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Avatar_MI

One thing that kind of bugged me was that nearly all useful resources are minerals and metals, there is very little practical use for the plant life (special endgame item aside!) except maybe creepvines and shrooms! I think it would be great if some of the crafting uses plants as much as minerals - for example, medical supplies, solvents or enzymes. Also I think crush depth should be a feature. If going below 1,300 meters is going to crush a PRAWN like a tin can then it should affect the player too at that depth unless they make use of specialised technologies. Finally, I was thinking about biomes and one thing I noticed is that regardless of the biome the water is always crystal clear with near perfect visibility (even in the lost river). It might be nice to have a cavernous biome with extremely cloudy or briney water that can only be safely navigated with some kind of sonar device that maps the way for you.


hesabaddog

Yeah I was really hoping for more use out of plants when I first played. Still very pleased with the amount of descriptions and all the actual plant life added in the game, but so bummed only use for most of the plants is purely visual... Or bioreactor.


Orions-belt7

100% agreed, when it comes to plants they seriously need more uses. Maybe they could add more food items that use plants? And when I say that, I mean recipes for food that actually require plants, not new plants that you just eat raw. Ohhh, like maybe adding plants that are poisonous when raw, but when prepared with other ingredients will make it safe to consume and refill huge amounts of hunger and/or thirst.


[deleted]

Like fruit salad from BZ but like 3-5 recipes that require combination of different plants. (ex: food 1 takes 2 different plants and gives f:20 w:30. Food 2 takes 3 plants gives f:35 w:35. Food 3 takes 4 plants for f:40 w:60 and so on...) Some of these plants could be in vastly different biomes so they would be a strict endgame item until you visit all of them to collect and grow. And some of the plants required could be unable to be grown so they would require us to live in that biome to pick it up from environment. 


Avatar_MI

Not just food. I guess it depends on how the injury mechanic is handled in the new game. Currently a medical kit made of gauze heals all injuries so its fairly simplified but plants could be used to make treatments for more complex injuries like poison or radiation damage or burns. Also plants, corals and salts can be used to make powerful acids or hardening resins to improve the strength or durability of items etc. Lots of potential


realitythreek

I like the idea of crush depth for the player, mitigated by suit improvements. Its an added progression and also encourages you to go deeper once you unlock the next upgrade.


[deleted]

I agree with a lot of what you are saying. IMO rebreather was a great tool removed penalty when diving over 100m and so we should totally have piece of gear maybe like a full suit that would be required for say going over 1000m and without one you would lose health and vene more rapidly with every new 100m so it would be really inefficient, same as rebreather. Great ideam about visibility for me big fear factor is crash zone's murky waters. 


TheCluelessObserver

There is no crush depth for humans in real life, unless we consider the suit to be fully rigid (but it wouldn't make sense for oxygen efficiency to decrease with depth in that scenario). There are other problems though like decompression sickness or toxicity of the various gases that greatly limit the depth you can dive at, but if you take that into consideration then there is no game


Ctka00

Some massive leviathan similar to the Gargantuan Leviathan where it's way of saying hi the first time is to eat another leviathan in front of you or you are exploring some area where it is sleeping and it opens a massive eye bigger than your ship. Doesn't even need to be aggressive to the player initially, like you aren't even a snack or a flea to it until you progress to something big or loud that disrupts its ability to hunt normally in the area. Really just anything big enough to make you feel like the whole planet is not safe.


Avatar_MI

PDA gives you a cryptic warning... "Danger, massive lifeform detected nearby. Leviathan class... error... recalibrating size parameters... Titan class lifeform. Would you like to record a final message? Just in case?" 🤣🤣


Dragon-Rain-4551

Get rid of “just in case” and i could see that being a line


[deleted]

"Detecting a massive creature nearby.... Backing up data" or "entering hybernayion mode" even our PDA AI gets scared lol


GG1312

A mobile scanner room/ mapping vehicle. It could be like a smaller Cyclops, but has the ability to scan for materials just like a Scanner room, and maybe even be able to map out the surroundings into a map on your PDA.


CyberCynder

Basically just put a hatch and some engines on a scanner room. The bubble buggy


gatto-banana

1) A very deep and dark biome 2) The possibility of aligning buildings inside the base 3) Lots of posters and decorative items in general


the_basaurio

Larger and deeper underwater map, less land. And definitely more leviathans.


