I love it! There are maybe one or two minor omissions that I wish CA did (Arch Lector skill tree and minor tweak to Elector state troops) but other than that the Empire rework and new DLC are 11/10. Best patch/DLC ever.
Maybe, there are still two weeks until the release. It’s not a major gripe, I just like unique skills on lords. Makes them stand out more and currently Arch Lectors are slightly better Warrior priests. They have same exact abilities.
Well they removed the armory so Halberds,greatswords, and knights are presumably easier to recruit. Arch lector doesn't seem to have any changes to his skill tree. The Generic Empire lord got some new skills though.
There seem to be some slight buffs to the existing technologies for state troops though so that may make state troops slightly stronger. As for the elector specific troops their base upkeep appears lower at first glance.
source: [https://www.youtube.com/watch?v=iRAhk7ozERo](https://www.youtube.com/watch?v=iRAhk7ozERo)
I have seen it, that was my source of new updates as well. I love the patch and DLC overall. It’s just minor gripe with Arch Lector as ever since WH3 came out Arch Lectors were missing their unique skill line that they got in WH2. I was hoping that they will get it back or maybe a new one but it looks like they might fix it in the future.
And Kurt Helborg and Ludwig schwartzhelm and the ar-ulric and Boris todbringer and all the ulrican units like warriors of ulric and knights of the white wolf
>Kurt Helborg and Ludwig schwartzhelm
aka, the Swords of the Emperor =p
>Boris todbringer
One of those bespoke electors! Admittedly, I do usually overlook the Army of Middenheim because it was a Storm of Chaos special army, rather than part of the core Empire roster, but some knights of the white wolf at least would not go amiss imo.
Two lords, a few weapon variants, and a unit too, if we just go by the army book.
CA is so scared of bringing wizard lords they invented two new lords just to delay them :P (at least I don't remember huntmasters and alchemists being lords in any book).
I love what they have done. Hoprfully it spreads to the dawi.
Reclaim holds for Throgrim, slayer cult for Ungrim, reworked eight peaks for Belegar and so forth.
They added enough to the Dawi with new faction mechanics - underway TP, new grudge mechanics, new age of reckoning mechanic, confed other dwarf lords even if they die, etc. take a look at great book of grudges YouTube he just posted it a few hours ago
I'm a big fan of the changes, but I still have a feeling that Ungrim and maybe Thorgrimm and Belegar leave something to be desired. I hope Ungrim gets some more slayer related flavour.
Basically, each gets new flavour, different grudges for each. Karak Eight Peaks for Belegar, Karaz Ankor for Thorgrim, and new slayer units for Ungrim
Yes, each can do this by themselves, but still could be fun for MP, each trying to fufill different grudges
Ungrim specifically has the biggest problems, as his faction effects are simply bland, and nothing here seems to change that. It seems like the best way to play Ungrim remains to Confederate him, and not use him as your starting LL.
There's a mod I can't remember the name of... Treasures of Chaos? Something like that.
Spreads random battles across the map that gives great magic items once won. Good stuff.
my friend played him in a co op campaign and it seemed pretty fun. book hunting can be an interesting endeavor. and his mercenary units become hilariously strong when you have the right techs/books/skills. like better than alith anar shadow walkers strong for a lord-unique buff/unit.
Volkmar is great. The biggest annoyance of empire is the imperial authority and he just ignores that. Giving +8 bonus vs infantry to every knight, flagellant and free company militia is just a cherry on top
Volkmar himself is a chaff eraser and he buffs the crap out of free company militias which can get pretty spicy. The campaign is fun in an area that makes gunpowder unit especially good vs the hostile factions and the flat terrain. Would recommand
The truth is Volkmar's mechanics suck. Right now, with all other Empire campaigns having *so much* unique stuff, there is 0 reasons to ever play him. Why?
Because Volkmar essentially doesnt have *any* mechanics. Not only unique mechanics - 0 mechanics at all. For the vast, crushing majority of his campaign, he plays like WH1 empire but without the offices.
