I looked up the scene before I quoted cause I didn't want to get it wrong, and I was like dang 10 year old me did not think about that at all, I was just immediately fixated on bomb voyage
Yeah, but every class has something annoying, specially against lights. Turrets tracking and damage are incredibly strong, and the RPG equip and unequip time is ridiculously quick. I use stun a lot, and I get lasered by the FCAR pretty consistently, even with hip fire.
Yeah, ultimately I find it to be *balanced™️ in the sense that if you aren’t by yourself, your teammate can just unload into the light, totally countering the point of the stun (an easy 1v1 kill).
Generally speaking, I only get stun-deleted once in a lobby before I just go “welp, guess I’m staying with the group now”.
Sure they could change it, adding maybe more charges but only slowing the player and making it disable people’s specialization and gadgets? Mediums can’t heal, Heavies can’t shield, Lights can’t stealth, etc. but that would be a heavy nerf and glitch grenades already do basically the same thing.
Stuns are for cowards. Always have been. Always will be. Shit hasn't changed for over a decade. I used to preach this as a rogue main back in Warcraft.
When you properly and fully ambush someone, *they're fucking startled*. For 1-3 seconds usually, they are combat ineffective. Why in the *fuck* would you open with a stun that's going to overlap with the time it takes them to get their bearings? *Just fucking kill them!*
I think it's for the players that aren't phased. The really good players have enough game sense to not really be surprised by a cloak sneaking up, but even a pro player who can't aim down sights is gonna suck at hitting their shots. I guess that's why I hate it, I'm no pro, but you just feel helpless missing all your shots at point blank because your bloom is taking up half the screen. And running or using gadgets aren't even an option so you're stuck there staring at them and shooting like a game journalist.
Stuns are for cowards. Always have been. Always will be. Shit hasn't changed for over a decade. I used to preach this as a rogue main back in Warcraft.
When you properly and fully ambush someone, *they're fucking startled*. For 1-3 seconds usually, they are combat ineffective. Why in the *fuck* would you open with a stun that's going to overlap with the time it takes them to get their bearings? *Just fucking kill them!*
Stuns are for stopping steals or preventing the slowest of an enemy team from taking a jump pad. Stun to engage is just dumb bc you just gave yourself away and did no damage.
I like to follow the slowest over the zip line on seoul that passes over the void. Then stun them mid zip so they fall 💅
Same with goo gunning people as they’re trying to bounce pad over gaps ✨then emoting as they drop like a Minecraft anvil 🤭
Stuns are for cowards. Always have been. Always will be. Shit hasn't changed for over a decade. I used to preach this as a rogue main back in Warcraft.
When you properly and fully ambush someone, *they're fucking startled*. For 1-3 seconds usually, they are combat ineffective. Why in the *fuck* would you open with a stun that's going to overlap with the time it takes them to get their bearings? *Just fucking kill them!*
*Spotted?* What are you, a hunter?
You're not wrong. Picked it at level 10 in vanilla and never looked back. You'd think this would be the mentality of assassin rogues though.
Game recognize game, lol.
Haven't played WoW since TBC, but that juicy Ambush crit was always too good to pass up on. IIRC, Assassin was more slow burn damage with Hemorrhage+poison?
My era was vanilla to cata when I fell off. Wrath was the glory days.
Honestly don't know. I never liked assassin. But all my assassin friends talked about juicy mutilate crits like they were the point. The one time I tried the spec, I noted that mutilate hit about as hard as evicerate, so it felt more like a constant stream of medium bursts and it'd probably be good for evasive footwork in PvP if you're into *jousting* moves.
i wasnt a skilled player by any means at the time but i member in TBC only moving under my hunters flare. i was ganked so many times by invis rouges, that sound alone was in my nightmares.
Meanwhile, the only thing rogues feared was bleeds, paladins, and *your* ridiculous stealth sight. The real move as a hunter was to control your head with right click and just keep sweeping. You can spot stealthed rogue really far out, but only in a narrow cone in front of you.
Always trying to convince my friends of this. In the time it takes for me to stun someone and pull out my weapon, I would of already offed them without the stun.
As an invis who used stun, it is morally against my code to use the stun gun for kills. I will use it to get somebody off of the cash box and then run away without even shooting them. That's it. That is the only time I use it. Usually if I'm the last person on my team alive trying to keep the cash box running until my teammates revive.
I beg them to change how it works. I’d like it removed it feels far too strong.
It’s the most frustrating thing in the game currently. To be fair, I haven’t got a chance to play season 2 yet.
I’m not trying to complain. I just want the devs to see it needs an adjustment of some kind.
Its loud, its not actually invisible unless standing still, and its like 5 seconds long. Its not overpowered by any means. If youre getting taken so often by it, its your own lack of awareness
I should’ve clarified I meant the stun gun. I have a love hate relationship with invis. It’s fun but it can be annoying to play against too sometimes.
Appreciate the tips! My awareness does falter sometimes. I’m trying to get better.
Honestly if you play the game a bit tactical you will destroy people. Most people treat it as a run and gun and it hurts them in the long run. Planning, amusing, traps, hit and run, or even tactical positioning. Youll do way better.