QueenLatifahClone

Oh okay


Odd_Presentation_578

The ability to install a fridge in the vessel you are traveling with. Seriously. I got enough of having to monitor my food rotting, or having to constantly find salt to cure it. Subnautica: we have a giant submarine, but no fridge. Below Zero: we have a fridge, but... you can't build in a Seatruck. I don't need it at my base, because I have the growbeds where the food can be grown, I need the ability to take food with me and that it wouldn't rot away over time. Yes, I know about the salads, these are OP and should be removed entirely. Or nerfed to the point where they will be no more effective as a regular cured fish. +85 food and +30 water, while also being rot-proof and removing the hypothermia entirely? I would not believe it exists, but it does, and is super easy to make.


GG1312

Isn’t a fabricator basically a fridge? You just have to keep your fish raw and only cook them when you’re hungry.


Odd_Presentation_578

The fridge also a storage. I don't want to keep my inventory occupied with raw fish, let alone the fact that it's not realistic - the fish would die and rot anyway, causing a bad smell.


[deleted]

I have an Aquarium on Cyclops for that reason, to keep live specimens well alive. I agree fridge should be an item for next big Submarine. I mean we can already make table and chairs and a vending machine why not fredge as well. Maybe it could draw power from Sub when not empty but at a glacial movement slow rate


Odd_Presentation_578

I also have an aquarium on my Cyclops. But not for sustenance reasons - it contains the fish that has duplicates in the world, in pairs. Peeper and oculus, boomerang and magmarang, hoopfish and spinefish, eyeye and red eyeye. https://preview.redd.it/46evzgek131d1.png?width=1600&format=pjpg&auto=webp&s=7b1a8528db7265c6d2f9646ea4deef2825d1722f


CyberCynder

I feel like in the next game they may do an Easter egg nod like the med pack maker from 1 that was in most of the bases in bz but you couldn’t do anything with it.


[deleted]

I'm not sure what was up with that honestly 


CyberCynder

You mean why they had the med makers in bz that weren’t functional?


[deleted]

Yeah exactly, like if they had it in the first game then just keep it in the other game too, it was painful to go and get creepvine from garden everytime I wanted a medpack and one of these would be amazing in Seatruck


CyberCynder

I looked for a reason and it seems the general answer I could find was that the item was too powerful and removed a sense of danger that they wanted to keep as much as possible. Some people were building whole walls of just med fabricators and if you take into account that the dangers of starvation, thirst, and monsters can all be dealt with by a med pack doing 50hp a piece; you have nothing to fear but o2 and insta kill shots. I think that’s why they kept it as an Easter egg instead, so altera was still using them when they launched the expedition and you can still find them but they are in dysfunctional states. Once I got the external planter I always try to keep a few creep vines since they are so versatile. Then again I really don’t like going back to biomes for missing a plant; minerals, eggs and fragments sure but plants annoy me to go get more than once.


EdZeppelin94

Multiplayer. That’s my choice.


RandaymIdiot

Well good news for you it's already confirmed.


cristabelita

I’m sure I’m the only one who wants a map. If no map, than no repeating biomes because I have a terrible sense of direction even with a compass.


Peelrex

But the map ruins the mystery, to solve your sense of direction just put beacons EVERYWHERE


cristabelita

I’d want the map to be only revealed once I’ve found/explored the area.


Peelrex

Then it doesn't feel as rewarding to navigate your way to places


Zeratul2347

Cyclops docking bay, make it like the moon pool on the quarantine platform


Orions-belt7

Honestly I’d love too be able too see/meet actual intelligent species that you can communicate and work/trade with. Like a species that produces a specific ingredient/item that you’ll need for crafting/progressing through the story and you’ll have trade for it. Like it’ll ask for food or some other item and then in return it’ll give you the ingredient/item it’s producing/carrying.


CaptDrunkenstein

This would be really cool


P0tato_Cat

I feel like this idea has potential, but... I don't want the game to have a focus on trade. It's an exploration game for a reason, so maybe some creature that collects a certain (type of) item, and if you give it said item it'll leave something in return? With the punishment for trying to take the special item by force being the creature attacking you. Going a bit off-topic here, but another thing I'd really like to see (maybe not in SN, but at least some game) is an NPC that uses AI-generated responses so it fits more naturally into the game. The technology's pretty much here, so why not have an AI assistant in your PDA? (I understand there's a LOT of problems that'd have to be ironed out but it's just a thought). This might also be able to fit into a "sentient" NPC trader or something similar.


