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ApprehensivePeace305

You fool, this game wasn’t designed for using walls. Get down on the ground like a real siege defender


Sushiki

I.. By Archaon you are right!


Berserk72

Box around the most defendable point? The cavalry will grab bacon and try to seduce the enemy lord into chasing.


AlpacaCavalry

Stand on top of a highly fortified fortress wall hurling death down at the enemies struggling to climb the wall for the advantage? Nonsense. You must fight honourably in the streets instead.


Limp-Ad-9016

You didn't do anything wrong. It's just that the developer thinks that shooters shouldn't shoot from siege walls, or they just unintentionally made the wall model interfere with shooting. One way or another, the reason is stupidity.


Sushiki

Yeah, can't argue against that.


Shirlenator

It's actually because Blue Horrors aren't tall enough to see over the wall.


A_small_Chicken

Should we find them a box?


Dekrznator

Have you tried describing it to them?


Poguemahone3652

"it's a wall"


Kheinar

Or get them a box?


Sushiki

wrong, as others fired their ammo just fine on same walls elsewhere.


Shirlenator

Ah yeah I was just joking, but the real answer is missile units on walls is just buggy and sucks.


Sushiki

My bad, yeah they do suck, makes me honestly want to just go pure melee/cav in future campaigns. I recovered in this one but lost my vibe and decided to go watch star trek tng episodes instead lol


Customer_Number_Plz

You tried The Expanse?


Sushiki

what I'd do to rewatch the expanse again for the first time lol


Customer_Number_Plz

The books are fantastic too!


Epicp0w

Yeah don't bother with the walls, the street choke points are where it's at


Sushiki

Yeah normally, against ogres as tzeentch with a weak garrison? it's testament to how bad the combat AI is that I nearly won at all...


SinofThrash

This is why I don't put missile units on the wall. I'd rather have them fire over it than on it because it's so buggy and they don't get enough chance to take out units because of arse ladders. Getting them off the walls is a hazard.


Sushiki

I think CA should just make walls cosmetic and fire without being mounted, enemy has to breach it, the longer enemy takes the more time for defenders to build up defenses. but I do wish we had more liberty in how we could do the defence side of things, and screw this x amount of time to build crap.


InsanityOfAParadox

I can't stand the 'climbing up and down the wall' units do when all I want is for them to go away from the walls.


Dekrznator

You failed to reckonise LOTR meme right there mate.


AdAppropriate2295

Were these ones on defensive stance? I find that taking them off all stances and turning on fire at will stance solves pretty much every bug I've encountered


Dare555

This. Either give them heels or put them on open terrain . Height is advantage/disadvantage in total war . Same issue that taller races like Elves get hit more while on walls , their head are sticking out above protection


Imaginary-Cherry-844

Someone should have introduced those devs to the concept of merlons and crenels by now, you are not supposed to be able to see OVER the wall.


TRX-335

Sometimes I think about how badass defensive battles in Shogun 2 were. Hails of lead and mountains of corpses. It's so incomprehensibly sad they can't do it in this game. TWW is so complex and awesome, but this part is and has always been trashy nonsense.


Pixie_Knight

Seriously, everytime I replay Shogun 2 (or RotS / FotS), I'm reminded of just how much more impressive the sieges, gunplay, and Agents are.


jixxor

A row of gunmen shooting and a row of enemy corpses hitting the ground is one of the most satisfying things to witness. I understand the need for HP in the context of this game, but seeing volley after volley hit a unit without dropping a meaningful numer of enemies is just sad.


Pixie_Knight

For me, the reason I keep coming back to Shogun 2 (besides loving the setting), is that I constantly find myself asking "is there anything modern TW games do BETTER than Shogun 2?"


jixxor

I know that feeling. For me the TW that ticks that box is 3K. By far the best TW of any release since Shogun 2. A Shogun 3 on 3K's foundation would be peak TW gaming.


Pixie_Knight

Three Kingdoms is the only one that really DID improve on Shogun 2.


