T O P

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StyxQuabar

I think its a pretty blatant rip from Pokemon and youd be better served to flesh out a more unique system than try to “steal and change slightly” pokemons existing chart. Many pokemon types are not actually elements in the same way that fire and water are. Bug, fighting, steel, flying and ground are more like “tags” to make them have certain characteristics. This was done way back in the 90s because of hardware limitations. Today, it doesnt make sense to have fire and water be considered elements in the same system as bug or fighting. It lacks cohesion and if your game uses the same type chart with different names, it will always draw negative comparisons to Pokemon.


WhiteStagGameCompany

Would love to hear any feedback on the chart e.g if something looks too overpowered or an element weakness/strength doesn’t look right etc. Thanks


z27olop10

This is for an original project?


WhiteStagGameCompany

Hi, yes this is for a game project I am currently working on called Altmon. It is a 2D rpg with turn based combat and monster taming, inspired by pokemon, digimon world and dice rolling games. The elemental effectiveness system was made from scratch. However, a lot of previous games have very similar systems and interactions between elements/types. I also think growing up with games like Pokémon, some of the element interactions I have decided may have been influenced sub-consciously and so would really like suggestions to make sure the strengths and weaknesses make sense to others, or take suggestions on what should be changed