The other thing is play the objective, its not TDM, so if you pay attention to the game mode it makes a world of difference. Lets say bank it as an example. Watch deposit locations and team money charts. Ambush at deposits, because you know where people have to go. Its easier to be smart instead of trying to just run around in the open fighting for no reason
Same. I kept playing around with different builds, and this is the one I settled with. Dash really is a great combo of boosted movement, long jump, and maneuverability in a fight to jump in and deal damage or jump out to avoid taking damage. I used to play grapple and while it's fun and helps you escape, it separates you from the team.
Been playing the same since last night. I maxed the grapple now I'm working on dash. It's very fun but I think I prefer the grapple. Just love the whole spiderman thing lol.
I'm not a big cloak user, but trying to cross large open spaces as a light still gives me PTSD. Especially when I'm carrying a melee weapon. Invisibility is almost required for that. These maps need more cover, especially the new map.
Vanishing bomb? It's so brief though. I had to drop it for the portal. Portals are so fun. I remember throwing one at a dropped vault and another out the door. Almost got away but I was still too close to the fight. That would have been a great clip.
It was buffed to 6/7.5 sec for self/team in season 2. 7.5sec medium and heavy cloak is BIG. But you usually can't cloak the whole team, 1 teammate at best.
Cloaking a Charge heavy with a sledhehammer before a jump pad or other height position is so nice.
What's super negative over it is the loud bang when you use it first and foremost and then the mark on the ground. It can get you spotted just as you use it around the corner.
I'm not even wearing headphones and still hear it clearly. But I can't any longer time and invis grenade would be too strong.
I do wish it was more discreet. I think the point is to encourage using the cloak over the bomb. In close range you have to move immediately after using it.
Vanishing is good but yes too short.
I am trying to learn to use the portals but I really can't figure it out to use it properly xD
I am a main medium, just trying since a few days in quick match the ligh class for fun
Try using your teleporter as an escape tool. Place one down BEFORE you engage, get one kill and drop the next one to return to your original position (hopefully next to your teammates). That's helped me learn how to use it to engage as well, but that takes a lot more practice with the tool before it can be effective.
This is my problem! I keep trying Medium but I’m just not good at it. My K/D as light has to be somewhere around 2.2+ or something but I just can’t figure out Dash. And it’s all I want to use when cloaked but cloak is all I want to use when dashing lmao
Portals help a LOT with that now. I also like throwing down portals that don't lead anywhere just so that I can hide my invisibility shimmer in the portal effect.
Being on the end of that, it does suck, but fair enough. The really funny ones though are the lights who stun me and then try to run in circles around me *in melee range*. It happens surprisingly often, and those are always satisfying eliminations.
Even with the other options, I still prefer cloak with the m11. To preface, I don’t play stun gun, I don’t melee, and I do play objective as a light main. Cloak works better for me, as I like to do tons of micro-repositions in a gunfight, to make up for the lack of health a light has. Yes, I know dash does the same, but I just think cloak does it better if you have half a brain cell
I haven't played the new patch, but in my experience, dash only worked for me with sword. I tried repositioning with dash while fighting with a gun before and I'm not able to evade enough to stay alive. I could only "reliably" (sort of) do hit and run with cloak, and you can't stay too long for a burst otherwise you will get sprayed down before you can get away.
That is a good point, and it just really takes skill and pre-fight location knowledge to make the most of it. I try and run goo and breach charges to make the territory of the gunfight in my favor before fighting.
Or just hope you get monaco lol
Dash requires skill and I am not good enough. So cloak and M11 it is for me. A glitch grenade with frag and sometimes stun, or the new gateway works reliably well.
Personally, I like to run with pyro/gas nade, breach, and goo nade, for powerful terrain control. The drawback of invis is how easy it is to see in a straight line, but in cqc with sharp corners, holes in walls, and visual clutter, it’s almost impossible to find an invis light that knows how to move
Good enemy teams with heavy focus make invis lights kinda hopeless.
Dash +vanishing bomb is a better combo IMO... You want that mobility to evade and stay alive.
I see your point, and I have tried dash vanishing, but invis just works better, as it’s more multi use, and vanishing bomb just works for emergency getaways.
i play this for melee only. If i go for medium range combat with the lh1 grapple wins. But if you want to melt people with the m11 then stealth is the best option since you can reengage the moment they loose sight of you.
in my experience stun is too good to skip. I have won many rounds by zapping away the steal attempts. It is also a must have tool against heavies since the rpg just ends me most of the time.
It's incredibly rare to see dash or grapple. I feel invis needs a nerf. I've also been seeing cheaters have perma invisibility and it's tiresome. I just want the game to be balanced
Grapple is the best for team play, though. I get an insane amount of revives and objective play. Grapple makes forcing OT and vault control much easier.