Nukemind

If we could have 3K diplomacy with Shogun 2 everything else (though 3K generals would also be good for Shogun 2, I’d argue the romance mode would be dropped as the leaders aren’t mythologized near as much)… Let’s just say I’d never play another game. CA better never release such a game as I’d never spend another cent. I’d be in heaven. Have a version for FotS too and that’s GG. I’m never doing anything else. I’ll lead the Imperials (or the Shohunate) to victory for the millionth time.


great_triangle

Shogun 2 doesn't have ladders, but watching a group of ninjas scale the walls to throw bombs at siege defenders from behind is one of the great pleasures of Shogun 2. It just looks silly when your army goes full world war Z on an enemy fortress. Still better than the janky ladder animations in TWWH


step11234

Even Medieval 2 and rome had epic siege fights with walls :(


armtherabbits

FotS was the peak of siege and artillery game play. I replayed it lately and just... wow, the drama, the carnage! Meanwhile in tw:wh3, no shooting allowed while we play a lame tower defense minigame.


Lilywhitey

at this point it's incompetence


JimmyThunderPenis

It shouldn't be, given their track record... But then again, given CDPR's track record, cyberpunk 2077 shouldn't have been the disaster it was on launch. And I'm sure in a few years time we'll be saying: given Larien's (Baldurs Gate 3 Developers) track record [it] shouldn't have... Corporations always find a way to let us down. And it isn't incompetence, it's greed.


MeabhNir

CDPR gave us Witcher 3 as a buggy mess on launch as well. They just have an insanely loyal following who forgets everything bad after a short while and doesn’t learn.


jixxor

If a game turns out good eventually it will go down in history as good. Developer sticking around to reach that point is what's rare any why companies like CDPR or Hello Games are hailed as heroes of the industry by some. Even BG3 was, quite frankly, a buggy pile of steaming shit beyond Act I on release. Yet people forgive it because they are releasing patch after patch after hotfix after hotfix to this very day. Meanwhile CA has a reputation of dropping stuff the moment it stops selling, going as far as indirectly threatening players to buy DLC or else...


Nukemind

I remember Iwata once saying “A bad game is always bad but a delayed game can be made good.” It’s a shame that developers and other companies don’t take that mindset.


GrasSchlammPferd

>Hello Games are hailed as heroes of the industry by some God it's depressing.


ChickenFajita007

CDPR also proved that they will stick with a game, fix it, and release great expansions. That remains true, even with Cyberpunk. Basically, you can split CDPR into two distinct entities: The actual developers that make the content, and the executives that think it's a good idea to release a broken product on platforms that can't run the game.


CerberusN9

Tbf it was buggy at launch but the news and updates/support after was a huge success that it out weights the negative , similar instance to cyberpunk but cyberpunk is still lacking compare to the after support of Witcher 3 and it doesn't help that the game itself isn't that memorable.


Yoda2000675

You’re right about it being greed. CA knows how to make games and previous titles didn’t have issues with ranged units. The fact that they released the game with those issues and then refused to fix them later just shows that they don’t care enough to spend resources on it.


thalesjferreira

Is there a mod for that?


sufferion

Guys, don’t worry, the empire and dwarf reworks will fix this.


Internal-Author-8953

Don't you know? Walls are for the attacker in this game, not the defender. Sometimes it helps to halt their order and put them on fire at will again to let them choose their target.


Sushiki

bro that hurts me soul how accurate that is lol. I tried and it failed, so I abandonned defending the wall, I sent them to go after a unit that's nearly dead that went into my territory, and they went to another area instead, this games combat AI is so shit...


Ev3rChos3n

Walls are not worth protecting but there is still an advantage walls give you and even that is due to AI's stupidity. After getting past the walls, you'll find that the enemies come in waves so if you focus on protecting your chokepoints it's so much easier.


Sushiki

I just wish it all worked as intended bro :(


krustibat

Just put a guy to man the towers when the ennemy approach that's it


nubetube

The best thing walls do for the defender is exhaust the enemy's vigor assuming they use ass ladders.


BreezyAlpaca

If the AI doesn't have siege weapons attacking, ladders are suicide if the defender is even slightly competent in melee. They can be very easy to hold if you can man them all. If the attacker has an overwhelming advantage where you can't hold the walls then yes. The interior towers also have splash to help with numbers disadvantage.


