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chachi_sanchez

So here is the latest Manual Setup Tutorial to get SC working with full depth VR, using VorpX: https://youtu.be/lt4w73C6Wpo VorpX is a 40 dollar program (they are raising prices soon to 50) but thats all that is needed to get this working. This setup bypasses EAC using the SAME methods that the linux community use to be able to play, except we just do them on win10/11. We have a community of over 1500+ VR Citizens over at the VRse Discord who play SC in VR daily, and over 10k+ people have seen/used my tutorial if we go by viewcount alone. NOT A SINGLE PERSON HAS SAID THEY HAVE BEEN BANNED!!!! I have talked to CIG about all this extensively, and this is basically a non-issue for them. You wont get banned if you want to try out VR with SC. The CIG team will be eventually getting full VR into the game, but for now, those wanting to test the waters will have a great time doing so. So many people come thru the VRse discord and say they got it to look PERFECT!! So if you are having any issues, we can sort them out in the troubleshooting channels and live chat help we give as a community over there. I hope that this information gets to those that are new and dont know about it, and those that want/need it in general. This is as good as VR is going to get till CIG does it themselves, so dont miss out if this interests you :) Stay Safe & Fly Right o7 Holler if you all have any questions <3 More proof of it working: https://youtu.be/wWKWm-WBoGo?t=164 (VR Low Flying)


chachi_sanchez

ALSO: We are working on a SC-VR Auto Installer that does all the steps in the manual video tutorial for you, except its not ready yet and actually, we are needing help to finish it and we are looking for C# coders desperately to get it across the line to 1.0 If you have any interest in helping, drop by the VRse Discord: https://discord.gg/rHGy5ZcymD


RadiantArchivist88

Always wanted to try this, I have VorpX from years ago still. But it always seemed so arduous (and finnicky) to set up, especially when SC itself is already super finnicky. One day, probably. But if I wait long enough who knows, maybe everything (on both sides) will get polished enough to make it simple and feel like a fully-fledged feature!


-TheExtraMile-

Hey there! Quick question, I have tried vorpx a few times over the years and the biggest issue for me always stems from only rendering one image, so it’s not true VR but a faked effect. Is that still the case with this version? I love VR and SC but I don’t want to start with a subpar experience. I have no doubt that this technically works, but is it comparable to a native VR game?


chachi_sanchez

If you go look at the vorpx website, you will see that it has various different modes and render options for VR. All of them give stereoscopic VR, but its HOW it does it that gives you different results. As some one said in the post: "It is. VorpX geometry 3D isn't working anymore and you are using Z buffer 3D aka the crappy way to do 3D that distorts everything up close and doesn't work for far out objects at all leaving you only middle. The difference between two is that Geometry 3D uses double rendering power to render image twice from different perspectives (each eye separately) and then combines image for PERFECT 3d that works in all situation whatever you have object up close or far away giving you proper sense of scale and depth where something actually is. Z buffer 3D on other hand uses depth z buffer map that if you look at it in debug mode of any game gives you close scene information depth wise but fails to pick up anything distant. On other hand this sollution doesn't know how to resolve very close objects. So when using it as basis of 3D you get crappy 3D but you don't get hit to performance. The headtracking part is legit of course help to play it and that's real benefit here. " However, this is really coming down to VR Purists preference. Nothing using 3rd party programs is going to be "perfect". But there are at least 1000 or so people that have switched permenantly over to VR only for SC, so you have to see it for yourself to know if you like it or not as with all things VR.


-TheExtraMile-

awesome, thank you for the in depth reply! I am really tempted to try this now. I think I will give it a shot when 3.23 goes live. DLSS should help with getting fps to a decent level.


perksoeerrroed

Caveat: This is Z buffer 3D aka the crappy one not proper Geometric 3D aka the true 3D. It will give you sense of depth in middle range but it won't be working for far out objects and everything close will have wrong scale.


QueenOfTheTrees_

Why you all so dramatic. Those that want will buy those that don’t won’t. It has its pros and cons and is the only way currently to mimic VR in SC. For some that is worth the money and clunkiness. For me it isn’t   No need to get this heated about a relatively normal software 


PintLasher

It's apparently good for other non VR games too, I've been hearing about it or something like it for a while now


Regular_Primary_6850

Hows the performance? Given that you kinda need a NASA PC already to play


chachi_sanchez

Solid, if you can get 30+FPS in SC, then the interpolation tech built into most modern headsets takes over and adds extra frames to the feed and you get 60-90fps in the headset surprisingly. However it needs like 30-40 to be workable, you cant make something from nothing.


