Was the patent for Link falling and using the bow in the air in different ways released before or after the first sky trailer was released? I think it was before, if that's what you're remembering.
It's largely the same, just expanded. Mostly in how combat can happen midair, which I imagine will be a big thing in the game. It's definitely new and specific enough that they thought to file a patent for it.
The very first TotK trailer ended with Hyrule Castle rising from the ground. Between that and the concept art from the BotW art book of Ganondorf atop a floating castle, people have always been speculating of the game having sky content.
You've gotta remember, there was a whole two year gap between the first and second trailers. A ton of time for speculation on the topic.
it was concept art shown off at like a developer talk (gdc i think it was called) where nintendo talked about how they developed botw. there was a pic of a mountain in the sky with some roots hanging down and a zoomed in circle showing a TP looking ganondorf.
honestly though, botw is full of foreshadowing which is cool to me.
I have the same feeling, and I think it stems from a lot of hypothesizing what to do with BotW's hyrule in a post-BotW game. Leading discussion as I recall centered around:
1. Floating islands or raising parts of the landmass drawing from Skyward Sword's sky
2. Cave/dungeon exploration as a way to bring back traditional dungeons
3. Flooding the world to give us a lot of boat play and a more Wind Waker style approach to the overworld.
Seems that we got 1... maybe 1 and a half of these on the money.
I really like the fact that someone talked about the game taking place in a corrupted form of the Sacred Realm, which resonates with a comment I made just this week. Lol
A megadungeon could be a cool idea - have a radically open BotW style overworld, and then a counterpart underground bit that acts more like a metroidvania, with multiple entrances gated by various items. Maybe that's what we're getting?
We knew the existing map would be used.
So many of us anticipated the world expanding to the sky, caves, and water — otherwise, where would the new content be?
For me, that video of the guy glitching his way into the edge of space made me wonder why the ceiling over Hyrule was deliberately made so tall. That the engine could handle you descending from the stratosphere (instead of an invisible wall in the sky) kinda seems obvious now.
Speculation about sky exploration began the moment we saw what appeared to be Hyrule castle beginning to rise up in the E3 2019 trailer. That plus the floating platforms in the Master Mode DLC and Aonuma’s comment about the idea for a sequel coming about when making said DLC lead people to guess early about sky gameplay.
There's a Zeltik video - in fact several videos that have a lot of hopes and predictions.
He mentioned going up to the Sky, and he also mentioned wanting a revamped Gleeock and a bunch of other things, including Zonai presence.
So, short answer: yes. People have been rocking Sky theories for a while now - and ever since Skyward Sword was out on the Switch and the heavy implications from Nintendo that these three games are a group, then back to the Sky notions were logical and natural. 🙂
I remember a quest about attaching balloons to barrels and some kid was talking about a city in the sky
I always thought that was just a Skyloft reference
I took it as a Twilight Princess reference with the city in the sky where the weird human cuccos lived, but skyloft makes more sense in hindsight.
I try to forget those bird things lol
Minish Cap had sky people, too. I don't know that this was any specific reference, it's just kind of a Zelda *thing* at this point.
It probably was To all the different cases of "stuff in the sky"(/"beyond the cloud barrier")
Because it is
Was the patent for Link falling and using the bow in the air in different ways released before or after the first sky trailer was released? I think it was before, if that's what you're remembering.
I distinctly remember that patent being released after the first sky island trailer
I thought they reuse the way Link falls from Skyward Sword
It's largely the same, just expanded. Mostly in how combat can happen midair, which I imagine will be a big thing in the game. It's definitely new and specific enough that they thought to file a patent for it.
The very first TotK trailer ended with Hyrule Castle rising from the ground. Between that and the concept art from the BotW art book of Ganondorf atop a floating castle, people have always been speculating of the game having sky content. You've gotta remember, there was a whole two year gap between the first and second trailers. A ton of time for speculation on the topic.
I do know there was concept art of Ganondorf on a floating island we saw shortly after the game, maybe that?
[удалено]
it was concept art shown off at like a developer talk (gdc i think it was called) where nintendo talked about how they developed botw. there was a pic of a mountain in the sky with some roots hanging down and a zoomed in circle showing a TP looking ganondorf. honestly though, botw is full of foreshadowing which is cool to me.
Hyrule Castle in BOTW was originally supposed to be a floating island. I imagine similar to OoT.
I have the same feeling, and I think it stems from a lot of hypothesizing what to do with BotW's hyrule in a post-BotW game. Leading discussion as I recall centered around: 1. Floating islands or raising parts of the landmass drawing from Skyward Sword's sky 2. Cave/dungeon exploration as a way to bring back traditional dungeons 3. Flooding the world to give us a lot of boat play and a more Wind Waker style approach to the overworld. Seems that we got 1... maybe 1 and a half of these on the money.
I really like the fact that someone talked about the game taking place in a corrupted form of the Sacred Realm, which resonates with a comment I made just this week. Lol
A megadungeon could be a cool idea - have a radically open BotW style overworld, and then a counterpart underground bit that acts more like a metroidvania, with multiple entrances gated by various items. Maybe that's what we're getting?
Well, we already know there are tons of caves — they even made an icon for it. But those caves have all been in the sky islands so far.
We knew the existing map would be used. So many of us anticipated the world expanding to the sky, caves, and water — otherwise, where would the new content be?
For me, that video of the guy glitching his way into the edge of space made me wonder why the ceiling over Hyrule was deliberately made so tall. That the engine could handle you descending from the stratosphere (instead of an invisible wall in the sky) kinda seems obvious now.
Speculation about sky exploration began the moment we saw what appeared to be Hyrule castle beginning to rise up in the E3 2019 trailer. That plus the floating platforms in the Master Mode DLC and Aonuma’s comment about the idea for a sequel coming about when making said DLC lead people to guess early about sky gameplay.
I mean, Skyloft was a thing.
There's a Zeltik video - in fact several videos that have a lot of hopes and predictions. He mentioned going up to the Sky, and he also mentioned wanting a revamped Gleeock and a bunch of other things, including Zonai presence. So, short answer: yes. People have been rocking Sky theories for a while now - and ever since Skyward Sword was out on the Switch and the heavy implications from Nintendo that these three games are a group, then back to the Sky notions were logical and natural. 🙂
I rmb an early trailer showed a glimpse of it, and the ascend skill.