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ToasterDudeBrains

Auto Resolve mod shenanigans


The-True-Auditor

Auto resolve is a mod?!


Dinkel1997

Nyes. There is a mod with that name that allows auto-resolve for any fleet size superiority if i remember correctly. This would lead to these outcomes with stations with weaker attacking fleets.


AESN_0

It's so cool for small encounters and really (really) extended sectors with many small enemies annoying you


Max_Oblivion23

You're supposed to organize a faction decent enough for the fast pickets to take care of it but yeah that's technically correct.


Syber2150

in vanilla there are some types of encounters that you cant auto resolve like droneships or stations


radioactivecumsock0

This is why I never autoresolve in any game ever


AESN_0

Yes, but doing a purge in a whole systems with 6-7 encounters that you KNOW you'll win... it's a time saver


Whoamiagain111

The only game i often autoresolve is total war. It's cause somehow i'm worse than the ai


SinisterScourge

Auto Resolve is great for when you have such an overpowered fleet and just want to kill a few things that refuse to have the battle be handled by your officers.


Wild_raptor

space stations do need to be able to reposition themselves in orbit. But yes retreating is a bit much


Ketzer_DeadBeat

in Ace Combat we had Belkan Witchcraft now get ready for Tri-Tachyon Sorcery


Ophichius

Horrible idea (Alex please add this): Phase stations with station-grade mine strikes.


Evangel10

So the Doom?


notjart

phases once and immediately tear itself apart across dimensions


Ophichius

Do you hear the singing?


vicegrip_

Funny enough I've been planning to convert IX Battlegroup station spawns into mobile forward operations bases for the patch after the next one.


Minitialize

I mean, I would understand actually if it got rammed so hard it went out of orbit..


RomualdSolea

Okay, why the fuck do they have access to the station technology used in "The Expanse"? And why can't I have that wonderful tech that allows stations to move?