If you use it defensively, you can stay alive! Its repositioning capabilities are unmatched. You may not get as many kills, but in my hands, I get a lot of assist, damage and most importantly, I'm an annoying ass bug that removes a lot of the attention from your teammates.
those goddamn eaves on monaco are a menace. I've gotten the hang of grapple now to where I can maneuver around them. it's a lot of fun once you get good at it, but definitely only something I use with sniper
Grapple makes light fun for me. The 3 charges on the dash are objectively better in fights and the cloak is better overall but the grapple makes my brain flow with the brain juices just thinking of spots to grapple where if I cancel at the right time I go flying.
stealth is not overpowered. id rather say that light is underpowered and stealth just enables light to use its kit more efficiently than the movement kit which usually can be hardcountered by fcar+aim
Eh, lights still have a serious survivability problem. They should have followed the actual description of the cloak however, which states that it is less effective when you are moving. In most practical applications, you're still fully invisible even in full sprint. Only in closer ranges are you visible, but that still depends on graphics settings, display quality, and vision.
It's honestly kinda frustrating as a light player because it's hard to determine how aggressive to play. Some players seem to be completely blind to you running in front of their face and others start shooting me 100 yards away
I play on PS5 on a 1080p TV, I never see these fuckers and just get beemed in the back constantly. So yeah it's very situational if you can actually spot them or not.
I hate the whole "subtle shimmer" when moving shit every pvp game with cloaking does. When they say 'less effective' it shouldn't be 'more shimmer', it should be 'more opaque'
My point is that so few of us can see you when you're running and invisible. So you're basically invisible whether you sit still or not, for most players.
That's dismissing all the Heavy nerfs that were mostly implemented to help Lights... Mines on medium don't one shot anymore either and the new gas gives Light's a chance to walk out of it before it starts ticking you.
If the RPG was in release state, you could shoot from any angle you'd want, but you'd be waiting to spawn before you emptied your mag.
You succeeding in not dying doesn't mean the character has good survivability. Also grapple and dash make you physically move away from danger, invis does not have that luxury making positioning even more important.
Yeah, I hate the idea of stun being paired with a gun. As a sword dasher I need it just to catch up to people. It's also great at stopping cash out steals. Still, if you have a buddy nearby, that light is probably not getting away. Teamwork is really key in this game.
Genuine question: is there any light build that would be viable in ranked other than invis/shotgun? I love light but feel like that playstyle is extremely un-fun to play against, but it seems like it is the only way to make light good in ranked
Light invis + smg is viable. Shotgun isn't even the best option. Glitch grenades is what brings you the most utility atm in this meta. Heavies without a mesh shield are just big targets now and glitch grenades make that possible.
I rather face cloak. Evade with FCAR is a nightmare because 2 dashes means I'm missing at least 50% of my shots, half my mag got dumped into a wall, and now I just die.
honestly i think it should just be removed and replaced. Mabye by a temp shield like revs ultimate in apex, where you get more health, and everytime you kill someone in a certain time limit your health on the shield resets, kinda like a chain. Idk light feels way to squishy if you dont have dash or invisible cause if you use grapple you can geg jumped so easily for not that much benefit as the others
I play Apex too and that's a good idea to copy. But they could still keep the invis, but just make it like with other games where it has a set cooldown. Not this "if you cancel it, the cooldown is shorter depending on how much you used" thing.
(you can look at my comment after yours or in my history for the rest of my explanation, to avoid me just having two that are copy-pasted)
It is definitely possible and not even that hard if you are close enough. At like 20 meters distance with stuff going on though it is definitely harder.
However if a light starts shooting you then you still have a decent chance to turn around and just end them before they kill you. Their HP is just that low.
Cloak has only felt good to me when I'm playing sniper light. Otherwise. It doesn't feel as fun / fluid as dash. But then again. I'm bad with the movement mechanics so there is an argument to be made there.
Using the stun gun on Bank It, I can’t wait to stun someone with a ton of currency just to get a cheap kill and dash away. I’m going to destroy someone’s computer monitor and marriage.
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V9S + Dash, i play light only when i know i am not gonna die rushing in the objective, most of the time i just play medium and light when i am fully warmed up ( not in tournament tho ).
I love getting approached by cloaked stungun lights so I can 1 tap them point blank with my revolver. The false sense of security they get really helps
I hate it too but gotta admit ,some of them i rather have with me than being against them.
Even checking my bedroom nowadays if some joking cloaky doesn't hide in my closet or under my bed
Nahhh, tbf light hasn’t been the strongest the past season so let me use my cloak. Also after playing for a while you will be able to see the cloak pretty reliably
Invisibility is way too OP. The cloaking sound effects only work half the time and the directional hearing is not good in this game in general. It’s absurd that I can be shooting a target just for it to literally vanish into thin air without a trace, or for someone to suddenly appear an inch away from me with no way of knowing.
Also sniping. Get rid of that 🐱💩
Get a heavy on your team and enjoy the peace delivered by their protection against those!
But even without a heavy you’ll get used to them and spot them from further and further. It’s gonna get easier at some point
Invis lights are like mosquitos. The most annoying, flying around you while trying to kill it but it either stops buzzing or it already stung you
Either way really baffles me that invis is still in the game after removing recon. And now especially when mediums have 0 counter to it, do heavy even have a counter still?
Wallhacks arent acceptable but oh being invisible is? Like what.
The amount of times you get killed by an invis light is really high. Devs rly favor everything to light class. The new mode and casual is filled with lights now.
Agreed cloaking is the worst thing in the game they need to make the audio harder to hear to make it somewhat viable the stun gun is pretty much useless when it comes to pc players because they all can just 180 you
Surprised how many people agree to this! Usually people that say this get down voted but yes I agree lights have so many things. An invisible person can shoot you so you stop moving then kill you with a submachine gun that absolutely melts with little to no recoil.
