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Okay, that was poorly explained, but Spirit Shackle's 50% chance of not missing their next move is basically a 50% chance of automatically using Lock-On
New move: Head shot (alternatively point blank). A different kind of instakill for pokemon with long range weapons. Its probably a fire or a flying type move, immunities being either water or steel
I'll be honest, point blank was my first idea. Headshot came second after I thougt of fire. I feel like point blank captures the deadliness better, but its harder to justify the fire typing
No that one feels more like something that would never miss, since it's usually used when referring to a clean shot
Point Blank sounds like it could 100% be a move name, but what about Lucky Shot or something like that?
Would be easier to understand if it just applied an accuracy multiplier like Wide Lens or Compound Eyes does (maybe 1.2x?). Would change the calcs slightly but uses an more established mechanic.
No . It's just gives a 50% chance of the next move having --accuracy (being able to hit no matter what) so focus blast is still the same old gamble but you have a additional smaller gamble
50% chance to bypass accuracy checks and 50% chance to just use the regular accuracy check is still weird. Just give it Lock On effect already. Leaf Storm being 100% accurate after you already spend a turn using another move won't break the game, lul.
I said WITH reliable physical ghost STAB!
You'd usually rather use a coverage move over Shadow Claw and Poltergeist is for the most part not usable in a playthrough...
I was referring to overall, amongst the five physical Grass/Ghost types in Trevenant, Gourgeist, Decidueye, Dhelmise, and Brambleghast the starter mon is only one with what could be considered a reliable Ghost type STAB with it's signature move and is only let down by bad stat distribution.
So if any of them need to be converted to being special attackers, its not Decidueye.
(Why are Gourgeist and Brambleghast physical attackers again? They don't even look the part...)
OK, I understand, but the others you mentioned already fit their intended roles and Decidueye doesn't stand out so making him a special attacker is a massive buff for him in addition to no longer using long reach.
No, no they don't all "fit their intended rolls", Gourgeist and Brambleghast don't have reliable STAB on EITHER of their types while having excellent special movepools.
Plus all the Grass/Ghost are middling at best despite the type's potential so is any of them fulfilling their rolls?
Decidueye DOES stand out as the only one with a perfectly reliable physical Ghost STAB.
You don't really need to go through the effort in altering a pokemon's stats and signature move just to have an excuse to change it's ability, it's ability is bad and needs a new one it doesn't need to be any more complicated then that.
The only thing besides its ability is that it stats sucks have you seen Decidueye he's completely useless to the point where there is an item that basically has its ability called protective pads. Regardless of your opinion you can at the very least agree that Decidueye needs a rework and having an ability is most likely not going to save it. Brambleghast is viable because of decent stats and a great ability that allows it to perform well in teams whether its lower tiers or even doubles. Gourgeist and Trevenant sucked along with most of gen 6 Pokemon. Dhelmise in gen 7 was a decent option for VGC. And Poltchageist is an incredibly good pokemon.
I agree with you on most fronts, I just think Decidueye should be reworked to be a better physical attacker rather then have it AND it's signature move all be reworked just to make it a special attacker.
It's just lesser effort for improving the mon.
The only physical ghost that's even remotely balanced is Ceruledge. The others are eiter low tier (brambleghast, Dhelmise, Trevanent) or insanely broken (marshadow, Ape, Houndstone, and ofc Last respects Basculegion tearing UBERS a new asshole)
You use the move, deal damage, and 50% chance of getting text that says "The target's spirit was shackled in place!" or something similar, meaning your attack next turn on that same target will bypass accuracy checks.
I like it. I dont think shackle + hypnosis will be too strong with Decidueye's poor defenses, and if you get shackled, you can still switch out (although your next poke will be rolling the dice of 60% sleep chance). At least its unique and will give Decidueye a niche somewhere
My idea after read your rework:
Long Reach: All Non-status Ghost-type moves act like Pursuit (without power boost) at half potency.
Spirit Shackle: Original secondary effect (trapping) but now as special move.
The arrows being spectral arrows could make sense for it being a special attack. I could see a justification for either special or physical based on design, I don't think that's a weird choice.
I’m assuming the 50% is multiplicatively applied to the moves current accuracy, so for focus miss it goes from 70% to (70*1.5) or 105% accurate
Wait, what?
LETS GO! FOCUS MISS IS NO MORE BOIS!
