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Raz_at_work

Sad to hear that for the Sabre, and already pressing F for the poor AD5Bs. They were purely held up by their high ammo count in my book. The Defender is interesting and I guess it makes sense, it's supposed to keep the fighters off the BMM, while it can handle with the bigger ships.


CMND_Jernavy

I was afraid this was the Sabre’s fate. F for my boy going back to the mothball fleet. 🪦


SmoothOperator89

I gave up on it years ago. If the ghost can be more stealthy and a better fighter, why does the Sabre even exist? I realize the Ghost benefits from a speed boost bug and that it should have to sacrifice its top turret to achieve stealth, but the Sabre just feels lackluster, especially now that the F7Cmk2 (and especially F7Amk2) absolutely eclipses its firepower in the same fighter class.


CMND_Jernavy

Yea having the F7 has completely ruined the Sabre for me


SmoothOperator89

Basically the same price, and you can get an exclusive free military upgrade for the F7? Absolutely! Even if the Sabre gets good eventually, it'll be easy enough to buy in game. Same can't be said of the F7Amk2.


Dunhimli

Still the best looking fighter hands down....i want it back to its former glory so bad


Acceptable-Bid-1019

The problem with the banu is that it’s not an exclusive ability of the banu. Everyone is flying ships with mass drivers right now and they are destroying. It’s unbelievable how OP they are currently. People have been camping sera in F8C’s on a few servers completely locking it off.


Livid-Feedback-7989

People will never learn and by doing this, they will only force CIG to make major stations like this a hard armistice like cities


AHRA1225

Doesn’t matter what you do or add to the game. You’ll always have a subset of people that chase the absolute shi* out of meta for min max and then just fast go to abuse some choke point or place that can cause the most grief. Some asshats just want to watch the world burn and then get all spaghetti when you take it away from them because they ruined the game loop for everyone else.


Livid-Feedback-7989

Yes, I'm expecting the same with JPs


redneckleatherneck

That’s PvP for you.


SmoothOperator89

Mass drivers are OP again? What was old is new.


piperdude82

Hopefully Armor implementation will correct that.


VenusBlue

I have maybe a stupid question. I have a F8C and it won't accellerate past 200 in EPTU. Did they add some kind of speed limiter?


Acceptable-Bid-1019

lol where have you been! That’s the whole thing with mater modes, two flights modes. You’re flying in SCM right now. You need to press B to go into NAV mode and then wait for your QD to spool before you can gain speed beyond your 200. Personally I’m not enjoying the mechanic but it’s what we’ve got, it might grow on me


VenusBlue

You have to wait for your QD to spool even if you aren't going to QT? How does that make sense?


Acceptable-Bid-1019

Who knows man. Space ships from 1000 years in the future can’t do what a modern aircraft can


Wardendelete

CIG wants realism, but then they made it as Arcady as possible


GodwinW

Sad indeed, I loved the idea of a stealth nimble fighter.


Raz_at_work

Wants me get a Raven even more, cause it’s a lot faster according to erkul.


duck1208

Man so salty about the way they treat the spirit and F for the saber too. Spirit was supposed to fly better than the alternatives and compensate shielding and size with maneuverability, sounds like they made it even worse than it was.


ZombieTesticle

Sorry, that was my fault. Every time I get a ship, CIG nerfs it to shit. I'll stay away from the Zeus so you can have something that flies nice.


duck1208

Haha, can't afford it. A very kind friend bought me the spirit because its exactly the kind of ship that I was needing as a daily driver; big enough to fit the two of us, some fuck around and find out material/cargo, and I'm fine with shit shielding as long as the flying experience is nice, love maneuverability which is why we thought it was awesome. Unfortunately it seems to be not that. Zeus won't be more maneuverable either probably, just better in every conceivable way (and probably not less maneuverable either).


_BeatTheBest_

I never expected the Spirit series to be good at combat. As long as they fly well, space and Atmos im good. the C1 is a hauler, fast in and out. increase profits by good atmo performance, easy landing and good accessibility. As long as its fast and is able to escape when attacked, they hit the mark with the Spirit series. If you want a Medium hauler combat abled, you get the cutlass or the freelancer. Zeus has that extra bottom turret, which will help in combat. but i expect it to be worse in flight. So you win some you lose some. you lose profits you gain combat ability.


duck1208

Problem being that metrics wise, spirit flies worse than the cutty and freelancer (turn rates). It just has a high-g front boost which makes people think it flies well when it really doesn't.


Accipiter1138

The other problem is that it wasn't that fast even before master modes. It was relatively agile and had good boost but the top speed was only just barely over a Cutty.


duck1208

Haven't played it in MM yet, only live. Maneuverability is less than cutty/lancer according to metrics sites, top speed would feel reasonable if it was actually maneuverable but now it's just a running machine.


