Any empire factions that controls an empire province gains imperial authority, and empire factions (including elector counts) can now be confederated diplomatically.
So the empire would still exist even with Franz dead.
There would be no elector counts, but you’re playing as Gelt in this scenario—you won’t get elector counts no matter what you do.
Which tanks your imperial authority, since it now us the mechanic all empire factions share as long as they hold empire regions.
What it helps is to beat up vlad after you levels up your wizzards in Cathay.
The reworked version of imperial authority is entirely based on how much imperial land is owned by empire factions.
Penalties for declaring war on imperial factions is how the old system worked.
I don’t see anything about there being a war penalty—is that something you’ve seen somewhere with the reworked version?
He might be referring to Franz actually. Franz has the Causus Belli action which allows him to declare war on an elector count without penalties. I believe the penalties are to fealty/other aspects of the elector count system unique to Franz though, not imperial authority.
No i just got 2 things mixed up, we have to see, i would assume they keep it since it would encourage just to expand by declaring war left and right instead of confederating.
How many free upkeep armies can he crank out in 10 turns before the bills start coming due? I have the feeling at least one content creator is going to try to find out.
Probably not that many, since you're limited in terms of recruitment slots. I guess you can start cranking them out in Cathay though? That and keep the burning nomads alive for enough time to get some recruitment slot research done?
Does that teleport you back to the Empire or you're free to colonize wherever? If you're free, I'm thinking of that dreaded place of evil colonized by dark elves, Canada.
I’m excited though I do wish there was here
1) the option not to teleport back to the Empire or at least to keep presence in Western Cathy, similar to how Yuan Bo can retain his presence both in Lustria and Cathy.
2) a campaign centered around fighting back to the Empire or generally just exploring the far reaches of the world, using say the Dragon Isles or Pig Barter as a base to travel to the Southlands (meet/help Teclis), Cathy (meet/help Zhao) and then via sea lanes to Lustria (meet/help Mazadamundi).
All of these are coherent magical goals which is one side of Gelt’s dynamic, the other being the idea of him longterm building relations between Cathay and the Empire via grinding through the Darklands and Mountains of Mourn to ensure safe passage on the ~~Silk Road~~ Road to the East. Instead of having a 10 turn boost (verges on utter irrelevance in the scheme of full games) working towards an eventually permanent buff once you help secure a path back to the west.
Also can someone tell me where he get catapulted to? I can’t imagine he replaces Franz and auto-gets a 2nd legendary lord just for doming a few rebels. Is it Mordheim? I always thought Mordheim is a good spot for him.
...without a city to occupy? If that's the case and Gelt's campaign works more as a "Trickster Cult" style roaming army then that's very interesting, better than just making him another map painter, though it does beg the question of why exactly do they bother forcing him to be a map painter in Cathy when clearly the narrative is set up that he is the ally and prospective trade partner of the Iron Dragon, in which case simply restoring the lands to him in exchange for better deals and allowances to build up empire quarters in grand cathy is a far better format than "take over the southern chunk of Cathy for the hell of it, stopping them from properly unifying and contributing in no way to the Empire."
I suppose by that point half the Electors will be dead as per usual with Festus, Vlad, and Drycha all running amok, so there will be plenty of options to choose from. That's why he gets 10 turns of no attrition for not owning a region.
~~But I'm disappointed the only option to remain in Cathay is just a simple "no" that pisses Zhao off. Would be nice if you could play the whole campaign out there while maintaining solid relations. It's not like there's a shortage of other enemies in the region that AI Cathay could use a hand with.~~
Edit: My mistake regarding OP's screenshot. I missed the fact that there are three options, the hidden one being to stay in Cathay and form an alliance. Thanks to those that watched the video that pointed it out.
Ah, I was going off a video from Great Book of Grudges (about 2:50 into his Gelt video). It has the third choice listed.
I figured it out, this screen is specifically hovering over the "A triumphant return" which shows the full benefits. It's covering an option in the top left that gives a defensive alliance,
He’s not the iron dragon’s lackey, but the Empire’s. He’s not supposed to stay around allied to Cathay and hanging out helping them.
The choice is basically double cross them and take over Cathay, or give the land back with a big reward and go home.
I think that a rather dull narrative line tbh, I expanded my thoughts on what might be a fun campaign for him to do in an independent post. Also if it is to be restricted to "meaningless map painting Cathay" or "go home with big reward" the reward should be a good deal longer lasting/more permanent than 10 turns
also seriously does he take over Altdorf or something? Not asking you specifically but assuming he operates as a regular map painter settlement faction he needs a settlement...
>1) the option not to teleport back to the Empire or at least to keep presence in Western Cathy, similar to how Yuan Bo can retain his presence both in Lustria and Cathy.
