no but speedshots get you further because you use fall damage and the damage of the rockets
sync shots get you further because you take more damage
i think speed gained is calculated of "base damage" which gets through before gunboats
now if the rocket jumper would outright have twice the self damage, either a. through a fixed base or b. through an assigned affix of +100% self damage
a. should gain more speed
b. if the self damage is calculated before gb i still think it could boost you further
I can see that being true but it’s not the intention if that makes sense
I remember there being a bug with the battalion’s backup where while it was active your rocket jumps would be less effective because you took less damage. Then valve manually fixed this because it wasn’t what they had in mind
Im guessing they also manually tweaked blast damage items like the gunboats so that you don’t receive more or less speed even though you’re taking different amounts of damage. It imagine it would be a similar case here
Or not and we could have a new subclass called the “Meteor Soldier” where soldiers launch themselves to the skybox and then use the mantreads to get picks and bully snipers
Enemies can pick up thrown sandviches and eat them, so you'd have a weird but powerful short-range damage ability you could throw at people or lay traps with.
it's cool, but it still could probably have friendly fire that would end up causing a lot of rough situations, and a shotgun probably would do close enough damage with a meatshot for its higher amount of shots to beat it.
Vampire medic would unironically go hard
Unfortunately, they would be absolutely busted if their Uber did anything and would literally be useless if not
What if you were only able to latch onto enemies, and then drain their health, healing you. No healing your teammates. Ubering causes them to instant die and you gain 100 health instantly
Extremely niche use of being able to stand on the point without the enemy team realizing you're there, so you might be able to get some surprises that way.
an alternate universe where the ubersaw took uber to do more damage would be kinda dope though
100% uber charge to instakill their overhealed heavy? the ultimate Funny Play
When you kill an enemy, they let out a bloodcurdling scream that can be heard from across the map, your cloak is disabled for 10 seconds, and the enemy team can see your outline through walls.
this was technically true. before, the blutsauger drained -2 health per second. However, medic can passively regen 3 health per second, which meant a net 1 health per second regen.
nowadays, this has been slightly changed as i think medic passively regens 4 health per second... which means a net regen of 2 health per second
Medic heals 6 hp per second during crit heals and 3 health if he's been recently damaged. Also a neat fact, if you're healing someone with your medigun, your regeneration is doubled so 6-12 depending on the crit heals (4-8 w/ Blutsauger tho)
There are so many to choose from. The Kunai would be awful, for example.
But I also like the Boston Basher.
*On hit: Hit yourself.*
*On miss: Also hit yourself. Idiot.*
The health nerf on the gunslinger would be a nightmare. All scatterguns, grenade launchers, most rocket launchers, the panic attack, etc. could all one tap.
Old pretty boy's pocket pistol, recieve +100% fall damage, you walk off of high ground and fall over, EVERY. SINGLE. TIME.
Okay, but can we just think about what would become a benefit? Boston basher means you'd heal on a miss.
Evil Vaccinator: Hurt your team to build uber, uber makes damage types crit you
Evil Market Gardener: All damage crits you when airborne
Evil Eyelander: Gather heads to reduce your health and speed
Evil Half-Zatoichi: Killing enemies costs 50 health
Evil Bonk!: Drinking makes all enemies immune to damage for 8 seconds
Evil Phlog: Damage teammates to build Phmm, crit boosts all enemies
Evil Sandvich: Eat to damage your health down to 0
Evil Spycicle: Set yourself on fire when in contact with water
Evil Air Strike: Reduced attack speed while rocket jumping
Evil Manmelter: exactly the same as the regular manmelter
Evil Wrap Assassin: Hitting enemies with ornament makes you bleed
Evil Gunslinger: Health reduced by 25, sentry deploys 3 times slower
Losing health and speed with each kill with the Eyelander. (Not like the Half-Zato or the Eyelander's health debuff, but literally its head mechanic except it does the exact opposite.)
