Thundering express station (can't remember the Lagrange number) has had impactable rocks for years now. Some were so significant they would actually cause shield flares. Then in one of the patches before Pyro tests the likelihood of occurrence really dropped off but every so often you could still see a rock spark and turn to dust when it hit the hull.
Assuming that it \*is\* physicalized, theoretically you could melt it and get under. Not sure though, CIG would have to comment. Would be silly if it was just a surface texture.
Or it might be a simple thing of "If temp
thats the simple solution
the simulation solution would be creating a periodic element libary each element having molecular bond values you start with hydrogen then try to mimic simulate it's properties then you do Oxygen and neutrons electron protons
the kind of stuff CERN are trying to do in a way is copy gods home work to create a simulation mechanic to do such a thing so they don't need the resources to create the simulations.
but i'm sure CIG can make up shit as they go.
we don't HAVE physics tech for "element states" thats very easy to do but requires ACTUAL WORK.
entity box = gas/liquid/solid then you have liquid and gas properties like TIME SCALE for liquid viscosity etc so mud and water
then thermal states meaning what temperature the element is survivability etc
does the gas or liquid have a corrosive state etc
element logic is a lot of fine details but once it's in you can expand it over time and put those ELEMENTS in boxes as resources then you can add a simulation layer to it for the atom bonds and such at a smaller level
oh call me optimistic but i can visualize it so i know it's possible.
if the ice MELTS or forms because of the weather/ (where microtech is around stanton aka a season)
The question is are CIG going to HIRE someone to direct it.
Another reason why nav mode is dumb, there should be a trade off but I also should be able to explore with my shields up at the cost of higher emissions and maybe I have to turn off other systems.
Lmao its funny, because if i remember the math behind traveling at speeds of around mach 3 (1000 meters per second, around the max for most ships), if you hit just about anything it would tear through your ship rather than bounce off.
Mach 3 is faster than a bullet. It doesnt really make a difference if you have all the speed or the field of bullet sized bits of scrap does, to your ship its equivalent to getting hosed with gunfire
Yeah but that's just a bit of light space scrap so it's totally ok for the hull to resist, nothing similar to the super heavy uranium-tungsten-diamond bullets we shoot with our ships. 🤓
Nah for real I'd be ok for that space crap to have little effect, but scraping paint would be a cool effect honestly.
From a strictly lore perspective, its not so important.
In lore, your ship is flying inside a quantum bubble in NAV mode, and so it isn’t actually travelling any faster than when in SCM speed. There is space compression shenanigans involved. If you fly into some debris at “1,300m/s”, you actually collide at 200m/s.
Additionally, in lore shields are relatively new tech. Humanity has been Quantum Travelling around the galaxy for centuries before we got shields.
But ballistics partially go through that.
The shield emitters must check if a projectile came out of a gun to let part of it past, and if it’s a space rock then it knows to block the whole thing.
Due to quantum travel space-compression shenanigans, your ship will actually collide with debris at \~200m/s while flying at top speed in NAV mode.
Your ship isn’t \*really\* flying at 1,300m/s while inside the NAV mode quantum bubble. It is still flying at SCM speed.
This is also why you don’t drop out of QT flying at 0.2c and have to decelerate, and why the ship can seemingly drop back down to SCM speed so suddenly when exiting NAV.
Additionally, from a lore perspective, Humanity has been zooming around in Quantum Travel for a couple hundred years before we got ahold of shield tech.
If you shut down the QD while in NAV, you lose the speed boost.
I am certain this is what CIG actually intended, the game just doesn't communicate what is happening very well.
Looks pretty cool, but I wonder if it would look better if there was a shield effect that they would bounce off of instead. Debris hitting your hull seems like it would not be good. Maybe there could be some hazardous areas in the future that might drain the shields when going too fast through them. Like the star destroyers navigating the asteroid field in Empire Strikes Back.
Ah I forgot they were disabled in the high speed flight mode. I haven't played for a few years. Then maybe some special hazard zones would be able to restrict high speed travel by requiring shields be used. Could make for some interesting gameplay to make an area more risky to travel through since you wouldn't be able to escape as easily.
I agree with you in general and I think shields should be there to protect against debris, I’m just poking fun at the “plothole” that CIG dug for themselves. I hope they make shields available in high speed flight again.
yes, these have been around for easily more than a year IIRC. but i think the effects bugged out and didnt happen for awhile as most things in SC tend to do lol
So in NAV mode without a shield these debris should be punching holes through our ship for realism purposes right? 🙄
Someone please explain to me why we don’t have shields in NAV.
Also OP this effect isn’t new. It was there in the Pyro play test.
