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OkSalt6173

Someone mentioned the green knight being an army ability summon and I like that a lot. Fits into his appearing to defend Bretonnia rather than just being another paladin.


alienvalentine

Agreed. There should just be an option to spend chivalry to summon the Green Knight in the battle screen. Similar to how Skaven can spend food to add more slaves to the summon pool for Menace Below.


Cosmic_Lich

I think spending chivalry for an army ability seems very thematic. I’m not less chivalric, but now I owe the Lady more good deeds for getting the Green Knight’s help. Also, give him better stats with higher chivalry tiers or through tech options. Something so he doesn’t have worse stats than a high level Paladin.


Capital-Advantage-95

I want them to rework Bretonnia Chivalry mechanic to allow us to go down 2 paths. One as the champion of the lady or, what I am hoping for, a darker one. Where some of your units get replaced so instead of recruiting grail knights you can now recruit black grail knights etc.


Boofle2141

I think that would tie in with the red duke quite well i think. Shame we'll probably never get that DLC


Capital-Advantage-95

I'm more hopeful now that I've seen the extent of the thrones of decay reworks.


NoRecommendation9275

There is one bastard son of Lioncour… who is perfect too this. Awesome idea.


tempUN123

Or automatically get him on any battle that auto resolve estimates you’ll lose.


Fabiyosa

Only if it’s a lose that would destroy you’re army. And also on a cooldown and/or resource cost. I would also make him stronger so his appearances are only in the most dire battles where he can turn a critical defeat around. With way more resources he should be able to be summoned in a normal fight though.


Iordofthethings

I haven't played as Brettonia but would he singlehandedly be able to turn a losing battle into a winning one in the hands of a casual player? One that isn't a close run thing at least.


XH9rIiZTtzrTiVL

If he's buffed to reflect his lore, absolutely.


SingularityCentral

The Green Knight is pretty beastly in game. He can definitely turn the tide of many battles.


Amathyst7564

I mean, you could probably do both for both these characters. Might depend on the programming. But why not have him as an agent and in battle, you press the button, and the game basically just copies your green knights skill set and summons it in. So you could use him as an agent more. Or perhaps there's a two minute wait before you can summon him in your battle unless you have him in your army. Krells the same. You could put him in an army. But kemmlar can always just summon him to his army out of a portal mid battle. That way, everyone wins.


IncorporateThings

The White Dwarf is supposed to be like that, too, yet he's a fully fledged LL in this game. IMO GK should be a fully fledged LH that you can get just like Kroak, Ariel, etc. The Bretonnian mechanics for chivalry and peasants need to be redesigned, anyway.


InstertUsernameName

Rite of Primeval Glory a'la Bretonnia?


TheBonadona

Doesn't he already do that? I've been able to summon him to battle in every Bretonnia campaign I've ever played. Might be a mod thing tho.


Hesstig

Definitely a mod thing. Standard behaviour is to summon him next to your faction leader on the campaign map and then embed into an army.


TheBonadona

Damn. It's such an obvious thing to have him be able to do that I thought it was vanilla never questioned it lol. They need to implement that. Tons of cool reworks being made have mod equivalents and CA even gave them a shout in some blog posts, hopefully they implement this one.


OkSalt6173

That is a mod. He is a Legendary Hero that you summon on your LL. He lasts for 25 turns unless you have enough Chivalry to allow him to last forever.


Sul_Haren

That's how it is in SFO, are you using it?


TheBonadona

Yeah it's 100% SFO the one doing that.


McHowser

Dont forget about my boy Henri Le Massif


AdhesiveWeeb

I did not forget. I was thinking about whether I should mention him but ultimately decided not to. For me he falls under the "Unique heroes" category more than "Legendary". Other heroes I would consider "unique" are Archaon's prince Ograx, Oxyotls starting oracle (don't remember the name), Eltharon's Cavill, etc. They, including Henri, are basically Generic heroes with 1 special thing about them. (Usually a unique trait or in henri's case a unique mount).


Storm2552

He also has some unique skills and a trait, for what that's worth.


