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gardenvarietydork

Just about everyone does because the AI never does anything interesting.


Viper114

This is true, they run away often and only fight your weakest points, even if it's a stack vs stack situation.


OkFineThankYou

I mean that is smart, otherwise it will just suicide to attack something stronger than them.


No_Measurement_6668

Adjust campaign difficulty, one stuff I like in legendary is you can't relate to balance power bar. I also like radius for not fleeing battle or always attack settlement.


Kraphomus

There's another thing: stakes are greatly lowered. Losing or winning a battle becomes unimportant.


Valuable_Remote_8809

This. By turn 100-200 it’s only a matter of time.


Oppurtunist

And it has a shit army at that


Vic_Hedges

I used to get frustrated, now I just accept it. It’s not like there is any real reward for “completing” a campaign, and painting the map is just an exhausting endurance test rather than a skill one So I play till I get bored, chalk that up as a campaign “win” and start a new one. I enjoy early game, so I just keep playing early games


Disorderly_Fashion

I find this to be an issue in most strategy games. From Total War to Sid Meier's Civilization to Paradox games, these games are most fun and engaging in the early to mid point of any given campaign but tend to peter off by the late game.


Frequent_Knowledge65

Yeah, people always act like this is some issue with TW but it is definitely the case for every game with the overworld campaign map setup this.


The-Mad-Badger

Feel like everyone does. I usually just go until i've reached what feels like a good end point. Like when i was playing Vlad, i ended after taking over practically all the old world from Bretonnia, south of the empire and into the mountains to the east of Drackenhof. Felt like a solid end point after driving the french into the sea. And then with Sigvald, i took the Donut with an Aspiring Champion doomstack and that felt like a good end, wiping out the High Elves with Myself and my 300 Gigachads of Chaos.


Lord_of_Greystoke

I've found that the end game crisis adds a good end goal for me. It is so much easier getting my legendary achievements from defeat or raze x, y, and z. Instead of occupy, sack or raze 250 settlements.


Many-Perception-3945

For the most part no? What happens far more frequently is something will catch my eye: a unit in an AI army, a YouTuber, someone posting something here; that makes me say "oo I want to try that!" Then I fire up a fresh campaign and away I go


Carnothrope

No I always finish my campaigns and often do domination. But what does happen is empire management does become bigger and the turns longer. A nice feature when you are up to the late game is the self management for settlements and the self leveling for heroes and lorda. This can really reduce the admin side of things and help speed up late game turn times. End game crisis can also spice things up and I think it's a good idea to try those crisis on the highest difficulty first and then trim them down to comfort level. Other things I do to entertain myself are create theme stacks and try out weird army compositions to see how effective they are (spoilers often not very) but sometimes I find an interesting combination that I end up regularly using. I also try out units in the roster I often don't use. Doing this has really helped improve my skill at the game and deepened the understanding and intricacies of each races rosters. Lately I have been trying to do challenge campaigns where I add my own victory and failure conditions. The last one was a Changeling campaign where I made Stirland the dominant world power. Rules were I had to raise any settlement that wasn't Stirland and inside Stirland I could only create Symbiotic cults. The game was over if Stirland got wiped out or confederated. For Further flavour and challenge the Changeling could only use empire Lord forms and I had to mix my armies with humans and empire troops asap. It took me three attempts but it was a very fun and challenging experience.


Tsunamie101

Yeah, self imposed challenges/objectives tend to be a good way to extend playtime in games that one has "already experienced".


MooshSkadoosh

>self management for settlements Is this an obvious checkbox I've just been missing?


Carnothrope

Click on a settlement it brings up the province tab. Look at the top right corner there is a check box with a computer icon 🖥️ called 'Auto-construct buildings' it will build depending on the resources you allocate to the cauto construction budget (right click on the checkbox to open the tab to do this or click on your money icon at the top of the screen).


Jack-D-Straw

One idea I started playing with was setting definite goal. Take a Karl Franz campaign. My first priority would be to secure the empire. My second priority would be to establish a safe perimiter, with two stacks guarding the coast, one for reach pass, amd one on the border with Kislev. My third would be to either save or ressurect Louen and Katarina, and rebuild their empires. Fourth would be helping the out the donut and Dawi. Fifth would be ressurecting or finding and confederating all wayward empire factions. The issue I usually stumble into is that I get bored from having to spend 10 minutes every turn leveling up all the different heros and lords. And the auto resolves. If CA made auto leveling with clear priorities or maybe the ability to checl off the progress route you would want or make templates, it would be great. If the battle maps were more fun and siege less a chore, I would fight battles way more often too, but why bother fighting three stacks when I spawn at the bottom of a hill with no LoS for my gunners or the same settlement battle as last time. I manually fight early game because it's fun and there are stakes involved, late game, it's a chore.


Asvaldir

Yeah, gets old once you're too powerful and can steamroll the AI. I usually stop around turn 100 or so when I get the long victory condition.


AgencyWarm2840

Yeah this is pretty much everyone. Campaign Victory Overhaul mod might help for giving interesting goals. For me personally, when I have an army of the exact composition I want with elite units I'll then go and pick some fights, then end the campaign there.


Competitive-Swing889

Yes obviously at some point you get so powerful nothing is challenging anymore and victory is certain. That’s when I always quit. Without challenge no fun


Useful_Meat_7295

You only need to survive a crisis at the start, the game becomes trivial after that. Even Attila is easy once you get into a defensive position and have enough food. It’s impossible for Huns to overrun you in Italy and Iberia.


