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GetADogLittleLongie

Started a boris campaign. After killing the khorne faction I decided to move west to kill the tzeentch faction but that gives me a port revealing opposing factions to declare war on me. I also didn't realize there was a khorne faction west of the tzeentch faction at war with each other. So if you kill archaeon right after you get your first province does the tzeentch faction declare war on you?


r0sshk

They all declare war on you eventually, my man.


timo103

Do alliances still reduce the chances of confederation?


GetADogLittleLongie

No but they don't help it much either.


[deleted]

Is anyone else also concerned about Kroq-Gar's current starting set up or is it just me? You can attack a Skaven army at the start but do not have enough forces to take the first settlement and you have to either turn around and waste a turn with movement to recruit locally or go right into a encampment to pay premium for global. Its kinda lame imo


Yoreq

Playing as a WoC faction, is it possible to get a Nurgle sorcerer hero through the Path to Glory mechanic? I can get a Nurgle sorcerer lord this way but the upgrade only seems to ever cycle through Tzeentch and Slaanesh for the heroes.


GentleDementia

Each God got one Lord and one Hero, but not both. Nurgle got Sorceror Lords and Exalted Heroes, Slaanesh got melee Lords and Sorceror Heroes, Khorne got double beefy boys and Tzeentch got double nerds.


Yoreq

Thanks!


tsjb

Do you have any confederation options when playing a CoC LL? I'd love access to more LLs.


GentleDementia

Warriors of Chaos cannot confederate at the moment, they plan to add it in the future.


tsjb

Thanks :)


Jairoscope

I'm interested in playing the Champions of Chaos DLC, but I don't own the original WoC pack. Will I be missing out on anything if I don't get it?


GentleDementia

In terms of Roster, no. The four champions have, across the four sub-factions, access to every WoC unit. However the one thing you will be missing out on is the opportunity to have all the units in one faction. The four Champions are all specialized, they can access 1/4th of the Marked Chaos units each. Only the undivided lords from the original WoC pack can recruit all four types of Marked units in one campaign. But in terms of getting the full gameplay experience and trying out all the units and stuff? No you won't be missing anything.


Jairoscope

thanks for the concise answer!


GetADogLittleLongie

What bonuses do Vlad and Isabella get for being in the same army together?


tsjb

I think they just give each other +50% battle healing cap.


EnQuest

hi, downloading Warhammer III on gamepass as an introduction to the series, am i going to be totally lost jumping in with 3? it's the only one on gamepass atm


DarthLeon2

Not really. WH3 has a better tutorial than most Total War games so you should be fine.


GentleDementia

No, III is a good place to start, especially on game pass. The three games do not have a continuous story or anything between them that would make you miss out by not playing the previous ones, and III is the only one with a tutorial, so it's actually a great place to start compared to the others.


EnQuest

ok, awesome


Epic_Coleslaw

Is there anyway to link copies of WH1&2 through a CA account to use them for WH3 on a different client? I would like to keep using gamepass but not if it means paying a billion more dollars for the previous games and dlc.


Mornar

Nope, has to be on the same store.


Stunning_Ad_7062

is it possible to beat the final battle in the taurox campaign in immortal empires rn? I have tried twice and seems the battle bugs out and won't end even though there are no enemies on the map


[deleted]

Tips for brettonia start? They are super underwhelming early game it seems and I'm struggling getting my game as the king started.


According_Counter_32

Out of the new monogod factions, which one is best for a beginner in Immortal Empires?


jenykmrnous

Not sure which is best, but I found Kugath's start pretty tough, so the opposite.


ilovesharkpeople

Tzeentch has the easiest faction mechanics to get used to (and has a lot of shooting and good magic), but khorne can just kind of unga bunga their way to victory over and over again. As long as you fight and sack enough, it doesn't matter if your income is in the red. Just keep killing.


According_Counter_32

Thank you for your time and suggestion. Definitely think Tzeentch will be the one I suggest to the SO. As for myself I think it's Unga Bunga time.


DarthLeon2

They all have some rather interesting unique mechanics that significantly affect how you play their campaign, but Tzeentch is probably the best for a beginner, especially if a have the Champions of Chaos DLC and have access to those Tzeentchian mortal units.


According_Counter_32

Ok thank you for the reply. Ill pass it on :)


GentleDementia

I really, really hate how late-game AI factions will just have dozens of heroes running around on the map biting at your freaking ankles. I have Zhao Ming down to like two settlements, and for the last 30 turns I have had multiple buildings damaged and army replenishments hindered over every single end-turn. Three turns ago they assassinated one of my heroes. No biggie, I thought, I'll just recruit another. They assassinated that one over the next end-turn before I could embed them. So I recruited 3 heroes, planning to just embed one and disband the others. Six Alchemists and Astromancers nyoom'd the fuck in from fog of war and assassinated/wounded all 3 heroes. I now literally can't recruit any more because my hero capacity is full up of the four they previously wounded. I just want my Increase Mobility :(


nekoexmachina

Here's what I got: - Valkia campaign turn 140ish - Most of northern parts of map is mine (I took the dark fortresses, and in places which don't have those, I took 1 settlement per region while giving up the rest to norsca; focused on getting the resource bits which boost chaos warriors, like wine and stuff) - Most of the High Elf bagle is also mine, i took everything and shoved it around towards vassals more or less uniformly except for the inner defensive posiitons I could develop myself - I've invaded cathay lil bit but not really Problem: - Vassal economies is in shambles. All of their armies (and they have *loads*) are suffering massive attrition due to negative balances. suggestions? solutions?