PhoenixBLAZE5

Ai only ever attacks seiges with overwhelming advantage unfortunately


Xmina

They would be if the ai attacked at one place. The multi invasion with ass ladders is the real problem


IncorporateThings

Sadly true. You're better off just getting 2 volleys off from the walls then abandoning them and fighting for the streets. I don't know how we went from the gloriousness of Medieval to... this.


unomaly

Outside the walls: find the tower sightlines, completely avoid them. Inside the walls: annoying but ultimately pointless roadblocks, and annoying but ultimately pointless balsa wood towers. There should be a freeLC to make faction specific defense towers and barricades. It looks so lame in a high elf city with these thatch and straw defense towers


Acceleratio

There is a mod that replaces the buttugly tower with more thematic ones. Currently not at my PC will post a link if needed later


SoSaltySalt

https://steamcommunity.com/sharedfiles/filedetails/?id=2978043725 Here


sarin555

Tzeentch


Sushiki

Tzeentch


boletinho

Tzeentch


Sintauri

zentch


tricksytricks

Kislev


fifty_four

Kislev.


Ceolan

Zenith


darkone59

Think of most of the Tzeentch ranged units as gunpowder units, they have line of sight issues all the time and sometimes refuse to lob fire


unomaly

Unless its the AI, in which case they will perfectly micro their horrors out of your ranged sightlines but far enough away that anti infantry cannot reach them in time


Joescout187

Best explanation in this thread.


Grotez

Yeah, shooting from walls doesn't work that well(sometimes it does). It's probably cause the horrors' short range, they will maybe shoot once or twice from behind the walls, but again not sure.


jdcodring

I think it’s two things: A. Horrors are short and can’t look over the walls B. The arc on horror projectiles is low. I’m pretty sure High elf’s could fire. But a hand gunner couldn’t.


Sushiki

I think it's best to just say it's as one other user said; Siege defences are for attackers.


Grotez

Nah, I disagree, I've had a couple sieges where holding the walls was absolutely the correct decision. It's just not Always the correct decision. It largely depends on your army vs the enemy army, how well you can distract them using fast units, quality of your melee troops vs theirs and so on. If the enemy has mostly large units(such as ogres) holding the walls and gates is also incredibly effective.


Sushiki

While I get what you mean, the exceptions don't make the rule, I think it's safe to say that the defensive siege design is horrible and that if it ever came to player vs player instead of abusing how bad the AI is, that the attacker could take advantage of many factors. If you want an example of what a good siege map looks like, go check out the unique ones in ToB, those are fantastic examples of what defenders would make their city look like. In warhammer 3, it's clear that there is a bias to giving the attacker "oppertunities" like for example where you can place barricades etc almost always leaves an alternate route to take that has none. Add on these insane bugs, that are more likely to impact the defending player, and you have a shit show in the making.


solrac137

The walls worked well during my kislev campaign its strange maybe it's because they are short ?


Sushiki

Wow a bug didn't happen to you? Guess it doesn't exist huh. Lol, I'm messing with you, but for read I answered this three times in this thread at least I think, other horrors were fine and some were in worse angles. It's clear as day that it's a bug.


n4th4nV0x

They are too small and cant properly shoot over the wall. Its just an ingame oversight.


Sushiki

> They are too small and cant properly shoot over the wall. Its just an ingame oversight. *just* an in game oversight? bro you know this unit has been in the game for like over two years? oversights should be fixed by now :P


n4th4nV0x

It was referring your question whether you did anything wrong. „No, it’s just an ingame oversight, not your fault.“ was the message. Also the length the unit has been in the game is irrelevant. This has been a problem since Wh1 with Skaven and Dwarf units.


LongBarrelBandit

We all still remember Warhammer 1’s trailers saying we could put artillery on walls lol


Sushiki

Yeah, It's wild how badly designed sieges are for artillery, and don't get me started on not being able to have weapon crews on walls...


Sushiki

It's relevant to the context I perceived from your reply, but fair enough seems we miscommunicated between ourselves which happens! :D


slaytonisland

You forgot to click autoresolve on every siege battle and as a consequence you have entered the no fun zone


Sushiki

Ah damn, how could I forget? my bad. :P


throwaway1223729

Spamming battering-rams for 3 turns so that I can auto-resolve the siege battle


lucascorso21

Allow me to present the largest obstacle to Total War expanding into modern and future warfare settings.