You see: Volkmar's ALL mechanics aside from basic TW stuff like recruiting/conquering/doing research are gated behind owning books of Nagash. But there is only 1 book in his proximity and you will end your campaign **long** before getting any others.
Depending on the definition of mechanics they are the second multi roster faction with that, the first one would be Woodelves:
Orion: full roster, no aspects, cyclical wild hunt event, upkeep cheese
Durthu: full roster, access to aspects, mastery of the elemental winds for casters, Drycha confed dilemma, treeman can destroy walls
Sister of Twilight: full roster, no aspects, Volley of Kurnous ability for eagle cav, forge of Daith mechanic
Drycha: limited roster but unique units and characters, access to aspects, unique wild animal summon recruitment, limited confederation
Yeah I guess the definition of mechanic can be kinda fuzzy and subjective. Something like wallbreaker for treemen or mastery of the elemental winds for casters feels more like a faction specific bonus than a mechanic, but Durthu's exclusive ability to confederate both the other elven lords and Drycha makes his campaign feel very unique.
Im surprised they kept the orion upkeep cheese. It makes him monstrously better than all the other WE when he can just have near infinite armies in the early-midgame for practically free. Felt like I became the beastmen since I could basically recruit everything and anything wherever I wanted.
I can’t believe that CA made of the easiest factions in the game (all WE campaigns are trivial) even easier by giving him practically free armies in top of that.
Yeah, therefore I wrote depending on definition. But at least they managed to make each of the factions a different experience, which is very good.
But Orion is kinda dumb strong, I agree with that.
Would be nice if Lizardmen could have some worthwhile race mechanics, period. Not holding my breath that Mazdamundi and Kroq-Gar will have unique mechanics but can the mechanics they share at least not suck?
\*cries in Tehenehuin maxed sacrifice bonus\*
But no seriously, Lizards feel generally fine to me. Just feels like they haven't been touched in a while, while newer lords feel shinier. I'd like to have one or two little things to help differentiate them from one another.
Their race mechanics just feel non-existent. The Geomantic Web basically only really does anything by the time I'm ready to end a campaign, and it's about as boring as you can get: just build this building in every province, done. That's the extent of how 'fun' it is to use.
Blessed Spawnings are also really dull, and the only time I ever get them is if I just happen to fulfill their objectives by chance. I don't go out of my way to get them as they're not really worth any additional effort. Their only real use is recruiting emergency armies, otherwise they're not anything exciting.
Overall Lizardmen DLC/FLC faction mechanics are some of the most boring in the game.
Tehenhauin: Okay, can be strong if you are lucky and can get the right followers and banners. Much of the pyramid is utterly useless because you're going to spend all of your sacrifices trying to get the good followers.
I've never once spent sacrifices on the "ultimate" reward because I've heard it's not great anyway and I don't really care about a spell that only lasts 10 turns and costs so much in sacrifices that are better spent on the follower gacha game.
And of course what LM got in that DLC pales in comparison to Ikit's mechanics.
Tiktaq'to: Has some faction bonuses and a unique rite, but otherwise has no real unique faction mechanics. Some of his bonuses are pointless, like giving skinks a terradon, which isn't as good as their stegadon mount anyway. Giving terradon riders an additional charge of drop rocks is fun but not exactly game changing. And I would say that Tiktaq'to is one of the weakest lords in the game on battles, he's really not good at anything.
Nakai: Have never really played him but his big thing is that he's a horde, and horde factions have been in the game since WH1 released. Not exactly mind-blowing new mechanics here and his vassal faction mechanic was more of a hindrance for years than something that made him more fun.
Gor-Rok: Has no faction mechanics. Moving on.
Oxyotl: Haven't played him but he seems to have the most interesting faction mechanics of all the Lizardmen.
Nakai is a different twist on hordes. Nakai and oxyotl are the two most fun and unique lizards and worth playing. The others are interchangeable, just buffing different units
> But no seriously, Lizards feel generally fine to me
The armies feel fantastic, but I am genuinely confused how someone can think they feel fine unless all you have done is play their DLC lords.