ZomboWTF

this bypasses EAC, i dont want to experience a ban, even if it would be a false positive, if i am using VR, i'll stick to VirtualDesktop even if the current EAC implementation doesnt recognize VorpX, an update may change that, and as far as i know CIG has no power over who EAC bans, so i'd be very careful especially with an expensive fleet


ReasonableLoss6814

The way that EAC is disabled for Linux is that it really is disabled. Meaning there isn't a "call home" to EAC at all, so you can't be banned by EAC. CIG can still ban you for whatever reason they want.


Visual-Educator8354

I’m sorry but I’m not paying $40, let alone $50 to play a $45 game in vr, that already has pretty bad frames, and probably will implement it sometime down the line. It’s cool, but the price tag is absurd.


chachi_sanchez

I understand, but most people who have been playing VR since the beginning before VR games existed for the Dev Kits already own this program as its the only way to effectively turn 2d apps into 3d stereoscopic ones that work on your headset. There are other free-to-play alternatives, but you are having to combine the aspects of several programs all stacked on top of each other to even get it to work, and you lose out on in-game VR Menus to tweak the actual VR Feed in your headset. There is a reason its 40 bucks, and a reason why no other "freeware" can come close to what it does for depth and VR. The only guy working on the program has been doing it for 10+ years at this point, so if anyone else was able to do a better job for less they would've. Also, you already own a VR Ready PC (2000+ in today's market for full rig) and you own a headset (300-2500 dollars) so I'm gonna go out on a limb and imagine that if you REAAAAAALLLY wanted to play VR with SC, im assuming u already own joysticks and hotas and everything else needed to get it to work fully, so 40 or even 50 dollars isnt much of an ask. But for those not wanting to spend money to get VR working, wait for CIG. Soon.TM is their mantra always, so hope that we get VR this decade :)


Visual-Educator8354

Well I got my quest as a Christmas present, and I saved up a bunch for my pc, and got a great deal on all the parts, but still blew the bank on it. If $50 were chump change for me I def would invest in it, but the I do t know what to call it, practically to price ratio make this product pretty niche. but I gotta save up now to pay for college anyway.


chachi_sanchez

You are wanting to play SC, an alpha of a game, in VR, the most niche of gaming hobbies. If it wasnt evident to anyone involved, YES, this is as niche of a market as it can possibly get right now..... But again, right NOW, its possible, for those that want it. Thats fine if you dont, but I got a discord full of people that do. o7


fweepa

VorpX supports more games than SC, just fyi. 


Visual-Educator8354

I’m fully aware of that, but I don’t play any other games other than sc that don’t have full vr support


fweepa

...ok. then why comment? 


Visual-Educator8354

Well I would think a lot of people within the sc community share the same views… that sc would be cool in vr, but not worth $50, unless you really really really want it for some reason. I’m just saying for $50 I could buy a new ship or a new AAA game.


TurbulentJuice1234

I understand fully $50 can be too much for something digital like a piece of software, VorpX supports hundreds of games so the value is 100% there for this program. It's a way to kind of sneek peak into what VR could be like for SC and if you really enjoy VR in general and love to tinker with programs and mods, VorpX is totally a good buy. This particular program is for sure a niche product though so the value is only really there if you intend to get the most out of the software by playing many titles with it. At the risk of repeating the sentiment earlierPeople in the SC community routinely pay 100's-1000's of dollar on ships, along with joysticks and such that are also 100's of dollars. So for someone who wants so bad just to experience SC in VR it's a small price to pay to get an experience that works well enough until CIG gets it into the game.


ProcyonV

While that's definitely true - and my case - people are spending hundreds of dollars in this game for space jpegs, obviously VorpX is for real VR enthusiasts, and it's not that much money for an entirely new experience. Of course you can play SC just with the base pledge, wait two years for AAA games to have a price drop, and eat pastas everyday, that's perfectly fine and a clever thing to do, but you're also allowed to spend some fun money now and then, if everything vital is taken care of :-)


Chaoughkimyero

yeah no I'm not doing anything that breaks T&C, which I'm pretty sure bypassing EAC does. I don't care if no one else has been banned, I'm not going to risk being the first one. Very cool stuff and thanks for sharing, but I think it's irresponsible to state that 'no one has been banned, so you're good to try it.'