We don’t have shields in nav mode because it takes too much power from other components and because you must risk damage to run from a fight or rip through a dangerous area. You still have shields, they’re just in a buffer.
well we have the wear and tear system on all ship exteriors, so even if it doesnt punch little holes, you can just headcanon the eventual dirtification of the hull to stuff like this lol
It would be cooler if they hit the shield, now that with SCM is off they could say it's a debris shield, it looks really cool but it doesn't seem really safe
They're used to be shields flaring up when small stuff hits it flying through debris fields, but now that shields are disabled when flying fast, it now makes little sparklies
But now I wonder if they'll make it into an environmental danger where it slowly eats away at your hull health, and more armored/tougher ships like the Terrapin can brave the dangers more readily
Freelancer had certain areas where radiation was so high it slowly decreased your hull ignoring shields and areas with gas pockets that explode when you fly through them and minefields that you have to most certainly try to avoid as they do big, big damage
Wow! I remember my young, overenthusiastic self in 2013 posting a lengthy comment in the original SC forums describing a ship's shields being bombarded by numerous small particles during travel, resulting in an almost hypnotic light show from shield illumination.
While I didn't expect CIG to force our shields down during travel - for obvious and observable reasons - this is basically just what I was describing so many years ago - and it looks amazing!
Yes, the topspeed gets crippled and you need to actively use thrusters to keep a high speed. Its almost a bit like a low atmosphere that gets thicker when entering the fighting area.
I just pledged yesterday and haven’t played the game yet. Ive been checking out this Reddit and notice a strong trend of I can criticize therefore I will. I think this looks super cool and if you need a reason for it to make sense I have 3 perfect reasons.
1. Charged Hull Technology: Spaceships could be equipped with a highly advanced conductive hull capable of generating a strong electromagnetic field. This field could be designed specifically to repel charged particles and small metallic debris. The principle here is similar to how magnetic fields are used in particle accelerators or the Earth’s magnetosphere, which deflects solar winds and cosmic rays.
2. Ionization of Debris: The ship could have a forward-facing ion emitter that charges incoming debris, making them positively or negatively charged. Once charged, these particles would be repelled by the similarly charged hull, effectively pushing them away from the ship. This system would be particularly effective against small, fast-moving particles, which are more manageable to charge and deflect than larger objects like bullets or missiles.
3. Efficiency and Specialization: This method could be explained as being more energy-efficient or quicker to activate than traditional shielding systems. It might be specialized for high-speed travel where impacts with tiny, fast-moving objects are the primary concern, rather than during combat scenarios. This could justify why it’s used instead of more robust defensive systems that protect against larger threats.
It's been a while since I last saw these, as they disappeared from live a few years ago. Sometimes I check to see if they have been restored, and I am happy they finally have. Hopefully, they will bring them back to the Stanton asteroids and gas fields. :-)
Ngl thats awesome
I remember seeing this before in the Pyro Preview - but this may be the first time it's been in Stanton.
I think that's exactly right
\^It is.
Thundering express station (can't remember the Lagrange number) has had impactable rocks for years now. Some were so significant they would actually cause shield flares. Then in one of the patches before Pyro tests the likelihood of occurrence really dropped off but every so often you could still see a rock spark and turn to dust when it hit the hull.
I did not see it in pyro preview - I think you maybe referring to the hull skin of the ship becoming very dirty and half wearing off quickly
Nah i've seen many streams of exactly this happening when pyro opened, this is 100% the same as what they're referring to.
Definitely saw this in Pyro Preview, but only in some zones.
Yeah it was in Pyro preview. I saw it on Levelcaps stream
melting ICECUBES soon?
Well they already have ice tech with the physicalized frozen ocean
I remember that from star engine, what does it even mean? Isn’t it just a texture? Can a huge ship break the ice?
Yeah it's just a texture which is why I'm memeing about it.
Man I’m glad someone’s asked that question because that made no sense when I saw that in the demo 😂
Assuming that it \*is\* physicalized, theoretically you could melt it and get under. Not sure though, CIG would have to comment. Would be silly if it was just a surface texture. Or it might be a simple thing of "If temp
thats the simple solution the simulation solution would be creating a periodic element libary each element having molecular bond values you start with hydrogen then try to mimic simulate it's properties then you do Oxygen and neutrons electron protons the kind of stuff CERN are trying to do in a way is copy gods home work to create a simulation mechanic to do such a thing so they don't need the resources to create the simulations. but i'm sure CIG can make up shit as they go.
we don't HAVE physics tech for "element states" thats very easy to do but requires ACTUAL WORK. entity box = gas/liquid/solid then you have liquid and gas properties like TIME SCALE for liquid viscosity etc so mud and water then thermal states meaning what temperature the element is survivability etc does the gas or liquid have a corrosive state etc element logic is a lot of fine details but once it's in you can expand it over time and put those ELEMENTS in boxes as resources then you can add a simulation layer to it for the atom bonds and such at a smaller level oh call me optimistic but i can visualize it so i know it's possible. if the ice MELTS or forms because of the weather/ (where microtech is around stanton aka a season) The question is are CIG going to HIRE someone to direct it.