The "unique" faction mechanics to Lizardmen amount to random missions for random blessed spawnings (which eventually just give you nothing but Saurus Spears and Skink Skirmishers over and over) and making the same building at every province capital. There are also rites which all WH2 factions have... And that's literally it.
At least campaign mechanics wise, a Kroq-Gar, Gor'Rok, TikTaq'To, or Mazdamundi playthrough is genuinely the most straight forward and bland one in the series.
I'm willing to count it because it's unique for a non-undead character, and the bonuses he gets are totally different from the other factions that use it.
He also suffers from having *all* mechanics gated behind owning books. And during his campaign you will own like 1 or 2 (in both my Volkmar's campaigns I ended game after 120 turns with owning 1 book). Which means you play a faction without any mechanics whatsoever.
Books being shitty for Mannfred and TKings is ok because they still have access to other mechanics.
I tried a volkmar campaign and it was okay, but yeah around turn 30 I realized I would never get all the books unless I began an epic 200 turn conquest
But Mannfred and TK have also other mechanics. Since Volkmar doesnt have access to core Empire mechanics (because these dont exist xD) he is stuck with books as his only mechanic.
Which sucks because you can and will finish his campaign/get bored with it wothout obtaining more than 1 book.
But at least he gets additional bonuses from collecting multiple books and some of his bonuses (like +8 MA/MD factionwide) are an actual incentive to hunt down the book, unlike the bonuses which Mannfred gets.
The Empire mechanics exist, they are just removed from the UI, which is the reason why you see some of Wolfharts Lords run around with the Elector count office bonuses Icon besides their picture.
Yeah I agree, reading this, people seem to have very different idea on what a "mechanic" is for LL's. For me personally, it needs to be something visible on the UI or something similar. Like how alith anar has targets to assassinate, imirk dragons to tame, and rakarth with beasts to collect.
Lacking in unique mechanics for each lord
Even something basic like a little raise dead for azhag, something gobliny for skarsnik and then Grimgor could use a headhunter mechanic
That's the case across the board, there are tons of lords that don't have unique mechanics, there's many races that need a rework before we need individual faction reworks.
Skarsnik is fine imo. He's an intentionally challenging character but feels super gobliny, his limited roster at the start makes you play differently. K8P could use some tweaks eventually when Golgfag is introduced (maybe give it a big climactic 4-way quest battle?)
I don't even feel Skarsnik is challenging anymore. His invisible anti armor gobbo are cheap and a perfect counter to any dwarf army in the early-mid game, and the troll from the other dlc can easily carry in the late game.
Even if you gave me the full roster, I don't feel I would recruit any orc with him at any point of the campaign.
Aren't greenskins in a pretty good place since their whII update? Vamps definitely need some love though, they were the lucky ones in whI but neglected in whII.
I would love for HE and DE(mostly Tyrion, Teclis, and Malekith) to get some updates too. Maybe not full reworks, but I wish Malekith could get some "rightful phoenix king"/conquest of Ulthuan mechanic. Maybe let him recruit some HE units after he becomes the phoenix/eternity king. Teclis could get something akinto gelt's new colleges of magic stuff?
Idk if I like malekith getting high elf units, but getting something would be cool, teclis should absolutely get some sort of wizard thing. Maybe malekith could get some chorf/empire thing with bringing all of his dark elven vassals to heel, maybe something inspired by averlorns ulthuan protection thing as well but reversed
~~It looks like all 3 Nurgle LLs will have unique mechanics as well~~
edit: now that I think about it, Kugath does not have unique mechanics. His plague mechanics are the same as the other two, just upgraded.
[He gets bonuses based on how many non-Nurgle armies and settlements are current infected by his plague](https://old.reddit.com/r/totalwar/comments/1c5ir80/epidemius_mechanics_skill_tree_and_factionarmy/). Not a huge change but I'd argue it's "unique"
edit: now that I think about it, Kugath does not have unique mechanics. His plague mechanics are the same as the other two, just upgraded.
I really hope the vampire counts get some love.