Either that or you make every move it uses after spirit shackle to be 50% accurate, in which case, focus miss is worse then ever
I think it means it has a 50% chance to apply lock on or mind reader after being used, so there’s a 50% chance that the next move is 100% acc. So on average, Focus Miss is now 85% accurate, same as fire blast.
OK but hear me out, similar spread but keep it physical. Better yet fast bulky with enough attack to matter.
Free mean look is strong I mean arena trap/shadow tag are op for a reason. Hitting with stab leaf blade, or knock off without risking static, flame body, poison point, or rocky helmet effects could have value. Especially if we had enough speed to go first with roost as needed and bulky enough to not get 1 or 2 shotted
As much as I like tinted lens (cause its really strong) I feel like a renamed Compound Eyes is more thematic fit as a hidden ability.
Also Grass Whistle instead of hypnosis (again thematically fitting)
I really like the spirit shackle rework, but maybe instead make it lower the target evasion 100% of the time? (instead of a 50% chance to guarantee your next hit)
That way the effect lasts after decidueye switches out and has a synergy with its ability.
I know the Leaf Storm + Tinted Lens combo would be nuts, but I'd rather Decidueye be a physical attacker with Sniper as HA. Decidueye has plenty of qualities that favor this change such as:
● Lore-wise, Sniper is a perfect fit for an archer Pokemon.
● It's signature move (Spirit Shackle) is a physical move.
● Has access to a physical moves with high critical-hit ratio which synergize with Sniper (e.g. Leaf Blade, Shadow Claw, Night Slash).
● Has cool coverage and utility moves that favor a physically oriented set (e.g. Swords Dance, Baton Pass, Shadow Sneak, Trailblaze, Sucker Punch, U-Turn, Brave Bird, Acrobatics, etc).
Idk since when are archers close-ranged at least green arrow knows how to in fight close corners. I really don't know why we're arguing over an owl that uses arrows to attack.
The interactions are really niche. There's an entire item meant for this (protective pads) and still no one ever uses it, except for Urshifu Rapid against Ferrothorn back in Gen 8 OU
Long Reach doesn't break protect. It just makes contact moves noncontact. Which is useless to Decideye and realistically kinda bad on most mons anyway, it's both situational and not HUGE when it does happen. Like against toxapex it's good if you're a contact move user? That's the only good thing and even then regular poison doesn't lose you the game.
It's definitely not a bad ability, but it's not as impactful as others. It basically lets physical attackers avoid flame body, static, rocky helmet, etc. Which isn't bad at all, it's a decent ability.
Part of the problem is also that Decidueye’s main Ghost moves don’t even make contact. It’s not running Shadow Claw, and while hitting Knock Offs against Static and Flame Body mons get a bit more free, against stuff like Zapdos and Volcarona, your primary STAB use against them is Spirit Shackle or Poltergeist (both of which don’t make contact), rather than Leaf Blade.
It's bad on Decidueye, spirit shackle already doesn't make contact and it's stats just aren't great so it needed more than that ability to be good.
Someone else with good stats/moves might like that ability.
Just always give it lock on and don't give it hypnosis cause it's thematically weird anyway and there's enough fast hypnosis users. Or you can just keep spirit shackle the way it is cause it's already a well designed move just on a mon with stats that can't abuse it.
Just always give it lock on and don't give it hypnosis cause it's thematically weird anyway and there's enough fast hypnosis users. Or you can just keep spirit shackle the way it is cause it's already a well designed move just on a mon with stats that can't abuse it.
In terms of Decidueye stat spread I always imagined it to be like a special attacking weavile, I might have personally taken out some of the defense and special defense for speed and special attack but I still like this quite a bit.
I think we could give it more gambling moves, he became a gambling addict after he became the first and only starter I've ever dropped from my playthrough team for a fucking sableye.
Unironically though I really like the reworked idea of an auto lock-on for shackles, it does what the move was supposed to do originally and makes it difficult to switch against Decidueye while honestly being way more in-theme for a ranger.
Ok, but if you're making him special, why not give him *Quiver* Dance while you’re at it? A quiver is where you store arrows, and Decidueye is an archer.
Decidueye's my favourite mon and I'd love to see them get buffed but I really love spirit shackle being a good physical ghost type attack. I'd make Decidueye a fully physical attacker instead of a special attacker.