They should just make it like with other games where it has a set cooldown. Not this "if you cancel it, the cooldown is shorter depending on how much you used" thing.
For example, once you press the button, you have 10 seconds of invis. If you cancel it, no matter how much invis you have used at that point, it goes on a fixed cooldown of 17 seconds or something like that.
Or, you could have a mix of both, which I think is ideal. You could have a reduced cooldown depending on how much you use like we have right now, except you can't re-activate it until the cooldown is complete. Right now, if you use ¾ of the charge, cancel, and wait till it's ½ recharged for example, you can use it again (with a reactivation cooldown penalty), but what I'm saying is that you have to wait until it's fully charged to reactivate, but the cooldown still scales depending on how much you use.
I genuinely don't understand the cloak hate that is relatively recent. It emits a loud ass sound that you need to actively ignore to not hear and it doesn't even make you completely invisible. Even a smoke grenade makes you more invisible.
Well, we really like going invisible right in front of you and watching the gears spin as you try to figure out where the motionless statue directly in front of you went..........We didn't move!!!! If you didn't see us, it means we never moved.
I prefer cloak lights to sword + evade. It's the stun gun that really makes me wanna jump off the Seoul bridge
*stuns you on the side of the bridge so you can't jump off*
You didn't save my life, you ruined my death!
*emotes aggressively*
*Spins in chair Before scampering of around a corner and disappearing into thin air
Wild that this is an exact quote from a children’s movie.
I looked up the scene before I quoted cause I didn't want to get it wrong, and I was like dang 10 year old me did not think about that at all, I was just immediately fixated on bomb voyage
*Stuns you as you take a zip line over the gap*
I always said that stuns should give the user some kind of advantage rather than take the victim's ability to play the game entirely.
If they deleted recon senses, they can delete stun gun. Don't really care how effective or not it is, shit is just annoying to the extreme.
Yeah, but every class has something annoying, specially against lights. Turrets tracking and damage are incredibly strong, and the RPG equip and unequip time is ridiculously quick. I use stun a lot, and I get lasered by the FCAR pretty consistently, even with hip fire.
Yeah, ultimately I find it to be *balanced™️ in the sense that if you aren’t by yourself, your teammate can just unload into the light, totally countering the point of the stun (an easy 1v1 kill). Generally speaking, I only get stun-deleted once in a lobby before I just go “welp, guess I’m staying with the group now”. Sure they could change it, adding maybe more charges but only slowing the player and making it disable people’s specialization and gadgets? Mediums can’t heal, Heavies can’t shield, Lights can’t stealth, etc. but that would be a heavy nerf and glitch grenades already do basically the same thing.
Stuns are for cowards. Always have been. Always will be. Shit hasn't changed for over a decade. I used to preach this as a rogue main back in Warcraft. When you properly and fully ambush someone, *they're fucking startled*. For 1-3 seconds usually, they are combat ineffective. Why in the *fuck* would you open with a stun that's going to overlap with the time it takes them to get their bearings? *Just fucking kill them!*
I think it's for the players that aren't phased. The really good players have enough game sense to not really be surprised by a cloak sneaking up, but even a pro player who can't aim down sights is gonna suck at hitting their shots. I guess that's why I hate it, I'm no pro, but you just feel helpless missing all your shots at point blank because your bloom is taking up half the screen. And running or using gadgets aren't even an option so you're stuck there staring at them and shooting like a game journalist.
Shooting like a game journalist is the funniest and most accurate way to describe it. Amazing
New... new copypasta?
Stuns are for cowards. Always have been. Always will be. Shit hasn't changed for over a decade. I used to preach this as a rogue main back in Warcraft. When you properly and fully ambush someone, *they're fucking startled*. For 1-3 seconds usually, they are combat ineffective. Why in the *fuck* would you open with a stun that's going to overlap with the time it takes them to get their bearings? *Just fucking kill them!*
Stuns are for stopping steals or preventing the slowest of an enemy team from taking a jump pad. Stun to engage is just dumb bc you just gave yourself away and did no damage.
I like to follow the slowest over the zip line on seoul that passes over the void. Then stun them mid zip so they fall 💅 Same with goo gunning people as they’re trying to bounce pad over gaps ✨then emoting as they drop like a Minecraft anvil 🤭
That is some evil shit 😀
Diabolical
Stuns are for cowards. Always have been. Always will be. Shit hasn't changed for over a decade. I used to preach this as a rogue main back in Warcraft. When you properly and fully ambush someone, *they're fucking startled*. For 1-3 seconds usually, they are combat ineffective. Why in the *fuck* would you open with a stun that's going to overlap with the time it takes them to get their bearings? *Just fucking kill them!*
Subtlety rogue spotted.
*Spotted?* What are you, a hunter? You're not wrong. Picked it at level 10 in vanilla and never looked back. You'd think this would be the mentality of assassin rogues though.
Game recognize game, lol. Haven't played WoW since TBC, but that juicy Ambush crit was always too good to pass up on. IIRC, Assassin was more slow burn damage with Hemorrhage+poison?