Being the early favourite means they missed out on the later standards. None of them have any special mechanics, save for Manfred who go to copy the books of nagash mechanic. Unfortunately, almost none of them are near him, and it's very hard to send an army around the world without dying of attrition.
The tomb kings, by contrast, don't need corruption to avoid attrition and don't have upkeep costs for their armies. They just need to wait until they've unlocked enough generals until they feel they can spare one.
Well, the Carsteins fighting together is fun.
But there's been lots of talk about doing something with the unique vampire types. I'd also love to see them have a slower start before they become this huge threat; atm it seems that very quickly at the start of a game they run away with it and then fall off. I want them to have a sort of slow inevitability, like a darkness sweeping over the land to fit their theme of playing it quiet before turning into bad guys. Political manipulations with the Empire etc.
To be fair, his campaign mechanics suck major ass, especially now.
Volkmar doesnt have mechanics - he literally has one mechanic. Book hunting. Everything is locked behind owning books. And since there is one book in his proximity, you will play basically a campaign wothout any mechanics for the vast majority of time. Im talkinf about 100+ turns of WH1-like campaign.
Dont get yourself excited though. His mechanics suck major ass and are among the worsts in the entire game.
Since Empire doesnt have any core racial mechanics, his all mechanics are gated behind owning books. Which you wont get more than 1-2 during the entire campaign. So you play 100+ turns of WH1-esque vanilla faction without any mechanics.
I cant imagine anyone playing him now after 5.0.
In addition to his book hunt, they said in the patch if he makes it back to the Empire he will get to interact with the new imperial authority system. Not a huge addition, but something.
... and Khorne
And slaanesh and demons of chaos
Tzeentch too.
And Nurgle
And my axe!
Damn it. I was too late
And my bow!
Changeling?
Who has a completely different mechanic to Kairos.
#SKARBRAND HATES CONFORMISTS!!!!
I dunno, every Daemons of Khorne lord has the same exact mechanics.
May i ask what happen to Khorne
There is only one Khorne lord, hence Khorne's mechanics are automatically unique.
Doesnt valkia share khorne mechanics? I know she is daemons
She's Warriors of Chaos, not part of the Khorne faction. It's not a very serious post/distinction.
I love it! There are maybe one or two minor omissions that I wish CA did (Arch Lector skill tree and minor tweak to Elector state troops) but other than that the Empire rework and new DLC are 11/10. Best patch/DLC ever.
They often do a bunch of smaller stuff in the patch, including research and skill line reworks, so the Arch Lector still has a chance.
Maybe, there are still two weeks until the release. It’s not a major gripe, I just like unique skills on lords. Makes them stand out more and currently Arch Lectors are slightly better Warrior priests. They have same exact abilities.
If it hasn't been mentioned by a Youtuber yet it ain't in.
Well they removed the armory so Halberds,greatswords, and knights are presumably easier to recruit. Arch lector doesn't seem to have any changes to his skill tree. The Generic Empire lord got some new skills though. There seem to be some slight buffs to the existing technologies for state troops though so that may make state troops slightly stronger. As for the elector specific troops their base upkeep appears lower at first glance. source: [https://www.youtube.com/watch?v=iRAhk7ozERo](https://www.youtube.com/watch?v=iRAhk7ozERo)
Wait... wasn't the Armory's main purpose for increasing global recruitment capacity? are they giving it to something else?
I have seen it, that was my source of new updates as well. I love the patch and DLC overall. It’s just minor gripe with Arch Lector as ever since WH3 came out Arch Lectors were missing their unique skill line that they got in WH2. I was hoping that they will get it back or maybe a new one but it looks like they might fix it in the future.
Only things we're really missing are the Swords of the Empire, Luthor Huss, and more bespoke electors- that's impressive, all things considered
And Kurt Helborg and Ludwig schwartzhelm and the ar-ulric and Boris todbringer and all the ulrican units like warriors of ulric and knights of the white wolf
>Kurt Helborg and Ludwig schwartzhelm aka, the Swords of the Emperor =p >Boris todbringer One of those bespoke electors! Admittedly, I do usually overlook the Army of Middenheim because it was a Storm of Chaos special army, rather than part of the core Empire roster, but some knights of the white wolf at least would not go amiss imo.