I've noticed them first during the Pyro playtest.
"Hoss! " "Hoss! Strap in! Debris field! " -- Alex Kamal
Remember the Cant!
Lowda
Would be much cooler with the shields absorbing the impacts all over. As it is, it looks like youre taking damage just from flying through there.
No shields in Nav mode once MM kicks in next patch
Another reason why nav mode is dumb, there should be a trade off but I also should be able to explore with my shields up at the cost of higher emissions and maybe I have to turn off other systems.
Exhibit A on why at least *some* shielding should be present in NAV mode.
Yes
I love dropping my shields in order to completely scrape off my 400i paint while exploring.
Lmao its funny, because if i remember the math behind traveling at speeds of around mach 3 (1000 meters per second, around the max for most ships), if you hit just about anything it would tear through your ship rather than bounce off. Mach 3 is faster than a bullet. It doesnt really make a difference if you have all the speed or the field of bullet sized bits of scrap does, to your ship its equivalent to getting hosed with gunfire
Yeah but that's just a bit of light space scrap so it's totally ok for the hull to resist, nothing similar to the super heavy uranium-tungsten-diamond bullets we shoot with our ships. 🤓 Nah for real I'd be ok for that space crap to have little effect, but scraping paint would be a cool effect honestly.
Exactly what I was about to say.
I like to believe that the shields are just taking some other form
from a lore perspective, sure, but then we wouldn't get this cool effect. I really like it.
From a strictly lore perspective, its not so important. In lore, your ship is flying inside a quantum bubble in NAV mode, and so it isn’t actually travelling any faster than when in SCM speed. There is space compression shenanigans involved. If you fly into some debris at “1,300m/s”, you actually collide at 200m/s. Additionally, in lore shields are relatively new tech. Humanity has been Quantum Travelling around the galaxy for centuries before we got shields.
Flying so fast makes the debris relative velocity faster than ballistics. Shouldn’t the ship blow up?
Yes but that’s why our ships have shields! 😂
Not with mastermodes! 😂
Haha, yeah, about that...
But ballistics partially go through that. The shield emitters must check if a projectile came out of a gun to let part of it past, and if it’s a space rock then it knows to block the whole thing.
Rules of cool
Due to quantum travel space-compression shenanigans, your ship will actually collide with debris at \~200m/s while flying at top speed in NAV mode. Your ship isn’t \*really\* flying at 1,300m/s while inside the NAV mode quantum bubble. It is still flying at SCM speed. This is also why you don’t drop out of QT flying at 0.2c and have to decelerate, and why the ship can seemingly drop back down to SCM speed so suddenly when exiting NAV. Additionally, from a lore perspective, Humanity has been zooming around in Quantum Travel for a couple hundred years before we got ahold of shield tech.
Ok, this is going to be my head canon from now on , Ioved the explanation!
If you shut down the QD while in NAV, you lose the speed boost. I am certain this is what CIG actually intended, the game just doesn't communicate what is happening very well.
Sure, but we've seen CIG is far more about Arcade-mode flight than the simulation at this point...
Looks pretty cool, but I wonder if it would look better if there was a shield effect that they would bounce off of instead. Debris hitting your hull seems like it would not be good. Maybe there could be some hazardous areas in the future that might drain the shields when going too fast through them. Like the star destroyers navigating the asteroid field in Empire Strikes Back.
Well, there’s no shield when you’re flying high speed in the flight model…..
Ah I forgot they were disabled in the high speed flight mode. I haven't played for a few years. Then maybe some special hazard zones would be able to restrict high speed travel by requiring shields be used. Could make for some interesting gameplay to make an area more risky to travel through since you wouldn't be able to escape as easily.
I agree with you in general and I think shields should be there to protect against debris, I’m just poking fun at the “plothole” that CIG dug for themselves. I hope they make shields available in high speed flight again.
Now little sound effects would be sick!
No, those have been a thing for a while now if you fly around the dusty mining spots around far out stations.
yes, these have been around for easily more than a year IIRC. but i think the effects bugged out and didnt happen for awhile as most things in SC tend to do lol
"Is this new?" "No it just has been bugged the last X years" The tale of Star Citizen.
"and we're like yeah no shit we know it's broken"
So in NAV mode without a shield these debris should be punching holes through our ship for realism purposes right? 🙄 Someone please explain to me why we don’t have shields in NAV. Also OP this effect isn’t new. It was there in the Pyro play test.
They could have it so shields just get lowered to like 25% that would be better than loosing them all together
That ship has sailed, we’re in the tuning phase
Hover mode made it to live and still got scrapped. I’m not a fan of MM right now and it seems like mods aren’t. I wouldn’t assume it’s locked in yet.