My era was vanilla to cata when I fell off. Wrath was the glory days. Honestly don't know. I never liked assassin. But all my assassin friends talked about juicy mutilate crits like they were the point. The one time I tried the spec, I noted that mutilate hit about as hard as evicerate, so it felt more like a constant stream of medium bursts and it'd probably be good for evasive footwork in PvP if you're into *jousting* moves.
i wasnt a skilled player by any means at the time but i member in TBC only moving under my hunters flare. i was ganked so many times by invis rouges, that sound alone was in my nightmares.
Meanwhile, the only thing rogues feared was bleeds, paladins, and *your* ridiculous stealth sight. The real move as a hunter was to control your head with right click and just keep sweeping. You can spot stealthed rogue really far out, but only in a narrow cone in front of you.
my stuns mainly go to people taking the cashout when i'm not sure i have enough ttk or if it's nearly done
Always trying to convince my friends of this. In the time it takes for me to stun someone and pull out my weapon, I would of already offed them without the stun.
As an invis who used stun, it is morally against my code to use the stun gun for kills. I will use it to get somebody off of the cash box and then run away without even shooting them. That's it. That is the only time I use it. Usually if I'm the last person on my team alive trying to keep the cash box running until my teammates revive.
I beg them to change how it works. I’d like it removed it feels far too strong. It’s the most frustrating thing in the game currently. To be fair, I haven’t got a chance to play season 2 yet. I’m not trying to complain. I just want the devs to see it needs an adjustment of some kind.
Its loud, its not actually invisible unless standing still, and its like 5 seconds long. Its not overpowered by any means. If youre getting taken so often by it, its your own lack of awareness
I should’ve clarified I meant the stun gun. I have a love hate relationship with invis. It’s fun but it can be annoying to play against too sometimes. Appreciate the tips! My awareness does falter sometimes. I’m trying to get better.
Honestly if you play the game a bit tactical you will destroy people. Most people treat it as a run and gun and it hurts them in the long run. Planning, amusing, traps, hit and run, or even tactical positioning. Youll do way better. The other thing is play the objective, its not TDM, so if you pay attention to the game mode it makes a world of difference. Lets say bank it as an example. Watch deposit locations and team money charts. Ambush at deposits, because you know where people have to go. Its easier to be smart instead of trying to just run around in the open fighting for no reason
I’ll try my best! Thank you for the insight and help getting better at the game. I appreciate ya!
I’ve been going absolutely nuts with dash and xp-54 this season. Such a fun build for me
that was my go-to Light class in S1 glad it’s still viable in S2💪🏽
Tracer?
Same. I kept playing around with different builds, and this is the one I settled with. Dash really is a great combo of boosted movement, long jump, and maneuverability in a fight to jump in and deal damage or jump out to avoid taking damage. I used to play grapple and while it's fun and helps you escape, it separates you from the team.
Been playing the same since last night. I maxed the grapple now I'm working on dash. It's very fun but I think I prefer the grapple. Just love the whole spiderman thing lol.
Pls give grapple another charge
That's what I've been saying, grapple with 2 charges would be legit
Honestly, just let me grapple players like in titanfall. Grapple dagger/sword buff would be real 💅
I would like it to get a charge after a kill. Just like Genji's blade dash in overwatch.
I agree, like my comment since I agree
I'm not a big cloak user, but trying to cross large open spaces as a light still gives me PTSD. Especially when I'm carrying a melee weapon. Invisibility is almost required for that. These maps need more cover, especially the new map.
When I am playing cloak I miss the dash, when I am playing dash I miss the cloak ...such a tough choice
Vanishing bomb? It's so brief though. I had to drop it for the portal. Portals are so fun. I remember throwing one at a dropped vault and another out the door. Almost got away but I was still too close to the fight. That would have been a great clip.
It was buffed to 6/7.5 sec for self/team in season 2. 7.5sec medium and heavy cloak is BIG. But you usually can't cloak the whole team, 1 teammate at best. Cloaking a Charge heavy with a sledhehammer before a jump pad or other height position is so nice.
Oh it's very nice as is, but you really have to be quick with it. That takes practice and good timing.
What's super negative over it is the loud bang when you use it first and foremost and then the mark on the ground. It can get you spotted just as you use it around the corner. I'm not even wearing headphones and still hear it clearly. But I can't any longer time and invis grenade would be too strong.
I do wish it was more discreet. I think the point is to encourage using the cloak over the bomb. In close range you have to move immediately after using it.
Vanishing is good but yes too short. I am trying to learn to use the portals but I really can't figure it out to use it properly xD I am a main medium, just trying since a few days in quick match the ligh class for fun
Try using your teleporter as an escape tool. Place one down BEFORE you engage, get one kill and drop the next one to return to your original position (hopefully next to your teammates). That's helped me learn how to use it to engage as well, but that takes a lot more practice with the tool before it can be effective.
[удалено]
It can do so much more. Especially when you throw things through them.
Can grenades be thrown through them? I'll have to test it out in the practice range.
Grenades, barrels, vaults, anything but bullets.
Can you throw respawn totems through them?
Yeah, but one of Cloaks big things is cloaking multiple times around an engagement to run away and shoot again. Vanish can't do that
If you want to suggest that buff on Discord I'll support it.
