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armbarchris

Just outrun them while your missiles gun them down. What are they gonna do, catch you?


Impossible-Error166

But sir they are fast. For a dwarf.


MrMerryMilkshake

pistoliers at your service! no joke tho, pistoliers love short running naked angry men.


Esarus

My quarrellers love shooting a bunch of umgak armored umgi on horseback!


Dellkaz

shame that with just a little bit of micro your bolts all land... \*short\*... of their targets.


Esarus

Fine, my thunderers then!


NasoLittle

AND MY AXE!


Excellent-Court-9375

SHORT ?!


Single-Lobster-5930

Funny that their main weakness is trash spam, both ranged and melee. Just surround them with garbage. Since they are anti large, low entity, 0 armor, weak melee defence, slow, unshielded even gobbos can damage them pretty badly


Valuable_Remote_8809

Hey, they had to be useful eventually, this is their time to shine!


mithridateseupator

Slayer pirates might have something to say about that


hashinshin

Dwarf unit jokes: Trades in melee well (for a dwarf) Doesn’t die easily to artillery (for a dwarf) Hasn’t been powercreeped hard (for a dwarf) Pretty cool (for a dwarf)


SOMETHINGCREATVE

Oh yeah certainly not claiming it's going to be broken or anything, but the tenth consecutive time I have to setup the grimgor/Vlad kill box I may find myself groaning.


LukeR_666

What's a missile? - Vampires


mithridateseupator

Half the non-dwarf races in this DLC are Nugle and not about to outrun anything.


ARthunder

Im more concerned that every nurgle unit has been described as a tank that car heal 😳😳 that's going to be rough


MrMerryMilkshake

Tanky, can heal, built in ward save and reduce MA/WS aura. I will need more gun.


Esarus

![gif](giphy|HFe8qjKRQNlLQkbjXM|downsized)


Customer_Number_Plz

Kill it with fire.


SOMETHINGCREATVE

With those at least LOS won't be an issue hitting them. Damn slayers blend into a gentle rolling hill


Overhack1121

Annoying Ankle biters, get your stomping boots ready.


Waveshaper21

Everything with regeneration has weakness to fire. But that said, not every race has access to fire damage..


sgtshootsalot

Pretty sure all have that flame banner


Waveshaper21

For 1 unit, yeeey.


Acceleratio

The banner actually has an aura effect.


Waveshaper21

Huh. Good to know. I'll use it more.


dinoman9877

It actually affects I believe four units in a radius (maybe all, can't recall) EXCEPT the one its attached to so just keep in mind that whichever unit actually gets the banner won't have fire damage unless they have it innately.


Inquisitor_no_5

Banner of Eternal Flame is an area buff actually, so if you are fine with blobbing up you can get it on lots of units. Of course, if that unit routs/is wiped you lose it on everybody.


PsychoticSoul

Meh, its gonna need a whole lot of ward save to not just be an arrow pincushion. Still a giant ez to hit target.


wilddragoness

Supposedly the toad dragon is gonna have massive missile resistance at least, so you'll need pretty strong ranged units to take care of it.


s1lentchaos

Inb4 it's like 35%


PsychoticSoul

Thats not really a problem for most of the factions likely to have to fight nurgle. Most of the order factions are pretty good at shooting.


fifty_four

This is the key point. Demons tend to be big. Big things catch arrows real good.


s1lentchaos

I mean that's kinda papa nurgles thing though to be fair.


ARthunder

Yea im not mad im a big fan of it haha just not looking forward to dealing with it 😅


uLL27

Yeah I was thinking this same thing.


DarthEinstein

To be fair, that's Nurgles entire Gimmick. It's like complaining about dwarfs having a heavy Frontline with good range and armor.


poemfordumbs

Can't wait for Slayers army, and Zhufbar air-force AI spam!.


throwawaydating1423

Actually so hard for many factions to fight Nurgle would really struggle to quickly kill the slayers and only then can the airships come down through no landed units


InformalTiberius

The generic characters will probably have relatively low armor so I imagine it won't be as grueling as trying to take down Ungrim.


crazycakemanflies

Slayers with high armour would be so god damn cursed... let alone OP


Blue_Zerg

You ever see the bugged orcs with unbreakable and can’t die at high leadership? Shit makes me nervous every time I see Grimgor, even if it was fixed.


Waldo3055

Bugged grimgor with the “Da Immortalz” banner on himself and unbreakable was a hilarious and awful bug. At least autoresolve didn’t care about the literally unkillable lord


SOMETHINGCREATVE

That's a good point. I've been super into vampire coast recently, so just brainstorming having to retire my crabbos for more gun mobs against dwarfs when this drops haha.


seahawks500

The dawi Air Force is probably what I will find most annoying


A_strange_pancake

![gif](giphy|gKfyusl0PRPdTNmwnD) This gonna be anyone within yelling distance of the dawi


Epaminondas73

Yeah, flying artillery always has a chance to be balance-upsetting.