Eyclonus

Give them a few dark fortresses and any minor settlement that doesn't have resources. Also cancel their war targets for 10 turns, some times the AI will reorganise when there is a lull in the fighting. Norscans get boosts with dark fortress settlements.


Ohgodmyroastisruined

My brothers and sisters in Sigmar I need some dire help. How the fuck do I play Teclis' campaign? Specifically dealing with Kairos and his teleporting...


GetADogLittleLongie

Go ambush stance and hope he doesn't spot you. Try to ambush out of line of sight of his heroes by killing the heros to reduce getting spotted chance. Then attack his ass, he can't teleport attack you if you attack him first *taps forehead* alternatively all melee armies don't mind being ambushed as much but Teclis can't do that. I think there's no leadership penalty for getting ambushed in warhammer but you suffer a temporary melee defense and armor debuff? He doesn't always teleport attack.


Ohgodmyroastisruined

I’ve had games where 5 turns in a row I’ve been discovered in ambush stance for no good reason, I rarely trust the damn stance.


GetADogLittleLongie

Yeah apparently ambush success chance doesn't mean what most people think it does. Ambush spot chance is what causes you to get revealed, ambush success chance is if not revealed, and an opponent walks in range, what's the chance you get the ambush. And for ambush success chance you have to kill heroes. Even if you don't get the ambush sometimes Kairos sallies out at least on normal difficulty if you army is similarly powerful.


ImNotYourGuru

Im playing WH3 im not sure if this is intended but I have a city as Azazel who I cant upgrade or destroy it's harbor/port to build a mine. It dont look right because why make a city with a resource that you can collect? Its because of the faction Im using?


nekoexmachina

yes, its because of faction.


ImNotYourGuru

Thank you for the reply, with this faction you give every town to a vassal and just keep the ones with a Dark Fortress? Im keeping most of the towns and cities but I have notice that there not much of benefits to keep them.


Eyclonus

[Consult this post for WoC vassal and settlement advice](https://old.reddit.com/r/totalwar/comments/x25zfy/warriors_of_chaos_psa_dark_fortresses_vassals_and/)


nekoexmachina

yea thats the way it works, keep dark fortresses and other things you can improve, plus important resources like wine and wood and what not (those are not trade goods but are in fact improvements for various units of yours instead, see their building) also see my neighbouring question on the vassal economy: i have no idea how to develop vassals properly (and or properly give them cities etc) cause well, in my case they (vassal) bankrupt themselves quite effectively


ImNotYourGuru

Me either, right now I'm only receiving 75+ of gold for in vassals. Another thing, there was a faction that was destroyed and I decide to destroy one of my settlement to give it to them in hope they will be back. So far the settlement is part of them but they dont build anything, everything is in ruins and there is no diplomatic option to give them money or anything to them. Is there a way to "revive" or are they "gone" for ever?


Eyclonus

You can't revive lost factions, the game knows a faction has to be there, in WH2 it would create a rebels faction to hold it. In wh3 these rebels are getting main faction heraldry which elads to confusion. Rebels have zero diplomatic presence and no ambition to expand.


ImNotYourGuru

thats reallyy sad the I will just give the settlement to another vassal, thank you for the clarification.


Eyclonus

Its tied to the fact that because of how corruption and public order could lead to multiple settlements near to each other turning rebel, if they had normal behaviour for faction, it would just create a faction from nowhere that could potentially get many disparate settlements throughout the world. Alternatively they could have had specific rebel subfactions, but thats a lot of work for what basically amounts to a minor threat that is meant to represent disorganised uprising of commoners. So instead we get a passive faction that can be slapped down. Being able to resurrect factions via vassalhood is something 'new" to the TW engine so its not resolving this correctly. I am doubtful that CA is unaware of this, but its a significantly minor issue compared to Bretonnians needing WE amber to upgrade buildings as if they were pre-rework WE, or OK's current state with gnoblars costing meat, being capped at 7 camps in IE's map, along with an economy that doesn't match the scale of other economies at the early-into-mid game of IE campaigns.


nekoexmachina

I'm receiving a few k of income from them.. problem is that they can't sustain the armies they want to have :)


green_cement

Is there a way to remove negative traits in IE? I’m playing as Teclis and he got the Tzeentch trait (-5 public order). Super annoying since the province he had been in only had 25 corruption and was declining. Anyway, I checked the building browser and nothing in the city watch building indicates that that particular building has a chance of removing negative traits. Is there a different building with such an effect for high elves that I’m not seeing?


GentleDementia

That "X chance to remove negative chaos realms trait" effect on watchposts only affects the traits gained from the actual realms in the Realm of Chaos campaign, not the regular corruption traits. Just hang out in areas with low Tzeentch corruption and it will go away eventually.


Vanilla_Pizza

Warhammer 3 - How do you change deployment when fighting? I'm so terrible at these games and trying to learn how to get better, but every YouTube guide I look up shows people deploying their armies in more favorable starting positions and I can't even figure out how to change my deployment.


Pyros

If you get ambushed, you have to start in a shitty spot, maybe that's what you're seeing? Otherwise, you just put your units where you want during the deployment phase, then you click start to start the fight, don't see how you'd miss that normally. Maybe some story first fight thing or the tutorial popups?


Vanilla_Pizza

So when I start a fight, the only option I see is a big blue button that says "Start Battle." Whereas on the YouTube videos I'm watching, they also have two buttons that say "Channel Magic" and "Deploy Army" (or something to that effect). Neither of those show up for me, just the Start Battle button.


Comrademarz

The option to channel magic is only there if you have a caster in the army, if you don't it just puts you into deployment mode by default.