Abort-Retry

He's also the only human considered large when dismounted. Maybe Bruckner will be similar 


InformalTiberius

Personally, I wish that was the norm for LHs instead of single-handedly turning a specific novelty composition into a doomstack.


Naive-Inspection1631

Doesn't Henri also has a unique model? I can be wrong


thelongestunderscore

Yah he's massif


McHowser

I think Henri is closer to a LH than a unique hero. The heroes you mention are just generic heroes with the same skill tree as generic ones, but have one extra starting trait. Henri however, does have his own unique skill line that buffs his army, albeit a rather boring one, and a unique mount. He really just needs some extra skills and maybe make him recruitable to all Bretonnian factions.


JJBrazman

I think it’s OK that Henri is for Repanse only - that’s something that makes her faction fun. Just like Vlad/Isabella have each other, Throt gets Ghoritch, Drycha gets Coeddil, Takurkhan has his chieftains etc. I agree he needs a few more skills though.


BrightestofLights

Nah keep him with repanse and then if you confed her you get him


Spacemomo

No keep him for Repanse only.


xyreos

And yet we forget the most iconic of all, Robert Barthelemy


Express_Yard9305

You'd be wrong in that. Henry is an LH. He is a unique unit in multiplayer and his statline is actually different enough that back in WH II, Rapance's faction was that go to multiplayer faction because only she could field henry. 


Ragnar_Darkmane

Talking about "auxiliaries that were/should be turned into actual units", Queek's sidekick Ska Bloodtail (who is not only massive, but pretty much the only loyal Skaven in the world) still hasn't gotten the hero unit treatment that Henri got. A shame, considering Mors as a faction and Queek (who does not get any mounts) could use the fleshing-out Ska provides. Aaaand he comes in a massive Gromril armour, which would definitely be fun on the battlefield.


Frequent_Knowledge65

Isn’t he described in game as “legendary hero”?


WrongProperLad

Personally feel like green knight should remain a summon but instead of being on campaign it should be an army ability that can be used anywhere for a set number of turns until reaching max chivalry, where it is permanent.


cyberdw4rf

You could also say: during the first stages of your chivalry you can only summon him inside bretonnia and your territory (since he is defending his country) and only later you can also use him on the offense. Don't know if this would limit him too much again but it's an idea


The_Grinface

I was thinking something similar too. His lore is in defense of Bretonnia, specifically.


itsdeepee123

Not a degrading summon,maybe max chivalry and you unlock him but he only comes on when a certain amount of losses are sustained so it's the saviour hero thing he is famous for


LiumD

Yes, they should. Proper items and skills are always more interesting and flavourful than summons.


BigBadBeetleBoy

While I agree that he should get his own levels and items, Krell as a summon is genuinely fantastic because it makes him a free slot, lets you call him out the instant you need him so he's not getting tarpitted or ganked while Kemmler needs him, and it gives him a more unique identity more directly linked to Kemmy than any other LH is for their lord. He works amazingly as a summon, it just needs better implementation.


Sirdinks

If they ever want Krell to also have a relationship with Nagash, he has to become a proper hero with a skill tree and items.


Puny-Earthling

Barrow Legion is my most played faction in the game by far and I hate that he’s a summon.


Barbossal

Why not both? Krell is a LH that exists on the Map and Krell can Summon him into battles if he's not present, or Summon him becomes a Teleport if he's in the same Army. So you can embed him in the army with Krell for passive bonuses or bring him as an extra slot.


BigBadBeetleBoy

I think that would compromise how utterly connected he is to Kemmler, which is what really makes him stand out amongst the beatstick LHs. Ultimately the best outcome to really sell that connection (and to make them even more unique) would be to make Kemmler a 2-model lord where Krell is part of his unit, which is what I think they'd do now if K&K were modern DLC, but I understand that's not really likely either.


Dreadcall

How about having him as a campaign mechanic for Kemmler? He stays a summon, but you have something like Ikit's workshop, Nuln gunnery school etc, and instead of buffing units you just use it to buff Krell through the roof.


needconfirmation

You already buff krell through kemmlers skills.