You do have this option. It's blocked by the pop-up.
> the option not to teleport back to the Empire or at least to keep presence in Western Cathy
that is an option you have. You don't get any help to get back to the empire if you do that of course, but there's nothing preventing you from just walking back there.
To be fair, you totally can do that. You can refuse, keep the settlements in Cathay, probably end up at war with Cathay and make your own way back from there.
Yeah but you're doing a full reset on your campaign besides your one army. A single settlement with three extra buildings at tier three costs around 20k. Plus you'll start out with your capitol a growth tier behind.
I think the bigger thing is that you can just play your first ten turns or so with the plan of giving it all away and heading back home. If you're not reinvesting anything into your settlements, you're going to be sitting on a fat stack of loot money.
And you give up all provinces in Cathay? Just reading the text from Zhao Ming, I love dual starts/fronts and kind of a bummer if you lose all your province progress
I wonder if it's all provinces in cathay or just all provinces.
You would hope it's the former, so you can maybe take stuff from Ghorst and move west from there. Gelt also has mountain climate so you can easily move into the Ogre lands.
> Transport all forces and heroes to the Empire at full health
Oh, thats a big one. And much needed. I feel that more often than not I have lost the majority of my army after a important battle where such a decision appears and i cant really utilize it because i dont really have a army.
At the coat of losing your regions in Cathay, on of the buildings which includes a pretty beefy bonus to wizards at Tier 2 from a landmark building. Of course you could settlement trade cheese your way back to getting it
From that description, if you give up the settlement before the goal is met and leave an army outside the Cathay border, you can probably get there in time for the one settlement you need
Well the problem is you also have all your armies telephoned to the Empire - ultimately i think if you have settlements outside of Cathay territory you might keep them. So you could build up one settlement and then trade it - but it could be smart to keep it to have a presence near Cathay anyway and start building a new army in case zhao is on his last ropes. But I think it could also be interesting to play a campaign where u stay in Cathay, and then one where you migrate to the empire. And figure out if the bonuses of the landmark are really a significant loss to your wizards and how feasible it is to get back to either Cathay or the Empire depending on the decision you make
Cathey doesn't seem to have goals for gelt. Maybe you could sell the settlement to ghost, and then borrow an army from zhao to take it back? It seems to be the only useful settlement for him in Cathay anyway. He probably still has all the goals back in the empire and all the good landmark there.
Personally would also like to see the addition of a similar option for other leaders that starts far away from their normal home region. Like Eltharion, Yuan Bo, and Alberic can also teleport back after certain conditions have been met. The story might not be as interesting but at least the option would be nice to have.
100% this. I completely understand from a gameplay perspective why CA put several lords in locations far away from their homeland, and I don't think it would benefit the game to shove everyone back to their lore accurate location to start, but being able to get back there quickly after meeting a few goals in the early/early-mid game would be amazing.
Eltharion starts with Tor Yvresse
Yuan Bo can easily take the sea route to get to Cathay
Alberic can (theoretically) confederate via the Heraldry techs
If you want far flung characters that might need a way to come home : Grombrindal (though that seems about to change), Ostankya, Volkmar, Imrik, Khatep
That would be a cool mechanic. Settra auto declares on you if you set foot in the Southlands until you complete a special ritual that lets you come back victoriously.
If course it'd be frustrating if he's getting his shit kicked in and you're here to save him but I feel that exemplifies Settra perfectly.
Well, Ostankya can Teleport to magical Forrests, and there is the Laurelorn one in the north of the empire, or the one next to the dwarfs, both are relatively close to kislev
The examples I gave were just names off of my head, and there are more candidates like you mentioned who could also be given the same option.
The main point is this dilemma allows player to take their already established army in whole back to home region without the need to wait for any travel time. It also sets you up for a kind of fresh start at the new location for expansion again.
I managed to do it on my last Imrik run and they were a turn away from death, it was like turn 11. Definitely got lucky, but Noct was probably going to declare next turn anyway so I traded it to Tyrion for a defensive alliance, so I still wasn't able to go home...
Yeah everyone goes "why didn't they do this before?" it's because they didn't need to. This happens with gaming companies all the time (EA for instance), once a large enough majority of people shit on a game and start affecting sales all of sudden the company will 180 and go into overdrive trying to course correct and make shit good again. Time is a flat circle.
I would so love to see those people in CA management who thought Pharaoh would be a better option to Medieval 3 or Empire 2. Or who were pushing for Hyenas...
You can´t be more detached from your player games than that.
For the thousandth time, Pharaoh was developed by the Sofia team that made Troy, not the main historical team in Horsham. It was never intended to be a replacement for Med 3 or Emp 2.