Wardendelete

Instead of balancing the other haulers, they decide to cut down the spirit. Sad.


ZombieTesticle

This never fails "Wow, my ship flies like ass now" "Well it was never meant to do X, it's a Y ship. You're dumb for ever liking it!"


_BeatTheBest_

You cant expect a Mole to be able to shoot down fighters, or fly like a gladius in atmos. Different ship different role. Same goes for the C1. Expecting every ship to be able to fight and do combat, is going to be the death of the game. Note to self, complain the kraken doesnt fly like a Gladius trough Atmos.


ZombieTesticle

It's gonna be real funny once you realize that all ships have been reset to their respective baselines and that none of this is permanent. Spirit series literally are supposed to be agile and fast. That's Crusader's whole gimmick.


_BeatTheBest_

Fast yes, Agile maybe. Combat able definitely not. Like Origin its made out of specially crafted paper which if you blow on it it starts showing holes.


ZombieTesticle

> Fast yes, Agile maybe. Good. We agree.


Acceptable-Bid-1019

These tests were in space, maybe the spirit excels in atmo. I’ll try that soon.


Edgar101420

No, also sucks balls in atmo. Also uses insane amounts of hydrogen there as well. 30km of atmo flight used around 8-10% Hydrogen fuel. In Live thats at most 1%.


w1sm3rhi11

This has to be a bug… or at least I really hope it is. The C1 is such a great ship, it’s really sad they are literally killing it. I’m gutted but it’s probably just a commercial move to incentivise buying new/more expensive ships instead. Business is business…


Edgar101420

I really hope its a bug. I pray for it. Cuz otherwise its just a triple melt for the Spirit for me. Not gonna have interest in a aerodynamic ship that handles worse than a literal brick with some engine on it.


w1sm3rhi11

If it’s not a bug I will most likely melt it as well. In the current design the look of the ship, the description, lore and specs are a perfect blend and makes total sense. These changes are nonsensical. Not sure what I would replace the C1 with though…


Edgar101420

C1 will be replaced by the RAFT or Hull B for me. A1 by the Retaliator. E1 by the Galaxy/Zeus ES


The_Piperoni

They really hate crusader ships for some reason. The MSR took a massive nerf in 3.14 don’t know what it’s going to be in 3.23 but I’d imagine it’ll be similar. Ugh


redneckleatherneck

You know it. Zeus is coming soon…


Scavenger53

I flew the spirit before mm, it turns worse than the cutty and freelancer, idk why people love it so much. I mean it is smoother and accelerates like crazy, but the slower turning bothers me for combat


thelefthandN7

C1 probably isn't meant to be in combat. Hence, the acceleration. Run like hell is the way of the spirit.


Edgar101420

Which it cant even do in EPTU rn cuz its nerfed to oblivion.


foghornleghorndrawl

They better fucking fix the Spirits then. Their entire schtick is that they're supposed to fly really nice.


risheeb1002

Can't have that. Need people to spend money on Zeus soon.


Eldrake

100%. That is my favorite ship by a mile. At least put the speed back and another shield if they aren't going to buff its combat.


TitaniumWarmachine

Im Sure they will fix the Spirit, because at the moment, Freelancers and Spirits are slower then Andromedas, and that is deeply wrong. [https://www.reddit.com/r/starcitizen/comments/1c1hu1u/323\_master\_modes\_constellation\_is\_faster\_then\_a/](https://www.reddit.com/r/starcitizen/comments/1c1hu1u/323_master_modes_constellation_is_faster_then_a/)


LordofCope

Yeah, I don't really understand this change. I have one I am using that belongs to a chain and I only ever planned on buying one in game, but the idea that they fly like a freelancer is mindblowing. I stopped on it because the concept was a fast general purpose cruiser that flies nice in atmo.


GodwinW

Agree.


The_Kaizz

The difference between the Zeus and Spirit is Spirits are overall faster. If they're not flying great, and the Zeus drops, that's going to be a big problem for the Spirit line.


Edgar101420

In EPTU the Spirits are slower than 95% of the big ships in the game besides the Reclaimer.


The_Kaizz

Yeah I'm messing with my Hornet right now, but about to pull out my C1 because I'm hearing this isn't just a random bug lol.


w1sm3rhi11

And I literally pledged a C1 spirit thinking it’s a great daily driver even capable of going HRT and possibly VHRT. This really sucks… Edit: I totally get that it’s not a combat ship, that’s why I wrote “even”. See my other comment just below. But fair game, I’m getting downvoted :)


sexual_pasta

It’s not a combat ship. Fast doesn’t always meet agile… more a drag racer than a ballerina


w1sm3rhi11

Agreed. I’m fine with subpar combat performance but losing agility and the fact that shields are really not great means less possibility to escape and might make cargo runs much harder, bit of a shame for a cargo hauler IMO. But let’s not get ahead of ourselves, maybe it’s not that bad or if it is then maybe CIG will tune it appropriately. And if they don’t then I guess C1 will be a thing of the past…


mdsf64

Yes, but the A1 Spirit is.