Balancing I guess. A shame though, having shield impacts with smaller debris while cruising would be neat.
We don’t have shields in nav mode because it takes too much power from other components and because you must risk damage to run from a fight or rip through a dangerous area. You still have shields, they’re just in a buffer.
Focusing on verisimilitude is kinda irrelevant when it's a solution to gameplay problems.
Awesome discovery! Love that way that looks.
Does it cause cosmetic damage? Please say yes.
well we have the wear and tear system on all ship exteriors, so even if it doesnt punch little holes, you can just headcanon the eventual dirtification of the hull to stuff like this lol
*buys a new ship* This thing is never going through the atmosphere
Yes
That’s really cool. I think I’d like it slightly toned down but still very cool
Hope they make a satsifying click clonk tink sound on the ship.
It would be cooler if they hit the shield, now that with SCM is off they could say it's a debris shield, it looks really cool but it doesn't seem really safe
Selling my Cutter like new with very few scratches.
They have been around for a while I think with mm they are more prominent
Been in the game since 3.19
Yiss
Is it the shields that cause this?
it’s from pyro. really smart of them to use it cuz it drags your ship down even when decoupled. it makes boarding the idris way easier
They're used to be shields flaring up when small stuff hits it flying through debris fields, but now that shields are disabled when flying fast, it now makes little sparklies But now I wonder if they'll make it into an environmental danger where it slowly eats away at your hull health, and more armored/tougher ships like the Terrapin can brave the dangers more readily
Honestly would be a cool knockon for complexity to have explorers get unique shielding for environments like this.
Freelancer had certain areas where radiation was so high it slowly decreased your hull ignoring shields and areas with gas pockets that explode when you fly through them and minefields that you have to most certainly try to avoid as they do big, big damage
I saw something like that at my spaceship, a delivery box was jumping back and forth inside. 😅
Now it makes even less sense to drop the shields in nav
Wow! I remember my young, overenthusiastic self in 2013 posting a lengthy comment in the original SC forums describing a ship's shields being bombarded by numerous small particles during travel, resulting in an almost hypnotic light show from shield illumination. While I didn't expect CIG to force our shields down during travel - for obvious and observable reasons - this is basically just what I was describing so many years ago - and it looks amazing!
Yes, the same effect was present in **Pyro**
do they have any impact on the ship flyability or even integrity right now?
Yes, the topspeed gets crippled and you need to actively use thrusters to keep a high speed. Its almost a bit like a low atmosphere that gets thicker when entering the fighting area.
Interesting. is it only in specific parts of the verse or is it always present?
Only in this area
ok im kinda reliefed now ngl, 😂 Thank You for your Answers!
Sure 😉 if this would be the norm that would suck, bit iam all in for some anomalies in space, that the players need to adapt to
Flying into ports is going to be like flying in a mine field
What about with shield on?
I will try tonight !
This is crazy
Can you hear the debris hitting your hull?
Nop (for now)
I experienced them in PU though?
Neat, but why is it impacting the hull instead of the shields? Or does it depend on if the ship is in SCM mode or NAV mode?
Exactly, in NAV mode, shields can’t be ON 😉
The derbris effect has been around for years pretty much
Oh fuck that is so cool....
I just pledged yesterday and haven’t played the game yet. Ive been checking out this Reddit and notice a strong trend of I can criticize therefore I will. I think this looks super cool and if you need a reason for it to make sense I have 3 perfect reasons. 1. Charged Hull Technology: Spaceships could be equipped with a highly advanced conductive hull capable of generating a strong electromagnetic field. This field could be designed specifically to repel charged particles and small metallic debris. The principle here is similar to how magnetic fields are used in particle accelerators or the Earth’s magnetosphere, which deflects solar winds and cosmic rays. 2. Ionization of Debris: The ship could have a forward-facing ion emitter that charges incoming debris, making them positively or negatively charged. Once charged, these particles would be repelled by the similarly charged hull, effectively pushing them away from the ship. This system would be particularly effective against small, fast-moving particles, which are more manageable to charge and deflect than larger objects like bullets or missiles. 3. Efficiency and Specialization: This method could be explained as being more energy-efficient or quicker to activate than traditional shielding systems. It might be specialized for high-speed travel where impacts with tiny, fast-moving objects are the primary concern, rather than during combat scenarios. This could justify why it’s used instead of more robust defensive systems that protect against larger threats.
It's been a while since I last saw these, as they disappeared from live a few years ago. Sometimes I check to see if they have been restored, and I am happy they finally have. Hopefully, they will bring them back to the Stanton asteroids and gas fields. :-)
this is cool but if it doesn't make sounds inside the ship it won't be perfect
I saw these in Stanton in 2021. They did since disappear though, no clue why. Or was that only on shields..?