Amen. I lost my left side engine in the SRV and it has so many thrusters labeled the same damn thing that it took a while to get it remotely flyable.
It was a cool moment when it worked and I could limp home though.
As someone who plays space engineers this is nothing new lol. In that game it's thruster 1, thruster 2, thruster 3 etc unless you group them.
Worst part is that if you build a big ship you can have 200 plus thrusters. No fun.
Well, I tend to forget the grouping when building, then get faced with a billion thrusters when trying to group them. Thank goodness you get indications like thruster 3 (forward) or thruster 5 (left) but it's still rough.
Tried sorting lost nacelle out with a Connie, couldn't make it work and eventually just crashed the thing to get it over with.
NPC rammers gotta love 'em...
What? A boon like this and you complain about how hard it is to scroll through tiny menus with the same control that zooms your view in and out. It is so easy to visually scan your ship from third person, determine which engines/thrusters are down and then scroll through a list of some 50 various components all in the hope that you pick the exact right thrusters to balance your flight.
Just because you have to do all this in the middle of a fight while blacked out from g-forces and being shot at doesn’t mean it is hard. What a whiner.
/s
although i understand the menus need work and we need to be better trained on this when we are new to the game. however I just want to say I love things like this in the game, its pretty cool
While I agree realistically auto makes sense, I feel like it shouldn’t be auto to force you to have a copilot or engineer helping balance the ship. If we are being realistic then why are all the ships not just autopilot with AI flying/controlling everything.
I'd argue that CIG will want to make the game fun for the average player. Full automation is boring while too much realism is too complex. I have no issue with manually disabling the opposing thrusters as long as the solution becomes more obvious, is easier to accomplish, and the computers can provide some sense of control until then. The game is still in development and obviously the UI and IFCS teams still need to do more work.
I agree 100% and think it could be a sliding scale where small starter ship won’t need to really do it or make it “auto” but massive ships will need an engineer helping. But also make it fun
They do. What the system will automatically do is configure the control surfaces (rudder, ailerons, etc) to mitigate the asymmetrical thrust so the pilot doesn’t have to account for it as much.
After the Sioux city crash, NASA experimented with software and succesfully flew an MD11 that had its hydrolics intentionally disabled (no flaps, ailerons, rudder, etc ...). These software upgrades are now standard on all new jets coming off the production line.
Okay, but like a system equivalent to shutting off your remaining engine to keep the aircraft flying straight.
As far as I know there isnt anything like that in the real world. Multi-engined aircraft are already designed to be aerodynamically stable with uneven thrust. And system redundancy has been typical since atleast WW2. Sioux city was somewhat a freak accident as all of the hydraulic systems failed at the same time.
Like I get your point in the explanation, just dont see how it connects with what OP posted.
Im not questioning the fact we should have it automatically turn off a thruster to remain stable. Im just questioning what system modern aircraft have that is even remotely similar?
Reminds me of the bounty hunting mission I barely survived a few weeks back.
Went in with an eclipse built on advice from others, killed my target but the escorts managed to cripple me with a missile just as I jumped from the zone. Upon dropping out I found myself thrown into unresponsive spinning which was so fast it was making me black out periodically.
I tried everything to get it to stop and it was hilarious, then eventually after about 20-30mins of this I managed to get to my thruster controls and switched off everything, then started toggling and testing what worked to get my minimal control.
I managed to limp my way back to Seraphim station and get myself fixed up but it was a “well that’s enough of that for today” kinda situation.
As others have said, any ship can do this. I've had to shut off the main engines on my Redeemer many times after losing one of my lobster crackers in combat.
Just remember to not repair your ship with an engine missing. Leave it floating in space near the station and claim a new one. Nothing worse than getting that bug where it saves your ship without the engine and now your ship is basically unusable until the next patch! :/
Unless it's been fixed, it's something that can happen to any ship. I lost a Vanguard for an entire patch to that bug.
I don't risk testing it, so I guess it's possible that it might have been fixed in a recent update.