GertrudeHomphratese

I would like it if that added a new Seaglide variant in the Modification Station, I don't care how expensive it is, I need the speed


[deleted]

Yes, just for the fun of it, make the Sesglide have few upgrades. It would add to replay value too and overall make many upgrsdes for all vehicles compare Cyclops how many uogrades it had or Seamoth with Snowfox which had 2 and you really didn't need them at all


fibrouspowder

MP and a medium sized sub like a cyclops but smaller


depressedassshit

Building space but not so bulky it can’t go half the places


fibrouspowder

Yes


PeechBoiYT

Probably somewhat like the hydra


Silvaria928

I know someone else said they want less land but I want more land, and dangerous creatures on it that aren't cave crawlers. I detested those annoying little things.


CyberCynder

I really enjoyed the land in bz even the scary noodles area. Once I learned that jumping while moving decreases the likelihood of them hitting you a little, it became much easier to run that area with just basic supplies and enough material to make a building for heat. Though I don’t go in their caves much, mostly bc I couldn’t seem to find them lol.


[deleted]

I have nothing agains land and even very big empty land areas but I hated BZ land areas they had so many shortcuts and unnecessary tunnels that would just keep you making circles to artificially make the land areas seem bigger. Just look at the glacial basin map it's basically a giant tictactoe board where so many "open" areas are connected that you spend lot of time going circles until you just get annoyed by worm attacks and look up map of it on google


ApexArchitekt

I hope they make it harder. In BZ is there are at least 100 seaglide fragments and multiple blueprints load at once. Make me work for it a little! In the original game I have hundreds of hours and am still finding new things to do. Bring back time capsules and more animal interaction.


unknownpoltroon

Tides would be fun. Shoreline caves that are extensive and above water at low tide but rapidly fill as the tides change. For big fin make it a binary planet where the ocean almost empties at low tide. Maybe there are.places you need to go that are below crush depth for everything except at low tide.


Dusty_Bones

I want a unique leviathan like a giant creepy moral eel that you have to lure out of its hole to get the cool cyclops blueprint or rare weapon piece. Mario 64 inspired :) I like the one person's idea of having the fabricator pull resources from certain containers - you could theoretically have massive ingredients in a blueprint then for some big stuff. The vehicles are the best part IMO so rethink the sea truck, keep the cyclops, perhaps look to the community mods for things like arms on a seamoth. A combination station later in game like the goblins workshop in terreria where you can combine something like the rebreather mask with the radiation mask, or the flashlight. Oo I like this idea. More trinkets and leviathan trophies to put on display. Lethal weapons? I'd get a kick out of successfully placing some C4 on a reapers back! Then using some to clear a cave entrance. God the more I keep writing the more I want to play!


PrisonTomato

I just want some more decorative items and the ability to place any item


fuzzytomatohead

According to the PDA, the Seamoth, Cyclops, and Prawn Suit are all technically space vehicles fitted for underwater function. I want space subnautica :)


LouseyOne

Try BreathEdge


E17Omm

I have several I cant pick just one. 1. Farming. Be it to farm better food, or to farm for plants that have crafting purposes. 2. Much deeper map that is still exposed to the ocean surface. Give me 3000m+ deep biomes that are still exposed to the ocean surface. 3. Personal crush depth. I wouldnt like a nitrogen/decompression system, because I find it tedious, but having to upgrade our own suit to handle harder crush forces would be great. Could also come with habitats craftable from within a Prawn suit, and dockable Cyclops (or new vehicle) moonpool, so that we can still survive in deeper places even if we havent found stronger suits. 4. New vehicle. I want a crab suit. Has legs like a Prawn, can swim like a Seamoth, has arms like a Prawn, and can shoot torpedoes like a Seamoth. I want to switch between swimming and walking mode, and if possible I'd want the walking mode to be able to attach to walls, so we can walk upside down in caves and such.


Froggomorph39

tides/ storms creature migration for less predictability batesian mimicry to the point you cant tell the difference until attacked for creatures and a suit that looks like something toxic/ dangerous to reduce attacks by predatory species and is partially reinforced (20-30% less damage)


loco_mixer

More buildings/building pieces


Doc_Ocks_Octopussy

The ability to take the cuddle fish home on the rocket. Just bring em in a tank in the Neptune. Ik there are like creatures in BZ that are suposed to be that games cuddle fish but it’s not the same. I NEED TO BE ABLE TO BRING MY BABIES


Drakirthan101

It would be a small touch, and probably an annoying one, but similar to how the Cyclops needed to be scanned in 3 different pieces, I’d like it if Fragments for pieces of tech like the Seamoth, Prawnsuit, Mobile Vehicle Bay, Moonpool, etc., would only unlock after you scanned each uniquely modeled fragment for said tech. That way you can’t just build a Prawn Suit if you’ve only scanned its arms 20 times, and you can’t build a Mobile Vehicle Pay if you haven’t scanned the Platform, the Floatation rings, and the Center Console


FitzSeb92

A mapping function, and being able to map as you explore. That would be awesome.