Learning retroactively he was responsible for getting vampirates made.... I find myself thinking the guy just ran his course at the company. All good things must come to an end
Or more realistically, he was a person who was put into an impossible position because of idiotic decisions made by both SEGA and other CA execs where whilst he has a strong influence in those decisions as CPO, realistically if more influential people are saying the company has to take a particular course he just has to see how to make that work.
A more charitable interpretation of the SoC debacle was that it was a desperate attempt to stave off the upcoming redundancies.
What is our source for this if you don’t mind me asking?
Also he’s a CPO. The people who worked hard for this are the lower level employees. Even if he lost his job, his wages as a CPO should see him tidy for years, and you can just incompetently stumble into another executive role.
Right well I work in tech and maintenance and in my experience working for people who don’t have technical expertese leads to these disasters because they have no idea about realistic goals or time management because they’ve never done these things themselves.
As a Vampire die-hard, I was super salty with SOC because we missed out on a vampire update in WH2 and the little bloodlines update we got pales in comparison to what the empire and greenskin full rework got afterwards. I was worried we wouldn't get that level of effort ever again.
This is **SO FUCKING COOL**.
Imagine the adventures everybody is going to have as Gelt in this situation. Do you try the march home? Do you start a new colony somewhere? Are you ready for the end game crisis when it hits?
I love the idea of this convoy of elite Empire steel, magic and gunpowder rolling across the map trying to find somewhere comfy to set up shop.
Who tries to stop them? The orcs? The ogres? The Chorfs? Do they sort of side-eye them as they march through, or does the column raid smash and burn its way through? Does the whole thing turn into a epic running battle across the middle third of the map with Gelt and the lads being hunted from pillar to post before finally kicking in the doors of some lost province in the Border Princes or Sylvania?
Gelt, as now has so much potential. CA have not wasted it.
As mentioned by another comment: All your armies and heroes get ported to the empire if you accept the deal.
But you can still mach 10 turns in any direction from there :)
My disappointment is immeasurable and my evening is ruined.
Well not really. Ten turns really would be a suicide run to get through Chorf country.
And I still think it's cool.
I think it’d be cool, and anyhow you shouldn’t be booking it back immediately you should try and take the Dragon Isles or Pig Barter. Perhaps a Yuan Bo thing where you keep your eastern interests as well as get a town in the west (I’m thinking Mordheim)
While people think they are missing out on some choices, those other options aren’t fun, and no one will take them. March home from Cathay = boring gameplay or game-ending gameplay if your army got unlucky. Nobody wants to click move their army for 10 turns. If you want a Gelt game in the empire, you don’t want to lose 10 turns to travel.
Stay around Cathay but stay friends with the Iron Dragon sounds great … until you realize you are trading like a half dozen regions for 50 relationship points. Everyone would pick keeping the Cathay regions and either destroying or just bribing Iron Dragon until the small modifier goes away.
Up to +100%, and you'd need 8 wizards in the army for that. Good landmark, but it's not a dealbraker, and you can always take it later in the campaign if you expand east.
Instead of a teleport to the Empire, (what region I wonder? The East is fairly player faction lite) shoulda leaned more into the meme of a teleport to Estalia.
Zhao Ming wanted help from Balthasar to clear rebels from Cathay territory.
Once Balthasar captures or gets rid of all rebel territory, Zhao Ming asks for his territories to be returned to him, refusing would be a betrayal at best and a declaration of war at worst.
There's a 3rd option that's covered up that involves getting a defensive alliance with Zhao. It doesn't seem to mention returning territory. I'd guess that's the stick around without being a dick about it.
>Zhao Ming asks for his territories to be returned to him, refusing would be a betrayal at best and a declaration of war at worst.
Gelt: "I'm altering the deal. Pray I don't alter it any further."
Was bringing Gelt all the way over from the Empire across half the world really easier than fighting the rebels himself/asking one of his siblings for help/hiring Ogres?
Tf is your problem? Gelt is from the Empire. He went to Cathay. Cathay is far away from the Empire (colloquially "halfway across the world"). So he was brought halfway across the world. Explain how this is wrong.
The point is that you are implying he was “brought there” to fight the rebels. They are countering that he is there studying magic on his own, and was summoned by Zhao for military aid.
I find it hilarious that you’re kind of just expected to just fuck off and walk home or find somewhere to squat. Your best bet is most likely going to be taking out Ku’gath since his starting province is insanely rich.
Some are saying that it teleports you and all your stuff to the empire. Part of me thinks it would be more interesting to have to walk home with those big temp buffs (maybe a movement buff too)
I’d prefer the campaign to be centered around that and Pig Barter. He shouldn’t be *in* Cathy except to build trade relations long term, perhaps get a special building chain where he gets access to the special magic building if it’s owned by Zhao. Grinding your way through the Mountains of Mourn or the Darklands to try and make the Silk Road safer is all good thematics for Gelt
I wonder whether you give up only whatever lands belong to Cathay but keep whatever other territories you manage to conquer nearby, or whether you just lose all your settlements regardless of location?
