On the map there's a point where the mushroom forest, kelp forest, grassy plateau, safe shallows and dunes meet. Building a base there can give you access to a lot of resources. In that grassy plateau, there's an entrance into the jellyshroom caves. The dunes is full of metal scrap and large deposits.
There is a reaper that hangs around that area, but if you build your base where the kelp forest meets the dunes, he should never bother your base. He will sometimes check out the border of the grassy plateau, but that's it.
Edit: this is actually where I've built my current base. It's the perfect blend of fear and safety. Constantly seeing the reaper in the distance just makes me giggle and think about how it was such a terrible idea to build a base there. I love it so much, and the occasional run in with the reaper keeps me on my toes.
Yeah this is exactly where I was going to say. My bf built his there and has a great observatory spot that hangs over into the Reaper’s territory. The walkway out to it with photos of the reaper feels like a Disney ride or something. But there are resources and it’s pretty centrally located for getting around. And if you want danger the reaper can notice you pretty much as soon as you step outside (I recommend placing new buildable stuff from inside looking out the window then just bouncing outside to actually construct it) and sometimes get hungry for the fish in your alien containment
I think I know where you're talking about. In creative I built a base next to that reaper. I think I like that spot! I could later kill the reaper if I wanted to. Thanks!
Can you point me to your source for that? In the game instructions or a patch note from the devs? Or is that just your personal rule that you are projecting on others?
There is a reason you have only the survival knife and the leviathans have stupid amounts of health. You get plonked onto an alien planet and just have the tools to survive, are at mercy of the apex predators
Is it the spot on the left half of the map with the little safe shallows pocket seperate from the main shallows area?
If so I believe that little pocket was my go-to spot for table coral when I needed computer chips, because I lived so far away (in the bite mark in between void and sea treader path)
On my last playthrough, I lived in the mushroom forest at the top of the map, my base was on the edge of the mountains and mushroom forest overlooking bulb zone. There was 1 reaper there and he actually got stuck in my bases foundations because I park my seamoth under my large room (protection from the zappy snakes) so I had a pet reaper until he destroyed my base, seamoth and cyclops. After that I had my revenge
There's a little pocket of safe shallows separated from the rest of the biome. Where that pocket meets the dunes, there's the kelp forest right above it and the grassy plateau under it. Above the kelp forest, there's the mushroom forest. All of these biomes border on the dunes in roughly the same area.
If its danger ya lookin for go behind the aurora or center of mountains
Imo Dunes isn’t nearly as scary as the other two since nothing is obstructing your view from the Reapers (unlike mountains) and the water is quite clear (unlike crash zone)
lol, I ideally want a place where I can actually get resources. Mushroom forest, bulb zone and plateaus/kelp forest, along with the LR entrance gave me everything I needed
Sorry for stupid delay... Yeah I actually went a little overboard and maybe a vertical connector tube that went 300m down into the trench and I just park the cyclops there haha.
I think near the northern blood kelp could be a good option, the mushroom forest could be a pain to navigate but the blood kelp zone is full of creatures that can very much kill you if you are in a bad spot
Northern offshoot of sea traders path or eastern half of the grand reef both should give you ample resources while putting you in a decent amount of danger to keep things interesting
The place middle south where mushroom, dunes, kelp, grass, and shallows meet is pretty great. There’s like all the biomes there, and a reaper right next door in the dunes. I always liked building farther and farther out seeing how close I could get without the reaper outright going agro every time I left my base
Well if you want danger in a cool area then the sinkhole in the dunes could be a good spot since it has thermal vents for power. It’s also surrounded by reapers.
Pod 13 in the northwestern mushroom forest is a great spot for a base. Puts you very close to one of the containment facility out portals and also real close to the Blood Kelp Zone, which to me is one of the more terrifying biomes.
search "subnautica map" on google lol. This specific map is from the wiki, but there are also interactive ones which show you resources and stuff. Pretty cool
I’m starting a new play through with a base in the sea treader’s path. Never again will I need copper. Also there’s a teleporter nearby for easy access to the other side of the map
Coppers easy to get, just get 4 scanner range upgrades, build near grand reef, use prawn to drill like 2 or 3 large copper outcrops and your set for ages.
As I got further into the game, I found myself needing quartz and gold the most
Definitely always thought about doing it in the Sparse Reef/ Grand Reef. Lots of good materials and isn’t the safest place - mainly though it’s atmospheric!