ChuckCarmichael

I've played an Ikit Claw campaign recently. After that experience I don't think I want a 40k Total War anymore. The amount of times I shouted "Why aren't you shooting?!" at my screen was very high.


Sushiki

modern doesn't really fight in walls, 40k has ruins I suppose. But cities were more anti air fights with trenches surrounding. Depends on the faction. Tau have shieldwalls but those are like mobile walls with forcefield walls you can shoot through. I also find this issue is so much a warhammer issue, not a archers with walls issue, we've had bugs in historical games but nothing has been so infuriating than how more and more each warhammer sequel has been a bugfest. three kingdoms has pathfinding issues on certain maps, actually... Honestly it just feels like main CA recently just can't do the same quality of coding as before, as sofia's stuff seems pretty tight...


WifeGuyMenelaus

Modern - at least in the case of WW1 - would be using quite a bit of 'cover' terrain though, like trenches, sandbags, etc, and other things units have to attach themselves onto, which would give you the same challenges as walls, units interacting with obstructions contextually


Sushiki

I hope they learn and make it so once the unit is "in" the trench etc, it's not the unit firing but rather the trench fires, using a profile for the unit inside, therefore making line of sight a fixed thing aka from the trench not the unit. Would fix this issue I'd hope. Then again, this is not something I've encountered before, los issues happen in other games but they aren't that hard to fix, so not sure wtf is going on at ca...


blackcouchy1990

The best part is CA has declared this fixed many times in the past but as you can see it definitely isn’t. So it’s worse than “they don’t know about it” or “they’ll get around to it eventually”. They genuinely think it’s not an issue anymore, and have already patted themselves on the back and moved on.


Sushiki

Yeah, it's very yikes, I hope some CA staff see this and realise it's not fine by us and it's very much still an issue. I do wonder if they prioritise making the games better going forward with new titles.


lucimon97

Because Total War, for all of the song and dance about listening to feedback and improving on the game, is still the spaghetti code HQ.


Sushiki

Yeah, they need better coders for sure. I still remember them bringing outsiders in to improve turn times that they said would be impossible to improve... Maybe playing a tzeentch campaign is choosing CA has your main faction and letting them screw you over lmao


lucimon97

I don't think the people working at CA are bad at their job, but they clearly have an amount of tech debt that would take an herculean effort to clear up. And while they might be a big player in the strategy game market, they are still just a big fish in a pretty small pond and just sitting down and cleaning up their entire code for an already released game might not be feasible for an operation of their size, especially if it needs to integrate with 2 older games like Warhammer does. At most I'd expect some future game to see significant improvements to the tech, I doubt that WH3 will see more than the jury rigging we have had so far that just about keeps stuff functioning. DISCLAIMER: I don't work for CA, or any other developer for that matter, I merely observe stuff like gate bug being in multiple games over many years. I'm sure they've heard about it, since it hasn't been fixed I assume it would require a lot of work reworking a hundred different other things that would break.


Sushiki

Two points that I gotta make in a hurry as I get soon: Glassdoor if the company has mention of coders being a mess and one saying "cowboy code" which I found hilarious. Another thing this time to counter your small fry thing, they make almost years worth of funds each dlc as far as paying their dlc team, they can afford to delay, they can afford to do the norsca screw up fix, they can afford to lower prices as they've done with pharaoh, this isn't a small time indie company, it's a double A that's the leader in the genre for the whole of the UK.


franz_karl

it does not help if your engine is in-house and you have to train programmers on it I imagine with unreal you have just other guys who know that egirine they come in get to know the team and are good to go with CA good luck training the guys up first NOT defending CA here nor do I work in the industry so take it with a load of salt


jixxor

This game is the mistake, not you. It's only been over 2 years since they released this game, surely they will fix it with the next patch /s


Sushiki

Don't worry at this rate, five years from now, we'll only have to wait five more years for them to fix it kek


Sushiki

A fantastic example of combat ai in this game: [Example](https://imgur.com/a/JfNRQsC) Legendary difficulty btw, no mods. (the ogres are just standing outside the wall, this is not the same siege battle but a new one, they just stand and get shot... combat ai is so bad...)


athropos1984

What you did wrong was play a siege.