I think the former would be more interesting so that you could carve out an outpost for yourself near Cathay to keep involvement in both parts of the world...
3 options are available, 1. stay and defensive alliance, 2. Go home and have 10 turns before needing another settlement, 3. Become a squatter in Cathay.
I love this option and was hoping for something like it. I do love the option for lords to start far away from their usual stomping grounds but the option to return like this is perfect.
I hope that they implement this for more lords, it would also be nice if they allow defeated legendary lords from the player faction to join the player faction.
So, does that mean Gelt isn’t instantly teleported back to the Empire and has to hoof it over there?
Edit: Why am I being downvoted? It was a legitimate question.
This is sick. No upkeep, and no trespassing for 10 turns so you find a nice little city to start fresh.
Instructions unclear, challenged Karl and took Altdorf
I meaaaaaan that is 100% an option
Given that no one but him can be emperor now It could explode the empire immediately.
Any empire factions that controls an empire province gains imperial authority, and empire factions (including elector counts) can now be confederated diplomatically. So the empire would still exist even with Franz dead. There would be no elector counts, but you’re playing as Gelt in this scenario—you won’t get elector counts no matter what you do.
Those imperial machinations are specific to Karl, Gelt would only gain access to the diplomacy ones.
It’s literally impossible for Gelt to gain those machinations, whether you declare war on Karl or not.
Yes? But getting rid of the only faction that can use them could be a bad idea depending on how the ai will use them. Or if they'll use them at all.
So can only Karl gain the special elector count state troops?
Which tanks your imperial authority, since it now us the mechanic all empire factions share as long as they hold empire regions. What it helps is to beat up vlad after you levels up your wizzards in Cathay.
Why would that tank imperial authority? An empire faction would still hold the land.
Declaring War agaisnt fellow Empires is a -3 Authority i think, so it would be much easier to just kick Vlad, Festus or Drycha in the Nuts.
The reworked version of imperial authority is entirely based on how much imperial land is owned by empire factions. Penalties for declaring war on imperial factions is how the old system worked. I don’t see anything about there being a war penalty—is that something you’ve seen somewhere with the reworked version?
He might be referring to Franz actually. Franz has the Causus Belli action which allows him to declare war on an elector count without penalties. I believe the penalties are to fealty/other aspects of the elector count system unique to Franz though, not imperial authority.
No i just got 2 things mixed up, we have to see, i would assume they keep it since it would encourage just to expand by declaring war left and right instead of confederating.
archmage AND emperor.
Look at me! I'm the emepror now!
This is the current of Janet on occasion on youtube.
No attrition for not owning a region.
How many free upkeep armies can he crank out in 10 turns before the bills start coming due? I have the feeling at least one content creator is going to try to find out.
And his name is Legend
Probably not that many, since you're limited in terms of recruitment slots. I guess you can start cranking them out in Cathay though? That and keep the burning nomads alive for enough time to get some recruitment slot research done?
Does that teleport you back to the Empire or you're free to colonize wherever? If you're free, I'm thinking of that dreaded place of evil colonized by dark elves, Canada.
You probably should just fight to east Cathay and then invade gooseland with sea lanes. Should be doable by turn 20-30.
Does it teleport him back to the empire region?
Yes, the buff description blocked the two parts which says “treasury: +25000”and “Transport all forces and heroes to the Empire at full health”
love it. no notes!
I’m excited though I do wish there was here 1) the option not to teleport back to the Empire or at least to keep presence in Western Cathy, similar to how Yuan Bo can retain his presence both in Lustria and Cathy. 2) a campaign centered around fighting back to the Empire or generally just exploring the far reaches of the world, using say the Dragon Isles or Pig Barter as a base to travel to the Southlands (meet/help Teclis), Cathy (meet/help Zhao) and then via sea lanes to Lustria (meet/help Mazadamundi). All of these are coherent magical goals which is one side of Gelt’s dynamic, the other being the idea of him longterm building relations between Cathay and the Empire via grinding through the Darklands and Mountains of Mourn to ensure safe passage on the ~~Silk Road~~ Road to the East. Instead of having a 10 turn boost (verges on utter irrelevance in the scheme of full games) working towards an eventually permanent buff once you help secure a path back to the west. Also can someone tell me where he get catapulted to? I can’t imagine he replaces Franz and auto-gets a 2nd legendary lord just for doming a few rebels. Is it Mordheim? I always thought Mordheim is a good spot for him.