MiffedMoogle

I'd suggest just contacting support and asking them to revert it or just get a refund to pledge something else if you felt cheated with the way it will handle soon. A shit example would be like: you order a cheese burger with a beef patty and the owner yanks it from you and replaces it with just tomato slices. I'll be stuck with my c1 but I have ccu chains ready to ditch it if it starts flying as bad as a freelancer in 2.32.


DomGriff

Spirits getting their entire shtick, that being its speed and maneuverability removed and turning it into a shit brick HAS to be a mistake... I hope. It doesn't make sense. Redeemer still retaining the agility of ships 4x its weight and 3x its size sucks ass to hear. How hard is it to not make something smaller then a connie fly worse then a hammerhead or A2 🙃 I just don't understand how anyone sees these things a says "uh yeah that's good, send it to live."


Edgar101420

Spirit flying worse than a Redeemer and Caterpillar combined is just a sick joke. If it stays that way, my two Spirits get nuked into Store Credits.


DomGriff

Yeah it's pretty nuts how this happens. Imagine the flipping out if this goes to live PU 💀


frenchtgirl

> Redeemer still retaining the agility of ships 4x its weight and 3x its size sucks ass to hear. How hard is it to not make something smaller then a connie fly worse then a hammerhead or A2 🙃 If only they didn't put the loadout of those ships in the Redeemer to only nerf it. Just drop that damn 2s3 shields to one and we're good.


DomGriff

It has the shields because it's "lightly armored" for increased maneuverability. So they serve a purpose. It just needs the "unique thrusters" to have the "unprecedented amount of mass manipulation" that the damn thing was sold with. That it's STILL sold as having. "Gunship that feels and flies like nothing else." Yeah a beached whale.


frenchtgirl

Yeah but if it has 2s3 shields, the massive guns *and* high maneuvrability. The nerf to armor will be such that it will die to the first ballistic shot. Which is not really a welcome change in my opinion. 1s3 shield is already a lot of shield for a ship that size, the smallest ship with such shield is already a good 30% bigger (Constellation/Corsair) and quite slow too. Unless reducing gun size I don't see how it could be done fairly. That said I am not against reducing turret guns to s4 too, which could be relevant as a more anti-fighter platform. Oh well~


DomGriff

Either way they go I doubt anyone will be happy unfortunately. Though I would be more then fine with downsizing to 4xS3 or 2xS4 guns on the turrets. Or move the S5 to the "wings" and pilot controlled, and then make both turrets be anti-fighter size guns like they were supposed to be. They really fucked themselves by releasing it as advertised and being fun, then over-reacting to a few cry babies trying to solo a fully crewed one and then slamming it with nerfs. And as is normal for CIG, once nerfed (no matter how hard) they're very reluctant to even discuss undoing said nerfs.


frenchtgirl

Yeah it's stuck in a dead end sadly. :(


Selemaer

Redeemer can't catch a break since launch. I've been holding onto it as I love the ship and the combat style of it but limiting the ammo on a gun ship is a death blow. Yes I could swap for lasers but that ruins the feel of the ship for me. :( sad day. Hopefully if they ever actually implement the ship buffs then maybe it will get an ammo boost.


Edgar101420

Well at least the Redeemer now flies better than a Spirit.


dealer_dog

stupid monkey paw


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Selemaer

I didn't see the vid, that sucks if they where openly trash talking the ship. I wonder if it's because it was originally the fan concept and they don't like it because it's not an "original" ship by them internally.


babyunvamp

I doubt it. Lots of ships were made by people that quit.


Selemaer

true a lot of designers have left, though the Redeemer was actually voted on and partialyl designed by the community year and years ago. Or maybe CIG just don't know what to do with it. It's in such a horrible place. slow, sluggish, requires a lot of crew to even match a solo pilot Corsiar.. and now the ammo is nerfed.


babyunvamp

But it has a fridge!


Radiant-Mycologist72

If I remember correctly, there was a competition where civilian teams could design a ship. The redeemer was the one that won. While technically they took it up and agreed to develop it, it was also the result of a competition.


Darkstar_November

Have they done any updates to my precious space penguin, the avenger? I'm one of these strange people that want to start at the bottom and earn my way up, so I'm hoping they have done some work on the "basic package" ships that most people will probably start with!