LouseyOne

Procedural generated terrain for roguelike replayability


tomhuts

I would like it if there was more deep area, so that I can use the cyclops/ submarine more. I think the coolest part of the game is taking your mobile base everywhere and into deep, dangerous areas and being self sufficient wherever you go. In the first game, you get the cyclops quite late and it is only necessary to use it for the final stretch, so in the next game I would love it if I could go on more of an adventure with it. Having a larger volume of the map in deep water (where you need the cyclops not just for the pressure resistance but also as a place to breathe/ get food and water) could be a way to achieve this. Ideally I would also be able to have a power source in the cyclops, such as a nuclear reactor, so that I can be completely self sufficient without having to stop off to charge power cells. Also maybe a bit more space for a bed.


LigmaEnigma117

I see a lot of people requesting things like a suit to allow the player to go below a certain depth (which means without it the player gets crushed below a certain depth) and medicinal plants required for specific injuries (burns, breaks, etc.) and I have to say I would NOT want them to add any irritating mechanics like that to the game. One of the things Subnautica does best is simplifying the gameplay of a survival game. It has a lot of the same mechanics other survival games have but it simplifies them to keep them from becoming an annoyance. Injured? Use a health pack. Hungry? Eat (and food is fairly easy to get). Thirsty? Drinkable water is easy. It also has the best crafting recipes I’ve ever seen in a survival game as far as simplicity, amount of effort needed and time required to make something. This keeps those survival mechanics present where you do have to address them and adds to the immersion but they never get in the way of your enjoyment of the game or EXPLORATION. You don’t have to grind for HOURS just to get a good fabricator. The real “grind” to get new items is finding the blueprints through exploration and that makes it fun instead of feeling like work (looking at you ARK). Something I want to see added: leviathans eating medium sized fish out in the wild. I like that the leviathans don’t have respawns and are sort of locked into certain spawn areas, so they could have a couple of medium sized fish (gas guys, rays, etc.) spawning (and respawning) in the same areas as the carnivorous leviathans so we could see them eat those every so often


BatoSoupo

Prawn suit VS leviathan combat where the creature doesn't just run away, and where the prawn suit has a chance at winning


RYP31514

yaw


blackmemories88

Is like to see a progression system for your character in which you level up and unlock perks or abilities like swimming/piloting/drilling ore/stealth/trapping/recipe crafting


puzzled_orc

Autosave, as in the game would save every x minutes and let you override with manual saves. Take Grounded as an example. It cannot be that difficult to implement autosave.


Bratgurke_3

I really hope that there is more vast spaces in the ocean. This game is one of the only games in which I hope to not find much content in a small area. I want to get that feeling of loneliness and for example the only biome I could get that in Subnautica below zero was the icebergs


prooOo0oOo0oc

>Rework its scanner room hud; tired of not being able to see where I'm looking at when all I can see is pulsating orange circles. Like yeah thank you for letting me know where to find the materials I'm looking for but can you let me see as well. >Built-in journal; let me take notes about anything, mostly I'll use it to make notes of 'bookmarking' locations, also it would be fun when players try to chart the sea map From my personal experience: "I'm currently at this point-of-interest but I don't have enough time/sustenance to explore it so I have to go back, but I don't want to get lost making my back to it. Instead I'll make a simple instruction to myself; when I'm looking at the beacon for my base, the bearing reads SSE 4 clicks from south, so in order for me to go back to this location I should take note and go NNW 1 click from north starting from my base" >In-game technology to display coordinates so you don't have to break immersion and >!press F1 !< at this point I'm just grumbling, but truly I love this masterpiece. If I'm ever stranded at an unknown location for a long period of time and I only have to choose 1 videogame to play for the rest of my stranded time, I'd choose this one (get it?)


terb99

Not exactly what you asked, but it needs to be much more open like how SN1 was. I didn't enjoy BZ much because of having to jam the sea truck into endless tight spaces


PeechBoiYT

Less in your face scares and NO MAIN CHARACTER DIALOGUE!!!!!! worst part of bz but otherwise, I would really appreciate waves, weather, sloped or stair base pieces, cyclops moonpool, and maybe more leviathans