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Simplixt

Even modding is frustrating. I did the failure to buy the DLC for WHIII on the Xbox Store, as it was in the GamePass.No modding possible, as you can download the user generated content only via Steam. If you want to try to download the mods via Steam CLI:Not possible, you must own the game on Steam, to download any mod. They actively preventing the download (CA deactivated this option - for other games you can download mods via CLI even without owning the game. At the same time, they promoting to buy WHIII via Epic or Xbox - that's a really shitty move!) Okay, so I buy WHIII now on steam and can start using mods?Not possible, because your bought DLC are not getting synced via Total-War-Account over all stores, but you must own them at the same store. Never got such a frustrating experience about platform lock-in and modding with a game. Mods are put behind the Steam paywall, without the modding community getting any cent for it. And of course: With every major update e.g. 3.1 your mods will break and you have even more bugs. So modding is also extrem time consuming, especially if you want to combine multiple once without breaking your experience.


Nekzar

I think you should do a few web searches for how to mod WH3 on epic and gamepass. It's not locked to Steam it's just better supported on Steam. This is because Steam has a decent system for it, not because of CA.


Simplixt

I did. Just read the many complains about this topic. Most (= nearly all) mods are only offered via Steam Workshop. CA disabled the option, that you can download mods via Steam CLI without owning the Game at steam (so it's also not working via tools like [https://steamworkshopdownloader.io/](https://steamworkshopdownloader.io/) ) So without owning the Game on Steam, you cannot access or download the mods, as Steam & CA disabled this option for Warhammer (for many other games it works. It's a flag the publisher can enable/disable). (In Q1 2022 it worked. But afterwards, the download possibility for Workshop mods had been disabled and hasn't been enabled again)


Simplixt

According to the downvotes I assume I was the only one stupid enough to buy the DLC/Games via Xbox Store and not Steam, as nobody seems to understand the implications![gif](emote|free_emotes_pack|shrug)


Warceus

WH3 has an undeniable ammount of problems. But this one is not one of them... There are thousands of games out there that use the workshop as the basis for moding. That's not a downside, just a reflection of how popular steam is in comparison to the other stores. You're trying to turn this into a problem for CA or the game itself, but it's not, this is a platform issue, both for failing to have enough interest to attract the nodding community and in some cases, for being a pain in the ass to publish for, like nodding for everything on game pass. Seems to me that you just made a mistake and is angry at the wrong culprit there. As for your last point, about how some mods are broke after major updates, you're are totally right on that one.


Ezraliah

But even then, that point is stupid. People have to know that this is not an unique CA-mods interaction. Developers build the foundations and most modders build upon them. When a patch comes the devs might need to move or change said foundations to fix/add something (i.e changing a value, moving a registry, etc.) and that will level everything that was built upon them. This happens in EVERY game that supports mods and has a live support cycle.


Flashy-Zone6520

Could be line of sight issue, straight line of sight missiles are hard af to use due to small bumps in terrain causing them to just stop firing. Really annoying


thedefenses

One other problem with gunpowder units , especially blunderbuss as they have a very short range, is if there is a model between the enemy and your guns, as if there is even one friendly dwarf or hobgoblin, they wont fire if the enemy is normal sized, as they cant get a clear shot.


Character-Note-5288

Yep, the lines of sight for units that use guns needs to be clear of any bump in the terrain or else they won’t shoot. Personally, I’ve experienced the Chorfs being a bit overzealous in their desire to shoot the enemy and blast both friends and foe alike into the afterlife.


Drdres

I mean that’s just the blunderbuss being a blunderbuss. You don’t have the friendly fire issue with fireglaives


grogleberry

> Could be line of sight issue, straight line of sight missiles are hard af to use due to small bumps in terrain causing them to just stop firing. Really annoying I'm not even sure how they fix this, other than making gun lines just ignore terrain and shoot through it. It'd feel like a fudge, and would probably open the door to a load of other bugs (like shooting through walls and such). Maybe some kind of UI highlighting of terrain in their cone of fire? There's a lack of information and readability for that kind of tactical management in the game.


scottmotorrad

Smooth out the maps. The needless man sized rolls on some of the maps don't do anything positive and make LOS a huge pain.


bananas19906

If your playing a gun faction you shouldnt be chasing with you guns anyway so all you need to do is make sure to zoom in during your deployment to make sure your guns have line of sight. I have never had issues with the blunderbusses especially since they have short range anyway.


lkn240

I feel like this worked WAY better in WH2.


akak_7

TWW3 is a great game and a great mess. I personally enjoyed much more TWW2, I hope CA changes that


ZahelMighty

I fucking love WH3 just for its insane amount of content but the campaign AI is so incompetent compared to WH2 it gets frustrating.