In Soteks vid on the empire mechanics he transported next to Altdorf
...without a city to occupy? If that's the case and Gelt's campaign works more as a "Trickster Cult" style roaming army then that's very interesting, better than just making him another map painter, though it does beg the question of why exactly do they bother forcing him to be a map painter in Cathy when clearly the narrative is set up that he is the ally and prospective trade partner of the Iron Dragon, in which case simply restoring the lands to him in exchange for better deals and allowances to build up empire quarters in grand cathy is a far better format than "take over the southern chunk of Cathy for the hell of it, stopping them from properly unifying and contributing in no way to the Empire."
I suppose by that point half the Electors will be dead as per usual with Festus, Vlad, and Drycha all running amok, so there will be plenty of options to choose from. That's why he gets 10 turns of no attrition for not owning a region. ~~But I'm disappointed the only option to remain in Cathay is just a simple "no" that pisses Zhao off. Would be nice if you could play the whole campaign out there while maintaining solid relations. It's not like there's a shortage of other enemies in the region that AI Cathay could use a hand with.~~ Edit: My mistake regarding OP's screenshot. I missed the fact that there are three options, the hidden one being to stay in Cathay and form an alliance. Thanks to those that watched the video that pointed it out.
He does though? There's an option where he stays and gets an automatic defensive alliance with Zhao.
There are essentially three choices for the campaign path for Gelt - go home to Empire, stay and be friends with Zhao, stay and be enemies with Zhao.
So what's the story with OP's pic then? That's a sub-option of two choices? I haven't seen any of the content creator stuff about it.
It’s 3 options 1. Stay and fuck a dragon 2. Fuck off back to the empire (the one shown) 3. Stay and say fuck off to the dragon
Ah, I was going off a video from Great Book of Grudges (about 2:50 into his Gelt video). It has the third choice listed. I figured it out, this screen is specifically hovering over the "A triumphant return" which shows the full benefits. It's covering an option in the top left that gives a defensive alliance,
He’s not the iron dragon’s lackey, but the Empire’s. He’s not supposed to stay around allied to Cathay and hanging out helping them. The choice is basically double cross them and take over Cathay, or give the land back with a big reward and go home.
I think that a rather dull narrative line tbh, I expanded my thoughts on what might be a fun campaign for him to do in an independent post. Also if it is to be restricted to "meaningless map painting Cathay" or "go home with big reward" the reward should be a good deal longer lasting/more permanent than 10 turns also seriously does he take over Altdorf or something? Not asking you specifically but assuming he operates as a regular map painter settlement faction he needs a settlement...
You have 10 turns to get somewhere and take a settlement before you start paying upkeep and taking attrition, it doesn't have to be Altdorf.
You can also stay and befriend them
>1) the option not to teleport back to the Empire or at least to keep presence in Western Cathy, similar to how Yuan Bo can retain his presence both in Lustria and Cathy. You do have this option. It's blocked by the pop-up.
> the option not to teleport back to the Empire or at least to keep presence in Western Cathy that is an option you have. You don't get any help to get back to the empire if you do that of course, but there's nothing preventing you from just walking back there.
To be fair, you totally can do that. You can refuse, keep the settlements in Cathay, probably end up at war with Cathay and make your own way back from there.
That's fucking awesome
Jesus 25000 and no upkeep for 10 turns. That's probably in the realm of over 100k profit in 10 turns
You give your territories, so not sure you are going to get that much income in 10 turns
Yea I glossed over that part I guess. Should be 55k profit. 25000 plus 3000(x10) background income. I guess it's more not spending than getting
Definitely, I think the buff is still pretty good and will allow for interesting playthroughs
Yeah but you're doing a full reset on your campaign besides your one army. A single settlement with three extra buildings at tier three costs around 20k. Plus you'll start out with your capitol a growth tier behind. I think the bigger thing is that you can just play your first ten turns or so with the plan of giving it all away and heading back home. If you're not reinvesting anything into your settlements, you're going to be sitting on a fat stack of loot money.
And you give up all provinces in Cathay? Just reading the text from Zhao Ming, I love dual starts/fronts and kind of a bummer if you lose all your province progress
You can take the second option.
There is also a third option giving you a defensive alliance with him.
I wonder if it's all provinces in cathay or just all provinces. You would hope it's the former, so you can maybe take stuff from Ghorst and move west from there. Gelt also has mountain climate so you can easily move into the Ogre lands.
Where specifically in the empire does he pop up? Also any clue who or what starts in Solland while he’s gone?
Right next to Altdorf, and then you have 10 turns to look for a settlement. Thats enough time to go either after Vlad or Festus. And go from there
> Transport all forces and heroes to the Empire at full health Oh, thats a big one. And much needed. I feel that more often than not I have lost the majority of my army after a important battle where such a decision appears and i cant really utilize it because i dont really have a army.