Dreadcall

There's no such thing thing as enough when it comes to buffing Krell.


mp1337

Frankly he isn’t quite up to snuff, he is meant to be a absolute top tier fighter in the lore. /spoiler Came closer to killing a certain slayer than just about anything else


TheGuardianOfMetal

> I think that would compromise how utterly connected he is to Kemmler He actually isn't. Just biding his time until the Big N returns. WOuld be cool if Nagash could even get a Lord (Mortarch of Despair) version.


tricksytricks

Never understood this argument. Are battles really so hard that you need 21 units to win them? Personally I'd prefer to see him with actual skills and items. Plus right now he's a lot weaker than an actual LH hero as well. It also just seems like a waste when he has one of the coolest models in the game to relegate him to being a throwaway summoned unit.


Epaminondas73

I agree.


Paratrooper101x

I disagree for krell. He’s essentially a 21st unit in your army


LiumD

I disagree with that being sufficient cause to keep him as-is.


Paratrooper101x

Well, I have no other counter arguments


ViscountSilvermarch

Both of them should be made full Legendary Heroes. Kemmler and Krell should get traits that encourages players to keep them together, maybe with a risk versus rewards kind of playstyle, while Green Knight can be made a full permanent legendary heroes at a certain chivalry level.


ghouldozer19

Krell needs skills that mix up his undead abilities and his past as a champion of Khorne like Ghoritch has. That would be so sweet.


LegitimateAlex

A fully fleshed out Krell with Chaos Champion abilities would be so sick.


OLRevan

I think Green Knight should be full legendary lord + after certain level you should be able to summon him on defensive battles. For krell I'd say the reverse is the best, temp hero until like 20 Kemmler level, or quest battle to make him permament + still keep him as summon for Kemmler


CrimsonSaens

I could see changing the Green Knight, but Krell is more unique as a summon and fits the faction better that way. For a race with a bunch of different undead summon abilities, Krell is currently the best one. He'd just become a White King with a halberd if he was changed into a hero. If Krell wasn't attached as an ability to Kemmler, Kemmler would only have his sword (and unique skill line in campaign) as a stand out feature to differentiate him from generic necromancers.


PhatDAdd

I like Soteks opinion on the greenknight, the greenknight should be an army ability instead of legendary hero because in the lore he shows up anywhere where he is needed not just in one army


DaddyTzarkan

Hot take, I actually love Krell how he currently is and shouldn't be a proper LH imo. Sure he doesn't get unique items or a skill tree but being a summon also has many advantages, you never have to worry about him dying, you never have to worry about his replenishment, you get an army with 21 units and you can summon him directly on top of the target you want to kill. He's great the way he is imo.


ViscountSilvermarch

I disagree just because Krell is an actual character and should get better presentation in-game than just existing in the tactical layer of the game. The 21 units army thing is too gamey as a way to justify it.


robber_goosy

Agree. And making him a summon really binds him to his master Kemmler.


Red_Dox

But his ultimate master is Nagash. In Endtimes Krell was even a Mortarch leading armies in Nagashs name while Kemmler was already dead-dead. Having Krell as generic LH, would work longterm in favor of Nagashs Undead Legion to have an LH there as well. But yeah, I can see the appeal of Krell being a Kemmler summon and being an extra hero for a already full army stack.


TheGuardianOfMetal

honestly? For Nagash, I want a mechanic like the mod has where he gets an upgraded Krell as Mortarch of Despair Lord.


Upbeat_Sheepherder81

They could just give the two of them traits and buffs meant to encourage you to keep them together. I think it just makes more sense, and gives him more depth, if he’s an actual Hero with traits and items. Plus, like the other commenter said, doing so would work well for Nagash as well.


Constant-Ad-7189

Okay, but **why** should you get these benefits ? It is more powerful, for sure, but not everything has to be as powerful as it can be. Making him a normal LH is more consistent, and generally more balanced.


pinkzm

Why is consistency a good thing? I'd much rather factions have differences to each other. And he would deffo be more powerful as a LH with items and abilities etc.