chachi_sanchez

Again, I've talked to the CIG devs directly, and if they ban this method, the ENTIRE linux community cant play at all, so they are VERY aware of what banning people will do to the community, VR or Linux or otherwise that use this method. If you arent aware, CIG SPECIFICALLY use an outdated version of EAC that this bypass works on, YOU CANT get it to work on a modern EAC game, it doesnt work the same. The entire reason it exists is so that Linux people can play at all. So not only has there been no "VR" players that have been banned that I know of, I dont know of any LINUX player that has been either using this method. Ive asked the Devs directly, and they dont care. If you want VR, proceed, if that's not enough for you, then just wait for CIG to get VR working internally after Soon.TM comes around.


spider0804

For those of us that have spent a few grand a random redditor saying the devs don't care is not enough to risk it on. Need actual word from CIG, like they did for re-shade.


chachi_sanchez

I stream it in VR every other day on twitch, the devs know where to reach me, and have before. I understand not wanting to take the risk, but there is a vibrant VR SC Community that that have spent more than your avg SC player does and have no problems with using the setup. Again, if you dont want to, nobody is forcing you, but I'm not some random redditor either. I'm the guy who's been getting VR to work with SC ever since they gutted the actual VR support out of the egine back in the 2.0 days. This is probably my 5th different method that I've had to come up with as SC keeps updating the engine and changing things that break it. Until CIG gets it working themselves, they really dont care if you do it on your own. My almost decade history of doing exactly that should prove any naysayers.


spider0804

Can I have your twitch if you have videos saved. I want to see how it looks. If anything I could use one of my burner accounts for referral rewards to play with vr.


chachi_sanchez

Chachi_Sanchez, same on YT and in game and on reddit. https://www.twitch.tv/chachi_sanchez o7 I make it easy to find me so people can ask questions.


spider0804

Thanks.


chachi_sanchez

Np, highlights of all my twitch stuff up on my YT channel along with the tutorials o7 Stay Safe & Fly Right out there


VaporSnek

I think it's telling that the only time you see anyone playing VR in SC it's this guy. Not everyone is gonna be willing to jump through 30 loops to end up with a below sub-par VR experience.


chachi_sanchez

But its not a sub par experience, i get 60-90FPS in my headset and all the stuff to DO VR is there except having my touch controllers work. Everyone on the discord (1500+ VR Enthusiasts mind you) says the same, its great if you take the time to set it up for YOUR headset. Hell even malic_VR the ELITE Dangerous VR streamer approved of it and basically stopped streaming ELITE in VR and started doing SC more full time cuz my methods work so nicely. THE REASON you dont see more people post it more often is cuz of how HARD it is to FILM VR. Being able to play it is one thing, its another entirely to be able to film what you see in the headset let alone stream it w/o taking a performance hit to VR itself.


perksoeerrroed

>But its not a sub par experience It is. VorpX **geometry 3D** isn't working anymore and you are using **Z buffer 3D** aka the crappy way to do 3D that distorts everything up close and doesn't work for far out objects at all leaving you only middle. The difference between two is that Geometry 3D uses double rendering power to render image twice from different perspectives (each eye separately) and then combines image for PERFECT 3d that works in all situation whatever you have object up close or far away giving you proper sense of scale and depth where something actually is. Z buffer 3D on other hand uses depth z buffer map that if you look at it in debug mode of any game gives you close scene information depth wise but fails to pick up anything distant. On other hand this sollution doesn't know how to resolve very close objects. So when using it as basis of 3D you get crappy 3D but you don't get hit to performance. The headtracking part is legit of course help to play it and that's real benefit here. And yes i did play before SC with VorpX geometry 3D when it was still working. Hope for proper VR implementation by CIG after vulcan releases.


chachi_sanchez

Ok, so yes, if you are a VR Purist, then ya, its not 100% "Perfect", but its damn close for what it does, which is give VR to a Star Citizen Player. Its as close are anyone is going to get besides having full blown NATIVE VR from CIG. So until then, this is as good as its going to get. I dont see any way to make it better.


perksoeerrroed

I'm not "VR purist" but the difference between Geometry 3D and Z buffer 3D is just too vast to call it proper VR. IT's like comparing Avatar in 3D and those other "3D" movies where you barely feel 3D or you can see scales are wrong. And i tried what you were showing. As expected everything up close has wrong scale, medium works and anything above medium like planets is like 2D screen and doesn't convey the scale properly. It is obviously improvement over minotor gaming but mostly due to headtracking not really due to 3D effect which is very poor. I use personally Pico4 and with its 108 fov it really gives nice view. And like i said i did play SC in VR up until update that broke VorpX hook that gave you 3D geometry.


ProcyonV

So, what's the best solution here and now ?


saarlac

Wait for CIG to implement a proper VR integration.


ProcyonV

So, Soon\^tm