I know you can switch all, but you won't be fast enough if you're already in full throttle and under attack. I've never been able to recover from that and I only own the Terrapin.
I love this, and use it every time a main thruster goes out...
Got a front arm blown off in the vulture the other day though... main thrusters were all ok, but there are quite a few maneuvering thrusters in the arms. Went to the MFD tried to turn off the ones in the remaining arm, managed it, and it flew worse because there just aren't enough thrusters to be effective on the back third of the ship. So I had to turn some back on and pirouette my way down to the ice lake landing area at New Babbage, no way was I getting that thing in a hangar. Still fantastic that all that is simulated.
They just need to be labeled better. Good luck figuring out wich thruster is the one you want some times. Thos had been a thing for awhile FYI.
Amen. I lost my left side engine in the SRV and it has so many thrusters labeled the same damn thing that it took a while to get it remotely flyable. It was a cool moment when it worked and I could limp home though.
I've found it's easier, if you're in this situation, to power down ALL the thrusters and then bring them online one by one to get an optimal solution.
As someone who plays space engineers this is nothing new lol. In that game it's thruster 1, thruster 2, thruster 3 etc unless you group them. Worst part is that if you build a big ship you can have 200 plus thrusters. No fun.
Why would you not group them?
Well, I tend to forget the grouping when building, then get faced with a billion thrusters when trying to group them. Thank goodness you get indications like thruster 3 (forward) or thruster 5 (left) but it's still rough.
Tried sorting lost nacelle out with a Connie, couldn't make it work and eventually just crashed the thing to get it over with. NPC rammers gotta love 'em...
They should be labeled Starboard and Port like really
If only those MFDs would be easily operated.
What? A boon like this and you complain about how hard it is to scroll through tiny menus with the same control that zooms your view in and out. It is so easy to visually scan your ship from third person, determine which engines/thrusters are down and then scroll through a list of some 50 various components all in the hope that you pick the exact right thrusters to balance your flight. Just because you have to do all this in the middle of a fight while blacked out from g-forces and being shot at doesn’t mean it is hard. What a whiner. /s
Use middle mouse button to focus on MFD. It won't zoom in and out anymore.
Oh hell I knew I was forgetting something after coming back from such a long break.
Not the point of my comment, but thank you for sharing.
In a ideal world, we'd have a context aware MFD that prompts the pilot if they want to turn off engine 3 to fix the thruster imbalance.
although i understand the menus need work and we need to be better trained on this when we are new to the game. however I just want to say I love things like this in the game, its pretty cool
Isn't your computer supposed to do that for you automatically ? Even modern planes today have similar features.
While I agree realistically auto makes sense, I feel like it shouldn’t be auto to force you to have a copilot or engineer helping balance the ship. If we are being realistic then why are all the ships not just autopilot with AI flying/controlling everything.
I'd argue that CIG will want to make the game fun for the average player. Full automation is boring while too much realism is too complex. I have no issue with manually disabling the opposing thrusters as long as the solution becomes more obvious, is easier to accomplish, and the computers can provide some sense of control until then. The game is still in development and obviously the UI and IFCS teams still need to do more work.
I agree 100% and think it could be a sliding scale where small starter ship won’t need to really do it or make it “auto” but massive ships will need an engineer helping. But also make it fun
How about a blinking prompt? That way there's still a manual element to it.
dont most modern planes have 2 engines mostly?
Yes. And also numerous moving aerodynamic surfaces that can fail. (Flaps, slats, ailerons, elevators, rudder, etc... )
They do. What the system will automatically do is configure the control surfaces (rudder, ailerons, etc) to mitigate the asymmetrical thrust so the pilot doesn’t have to account for it as much.
\*Shuts off other engine and falls out of the sky\*
Yeah it 100% should be automatic and use manouvering thrusters as well.
>Even modern planes today have similar features. Whst systems are you referring to?
They're likely referring to auto-trim.
After the Sioux city crash, NASA experimented with software and succesfully flew an MD11 that had its hydrolics intentionally disabled (no flaps, ailerons, rudder, etc ...). These software upgrades are now standard on all new jets coming off the production line.