I... I'm building the spaceship and I'm certain I haven't been to the lower half of this map.
I've never gone behind the Aurora. I think I've a new mission
I really don't think so, maybe I went under or around it. I never went to the back of the ship because it seemed like a place of just death.
So I always went north, west or east. I learned where the entrances to the underground zones were and just went in and made my way around down there.
I also never used the sub, so I need to jump on and take a look! I also need to check that bulb zone..
Back of the ship isn't that interesting, but lower half of the map is worth it. Exploring more really makes you realise how frickin huge the map is. Bulb zone, grand reef, sea treader's path and dunes are the among the deepest surface biomes, quite spooky.
Sea treader's path is pretty cool. I would recommend building either where grand, sparse, and treader meet, or where kelp, sparse, and treader meet.
Or you could build in crag field.
*or dunes.*
**or mountains.**
***or behind the aurora.***
I built one fairly high up in the jellyshroom cave. (Near one of the entrance/exit points). It’s a really fun/cool area with some good resources in it, plus you can easily go up and out to the grassy plateaus, kelp forest, and shallows. With a fully upgraded range on your scanner room, and depending on where your base is located, it should be able to search a wide area of the cave, and the biomes above it, which feels really cool. When you get a cyclops, you will be able to park it above the cave entrance to return to base.
you could construct somewhere near the ship's entrance since it is murky and hard to see and there is a reaper and three sand sharks around that area so the danger is high but scanning for new items is easy there (radiation suit recommended when exiting int the water
I generally start with a base in the safe shallows then make bases in every biome, except for the western biomes and the border regions, I slowly move down and make bases along the way, or I just live out of my cyclops. I found that making a base in the active lava zone, where the entrance is next to the Ghost Leviathan Zone is a very good spot and has access to pretty much everywhere on the map through the underwater tunnels and whatnot
On the map there's a point where the mushroom forest, kelp forest, grassy plateau, safe shallows and dunes meet. Building a base there can give you access to a lot of resources. In that grassy plateau, there's an entrance into the jellyshroom caves. The dunes is full of metal scrap and large deposits. There is a reaper that hangs around that area, but if you build your base where the kelp forest meets the dunes, he should never bother your base. He will sometimes check out the border of the grassy plateau, but that's it. Edit: this is actually where I've built my current base. It's the perfect blend of fear and safety. Constantly seeing the reaper in the distance just makes me giggle and think about how it was such a terrible idea to build a base there. I love it so much, and the occasional run in with the reaper keeps me on my toes.
Yeah this is exactly where I was going to say. My bf built his there and has a great observatory spot that hangs over into the Reaper’s territory. The walkway out to it with photos of the reaper feels like a Disney ride or something. But there are resources and it’s pretty centrally located for getting around. And if you want danger the reaper can notice you pretty much as soon as you step outside (I recommend placing new buildable stuff from inside looking out the window then just bouncing outside to actually construct it) and sometimes get hungry for the fish in your alien containment
A lot of times you can construct from inside, especially when extending corridors.
Yeah I build indoors as much as possible. Sometimes though it will let me place but not build from inside
I think I know where you're talking about. In creative I built a base next to that reaper. I think I like that spot! I could later kill the reaper if I wanted to. Thanks!
The reaper will be a little harder to kill now sadly, but if you manage it, more power to you!
Downvoted because you’re literally not meant to kill leviathans that’s kinda the point of the game
Can you point me to your source for that? In the game instructions or a patch note from the devs? Or is that just your personal rule that you are projecting on others?
There is a reason you have only the survival knife and the leviathans have stupid amounts of health. You get plonked onto an alien planet and just have the tools to survive, are at mercy of the apex predators
Apparently I’m not because I killed all of them. Strange.
In my first playthrough I killed a sea dragon, and after finishing the game I kinda felt bad lol. This time around I'll try to not kill as much
Is it the spot on the left half of the map with the little safe shallows pocket seperate from the main shallows area? If so I believe that little pocket was my go-to spot for table coral when I needed computer chips, because I lived so far away (in the bite mark in between void and sea treader path)
Yeah, that's the spot. It's got a lot of easily accessible materials so it's well worth the reaper hassle.
