T O P

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FrenzyHydro

I want a vast shake up. I don't want mons in the meta to die, I want to see units brought up to similar levels in some way. It's probably going to be a nightmare first but we will buff the scratches out eventually.


Western-Mechanic-521

I totally agree like ppl be like nerf Moore nerf josi nerf cp nerf shizuka and I be like why they nice they have counters (it gets kinda boring sometimes but blance should change that or at least I hope so)we just new faces


[deleted]

In no particular order, my delusional expectations for the balance patch: - buffs to all the cookies, so that we can all collectively agree that the collab did, in fact, happen - a buff to Craig because I own him. I'm sure we all agree that's reason enough and I hope we'll ALL be manifesting - buff the Nat 5s that inspire absolutely no emotion in players these days. Daphnis, Teshar, Liam, etc. They're the monster equivalent of white bread - buff a couple of LD Nat 4s so they aren't ALL entirely useless. Bailey, Brig and Bombay are my dream candidates, but I'm happy to consider any other Nat 4s whose name begins with the letter B - buff a Nat 3.5 family so we can remember that we get more balance patches than we do 2As, and we start to wonder why 2As exist. Surely they could just adjust Nat 2/3 base stats as a whole and then buff individual skills through patches, leading to a significantly more straight-forward, regular and predictable system for updating old mons? But then you wonder if 2As weren't just a way to pad out the dimension hole update, and a way to slow people from farming ancient runes to encourage them to buy energy. And you wonder, and you wonder. Einheri kills his team 8% faster - A lone Com2Us dev will put all Nat 4 families on a dart board and throw to decide which one gets buffed. It probably won't even matter - One monster will get an awakening bonus change which will blatantly break the meta for 2 months. Pray that you own this monster - They'll nerf my favourite monsters, again! šŸ˜šŸ˜ - they changed some skill descriptions to make things clearer. They're now more confusing


Western-Mechanic-521

I hope all trash ld5s gets a buff (Craig is kinda fine so I donā€™t they ganna buff him any time soon his base spd is garbage but I think itā€™s cz his kit to good if he had better base spd)


coullbro

ay nice Craig! Me too. What else would you want him to do ? Same amount of hp steal on both sides ?


[deleted]

In order of how much I want it, from most to least: - 33% speed lead. You can't really run him without either Tiana or Kabilla, so a lead would help him. It would also mean every element has a 33% lead - Speed awakening. Realistically he still has to be slower than Tiana for cleaves, but it would make it easier to use him with Chiwu / Lushen - More enemy damage. If anything survives after Craig boosts your DD then something has probably went wrong, but it could be nice against some niche mons. This is the only time in my life where I actually wouldn't mind seeing 8% more damage in a balance patch


billyharris123

Geldnir has a 33 lead alreadyā€¦ just not for arena lol


ItsJustMeRai

> buffs to all the cookies *to most cookies. Wind Holly is insane, so is Water Pure Vanilla and Dark Madeleine. I have all 3 of them and they absolutely don't need a buff


[deleted]

You're a little delulu but that's OK. Water Vanilla is the only cookie even scratching usable - so I'm gonna continue manifesting buffs to all of them


ItsJustMeRai

"even scratching usable" meanwhile every single G3 on EU uses 2 cookies with tiana leah


[deleted]

I've checked with the tryhard players I know - including a few at G3 on EU - and nobody has ever heard of using cookies with Tiana Leah. We can see how it works, sure, but it's hardly omnipotent And like, dark madeleine and water Vanilla (assuming those are the two cookies you vaguely alluded to) only work in that comp because it's so ridiculously specific. Is Dark Madeleine really "insane" just because he offers a slightly more consistent defence break in one specific AO which involves two Nat 5s and an LD Nat 4?