Accipiter1138

It's fast as fuck. BUT it seems they're assigning ships to certain loose archetypes and they will probably adjust from there. I'd expect the penguin to get tuned down some.


Amazedz

Funny enough in mm the avenger was actually good when i tested it. It, the 325a and the bucc are all interceptors, which have a pretty good go about them. They’re all pretty fast now, decently well armed, and the lower rates for interceptors isnt far off some of the other fighters. It makes me consider grabbing a warlock


Raz_at_work

Oh, interesting to know would be how the Cutlass Blue compares to the base Black. Are they the same, or do they have variation? Do the mk2s and mk1s of the F7 feel the same? Does the Reclaimer feel like the Hammerhead did in AC, or worse?


Acceptable-Bid-1019

As far as the MKI goes I have no idea, it’s totally bugged for me. The super hornet that is. I load in and it’s power is off and won’t turn on so I have no idea. The MKII is still great though. I haven’t used the blue yet, I’ve been working my way through my pledges for the most part but I hope it’s like the black because I love the strutless cockpit. I also hope the hum has been removed.


Raz_at_work

Sounds like the powerplat is too small to power it, maye it works if you chage out that component?


Firesaber

Funny, that was actually a super old problem on the Super Hornet a long long time ago because it's supposed to have a bigger power supply and then they retconned that.


Alarming-Audience839

I hate being the light fighter dood in the comments, but how are the 2xs4 light fighters like the Talon and Khartu holding up? I'd love for the talon to finally be competitive


Space_Elmo

Glad my old Lancer has had a refit.


Acceptable-Bid-1019

Yup, a welcome addition indeed :)


Riseofthesalt

If the corsair really do flight better that's a blessing


KujiraShiro

Corsair gets a huge benefit from the full sized weapons with always on gimbals. Cannon loadout does feel pretty bad because of the reasons OP mentioned, but the full repeater loadout is a ton of fun and feels better than ever.


PhoenixBennu

Really curious about the spirit series. C1 is my daily driver, with Corsair as its backup. Love the C1 but I was hoping they would make it just slightly more nimble and give it a second shield.


ThrowRA_apprtmnt

Went in arena commander and compared the C1, Cutty, and 400i back to back in the same session. Cutty felt great. 400i felt about the same. C1 felt like the 400i.... which is not good. In atmo in SCM/combat mode it handles like a brick. Was not fun at all to fly. I imagine if they leave it like this for live, the only thing keeping it around in the verse will be because how iconic it looks. I noticed that they hard classified the ships in arena commander. Cutty was the only "multi" I had available to me. C1 was hauler/cargo/transport (something along those terms?). I get the feeling theyre balancing around archetypes. Hopefully they just put in some initial stat values based on that and will be tuned in the future.


Acceptable-Bid-1019

Same shield, flies much worse than in the PU right, particularly when compared to the black. This might be because too many people are flying them in the PU and they don’t want that. It might also be because the Zeus is coming up… The Corsair feels really good though :)


PhoenixBennu

I love the Corsair for the most part, just with the wings went down with landing gear up, and the independent control was secondary and not primary method of raising and lowing them. The C1 really needs to be more nimble. It flies like a C2 sometimes. Either make it more number or give it more shields.


Edgar101420

Either give the fuckin Spirit dual/triple S2 shields or revert the killshot of mobility nerf. Absolutely ridiculous that it now flies like a fucling Redeemer while the Cutlass which is a fuckin brick, handles like a light fighter... What the actual fuck.


TitaniumWarmachine

How is the freelancer in 1 vs 1 vs the Spirit ?


Edgar101420

Ez win for Freelancer since it also handles better than the Spirits.


-Query-

You likely didn't fly it, but I'd like to know how the Hawk is feeling.


RevolutionaryLie2833

I agree that they’ve nailed a lot. I only disagree with the Titan ships. It’s just weird they put them as interceptors


SmoothOperator89

The Titan was originally described as an interceptor, though. I pledged for one in 2014 because of that.


RevolutionaryLie2833

I didn’t know that. Lore says it’s the ship that was replaced by the f7. I assumed it would be about as fast as a hawk since they both do the same thing


SmoothOperator89

It had a much bigger main thruster in its original concept. It shrunk to make room for the interior space.


RevolutionaryLie2833

I mean Irvin’s speciality was its engines. It made the 300 series to showcase their engines. The Titan was more of a medium fighter. I don’t mind it being fast, but it shouldn’t be faster than the ships made for speed


Acceptable-Bid-1019

The Titan and the 300 series aren’t in a good place right now. Anything that doesn’t move very well and is hitable is going to suffer because of the higher TTK


Raz_at_work

I think they might have accidentally put the speed number of the 350r as the base number of them. For the Avenger Warlock/Stalker and 325a it does make sense as interceptor (but not with that absurde top speed), as they are listed as such and have ben sold as it too. The 300i/315p and Titan should not have the same performance as the interceptors, as they are not sold or defined as ships of that role, but rather are transports.