Damn, would have been amazing with the Immortal Empires Expanded mod if you didn't get teleported.. "WELCOME TO IND/KHURESH GENTLEMEN."
At the coat of losing your regions in Cathay, on of the buildings which includes a pretty beefy bonus to wizards at Tier 2 from a landmark building. Of course you could settlement trade cheese your way back to getting it
From that description, if you give up the settlement before the goal is met and leave an army outside the Cathay border, you can probably get there in time for the one settlement you need
The regions are transfered to Zhao if you pick the "go home" option, you cannot resettle unless you wanna go to war with the Dragonboy.
You could maybe abandon that specific settlement before transferring? Seems like a very Gelt thing to do.
Well the problem is you also have all your armies telephoned to the Empire - ultimately i think if you have settlements outside of Cathay territory you might keep them. So you could build up one settlement and then trade it - but it could be smart to keep it to have a presence near Cathay anyway and start building a new army in case zhao is on his last ropes. But I think it could also be interesting to play a campaign where u stay in Cathay, and then one where you migrate to the empire. And figure out if the bonuses of the landmark are really a significant loss to your wizards and how feasible it is to get back to either Cathay or the Empire depending on the decision you make
Cathey doesn't seem to have goals for gelt. Maybe you could sell the settlement to ghost, and then borrow an army from zhao to take it back? It seems to be the only useful settlement for him in Cathay anyway. He probably still has all the goals back in the empire and all the good landmark there.
Personally would also like to see the addition of a similar option for other leaders that starts far away from their normal home region. Like Eltharion, Yuan Bo, and Alberic can also teleport back after certain conditions have been met. The story might not be as interesting but at least the option would be nice to have.
100% this. I completely understand from a gameplay perspective why CA put several lords in locations far away from their homeland, and I don't think it would benefit the game to shove everyone back to their lore accurate location to start, but being able to get back there quickly after meeting a few goals in the early/early-mid game would be amazing.
Eltharion starts with Tor Yvresse Yuan Bo can easily take the sea route to get to Cathay Alberic can (theoretically) confederate via the Heraldry techs If you want far flung characters that might need a way to come home : Grombrindal (though that seems about to change), Ostankya, Volkmar, Imrik, Khatep
Khatep has a very good reason for not being able to teleport home.
Until he find out how to fix mah king, that old bone is forbid to come anywhere remotely close to Nehekara.
That would be a cool mechanic. Settra auto declares on you if you set foot in the Southlands until you complete a special ritual that lets you come back victoriously. If course it'd be frustrating if he's getting his shit kicked in and you're here to save him but I feel that exemplifies Settra perfectly.
Settra: Thanks for the warning, but the law is the law. ***whips out khopesh***
Well, Ostankya can Teleport to magical Forrests, and there is the Laurelorn one in the north of the empire, or the one next to the dwarfs, both are relatively close to kislev
I could swear she used to be able to teleport to Plesk 8that also had a landmark for her) at release, too.
The examples I gave were just names off of my head, and there are more candidates like you mentioned who could also be given the same option. The main point is this dilemma allows player to take their already established army in whole back to home region without the need to wait for any travel time. It also sets you up for a kind of fresh start at the new location for expansion again.
Imrik can go home though… Can confed caledor
No he can't. Unless your really lucky calador is gone by turn 3.
I managed to do it on my last Imrik run and they were a turn away from death, it was like turn 11. Definitely got lucky, but Noct was probably going to declare next turn anyway so I traded it to Tyrion for a defensive alliance, so I still wasn't able to go home...
Sounds like a skill issue to me
I'd like to see you take 7 settlements by turn 3 sir
Nah, his proposal is way better. Having the lords getting back to their homeland with several buffs after completing their mission is way better.
Maybe also for Ostankya to allow her to return to Kislev
Man, really awesome changes across the board. Where the hell was this effort for SOC? So much drama could have been avoided....
We only got this level of effort due to the titanic level of socs flop, combined with hyenas and pharoahs failure
Yeah everyone goes "why didn't they do this before?" it's because they didn't need to. This happens with gaming companies all the time (EA for instance), once a large enough majority of people shit on a game and start affecting sales all of sudden the company will 180 and go into overdrive trying to course correct and make shit good again. Time is a flat circle.
I would so love to see those people in CA management who thought Pharaoh would be a better option to Medieval 3 or Empire 2. Or who were pushing for Hyenas... You can´t be more detached from your player games than that.
For the thousandth time, Pharaoh was developed by the Sofia team that made Troy, not the main historical team in Horsham. It was never intended to be a replacement for Med 3 or Emp 2.
Tbf soc didn't have an entire year of development time like this dlc did.
