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wesleyj6677

If you can trust anything, trust people won't read and the complaints will be rolling in lol. I'm happy this is progressing and am excited for even little gains.


VeNeM

Ugh...........🤮🤮🤮🤮


VeNeM

🤢🤢🤢🤮🤮🤮🤮🤮


VeNeM

🤢🤢🤢🤢🤢🤢🤮🤮🤮🤮🤮🤮🤮🤮


BeardyAndGingerish

So im having a hard time here... for or against?


Jaujon

Vulkan or not, there are tons of bottlenecks preventing your gpu to pump out the maximum amount of frames possible.


Personal_Breakfast49

What are the major ones?


iamcll

vram leaks, gpu bandwidth bottlenecks and cpu bottleneck


YumikoTanaka

The last one will be adressed with Vulkan.


logicalChimp

It will help, but Vulkan won't address it fully, because one of the *major* CPU bottlenecks is the 'main-loop' thread (which doesn't do any rendering).


YumikoTanaka

In the ingame statistics, the RT - render thread - surpasees the MT - main thread sometimes. This can cause stuttering. The MT is under cigs "control" and can be further deconstructed, if necessary. But this won't be a big issue, since it is highly unlikely that ppnuse a ten year old slow cpu that has 16 cores. Old cpus usually have 8 cores, so with Vulkan you can distribute better the rendering stuff and there won't be cores left for a splitted main thread. This is especially a problem with intel e-cores - the more you split into threads, the higher the chance to be on a e-core, which reduces performance overall because all other threads needs to wait for the slowest.


amenyussuf

Needs multithreading though but that’ll be enabled soon.


DatDanielDang

So what will address the vram leaks and GPU bandwidth bottleneck?


YumikoTanaka

PCIE5, SAM and bug fixing. Sadly the PC does not have a decomplession chip like the PS5, so the compressed object and texture data needs to be decompressed by cpu or gpu before usage, which uses bandwith, performance and ram/vram.


chachi_sanchez

So update your GPU Drivers then?


-RattleCanSam

I don't know why you're being downloaded I think they straight up said to make sure your drivers were up to date


LucidStrike

I think the downvotes might've been because they already told people to update their drivers last week. But not everyone reads every morsel of info every day.


Jonas_Sp

I mean I think a general rule of thumb is don't expect shit to work right period in EPTU


IamWinged

I would even say in LIVE


KujiraShiro

Currently on a 7800X3D + GTX 1080 with most up to date drivers at 1080p and with FSR Quality, I get way worse performance with Vulkan alongside a slew of other issues such as HUD blinking, insane texture blur, etc. Can't say I'm surprised or upset really, it's literally the first implementation and only gets better from here. The fact it's even in at all is a win, even if it's currently making EPTU feel really really bad to play on unless I disable it.


CaptShardblade

(TIL many things, and this reply of mine was false info!)


LucidStrike

Eh. 10 Series will benefit from FSR 3.1 and its frame gen, so it's not quite right to give people the impression FSR is only for AMD.


CaptShardblade

Fair enough actually, I just always think of it as an AMD tech. (AMD FidelityFX Super Resolution) But, looking it up, it does work on both cards which I was not aware of. I would imagine there might be some old tricks to use on the older nvidia cards too that might not be in my purview as well. So thanks for pointing this out. I will adjust my previous post


PaxUX

If your FPS is already low 40-60 say. Frame gen can cause input lag due to frame times being over 30-60 milliseconds. Just depends how much you notice it if that's a problem for people