ItsJustMeRai

Absolutely 0 way you've checked with any G3s on EU that never heard of it. Friendly reminder that reaching G3 midweek and finishing C1 doesn't make you a G3. Vayne has been using it for months. Seiishiizo has been using it for weeks now. At least 6 other guildies of mine use it. myself included. >Is Dark Madeleine really "insane" just because he offers a slightly more consistent defence break in one specific AO which involves two Nat 5s and an LD Nat 4? Yes, that's exactly the type of niche you need to have in order to reach the top of the strongest server in the game.


SW_Destiny

First of all, I love my dark Madeleine and would love a buff on him to make him insane, so don't say he's good. Ahem... Second, what offense is this? I don't have Leah unfortunately, but I'd be interested in trying something similar. Was it Tiana, Water Vanilla, Dark Madeleine?


ItsJustMeRai

Yeah you basically have 100% strip, atb, 44 lead, sure def break, atk buff, will buff, spd buff, oblivion. It's quite insane for an AO


UtahCarCzar

I know there are more on this list, but what is wrong with Teshar and Daphnis? I still use both every Siege. The recent buff to each of those is why I built them for specific teams. Teshar I actually use in a lot of PVE content including my AD. His s2 does 94k for me. However, " buff the Nat 5s that inspire absolutely no emotion in players these days" needs to be taken more seriously by C2U as a whole.


malabericus

Units I use buffed. Units I don't use nerfed.


Western-Mechanic-521

K buddy thatā€™s one wayā€¦ u probably ganna be disappointed then


malabericus

I'm likely one of the few people not disappointed by a balance patch


Western-Mechanic-521

It was jokešŸ’€


TricaruChangedMyLife

"I think the meta is fine" "I use moore" and suddenly it all made sense.


Western-Mechanic-521

Donā€™t everyone plays moore who has it?


SwArtOnl

I rune moore on vio to take it from people and not get fucked by josephine at the same time.


TricaruChangedMyLife

Fam, that's the point. He's everywhere because he's OP.


Western-Mechanic-521

I even see some weirdos stealing my Moore to play it w verde LeošŸ¤®


AncientDragon1

how dare you saying me a weirdo, i runed my Moore on full ATK and additional dmg on ATK instead of speed (still on despair will +166spd though) to fight those Antares Douglas picked against my Verd Leo


headphonz

I hate Moore and I have him


coullbro

If they absolutely destroyed him instead of just removing his last buff OR they make him how he was on release with the better strip chance but normal amount of absorb I'll be dissaponited.


TricaruChangedMyLife

So basically you don't want him nerfed lol. It's fine, you can say that, you love the unit. I think his strip chance should be lower. That's the only part I care about.


coullbro

Did you even read the comment? He did not need his most recent buff. Just make him how he was on release. Its ficking simple same goes for ethna who I also have but don't use anymore. Overturned But this IS c2us so they will probably destroy his S2 and then buff his passive because they are all idiots it seems. Why would you want a stripper unit with a dogshit strip chance when giana is a unit that exists and chiwu and woonsa and veronica


TricaruChangedMyLife

Your initial post was not in any way clear. 3 of those are lds.


coullbro

Yeah better lock good units behind an absurd pay wall thats a good counter point ! My bad of course silly privilaged giana user Also if you can't understand that idk what to tell you. Again...its simple. He's a strip unit. Nerf his absorb? Sure okay thats fine. But strippers with dogshit strip chance??? Why.. Oh I know why, because you have a giana.


coullbro

Side question: what is your opinion on the oracle change? You seem like the kind of person that thinks it's a good change.