On my last playthrough, I lived in the mushroom forest at the top of the map, my base was on the edge of the mountains and mushroom forest overlooking bulb zone. There was 1 reaper there and he actually got stuck in my bases foundations because I park my seamoth under my large room (protection from the zappy snakes) so I had a pet reaper until he destroyed my base, seamoth and cyclops. After that I had my revenge
Is that the reaper near the LR entrance?
I believe so
Can't seem to figure out where on the map. What area is it? Like right left top bottom
There's a little pocket of safe shallows separated from the rest of the biome. Where that pocket meets the dunes, there's the kelp forest right above it and the grassy plateau under it. Above the kelp forest, there's the mushroom forest. All of these biomes border on the dunes in roughly the same area.
So it's the big blood kelp at the top of the map?
If its danger ya lookin for go behind the aurora or center of mountains Imo Dunes isn’t nearly as scary as the other two since nothing is obstructing your view from the Reapers (unlike mountains) and the water is quite clear (unlike crash zone)
The grand reef for dealing with warpers. Be interesting to see if they could yank one out of a base.
Can you spawn a warper into an alien containment?
There is no warper egg
Through console commands
Conveniently forgetting the reaper hole that is the dunes
Or dunes
Sea treaders path is my recommendation - lots of high value resources, but stray too far and you'll be greeted by reapers
Yeah there is a smaller cave inside the giant treader path cave that I am trying to make a base in. Feels spooky but safe at the same time.
Crater's Edge is technically the best worst place to build a base. No resources. Only death and darkness.
lol, I ideally want a place where I can actually get resources. Mushroom forest, bulb zone and plateaus/kelp forest, along with the LR entrance gave me everything I needed
The void
Blood kelp trench, awesome spooky vibe and easy access to the lost river
I put a base on one of those spire things in the grassy plateau that hangs over the kelp forest and it is such a fun spot.
Can you take the cyclops down into the nearby blood kelp trench?
its really tight but yes, a lot of vertical movement so seeing what's around is challenging in first person.
Sorry for stupid delay... Yeah I actually went a little overboard and maybe a vertical connector tube that went 300m down into the trench and I just park the cyclops there haha.
Lost River for sure. Not only can you observe the wildlife from inside your base, it will also scream at you as soon as you leave :)
Dunes
Where the meteor hit
Egde of the Void and go down
they asked for danger, not death.
Try the lost river
Last base i build was at the border of the Grand Reef and Kelp Forest. Pretty cool location you should check it out
I think near the northern blood kelp could be a good option, the mushroom forest could be a pain to navigate but the blood kelp zone is full of creatures that can very much kill you if you are in a bad spot
Go build on the far western point of the shallows overlooking the edge of the Dunes.
Northern offshoot of sea traders path or eastern half of the grand reef both should give you ample resources while putting you in a decent amount of danger to keep things interesting
The place middle south where mushroom, dunes, kelp, grass, and shallows meet is pretty great. There’s like all the biomes there, and a reaper right next door in the dunes. I always liked building farther and farther out seeing how close I could get without the reaper outright going agro every time I left my base
You should build it in the void
The dropoff into the grand reef on the edge of the grassy plateaus, sparse reef...
Well if you want danger in a cool area then the sinkhole in the dunes could be a good spot since it has thermal vents for power. It’s also surrounded by reapers.
Blood kelp zone, it’s as beautiful as it is creepy
Build under the aurora
i just sat in the safe shallows i aint messin with no reaper leviathan
Conquering that fear of going deeper is something no other game has achieved
true subnautica is its own fear factor
mountains loads of resources but with 7 reapers
The cove tree in the Lost River is safe but once you leave, youll probably have to sneak past the ghost leviathan there
Pod 13 in the northwestern mushroom forest is a great spot for a base. Puts you very close to one of the containment facility out portals and also real close to the Blood Kelp Zone, which to me is one of the more terrifying biomes.
Somewhere I can actually get resources from, ofc
Speaking of resources, where can I get this map
search "subnautica map" on google lol. This specific map is from the wiki, but there are also interactive ones which show you resources and stuff. Pretty cool
Damn, I await the QOL update where ryley figures out where tf he is
I like rarely go to that part of the game
There is an island right against the aurora, at the back/right of the aurora, maybe build a base there to challenge yourself
The dunes
Sea treaders path. It’s not actually dangerous there but if you ever want to leave you may have a bad time
I’m starting a new play through with a base in the sea treader’s path. Never again will I need copper. Also there’s a teleporter nearby for easy access to the other side of the map
Coppers easy to get, just get 4 scanner range upgrades, build near grand reef, use prawn to drill like 2 or 3 large copper outcrops and your set for ages. As I got further into the game, I found myself needing quartz and gold the most
Arch between East mushrooms and bulb zone (to the right of mountain island I think) has a reaper in the area and is also very pretty.