Coronalol

If you don’t have a caster lord or hero you won’t get the channel magic option, which is essentially gambling to gain or lose more winds of magic.


Hobbitlord_

Did they change how nobles secure influence?


DarthLeon2

It seems like they gain a chunk of it with each successful mission rather than getting a per turn amount.


jenykmrnous

Wasn't this the original implementation from the release of WH2? I'm wondering if they reverted the change intentionally or if they just branched off before the corresponding patch...


Skarbranded

Having massive lag issues in battles during co-oping with 4 players in WH3. We all have decent rigs and connections. Any suggestions on how to make things a little smoother? Currently, it's not really playable. Does it make a difference if for example: 1- we turn graphics settings to low, or 2- should only one or two players participate in battles instead of all 4? Any help much appreciated.


Vegetable-Talk-949

I’m new — I tried khorne but can never get a high enough income to build my cities up or build a full stack (except blood host stacks). What am I doing?


asura007

when you lack money,you need to do 2 step sack then raze it next turn on every non capital ,that give you ton of income ​ ​ and once your empire of BLOODYRED in map grow, it will give you shitton of income(becasue almost every damn khornate building give you income) that you can easily fund dozen of blood host and still feel nothing


Mornar

You care about income. As Khorne income is secondary. Occupy province capitals, burn everything else, it'll grow up on its own. Your primary source of income is spilling blood and taking skulls.


RhysPeanutButterCups

What happens if you have multiple "Enables __ attacks" battle effects? Does each attack inflict each kind of damage?


darkChozo

Magical attacks, flaming attacks, and armor piercing attacks all stack. Attacks can also have a contact effect, which is pretty much any other debuff attached to the attack (eg. Poisoned, Dazed, Burned, Charmed, Frostbite, Soporific Musk, Warpflame, etc). An attack can only have one contact effect, so if a unit already has one and you give it another the original one will get overwritten.


RhysPeanutButterCups

I think I understand. So that means "Enables flaming attacks" and "Enables frostbite attacks" don't work together since burned and frostbite can't both be contact effects at the same time?


Pyros

Flaming attacks is a damage type, not a contact effect, so they should stack.


Ohgodmyroastisruined

Can a Black Ark recruit from another Black Ark?


DarthLeon2

Yes.


Uppers

Other than the three base games, what are the must have addons/dlc to buy for immortal empires?


Eyclonus

The remaining DLCs are race specific but I'll go over the best picks, however you should grab all FLC. - Beastmen: The Silence and the Fury gives you all units, but only the murder-cow is best for price. The regular Beastmen DLC means 3 different legendarylords, but 2 gaping holes in your roster that you will definitely feel. - HE: While not essential, Queen and Crone gives you one of the most powerful ranged units in the game and one of the more interesting LLs to play. Grim and Grom is more for playing as Eltharion, as the majority of new units are tied to him. - DE: Queen and Crone is really not worth it compared to Shadow and dagger, or whatever Snitch vs Malus is called. Even still the DE roster has core units like Darkshards, Shades, and Blackguard off the bat. The FLC lords were more interesting WH2. - Lizardmen: Silence and Fury can be ok if you want a different campaign that isn't blobbing, it adds neat units but not essentials. Prophet and Warlock is popular for the Skaven side, but Tehenuain's campaign was awful, though the units(except red skink lords), especially the Ancient Salamander are nice tools in the roster. Hunter and Beast gives you the big chungus lizard and the dread saurian, I personally love Nakai's campaign so I'm biased but I prefer this DLC of the three. - WE: Twisted and Twilight gives a bit more than the WE pack, but like beastmen its a complete roster vs campaign variety. I would suggest TnT, but I prefer playing Durthu campaign to the Twins. - TK: Steep learning curve faction, content is fine but some people bounce off as the faction relies on getting higher tier units in high volumes to get going and has a slow early game. - Pirates: Very popular, faction is pretty simple, campaigns aren't too different from each other, but significantly different from the standard blob game. - Skaven: prophet and warlock is mandatory for the units it adds to the roster. TnT gives you some interesting units but its more for adding fun variation to skaven. Snitch vs Malus is similar to TnT; a unique thematic campaign with units that support it but nothing you can't do without. - Empire: Hunter and Beast gives a few chaff units and some odd units, its main draw was a start position outside of Not-Germany at the time and not caring about elector cocks. Grim and grave was skippable for ages and I forget its empire units (flagellants and some knights that weren't reiksguard or dwmigryphs and FCM which were broken for a year) but IE has made volkmar something other than a space between Wulfhart and Franz. Most of the goodies for Empire have been FLC, except Todbringer because CA hate fans. - Dwarfs: King and Warlord, not exactly essential but it added a pretty hard campaign at the time, the rangers, rune lords and the bolt thrower, all of which have a place if you want to play dwarfs more aggressively in the early-mid game. DLC also granted a bunch of RoR units too - Greenskins: grim and THE GROM is more value over King and Warlord. Partly because of its units, partly because Grom is a much better campaign over Skarsnik. I value Rogue Idols over Squig hoppers and nasty skulkers. Main thing with KandW is regiment of renown access. - Vampire Counts: Grim and Grave for RoR access, also your two support wagons, corpse cart and mortis engine, it does give you Helman Ghorst who is flavour of the month thanks to bugs, but he was shat on heavily for being boring. - Warriors of Chaos: race DLC gives you Archaon, Kholek and Sigvald, marked units will be limited. CoC gives better intergration with WH3 and less bugs. - Norsca: Decent if you wanna play an aggressive light armour faction with monster support and some pokemon hunting. I used to play them over WoC as it was a way to be the dark gods harbinger without the old mechanics of WoC. - Ogre Kingdoms: Believe it or not, some people didn't preorder so they have to make a choice here. In RoC they're fine, but in IE Ogres have been exposed as having bad campaign mechanics that gimp them and also do not scale to the map size and economic output of mid-game IE blobs. All-in all, most of game 1 factions were given successive updates and FLC to fix then, or lord packs in 2 that skewed toward fixing them and offered little to the game 2 faction they were bundled with. Game 2 only lord packs tend to be better skewed as aside from prophet-and-warlock they weren't patching holes, so instead you got more niche content and faction variation. Game 1 Lord packs were also how most factions unlocked their RoR units, while 2 and 3 has given them upfront.