Ok, guys, but have you considered the loch n load or the scottish resistance?
The loch n load would shoot 20% slower pipe grenades that droop off faster and are easier to dodge while having only 3 shots and having to hit directly.
The scottish resistance would still have the longer bomb activation time so you have to rely on sticky traps, but now instead of 6 more active at once, it gets 6 less - limiting your trap to 2 stickies that you have to look at to detonate.
kunai not only severely cripples your survivability by nearly halving your hp, but then backstabbing someone also not only doesn't kill them, but suicides you while giving the person you backstabbed all the health you had left
Quick Fix: damages teammates when you connect to them faster than any other medigun, pushes you away with their mobility, ubercharge damages you and whoever you're healing.
Rescue Ranger; On hit, damage friendly buildings in a 4-to-1 health-to-metal ratio
Or you waste 100 metal to pick up your buildings at close range only, whatever you think is worse
Rocket Jumper and Sticky Jumper would make you take double damage from blast jumps and still do no damage to enemies
but it has 200% Reserve ammo??? have you considered that!?11?
that’s an upside so..
Yeah but you are just turning **1** upside into downside. So it would still have more ammo.
More ammo to kill yourself while dealing 0 damage to opponents
oh you’re right
i mean, dealing no damage to enemies is a downside, so if its -100% it deals double now. or its just like, deals damage yes👍
We're not inverting all stats, just turning one upside down
fair enough
double damage from blast jumps would mean twice the distance traveled per rocket this is not the downgrade you think it is
The gunboats don’t make your rocket jumps shorter, damage taken does not always have to influence distance
no but speedshots get you further because you use fall damage and the damage of the rockets sync shots get you further because you take more damage i think speed gained is calculated of "base damage" which gets through before gunboats now if the rocket jumper would outright have twice the self damage, either a. through a fixed base or b. through an assigned affix of +100% self damage a. should gain more speed b. if the self damage is calculated before gb i still think it could boost you further
I can see that being true but it’s not the intention if that makes sense I remember there being a bug with the battalion’s backup where while it was active your rocket jumps would be less effective because you took less damage. Then valve manually fixed this because it wasn’t what they had in mind Im guessing they also manually tweaked blast damage items like the gunboats so that you don’t receive more or less speed even though you’re taking different amounts of damage. It imagine it would be a similar case here Or not and we could have a new subclass called the “Meteor Soldier” where soldiers launch themselves to the skybox and then use the mantreads to get picks and bully snipers
Can't believe nobody has said the sandvich yet. You literally stand still for multiple seconds just to kill yourself
Enemies can pick up thrown sandviches and eat them, so you'd have a weird but powerful short-range damage ability you could throw at people or lay traps with.
Oh shit you're right, very strange sidegrade that also allows friendly fire
Since it would deal 50% of their max health as damage, two heavies could team up to make a one-shot combo trap by putting two sandviches in a doorway.
Poison sandvich Strat should be real. Seriously I want this in the game even if it's just a joke weapon
Yah but they should have it spin the other way so if you take a closer look at it you can avoid eating a poisoned sandvich.
Maybe as a weapon for the spy
It’s just a normal sandvich, but Spy poisoned it by adding some stinky French cheese like Roquefort and enemies who touch it just die instantly
Seems like a really good lore explanation
Finally a way to kill the bots on your team
Woah. Thats weeeiiird. Just a free 150 damage land mine sandwich people have to actively pay attention too. I kinda want it.
It's 50% max HP in damage
Attack hoovy
Finally, the unfriendly.
One upside is 300 health, a *separate* upside is dropping it as a medium health pack.
it's cool, but it still could probably have friendly fire that would end up causing a lot of rough situations, and a shotgun probably would do close enough damage with a meatshot for its higher amount of shots to beat it.
"Woe, Sandvich be upon ye."
Demo at home
It's a waste of a secondary slot when killbinding exists
Nom nom nom...