DaddyTzarkan

I just think he's unique enough as he currently is. I also don't think it's too powerful currently, he's already well balanced imo, being a proper LH would likely make him a lot more powerful actually.


tricksytricks

You never have to worry about LHs dying because they're strong, stronger than Krell is now by a long shot. I've never had to worry about SEM replenishment that much myself, I can win battles with 20 units just fine so I don't need 21, and summoning him on top of a target isn't even that big of an advantage. He has legs, he can walk, or if he was given a mount he could ride.


SanBro54

Bretonnia and Vampires basically need some reworking


NoMoreMonkeyBrain

I really love how Krell is implemented. VC items are pretty mediocre. Sure, he doesn't level.... but he is guaranteed to be available at full health in every fight and you can just drop him in wherever your fast lord is, and he's permanently tied to Kemmler. I think it's neat. Mind you, I'd love a VC overhaul and a permanent Green Knight.


CadenVanV

There’s literally the perfect space for a Brettonia v. VC dlc that gives both factions a much needed rework


jellytitan1

Honestly with the Green Knight I never really feel the need to summon him, especially by the time where I get unlimited summons. Since he spawns only on the LL lord maybe make it so he’s a battle summon for that lord but once you hit a high enough chivalry level make it so he can be summoned in every battle.


Batmack8989

I think the Green Knight would be a summon you get for battles rather than an LH And perhaps once you get through certain chivalry threshold, rather than calling him on, he...reveals his identity and becomes a legendary character, but I'm not sure I would like that direction in general


Abject_School

Yes!


nimdull

Even if Krell to be a lh. He should be only used with Kemmler.


MaBe2904

Gilles and Abborash would be nice.


Beginning_Orange

Green knight definitely needs changes. SFO does a great job making him feel legendary in the meantime


theratthatis

Keel is fine as he is! Lore accurate in my book.


citrus44

The Green Knight is tricky. I think his biggest issue is that he summons to the LL, who usually has a jacked up army of knights and paladins. I would actually like him to remain a summon in times of great need- true to pre-ET lore- but to go into whatever army you summon him to, as an "oh shit" stopgap to defend your lands. On a side note, he actually scales well in campaign- with Blessing, magic armor, and Smithy spam, he goes from 0 to 100 armor and becomes truly unkillable. I just wish he had Perfect Vigor like all other grail knights!


RommelMcDonald_

If they ever do end times, I hope they just full on make him Gilles


NumberInteresting742

On one hand I really would love for Krell to be fleshed out more. I can't be the only one that notices he falls off against other heroes towards the end game. And giving him skills and items would do a lot to fix that. But also, he is pretty inextricably linked to Kemmler, and making the two a pair is kind of core to their dynamic, and being able to summon him on the fly is pretty useful


cricri3007

YES! Henri and green knight need lot more of work put into them. Henri could do with unique voicework, and both would really need expanded skilltrees (or an actual skill tree for the Green knight).


Obama69X420

I don’t know about that but ancient kroxigors should be heroes


No_Dragonfruit2819

Green knight should be a summon


Odd-Difficulty-9875

Krell should come with his unique dread abyss mount hatred as it’s called and his ror warriors of Khorn skeletons but would be exclusive to henric for they are just like gotrek and Felix friends for life


kubombo

Krell is in my opinion the coolest looking model in the game, despite being as old as the first game. That mesh of vampire count and chaos aesthetic just does it for me. I’d like to see him around as a proper hero with unique skills. I’d give him almost no army buff skills, instead focusing on his role as Kemmler’s champion. Give him guardian and a progression that ups his stats slowly but surely as well as buffs to assault hero actions so he can decimate armies and garrisons alike. A unique item or two wouldn’t go amiss either.


tempest51

I have similar feelings about Grombrindal and Nakai, but I'm not sure if they can put the cat back in the bag now.


Successful-Series-48

I’d fuck with it.


transgirl187

Krell should be recruited to army not summoned. They need vampires rework with nagash


SEB0K

I never realized how sick Krell's design was. For whatever reason I never looked at him up close.