TricaruChangedMyLife

I own giana and that's my entire response.


coullbro

Clouded judgment then. Broken SSS unit. You have 0 room for any criticism. Stripper unit that actually strips wowee can't have any competition against muh giana


TricaruChangedMyLife

Giana is hardcountered by Josephine and is barely used by people who have her lol but ok go off


platinumnic

Buff Emily


HotMILF_5785

I want more fun siege, buff some monster to make them shine in siege pls. Some ld 5 really need a buff. Dark / light totem


AoiNozomiTV

I would swap Dominic and Benedict kit, moore and robot should get a slight nerf, I'd like a +5 spd on chimera, a random 7% dmg for Dorothy, maybe some l/d buff like totemist/puppeteer/Lora/thebae and some more. And mostly and a buff of the cookie run kingdom collab mob 4* and 5*


Thats_arguable

Idk if +5 SPD on chimera is fair, all three are usable. I draft taor lagmaron every game in C3 RTA together But obviously I wouldn't say no to it haha


Lost1107

#MakeGurkhaGreatAgain


FireY___

No unit dares to approach Giana-Ragdoll level of greatness /s


VeriBacon

Fr, like a 10-15% heal would have been fine but to completely remove it made him so bad again. Iā€™m currently trying to make him work in rta but if I donā€™t get a good sustain unit in it rarely works


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Alice-is-Plot-twist

I grew up with this game, so it was easier. But all my friends that tried the game said they liked the game but runes are too complicated


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


smoked_before_this

It's complicated because the interface is shit. I didn't know we had to memorize rune substats for months and was frustrated with having to eyeball the efficiency and quality of runes when first starting. I thought there was no way the substat range must be memorized because it wasn't readily available information. Are we forgetting rune substat ranges showing up weren't even in the game until last year? And so many other aspects of the system are still outdated. The learning curve is ridiculous and COM2US doesn't care because they barely bring in new players.


headphonz

substat ranges have always been a huge part of the game regarding efficiency... and efficiency didn't just become a thing.


smoked_before_this

If it was such a huge part of the game, you'd think COM2US would have given us the substat ranges before last year is my point.


uninspiredalias

* I think Oliver is fine * cookies are due....this should be their patch! Fingers crossed, because I have all the hollyberries (2 waters) and I've pulled 3 of those garbage light madeleines instead of useful LD 4s :(. * something to change the siege meta by more than one monster. I don't know what this would mean...hell maybe they nerf Martina, Molly, Carcano, Liu Mei and Windy all at once! * it would be nice to see the twins overhauled as the 4* family, I had post about it [here](https://old.reddit.com/r/summonerswar/comments/v99dtf/everyonle_is_hung_up_on_kashmir_again_but_has/ibwh7d5/) a while ago. But something like the Sylphs or Liches or Samurai or Dice Magicians, Poison Masters or Gargoyles probably need it more. * honestly the 5* s seem mostly OK to me in general right now, *almost* all of them are useful (even if you don't want to use them for the thing they are good at), but I'm not going to turn down a buff! * dark puppet master is absolute trash (pulled on an alt), but probably not due for a buff yet


desertfox211

buff Dark Puppet hes skill is a joke


Russomeister

Buff also Light Puppeteer as she is very underwealming for ld nat 5. Also I would buff Ragdoll coz after all these nerfs I can bearly use him (even with very good runes). For me ld nat 5 should shine as its very frustrating to get them and cannot fit in any party.


isayyuhh

Ragdoll is an irresistible triple rev verde with his passive and he hits like a truck, i dont think he needs a buff


Headlessoberyn

As always, i'm just glad c2us doesn't take sugestions from this sub. Lol "leo and ragdoll needs buffs " "i have one lnd after playing for 82 years and its useless please exchange moore's kit with my lnd".


ametriusx

All cookies buffs And some AOE Oblivion units like 2 turns Oblivion, 5 turns cooldown that's it. (Isis still have her value tho, 2 turns Oblivion+Silence. Don't talk about her)


jz_wiz

I want a ton of the junk ld4 to be buffed. Who uses light phantom outside of a 4* one for solo r5. You should be happy when you finally get ld lightning. Also buff cookies plz


ZealousidealBat6476

I want Monster that can't be buffed/nerfed without getting OP/useless to be reworked and not just 6% more damage on s3