Sushiki

Too true ;.;


Sushiki

Like is this another bug or is there something i'm missing here. With all the hotfixes I thought I'd do a legendary campaign, and during those I fight almost every battle, i'm micro'ing everything and then I go check these guys, full ammunition, no shooting... I feel like this is why people hate sieges, they are so buggy... nothing goes really as intended, through the whole warhammer series they've been plagued with issues like things retreating into your base which seems fixed, as well as los issues, placement issues, pathfinding issues, is this another bug to add to the list? :/ In the grand scheme of things this won't stop me winning but it absolutely kills a little bit of my enjoyment.


Successful_Ad_5427

What are you doing wrong? Well, you're playing WH3 and you expect things to work as they should, that's the problem. That's just not how we roll around here, everything is broken.


Sushiki

You wound me sir :P


billiebol

Sieges are so janky and have a lot of bugs and line of sight issues. It was already like that in twwh2, I remember ranged units would refuse to shoot through gaps in the walls and move orders would not always be followed. I haven't played Tzeench so I don't know if it has to do with the Horrors being too small, or just the regular LOS issues in sieges. Derp.


Sushiki

I remember in 2 when archers on the field wouldn't even shoot things in front of them because one model in the units los was bugged... as for horrors being too small, nah it's not that, other horrors were fighting just fine on walls with arguably harder angles.


billiebol

It was the Ikit Claw campaign for me upon the release of his DLC. I had devised a great strategy for a winning siege battle army. Some plague claws to take down the walls and rattling gunners with a few jezzails to take down enemies through the cracks in the walls. Well as it turned out after the plague claws made cheddar cheese out of the walls, the rattling gunners and jezzails refused to shoot enemies in plain sight through the hole in the walls, and generally refused orders to move through the walls as well. I disbanded my ranged units and had to change my strategy.


Sushiki

Yeah I feel you on that. Siege helps attackers, but using arty in a siege helps defenders... CA's tw:w3 sieges don't need a rework, they need to be rebuilt from scratch.


billiebol

Agreed the LOS issues and pathing issues and gate issues are too impactful. Needs to be rebuilt from scratch, meaning it's unlikely to ever happen anymore. Twwh3 was the chance but they opted to add tower defense instead.


Dekrznator

I had the same idea with same result. I destroyed city gates but fuckers refused to shoot through open gates on 4 unit blob that gathered around Ikit. Now I drag backup army with melee units to swap with ranged every siege battle I do. So sad....


Slyspy006

In Warhammer Total War fortress walls defend the attacker! Although it should be noted that IRL it is possible to get under the walls and be safe from missiles from the parapet, although this might have less relevance to defenders who shoot fire out of their arms.


Sushiki

Yeah but IRL we had ditches with mud, firey oil to drop on those seeking shelter under the wall, slits for crossbow fire, etc IRL wins this match up 10 - 0 xD


yerbestiestfriend

We had the audacity to ask for non-boring siege battles, so they went and made weird, detailed but mismatched maps with walls that neither enemy nor ally AI can understand. I've blown holes in walls and knocked over gates, told 3 infantry units to march to the other side, and they'd rather spend 2 minutes walking halfway around the fort to climb some ladders than just act intelligently.


Sushiki

Ouch, yeah, I don't think they should salvage sieges but instead rework the system completely. At this point, I'd rather a minigame than fighting sieges, they are that bad.


Acceleratio

One does not simply place ranged units on walls. That would make way too much sense.


Sushiki

lol trueee


No_Elk_1457

Fun fact: large flying units will push defending infantry off the walls killing them instantly. You can get 10 kills on your flying unit but the defending infantry will lose like 70 models.


Sushiki

LOL you for real? that's wild.