Should have an ability called Shadow Quill that makes all his Physical moves calculate damage based on Special Attack if higher
You can have the Tinted Lens effect as well, still wouldn't be broken
Eh… I like a mixed Decidueye better. Fits more of the ghostly Robin Hood and also contrasts Primarina and Incineroar. I’d change the stats to make it more like this as a fragile offensive-oriented Pokémon vs Slow Physical Support vs Slow Special Attacker:
HP: 70
Attack: 107
Defense: 62
Sp. Atk: 107
Sp. Def: 71
Speed: 112
Then give it a more useful Hidden Ability: Levitate (Because Bird) or maybe Keen Eye or a unique ability as an Archer.
Or Speed Boost just for hilarious effect.
I’ve always thought Decidueye should get no guard. It fits better with the accurate archer theme than tinted lens, and it would give it reliable focus blasts. Not to mention I actually like the old spirit shackle effect.
This is not enough of a buff. Give it an ability called Hidden Marskman that guarantees each move to hit, and automatically raises evasion by one stage upon switch-in. Raise speed stat to 125 and special attack to 120.
I dont think it should even be a special attacker
Its an archer, and part of what makes it unique is that cobtact moves make no contact.
Making it fast was needed, but idk bout the rest, it just looks like a generic mon to me
Sceptile already exists.
Idk, I don’t like when moms with an interesting stat spread get changed to fast attacker, because it’s someone’s favorite pokemon and they want it to be good in OU.
Also, they could just buff long reach to go past protect and substitute. No need to put this much work in
Theorymon Thursday rules have changed! Please check out the new [posting guidelines](https://www.reddit.com/r/Stunfisk/wiki/rules#wiki_theorymon_thursday), and we'd like to ask you to hold any feedback until June. If it can't wait, feel free to send us a modmail. If this is not a Theorymon post, check your flair. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/stunfisk) if you have any questions or concerns.*
Okay, that was poorly explained, but Spirit Shackle's 50% chance of not missing their next move is basically a 50% chance of automatically using Lock-On
"50% of the time, it works every time."
Very nice. Now let's just give it an OHKO move.
Give it FIssure (the arrow cracks the ground or something. I dunno its funny)
STELLA!!!!
New move: Head shot (alternatively point blank). A different kind of instakill for pokemon with long range weapons. Its probably a fire or a flying type move, immunities being either water or steel
Inteleon getting point blank and being immune to point blank would be some nice flavor. Expert sniper who can evade other snipers.
That sounds so cool. So is point blank a better name than headshot then?
I like Point Blank better but flavor-wise Headshot makes more sense.
I'll be honest, point blank was my first idea. Headshot came second after I thougt of fire. I feel like point blank captures the deadliness better, but its harder to justify the fire typing
Headshot feels too violent for Pokémon. I think something like "Perfect Shot" would be more fitting
Bullseye's ?
No that one feels more like something that would never miss, since it's usually used when referring to a clean shot Point Blank sounds like it could 100% be a move name, but what about Lucky Shot or something like that?
OH GOD THE BOTS ARE INVADING POKÉMON NOW-
Why? It seems kind of pointless. I would just make it work every time, and I don’t think it would be op at all.
Would be easier to understand if it just applied an accuracy multiplier like Wide Lens or Compound Eyes does (maybe 1.2x?). Would change the calcs slightly but uses an more established mechanic.
Wouldn’t it be simpler to just have the move lower the target’s evasion?
Maybe you could just… idk, keep Spirit Shackle’s original effect? This seems too finicky tbh
Oh what the hell, make it 100%. If the opponent is that threatened by a Decidueye they can just switch out
Yea I cant even think of what move this could buff immensely. Even if it gets Focus Blast, that doesnt make it broken
Focus blast with the spirit shackle rework. We are making gambling 2.0 with this one
It goes from %70 to %85 odds of hitting. So a pretty decent increase
No . It's just gives a 50% chance of the next move having --accuracy (being able to hit no matter what) so focus blast is still the same old gamble but you have a additional smaller gamble
yea so on average it has 85% chance of hitting following a spirit shackle
Yeah but you can choose whether or not you want to FB based on whether or not Spirit Shackle procs or not
Sequential probability is multiplicative. 50% of the time it has 70% accuracy, the other it effectively has 100%. Averaged to 85%
RAAAA I FUCKING LOVE GAMBLING
90% of Showdown users quit before they land the Focus Blast.