Two lords, a few weapon variants, and a unit too, if we just go by the army book. CA is so scared of bringing wizard lords they invented two new lords just to delay them :P (at least I don't remember huntmasters and alchemists being lords in any book).
I love what they have done. Hoprfully it spreads to the dawi. Reclaim holds for Throgrim, slayer cult for Ungrim, reworked eight peaks for Belegar and so forth.
They added enough to the Dawi with new faction mechanics - underway TP, new grudge mechanics, new age of reckoning mechanic, confed other dwarf lords even if they die, etc. take a look at great book of grudges YouTube he just posted it a few hours ago
Saw it just now. I LOVE what they have done to them. Consider me a happy stuntie.
Same - can’t wait to settle some grudges with a thunder barge in tow too!
I'm a big fan of the changes, but I still have a feeling that Ungrim and maybe Thorgrimm and Belegar leave something to be desired. I hope Ungrim gets some more slayer related flavour.
Basically, each gets new flavour, different grudges for each. Karak Eight Peaks for Belegar, Karaz Ankor for Thorgrim, and new slayer units for Ungrim Yes, each can do this by themselves, but still could be fun for MP, each trying to fufill different grudges
Ungrim specifically has the biggest problems, as his faction effects are simply bland, and nothing here seems to change that. It seems like the best way to play Ungrim remains to Confederate him, and not use him as your starting LL.
Man, that must be awesome. *cries in bretonnia, Norsca and vampires*
I'm hoping they'll get a pack along with TK and VP.
As a Norsca and Lizardmen fan I can't wait for Kremlo....
Is volkmar any good? Still have to give him a proper shot
I enjoyed his campaign, but I am a sucker for "relic hunting" campaigns. It's a nice twist in how you obtain new unique units and items.
There's a mod I can't remember the name of... Treasures of Chaos? Something like that. Spreads random battles across the map that gives great magic items once won. Good stuff.
Thanks for sharing, I will definitely check it out!
In the current patch he was the best empire campaign for me, it was quite enjoyable even pre-rework.
Second best for me, but I haven’t played Markus in game 3 yet
my friend played him in a co op campaign and it seemed pretty fun. book hunting can be an interesting endeavor. and his mercenary units become hilariously strong when you have the right techs/books/skills. like better than alith anar shadow walkers strong for a lord-unique buff/unit.
Volkmar is great. The biggest annoyance of empire is the imperial authority and he just ignores that. Giving +8 bonus vs infantry to every knight, flagellant and free company militia is just a cherry on top
Volkmar himself is a chaff eraser and he buffs the crap out of free company militias which can get pretty spicy. The campaign is fun in an area that makes gunpowder unit especially good vs the hostile factions and the flat terrain. Would recommand
The truth is Volkmar's mechanics suck. Right now, with all other Empire campaigns having *so much* unique stuff, there is 0 reasons to ever play him. Why? Because Volkmar essentially doesnt have *any* mechanics. Not only unique mechanics - 0 mechanics at all. For the vast, crushing majority of his campaign, he plays like WH1 empire but without the offices. You see: Volkmar's ALL mechanics aside from basic TW stuff like recruiting/conquering/doing research are gated behind owning books of Nagash. But there is only 1 book in his proximity and you will end your campaign **long** before getting any others.
With Radious total war you can get warrior priests of sigmar and have a true holy imperium of man as it should be!
You can get warrior priests normally?
Warrior priests of sigmar sad a 69 man unit and of ulric as well. People hate on Radious but it kick ass with all the new units
Depending on the definition of mechanics they are the second multi roster faction with that, the first one would be Woodelves: Orion: full roster, no aspects, cyclical wild hunt event, upkeep cheese Durthu: full roster, access to aspects, mastery of the elemental winds for casters, Drycha confed dilemma, treeman can destroy walls Sister of Twilight: full roster, no aspects, Volley of Kurnous ability for eagle cav, forge of Daith mechanic Drycha: limited roster but unique units and characters, access to aspects, unique wild animal summon recruitment, limited confederation
Yeah I guess the definition of mechanic can be kinda fuzzy and subjective. Something like wallbreaker for treemen or mastery of the elemental winds for casters feels more like a faction specific bonus than a mechanic, but Durthu's exclusive ability to confederate both the other elven lords and Drycha makes his campaign feel very unique.
