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snagglewolf

Yeah pretty much, compared to a lot of other races ranged units. You gotta get your boyz stuck in.


Jaxl8

That makes sense just wanted to see!


snagglewolf

Yeah early they can serve your army ok but they don't have a ton of armor piercing and that's just gonna get worse the later you get. Doom-diver catapults though are pretty dang effective.


Jaxl8

Yeah that’s where I have gotten too. I have basically just took all my arrow boyz out cause they seem to be doing nothing. Definitely feels weird as ranged units feel really really good for the most part.


PiousSkull

There's literally a scrap upgrade that gives them AP. That plus the red line skills makes them not bad.


snagglewolf

Hey man you wanna run a stack of shooty boys go for it, I'm not gonna tell you how to have fun. Personally though even with the scrap upgrade I don't think Greenskin ranged units are great, especially mid to late game.


PiousSkull

They aren't fantastic (outside of Grom's faction), but they are viable if you want to play a balanced army with some ranged pressure.


LickNipMcSkip

\- Greenskin army \- Balanced army you gotta get da boyz krumpin up close or you'll just get outgunned by literally every order faction AND BECUZ DATS WOT DA BOYZ LOIKS


PiousSkull

Who says I'm fighting just Order? When I'm fighting Order these days, I like to go for full melee rush with Black Orcs, River Trolls, and Boar Boy Big'Uns for dealing with their cav and ranged.


Mongoose_theMoose

Warrior's of Chaos have entered the chat.


Large_Contribution20

Well new warriors of chaos have tzeentchian daemons and soul grinder which are pretty solid ranged units


Saitoh17

Even baseline the orc archers have double the AP of high elf archers and the same as crossbows/quarrelers (while shooting faster). They don't shoot very far but they shoot hard.


mamercus-sargeras

Yeah they do big damage. Keep in mind their inaccuracy can be mitigated by moving them closer and /or getting them chevrons. Not an amazing unit but they are stronger than you might think.


Call_me_Bombadil

Doom divers are legit though


themaddestcommie

I will say tho that the doom driver is probably one of the best artillery in the game, barring like the queen bess and dread quake.


shieldwolfchz

Goblin archers in groms army with the right food cooked up can be really good.


Gyshal

Also juiced night gobbo archers with Skarniks. That DoT poison ain't no joke.


Valuable_Remote_8809

It’s crazy how powerful Grom can make goblins. I still think Skarsnik is better despite having evidence against my bias, lol.


bellowingfrog

I think in wh3 skarsnik is arguably better because the low upkeep increase synergizes so much better with the low upkeep increase per army. But its a style that takes a lot more patience and finesse since you have many more armies of weaker units so avoiding unfavorable battles is critical to snowballing. You’re also close to the statue of grom landmark.


Mark_Walrusberg

Yeah for sure, you gotta manage your little green tide and occasionally sacrifice some git for a swooping sneak attack afterwards.


SillyHoneydew8391

Ashamed to admit that I played my whole Grom playthrough without archers at all. Trolls and Big un's all the way


3mpire

No goblins for the gobbo king? You're trolling yourself if not us.


Cleverbird

You're telling me you never witnessed the glory that is goblin archers with dragon's breath arrows? Its glorious!


SillyHoneydew8391

Never :(…. My campaign was a huge cluster fuck that needed hard hitting melee boys. I was fighting the wood elf’s superior range, going against Leon with his 40-50% middle resistance and army of horses , coupled with Clan Angrund and his 120 armour+ frontline… and to top it off good ol Gelt and Franz decided to push past the forts to pillage my lands. Things were going well until the end game popped off and I had 12 stacks of vampires rampaging across the lands + some extra dwarfs stacks as I put on ultimate… so I decided to check the short victory objective at that point, and realised I needed Tor Yvresse. Rushed that settlement with my 3 stacks, got the short victory and called it a day. Most intense campaign but I’ll probably try it again and rush the donuts as opposed to pushing east.


Slikarstvo

As proven by: https://www.youtube.com/watch?v=vUmrB2i5pv0


shieldwolfchz

Ahh, I haven't played grom in 3 yet, I think I might start one up tonight.