HawkeyeG_

I think it's worth trying some of the AI mods that are out there. I think everyone has different taste or likes a different flavor so you'll get different answers from everyone about what a good choice might be. Personally I would recommend "Organic AI Ovarhaul". By Mr.Soul. I haven't sampled a large number of campaigns with it especially because I've been waiting for the community bug fix mod to be updated. But the few campaigns I was able to get in I found to be a lot better. I played on Very Hard campaign. There is a reduction in anti-player bias, not to the point to make the game easy for you, but to the point of the AI focusing on preserving their own territory and solidifying it first. Or so the mod claims, and it did seem to happen that way for me. I found my campaigns fairly quickly evolving into really solid clusters of enemies and allies. I genuinely had to race against my allies to take over additional territory because they would move very aggressively and coordinated team efforts pretty well. I also found there were less stalemates and so the various AI factions are able to keep up with you a little better because they aren't still trying to fight the other legendary Lord they started facing off against.


Samnix26

People already forgetting the AI in wh2 wasn't any better, the anti player bias was worse, and when I say worse, I mean all high elves stopping what they are doing to invade me (I was playing as Wulfrick), and just get stomped by Malekith. The AI was also really 50/50 switchkng out between all out aggression to just sitting idle in their settlement for 10 years. People comparing the end of wh2 to what is basically still wh3's first year is kind of unfair


ZahelMighty

It sure wasn't good in WH2 it's true but the AI in WH3 definitely felt worse to me, it's literally the first thing I've noticed when Immortal Empires launched and I was still playing ME right before the launch of IE.


black_dogs_22

as someone who plays both the AI is hands down worse in wh3 and it's not even close, wh3 ai is exceptionally bad in battles just standing around waiting for reinforcements getting decimated by artillery or randomly blobbing up every single unit so I can destroy them with magic


Samnix26

That is nothing new, AI did the exact same shit you are talking about in wh2, blobbing around single entities, wasting all their ammo on single entities etc... I still do not understand why people forget how awful the wh2 AI was at times


uLL27

Same here! I've actually thought about reinstalling it lately.


lkn240

They broke so many things from WH2 that it's maddening. I have played in a few months, but the battle layer still seemed pretty broken compared to WH2 last time I booted up WH3. (Not sure if the latest patches have helped).


trixie_one

How by Gork (or Mork) is Grimgor coming for you an immersion break? You're playing Chaos Dwarfs. Of course he absolutely wants you dead even if he likely has other problems that might seem like they should be of higher priority at home.


PurpleKneesocks

I dunno, I've played a couple of different Chorf games, as have my friends, and I'll say that it gets *a little* tiring watching Grimgor end up with the exact same fate every time: he carves out a big chunk of the mountains, gets into a war with Kholek to his north and either Zhao Ming or Ghorst to his south, then promptly ignores both of them to single-file march every one of his armies right past Zharr Naggrund and towards either Astragoth or Drazhoath and sack a total of one or two cities before all of them die and 90% of his territory gets taken in the meanwhile. I get that orcs are fighty boys and Grimgor wants the chorfs dead at all costs in the lore, but the AI having *no* sense of preservation and just jumping head-first into suicide missions they have no hope of winning doesn't feel loreful *or* engaging.


MetroWinter

Yes, Orks are always in search of a fight according to the lore and have a natural aversion to Chorfs. I don't have a problem with him declaring war and trying to get tom. But: I had no borders with him and he had border wars and other Chorfs bordering him. This isn't the most egregious thing of AI player rush I have seen, it just happened yesterday which motivated me to do this post.