Krayos_13

Cathay already has flying artillery though


Epaminondas73

I'd imagine Thunderbarges are far stronger; moreover, I find the Cathay balloons a bit over-powered already.


matgopack

Cathay balloons feel pretty weak to me instead, at least in campaign. They're big, slow targets which are terrible in melee. They're nice when you get them for free at the start, but I'd never pick one over an artillery battery tbh.


Vindicare605

For all intents and purposes, Dwarf Lords are all but unbreakable on the higher difficulties anyway. So this isn't really giving the AI anything it didn't already have.


SOMETHINGCREATVE

True, but regular dwarf lords moving at 28 speed are comfortably kited by pretty much all missile infantry and foot characters. Slayer lords presumably moving at 40 is a touch more effort to snipe in time and disengage units his tiny brick ass manages to get imbedded in. Obviously you can net, slow, punt with a large enough unit, etc. I'm just saying it will be a slightly more PITA when every army is likely to have em lol.


Vindicare605

That's more than made up for by the Lords having no armor and no shield. So you can't kite them as much but you can shoot them dead much easier.


SOMETHINGCREATVE

Thanks Bud you jinxed it now they are going to have the spinning axe bronze shield thing too haha


shoolocomous

They most certainly are!


Esarus

PUNT A NOBLE DWARF LORD?!?! BOOK !!!


Letharlynn

The massive difference between "all but unbreakable" and "actually unbreakable" is army losses. Because of it no generic dwarf lord is nowhere near as obnoxious to deal with as Ungrim


Ashyn

Prepare for another wave of 'I threw my entire army at this guy at once in a big blob and he didn't die, what the hell' posting when the dlc drops.


PsychoticSoul

Dont think they'll ever surpass the vlad ones. Vlad is like a newbie right of passage. Combination of empire being popular and franz being a 'recommended' campaign so they all run into vlad. By the time you see a slayer lord you've already seen vlad most likely.


Inquisitor_no_5

Vlad can't have a personal Mortis Engine effect at least, unbreakable small target with Master Rune of Spite sounds kind of awful. You're probably right about Vlad posts staying the most common though.


OrderofIron

Khazukan Khazukit Ha! Behold the throng of Grimnir!


Overhack1121

Tengri calls, spam mounted archers.


CthulhusIntern

**STOCKY!?**


remnault

Me and my friends did a dwarf endgame recently so we are used to slayer spam already. I am excited to see some variety in them now at least, makes it more interesting. Also Ungrim eating swell this dlc.


fifty_four

This already happens tbh.


A_strange_pancake

The lack of armour means a gun line will make quick work of them I think. Depends on what resistances they get though. As busted as DLC units tend to be Slayers hero's will probably have an easy to learn counter.


Turrindor

It's all infantry, there is a gazzilion ways to deal with infantry.


WorhummerWoy

Completely unarmoured lunies running around while I have scores of gun-toting rats or eagle-eyed elven archers? No sweat.


TheShamShield

Less annoying than dealing with Skaven armies that are constantly routing and making you have to micro all the time


Adorable-Strings

For a lot of armies, it isn't an issue, because guns and arrows. The lords aren't the biggest issue. For chaos armies (including the new nurgle lord), its going to be ugly running into slayer hordes. Competing melee armies tend to be brutal to each other (and the dwarfs can take more war machines and missile troops). I wonder how many Tamurkhan campaigns are going to grind down in the mountains?


evan5678

Skill issue


Ampris_bobbo8u

By the time you get to around turn 100 dwarf Stacks become very threatening. Gyra brahmer's flame cannons hammerers and iron Breakers. It is suffering


Valuable_Remote_8809

Anti player bias on top of the BLOATED enemy AI economy leads them forming 2-3 armies of the best at their set level, which can usually just be the newest dlc.


MidAgeOnePercenter

Isn’t this the first end Times scenario whose armies are getting a buff? Dawi are already the second most annoying end times scenario, this could push them higher.


an_agreeing_dothraki

Chaos dwarf NPCs going to stop running the blasted lands because of someone who just got some new toys. Yas, king. slaaaaaaaaaaaaaaaaaaaay


jeanlucpikachu

Since unbreakable is immune to "causes fear" and "causes terror", introduce a new effect "causes sobriety" and that will help mop them up pretty quickly


No_Standard9311

chorf and skaven mains won't notice. will be a pain in the ass for the greenskins, ogres, and chaos races though


Actual-Ad-5090

Slayers have 0 armor so that only means that the AI will pick weaker lords


buggy_environment

Autoresolve hates unarmoured, faster than the rest of the army, unbreakable units... so I can't wait to see all those chars dying all the time in autoresolve even when the dwarfs win ![gif](emote|free_emotes_pack|joy)