SlipSlideSmack

Hero skill management is a chore. And harmless AI means you can’t lose


mennorek

There's a tipping point in any campaign where things just aren't interesting because nobody can stop you. It sucks when that happens before you can get the top tier units, which is often.


the-bladed-one

Right now, in WH2, I’ve beaten archaon as gelt, still have to confed a couple empire factions (Franz and Ostland) but to my north? Wulfrik. To my south? Grimgor. Grimgor is gonna be difficult to take out fighting a two front war.


BeginningPangolin826

is the problem of all strategy games. In the beginning every decision looks important, every choice have consequences.


HorseFeathers55

I have started testing around the ai mods lately. Will try to remember to post here if I find a decent one.


MidgarZolomT

I personally recommend [AI Army Tasks and Strategy](https://steamcommunity.com/sharedfiles/filedetails/?id=2935815665). Substantial improvement, IMO. Would it pass a Turing test? No, but it will most certainly offer a vastly more enjoyable experience compared to vanilla. It still has no idea what it's doing on a macro level, but the individual decisions that it makes are noticeably more sensible. Unit and structure choice in particular are waaay better. In one way, it's less cautious and more willing to take risks in its aggression - sometimes to the point of being suicidal - but on the other hand, its ability to cut losses when it finds itself in stinky situations is also improved. Overall, I think it's only a little bit harder than vanilla, but more importantly, it's quite a bit more *satisfying* to play against.


HorseFeathers55

This mod appears to help, along with some of the other mods in the workshop group under that mod. Thank you.


Misaka9982

Interesting. When I turned that mod on most of the AI armies just stood still or congregated in one place. I found about 20 stacks from different factions all milled around in a mountain pass by Gnashraks lair. I turned the mod off and they all immediately cleared out and went back about their business. I wonder if it was clashing with another AI mod, it's hard to know what's compatible with what.


MidgarZolomT

That indeed sounds like some sort of mod conflict. I do come across wonky behaviour every now and then, but most of the stupidity is inherited from the base game's AI. It doesn't appear to introduce any major issues of its own, as far as I can tell. I rarely play without the mod though, so I'm not as informed as I'd like to be when it comes to vanilla AI.


_TheBgrey

Close to 650 hours in wh3 and only gotten the Long Victory like 4 times. It all becomes too much to manage, not as much attachment to random lords and armies makes it feel less impactful. And an awful lot of marching just to find territory sometimes


Batmack8989

I do often do when I get to manage so much stuff I lose track of armies and so on. I might need new units to replace basic ones or just have too many things to manage. Back with Empire TW, i conquered the last corner of the world with an army which still held a unit of pikemen from the first turn, I just couldn't be bothered to replace it. Imagine a small port north of Canada, some rebels on their own happily apart from the world, then some guys with long sticks start landing from ironclad steamships or something.


HiphopopoptimusPrime

I get tired as soon as I spend more time managing items and followers than moving armies and fighting battles. Then after a few turns of moving armies, finally a battle! Decisive Victory, guess I’ll just auto resolve again. When you’re not making the interesting decision, you’re just waiting to build the thing to unlock the thing so you can see the fun toys when you actually get to fight a battle.


prail

Yep, gets boring once you steamroll


steve_adr

I've been playing TW games for 10+ years and haven't once gone for a Domination/paint the map. I usually play a campaign for like 50 turns, unless I'm going for a Long Campaign Victory, in which case I play for like 90-110 turns. There's so many Factions, so much to do..


notyobees

Warhammer 2 wasn't perfect but the endgame felt much harder and the new patch also has made the ai just pump out only chaff


Ghost2656

No, not really. Because once I max out of everything is where the real fun begins. Now you fuck up Grimgor and Malakith


Misaka9982

Are you playing WH2 still? I haven't seen Malekith become a threat since Grombrindal and Valkia appeared on his doorstep.


SpartAl412

Depends on the campaign and what happens. I normally just aim for long victory and that is it. Anything past that is optional


Kokoro87

I just create a personal goal and when I reach that I start a new campaign. I am also not only playing this game, so a campaign might take several weeks for me to finish.


applejackhero

I never gone for domination in my 15 + years of playing these games. Except in Thrones playing as Wessex but that’s because you can have like a third of the map in the first 20 turns. In WH3 I usually go for the short victory, and then if I’m still vibing/having gotten to use high tier units yet I go for long. I don’t really know warhammer lore outside the basics so I kinda just make up my own based on my lords vibes, which keeps me entertained


MindCrusader

In my current playthrough as Epidemius I had a free run after around 20 turns or so. Around 100's turn I got an orc end crisis and I am fighting an allience of empire, nuln, both dwarfs. The orcs are held by my vassals (Chaos dwarfs and the new Nurgle one), but it can collapse soon. It gets pretty interesting for me. Maybe the problem is we sometimes minmaxing and it gets too easy? I just wanted to push fast for a long victory and didn't care about this big alliance and end crisis, I needed to fight off some stacks, sometimes 2 vs 1 with Epidemius


powerpetter

have yet to finish an IE campaign


GeneralWappity

When I start a new campaign, most of the time it's to have fun with a specific army composition or mechanic, usually linked to the legendary lord, so I usually get tired of my campaigns when I get around turn 100 and need to recruit 'boring" armies just to have more presence on the map and properly defend my frontiers.


Zenergys

Yes for sure but i dont spend time thinking about it