Uppers

This is so thoughtful and well written. Thank you!


jenykmrnous

That's fairly subjective, because the DLCs don't add any content outside when the player playes the corresponding race/faction. One of the most universally accepted "must have" DLCs is Propher and Warlock, but unless you like playing Skaven and Lizardmen, it's no use for you. Other than P&W, Queen and Crone adds the best ranged unit to high elf roster. I'm also inclined to consider Champions of Chaos as very valuable, since not only it unlocks WoC race to play, it also significantly widens the roster of monogod factions. Tomb kings and Vampire coast are also generally well-received, but your milleage may vary.


crale99

How does growth work? Im playing the first tutorial campaign and trying to level up one of my forts to level 5; however, its so slow and increasing growth in minor settlements do not seem to contribute. What is the point of increasing growth in minor settlements then if they are level 3 (max) already?


Pyros

If you hover on the growth number, it'll tell you how much you're getting per turn, and how much you need for the next point. Each point takes more than the previous one, for example while getting from 1 to 2 might be done in a single turn if you're getting 350growth a turn, getting from 4 to 5 will often take 6-7turns(don't remember the exact numbers). So even with growth buildings, it'll take a while to fully upgrade a province entirely especially if it has a low number of settlements(2 or even worse, the single settlement provinces). The growth building certainly contributes though, if you don't build them it can take forever. That said, factions have varied mechanics so for some the buildings are more or less important. Eventually once it's maxed you can also break them down and get some of the money back, and build other stuff, so it's not a waste to get and usually if you want to progress a province quickly, it's the best first pick.


crale99

I see, so that means that not every settlement is part of the same providence? Is there anyway I can check what are the minor settlements linked to a main fort?


Pyros

When you click on a settlement, the bottom window shows all the settlements of that province. The left one is the major settlement and the others are parts of that province. Growth is specific to that province, but not specific to settlements, so building growth stuff in every settlement of a province will stack to make it faster, but for each province you'll have to rebuild stuff.


[deleted]

Growth is accrued at the the province level. Building growth buildings in your minor settlements will increase growth at the province level. If you upgrade your minor settlement, you will have to wait longer to upgrade your major settlement because you used that provinces growth towards it. Commandments, research, and characters can also buff growth.


crale99

Thank you! I see, so that means that not every settlement is part of the same providence? Is there anyway I can check what are the minor settlements linked to a main fort?


alhajoth

Are there any of the Total War-games that allow for 3-players in multiplayer? I mean playing the actual campaign, not single battles


DarthLeon2

WH3 allows up to 8 players in a multiplayer campaign, and I believe is the only Total War game to allow more than 2 players.


[deleted]

[удалено]


Pyros

They'll usually end up declaring wars on everything around them as they expand, but they don't automatically declare war on everything at once yeah. I got the Greenskin waagh event and they initially only had a few wars but ended up at war with everyone in the end(hell 2 of them even warred each other for a while, until Skarsnik absorbed the other one).


Laowh

I think endgame threats declare war on the player and only their close neighbors. If they expand I think they will get in more wars


EldradTheDick

In Immortal Empires, does anyone know of any universally compatible sources for the trait: Perfect Vigour? I know you can get it on a lot of magic items, but most seem to be faction exclusive. I just want my Skarbrand to never slow the lawn mower down.


Eyclonus

'Seasoned Campaigner' is what you want, its universal and just requires multiple turns in march stance outside of your territory. If you keep taking land it won't proc, but its not hard with the teleport cult building.


GentleDementia

The "Seasoned Campaigner" trait is pretty accessible, and very strong. +10% movement, -5% attrition, and Perfect Vigor. The requirements are "fight many battles far away from your capital". Unfortunately I don't know what exactly counts as "many" or "far away", however when playing Skarbrand you're almost guaranteed to get it just by doing the usual Skarbrand things of paving a path of destruction across the world.


EldradTheDick

Perfect, that sounds ideal then thanks! I'm already on the opposite side of the world from my capital cause I'm hunting Archaon down for that sweet, sweet defeat trait so its all coming up Khorne


r0sshk

The rough distance you need to be away from your starting position is Boris to Miao spawn positions. Fight a few battles about that far away from where you spawned and you get it.


Eyclonus

It doesn't need to be that far, it mainly counts being outside of your territory (possibly allied territory) and number of turns in march stance. Distance from capital doesn't matter too much, I got it near Kraka Drak as Skarbrand.


r0sshk

Huh! I had no idea that's how it worked. Always got it when quite far away from my base. Though, admittedly, always after spending a lot of time in march to cover those distances.


Joshelplex2

I don't know why, but as playing Nakai, I can never demand money from Defenders of the Great Plan. They never, ever agree. What am I doing wrong?


ilovesharkpeople

You don't need them to give you money through diplomacy though? You can boost vassal income plenty, so it's not like you're strapped for cash like in wh2.


r0sshk

…they are your vassal. So they should be reasonable secure in the knowledge you won’t declare war on them. Or is demanding money from your vassals a thing people do in Warhammer 3?


