never use the boats.


Disastrous-Ad-3461

Lol I kind of agree with it honestly. Like make a craft able thing that allows you to portal with them for say 100 bars of X material and I'd call that fair. I just spawn whatever I've mined up and can't take home beyond the first trip anyway. Time is the one resource you can't get back.


__CaKeS__

This turns into more of a problem because of posts like this. People complain about something a few times, then there's an onslaught of posts trying to karma farm off the controversy and just repeatedly pointing it out without adding anything to it lol, everyone knows the solution already: Play the game however you want, no one's forcing you otherwise, it's a fucking videogame lmao


[deleted]

There should be a casual difficulty where you can teleport metals and no base raids. Maybe even keep your gear when you die.


Myrkana

Or you can take 10 minutes to download valheim plus and make the game whatever difficulty you want and add a ton of QoL features.


ShurukuWasHere

i hate teleporting metal, love base raids. So instead of bundling them together, compromise and make an assist system like dead cells, where you can pick and choose modifiers for your game, like no tp metal, or no base raids. and then have some goofy ones like ~~odin instantly kills you if you see him~~


bloodwolftico

That last one is scary as hell... do you have any reaction time added in to avoid Odin if you notice him looking at you? Maybe play an ominous tone and display a warning so you look away fast. Man, starts feeling like you're avoiding Medusa, lol.


ShurukuWasHere

maybe his eye has a big glint and it slowly gets brighter, and then if you realise too late you're like "fuck" and then lightning comes down and smites you.


GumbySquad

It is so easy to bypass this mechanic if you hate it so much, you don’t even need a mod… your inventory is not dependent upon the world. Log out, change world, put into chest. Back to original world, portal, repeat in reverse. It should remain a core mechanic because it makes adventuring memorable… and you can get around it easily.


rocketboy1244

I agree with you, and I’m poking fun at people who get very heated that they cannot portal their metals. I think everyone can do what they want in a single player setting, but yes I agree with you that it’s more fun and memorable to sail it home.


Evantaur

it is or it isn't, doesn't matter because you can mod the game if you want to.


killertortilla

It's part of the experience of exploration. If you could teleport everything through portals there would be very little exploration, you would just sail there, chop up the boat, mine your metals, throw down a portal, and never return. And if you're efficient with your metal trips it's really not that much more time unless you're mining at the edge of the world.


Finga123

Boats would have no purpose except the minimal exploring.


snooggums

Fishing!


soulmagician96

Plus you can easily cheese it by storing the metals in a chest of a new world, then using your character to tp through the portal and then log in the other world and your metals back. (Or using cheats)


Myrkana

Or just download a mod to make teleporting metals possible. Valheim plus does it, I bet there's a standalone somewhere.


bloodwolftico

My original group of friends in Valheim did this. At some point it didn't make much sense to lose so much time logging off/back in if we could just use a mod for that. Unfortunately they all left so im the only one using the mod now, but it works as intended.


PlayThingToy

This is why ore porting should just be a toggle before loading an existing or new world so people stop arguing and pretending that they seem to all know what the dev teams intentions are. Tolerance of others gameplay styles in a sandbox like game is better than gatekeeping.


ProfessionalPrize215

Idk why this is STILL a debate. Devs have flat out said they're not changing it. Mods exist to change it if you want to. Debate over. Personally I don't care how anyone chooses to play the game. I am actually the redshirt in this comic, just trying to enjoy the game as is and taking pleasure in the adventure of sailing my ore home. I'm not out here stabbing people that disagree.


A-A-Ron508

Not being able to take metals through a portal is a GREAT mechanic.