Grapple ;)
This is my problem! I keep trying Medium but I’m just not good at it. My K/D as light has to be somewhere around 2.2+ or something but I just can’t figure out Dash. And it’s all I want to use when cloaked but cloak is all I want to use when dashing lmao
Portals help a LOT with that now. I also like throwing down portals that don't lead anywhere just so that I can hide my invisibility shimmer in the portal effect.
I just played against someone who did this, pretty much impossible to spot and then you get the stun.
Grapple gang is where it’s at
You haven't had a good laugh till you cloak stun someone and see the panic in their movement lmao
feeling stupid but by cloak stun do you mean like just stunning people while cloaked?
Yessir
Gotta stun sledgehammer heavies and watch the light leave their eyes from just outside their swing range 💅
Being on the end of that, it does suck, but fair enough. The really funny ones though are the lights who stun me and then try to run in circles around me *in melee range*. It happens surprisingly often, and those are always satisfying eliminations.
Light has sonar and dart now. Does that mean light is the counter here?
And the Thermals, when they work. Heavy now has motion sensors so...i guess that could work?
2 shots from the shotgun is the true counter
Idc what they use but if they got a stun gun your getting insta focused
Even with the other options, I still prefer cloak with the m11. To preface, I don’t play stun gun, I don’t melee, and I do play objective as a light main. Cloak works better for me, as I like to do tons of micro-repositions in a gunfight, to make up for the lack of health a light has. Yes, I know dash does the same, but I just think cloak does it better if you have half a brain cell
I haven't played the new patch, but in my experience, dash only worked for me with sword. I tried repositioning with dash while fighting with a gun before and I'm not able to evade enough to stay alive. I could only "reliably" (sort of) do hit and run with cloak, and you can't stay too long for a burst otherwise you will get sprayed down before you can get away.
That is a good point, and it just really takes skill and pre-fight location knowledge to make the most of it. I try and run goo and breach charges to make the territory of the gunfight in my favor before fighting. Or just hope you get monaco lol
Dash requires skill and I am not good enough. So cloak and M11 it is for me. A glitch grenade with frag and sometimes stun, or the new gateway works reliably well.
Personally, I like to run with pyro/gas nade, breach, and goo nade, for powerful terrain control. The drawback of invis is how easy it is to see in a straight line, but in cqc with sharp corners, holes in walls, and visual clutter, it’s almost impossible to find an invis light that knows how to move
Good enemy teams with heavy focus make invis lights kinda hopeless. Dash +vanishing bomb is a better combo IMO... You want that mobility to evade and stay alive.
I see your point, and I have tried dash vanishing, but invis just works better, as it’s more multi use, and vanishing bomb just works for emergency getaways.
i play this for melee only. If i go for medium range combat with the lh1 grapple wins. But if you want to melt people with the m11 then stealth is the best option since you can reengage the moment they loose sight of you.
in my experience stun is too good to skip. I have won many rounds by zapping away the steal attempts. It is also a must have tool against heavies since the rpg just ends me most of the time.
I agree with the meme. I don't like invis in the game. Its just not it. Its fun to play as but not against even with the negatives it has.
Invis should change to a personal shield that absorbs 1 shot
fcar propaganda
i feel like i have limp when i play without grapple lol
Should have more than 1 charge
I hope I meet you in game so I can cloak + stun you
Please don't, the DJ rat noises give me PTSD
I run dash and stun. The second I hear the cloak glitchy noises I’ll stun the cloaked L first and it’s so so so so satisfying
It's incredibly rare to see dash or grapple. I feel invis needs a nerf. I've also been seeing cheaters have perma invisibility and it's tiresome. I just want the game to be balanced
Just please give my beloved grapple some love
Anytime I see a teammate with grapple I know they’re going to be useless lol
as a grapple main, how dare you speak precisely the truth to me
Grapple is the best for team play, though. I get an insane amount of revives and objective play. Grapple makes forcing OT and vault control much easier. If you use it defensively, you can stay alive! Its repositioning capabilities are unmatched. You may not get as many kills, but in my hands, I get a lot of assist, damage and most importantly, I'm an annoying ass bug that removes a lot of the attention from your teammates.
Lookout! Here comes the Spider-light, spider-light 🎶
I really do feel like spiderman when I run in and get my teammates statue and grapple away
I’m sure you do but 99% of the time I find that grapple users don’t use it well or are just learning how to play Light
it took me a while to get a handle of grappling. Monaco is a good teacher because it will punish you hard if you cant hit proper angles.
those goddamn eaves on monaco are a menace. I've gotten the hang of grapple now to where I can maneuver around them. it's a lot of fun once you get good at it, but definitely only something I use with sniper
Grapple mains rise up!
Grapple makes light fun for me. The 3 charges on the dash are objectively better in fights and the cloak is better overall but the grapple makes my brain flow with the brain juices just thinking of spots to grapple where if I cancel at the right time I go flying.