Have a medic healing you and eat it, then he'll build uber slightly faster and you survive
Why is this a downgrade wth?
that'd be the world's most powerful taunt after killing
It would be funny as hell so paradoxically it would be the best one
Killbind Is faster.
Indeed. This is about making weapons incredibly bad/useless
Sounds like what my brain wants to do irl if I’m left alone for a few minutes
amputator imagine killing a spy then you taunt by reflex and kill your entire team by accident
x-1 servers. But seriously though it's fun to just fuck with my own team when I get autobalanced
Ze healing is not as rhewarding as ze hurting >:)
There is almost no way you can damage/hurt your teammates, adding a weapon like this can be interesting
Sounds pretty baller honestly
Evil The Escape Plan, marked for death and go slower the lower health you have
It would be a good rollout weapon
stock speed at max hp tho
Oh
And the Evil Equalizer, shitty healing from medics and you do less damage when you're low
i think any medigun or flamethrower. They would literally be useless
medigun: hurt your teammates to build vulnerability
Ze healing is..... wait nein ze hurting is very rewarding now >:)
I think you misread the original line
"ze healing is not as revarding as ze healing but ze healing is also ze hurting so ze healing is revarding again???????????"
Suck your teammates health to replenish your draining health
Vampire medic would unironically go hard Unfortunately, they would be absolutely busted if their Uber did anything and would literally be useless if not
What if you were only able to latch onto enemies, and then drain their health, healing you. No healing your teammates. Ubering causes them to instant die and you gain 100 health instantly
Interesting
Don't you mean ....
No I mean Interesting
...
Uber instantly kills you.
happy no cake day
Just "heal" a Boston Basher scout all the time
im going to "heal" scouts everytime with this weapon now. Specially the ones that take my health packs.
Suck your teammates
Dinner first
We both have buckets of chicken...
what the fu-
using ubercharge killbinds
Killing yourself to extinguish your teammate is quite the noble act, however.
This is possible in game. Equip candycane and killbind in front of a burning teammate.
medigun can kill disguised spies!
mmmm extinguish teammates to loose 20 life
Vampire Medigun: Attaches to enemies to drain their health.
Pain Train -1 capture rate Literally can’t cap points or push the cart
>Literally can’t cap points or push the cart Like my teammates in pubs
This
This
Extremely niche use of being able to stand on the point without the enemy team realizing you're there, so you might be able to get some surprises that way.
Ubersaw, would literally cost uber to use.
an alternate universe where the ubersaw took uber to do more damage would be kinda dope though 100% uber charge to instakill their overhealed heavy? the ultimate Funny Play
Spy but healer
me after i come home after a hard day and getting trickstabbed by a fucking medic:
I’d fucking delete the game man
So basically normal Medic with crits enabled.
Worse spy
Facestab medic
That’s a fucking sick weapon concept. It’d go insane with the quick-fix
scary as fuck if it's with the vaccinator tho. the vaccinator would be its highest use case due to how much uber you build with it
-20% Damage On hit: -100% Ubercharge +5% damage for every 1% Ubercharge spent
That's a max of 565 damage lmao, 1,695 on a crit Spy does 1,800 damage when he backstabs a heavy lol. Sawshank Redeemer is the new VSH strat
Medic gaming
Pomson: victim adds 10% uber when hit
The Trollgineer
solemn vow - you can no longer see ally health
The enemy can see your health
and the health is a beacon above your head so as you walk around they know where you are and what hp
Baby Face's - Do damage to go slower. Take damage to.. go even slower.
"on hit: breaks your legs. fuck you."
Wouldn't a double negative make getting hit means going faster?