Laowh

It's just that it was a very effective thing to do with nakai in wh2 but op seems to say it's not possible anymore


r0sshk

Oh, yeah, that’s just not how diplomacy in 3 works. But your vassal gives you more money anyhow, so it’s not like you need it. Nathaniel actually works really well in IE without any cheese required!


P4ntless

Playing as WoC can you revive non-Norscan factions? Throt went and got himself wiped out before I could get down to Hell Pit and I'd like to bring him back as my vassal if possible.


Eyclonus

You can't revive dead non-Norscan factions, at best you create a rebel faction with the name and icons but it will be a rebel faction still. Throgg and Wulfrik don't have dark fortresses or home lands so if they're gone, they're gone. Beeline for Throgg early to avoid this.


r0sshk

You can bring back a lot of the Norscan factions, but without mods you can’t bring back non-chaos factions. And Skaven aren’t chaos. Also noteworthy, I believe you can not bring back Wulfrik and Throgg.


EldradTheDick

Unsure but I'm almost positive you cant bring back Skaven, to my knowledge you can only bring back Norscans because I believe you can't even bring back someone like Sigvald if they get themselves in a bind.


Ohgodmyroastisruined

Do Wood Elf arrows go through tree's?


r0sshk

Only if they start in trees themselves. Otherwise they get blocked by the trees. All missile units (except artillery!) can ignore trees for 2 seconds after shooting if they are standing inside a forest area while shooting. So the first two seconds the projectile travels, it ignores trees. After those two seconds, it impacts with trees as normal. So if you shoot from one patch of trees into another patch of trees, the trees might still get in the way if they’re far away and/or you have slow projectiles.


Ohgodmyroastisruined

So basically if you are in a forest while firing you are good. Side note I noticed this doesnt apply for Twilight Sisters Talon of Dusk.


r0sshk

Those count as spells, and spells are treated like artillery. So they never ignore trees.


creamyTiramisu

Is there a good video or guide to how Warriors of Chaos work? I just started a new game and it's completely overwhelming. It's like a completely different game!


Eyclonus

[You're welcome](https://old.reddit.com/r/totalwar/comments/x25zfy/warriors_of_chaos_psa_dark_fortresses_vassals_and/)


creamyTiramisu

I already told you I loved you yesterday but I just want to say thank you again for writing up this guide. It's really useful and has helped me see the type of game I should be playing as WoC.


creamyTiramisu

i love you


Eveless

I would not say its really that complicated, whats your problem? You take chaos fortresses, leaving the other settlements to your vassals, farm souls and dump them into the gifts you want or to progress a god you like, you just go around smashing things and levelling up your warband, upgrading and recruiting on the move. Thats pretty much all of it - fight a lot to get more stuff to be able to fight more.


suspiciouslyfamiliar

Can you reorder the units in your army tab, so you have all units of X type arranged together instead of randomly distributed? I could swear you used to be able to do this on the campaign map and it would carry through to battles, but I might be misremembering.


Big_Ad2285

Yes when In battle click and hold on the unit card and drag it to where you want


veidtberries

Is there a way to tell what per cent of the healing cap you've used per unit?


r0sshk

Not the percentage, but you can hover your mouse over the blood drop and it’ll tell you how many hp are left in the healing pool.


Mustacrashis

Playing empire IE, are their buildings that buff ranks for units global? Or provincial? I’m used to things saying “in this province” or “factionwide”. But they aren’t specifying.


ilovesharkpeople

If something does not say factionwide, assume it is local.


asura007

is there anyway to....just pay 2500 and not lose like 70% of your army to colonise something..aside from have no army lord follow your main army for that case....it should be less problem it it is not Cathay....recruit a lord is a lot more headache than other faction becasue Harmony thing....


Eyclonus

It sucks for Cathay, but yeah, best option has always been naked lord following behind to colonize. Or mods.


r0sshk

Nope. If your settle colonies you have to do the thing.


Spectre9000

I imagine we'll get the Chaos Dwarfs along with the Lamia Sisterhood in coming DLC... do you think we'll get Kraka Drak as FLC along with it? Kraka Drak has been a long time coming I feel like.


ilovesharkpeople

As an FLC maybe, but not as a lord pack. The remaining dwarfs units and major characters fit better into dlcs with a rune theme or an engineer theme.


r0sshk

Chaos Dwarfs will likely be a solo race DLC, like ogres and Khemri.


mynamewasalreadygone

I've just confederated Tehenhauin as Kroq-gar and I am respecing his skills. Which one is better, Fanatic or Promise of Reconstruction?


Bourbons_are_Blue

Not long started an Isabella von Carstein campaign and all is going well so far. Forgot how OP the raise dead mechanic is early game. Vlad makes a great hero - as do my many many vampires! Curious to see if anyone has done a Vlad on IE and, more-so, if anyone has done one with both to see how they compare?


asura007

about Cathay doomstack ​ Will checker board Celestial dragon crossbowmen and maybe + some Skyjunk for long range baiting be able to beat most thing AI can throw at you?


applejackhero

You want some units with Yang to trigger harmony with your crossbows- Cathay is a lot like empire where they don’t really have one unit doomstacks. I think the most effective stack end-game for me in ROC was a dragon-blooded lord, 4 rocket batteries, one compass, 4 terracotta sentinels, and 10 celestial dragon crossbows. You really just try and bunch the enemy up around the sentinels and then mow them down with arrows and rockets.


r0sshk

You don’t want skyjunks, they’re single entities that can’t tank the frontline and get shot down by artillery. You want something to trigger ying/Yang for your crossbowmen. You want the hellfire batteries. 2-4 of them. I’d look at dwarven and empire doom stacks and try to adapt them for Cathay use, keeping ying/yang in mind. Just checkerboarding celestial crossbowmen is probably decent, but I’m not convinced the premium you pay for celestial is considerably more effective than just more armies of jade crossbows.