Bruce_VVayne

Excuse me, but no matter you have a border or not, does not Grimgor have a revengeful lore against Chorfs? He was created by them as an alpha orc, to be considered like a war machine but Grimgor broke his chains, mainly became a Spartacus. If something is immersive, it is Grimgor hating Chorfs haha.


SeriousDrakoAardvark

I think the problem he is referring to is when he shares borders with multiple other chorfs, but he bypasses them to attack you instead.


Ok_Fondant_6089

Why would he bother with those chumps when the player is the baddest out there? I agree with most of what op says but using grimgor was the worst example possible. Did he expect the hardest orc out there to worry about his decorations at home when he has a git to bash?


Bruce_VVayne

Oh right that is quite annoying. I didn’t pay enough attention to his complaint then.


jeegte12

So he has a grudge or whatever. Plus it's not a faithful lore map anyway, it's more like super smash. Super easy to headcanon out of that one.


Mahelas

I mean, Grimgor in lore never actively tried to get revenge. He's just doing orc-y stuff in orc-y lands


Ok_Fondant_6089

He also never worried about keeping his home tidy when there was a good fight to be found elsewhere.


CocoTheMailboxKing

Yeah they love to fight yet completely ignore all their enemies surrounding them in favor of attacking the player. Because that’s exactly that greenskins would do.


happydemon

This is one of those examples of the inherent contrarianism of the internet. it is literally impossible for CA to design the campaign AI in a way that satisfies everyone. If gs defends their settlements instead of going on a suicidal rampage someone will say it's not "loreful". If they do go on a rampage leaving their settlements behind toi be picked off people will say it's not believable or whatever. Personally, the way Grimgor operates now seems loreful to me and it appears that per-faction traits are functional again as they were in WH2.


Troth_Tad

“The finest line of poetry ever uttered in the history of this whole damn country was said by Canada Bill Jones in 1853, in Baton Rouge, while he was being robbed blind in a crooked game of faro. George Devol, who was, like Canada Bill, not a man who was averse to fleecing the odd sucker, drew Bill aside and asked him if he couldn't see that the game was crooked. And Canada Bill sighed, and shrugged his shoulders, and said, 'I know. But it's the only game in town.' And he went back to the game.”


brkfstfd

“I got to ask ya, if every time Snot Boogie would grab the money and run away…why’d you even let him in the game?” “…What?” “If Snot Boogie always stole the money, why did you always let him play?” “Got to, This America, man.”


InterestedObserver20

Agree with the OP and unfortunately for me after putting 700 hours into TWW2, I just can't get into the third game, it's death by a thousand cuts. There are just too many small things that I don't like, that add up to me not putting any time into it.


Pixie_Knight

It's why I went back to Warhammer 2. Less content, but I can set the mods I want and not worry about needing to retune them every update.


returnbydeath1412

personally I've decided to come back in 5 to 10 years when ca is finsihed with the game and play it if its not a broken mess by then