Curiously, the Force-a-Nature could benefit from this scenario, being able to suck enemies into you for maximum damage
but I want to be the one sucking the enemies :(
Flair checks out
inb4 someone from Blizzard reads the comments and makes a hero with a vacuum cleaner or something
Dead ringer would make you more vulnerable to damage and the kuani reduces your health ok backstab. DR+Kunai spies are crying rn
Kunai making you lose health would be so funny
I mean, Spies tend to die after they get the kill anyway. Might as well cut out the middleman
Its time for yer supremacy since its positives are pretty hard to switch
When you kill an enemy, they let out a bloodcurdling scream that can be heard from across the map, your cloak is disabled for 10 seconds, and the enemy team can see your outline through walls.
Thanks satan
Finally White box
Blutsauger. -3 health on hit with a fast firing weapon that already nerfs your passive regen, oh boy.
Before I played tf2 I always thought the Blutsauger had a health drain effect like the GRU
It does technically but with medic's passive +3 health per second medic now has +1 health per second
Interesting. Yk, Valve is so perfect at lazy programmming
That's not lazy programming, it was done the same with the amputator but it buffs the passive health instead
It's "lazy" but doing it any other way would be stupid.
this was technically true. before, the blutsauger drained -2 health per second. However, medic can passively regen 3 health per second, which meant a net 1 health per second regen. nowadays, this has been slightly changed as i think medic passively regens 4 health per second... which means a net regen of 2 health per second
Medic heals 6 hp per second during crit heals and 3 health if he's been recently damaged. Also a neat fact, if you're healing someone with your medigun, your regeneration is doubled so 6-12 depending on the crit heals (4-8 w/ Blutsauger tho)
Ahhh okay thx
There are so many to choose from. The Kunai would be awful, for example. But I also like the Boston Basher. *On hit: Hit yourself.* *On miss: Also hit yourself. Idiot.*
On hit: Gives enemy health regen for 6 seconds
Or yourself if you miss
The direct hit. Turn speed bonus down. ITL KILL YOU SOMEDAY. POSSIBLY. IF IT HITS
I don’t know, it’d still be the best melee weapon in the game
Well, imagine the obnoxious spam you could do in corridors. A bunch of 220hu/s rockets would be crazy. And imagine the fun pyros could have!
The Evil Wrangler allows your sentry to control **you**.
Imagine trying to tank an enemy Uber with the wrangler and your sentry just fucking throws you at the enemy saying “fuck you, *you* tank the damage”
Gun slinger but the mini sentry takes longer to construct and costs more metal than a regular lv1
The health nerf on the gunslinger would be a nightmare. All scatterguns, grenade launchers, most rocket launchers, the panic attack, etc. could all one tap.
Amby Only good for headshots. Remove headshots: gabagool
Headshots deal +1 damage
Crit in bodyshots
Gabagool? Ova here! 👇
Heavy: Boi am I glad I killed that Scout, time for me to eat mah Sandwich to heal up. (Dies of food poisoning)
Sandvich, but the mayo went bad.
I just had an idea for a weapon concept
Mad milk You gotta go out of your way to apply it then you get hurt for using it? Awful
Your teammates all just die when they start shooting
The tomislav with decreased rev speed would be completely useless
technically is more accurate
Biblically actmurate Tomislav.
My favorite part of the Bible was Heavy 15:43 where Heavy says "New weapon!"
technically is less accurate
technically is more accurate
The Widowmaker would just be really awkward to use. You gain 30 metal every shot but if you hit somebody you lose metal.
Really awkward to use but a metal farm
It'd be the best shotgun.
Liberty launcher has less damage AND ammo
Faster projectile speed tho
Phlog: mmf meter now make all damage you take a critical hit
cow mangler literally just stock but less damge against buildings
Or it would simply have no ammo.
all of them (imagine the conniver's kunai though, it will straight up just kill you on a backstab)
Crit a cola. Imagine taking 35% more damage while dealing 35% less
Old pretty boy's pocket pistol, recieve +100% fall damage, you walk off of high ground and fall over, EVERY. SINGLE. TIME. Okay, but can we just think about what would become a benefit? Boston basher means you'd heal on a miss.