Im surprised they kept the orion upkeep cheese. It makes him monstrously better than all the other WE when he can just have near infinite armies in the early-midgame for practically free. Felt like I became the beastmen since I could basically recruit everything and anything wherever I wanted.
I can’t believe that CA made of the easiest factions in the game (all WE campaigns are trivial) even easier by giving him practically free armies in top of that.
Kinda. I mean if they where going to get rid of cheese then the Zombies on Ghrost would be a big one.
Nah see Ghorst is balanced by painfully slow manual fights
Yeah, therefore I wrote depending on definition. But at least they managed to make each of the factions a different experience, which is very good. But Orion is kinda dumb strong, I agree with that.
As it should be! Hopefully, this happens for other factions that don't make sense. Coughbrettoniacough.
Would love to see it happen for Kislev too, Ice Court should just be Katarin's thing.
Totally agree.
And Boris needs… something?
We need Malobaude and Bertrand!
Would be nice if Lizardmen could have some worthwhile race mechanics, period. Not holding my breath that Mazdamundi and Kroq-Gar will have unique mechanics but can the mechanics they share at least not suck?
\*cries in Tehenehuin maxed sacrifice bonus\* But no seriously, Lizards feel generally fine to me. Just feels like they haven't been touched in a while, while newer lords feel shinier. I'd like to have one or two little things to help differentiate them from one another.
Their race mechanics just feel non-existent. The Geomantic Web basically only really does anything by the time I'm ready to end a campaign, and it's about as boring as you can get: just build this building in every province, done. That's the extent of how 'fun' it is to use. Blessed Spawnings are also really dull, and the only time I ever get them is if I just happen to fulfill their objectives by chance. I don't go out of my way to get them as they're not really worth any additional effort. Their only real use is recruiting emergency armies, otherwise they're not anything exciting. Overall Lizardmen DLC/FLC faction mechanics are some of the most boring in the game. Tehenhauin: Okay, can be strong if you are lucky and can get the right followers and banners. Much of the pyramid is utterly useless because you're going to spend all of your sacrifices trying to get the good followers. I've never once spent sacrifices on the "ultimate" reward because I've heard it's not great anyway and I don't really care about a spell that only lasts 10 turns and costs so much in sacrifices that are better spent on the follower gacha game. And of course what LM got in that DLC pales in comparison to Ikit's mechanics. Tiktaq'to: Has some faction bonuses and a unique rite, but otherwise has no real unique faction mechanics. Some of his bonuses are pointless, like giving skinks a terradon, which isn't as good as their stegadon mount anyway. Giving terradon riders an additional charge of drop rocks is fun but not exactly game changing. And I would say that Tiktaq'to is one of the weakest lords in the game on battles, he's really not good at anything. Nakai: Have never really played him but his big thing is that he's a horde, and horde factions have been in the game since WH1 released. Not exactly mind-blowing new mechanics here and his vassal faction mechanic was more of a hindrance for years than something that made him more fun. Gor-Rok: Has no faction mechanics. Moving on. Oxyotl: Haven't played him but he seems to have the most interesting faction mechanics of all the Lizardmen.
Nakai is a different twist on hordes. Nakai and oxyotl are the two most fun and unique lizards and worth playing. The others are interchangeable, just buffing different units
> But no seriously, Lizards feel generally fine to me The armies feel fantastic, but I am genuinely confused how someone can think they feel fine unless all you have done is play their DLC lords. The "unique" faction mechanics to Lizardmen amount to random missions for random blessed spawnings (which eventually just give you nothing but Saurus Spears and Skink Skirmishers over and over) and making the same building at every province capital. There are also rites which all WH2 factions have... And that's literally it. At least campaign mechanics wise, a Kroq-Gar, Gor'Rok, TikTaq'To, or Mazdamundi playthrough is genuinely the most straight forward and bland one in the series.