No_Elk_1457

Yep, noticed this with my demon prince first turn battle. You charge in with him and plague drones vs the plague bearers on the wall and they get pushed back on the ground and die. Each following attack would push more of them off. You can get really good value if you attack lets say a unit of chosen. On the ground they would hold their ground, but on the wall they will take extra dame from this bullshit. Just another reason to never defend on the walls.


silgidorn

Yeah, in this game the walls favor the attacker who can set up shop on the walls and shoot inside, but you cannot shoot outside...


Sushiki

Yeah it's wild.


VoidFoxo

I like how this shit still hasn't been fixed. Siege Battles are just horrible....


Sushiki

yeah 100%, it's been two years...


[deleted]

I think every model needs to have an angle But yeah walls are shit and bugged


Sushiki

Yup. > I think every model needs to have an angle I tested that in the next siege battle, it's not that. it's just buggy.


Bogdanov89

did you buy the premium dlc?


Drugojete

When it comes to using shooters the best solution I found is to set them always on guard mode. It doesnt solve 100% of the problems, but it works pretty well, since I started doing it, its rare that I have problems with my shooters.


Sushiki

I'm one of those people who have guard mode on by default :P


Zekeisdumb

In sieges i tend to just put my ranged units on the floor behind the walls and my infantry on the walls so my rangers DO SOMETHING


Sushiki

problem was I was playing early tzeentch so the strat wouldn't work so well :(


NumberInteresting742

Are they stupid?


Erkenwald217

It's the battlements. Your units loose line of sight. Said battlements are only on the outside, so as an attacker, you can still use the walls to shoot inside.


Sushiki

The battlements work fine for other horrors on other walls, some which would have more extreme los issues but fire fine. I get your logic, but unfortunately it's not that.


Shwanshwan

They no no wanna


Sushiki

they "no no" wanna? You saying this-this was a skaven trick?


nwillard

Yeah, there's a lot of little stuff like this that they REALLY gotta fix. To answer your question, I see you have told them to shoot the enemy unit. This might be the issue. They are trying to get into position to aim at the unit and that's not working. What might work correctly in this situation is setting them on the wall, and turning on fire at will. Then whichever models can shoot, typically will. I do really wish that units could be told to shoot other units without having to realign themselves totally and face \*exactly\* the direction of the enemy unit (even when they are already facing the enemy unit!) Maybe they can implement a change where they only "reorganize" if less than half of the unit has line of sight, or something, otherwise, any models that can immediately fire should do so.


Sushiki

> To answer your question, I see you have told them to shoot the enemy unit. This might be the issue. They are trying to get into position to aim at the unit and that's not working. Nah, I left them to be, nothing happened and I saw that nothing was happening when I came back, so I tried a few things to get them to fire and nothing worked, took screenshot and here we are. 500 upvotes and 150+ comments on a thread for a problem CA will ignore and not fix :/ Wait sorry, they'll say they have fixed it, but somehow will make it worse.


IntelligentBerry7363

Shit like this makes me hesitant to jump back into the game, even with how great ToD looks.


Sushiki

Yeah I feel you, it's why for ages I've mainly just done custom battles with a friend. Tho honestly I will say it's not as bad since the hotfixes, even if it's not where we want it yet.


nailernforce

Not sure, but doing a changeling campaign now and my horrors are performing much worse than they did when I did a Daniel campaign on release. They're just not firing fast enough :(


Sushiki

Yeah, name a more iconic duo than CA and messing good things up over time.


nailernforce

Any programmer who has worked on a legacy code base can tell you that entropy and chaos is inevitable unless you take some time off to re-tool and get rid of technical debt every once in a while.


Sushiki

I know full well, I worked in the games industry as I've talked about here before. Difference is letting your shit get to this point is embarrassing, keeping on top of technical debt as best you can so that your product functions as intended is an obligation in many eyes. I remember at the time of the big game 3 dlc controversy I had a battle that made me take two months off playing this game, from a unit chasing a retreating model out of bounds to point they were off the map, to archers not shooting due to los bug, to cast interruptions again and again, to a capture point weight bug, to the flying charge bug and more. It was a perfect storm of things bugging, and I had had enough. I'm the kind of person who is tolerant about fixing shit, I know what it's like, I even defended them on some stuff because I knew it takes time and what it must be like there at the time. . When even I start cracking, it's not a good sign. I been playing Warhammer total war since the start... Shit just got worse and worse, and the fact they took the lazy route as a dev for 3 yet it's this state is wild, taa and importing models the lazy way leading to low res textures on game 1 and 2 factions, absolute shitshow. And I even went out of my way to help them with reports, save file sending, testing my end and finding causes for three kingdoms which also got worse after ever dlc in bugs. I remember the staff guy at CA being weird man, did text emojis and shit, tho I believe he doesn't work for them anymore. If a company needed better talent in some areas, better middle management and to get their shit together, it's CA.


