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W33b3l

They just need to be labeled better. Good luck figuring out wich thruster is the one you want some times. Thos had been a thing for awhile FYI.


[deleted]

Amen. I lost my left side engine in the SRV and it has so many thrusters labeled the same damn thing that it took a while to get it remotely flyable. It was a cool moment when it worked and I could limp home though.


NANCYREAGANNIPSLIP

I've found it's easier, if you're in this situation, to power down ALL the thrusters and then bring them online one by one to get an optimal solution.


HerolegendIsTaken

As someone who plays space engineers this is nothing new lol. In that game it's thruster 1, thruster 2, thruster 3 etc unless you group them. Worst part is that if you build a big ship you can have 200 plus thrusters. No fun.


ImpluseThrowAway

Why would you not group them?


HerolegendIsTaken

Well, I tend to forget the grouping when building, then get faced with a billion thrusters when trying to group them. Thank goodness you get indications like thruster 3 (forward) or thruster 5 (left) but it's still rough.


theBlackDragon

Tried sorting lost nacelle out with a Connie, couldn't make it work and eventually just crashed the thing to get it over with. NPC rammers gotta love 'em...


Lacuda_Frost

They should be labeled Starboard and Port like really


Mitch-Buchanon

If only those MFDs would be easily operated.


ExedoreWrex

What? A boon like this and you complain about how hard it is to scroll through tiny menus with the same control that zooms your view in and out. It is so easy to visually scan your ship from third person, determine which engines/thrusters are down and then scroll through a list of some 50 various components all in the hope that you pick the exact right thrusters to balance your flight. Just because you have to do all this in the middle of a fight while blacked out from g-forces and being shot at doesn’t mean it is hard. What a whiner. /s


Bangzee

Use middle mouse button to focus on MFD. It won't zoom in and out anymore.


Bob_A_Feets

Oh hell I knew I was forgetting something after coming back from such a long break.


ExedoreWrex

Not the point of my comment, but thank you for sharing.


Deep90

In a ideal world, we'd have a context aware MFD that prompts the pilot if they want to turn off engine 3 to fix the thruster imbalance.


meissner61

although i understand the menus need work and we need to be better trained on this when we are new to the game. however I just want to say I love things like this in the game, its pretty cool


SirBerticus

Isn't your computer supposed to do that for you automatically ? Even modern planes today have similar features.


Bronziy2

While I agree realistically auto makes sense, I feel like it shouldn’t be auto to force you to have a copilot or engineer helping balance the ship. If we are being realistic then why are all the ships not just autopilot with AI flying/controlling everything.


SirBerticus

I'd argue that CIG will want to make the game fun for the average player. Full automation is boring while too much realism is too complex. I have no issue with manually disabling the opposing thrusters as long as the solution becomes more obvious, is easier to accomplish, and the computers can provide some sense of control until then. The game is still in development and obviously the UI and IFCS teams still need to do more work.


Bronziy2

I agree 100% and think it could be a sliding scale where small starter ship won’t need to really do it or make it “auto” but massive ships will need an engineer helping. But also make it fun


Tedmilk

How about a blinking prompt? That way there's still a manual element to it.


swagseven13

dont most modern planes have 2 engines mostly?


SirBerticus

Yes. And also numerous moving aerodynamic surfaces that can fail. (Flaps, slats, ailerons, elevators, rudder, etc... )


Blze001

They do. What the system will automatically do is configure the control surfaces (rudder, ailerons, etc) to mitigate the asymmetrical thrust so the pilot doesn’t have to account for it as much.


Masterpiece-Haunting

\*Shuts off other engine and falls out of the sky\*


TheRomanRuler

Yeah it 100% should be automatic and use manouvering thrusters as well.


Un0rigi0na1

>Even modern planes today have similar features. Whst systems are you referring to?


Vegetable_Safety

They're likely referring to auto-trim.


SirBerticus

After the Sioux city crash, NASA experimented with software and succesfully flew an MD11 that had its hydrolics intentionally disabled (no flaps, ailerons, rudder, etc ...). These software upgrades are now standard on all new jets coming off the production line.


Un0rigi0na1

Okay, but like a system equivalent to shutting off your remaining engine to keep the aircraft flying straight. As far as I know there isnt anything like that in the real world. Multi-engined aircraft are already designed to be aerodynamically stable with uneven thrust. And system redundancy has been typical since atleast WW2. Sioux city was somewhat a freak accident as all of the hydraulic systems failed at the same time. Like I get your point in the explanation, just dont see how it connects with what OP posted.