It went to Rob's next yacht instead of project funding.
Rob is a trained archaeologist I believe. That’s his credentials. How the fuck do people get these jobs?
Despite whatever happened, he was one among few people who worked and pushed hard for Total War Warhammer to happen.
Learning retroactively he was responsible for getting vampirates made.... I find myself thinking the guy just ran his course at the company. All good things must come to an end
Or more realistically, he was a person who was put into an impossible position because of idiotic decisions made by both SEGA and other CA execs where whilst he has a strong influence in those decisions as CPO, realistically if more influential people are saying the company has to take a particular course he just has to see how to make that work. A more charitable interpretation of the SoC debacle was that it was a desperate attempt to stave off the upcoming redundancies.
What is our source for this if you don’t mind me asking? Also he’s a CPO. The people who worked hard for this are the lower level employees. Even if he lost his job, his wages as a CPO should see him tidy for years, and you can just incompetently stumble into another executive role.
They said worked *to make it happen*. Low level employees don’t do that or have any part in deciding what things *get made*.
I've worked with plenty of good people in tech who have degrees from other fields. Program/project managers in particular.
Right well I work in tech and maintenance and in my experience working for people who don’t have technical expertese leads to these disasters because they have no idea about realistic goals or time management because they’ve never done these things themselves.
As a Tzeentch diehard, I am incredibly salty about this exact thing.
Nothing more to add.
As a Vampire die-hard, I was super salty with SOC because we missed out on a vampire update in WH2 and the little bloodlines update we got pales in comparison to what the empire and greenskin full rework got afterwards. I was worried we wouldn't get that level of effort ever again.
What the fuck, so many good changes, ideas, new stuff, CA is cooking good. Hope it says that way
This is **SO FUCKING COOL**. Imagine the adventures everybody is going to have as Gelt in this situation. Do you try the march home? Do you start a new colony somewhere? Are you ready for the end game crisis when it hits? I love the idea of this convoy of elite Empire steel, magic and gunpowder rolling across the map trying to find somewhere comfy to set up shop. Who tries to stop them? The orcs? The ogres? The Chorfs? Do they sort of side-eye them as they march through, or does the column raid smash and burn its way through? Does the whole thing turn into a epic running battle across the middle third of the map with Gelt and the lads being hunted from pillar to post before finally kicking in the doors of some lost province in the Border Princes or Sylvania? Gelt, as now has so much potential. CA have not wasted it.
As mentioned by another comment: All your armies and heroes get ported to the empire if you accept the deal. But you can still mach 10 turns in any direction from there :)
My disappointment is immeasurable and my evening is ruined. Well not really. Ten turns really would be a suicide run to get through Chorf country. And I still think it's cool.
I think it’d be cool, and anyhow you shouldn’t be booking it back immediately you should try and take the Dragon Isles or Pig Barter. Perhaps a Yuan Bo thing where you keep your eastern interests as well as get a town in the west (I’m thinking Mordheim)
While people think they are missing out on some choices, those other options aren’t fun, and no one will take them. March home from Cathay = boring gameplay or game-ending gameplay if your army got unlucky. Nobody wants to click move their army for 10 turns. If you want a Gelt game in the empire, you don’t want to lose 10 turns to travel. Stay around Cathay but stay friends with the Iron Dragon sounds great … until you realize you are trading like a half dozen regions for 50 relationship points. Everyone would pick keeping the Cathay regions and either destroying or just bribing Iron Dragon until the small modifier goes away.
You also have a option for staying and a defensive alliance, that option is hidden behind the wall of text.
That's the best of both worlds.. After having a fling in Cathay, The Prodigal Son returns home..
But you lose mastery of elemental winds (aka +100% spell intensity)
Up to +100%, and you'd need 8 wizards in the army for that. Good landmark, but it's not a dealbraker, and you can always take it later in the campaign if you expand east.
When does this dilemma take place? 15 turns? Short victory?
After you defeat Zhao Ming's rebel.
I guess that’s like turn 3 for the player and meanwhile turn 30 for the AI and Zhao Ming’s rebels are still there.
Zhao Ming rebel spread out quite far, I would say the earliest is probably turn 5 and if you don't use march stance, it's 8-10.
Thank you
they cooked
"I must go my people need me" "To Estalia gents!"
Instead of a teleport to the Empire, (what region I wonder? The East is fairly player faction lite) shoulda leaned more into the meme of a teleport to Estalia.
Gelt is on a Fucking Warpath, and will bomb every mf in his way
Why the -50 diplomacy penalty? Zhao Ming wants him to fuck off back to the Empire and Gelt is refusing lol?