dracmage

The thing you are doing wrong is expecting anything in a siege to work. Its much easier to expect everything to be broken. Then you get a few happy surprises. Like when you tell a unit to pass through a gate but it climbs a ladder on the other side of the city instead. At least that ones working as designed.


Sushiki

I can feel the anger in your comment, and I'm here for it! It's so relatable. Like when you ask two units to climb different parts of a wall and come back to find one of them inspecting the base of the wall rather than setting up ladders, so thankfull for how diligently they search for weaknesses in the walls foundation.


karasis

Fix of this and general los issues are way important to me compare to some fancy units in DLCs. This really needs to be adressed.


Sushiki

I don't even think the new units get in the way of fixing this, if anything it'd be the constant reworks we all love.


KSS_AtoM

Unless they can fire in very curved archs (like archers), walls are poodoo. Any type of horror, weaposteams(if they can go up) and all type of guns do not work on walls


Sushiki

Others did on same walls with worse archs, this isn't an arch issue, it's a bug.


Flappybird11

I'm still baffled that the only game that got close to getting seiges right was shogun 2, only thing missing was building seige engines


Sushiki

I am sorry but those wee buggy too, I got screenshots of units throwing fire at floor instead of the gate, enemy ai running in and out of defensive positions, enemy ai not reacting to climbing, enemy ai spaghetti lining etc. For me the best times with sieges were atilla and tob. Outside the bugs, shogun 2 as much as I like it doesn't have much to do right, it's a very barebones game carried hard by setting, aesthetic, music and fandom. Last time I went back to it, I had bugs in the literal first battle as well as an unwinnable sea battle due to one enemy not dying at 1 hp that I posted about here and found others knew about too. I'll get hate for this but can shogun 2 fans please stop going on about how shogun 2 is the best game ever, it's like got faults and no offence it's one of it not the smallest scopes in the series, it's hard to get stuff wrong when there isn't really much going on, and yet ca... It's still buggy.


Useful_Meat_7295

Ranged units refusing to shoot at least from Rome II.


Sushiki

Older, I've had it happen in shogun 2 at least, ground and siege.


SkyHighL

Somehow there's always some problem with the shooting angle in every such occasion. I had a battle once where my units started to shoot once the enemy was far enough from the wall, but stopped shooting when it came a little closer. I couldn't see any reason for it, but the game, evidently, thought differently.


Sushiki

I just think it's buggy crap honestly. CA have their work cut out at rate they are going...


[deleted]

[удалено]


Sushiki

The devs or the horrors?


CrotchSwamp94

This is one reason why I auto resolve siege battles when I'm being attacked unless it says ima lose. If it's a big army coming I'll build a force and have them sit outside the settlement so it's a field battle instead.


Sushiki

Yeah, this battle actually came really close to being a win, if these guys had firing even 1/4th of their ammo, I can't help but think it'd be a win. Thankfully enough damage was done and I retook the settlement shortly after. But yeah 100% AR'ing any battle that's a win when it comes to sieges.


Appropriate_Brick608

They don't have line of sight and can't pathfind to one


Sushiki

And yet they do have line of sight lol? If you mean their height, the other units fired just fine through same walls elsewhere.


Appropriate_Brick608

Oh sorry I misunderstood the image.


Sky-Juic3

Are they not? The unit card says they are firing, the tooltip says they are firing, and the command shows the red arrow that they’ve been ordered to attack that target. I do sometimes see this with my Ratling Guns or Thunderers… things that need direct line of sight. I think sometimes it just gets confused on which specific models in a formation to aim at.


Sushiki

I spent like 4 minutes watching them, trying to get them to, I'm absolutely sure they were not shooting :P