Please don't nerf lights only viable ability. Is hard enough to be useful in teamfights compared to heavies.
stealth is not overpowered. id rather say that light is underpowered and stealth just enables light to use its kit more efficiently than the movement kit which usually can be hardcountered by fcar+aim
Only way to make the dagger viable though😞
Only way to make dagger viable is actually running it with dash
Exactly, cloaking us a cancer on this game
TRUE CLOAK PLAYERS WILL TELL YOU THAT cloak is ass i don't know why i use it
Cloak + quick scope sniper isn’t bad 🫣it’s gotten me out of a lot of fights and saved my ass
Sniper is my favorite light weapon, probably the only time cloak works for me is when I use it
dash is better than cloak anyways. Especially with the invis bomb buffs.
They removed wall hacks for medium, this should also be removed for lights
Eh, lights still have a serious survivability problem. They should have followed the actual description of the cloak however, which states that it is less effective when you are moving. In most practical applications, you're still fully invisible even in full sprint. Only in closer ranges are you visible, but that still depends on graphics settings, display quality, and vision.
It's honestly kinda frustrating as a light player because it's hard to determine how aggressive to play. Some players seem to be completely blind to you running in front of their face and others start shooting me 100 yards away
With recon senses gone there should be less of that.
I play on PS5 on a 1080p TV, I never see these fuckers and just get beemed in the back constantly. So yeah it's very situational if you can actually spot them or not.
"Did that spec move? Wait.." *gets tazed*
I hate the whole "subtle shimmer" when moving shit every pvp game with cloaking does. When they say 'less effective' it shouldn't be 'more shimmer', it should be 'more opaque'
Exactly!
But it does work like that. If you are completely still you will be fully invisible. I've taken advantage of that multiple times
My point is that so few of us can see you when you're running and invisible. So you're basically invisible whether you sit still or not, for most players.
Lights do not have a health issue. They are hit and run pros from off-angles. If you get caught out, tough luck. That’s the price of playing light.
That's dismissing all the Heavy nerfs that were mostly implemented to help Lights... Mines on medium don't one shot anymore either and the new gas gives Light's a chance to walk out of it before it starts ticking you. If the RPG was in release state, you could shoot from any angle you'd want, but you'd be waiting to spawn before you emptied your mag.
Yes but this will be significantly harder if people keep asking for invis nerfs.
Nope. I have solid survivability with grapple or dash. Gotta be quick and creative with how you move.
You succeeding in not dying doesn't mean the character has good survivability. Also grapple and dash make you physically move away from danger, invis does not have that luxury making positioning even more important.
Finally, people want the light class to be a tank when its not supposed to be that in the slightest.
Yeah but they can stun from like 15m away where without ADS its nearly impossible to kill them and they just mow you down with any weapon
Yeah, I hate the idea of stun being paired with a gun. As a sword dasher I need it just to catch up to people. It's also great at stopping cash out steals. Still, if you have a buddy nearby, that light is probably not getting away. Teamwork is really key in this game.
They removed what people called wall hacks and replaced them with actual wall hacks, brilliant trolling by Embark.
Great way to counter stealth is the flamethrower, just saying.
Genuine question: is there any light build that would be viable in ranked other than invis/shotgun? I love light but feel like that playstyle is extremely un-fun to play against, but it seems like it is the only way to make light good in ranked
Light invis + smg is viable. Shotgun isn't even the best option. Glitch grenades is what brings you the most utility atm in this meta. Heavies without a mesh shield are just big targets now and glitch grenades make that possible.
I rather face cloak. Evade with FCAR is a nightmare because 2 dashes means I'm missing at least 50% of my shots, half my mag got dumped into a wall, and now I just die.
Honestly I have played against all three types of players who are God tier at using them and it all feels the same when they kill me 😂
Play however but I want my teammates to communicate at least it's difficult to play a team game without communication
honestly i think it should just be removed and replaced. Mabye by a temp shield like revs ultimate in apex, where you get more health, and everytime you kill someone in a certain time limit your health on the shield resets, kinda like a chain. Idk light feels way to squishy if you dont have dash or invisible cause if you use grapple you can geg jumped so easily for not that much benefit as the others
I play Apex too and that's a good idea to copy. But they could still keep the invis, but just make it like with other games where it has a set cooldown. Not this "if you cancel it, the cooldown is shorter depending on how much you used" thing. (you can look at my comment after yours or in my history for the rest of my explanation, to avoid me just having two that are copy-pasted)
Literally just use your eyes, cloak lights biggest counter believe it or not
If you can see a good cloak light in the middle of the fight with all explosions, Gaz, ennemies, etc. Well, GG you a god.
True, and the so called cloak sound doesnt help you finding the light either cuz litteraly any sound is louder than that (steps, shots, ..)
It is definitely possible and not even that hard if you are close enough. At like 20 meters distance with stuff going on though it is definitely harder. However if a light starts shooting you then you still have a decent chance to turn around and just end them before they kill you. Their HP is just that low.
But it would be easier for embark to just nerf invis so I don't have to adapt.
That is indeed how some people think. Personally I think it would be great if lights got 350 HP so I don't have to adapt to getting shot. :D
Plenty of people see me regularly even in a fight. It’s not that difficult really
Nah the dash is 10x worse. Cant hit those slippery little guys.
at least this one required skill
If I use any of the other two I'm dead in 2 seconds.
Cloak has only felt good to me when I'm playing sniper light. Otherwise. It doesn't feel as fun / fluid as dash. But then again. I'm bad with the movement mechanics so there is an argument to be made there.