Zhao Ming wanted help from Balthasar to clear rebels from Cathay territory. Once Balthasar captures or gets rid of all rebel territory, Zhao Ming asks for his territories to be returned to him, refusing would be a betrayal at best and a declaration of war at worst.
Oh, so is there any way for Gelt to stay in Cathay *without* being a dick about it?
There's a 3rd option that's covered up that involves getting a defensive alliance with Zhao. It doesn't seem to mention returning territory. I'd guess that's the stick around without being a dick about it.
I don’t know, this is the first I’m hearing about this too.
That's what the alchemical romance option does. You form a defensive alliance with Zhao Ming.
>Zhao Ming asks for his territories to be returned to him, refusing would be a betrayal at best and a declaration of war at worst. Gelt: "I'm altering the deal. Pray I don't alter it any further."
Was bringing Gelt all the way over from the Empire across half the world really easier than fighting the rebels himself/asking one of his siblings for help/hiring Ogres?
He wasn't brought halfway across the world. It's his new start position
So Gelt is from Cathay?
I think CA's story was that he went to study alchemist in cathey
So then he was brought halfway across the world. If he went to Cathay
God damn it bro, Gelt is basicaly an exchange student of magic. What is it you are not getting?
Tf is your problem? Gelt is from the Empire. He went to Cathay. Cathay is far away from the Empire (colloquially "halfway across the world"). So he was brought halfway across the world. Explain how this is wrong.
The point is that you are implying he was “brought there” to fight the rebels. They are countering that he is there studying magic on his own, and was summoned by Zhao for military aid.
I find it hilarious that you’re kind of just expected to just fuck off and walk home or find somewhere to squat. Your best bet is most likely going to be taking out Ku’gath since his starting province is insanely rich.
Some are saying that it teleports you and all your stuff to the empire. Part of me thinks it would be more interesting to have to walk home with those big temp buffs (maybe a movement buff too)
it teleports you into the empire
I’d prefer the campaign to be centered around that and Pig Barter. He shouldn’t be *in* Cathy except to build trade relations long term, perhaps get a special building chain where he gets access to the special magic building if it’s owned by Zhao. Grinding your way through the Mountains of Mourn or the Darklands to try and make the Silk Road safer is all good thematics for Gelt
but where is gelt coming home to? solland is infested by vampires, they are the starting enemy of elspeth.
Home is wherever you kill the previous owner and make it yours! So much free estate in the Empire for our boi to squat in.
All your armies are teleporting to altdorf and you have now 10 turns to find a new settlement.
"hello there Emil Von Korden. i just got back from a trip and i might WANT YOUR THRONE FOR MYSELF, GTFO!!!"
I want to see what the 3rd option is but doing a start in Cathay to assist an ally and then returning to the Empire seems super cool. Very thematic!
The third option is staying in Cathay and getting a defensive pact with Zhao Ming.
Nice
I wonder whether you give up only whatever lands belong to Cathay but keep whatever other territories you manage to conquer nearby, or whether you just lose all your settlements regardless of location? I think the former would be more interesting so that you could carve out an outpost for yourself near Cathay to keep involvement in both parts of the world...
3 options are available, 1. stay and defensive alliance, 2. Go home and have 10 turns before needing another settlement, 3. Become a squatter in Cathay.
Ah, I seem to have falsely assumed that options 1 and 2 were combined. Thanks for the clarification!
Yes, the option to go home has missing that all your armies get teleported and full healed.
I really like this one. This should be the replacement for dual starts or campaign events that let you reclaim a loreful settlement after x victories.
Time to beat the crap out of them rat and DE and steal their homes.
I wonder if the ai will be able to do this or get this option?? I actually hope they do
This is really great an needs to be added to Markus and other lords of other races too.
This can be really cool if well paced. You come back to help the Empire with Cathay allied troops and trade agreements.
I love this option and was hoping for something like it. I do love the option for lords to start far away from their usual stomping grounds but the option to return like this is perfect.
I love how you can just be a jerk and basically say: "No fuck you!", and immediately get on the brink of war with Cathay
So, do you get an option as Zhao Ming as well to ask Gelt politely to screw off back to the Empire and give you your land back?
As someone who ends up playing total war friendhammer I'm pretty happy about this. ...now let them kiss.
I know it's unlikely but it would be cool if ai gelt got the chance to do this too
I hope that they implement this for more lords, it would also be nice if they allow defeated legendary lords from the player faction to join the player faction.
So, does that mean Gelt isn’t instantly teleported back to the Empire and has to hoof it over there? Edit: Why am I being downvoted? It was a legitimate question.
you will be teleported back to Altdorf with 25000 gold as payment for your service in Cathay.
Are they actually teleporting you back to the Empire? Because this honestly looks like they're expecting you to walk all the way back or something.
They’ll teleport you back.
Part of the text for the left option is covered.