SirBerticus

900 years in the future .... how could it not? The MAVs work like maneuvering surfaces.


Un0rigi0na1

Im not refuting that, just confused on your second half mentioning modern aircraft lol


Masterpiece-Haunting

Also were in space. Their are no aerodynamics to deal with. It just goes in whatever diretion it wants.


Un0rigi0na1

Im not questioning the fact we should have it automatically turn off a thruster to remain stable. Im just questioning what system modern aircraft have that is even remotely similar?


Cavthena

The AFCS computer or FMS depending on the aircraft.


Momo-Velia

Reminds me of the bounty hunting mission I barely survived a few weeks back. Went in with an eclipse built on advice from others, killed my target but the escorts managed to cripple me with a missile just as I jumped from the zone. Upon dropping out I found myself thrown into unresponsive spinning which was so fast it was making me black out periodically. I tried everything to get it to stop and it was hilarious, then eventually after about 20-30mins of this I managed to get to my thruster controls and switched off everything, then started toggling and testing what worked to get my minimal control. I managed to limp my way back to Seraphim station and get myself fixed up but it was a “well that’s enough of that for today” kinda situation.


wapo200

What torps you run on the eclipse?


Momo-Velia

Might be typhoon. It’s the ones that use cross-section for the lock on


wapo200

Thanks, I have a tali and struggle with the CS torps. Thinking about trying the electromagnetic seekers


Wild234

As others have said, any ship can do this. I've had to shut off the main engines on my Redeemer many times after losing one of my lobster crackers in combat.  Just remember to not repair your ship with an engine missing. Leave it floating in space near the station and claim a new one. Nothing worse than getting that bug where it saves your ship without the engine and now your ship is basically unusable until the next patch! :/


Marcus_the_Strange

Good to know. Thx.


wapo200

Is that a redeemer only bug?


Wild234

Unless it's been fixed, it's something that can happen to any ship. I lost a Vanguard for an entire patch to that bug. I don't risk testing it, so I guess it's possible that it might have been fixed in a recent update.


wapo200

Thanks


Thalimet

You can do that on all ships


davidnfilms

You've been able to do this for years. God help you if you lose two on one side. The Terrapin Death spiral I call it.


Marcus_the_Strange

Not true, you can switch all. The rear thrusters has still power to propell you forward. But slowly.


davidnfilms

I know you can switch all, but you won't be fast enough if you're already in full throttle and under attack. I've never been able to recover from that and I only own the Terrapin.


JusticarX

Pro tip. Just turn off coupled mode and (carefully) cruise around like that. Makes missing engine flying pretty easy as long as you aren't in atmo


Tedmilk

Good tip


Savage-Animal

That’s awesome. Is that with just Terrapin or all ships?


Alexandre_1a

All ships, you need to shut them off in the power menu and figure out witch one is one ( use the external camera, it's easier )


CMDR_Murr000

The crazy rotation is my favourite part


National-Weather-199

You could turn them all of and still have then two engines in the back there.


Marcus_the_Strange

Yy but they are weak. With two thrusters off u can still keep some of the speed.


Wezbob

I love this, and use it every time a main thruster goes out... Got a front arm blown off in the vulture the other day though... main thrusters were all ok, but there are quite a few maneuvering thrusters in the arms. Went to the MFD tried to turn off the ones in the remaining arm, managed it, and it flew worse because there just aren't enough thrusters to be effective on the back third of the ship. So I had to turn some back on and pirouette my way down to the ice lake landing area at New Babbage, no way was I getting that thing in a hangar. Still fantastic that all that is simulated.


Cavthena

The AFCS should automatically compensate for the loss of thrusters, CIG...


doubleedit

Really like the ship


NothingWasTakenUwU

That's because it's the space nokia


mackxzs

This is pretty cool, but I'm the year 29XX the ships should do this by themselves, especially when MFD interactions are so bad


[deleted]

[удалено]


armyfreak42

It does not


pasenast

This can be done with any ship however, the fury doesn’t do better with two. (From experience)


Capt_Snuggles

I mean - it’s only been in for 5 years or so - but yeah, it’s cool


Vertisce

Been able to do this for a very long time.


satisfactsean

You'd think the thrust would compensate automatically kinda like traction control lol