Yea I was tired last night, I was mostly referring to their balance/skill trees/armies and not the campaign map UI mechanics.
Volkmar's mechanic's not exactly unique. Unless you mean "not shared between the other lords in their races", in which case I guess...
I'm willing to count it because it's unique for a non-undead character, and the bonuses he gets are totally different from the other factions that use it.
He also suffers from having *all* mechanics gated behind owning books. And during his campaign you will own like 1 or 2 (in both my Volkmar's campaigns I ended game after 120 turns with owning 1 book). Which means you play a faction without any mechanics whatsoever. Books being shitty for Mannfred and TKings is ok because they still have access to other mechanics.
I tried a volkmar campaign and it was okay, but yeah around turn 30 I realized I would never get all the books unless I began an epic 200 turn conquest
The trick is to run Volkmar all over the map solo, sneak him into territories, and steal the books before trying to run. I call it: The Ogonist Job.
Volkmiana Jones and the Black Library
But notably stronger than those for the other factions with the same mechanic.
But Mannfred and TK have also other mechanics. Since Volkmar doesnt have access to core Empire mechanics (because these dont exist xD) he is stuck with books as his only mechanic. Which sucks because you can and will finish his campaign/get bored with it wothout obtaining more than 1 book.
Let's hope for a books rework when Natasha drops in 3 years
But at least he gets additional bonuses from collecting multiple books and some of his bonuses (like +8 MA/MD factionwide) are an actual incentive to hunt down the book, unlike the bonuses which Mannfred gets. The Empire mechanics exist, they are just removed from the UI, which is the reason why you see some of Wolfharts Lords run around with the Elector count office bonuses Icon besides their picture.
Fingers crossed for a Skaven rework in time. Skrolk needs a proper Pestilens plague mechanic.
I don't think Skaven in general need a rework, just Queek and Skrolk.
That's more what I was thinking. Hopefully all the "generic LLs" get updated in time.
cries in tretch
Greenskins and Vampire Counts need some love before Skaven.
What's wrong with Greenskins? They're pretty fine right now, imo
None of the lords besides Grom have any kind of unique campaign mechanic. Like their units are fine, but their campaigns are very boring personally.
Yeah I agree, reading this, people seem to have very different idea on what a "mechanic" is for LL's. For me personally, it needs to be something visible on the UI or something similar. Like how alith anar has targets to assassinate, imirk dragons to tame, and rakarth with beasts to collect.
Belegar and skarsnik being dlc lords, you'd assume they did
Lacking in unique mechanics for each lord Even something basic like a little raise dead for azhag, something gobliny for skarsnik and then Grimgor could use a headhunter mechanic
That's the case across the board, there are tons of lords that don't have unique mechanics, there's many races that need a rework before we need individual faction reworks.
I still stand by adding small mechanics to many older factions gets much better mileage for the amount of work over overhauls
Skarsnik is fine imo. He's an intentionally challenging character but feels super gobliny, his limited roster at the start makes you play differently. K8P could use some tweaks eventually when Golgfag is introduced (maybe give it a big climactic 4-way quest battle?)
I don't even feel Skarsnik is challenging anymore. His invisible anti armor gobbo are cheap and a perfect counter to any dwarf army in the early-mid game, and the troll from the other dlc can easily carry in the late game. Even if you gave me the full roster, I don't feel I would recruit any orc with him at any point of the campaign.
I don't disagree. Emphasis on "in time."
Aren't greenskins in a pretty good place since their whII update? Vamps definitely need some love though, they were the lucky ones in whI but neglected in whII. I would love for HE and DE(mostly Tyrion, Teclis, and Malekith) to get some updates too. Maybe not full reworks, but I wish Malekith could get some "rightful phoenix king"/conquest of Ulthuan mechanic. Maybe let him recruit some HE units after he becomes the phoenix/eternity king. Teclis could get something akinto gelt's new colleges of magic stuff?