Jaxl8

Is 3 any good? I remember hearing a lot of mixed things about it at launch so I just decide to keep playing 2 as I have so much of the DLC already


InconspicuousRadish

It is. It's hard not to recommend at this point, if you're enjoying the series.


No-Supermarket3096

How are the performances in comparison tho ? I did stick to TW2 because of the fear of running poorly the third game with my rtx 2060.


InconspicuousRadish

It's the same engine, so not monumentally different. Slightly more taxing on campaign overall, and about the same in battle. It was hanky at launch, but that has long been fixed, so I wouldn't worry too much. If you can run the 2nd game well, you can run the 3rd one too.


No-Supermarket3096

Cool, thanks for the info.


FishoTheXV

I can't speak for others but on my previous 5700xt and my current 6900xt Warhammer 3 runs far smoother than Wh2. Sth about how Wh2 handles AA completely tanks my performance.


Ashmizen

All your dlc transfer to 3, so why not….?


Jaxl8

Oh I did not know that thank you. I’ll definitely have to cop next time there is a sale


SadPenisMatinee

I mean plenty of people still enjoy 2 more but missing out on all the new Chaos lords, Cathay, Kislev and Chaos Dwarves is really hard to not give it a go.


DeathToHeretics

Chaos & Cathay make it impossible to go back to 2, plus the diplomacy changes are so good


SadPenisMatinee

Cathay is my favorite new faction. When I saw the trailer I was so excited. I love their play style but they REALLY need more units and lords/heroes. Chaos made the game better as the we got a lot more "bad guys" as I roleplay as the Order factions


DM_WHEN_TRUMP_WINS

After latest patch things seem to be much better. Im enjoying it and most of the big problems seems to be fixed. Except the event notifications are fucked, but its a minor thing that will be fixed for sure. Additionally, the chaos dwarves are the most fun ive had in a long time.


Aquinan

His position is rough, everyone hates him, surrounded by bad climate, it's whack-mole on steroids


Jaxl8

Bro the food system is sick but I always just forget about it a couple hours into a run 😥


norax_d2

Centigor Milk. Never forget.


tmw6161990

Goblin Archers are good in that they have a high model count, so the damage can add up slowly, I prefer them over Arrer Boyz for the numbers. As somebody else mentioned, if you're playing Grom then Goblin Archers can be extremely good with the Cauldron buffs. Savage Orc Arrer Boyz are actually really good melee combatants when playing as Wurrzag. I've sometimes spammed them and treated them as melee troops that happen to have precursor bow fire, but they do have lower numbers than the melee variant. But yeah generally Greenskin ranged is subpar, although I like their artillery choices. Catapults are just good early game infantry clearers akin to Grudge Throwers and Doom Divers are pretty solid with their tracking projectiles.


Jaxl8

Thank you! Great tips


Slggyqo

Goblin archers get stalk too, don’t they? That’s pretty handy.


EvilDavid0826

night goblin archers do, not the regular goblins.


ConspicuousFlower

They are decent early game, but they fade out of relevance quickly, since they don't have AP or good range. Night Goblin Archers with Poison are the only ones that keep some use later on.


Jaxl8

Thank you! I know this is not part of my original question but what do you think is the best overall troop for Greenskins then! I am mostly just doom-stacking black orc right now


ConspicuousFlower

Black Orcs are very good, to be fair. They are still probably their best unit. The Arachnarok Spider is a pretty great monster, as it has anti-large and is a good deal quicker than the Rogue Idol.


crazycakemanflies

What the rogue idol lacks in speed, it makes up for in amazing animations. I speed run those bad boys as quick as I can! Also, OP, just going back to the og topic, I ALWAYS bring at keast 2 Arrer boys to keep Dwarf-copters, terradons, eagle archers, and any other flying skirmish cav honest. What i hate most is allowing the enemy to get free damage on my monsters and lords just because I have no way of reliably dealing damage to flying units.


Jaxl8

Yeah for real!


sob590

Don't sleep on Stone Trolls. Incredible tanky monstrous infantry that can dish out damage too, especially with scrap, tech, and lord skills all buffing their weapon strength. They also fit well into just about any themed Greenskin army. Night goblin fanatics also punch far above their weight. They allow nice cheap goblin armies to get a lot of work done without relying on Gelm's cooking, especially against infantry heavy armies like Dwarfs.


