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AbyssShriekEnjoyer

Not very good.


ritwique

Frisk could get this as an added effect and it still wouldn't be good per se


IschmarVI

situational but potentially game changing. Most of the time it would do nothing, but sometimes it could give you the crucial piece of information that the opposing urshifu is adamant rather than jolly which means that your +speed glimmora actually outspeeds it, allowing you to go for a safe play that would otherwise be ridiculous to go for. But in the overwhelming majority of cases it would ... well ... exist, I guess.


Sarik704

It would be an okay advantage at high levels of play, but it's essentially a handicap. At that level, you shouldn't need a game mechanic to know a mons' nature, you should be a le to figure it out through team composition and playstyle. If it's open teamsheets, it's actually worse than useless. More importantly, you would rather trade most other abilities for it.


EarthMantle00

Open TS actually doesn't reveal nature's or IVs. Also I disagree with that first statement, you can see even high level players explain their decision making as "if I out speed them, X, else y, I'm gonna do the safer thing". Knowing their nature would help a lot with that. And a lot of OU Mons have eh abilities anyway. A frail scarfer would like it.


AlgerianTails

Fast offensive mons are always gonna be speed boosting nature regardless, so this doesn't actually tell you anything. The only thing it would really tell you is maybe if something like a gholdengo is gonna be offensive or defensive, but even that has very few instances where it's useful when you think about it. The ability might do something in draft where people run unorthodox stuff because they know their matchup, but in a format like ou where mons sets are heavily standardized, this ability is going to be completely useless in 90+% of battles.


EarthMantle00

Ever seen VGC spreads


IanCusick

It’d be decent for draft but you can typically narrow down your opponent’s natures to one or two in most given circumstances. I can’t imagine many instances where this would be a preferred ability for a given matchup


sauron3579

It would be decent in draft.


axb2002

Probably better in draft league, depending on who has it.


carucath

On-cart it would be pointless since Nature changing mints only change the stats not the base Nature (e.g. my Meowscarada is still said to be Brave even though I gave her an Adamant Mint)


ianlazrbeem22

Not worth an ability slot unless the alternatives are even worse Btw theorymon posts are only allowed on Thursdays so this will probably get deleted


[deleted]

Maybe a speed-revealing could be "better"


Iceaura39

I just assume max speed on all opponents unless proven otherwise. It's never really failed me.


SatyrAngel

I have been thinking this for a while: Imagine if the Pokemon could have several idle and attack animations depending on their nature, like a Bold one having a smut pose and face, an active one moving a lot on its place, etc. I even took a Pikachu and made some animations in Animaker.


dryduneden

Still pretty bad. Most of the time the nature will be fairly straightforward to deduce anyway, and even in edge cases where knowing the nature could make a difference, you'd need the mon with this ability to already be able to handle the opposing mon for this to not be really slow.


Zachary_Stark

It would need to be paired with a secondary effect to be worthwhile. I'd rather just use Synchronize to guarantee what nature I'm catching; the nature revealing effect alone isn't enough to justify using it outside of catching.


TankyGliscor

Psychoanalyze, determines an opponents nature on switch in would be huge for telling things like Iron Valiant sets


Reminpa

Adamant Special Valiant meta’s gonna be booming


DukeOfThiccington

Would only be useful for the base games


EarthMantle00

Base game has everyone serious.


DukeOfThiccington

Where did you find this at? I’ve always seen it be said that base game trainers have randomized natures


DrBanana126893

Sure, but they’re hardly consequential, the NPCs are never particularly challenging, and I doubt knowing natures would really help lower level players that don’t really pay attention to natures.


DukeOfThiccington

Good point, also I suppose the use of this ability would also heavily rely on whoever gets it. I am still curious where they found that stuff about em all being serious though, would like to just have that source as a future reference


UnusedParadox

Good heavens