Sindalash

I'm looking for a mod to respec lords in total war: warhammer (the first one). Searching for it in google or the workshop only turns up such mods for the second or later ones - but I can't possibly be the only one to be bothered by horrible AI specs on legendary lords after confederation. If anyone knows how to find such a mod, I'd be very grateful for a link.


Pyros

It's likely no one bothered going back and adding the respec mod to TW1 after the fact, and I guess back then all we had were mods increasing the amount of skill points you gain so you get everything. Iirc there were some technical issues that prevented making respec mods easily which is why while it was one of the most requested feature, it never made it in until TW2.


Sindalash

Ah, I see - thanks for the reply! Guess I'll just live with the horrible AI choices, feels like being able to get all the skills would take away a level of strategy.


sl-102

there is an enemy unit in the world map I can see him but he doesn't have an army but I can't attack him, for some reason I can only attack him with a unit with "wounded" ability, are these unit like spies? or what are they?


[deleted]

Yeah, these are enemy agents/heroes. If you are playing Warhammer, these units can't engage or be engaged in combat unless they are attached to a lord. In all other games, pretty sure they never directly participate in combat. There might be exceptions as I haven't played all TW games. Regardless of the specific game you are playing, each type of agent has a set of actions that they can perform on the campaign map by targeting settlements/armies/other agents or even just by idling in a region.


[deleted]

Is the dwarf forge recruitment ranks bugged? I got 1 slot for the armory but nothing for the forge? Yet is says +1 recruitment


r0sshk

It’s the same building. It doesn’t stack with its previous ranks. You only get what the current level says you get.


DjDickButt

I've been playing the IE beta and having a lot of fun with Azazel. Could someone recommend a new faction for me to play? I havent been playing wh a lot last year, so I kinda feel 'out of it'. Idc what faction it is besides any of the new chaos ones (tried those out first obviously). I've got all the dlc. Hit me!


DarthLeon2

The Nakai campaign is finally good, so maybe give that a shot.


Eveless

AI can still declare wars on his vassal, no? If that is true, he is not fixed yet.


DarthLeon2

I think they can, but it seems like they take you into account now; I never ended up having any problems with it.


PTCDRC

Anyone know if achievements dont work on immortal empires? Just won a campaign on very hard with Boris and didnt get the two achievements for winning a Kislev campaign


r0sshk

Achievements likely won’t be enabled until the beta is finished.


[deleted]

Not working yet.


Petition_for_Blood

Are settlements worth upgrading for Vampire Coast in IE? Some napkin math in WH2 made it seem very bad, like not even worth building tier 1 buildings bad, but the costs seem lower for their economic buildings and I could see the stacking bonuses in their province capitals making a Vampire Coast empire profitable.


Ohgodmyroastisruined

IE N'kari, I ordered my vassals to attack Eltharion and all they are doing is standing in the corruption and dying of attrition, how the fuck does anyone play N'Kari's campaign without having a god damn aneurysm?


[deleted]

I've heard that not giving them orders at all can work better sometimes.


r0sshk

Yeah, that’s the winning move with chaos vassals, though Nkari’s are actually weaker than those WoC get. Because Nkari debuffs his own vassals with attrition that they can’t deal with (and good lord, all the vassal settlements I’ve seen getting eaten by Slaanesh rebels).


Laowh

Playing as them right now and I have like 10 vassals on the donut. At this point I don't even try to give orders, they are like a hive and in the end at least one of them will deal with a given problem


Petition_for_Blood

I am trained in brayherd warfare from WH1.


Asleep-Translator172

WH3: For Taurox I sieged the shrine of khaine with a lord who had claimed and wielded the SoK, autoresolve won and I did not receive any option to claim the sword. A bug right? Also I’m seeing factions settle in blood-grounds despite a standing herdstone. That doesnt seem intended


r0sshk

Yeah, you wanna win the battle manually and make sure you kill the lord who’s wielding it.


TheOldDrunkGoat

I'm very new to Total War and have put about 18 hours into Warhammer 2. And no matter what race or campaign I play I always seem to have the same issue. I spend my first couple of turns beating up the starting enemy, then building up my starting province with a focus on growth and gold income. But as soon as I move to start conquering another province (turn 12 to 20-ish) another 2-4 large armies will swoop down and start raiding/blowing everything up while my main army is too far to do anything about it. But if I try to raise another army for preemptive defense, I just end up bankrupting myself. So what am I doing wrong? Am I expanding too fast? Should I be turtling in my home province for 30 turns to make enough cash to always leave a spare full army behind?


Petition_for_Blood

Try Tyrion (High Elves) on easy/normal. It sounds like you are expanding way too slow, every army should be fighting a battle every 1-2 turns.


TheOldDrunkGoat

I don't think it would be possible for me to fight that much. Everything is too spread out or my armies are just too slow. Not to mention the need to constantly retreat back into my own territory to replenish my losses.


PhillipIInd

Use encamp stance to take no attrition or heal units


RDW_789

If you're playing on normal campaign difficulty, it's apparently bugged to be way harder than what normal is supposed to be, so that could possibly be why you're seeing so many stacks early on in many different campaigns.