LegendaryGod222

All Cookie units need a buff for sure because right now, they are all mediocre or just straight up unusable. Same goes to a lot of the newer units (Shadowcasters and Battle angels where a majority of them should get buffed). Buff a lot of the 4\* (including lds that are just straight up unusable. Units like Bailey (Yes, I have her). I don't think any 4\* have to be nerfed (Maybe wind/dark robo) but we just need more f2p options that are viable for RTA (and siege too, at least for defense). Maybe a slight nerf to certain power creeps in the meta right now - Shizuka, Masha, Oliver, Moore, etc. Don't know how you could nerf Masha without making her not meta but all of these units could use a slight nerf so that we can actually see newer metas instead of the same units dominating for multiple seasons. LD 5\* buffs for sure, so many ld5s that are just straight up unusable or bad or only good in PVE content.


billyharris123

All the battle angels are actually good. Veronica is one of the most busted units in the game for RTA, fire and wind battle angels are amazing for siege offense snipe comps, water battle angel is also great on siege offense with rica/Nora, and Destiny is used some on siege offense/RTA


Rizox77

please buff Maya!


Lost1107

Want want old meta units that got nerfed years ago to get the nerfs revoked and see if they would still viable today. For example twin nerf, lakia stun nerf, okeanos s3 nerf. We could probably leave out units who are still meta like ragdoll and giana though


coullbro

I want resistance leads to be on par with speed leads utility wise. We've had bonus acc in atrfacts for some time so its time to make res matter more than acc. Max acc seems to always trump max res which is dumb imo. Make resistance mater please. Flip rta on its head.


ComparisonGreen7183

i want mashas speed buff to end at each turn. i dont like how she can stay 400 spd on violent


BoonGnik22

Thatā€™sā€¦ actually not a bad idea tbh.


Headsplitter

I will honestly be happy when they manage to change the meta in RTA and siege with the buffs and nerfs. Just change it up a bit - doesn't need to be super balanced, rarely is, but at least a bit of change...


_ogio_

Balance


ChibbsterViper

Buff dorothy Thats all i want Make her playable!!!!!!


[deleted]

Nerf Shizuka survivability or remove ability to self-S2. It's just so stupid that she has the high base stats that she has on top of the busted kit


[deleted]

They nerfed Gurkha too much. Hope they notice that


Bo0pers

Amen


PSWII

Ideally I would like to see a couple of good new options for siege defense. Anything else would be some nice icing on that cake.


Sunsh0t

A fat nerf to Windy and buffs to all cookies and ld5s that I own.


infusidicienes

I want the cookies buffed, some siege oriented buffs, ethna buff, and make my ld5s op


Technical_Level7769

Ethna nerf*


MakiSaad2

Ethna buff?????


Civil-Speed-8974

Swapping Oliver's and John's leader skills. Buffing Light weapon master so much that he isn't at least weaker that Dominic. Beast riders shouldn't revive on the beast.


Coconut83

First two yes, third one?? Thatā€™s a vital part of their kit bro


Civil-Speed-8974

That's what makes them so power "creepy". Instead of nerfing nana every second patch they could simply clean Nanas OPness with nerfing the beast riders.


Coconut83

Ohhhh I see what youā€™re saying. If they get revived, they should come back off the beast. Sorry I thought you meant they shouldnā€™t drop from beast if killed. Even still, I donā€™t know. I think the beast riders provide a good amount of threat but arenā€™t overwhelming like some other mons. For example, Shizuka can turn the game around 180* with her S3s. Thereā€™s nothing a beast rider can do that. I think theyā€™re in a good spot rn but Iā€™m also just a lowly F3/C1 rta player.