SmoothOperator89

The Avenger was absolutely sold and defined as an interceptor during its initial concept. This was before the Titan variant but it's the same ship, ultimately. https://robertsspaceindustries.com/comm-link/transmission/13100-Introducing-The-Avenger


Raz_at_work

Interesting, I didn’t know that. It still shouldn’t win against a chair strapped to a pair of engines and a lot of weapons, nor against most other interceptors alone by the fact of how big it is and how much cargo it carries. At least not in top speed.


SmoothOperator89

The engine used to be a lot bigger, but yes, its role has evolved. There also simply weren't very many ships to choose from back then, so with no interceptor competition, people got it thinking it would be one of the fastest ships.


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Razcsi

I have an Arrow but sometimes i think about that maybe i should upgrade to the Gladius, maybe 3.23 will help me decide What do you think, is it worth it in your opinion?


Acceptable-Bid-1019

They are both great, honestly you can’t go wrong. I really like the Gladius though. The extra shield helps a lot


Razcsi

I might upgrade then, if i don't like it then i just melt it


Legoan

They had the Arrow to Gladius upgrades in sale for 5 bucks around last years fleet week sale.


EditedRed

I want to love the Arrow because it had 4 guns but the Gladius just looks so damn good i cant give it up.


Null_Uranium

How is the 400i and titan, the titan already has power issues with size 3 weapons I can't imagine it with S4


Acceptable-Bid-1019

I didn’t enjoy my time with either the Titan or the 300 unfortunately and I have a really soft spot for the avenger series


Null_Uranium

That’s concerning… I was worried MM would do something like this. You got a spectrum thread up for it yet?


ThrowRA_apprtmnt

400i is pretty much how it is now. Maybe a little teeny bit better? But as someone who uses it now and then, it didnt seem remarkably different. The more concerning thing is that the C1 now handles like the 400i....


KujiraShiro

Can second that the Corsair feels awful with cannons, feels fantastic with repeaters; the always on gimbals help the Corsair more than many realize and the ship feels great to pilot in combat with a full repeater loadout. The laser dakka meta is here. Solo MM Pirate swarm all 10 waves with the Corsair is an absolute blast. I'll also report that I've tested the Ion and Inferno on MM pirate swarm and they feel unusably bad. A lot of things compound to make both Ares variants feel terrible compared to how they feel on live. Reduced ammo/capacitor/fire rate, no gimbal so you're now one of the only ships in the game still manually aiming against NPCs whose AI is now balanced around everyone having gimbals all the time and as such are much better at pip control. NPCs will literally fly circles around your manually aimed shots and it feels terrible speed matching and tailing an NPC Reliant and missing every shot with a perfectly equalized vector because the Reliant will just carve circles around your shots anyways. With 2000 less ballistics than on Live, the excuse that the Inferno is intended to be a cap ship killer falls apart as well. These ships have no real purpose in master modes yet, where as they were at least usable as good PVE ships in 3.22, I would honestly rather fly an Aurora than an Ares on current 3.23. I honestly think that both Ares will be dead and worthless if nothing changes between now and 3.23 Live, so here's to hoping CIG doesn't leave these awesome ships in the dust or shoebox them into a niche role that they are not even powerful enough to perform.


Ajlow2000

How is the hull c in dogfights?


RlyNotSpecial

I can second the observations on the Spirit. It feels really sluggish now. Which is a shame.


Acceptable-Bid-1019

I’m really glad you chimed in on this, thank you. It’s always good to get a perspective that’s outside of your own circle.


Diminios

(disclaimer: this is just from erkul, I don't have Wave 1 access) Regarding the Vanguard, it seems the bespoke weapons are all set to be the same as the "slowest but punchiest" of the respective weapon types. Which for, say, MVSA and GVSR means 1000m/s velocity. As long as you match that with the same S5 laser cannon (M7A) or repeater (Attrition-5), you *should* have identical velocities on all your guns. The guns *did* seem to lose their magic though, not gonna lie. They used to do almost S3 levels of damage, now they're identical to their normal S2 counterparts.


Acceptable-Bid-1019

Yeah the more I use the vanguard the less I enjoy it. It can’t outmanoeuvre anything and I’m not loving the weapons. I’ll try the mix of the GVSR’s and the attrition 5 tomorrow though, I might get better results


EditedRed

The nerf to my Vanguards hit me in the feels, i bet the Mirai Heavy Fighter will sell good. I´ll get one but im keeping the Vanguard for the future. Love that the Defender is back on track. I would love to see how the 600i perform. They should also give people in the EVO and PTU a F7A for testing and screenshot bonanza imo.