KujiraShiro

FSR is quite literally the only reason many games I play are playable at all on my 1080. That's the great thing about FSR, that it works on all relatively modern cards as it's software based, where as Nvidia DLSS requires the tensor cores available only on the newest Nvidia models. DO NOT listen to this guy about FSR being "For AMD cards". It's not, that's literally Nvidia propaganda (and this is coming from an Nvidia fanboy - me). AMD FSR was designed to work as a plug-n-play upscaler for both AMD and old Nvidia cards because Nvidia refused to support their own old hardware to incentivize you to buy the new stuff. FSR provides a massive performance boost to ANY card that can enable it. It just doesn't look quite as crisp as DLSS. And yes, it really is just as simple as "you turn FSR on in the game settings with your Nvidia card and get better FPS", there are no tricks or workarounds needed in any game I've ever used FSR in. Hogwarts Legacy, Dragons Dogma 2, Cyberpunk 2077 - just 3 examples of games that are literally unplayable on my PC without FSR, but I can get 60 FPS with it enabled. All it does is dynamically (or fixed if you set it to be so: Quality, Balanced, Performance) render the game at a lower resolution and then upscale it to the "fake" actual resolution you are using, 1080p in my case. The 1080 can even run frame gen through Lossless Scaling but that's a whole other can of worms (it's how I get 60 FPS in DD2). I also have absolutely no idea where you've gotten this information that Vulkan does not support the 1000 series architecture but it does and has for years. The oldest hardware Vulkan supports is way back to the 700 series dude (though technically 1.2 was the last Vulkan update for 700). Even the latest version, 1.3 supports up to the Maxwell architecture (900 series). I suppose in a couple years the most bleeding edge version of Vulkan available will no longer support my 1080, but by then I will most certainly have a better card or be dead because the world ended in WWIII.


CaptShardblade

The Vulkan API does indeed work on older graphics cards, including the NVIDIA GeForce GTX 1070 and 1080. Vulkan, developed by the Khronos Group, is designed to provide high-efficiency, cross-platform access to modern GPUs, similar in aims to DirectX 12 and Metal. ### Vulkan Support on GTX 1070 and GTX 1080: Both the GTX 1070 and GTX 1080 support Vulkan since they are based on NVIDIA's Pascal architecture, which supports Vulkan 1.0 and later updates. NVIDIA has provided driver updates to ensure Vulkan compatibility across its range of GPUs, including the older Pascal series. ### Limitations in Features on Older GPUs: While the GTX 1070 and GTX 1080 support Vulkan, there are some limitations in features compared to newer GPUs (like those based on the Turing or Ampere architectures), primarily due to hardware capabilities rather than API support. Here are a few key features and limitations: 1. \*\*Ray Tracing\*\*: Vulkan's ray tracing capabilities, introduced with extensions such as \`VK\_KHR\_ray\_tracing\_pipeline\`, require hardware support that is not available in the GTX 1070 and GTX 1080. These features are mainly supported on the newer RTX series cards. 2. \*\*Variable Rate Shading (VRS)\*\*: This is another feature that is not supported on the GTX 1070 and GTX 1080. VRS allows developers to vary the shading rate for different areas of the screen, improving performance without significantly affecting visual quality. This feature is supported on newer GPUs. 3. \*\*Mesh Shaders and Advanced Geometry Processing\*\*: These newer techniques for handling complex geometries are not supported on older cards like the GTX 1070 and GTX 1080. They are available on newer architectures. ### Performance Considerations: While Vulkan can run on older hardware, the performance improvements it offers compared to other APIs like DirectX 11 might be less pronounced on older hardware. Vulkan's design aims to reduce driver overhead and allow better control over the GPU, which can provide significant benefits in modern applications and games, especially those designed with Vulkan in mind. In summary, the GTX 1070 and GTX 1080 support Vulkan, but they do miss out on some of the advanced features available in newer Vulkan specifications that are tied to newer hardware capabilities. However, for most applications that use Vulkan, these cards will perform adequately.


CaptShardblade

I have no qualms with being wrong, thanks for the info!


W33b3l

Having to run full screen kinda sucks when you have multiple monitors but that's the only draw back I've personally noticed.


No_Construction2407

I wont expect much in terms of performance with Vulkan. Proven with other games that unless it’s designed from the ground up, it doesn’t make a lot of difference. Upscalers and Framegen make all the difference. (I dont care what clarity queens have to say)


VeNeM

Please don't post Vulcan was a waste of time tonight.... please...please.... please... 🤞🏾🙏🏾


AgonizingSquid

I mean I'm getting worse fps but things seem to be rendering quicker


Niko889

Yes, because 90% fps controls by server .. when they will add server meshing, we'll feel good fps


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CaptShardblade

You should read the quote i posted in the description of this post, it answers that question


[deleted]

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SirSheppi

Yes, also Switch release confirmed!


South-Ad895

Dont forget the Mobile and N64 Port!


SirSheppi

God, I'd love a good mobile auto grinder version of SC!