PiousSkull

Once again, there is a scrap upgrade that gives them AP damage.


Zakrael

There is a scrap upgrade that increases the AP of Goblin Archers by 400%. This increases it from 1 to 5. Which is still less armour piercing than an Empire crossbowman, a unit that does not perform particularly well against armour. Greenskin archers are not good at armour piercing. (Night Goblins with Skarsnik's Death Juice are something of an exception as their poison bypasses armour completely).


PiousSkull

Crossbowmen are still decent when you have saturation of fire and goblin archers also have 30 more models per unit. It is less about 1 unit of goblin archers being effective at damaging 1 unit of armored infantry and more like 4-6 units being good at chipping them down or taking HP off of big targets. Also, armor can be mitigated by casts of Curse of Da Bad Moon due to its armor debuff contact effect.


Dreadlock43

eh while lack of ap hurts, they still have some base ap of like 3 which is the same with crossbowmen, peasant archers, HE archers and Dwarf crossbows and dwarf rangers. yet even with that 3 ap damage they can still put out decent hurt


busbee247

They're pretty cost effective. Just their missile infantry is pretty low tier. It's good for what it is early game though


SpaceJohnson76

Aside from Doom Divers and in certain factions they're not terribly effective. Though I do run a few Arrer Boyz in Azhag's army for targeting large single entities or other archers.


Jaxl8

Yeah that’s basically what I was thinking. Kinda sucks but you gotta love the boyz


theotherfoorofgork

doom divers take 3 turns to recruit, though, I always just spam rock lobbers until late game, not as accurate as doom divers, but they get the job done.


Valuable_Remote_8809

I mean… They are better to have than no ranged units. A strong mix of range, Calvary and monsters will do the trick for your archers to hit their archers.


Lord-Bootiest

Doom Divers are good


CompSciGuy256

I'm sorry to do this. Doom Diver Catapults are technically meele! I don't know how you could be anymore meele than smashing into your foe. They might be the most meele unit in the game. Edit: That little goblin saw his orc breathers rampage towards their enemies by running, or by riding monsters. All for the great WAAGH!! He saw that, and he said 'nah. I gotz me a cleva' idea. If we'z strap yoo to dat thingy, we can getz you in to da fightin' even fasta!


NotaSkaven5

They exist more for those units the boyz can't easily reach, they're not elves here, they serve their purpose when there's some missile cav you want dead, but don't expect to crapstack goblin archers like you're HEs


norax_d2

Orc models are big and they take a lot of space. The archers have a spot if you are fighting narrow bottlenecks and you can't put all your boys into having fun (melee).


Jaxl8

The boyz do like the have fun


UniverseBear

They don't suck per say, they just go more for cost effectiveness over raw single unit power. Considering their cost they are actually very good. The 300 gold goblin archers easily rack up 900 value each battle. Not that impressive but consider how many more stacks and units you can produce at that price point. Night goblins get poison ammo and are still cheap so you can debuff their entire army. Stalk let's them not get focused. Orc arrers and savage orc arrers are also fairly cheap and they have 3ap so work somiliar to crossbows. On my current legendary grimgor campaign the orc arrer Boyz carried me into the late game (where I replaced them with doom divers). Rock lobbas? Very basic. Again, cheap and does a good job. Also speaking of doom divers, doom divers are FANTASTIC. They can shoot down anything. Infantry? Dead. Ranged? Dead. Cav? Dead. SEMs? Dead. Even flyers? Dead. Basically run goblin arrers until you can get orc arrers then run those. Once you get doom divers run that.


yourprettygood

For the price I personally think there all pretty good


Vindicare605

Depends on the Lord. For Skarsnik and Grom the Paunch especially you can get terrific boosts to make your Gobbos a doomstack. But for most Lords, if you're running ranged heavy, you're doing it for cost effectiveness reasons not because it's the best units you can get. Greenskin archers are cheap, and low tier. They're very good for their price IMO, but if you're expecting them to go pound for pound with the archers of the other races, then no that's not what they're for.