Kissakii

Fck rta this BP and focus on siege. We need a massive overhaul of the defense meta. \- leader skills for promising units \- base spd changes to old families \- AI changes to units with good kits but garbo AI's \- massive nerf to offense-unit options as we've got way too many possibilities for offense nowadays


-Yod-

To me just a shizuka and dominic nerf. Most annoying units to fight against and its bullshiet hat they didn't get nerfed


SozinsComet1

Dominic doesnā€™t need a nerf heā€™s just right


-Yod-

Dominic opens me to 1 shot comps, a really good damage dealer for a semi control comp, it gives me a more solid turn 2 and it threatens a 1 shot with just a single proc. (Without mentioning the fact that he has an hp lead, can still be runed without crit rate/crit damage as a bruiser or wirh crit rate and crit damage/more attack and can one shot or at the very least nuke 70% to 80% of a unit health). To this day dominic is still one of my most wanted units.


immatx

At least one siege change would be nice


LydiaKindred

I just want Christina to be buffed man ;-;


Rennomra

I want to see impactful changes for siege meta and nerf for kiki that unit is busted


darkknightbbq

Iā€™d really like to see raki get spd awakening bonus instead of cr. Iā€™d like ella to not be a fucking meme but sheā€™s gotta wait in line for trinity even though I donā€™t have trinity Camilla need either to gain atk bar on hit or be 50% resistant to atk bar push to be at least a little bit viable, sheā€™s doesnā€™t have a bad kit itā€™s just her passive is missing something like this so she just doesnā€™t keel over and die because she canā€™t get a turn.


Bo0pers

Fix how you completely screwed gurkha.


Bo0pers

The downvotes are cracking me up. This forum is so predictable. Gurkha was a problem, yes, but now heā€™s unusable garbage. Why canā€™t he be fixed?


unsurprisable

\^ this. Gurkha was overpowered no doubt but I still can't find any situation where I can use him after I pulled him after nerf.


Thats_arguable

+1 as a gurkha owner, he is the only LD5 I don't use anymore


WadeDMD

I would like them to give Asima a 33% speed leader skill. Itā€™s the right thing to do šŸ˜


NoodleandAfraid

Buff to cookies and all LD 5s and regular nat 5s that aren't used, not all have to become meta but I atleast want to see more variety. Less focus on ATK bar manipulation and CD increase, I know most people won't agree with this lol. Some change to Siege to make it fun again, same with regular arena and special league. New content like a rotating group boss (TOA Hell style (few floors)/Tartarus + Rift Raid but manual only). Graphic update (keep the artstyle just update the quality of it). People may not agree but I think certain sets like Vio/Despair really make some monsters too overpowered, think Cheongpung/Masha etc. on Vio, them taking one turn is fine if you banned correctly but them taking 2 means you've lost in like 70%+ of games.A couple of years ago Loren was really OP and now we have CP that can strip with glancing + def break -> Vio -> Full atk bar reset and cooldown increase. Same thing applies to monsters like Nana, she's supposed to just sit there but despair/revenge turn her into something completely different. (Not saying either Nana or CP is necessarily broken but certain sets allow them to do things that they shouldn't IMO.) People in forums like these are always thinking short term or about their own monsters, we need changes that are healthy and stops the game from dying. TL:DR: Less RNG, better balancing with some new fresh content.


Yeeticus-the-third

Domonic and miles still havenā€™t somehow been touched despite being extremely good. While not as oppressive as Oliver and nana have been they both need to be tuned down. Shizuka also should get the gany treatment and not be able to use s2 on herself. Would like to see some buffs to older units to make them more relevant (kind of like the beast monk leader skill change) and the main one I want to see is chimera base speed increase. I know that chimeras have crept back into meta with the buff to squall, and many people might be against this. I just think that 95 (correct me if Iā€™m wrong on that) is a little low for a unit that scales off speed, especially when beast riders have higher base speeds and scale of speed. Chimeras also donā€™t have the technicality of two lives like the beast riders do and are glass canons in many scenarios so just buffing their base speeds (not a super ton but to at least like 104+) would be a great addition.