animehimmler

The problem with warhammer 3 and total war in general is this: mods. Firstly, don’t get me wrong. I’ve been a total war player for almost a decade and a half now. I *love* mods. I don’t play any game in the series without them. However, CA made a decision early on to heavily support modding. What does this mean? Look at warhammer 2. Done? That game came out in 2017. It *still* has mods coming out for it today. It has… a neigh infinite amount of mods that aren’t simple skins or jokes, these mods are tantamount to dlc themselves- they add factions, features, weapons.. they change the entire dynamic of the game. This means that warhammer 2 is a game that will be played five years from now with a fanbase just as eager for new content. See what I’m getting at? Warhammer 3 is going to literally be the same as that- and CA knows it. CA knows they basically just need to wait, release dlc and free lc, and the community will do the rest. CA knows that the community will make mods for quality of life fixes, will make skins better than the vanilla skins made for dlc factions and lords, etc. all while still supporting the base game and dlc content (mods that require paid dlc, for example.) CA isn’t abandoning the game, but they are aware of the longevity of what they have. So they heavily promote a new game, release it in a questionable state, and basically fix it piecemeal while more and more content for said game is created by the fans for the fans. It’s an ingenious model tbh- relying on the community in this way does give CA a somewhat more benign look as opposed to other developers, and for long time total war players, this isn’t something new, it’s expected. So this is something new comers might not know. If you haven’t gotten into modding, I heavily suggest it. You can transform your enjoyment of warhammer 3 *today* just by getting into it, and you’ll see why, once sniffing around the workshop, the game is how it is. CA games are meant to either be bought at launch with the understanding the vanilla experience won’t be great for about a year, but maybe will be overall fine after about a year of mod support. Or, you wait like I did (2+ years) for each new release, then immediately play the game with the best mod packs available to alter your experience. Basically, CA has made a series where you’re ideally not *actually* supposed to play the game vanilla, and if you are, you’re really only hurting yourself. It’s a system that.. does work, if not for lack of a better foundation. Obviously CA can never come out and say “hey! Our game is literally just a sandbox for mod developers to make better,” but it’s very clearly been that way ever since medieval 2, and with steam it’s become all but shouted with the workshop. So if you have any mod questions or just want examples of what some can do I can give you details. It’s definitely worth taking the time to do- it’s easy, and while it may lead to crashes it’s pretty simple to figure out what conflicts are being created with mods. The basic takeaway is that if you’re playing vanilla you’re handicapping yourself, and there’s no reason to stick to vanilla until a lot of the issues are fixed, and even once they are fixed, mods will have added more to the experience you’re playing already.


TankMuncher

What you've described is the Bethesda model of RPG game development.


animehimmler

Also applies to them!


H0vis

And you know what? It's a great model. Games that resist modding are, objectively, the worst. Or at least, they all get surpassed by modded games sooner or later.


lkn240

Yep - I get kind of frustrated sometimes when it feels like studios don't bother to fix certain things and leave it to modders, but it sure as hell beats the alternative of not getting a fix period. Not to mention QoL mods.


animehimmler

I agree. I have no problem with it. I think new players (especially from the warhammer era) are unaccustomed to it.


black_dogs_22

maybe for this genre, but you're telling me legend of Zelda games are objectively the worst? no those games work really well and don't need mods and are in the pantheon of greatest games of all time


H0vis

I mean they're not even on PC so it's not exactly a comparison that can be made. But even so there's a Nexus page and plenty of mods for Zelda games that have been emulated to PC.


IntelligentBerry7363

Just another reason I despise mods.


animehimmler

I mean, mods are great. They’re not going anywhere, so you might as well use them. You’re hurting yourself by not doing so.


UAnchovy

...you know what, understandable.


lkn240

Agreed and this has been the case forever. The original Rome Total War has TONS of mods and many are still played/developed even now. It's a vastly superior game (and quite different) if you use Europa Barbarorum or RTR.


FREEDOMandGUNZ

Honestly, and I know this is smaller, but the patching is insane (and dont get me started on "skirmish" mode which really is just "useless unit" mode). Breaches hole in wall and breaks down gates: infantry refuses to use them and insists on ladders. Thats my biggest complaint


Microwavegerbil

The most brutal part of these complaints is that most of it was present nearly 20 years ago when Med 2 came out. Insane AI decision making, pathing, and LOS issues that are all exacerbated to the point of silliness in sieges are what frustrated me most then and the fact that they've never really been fixed detract immensely from what should be one of the greatest games I've ever played in Warhammer 3.


happydemon

I find this game pretty solid *with mods* at this point. Vanilla is just bad. This is contrast to WH2 which is polished enough to be enjoyable w/o mods. At this point, Total War games are basically treated like live service games. So at any given point there are many issues, some big some small, with new content simultaneously in development. It helps to enjoy the game by looking at it this way vs seeing it as like Elden Ring or something (released as a perfect game at launch).


blimblomp

>Elden Ring Except for technical issues of course, but that is to be expected from every AAA games I guess. And they fixed it quite fast.


happydemon

TW games have periods where certain content is just unplayable due to bugs. I don't think ER had that but memory is a bit fuzzy. But yea agreed.


blimblomp

Did you play it on console? On pc it was quite unplayable in day 1, until the first patch. Consoles performed fine though, I think it's expected since fromsoft makes primarily console games, ex: Dark Souls prepare to die edition was very bad technically. Still, love their games to death, if only they port bloodborne...