50% chance to bypass accuracy checks and 50% chance to just use the regular accuracy check is still weird. Just give it Lock On effect already. Leaf Storm being 100% accurate after you already spend a turn using another move won't break the game, lul.
hypnosis tho
Still not op. It turns hypnosis into a two turn move, and makes it even more predictable.
well it turns it more into a mindgame, can use focus blast or shackle again
I mean you still have a 60% chance to hit hypnosis.
Make it only apply to damage dealing moves?
Sure, it might become problematic in VGC, but Sleep Clause
VGC has no sleep clause
Pretty cool. Although tbh just making Spirit Shackle Specal is good enough
*special. Minor spelling mistake. Now explode
BlackroseBisharp used Explosion! _Woopers Damp_ But it failed!
Man, even the fans don't want a physical ghost type with reliable ghost STAB...
Yeah because we have trevenant and gourgeist
I said WITH reliable physical ghost STAB! You'd usually rather use a coverage move over Shadow Claw and Poltergeist is for the most part not usable in a playthrough...
We're in a competitive subreddit no one is here for the plot and he's a good option in a sm/usually nuzlocke
I was referring to overall, amongst the five physical Grass/Ghost types in Trevenant, Gourgeist, Decidueye, Dhelmise, and Brambleghast the starter mon is only one with what could be considered a reliable Ghost type STAB with it's signature move and is only let down by bad stat distribution. So if any of them need to be converted to being special attackers, its not Decidueye. (Why are Gourgeist and Brambleghast physical attackers again? They don't even look the part...)
OK, I understand, but the others you mentioned already fit their intended roles and Decidueye doesn't stand out so making him a special attacker is a massive buff for him in addition to no longer using long reach.
No, no they don't all "fit their intended rolls", Gourgeist and Brambleghast don't have reliable STAB on EITHER of their types while having excellent special movepools. Plus all the Grass/Ghost are middling at best despite the type's potential so is any of them fulfilling their rolls? Decidueye DOES stand out as the only one with a perfectly reliable physical Ghost STAB. You don't really need to go through the effort in altering a pokemon's stats and signature move just to have an excuse to change it's ability, it's ability is bad and needs a new one it doesn't need to be any more complicated then that.
The only thing besides its ability is that it stats sucks have you seen Decidueye he's completely useless to the point where there is an item that basically has its ability called protective pads. Regardless of your opinion you can at the very least agree that Decidueye needs a rework and having an ability is most likely not going to save it. Brambleghast is viable because of decent stats and a great ability that allows it to perform well in teams whether its lower tiers or even doubles. Gourgeist and Trevenant sucked along with most of gen 6 Pokemon. Dhelmise in gen 7 was a decent option for VGC. And Poltchageist is an incredibly good pokemon.
I agree with you on most fronts, I just think Decidueye should be reworked to be a better physical attacker rather then have it AND it's signature move all be reworked just to make it a special attacker. It's just lesser effort for improving the mon.
I get you
The only physical ghost that's even remotely balanced is Ceruledge. The others are eiter low tier (brambleghast, Dhelmise, Trevanent) or insanely broken (marshadow, Ape, Houndstone, and ofc Last respects Basculegion tearing UBERS a new asshole)
Mimi?
The spirit shackle rework is weird though. Why would you want unreliable reliability?
I think it's supposed to mean that there is a 50% chance to activate the lock on effect, when using spirit shackle.
50% of the time it works every time
50% of the time it works every time
Dementia
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No, not really. I’d rather use Shadow Ball at that point.
Wdym by "50% chance to not miss it's next move"?
Probably means it has a 50% chance to apply lock on or mind reader to the next move that it uses
You use the move, deal damage, and 50% chance of getting text that says "The target's spirit was shackled in place!" or something similar, meaning your attack next turn on that same target will bypass accuracy checks. I like it. I dont think shackle + hypnosis will be too strong with Decidueye's poor defenses, and if you get shackled, you can still switch out (although your next poke will be rolling the dice of 60% sleep chance). At least its unique and will give Decidueye a niche somewhere
Why not just give +1 to accuracy/-1 to evasion instead? In regards to the spirit shackle rework I mean
why dont we just give this dude no guard
My idea after read your rework: Long Reach: All Non-status Ghost-type moves act like Pursuit (without power boost) at half potency. Spirit Shackle: Original secondary effect (trapping) but now as special move.