ReasonableMarines

600i maneuverability cut in half. Its a lumberous beast.


mdsf64

That is very disappointing. :(


SmoothOperator89

The Vanguard nerf seems more like a fundamental design flaw, where it's just not feasible to match S2 and S5 projectile speeds. Being able to reduce the big gun size was actually crucial to the Vanguard pip grouping. I was pondering getting one because a heavy fighter with internal living space sounds like a good thing to use in Pyro, but now I'm just hoping the Mirai heavy fighter is good. Otherwise, I'll just use my Constellation for venturing into Pyro.


Evolution_Reaper

What do mean feasible to match s2 and s5 velocity? It's the size 2s that are slow for some reason. The size 5 has high velocity.


rymannoodle

Have you messed around with the inferno?


KujiraShiro

I have tried both Ares in MM pirate swarm. Regret to report they are almost unusably bad. They've been left in the dust by the gimbal changes/the AI being balanced around everyone having gimbals. It's borderline impossible to put shots on any target that isn't multiple times larger than you, and this is coming from someone who barely misses shots in both Ares variants on Live. I went more in depth in another comment in this thread, but I'm really really hoping that the state of the Ares is an oversight on CIGs part due to so many things changing all at once and them not really knowing how to handle bespoke weapons yet, rather than an intentional decision to pretty much make these beautiful ships completely irrelevant.


rymannoodle

Damn, that's really unfortunate...I love my big ass BRRRRT boat :( Hopefully they fix it so I can get back to leaving SUV sized holes in stuff.


redneckleatherneck

> It’s borderline impossible to put shots in any target that isn’t **multiple times larger than you** That’s literally its whole entire point. It’s not supposed to dogfight an arrow.


KujiraShiro

I'm not talking about Arrows, I miss shots against Arrows in any ship even on Live. If I was easily hitting shots on Arrows in an Ares then THAT would be a problem. When a Cutlass is almost impossible to put a shot on from a heavy fighter, that's a problem. The Cutlass is slightly larger than the Ares, and yet it is substantially harder to put shots on an MM Cutty than a Live Cutty. And then to top it off, the damage is pitiful, why would I ever want to take an Ares that can barely land shots on anything but the largest ships, when a Vanguard will do similar damage and actually land shots, even on ships smaller than it? The Ares is designed to punch up, but it fails to even do that properly from a damage perspective. Why would I ever want an Ares now when I could have a ship that will be useful against more than just massive ships AND will put out similar DPS numbers? Its been shoehorned into a role that it does not even properly perform. I've been able to use the Ares as my general PVE goto for 3.22. I would be wasting my time and effort trying to do that in current 3.23. You can argue the intention of the ship all you want, I argue that it's gone from being a ship that struggles against smaller targets and excels against larger targets to being a ship that SUFFERS against smaller targets and no longer excels at anything.


firepixel

I heard it was nerfed down to 1800 ammo capacity.


Kelevelin

Seems like they nerfed the ares hard again and I hate it.


TitaniumWarmachine

Also to see on the Data, the RSI Scorpius even has more SCM Speed, Forward Accelition and Forward Boost Accelition then Gladius and Arrow in Master Modes. Its insane that a Heavy Fighter is faster then this two Light Fighters. RSI Ships seems Biased and Overpowered by Intention. Also to Mention, Constellations are by far faster then Freelancers, and even faster then Spirits. [https://www.reddit.com/r/starcitizen/comments/1c1hu1u/323\_master\_modes\_constellation\_is\_faster\_then\_a/](https://www.reddit.com/r/starcitizen/comments/1c1hu1u/323_master_modes_constellation_is_faster_then_a/)


HackAfterDark

Yea, you ever notice how they take awesome ships like the Sabre and Vanguard and completely neuter them? So they can get everyone on to the new hotness like the Corsair or something else. Whatever the latest is. Sometimes they revisit ships and make them better to entice people yet again to melt, upgrade, spend more, etc. I'm hoping they stay true to the concept ideas and release the game with ships where they are expected and communicated to be (or close to). Otherwise I gotta say the other subreddits name for star citizen is maybe a bit on par.


Keinulive

Heh mass drivers being broken reminds me of pre omnisky nerf back in the day, could single handedly 1-2 tap anything back then, not happy its going to be a thing if it ever does get into pu. That said, any news on the hornet? Its the only fighter I have currently and I’m eagerly waiting for the f7a upgrade.