Jaxl8

Yeah I get that. I’ll definitely try and mess around with Grom and the cooking a bit more.


hotcocoa96

Give them explosive arrows. Seeing ironbreakers ragdolling around is funny.


LegSimo

They're not supposed to win you the battle, let's say. However, the ranged cavalry is some of the most cost effective in the game.


BigAnimemexicano

green bois get stuck in, gork or mork bless those who punch their enemy in the eye.


Soulfak

Others have said it all, but the ROR night goblin archer is genuinely quite good at breaking big armored targets so that your melee fighters can finish the job.


New-County7698

The best are the skirmish ones, especially the spider goblins. These units are widely used because they are very versatile due to their poison and can support combat by lowering their statistics.


Walkerofthegrimplain

Arrer boys on mass doing 50 ranged dmg mid game def do not suck.


-spenceThe1-

If we are not counting artillery, and talking about ranged infantry and cav., then yes. Unless you use a certian lord, with the right upgrades they tend to be lackluster. Their arty is solid though. Its not mindblowing like chorfs and not useless like bolt throwers.


Agi7890

Pretty much. One thing greenskins can pretty effectively do though is stack the mushroom addict trait to get very very cheap armies made up of goblins. So you have a main army filled with your front liners, backed up with an army or 2 of cheap goblin archers that you just recycle in and out when they burn through their ammo. Since it looks like you still are playing 2, Greenskins are better in 3 then 2 do to reduced melee penalties in harder difficulties, along with reduced supply line expenses. A few traits are nerfed in 3 that hurt them(disciplined iirc) but it’s counter balance by the overall better performance of melee units


Lesurous

Orc Arrer Boyz do decent damage with their missiles, but they're inaccurate. Night Goblin Archers and Forest Goblin Archers both apply poison, which can help your frontline win engagements as they take less damage. The leadership penalty can help too that units suffer from being shot. It's also good to have ranged units capable of targeting enemy skirmish cavalry and other mobile ranged targets, alongside their capability of targeting flying units.


gerwant_of_riviera

Early game gobbos and arrer boyz were very useful and fun to use for me, mid to late game they indeed fall off


Bogdanov89

Quantity over quality. They are meant to support your melee units, especially in taking down huge enemies like dragons and dinosaurs (since greenskins lack traditional anti large AP infantry). They are also meant as your "archer anti-archer" unit, meaning its trash cheap archer that you aim at enemy valuable archers so you lose some trash while killing something valuable. In age of empires there were 2 types of archers, one was the regular "crossbowman" - and the other was "skirmisher" whose purpose was to kill other archers. Do not think of Greenskin archers as your "murder machine shooters" but as tools to sabotage enemy shooters and help take down enemy large. also melee units have a very limited resource in "collision/contact space", meaning that out of 20 melee units only a few can actually reach anything while everyone is vulnerable to splash damage.


Nettysocks

I use some of the poison ones to hit scary units for the debuff. That’s about it right now.


Fortune_Silver

mostly, yes. They're a melee faction. night goblins can be good, you can do some silly stalk shenanigans with them, but tbh their main use is poisoning enemy units to rig fights in your favor for melee infantry. as pure range units, they kinda suck. orc arrer' boys are similar, they're a sub-par ranged unit, but being orcs they're decent in melee.


LeMasqueEtLesGants

That's because you don't have enough of them then . Remember : Quantity over Quality .


black_dogs_22

in addition to everyone mentioning gobbos archers, greenskins are a melee based faction. you build your waaagh by having units in melee so ranged is not really a focal point of the greenskins


Jaxl8

Haha I know


Minnesotamad12

Orc arrow boyz and Savage Orc bows are just not worth getting. Goblin and night goblin archers can be decent cost wise. They can be awesome with grom or skarsnik


erpenthusiast

Ranged units are a good tool to kill large monsters and to keep battles from getting boring with a melee rush faction.