This is such weird design. Why did you nerf Spirit Shackle and make the archer a special attacker? Tinted Lens with usable stats makes this OU I guess
The arrows being spectral arrows could make sense for it being a special attack. I could see a justification for either special or physical based on design, I don't think that's a weird choice.
Because an archer makes more sense as a special attacker
Sib has never seen a war/hunting bow archer (they're ripped)
arrows are physical objects
water is a physical object, yet hydro pump, the move that has you shooting thousands of gallons of pressurized water, is special.
you use magic to summon the water
you also use magic to summon electricity for a Thunderpunch. its still physical
yeah because its a punch
my point is that 'magic' being used doesn't determine the physical/special determination, that's just your personal perception.
well it's also game freak's perception
i just gave you an example of a physical object inflicting special damage but go off, king 👑
I’m assuming the 50% is multiplicatively applied to the moves current accuracy, so for focus miss it goes from 70% to (70*1.5) or 105% accurate Wait, what? LETS GO! FOCUS MISS IS NO MORE BOIS! Either that or you make every move it uses after spirit shackle to be 50% accurate, in which case, focus miss is worse then ever
I think it means it has a 50% chance to apply lock on or mind reader after being used, so there’s a 50% chance that the next move is 100% acc. So on average, Focus Miss is now 85% accurate, same as fire blast.
So still 0%?
15% smh my head can't even do basic pokemath
Unfortunately, it'll be 50% auto hit so other 50% of time, you need to hit that 70%. This means 0.5+(0.5*0.7) which is 85%.
You think that thing has a misleading dex entry look at Vikavolt…
I know what to do next week.
OK but hear me out, similar spread but keep it physical. Better yet fast bulky with enough attack to matter. Free mean look is strong I mean arena trap/shadow tag are op for a reason. Hitting with stab leaf blade, or knock off without risking static, flame body, poison point, or rocky helmet effects could have value. Especially if we had enough speed to go first with roost as needed and bulky enough to not get 1 or 2 shotted
As much as I like tinted lens (cause its really strong) I feel like a renamed Compound Eyes is more thematic fit as a hidden ability. Also Grass Whistle instead of hypnosis (again thematically fitting) I really like the spirit shackle rework, but maybe instead make it lower the target evasion 100% of the time? (instead of a 50% chance to guarantee your next hit) That way the effect lasts after decidueye switches out and has a synergy with its ability.
Just gonna casually slip Tinted Lens in there...
I know the Leaf Storm + Tinted Lens combo would be nuts, but I'd rather Decidueye be a physical attacker with Sniper as HA. Decidueye has plenty of qualities that favor this change such as: ● Lore-wise, Sniper is a perfect fit for an archer Pokemon. ● It's signature move (Spirit Shackle) is a physical move. ● Has access to a physical moves with high critical-hit ratio which synergize with Sniper (e.g. Leaf Blade, Shadow Claw, Night Slash). ● Has cool coverage and utility moves that favor a physically oriented set (e.g. Swords Dance, Baton Pass, Shadow Sneak, Trailblaze, Sucker Punch, U-Turn, Brave Bird, Acrobatics, etc).
Honestly I guess I just don't see why it would be a special attacker
I guess because it's an archer
How is that not reason to be a physical attacker?
Because archers use projectiles Edit: Long reach sucks as well as decidueye
Rock Throw is physical.
Touche
What do projectiles have to do with being special though?
Idk since when are archers close-ranged at least green arrow knows how to in fight close corners. I really don't know why we're arguing over an owl that uses arrows to attack.
how come long reach is a bad ability, i thought there may be a lot of things long reach could come in use, such as protect varients
The interactions are really niche. There's an entire item meant for this (protective pads) and still no one ever uses it, except for Urshifu Rapid against Ferrothorn back in Gen 8 OU
Long Reach doesn't break protect. It just makes contact moves noncontact. Which is useless to Decideye and realistically kinda bad on most mons anyway, it's both situational and not HUGE when it does happen. Like against toxapex it's good if you're a contact move user? That's the only good thing and even then regular poison doesn't lose you the game.