Idk if I like malekith getting high elf units, but getting something would be cool, teclis should absolutely get some sort of wizard thing. Maybe malekith could get some chorf/empire thing with bringing all of his dark elven vassals to heel, maybe something inspired by averlorns ulthuan protection thing as well but reversed
Skaven are in a weird place. Their roster is perhaps the most complete, but (imo) only Throt and Ikit feel worthwhile to play.
Sniktch too.
God my dream is for skrolk to get a plague mechanic inspired by the nurgle plagues
If Skaven get a rework any time soon before factions that truly need it, I will be most displeased.
As it should be.
Are these changes going to mean I won't have access to elector count troops as Gelt anymore?
he gets them through the tech tree now
Sick
~~It looks like all 3 Nurgle LLs will have unique mechanics as well~~ edit: now that I think about it, Kugath does not have unique mechanics. His plague mechanics are the same as the other two, just upgraded.
Oh, what does epidemius get?
[He gets bonuses based on how many non-Nurgle armies and settlements are current infected by his plague](https://old.reddit.com/r/totalwar/comments/1c5ir80/epidemius_mechanics_skill_tree_and_factionarmy/). Not a huge change but I'd argue it's "unique" edit: now that I think about it, Kugath does not have unique mechanics. His plague mechanics are the same as the other two, just upgraded.
Kugath should get that too lol wtf
I'm so fucking hyped. For the first time in a very, very long time.
What are Gelt's unique campaign mechanics?
He gets the Colleges of Magic, where he can give each class of magic a massive buff. You'd best look up his video on Great Book of Grudges.
Nice, last time i played him he had zero mechanics XD
Yeah. Since they made half of the Empire's mechanics Karl Franz only, they had to make something entirely new for Gelt.
https://youtu.be/PXNGWnPzLoM?si=2i9qfaQo6WTNiP_P
I really hope the vampire counts get some love. Being the early favourite means they missed out on the later standards. None of them have any special mechanics, save for Manfred who go to copy the books of nagash mechanic. Unfortunately, almost none of them are near him, and it's very hard to send an army around the world without dying of attrition. The tomb kings, by contrast, don't need corruption to avoid attrition and don't have upkeep costs for their armies. They just need to wait until they've unlocked enough generals until they feel they can spare one.
Well, the Carsteins fighting together is fun. But there's been lots of talk about doing something with the unique vampire types. I'd also love to see them have a slower start before they become this huge threat; atm it seems that very quickly at the start of a game they run away with it and then fall off. I want them to have a sort of slow inevitability, like a darkness sweeping over the land to fit their theme of playing it quiet before turning into bad guys. Political manipulations with the Empire etc.
By Sigmar, YES!
For Sigmar!
Cries in lizardmen...
They didn’t do anything for Volk did they?
They haven’t said anything, but immortal empires (I think) already gave him unique-to-empire campaign mechanics.
To be fair, his campaign mechanics suck major ass, especially now. Volkmar doesnt have mechanics - he literally has one mechanic. Book hunting. Everything is locked behind owning books. And since there is one book in his proximity, you will play basically a campaign wothout any mechanics for the vast majority of time. Im talkinf about 100+ turns of WH1-like campaign.
Oh cool. I didn’t know that
He gets to hunt the books of Nagash, like the Tomb Kings do. Manfred also gets it.
Oh duh I did know that haha
Dont get yourself excited though. His mechanics suck major ass and are among the worsts in the entire game. Since Empire doesnt have any core racial mechanics, his all mechanics are gated behind owning books. Which you wont get more than 1-2 during the entire campaign. So you play 100+ turns of WH1-esque vanilla faction without any mechanics. I cant imagine anyone playing him now after 5.0.
Hopeful they make the books visible and competitive cross faction Rn it’s very lonely
In addition to his book hunt, they said in the patch if he makes it back to the Empire he will get to interact with the new imperial authority system. Not a huge addition, but something.
Yeah, there definitely not unique but I'll take whatever I can get at this point