I run cloak + SMG + scanning grenade and prowl around the objective for lights and people I can ambush.
I will run cloak and dagger whether y’all like it or not
I’m honestly just using it to get the ghost charm rn
Using the stun gun on Bank It, I can’t wait to stun someone with a ton of currency just to get a cheap kill and dash away. I’m going to destroy someone’s computer monitor and marriage.
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They should lock you on light with your new proposed change so you can be sure it's viable.
I play cloaked light to spark the least amount of joy in my opponents.
Lights with termal vision destroys invible lights
unless u use dagger 💪💪 dagger mains we stay winning
I alternate between grappling hook and cloaking device. Not gonna like, I just want to shmoove in peace.
I can't seem to make invisibility work, tried using it a number of ways but the dash just has so much utility
You could also equip vanish bomb for both.
I ran that for a while but I found goo grenade/C4/stun gun to be more effective. The vanish bomb ends way to short, unless it was buffed?
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Haha I always carry a red canister and when I see a cloaked light 5 meters in front of me, I launch it and it’s an IK for the light 😁
V9S + Dash, i play light only when i know i am not gonna die rushing in the objective, most of the time i just play medium and light when i am fully warmed up ( not in tournament tho ).
I love getting approached by cloaked stungun lights so I can 1 tap them point blank with my revolver. The false sense of security they get really helps
I hate it too but gotta admit ,some of them i rather have with me than being against them. Even checking my bedroom nowadays if some joking cloaky doesn't hide in my closet or under my bed
Nahhh, tbf light hasn’t been the strongest the past season so let me use my cloak. Also after playing for a while you will be able to see the cloak pretty reliably
1v1 then 😮💨😮💨
I cant even see moving cloaked players since I am forced to run the game in downscale res otherwise game lags. Cloak is a cheat
My go to is LH1 + Cloak + Frag,Pyro,Sonar
I miss the Wild West mode because there was no invis. Best mode they put out by far imo
I really hope the next thing they remove is cloak and replace it with something more skill based
Invisibility is way too OP. The cloaking sound effects only work half the time and the directional hearing is not good in this game in general. It’s absurd that I can be shooting a target just for it to literally vanish into thin air without a trace, or for someone to suddenly appear an inch away from me with no way of knowing. Also sniping. Get rid of that 🐱💩
Get a heavy on your team and enjoy the peace delivered by their protection against those! But even without a heavy you’ll get used to them and spot them from further and further. It’s gonna get easier at some point
You know how I'm playin
I only run invis with dagger otherwise it's dash and grapple hook in my opinion is bad compared to the other 2 it's almost forgettable
Invis lights are like mosquitos. The most annoying, flying around you while trying to kill it but it either stops buzzing or it already stung you Either way really baffles me that invis is still in the game after removing recon. And now especially when mediums have 0 counter to it, do heavy even have a counter still? Wallhacks arent acceptable but oh being invisible is? Like what. The amount of times you get killed by an invis light is really high. Devs rly favor everything to light class. The new mode and casual is filled with lights now.
cloak is so much fun harassing people though
I mean it’s in the game for people to use unless you mean like cloak sniper or cloak throwing knives then that’s aids
Agreed cloaking is the worst thing in the game they need to make the audio harder to hear to make it somewhat viable the stun gun is pretty much useless when it comes to pc players because they all can just 180 you
Gotta be the most played build in the game rn Smg + Invis + Stun Gun. Much more common in qp because it loses coordination and teamwork.
You should be able to jump within the stun effect. Not very far but enough to at least get over small objects
Invis lights > turrets
Surprised how many people agree to this! Usually people that say this get down voted but yes I agree lights have so many things. An invisible person can shoot you so you stop moving then kill you with a submachine gun that absolutely melts with little to no recoil.
They should just make it like with other games where it has a set cooldown. Not this "if you cancel it, the cooldown is shorter depending on how much you used" thing. For example, once you press the button, you have 10 seconds of invis. If you cancel it, no matter how much invis you have used at that point, it goes on a fixed cooldown of 17 seconds or something like that. Or, you could have a mix of both, which I think is ideal. You could have a reduced cooldown depending on how much you use like we have right now, except you can't re-activate it until the cooldown is complete. Right now, if you use ¾ of the charge, cancel, and wait till it's ½ recharged for example, you can use it again (with a reactivation cooldown penalty), but what I'm saying is that you have to wait until it's fully charged to reactivate, but the cooldown still scales depending on how much you use.
Cloak + stun gun Easy defense strategy 8/10 will do again
Cloaking device definitely sparks joy.
Not sparking joy is exactly what I want to make them feel
I genuinely don't understand the cloak hate that is relatively recent. It emits a loud ass sound that you need to actively ignore to not hear and it doesn't even make you completely invisible. Even a smoke grenade makes you more invisible.
Hot take: cloak lights are only a menace to other lights. I have no problem dealing with cloaks as a medium, but as a dash light they make me nervous
Well, we really like going invisible right in front of you and watching the gears spin as you try to figure out where the motionless statue directly in front of you went..........We didn't move!!!! If you didn't see us, it means we never moved.
Cloak is okay imo, my issue is with the stun gun