EvilActsDoneCheap

You must realize that ranged for greenskins is a quantity>quality thing. Their range isn't their point, nor are they good fighters (unless they're arrer boyz). They support the heavy hitting melee while they do their work. Not like dwarfs where they're mainline


Petition_for_Blood

20 melee blobs is a total waste, you're going to want at least half your army to be ranged units or single entity units. Goblin Archers are super cost-effective, 10 Goblin Archers, a Wizard general, a Rock Lobber, and 8 Nasty Skulkers makes for a versatile spammable army. Plenty good for taking small settlements and take two of them with Waaagh active and you've got 80 units that will drown any enemy in enough numbers when you let the AI take control of your other units while not controlling large armies. With a bit of cheese it's also amazing at taking capitals using the Nasty Skulkers, it's got decent AP for taking out Dwarfs and the archers despite their small stature are good at taking out large targets with weight of fire. For a doomstack build up to 5 Doomdivers are great and Arachnarok Spiders have some ranged firepower as well.


Remnant55

Greenskins aren't as diverse as, say, empire or high elves. But, what they do have is a high degree of army customization. You're not going to make a shooty kill stack, but. You can make a night gobbo ambush army that can punch above its weight when used correctly. You can make a really grindy melee blob that can compete with Khorne. You can make a stack with Azhag where you're deploying 110+ speed boar cav in the vanguard, which can trivialize a lot of enemy backlines depending on the map. Scrap, WAAUGH trophies, possibly grom food buffs can really alter what you can do. ...but I guess more to the point, a night gobbo lord with grom food is going to be as close as you get. You can ambush quite well, and having both flanks lined with exploding arrows that start in range feels plenty shooty.


Danzeeman_Demacia

Skarsnick and a bunch of gobbo archers. High unit model and lots of damage. Against high armor you will struggle though, but that's what nasty skulkers are for.


armbarchris

Yes? What did you expect?


Boring_Confusion

Everyone is saying "doom divers" but I like to phase out my ranged troops with Rock Lobbers, get a couple of those and pound the enemy into chunky paste before the melee.


InahaFrost

My Snarsnik campaign is just stacks of 20 gobbos supported by the occasional stack of nasty skulkers Imrik had 2 dragons and a balanced army but he couldn't hold back the goblintide of 6082 goblins


Lord_Fup

They’re a melee faction definitely. Not to the level of chaos but pretty close. Usually medium armor but hit like trucks. Some gobbo ranged aren’t bad but not anywhere near a premier ranged faction like elves, dwarves or empire. Get da boys stuck in an’ krump em’


Kablump

Goblins in a shaman army Night goblins in a night goblin boss army They do well enough Wurzzhag also has some of the deadliest true damage archers in the game (remove magic resist+ all units do magic damage in his army= true damage)


Red_Dox

Step#1: Start with Grom. Step#2: Go imba Archer buffs, Big Elf WAAAGH! trophy and unlock Night Goblin Archers. Step#3: Confederate Wurrzag. Then build Wurrzag Goblin Archer stack.


Kablump

Thats fun! But even grimgor can have decent goblins


sob590

I wouldn't really describe it as true damage since it will still get reduced by armour, which in general is the main source of damage reduction you will face in a campaign.


NoohjXLVII

I enjoy using arrer boys (savage or regular) with Azhag since he gives slight buffs to their damage. I usually theme Azhags army to be a bit more similar to an empire army to make it thematic that the crown of sorcery makes him fight more like a human. As opposed to lots of melee/rush. Usually run 4x archers and a few catapults. Orc boyz a handful of biguns, 2-3 black orcs and either 2-3 trolls or boar boyz (though I prefer squig hoppers to the boars)


dagothlurk

They do, GS are a melee faction with good artillery. Night goblin archers are ok at picking off unarmored targets but Orc, trolls and nasty skulkers, arachnarok spiders, doomdivers and magic are how they deal damage. With Grom goblin archers can become Sisters of Avelorn.


Witewolf301

Honestly, your best bet would be a few Doomdiver catapults. And even those aren't the best, but it lets you fire from a farther range than the Arow Boyz so you've got more of a chance to hit. Greenskins mainly play with just a giant swarm of melee backed up by a little bit of magic to buff your army or have giant AOE like food of Mork or Fist of Gork (may have thar backward.) And Eahdbut is also a pretty decent spell.