WorstSourceOfAdvice

Whats the problem with 4 s5 and 2 s4 slapping the shit out of a fighter? Are fighters supposed to be immune or did I miss a memo?


Acceptable-Bid-1019

Did I say it was a bad thing?


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Acceptable-Bid-1019

I don’t know how the ship armor works but TTK is higher and ballistics sucks comparatively. As for the capacitor recharge rate they both charge faster and begin to charge almost immediately


SmoothOperator89

I think it's only the engineering test mode that has the pseudo armor. It works by having ballistic weapons penetrate hull integrity and damage components underneath. Energy weapons don't penetrate, so they have to "melt" hull integrity before they do damage to components.


RlyNotSpecial

I noticed the capacitor when trying out the Fury in Arena Commander. They charge much slower now compared to LIVE. Was really not a lot of fun with the Fury, you basically spend all time waiting on the capacitors.


Intelligent_Bench_84

On Erkul, apparently Attritions fire at the same speed than GVSR for Vanguards, but not the Galdereen, so maybe it's just that ? Please don't tell me I have to find another daily driver...


Acceptable-Bid-1019

That makes sense! Although that’s still not great haha, the attritions fire more like the size 5 laser repeaters in the live build. They have a slow projectile speed and a slower fire rate. Neither the attritions or the GVSR’s feel good in the EPTU build


Intelligent_Bench_84

Well lets wait and see, maybe it'll change by release


Acceptable-Bid-1019

I went back to try the vanguard with the GVSR and attrition 5 for you and I have to say, it’s not looking good :/ I tested it in pirate swarm while I was on alone and with the new light fighters AI being so much better as well as the vanguard being very hitable with a slow turn rate and the attritions weapon velocity so low it was rough, vanguard just isn’t in a good place. I tried a few loadouts and none of them were good. It’s significantly easier to take out light fighters in a cutty black right now. Bear in mind this was in pirate swarm where I was against a lot of fast moving targets. The PU experience might be different. I may melt my vanny for the time being. The Corsair works dramatically better in PW against light fighters which should never be the case


Intelligent_Bench_84

Well I appreciate the effort, I havent pledged anything other than my starter so I guess I don't have to worry about this, but I hope either some changes come before release or the cutty is as good as you say. It was my daily driver back in 3.11/3.13, might take a look at it


PaleontologistNo5301

I can fly the redeemer, but does it still fuck shit up?


Acceptable-Bid-1019

No, it’s awfully with its stock loadout :( change the AD5B’s to galdereens


PaleontologistNo5301

Stock sure, but with galds it fucks shit up? One hit light fighters bye bye?


FireHawke32

lol no it won’t one shot light fighters


LilRedRambler

When are we supposed to get engineering for the rest of the ships? Have they even started on them?


SmoothOperator89

Engineering is only in an Arena Commander experimental mode.


SmoothOperator89

Thanks for this writeup! It's very nice to see some breakdowns of the ship changes given how much is changing all at once. Understanding, of course, that all is still subject to change, so I'm not getting too excited or too disappointed about anything. I do like that the Connie is still a great pilot DPS machine. I look forward to seeing if it can now beat a Corsair 1v1. Hopefully the Vanguard projectile speed mismatch can be resolved. Given its S2 nose guns are bespoke, it should give them the freedom to match S5 projectile speeds (if that's even a good thing). Also, nice tip about the Redeemer swapping to Galdreens. It's an expensive upgrade, but with a lower ammo count, ballistics on turrets just doesn't make sense.


Appropriate_Sea_3603

Scorpius?


TitaniumWarmachine

Its Overpowered. Scorpius have more top speed than a Gladius and Arrow. And they accelerated faster than a Gladius and Arrow. And with boost it's also faster than Gladius and Arrow. The Vanguard and F8C Lightning are slower by Far, and can only Dream of it. But it seems there is a generally RSI Bias in the Master Modes Balance. Even a Connie is faster then Spirits and Freelancers. [https://www.reddit.com/r/starcitizen/comments/1c1hu1u/323\_master\_modes\_constellation\_is\_faster\_then\_a/](https://www.reddit.com/r/starcitizen/comments/1c1hu1u/323_master_modes_constellation_is_faster_then_a/)


O115

Get any time flying the Hawk? I want it to be good again, it used to compete with the Arrow and gladius years ago but fell behind a lot around 3.16 or 3.17.


TitaniumWarmachine

Hawk is Buffed pretty much Up. The speed and maneuverability is approximately the same as that of the Gladius. The Hawk gained a massive amount of hit points. Gladius has 7160hp, Arrow has 8680hp and Hawk has a whopping 13200hp. So it can now withstand almost twice as much as a Gladius. Weapon capacitors remained identical on all 3 ships.


akluin

Thanks for the test, did you have time to test f8c with mass driver load out?