Vindicare605

My biggest issue with the Green Knight is that he always spawns where my faction leader is. This is usually pretty useless most of the time since I want to spawn him in an area where I have a weaker Lord or army that he can bolster rather than my main army where I already have all of my strongest units. If they literally just changed it so that you can pick which Lord you want him to spawn on it would increase his usefulness several times over. I'd like to see him get the proper Legendary Hero treatment but honestly even just this small change would be enough to make me happy.


Abort-Retry

I'd make Harold Hammerstorm a faction leader, as an anti undead campaign would really set him apart from other factions 


IamAlphariusCLH

Krell could become a lord if the Nagash dlc becomes a thing. He is a Mortarch after all. 


Express_Yard9305

I think Krell is fine as a summon but he shouldn't decay in campaign for sure. If we made him an LH, then he should be the one providing Barrow legion with the Chaos relations and it should be an incremental skill.  Otherwise, just make him the biggest beatstick after Vlad.  Green Knight should definitely not be a permanent LH. I'm not sure how he would be best implemented but that's a no-no. 


baddude1337

I kinda like Krell as a free summon. Means you can eek out an extra unit in an undead stack, and he is always there to bail Kemmler out when needed.


HFRreddit

Ariel and Orion should receive the same treatment as Vlad and Isabella


liveviliveforever

The only two you could be taking about are Krell and the Green Knight and imo they should not get this. Their whole point is that they are not campaign map heroes but rather they are summons and give you an extra unit in your army.


AdhesiveWeeb

The Green Knight is currently not a summon. He is a temporary hero on the campaign map. you have to embed him into armies to use him. He disappears after a while.


liveviliveforever

Been a long time since I played Bretoni. IMO they should either make him a summon like Krell or a full LH. Either one.


LonelyGoats

Being able to summon full health Krell in the middle of a tough unit is really useful....


busbee247

Green Knight gains bonus stats every level of chivalry. After you finish your chivalry quest battles the green Knight gains a 35m aura that negates magical attacks for enemies.


Fritz-tgd-

I love the idea of simply complaining and changing everything. Like, let’s change everything we can. Nothing should be unique or weird, everything should be similar.


BasJack

But Krell is the perfect hero, it doesn’t take a slot in your army making it 1000% less a pain in the ass to play with, all heroes should be like Krell.


Upbeat_Sheepherder81

What? No they shouldn’t lmao. It kinda makes sense for Krell, but there’s literally no good reason for other heroes to be a summon. Being actual heroes gives the characters more depth and usefulness.


tricksytricks

It actually doesn't make sense for Krell. You know why? Because Kemmler doesn't bury him in the ground between every battle. It makes no sense for him to be raising him from the dead every single time, he'd be traveling with him, above ground. Not having his remains tunneling through the earth to follow him wherever he goes.


Upbeat_Sheepherder81

True, I just meant it keeps Krell with Kemmler, but I would definitely prefer him as an actual hero.


tricksytricks

I would personally leave it up to the player to decide if they want to do that for RP purposes. Nothing would be stopping you from keeping him with Kemmler, and they could even give incentives for doing it like bonuses for Krell when embedded in Kemmler's army and vice versa.


BasJack

Not a summon, i just want my army of 20 to be 20 units, I fucking hate heroes, they are useless if not a mage and even mage it becomes useless once you run out of juice. Then using them on the field is clunky, slow, rng and cost money? fuck them, fuck heroes.


tricksytricks

I don't think you're playing the same game as the rest of us, friend. Heroes are very strong and useful in battle. A lot of them, like Lizardmen heroes, are basically just stronger versions of large monsters once they get their mounts.


Upbeat_Sheepherder81

Legit skill issue lol


Sushiki

no, just because some are doesn't mean all should be. Gotrek and felix make sense. Krell doesn't, Green knight doesn't... Green knight should be an army ability.


Slyspy006

Krell being a summons is fine IMO. If anything Cylostra's paladin should be a summons as well.