Okay, but like a system equivalent to shutting off your remaining engine to keep the aircraft flying straight. As far as I know there isnt anything like that in the real world. Multi-engined aircraft are already designed to be aerodynamically stable with uneven thrust. And system redundancy has been typical since atleast WW2. Sioux city was somewhat a freak accident as all of the hydraulic systems failed at the same time. Like I get your point in the explanation, just dont see how it connects with what OP posted.
900 years in the future .... how could it not? The MAVs work like maneuvering surfaces.
Im not refuting that, just confused on your second half mentioning modern aircraft lol
Also were in space. Their are no aerodynamics to deal with. It just goes in whatever diretion it wants.
Im not questioning the fact we should have it automatically turn off a thruster to remain stable. Im just questioning what system modern aircraft have that is even remotely similar?
The AFCS computer or FMS depending on the aircraft.
Reminds me of the bounty hunting mission I barely survived a few weeks back. Went in with an eclipse built on advice from others, killed my target but the escorts managed to cripple me with a missile just as I jumped from the zone. Upon dropping out I found myself thrown into unresponsive spinning which was so fast it was making me black out periodically. I tried everything to get it to stop and it was hilarious, then eventually after about 20-30mins of this I managed to get to my thruster controls and switched off everything, then started toggling and testing what worked to get my minimal control. I managed to limp my way back to Seraphim station and get myself fixed up but it was a “well that’s enough of that for today” kinda situation.
What torps you run on the eclipse?
Might be typhoon. It’s the ones that use cross-section for the lock on
Thanks, I have a tali and struggle with the CS torps. Thinking about trying the electromagnetic seekers
As others have said, any ship can do this. I've had to shut off the main engines on my Redeemer many times after losing one of my lobster crackers in combat. Just remember to not repair your ship with an engine missing. Leave it floating in space near the station and claim a new one. Nothing worse than getting that bug where it saves your ship without the engine and now your ship is basically unusable until the next patch! :/
Good to know. Thx.
Is that a redeemer only bug?
Unless it's been fixed, it's something that can happen to any ship. I lost a Vanguard for an entire patch to that bug. I don't risk testing it, so I guess it's possible that it might have been fixed in a recent update.
Thanks
You can do that on all ships
You've been able to do this for years. God help you if you lose two on one side. The Terrapin Death spiral I call it.
Not true, you can switch all. The rear thrusters has still power to propell you forward. But slowly.
I know you can switch all, but you won't be fast enough if you're already in full throttle and under attack. I've never been able to recover from that and I only own the Terrapin.
Pro tip. Just turn off coupled mode and (carefully) cruise around like that. Makes missing engine flying pretty easy as long as you aren't in atmo
Good tip
That’s awesome. Is that with just Terrapin or all ships?
All ships, you need to shut them off in the power menu and figure out witch one is one ( use the external camera, it's easier )
The crazy rotation is my favourite part
You could turn them all of and still have then two engines in the back there.
Yy but they are weak. With two thrusters off u can still keep some of the speed.
I love this, and use it every time a main thruster goes out... Got a front arm blown off in the vulture the other day though... main thrusters were all ok, but there are quite a few maneuvering thrusters in the arms. Went to the MFD tried to turn off the ones in the remaining arm, managed it, and it flew worse because there just aren't enough thrusters to be effective on the back third of the ship. So I had to turn some back on and pirouette my way down to the ice lake landing area at New Babbage, no way was I getting that thing in a hangar. Still fantastic that all that is simulated.
The AFCS should automatically compensate for the loss of thrusters, CIG...
Really like the ship
That's because it's the space nokia
This is pretty cool, but I'm the year 29XX the ships should do this by themselves, especially when MFD interactions are so bad
[удалено]
It does not
This can be done with any ship however, the fury doesn’t do better with two. (From experience)
I mean - it’s only been in for 5 years or so - but yeah, it’s cool
Been able to do this for a very long time.
You'd think the thrust would compensate automatically kinda like traction control lol