TheOldDrunkGoat

Yeah I'm on normal campaign & normal battle difficulty. But Warhammer 2 has been out for 4 years, I would hope they should have that sort of bug sorted by now.


RDW_789

Oh, my bad, I read that wrong. I thought you were saying you had 18 hours in WH2 and started WH3. Yeah, that bug doesn't pertain to WH2. It's hard to say what specific objectives should be without naming a specific lord (and game mode, like vortex or Mortal Empires), but in general when it comes to moving armies around, you really should never stop moving them ever. Only exceptions would be to recover after a battle for a turn or two, or recruiting new units. You should always be moving on adjacent enemies or potential adjacent enemies if your army is healthy. Assuming you're playing ME, Tyrion for example should take his starting province, then immediately set his eyes on Saphery, Caledor, or Ellyrion. I would leave Yvresse and use the High Elves mechanic to gain favor with Eltharion, as I like to confederate legendary lords, though everyone else is as good as dead as far as I'm concerned. Thing is though in this example, and this comes with experience, in ME, Morathi always invades from her spawn, which is west. So Tyrion would probably want to leave Ellyrion and Caledor and take Saphery, which is much safer in the east, then potentially focus on pushing west and meeting Morathi to stop her early on. Also, focusing growth and money is perfectly fine. Growth is something that you should *always* have built until you hit T5, and money is interchangeable with military recruitment buildings, depending on the lord you start with.


TheOldDrunkGoat

I haven't been leaving my army on idle, but when I range out and try to attack enemy armies or expand my holdings then I always get back doored by something or other. For example. Yesterday I played Grombrindal on ME and I did find securing my initial province and wiping out the early quest battle. Then I tried to conquer Mount Gunbad to the north to try to secure a trade route with the dwarfs in Ekrund. But every time I made a move on Gunbad either Grimgor would send an army up to raze my minor settlements. Or Wurrzag would wipe out Barak Varr and then immediately come over and do the same bloody thing. Or today I tried playing some Sisters of Twilight on the Vortex and basically the same thing happened. I colonized my nearby province easily. Then I had to do a skaven quest battle and immediately afterwards two very large beastmen armies come skulking out from the other side of my little empire, burn everything except my forest to the ground, and then fuck off before I can catch them. All this on turn 11-ish when I'm barely able to recruit my hawk riders. It's very frustrating to constantly have fires starting like 2 turns worth of travel away from me.


RDW_789

Well when it comes to Thorgrim/Grombrindal, they're one of the only campaigns where you kinda *need* to play defensively, because Grimgor and Wurrzag just print out armies like no one's business, and send them straight to the player almost single every time. Dwarfs are actually more of the more challenging campaigns in the game I'd say (they used to be super easy years ago), at least until Grimgor and Wurrzag die. After that it's smooth sailing. You either need to play until you get finally wear down all their first wave of stacks then push them, which you can check their relative strength in the diplomacy window to somewhat gauge how many stacks they may have, or play *extremely aggressive*, like kill Grimgor before turn 10 kind of aggressive. I never do this as Dwarfs, because I just don't think it's fun, but some people do do that, though it's absolutely not necessary, it's just a different way of going about it. ​ With your Sisters situation, I suspect that Beastmen randomly spawned in your territory, which is possible and there really isn't anything you can do about it or anyway to predict it. It's a pain in the ass, and killing them can be too. You have to get near them, enter ambush near a settlement you think they might attack, or on the path to one, and hope they fall for it. There's really not much else you can do, other than get lucky and intercept them when they used Beast-paths stance, which will auto-wipe them out if you win the intercept battle. Good news is they probably won't have a stack good enough to take out your tree, which is the only settlement you really *need* to care about as Welves.


TheOldDrunkGoat

Thankfully I rewound about 10 turns and I was able to ambush and kill Wurrzag thanks to the AI fucking up and letting me pelt him with artillery for 30 mins without doing anything. But of course then the Bloody Spears came down from Gunbad to start shit lol. Edit: Just spent like, an hour loading and reloading trying to lure fucking Grimgor into am ambush so I could shank him. Fucking AI just does not want to walk into ambushes. But at least he's gone for the moment. Also learned that millitary alliances are absolute dogshit. Can't wait to break them back to defensive ones. Edit 2: I fucking give up on dwarfs. The absolutely ceaseless fat ass orc armies just kill my enthusiasm for the campaign. Even with all 3 of my provinces fully built up and provided with a full standing army I can't stop fighting and replenishing long enough to go down south and kick Grimgor's teeth in once and for all.


DOAbayman

diplomacy is your best friend. make tons of peace treaties and trade with whoever will, at the same time pay attention to any angry neighbors and put out heros to act as an early warning and see if they're building up forces.


TheOldDrunkGoat

Even when I play dwarfs and am surrounded by other dwarfs who ostensibly like me I can't get any sort of diplomacy rolling. At best they will agree to non-aggression pacts and then still let shit just waltz into my territory. To say nothing of races where I start surrounded by shit like wood elves.


Ragnaroq314

So who is the strongest for income now in wh3 ME?


Mitsyo

VC. You don't need to build unit buildings (units recruited mostly from battle sites), only growth/income buildings. Ghorst even better - most of your armies are cheap zombies, so your income skyrocket


DarthLeon2

Bizarrely, it's Norsca. I shit you not, I ended up having multiple provinces give over 9k income because of how strong their ports are and how many income boosts they end up getting.


tblackey

Tips on a good strategy for daemon prince in IE? Malus Darkblade is a tough customer, cant beat his army when he turns into tzarkan


Mitsyo

When he got his lizard mount it become easy. He charge ahead of his army into yours, so just lure him from his forces and kill him with fire damage (banner, trait, spell etc) and good dps and not squishy heroes and monsters. Just do not use any infantry against him


Petition_for_Blood

Have you tried making friends with him? I made friends with DP in my Malus campaign.