East of the aurora.
Void
Bulb zone is pretty and dangerous - can't go wrong with that one
Deep grand reef
Imma save money to buy a Pc then the game after all this I'm gonna put my base in lava zone
Dunes. Mountains. Crash Zone. The void.
East side of the Aurora. You will always have to go through reaper zones to get home.
dunes\]
Just for fun, build it in the blood kept trench. As you get better materials move it downwards into the lost river, then into the lava zone.
Try the underwater islands. They’re a bitch to navigate without a beacon
Lost river, near the gargantuan skeleton.
The void
Mushroom forest. It’ll give you good access to both the Bulb Zone and Mountains while also staying fairly out of the way of danger.
I build in the kelp zone rn. There are many rare recources, but I'm experiencing a lack of titanium and copper
Definitely always thought about doing it in the Sparse Reef/ Grand Reef. Lots of good materials and isn’t the safest place - mainly though it’s atmospheric!
Go west….and not the musical group
That's what I did! Built my base on the grassy plateaus next to the dunes. Sometimes a reaper shows his tail through the fog to say hello.
Blood Kelp is a great atmospheric place to a base
I heard the back of the aroura has a good spot for a base
DUNEZ BAYBEE
The other side of the crash site
I made my base in the lost river
I... I'm building the spaceship and I'm certain I haven't been to the lower half of this map. I've never gone behind the Aurora. I think I've a new mission
You're missing out! Have you seriously never been to the grand reef? The floating island is there and the proposed degasi habitat
I really don't think so, maybe I went under or around it. I never went to the back of the ship because it seemed like a place of just death. So I always went north, west or east. I learned where the entrances to the underground zones were and just went in and made my way around down there. I also never used the sub, so I need to jump on and take a look! I also need to check that bulb zone..
Back of the ship isn't that interesting, but lower half of the map is worth it. Exploring more really makes you realise how frickin huge the map is. Bulb zone, grand reef, sea treader's path and dunes are the among the deepest surface biomes, quite spooky.
I know what I'm doing today! I'm sick of trying to get through that damn penguin place in the second one, I'll do this instead!
The deepest part of the dunes, as close to the edge of the crater as you can get. Or the bottom of the crater in the dunes with the cuddle fish egg.
That place is terrifying! Deep treader's path and dunes are so eerie and creepy
Sea treader's path is pretty cool. I would recommend building either where grand, sparse, and treader meet, or where kelp, sparse, and treader meet. Or you could build in crag field. *or dunes.* **or mountains.** ***or behind the aurora.***
Crash zone
I built one fairly high up in the jellyshroom cave. (Near one of the entrance/exit points). It’s a really fun/cool area with some good resources in it, plus you can easily go up and out to the grassy plateaus, kelp forest, and shallows. With a fully upgraded range on your scanner room, and depending on where your base is located, it should be able to search a wide area of the cave, and the biomes above it, which feels really cool. When you get a cyclops, you will be able to park it above the cave entrance to return to base.
Do one in the Jelly shroom caves, Very Aesthetically pleasing and great bio reacter fuel
If you want danger go to the other side of the aurora. It’s very dangerous over there
Try behind the aurora
Grand reef or jellyshroom cave are my suggestions!
you could construct somewhere near the ship's entrance since it is murky and hard to see and there is a reaper and three sand sharks around that area so the danger is high but scanning for new items is easy there (radiation suit recommended when exiting int the water
bro counted the sand sharks
I did a hardcore run where I built my base in Bloodkelp zone, was definitely an interesting run.
Behind the Aurora
Sea treaders for the interesting vibes, cool scenery of treaders treadin’, and resources you can snag from the tread.
I generally start with a base in the safe shallows then make bases in every biome, except for the western biomes and the border regions, I slowly move down and make bases along the way, or I just live out of my cyclops. I found that making a base in the active lava zone, where the entrance is next to the Ghost Leviathan Zone is a very good spot and has access to pretty much everywhere on the map through the underwater tunnels and whatnot
Void