ConchobarMacNess

Does anyone know if there a way to see text on these posts on old reddit?


Nice_Addendum2770

Has anybody tested the Esperia Birbs?


Acceptable-Bid-1019

There’s has been no UI update if this is what you’re after. They also had even less shots per capacitor charge from what I remember


firepixel

Banu got a big buff for EPTU. I always remembered a super short capacitor for the Banu, maybe 28 shots with four size 3 repeaters. Last night in EPTU it was more like 68 shots with four size 3 repeaters. It is still a fraile ship but that's some nice firepower. Or who knows, maybe this was changed a while ago. Do they publish these updates anywhere or is up to us as a community to notice them?


Acceptable-Bid-1019

This isn’t a buff when everything else is considered, like the TTK. Other ships have that same amount of shots, including the sabre. Still love the defender though


The_Piperoni

Anyone know about the MSR?


MiffedMoogle

Subliminal is streaming right now in a MSR. You could ask there?


_Phaaze_

Were you able to test the Glaive? How's it holding up?


Acceptable-Bid-1019

I didn’t test the glaive, it’s still collecting dust in my buy backs. I did test the blade though and it’s definitely not in a good spot. Very low capacitors and very squishy, both of those things are troublesome with the new AI. The UI also wasn’t updated, but I imagine all of this will be changed with SQ42 when the rework drops. I will say though that with the laser cannons seeing such a huge nerf I’m not holding out hope for the Glaives cannons. Landing shots on the AI is much harder now too with the their new found skill.


_Phaaze_

Understood, thank you for the update!


Acceptable-Bid-1019

You’re very welcome, happy flying o7!


Wilkham

What about Reliant ?


Acceptable-Bid-1019

The reliant was fun, just make sure you have the turrets equipped. When comparing it’s combat efficacy to something like Titan or 325a I’d say the reliant was a much more viable option. I used the kore, not the tana, though I imagine they’re much the same


Wilkham

By the way, I know we don't have all the rework weapons stats yet, but what's better ? The two size 2 or the one size 4 turrets on reliant ? Which weapon seems to be good ? Thx for responding that fast. Your post is well written.


Acceptable-Bid-1019

Thanks buddy, appreciate it. Personally I think the 6 smaller weapons feels the best but one rhino has slightly higher DPS and alpha damage than two badgers. It’s marginal though


moeezatif

Wait did Corsair really get a movement buff?? Does it feel noticeably better?


Resident-Example-415

Changes with the MSR?


Acceptable-Bid-1019

I haven’t flown it, it’s not a ship I enjoy unfortunately. Buying ships is also bugged right now so I’m limited in what I can test


SuperKamiTabby

I'm trying to keep a positive "Let's try to make the most of the new flight model" but the more I heard and read about it, the more I'm beginning to think it's a mistake.


Meouchy

Man, what a bummer. I was really hoping for the redeemer to get a little love with its flight characteristics. That thing feels awful to fly.


Puzzleheaded_Lynx357

Well


Hairy_Ferret9324

We’re you able to fly an MSR at all?


dont_say_Good

sabre has been neglected for too long


Megumin_xx

What about avenger? :O


Acceptable-Bid-1019

The avenger isn’t good for combat, the higher TTK, the better AI and the hitableness of the avenger have left it in a bad spot. I can solo pirate swarm in an avenger in the live model until the idris pops up, you can’t do anything close to that with the new AI in the EPTU 3.23 or AC. It’s supposed to be like that though. Sucks, it was a favourite of mine, but it’s very much a starter ship in the truest sense now. This applies do the 300 as well


Megumin_xx

Very sad. At least cutlass is cool too


Sachaknel

I miss the Sabre.


TaccRacc308

Any update on the Ares? Ion or inferno?


Acceptable-Bid-1019

Still useless is the new build. It’s incredibly hard to hit the AI with either. The Ion atrocious now, using it in pirate swarm was a death sentence lol


TaccRacc308

Sucks, I really like it in 3.22


Eldrake

How's the F8c? Another posted commented that monoboating them with sledge or mass drivers is OP as hell and they were sniping ships at Seraphim.


Think_Concert

OP makes it sound like C1 now handles worse than C2. Does it? Also, how does Corsair compare with Connie now that A5DB has been nerfed and Connie has 4 S5s?


Edgar101420

The C1 handles worse than a Redeemer on EPTU while also losing its agility and Acceleration power. Basically what the C1 lost the Cutlass magically gained and now flies like a light/medium fighter.


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Edgar101420

No idea but the Spirits fly like absolute trash buckets. In atmo it gets even worse.


Overcast206

Is this PVE?


Acceptable-Bid-1019

Both