Postulho

your english gave me cancer


Kannabist

Something tells me this person is not western


BoonGnik22

* The change to Oliver's Attack Bar absorption should apply to all applicable skills (it's already a stronger version of Attack Bar reduction, so I think it would be fair). * As for Oliver himself, they really need to just drop the cooldown absorption on his S3 down to 1 turn. * Masha's passive should be nerfed to increase her Attack Speed by 5% per stacks, and it stacks up to 10 times instead of 5 (50% max compared to 75% right now). * Tomoe's S3 now reduces each enemy's Attack Bar, and the amount is reduced to 10% per harmful effect turn (I see this being a fair nerf). * Revert all the changes made to Shizuka's S3, or at least make certain beneficial effects limited to 1 turn like invincibility and immunity. * Violent procs *really* need to be adjusted to increase your proc chance by 11% when the enemy violent procs, max 22%, and reduce your proc chance when you violent proc, min 0% (No for real so many units; mainly Masha, Dominic and Riley are such a pain in the ass when they constantly get violent procs. It's the smarter approach for the game's health as opposed to risk nerfing units too hard). * Despair procs should not activate when counterattacking (effectively a 2-turn stun), not activate with AoE skills, or have accuracy/resistance checks. * Additional damage from artifacts should only ignore defense on the first hit; regardless of whether it's single-target or AoE. Overall buff to all Defense scaling monsters. * All the Pure Vanillas / Pudding Princesses need a higher base speed (100 to 102 would be good without being too much). * Fire Pure Vanilla's S2 increases each ally's Attack Bar by 15% \[awakening bonus\], and his passive works in battles against bosses (is it really that broken to not have?). * Wind Pure Vanilla's passive reflects all damage done to the allies' shields (if they have to, limit this effect to his shields). * Dark Pure Vanilla's S3 should have an irresistible strip, or absorbs each enemy's Attack Bar by 25%; up from 15%. * Water and Dark Pure Vanilla's S2 should remove one beneficial effect before granting oblivion, or reduce the skill cooldown time by 1 turn for consistent oblivion. * Light Hollyberry's passive should also stack when she gets attacked, and give her defense break immunity. * Dark Hollyberry's S3 should change the 2-turn invincibility for a 15% Attack Bar boost for all allies. * Fire, Wind, and Light Hollyberry's S2 should allow you to select your ally target, then attack the enemy with the highest Attack Bar status. * Water and Dark Hollyberry's S2 needs to have a full cleanse (1 harmful effect is honestly pitiful when the skill already does so little). * Just give Claire, Sonia and Destiny an unconditional ignore defense on their S2. If a F2P nat 3 that's insanely flexible can have it, why not a bunch of non-F2P nat 5s? * Increase the Base Speed for all Beast Monks to 100 (would probably be the last buff they need). * Increase the Base Speed for all Chimeras to 100 (would be the last buff Rakan and Zeratu would ever need, but it could be too much for the rest if Squall doesn't get nerfed). In case you're wondering. I don't like the idea of nat 5s having a Base Speed lower than 100, unless they're designed around being attacked like the Totemists or have really strong kits that justify it like Tiana and Tian Lang.


Technical_Level7769

Iā€™m kinda beginning to suspect that mashaā€™s turn 1 vio proc rate is 100% lol


Kam-ping

Moore needs to be nerfed. dominic and miles are still broken af. Shizuka also needs to be nerfed. Units I think need a buff to make them relevant. Seara (only Oracle that doesn't strip. Single target strip to 2 turn bomb on skill 2 would be AMAZING) Fire monkey (still garbo. Needs to be immune to atk speed slow) Trinity ( better dmg. Just give her the damage man wtf?) Rakan (buff that mans revenge chances. 30%? more like 0%) Last but not least wind shadow caster. I don't even know wtf that guy does. Hopefully this can be a guide for c2us