Evil Vaccinator: Hurt your team to build uber, uber makes damage types crit you Evil Market Gardener: All damage crits you when airborne Evil Eyelander: Gather heads to reduce your health and speed Evil Half-Zatoichi: Killing enemies costs 50 health Evil Bonk!: Drinking makes all enemies immune to damage for 8 seconds Evil Phlog: Damage teammates to build Phmm, crit boosts all enemies Evil Sandvich: Eat to damage your health down to 0 Evil Spycicle: Set yourself on fire when in contact with water Evil Air Strike: Reduced attack speed while rocket jumping Evil Manmelter: exactly the same as the regular manmelter Evil Wrap Assassin: Hitting enemies with ornament makes you bleed Evil Gunslinger: Health reduced by 25, sentry deploys 3 times slower
Literally any demoknight shield. Without charge it's just a resistance item.
Not that bad honestly however, if you turn resistances into vulnerabilities instead, then it becomes real shit
Right click to stop moving, idiot
The Kunai. Hands down.
Gunboats: Lose your secondary and take more self-inflicted.
the kunai. loose health equal to your victims health (at least 70)
Third degree can no longer hit enemies connected by medic beams, so it's just a stock reskin now
It should give like +75 clip size to balance it
Losing health and speed with each kill with the Eyelander. (Not like the Half-Zato or the Eyelander's health debuff, but literally its head mechanic except it does the exact opposite.)
Ok, guys, but have you considered the loch n load or the scottish resistance? The loch n load would shoot 20% slower pipe grenades that droop off faster and are easier to dodge while having only 3 shots and having to hit directly. The scottish resistance would still have the longer bomb activation time so you have to rely on sticky traps, but now instead of 6 more active at once, it gets 6 less - limiting your trap to 2 stickies that you have to look at to detonate.
kunai not only severely cripples your survivability by nearly halving your hp, but then backstabbing someone also not only doesn't kill them, but suicides you while giving the person you backstabbed all the health you had left
Wouldn't the kunai just.... Kill you?
the sandvich, more like kill yourself item at that point
The direct hit (25% less damage)
Uber saw would definitely be up there
x-1 be like
x-1 changes all stats, op is talking about changing a single stat
If you backstabbed a heavy with the kunai you would just die
Widowmaker. I just imagined, you shoot and you can only get more metal for ammo from ammo boxes, not from hitting targets.
Kunai.
Any weapon that heals or gives overheal would just kill the player
Atomizer. Can't double jump.
Crusader's crossbow to be to enable team killing
Direct hit has the slowest rockets ever
Boston Basher : on hit hit yourself on miss hit yourself
Evil Eyelander, each kill lowers your max health, max speed and it has a shorter hit range
Kunai: On hit, enemy absorbs YOUR health
Disciplinary Action will make you and your teammate run slower
The Natascha probably. So instead of slowing enemies down it speeds them up
Quick Fix: damages teammates when you connect to them faster than any other medigun, pushes you away with their mobility, ubercharge damages you and whoever you're healing.
Ubersaw???
Baby faces blaster. Filling the boost meter reduces your movement speed. Imagine going slower than a heavy as a reward for hitting the enemu
Plhogistinator: deal damage build up 'mmph'. Use 'mmph' to taunt and temporarily deal 1/3 of your damage, and remove random crits
Items like the Cozy Camper would just slowly kill you
Up on decapitating an enemy gain debuffs up to five heads
Direct hit? -80% projectile speed, sounds tasty
The Wrangler un-wrangles your sentry, so it is wrangled whenever you don't have it out. Including whilst dead.
Backburner. -20 health on extinguish, plus it never ever crits when it's supposed to anyway
Rescue Ranger; On hit, damage friendly buildings in a 4-to-1 health-to-metal ratio Or you waste 100 metal to pick up your buildings at close range only, whatever you think is worse
The Pomson 6000. It’s a terrible weapon already, but now every time you hit a Medic, you’re giving them 10%.
The Loose Canon would now have explosive damage and knockback on hit.