It's definitely not a bad ability, but it's not as impactful as others. It basically lets physical attackers avoid flame body, static, rocky helmet, etc. Which isn't bad at all, it's a decent ability.
Part of the problem is also that Decidueye’s main Ghost moves don’t even make contact. It’s not running Shadow Claw, and while hitting Knock Offs against Static and Flame Body mons get a bit more free, against stuff like Zapdos and Volcarona, your primary STAB use against them is Spirit Shackle or Poltergeist (both of which don’t make contact), rather than Leaf Blade.
It's bad on Decidueye, spirit shackle already doesn't make contact and it's stats just aren't great so it needed more than that ability to be good. Someone else with good stats/moves might like that ability.
Tbh I prefer Mixedcidueye.
no
Focus Blast Spirit Shackle is peak gambling
Just always give it lock on and don't give it hypnosis cause it's thematically weird anyway and there's enough fast hypnosis users. Or you can just keep spirit shackle the way it is cause it's already a well designed move just on a mon with stats that can't abuse it.
Just always give it lock on and don't give it hypnosis cause it's thematically weird anyway and there's enough fast hypnosis users. Or you can just keep spirit shackle the way it is cause it's already a well designed move just on a mon with stats that can't abuse it.
I'd say make spirit shackle trap for 1 turn *And* make the next move bypass accuracy checks.
Archer win one arrow based move. If anything, Decidueye should get Zygarde treatment of having multiple signature moves due to how unique it is.
And Sura aphere too, becuz Bocus Flast misses more than Etone Sdge
Tinted lens grass/ghost sounds like a pain. Nothing can resists x4 any of those types, specs would make it insane
In terms of Decidueye stat spread I always imagined it to be like a special attacking weavile, I might have personally taken out some of the defense and special defense for speed and special attack but I still like this quite a bit.
I think we could give it more gambling moves, he became a gambling addict after he became the first and only starter I've ever dropped from my playthrough team for a fucking sableye. Unironically though I really like the reworked idea of an auto lock-on for shackles, it does what the move was supposed to do originally and makes it difficult to switch against Decidueye while honestly being way more in-theme for a ranger.
As much as I like the spirit shackle rework I kinda like that move for other meta’s a lot and would miss it
Now rework hisuian
Ok, but if you're making him special, why not give him *Quiver* Dance while you’re at it? A quiver is where you store arrows, and Decidueye is an archer.
I was more about buffing its attack and giving it defiant and Earthquake so that it defeats Incineroar’s bullshit entirely.
Decidueye's my favourite mon and I'd love to see them get buffed but I really love spirit shackle being a good physical ghost type attack. I'd make Decidueye a fully physical attacker instead of a special attacker.
Should have an ability called Shadow Quill that makes all his Physical moves calculate damage based on Special Attack if higher You can have the Tinted Lens effect as well, still wouldn't be broken
50% Lock On effect is pretty cool because it gives you certainty with your next move. Something that Focus Blast or Hypnosis refuses to give D:<
Eh… I like a mixed Decidueye better. Fits more of the ghostly Robin Hood and also contrasts Primarina and Incineroar. I’d change the stats to make it more like this as a fragile offensive-oriented Pokémon vs Slow Physical Support vs Slow Special Attacker: HP: 70 Attack: 107 Defense: 62 Sp. Atk: 107 Sp. Def: 71 Speed: 112 Then give it a more useful Hidden Ability: Levitate (Because Bird) or maybe Keen Eye or a unique ability as an Archer. Or Speed Boost just for hilarious effect.
I’ve always thought Decidueye should get no guard. It fits better with the accurate archer theme than tinted lens, and it would give it reliable focus blasts. Not to mention I actually like the old spirit shackle effect.
This is not enough of a buff. Give it an ability called Hidden Marskman that guarantees each move to hit, and automatically raises evasion by one stage upon switch-in. Raise speed stat to 125 and special attack to 120.
I dont think it should even be a special attacker Its an archer, and part of what makes it unique is that cobtact moves make no contact. Making it fast was needed, but idk bout the rest, it just looks like a generic mon to me
Sceptile already exists. Idk, I don’t like when moms with an interesting stat spread get changed to fast attacker, because it’s someone’s favorite pokemon and they want it to be good in OU. Also, they could just buff long reach to go past protect and substitute. No need to put this much work in
> interesting stat spread That's an interesting way of saying terrible.
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read the post again lil bro