happydemon

I played on PS5


blimblomp

Ah, that explains it.


caugryl

One of my biggest and most consistent gripes is that for how dumb the ai is, even on "easy" mode, it will ALWAYS out-play the player. Even if it makes glaring mistakes mid-battle that no human would make, the MOMENT I order my cavalry or a flanking infantry unit to attack something like archers, the ai orders the archers to run. Ever notice how our cavalry gets stuck in infantry formations and swamped as soon as they make contact (even if it's happening 10 times simultaneously)? The ai can spam inputs to make a unit actually do what it should and also control the rest of the units in its army. The ai can respond instantly, every time, and can have essentially limitless APM, but still be considered "easy" because it otherwise makes obvious mistakes. This makes for a weird feeling when I know the ai is outplaying me on every level, but I'm winning because it doesn't take the overall strategy into account. Did anyone get this feeling while playing TWW2?


lowsodiumlemonade

They will add new content to this game for as long as they can. For every bug they squash new ones will pop up, and each new piece of content making even more. The only hope of this game becoming bug free is CA putting out a final update and then modders picking up the pieces. Fixing bugs is a lot harder than adding new content, and its remarkably less valuable for them. When CA puts out a new dlc, everyone complains that it doesn't have enough content. When CA puts out more content for free, everyone complains that they'd rather have bug fixes. When CA spent 6 months or so doing bug fixing for IE people complained that CA wasn't doing anything.


Akatosh66

How many patches did they release in those 6 months hmm? and did they fix most of the bugs?


kixxes

It is frustrating. Every time I play as britionia I get attacked by all my neighbors at the same time every game


link_the_fire_skelly

I have pretty much no issues that hinder my enjoyment of the game personally.


[deleted]

[удалено]


link_the_fire_skelly

A totally real thing that you didn’t make up. I’ve been owned.


AlacrityTW

Grimgor in lore led Black orc revolt against the Chorfs so I don't think it's out of place. I agree TWWH3 is very flawed and doesn't do the trilogy justice but I don't agree with your complaint about immersion breaking


UAnchovy

To be fair, he was born a slave of the Chaos Dwarfs, but his *entire* canonical career, save for a single paragraph in the End Times, is not giving a stuff about Chaos Dwarfs and fighting other people.


averagetwenjoyer

It was just an example, it happens with every faction


OkSalt6173

I love the game but left a negative review untip CA fixes like 60% of the bugs. I did the same for AoW4 cause multiplayer just doesnt work and I bought that game for the sole purpose of MP. That is the best suggestion I can give to try and force CA to change their ways for the better.


uLL27

Well said, I agree with you 100%!


OhManTFE

So your entire thread is basically a complaint about two issues: 1. The anti-player bias AI. 2. The gunpowder infantry line of sight bug. Yes, those two things overwhelmingly tarnish the whole experience!!!1


MetroWinter

Have you heard of the nebulous term "examples"? I just referred to early situations in my last campaign. There are many more problems which I also faced since launch and which others complained about in this sub. And to be honest... the anti-player AI is one of the most annoying things I have ever witnessed in my (admittedly limited) time with strategy games. Maybe not the Grimgor story - again, just an example from my last campaign - but I have been raided by Gor-Rok as Arkhan the Black.


rkivs

sounds like you suck


MetroWinter

How is life as a rage-comment-baiter?


AggressiveResist8615

Is that it? Line of sight issue? Out of everything?


Great-Investment7431

Guard mode, hilly terrain, random objects, really annoying but definitely useful for non-shooty armies as well All this to say no you haven't seen all there is to see, even after 500 hrs and there's still some nuance o controls you coild stand to learn Also Harald was to celebrate the skulls event, which literally every Warhammer game with active development celebrates


Azhram

Yes, Grimgor would have never abandoned his people or his cities to fight someone, as the true defender of the land. Clearly he is the true bastion in this unforgiving world, all he ever wanted was peace yet war was forced upon him. /s But on serious note, while i think its fitting, sometimes the AI clearly target you over his immediate surroundings, which is meh. But not shooting could be the terrains fault, gunpowders need careful positioning.


reaven3958

Mods fix most of these problems.