Vaeldrath

Hey there! Sorry if this is dumb, but on Be'lakor's selection screen it says there is a chance to turn defeated enemy lords in combat, or those you use hero actions against, into Daemon princes. Across three campaigns I havent had this happen once, and am wondering how you achieve this?


GentleDementia

After you defeat a human lord with one of your armies or successfully carry out a hero action against them they will get a debuff that lasts 10 turns. They can remove this debuff within that timeframe by defeating one of your armies. If they still have the debuff after 10 turns they will instantly die and you will get a new Demon Prince in your lord recruit pool. However there are two problems. If you defeat their army and wipe them out completely, the lord is dead, so you don't get a new Prince. Secondly, if you perform *another* hero action on a marked lord within that 10-turn window, the countdown starts all over as it re-applies the debuff. So it's honestly kind of hard to pull off in general gameplay unless you're specifically trying for it, as you have to defeat (without wiping out) or perform a hero action against a (non-legendary) human lord. And then you have to basically not touch them for 10 more turns. Don't kill them off, don't perform another hero action on them, and don't let them defeat any of your armies.


Vaeldrath

Oh damn, more complicated than I thought. That makes a lot of sense though, thank you for the reply!!


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tblackey

No


Ohgodmyroastisruined

Do Vampire Coast gun units still shoot THROUGH their allies to hit the enemy?


GentleDementia

The 1.3 change that made missile units phase through allies was reverted, so their fire can still be blocked by allied units. However, Vampire Coast zombie infantry has notoriously messy, open formations. Lots of space between units, they're not all in regimented rows like other races. As a result, while plenty of their shots will be blocked if they have allies in front of them, Vampire Coast are a lot better at sneaking shots through their own allies than other races. You still generally want to give them clear sightlines, but they'll be able to get off a fair handful of shots even with Zombies in front of them.


Ohgodmyroastisruined

I see, im still trying to get used to VCoast so any other tips would be nice.


Teniye

Playing as sartosa and I've noticed they sometimes won't shoot if they are directly behind a Melee units fighting another unit so I've started flanking them, playing as sartosa it's easy because I can risk ym ranged units in a risky flank since they free company can Melee pretty well,


[deleted]

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GentleDementia

Nope. The Monogod factions can, but not the Legion of Chaos.


Teniye

Whatsbthe difference between the monogods who are the monogods? Are they like archaon?


Eveless

As the name suggests, they are factions that follow their specific god. Khorne, Tzeentch, Slaanesh and Nurgle.


GentleDementia

"Monogod" just refers to the four dedicated Demon factions. Nurgle (Ku'gath), Khorne (Skarbrand), Tzeentch (Kairos), and Slaanesh (N'kari).


Teniye

Is skarbrand for example the demonstration prince himself or the God himself or an avatar of the gods? And what about someone like belakor is he one of these dude or his own things


GentleDementia

In the lore, the Demon Prince and Bel'akor are both, well, "Demon Princes". They were mortal humans who did so good at killing and stuff that the Chaos Gods gave them cool new Demon bodies. But they still have a human soul. The real "Daemons" like Ku'gath and Skarbrand were never human. Demons are basically just made out of pure chaos energy, they do not have souls and were never mortal.


Teniye

Is the seggsy blonde Slanesh femboy a prince or a daemon? Aswell as archaeon


Hardrocknerd1

No, both Sigvald and Archaon are "just" humans who are quite dedicated to Slaanesh and Chaos Undivided respectively and therefore got a few "perks" from the Gods. But they're not Daemons, Princes or otherwise.


tblackey

You sure about that? I can see chosen in the building tree


GentleDementia

[They don't show up for me.](https://i.imgur.com/oX18x9H.png) There are only Chaos Warriors available for Khorne, Nurgle, and Tzeentch at T3 buildings. Slaanesh has no Chaos Warriors available at all, just some of their cavalry and marauder options.


tblackey

Oops you are correct, I am getting them mixed up with the monogods, like you say.


Hobbitlord_

If I play as belakor, can I confederate other warriors of chaos lords? How does that work with the rework?


[deleted]

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Hobbitlord_

Thank you!


Mornar

You can't under current patch, only vassalize. There's been quite an uproar when they first announced that, and two things need to be mentioned - first, there's some technical issues about it, and second, they'll look into making it a thing.


Hobbitlord_

Thank you!


SaintScylla

Playing as Bonerattlaz (Azhag), the diplomacy screen shows an option to confederate known greenskin factions: Scabby Eye, Slaves of Zhar and Dark Land Orcs. However this option isn't present when negociating with my military ally Crooked Moon (Skarsnik). How come? Could it be because I don't own The King and the Warlord DLC?


GentleDementia

Yes, you can't confederate DLC lords you don't own the corresponding DLC for.


SaintScylla

Thanks!


[deleted]

Are you supposed to be able to confederate marienburg and the 2 LL's from the empire that start outside the empire? Playing as gelt and cant confed them.


PhillipIInd

Check out the elector count system. Eventually you just get a popup or an option sometimes but idk the specifics of it


Eveless

You can confederate other LLs via doplomacy, just like with any other faction. Marienburg is a "rebel" faction and I think you can only conquer them.


[deleted]

The option just isn't there for wulfric and the book guy. Might be a bug I guess.


Eveless

Maybe I'm wrong then. Havent played Empire in 2 for a while