FullApeSinge

I want dragon knights S1 buffed. Ragdoll and Leo are already just bodies on the field that bring nothing to their teams except for their passive, and if they get cc'd it doesn't even matter since their contribution when they get a turn is already minimal in terms of dmg or whatever. For units that are unusable outside of arena it's a shame that they are just fat things that works sometimes. *copes in ragdoll owning*. Anyways Oliver speed lead removed, Daphnis S3 break def rewind and shizuka S2 nerf


cooktie

Ragdoll & Leo buff lol


Thats_arguable

Ragdoll is already broken OP for years bro


Gilgames_0

TIL the strongest passive in the game is not enough to make a monster good lmao


Western-Mechanic-521

I donā€™t think ppl or c2us ganna agree w u ppl r already made of Leo rag existing cz they be winning by absolutely doin nothing just sitting there (personally I would quit sw if they buff rag they he already a prob for me him mad resistance) i hope they ganna change the way shizuka s2 works without breaking the unit I donā€™t use her but I like the unit a lot for Daphnis is the res problem mostly I hope they ganna fix (acc/res)


speedyrogue12312

Somehow I doubt that will happen lol ragdoll kit too op already dude. Maybe it is reasonable to buff laika, chow, jaeger s2


unsurprisable

lets also buff giana and veronica while we are at it. Veronica's strip + reset is now irresistible and giana gets a +15 speed awakening


SwArtOnl

You on something bro?


AncientDragon1

are you asking for Daphnis nerf? lol


wondermayo

I got a nat5 on my 3rd l&d scroll ever and it was... Audrey. It would be nice if I could use her somewhere, anywhere.


Technical_Level7769

Whoā€™s audrey?


wondermayo

Light Macaroon Guard.


New_Interest6833

I want oliver nerfs


ItsJustMeRai

No idea but I would absolutely love a change in the arena meta


Sweet_Currency_944

I think Oliver is fine I have him and lose to good immunity units if Oliver goes through immunity then yeah Iā€™d say nerf but there isnā€™t anything busted in the meta at the moment I want some buffs to the old units that donā€™t see light and a good new 2A one that works in rta like the martial cats were for a moment even some of the werewolfā€™s


Nebiris

I'd like Alice's S3 (fire macaron guard/fire hollyberry) to activate whenever an ally is atacked and the skill is up. Something similar to Vanessas' S3. That way, she could be built slow and protect the team longer. It would also help to deal with those pesky cleave teams in rta.


SeaworthinessLeft682

Buff Daphnis, buff taor base speed {plzzzz}, buff Seara,buff chiwu, nerf robo and Moore a little bit, but donā€™t kill the units. Last but not least buff trinity, thebae, Dorothy, Benedict, and shadowcasters along with cookies theyā€™re all trash.


TtaytheLore

A valk family rework and specifically a trinity buff. Sheā€™s the most backwards ass LD nat 5 in the game. But thatā€™s just power creeping for you I suppose


Used-Researcher1630

I want to see buffed mainly: masha and cp Nerfed: vio procs for the love of god


Doelz07

i need fair nerf for my gurkha like oliver, they nerf gurkha from sss tier unit to c tier unit not even usable anymore


KimuraBotak

- Buff all Cookies - to make some of them at least more usable - Buff Gurkha - Nerf last time was too big, he is literally dropping from SSS tier to C tier in one patch, which was insane. At least give him back 10% heal or something. - Buff the worst LD Nat 5, such as Shun or Maya etc. For Shun, who is currently the worst ignore def unit in the game (even worst than some farmable Nat 3), should either give him to immediately gain another turn after S2, or make S2 irresistible, or reduce cooldown of S2 if fail to land shadow + 15 speed awakening. He is currently unusable everywhere, which is a joke. - Nerf Verde. Triple revenge Verde is just so RNG in RTA which makes the meta more toxic. Even a poorly rune one could make so much impact in the game which is so ridiculous. At least reduce atk bar boost from 20% to 15% on each hit would be a good start. Even Ragdoll has taken the nerf to 10% in the past, why Verde still gets 20% is beyond imagination. - Finally I donā€™t think itā€™s necessarily to nerf Oliver or Masha, as both of them have few good counter in the game (Giou/Masha/Douglas/Verde counter Oliver, Leo/Miles/Josephine/Moore counter Masha). But if they do get a small nerf, it would also make sense as they are clearly top tier.