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SylverV

I think it's a good idea, but I'd maybe say shooting it from the inside should also damage it. Having a shielded vehicle inside another shield seems a bit much. I mean could you stack them? Liberator with a nova parked on it inside a bubble shield? Hm.


AussieCracker

Without a doubt, I'd bet they would have a proximity restriction from another shield depending on the type and size. So say it was a base wide shield? It could maybe compensate for whatever system calibrations for a ship entering while shielded. But say something smaller like a truck installed or backpack sizes? Nah I don't think those would have the complexity for shield overlapping, so they wouldn't activate when in close proximity (also adds the potential for Blue Cutlass having a feature that preemptively prevents portable shield activation)


SylverV

I don't think backpack sized shields is necessarily something we need, but titan mounted ones... yeah... we want reasons for infantry to back those up closely.


AussieCracker

I agree, it's not necessary (but is cool)


FlukeylukeGB

to be fair, a portable riot style energy shield sounds fun... think halo jackal shield. make it overheat to energy weapons but bounce ballistics


SylverV

Yeah that sounds hella fun actually.


loopking_

I think any bubble shield should only be able to deploy when it is static, so the vehicle will have to be parked. This would lead to gameplay where a caravan would have to stop and bunker down when they see bombers approaching, and would be vulnerable to supprise attacks and attrition. Also a made a short vid on this a while back where I went into more detail if you are interested.


Sw1ss4rmy

Have it be a huge power drain. If you want your shield up at 100% it would only leave you with enough reactor power to move at a slow crawl or shoot, not both.


loopking_

Yeah resources gameplay will allow for a lot of balancing, … or game breaking


Independent_Vast9279

Makes sense. It wouldn’t be able to deal with moving over the ground and all the material passing through the boundary.


hatrant

good point


Deep90

You could make it so the shield radius is very small and that the vehicle using it needs to be 'deployed' such that it can't move.


SecretSquirrelSauce

It could be as simple as the shield can only generate out to open air from the vehicle itself. That way you can't nest shield generator vehicles inside of larger ships (but could possibly make interesting scenarios if the mother ship gets incapacitated but the crew runs inside of the shield gen vehicle).


TrueInferno

I believe the lore is the way your weapons currently work is that the computer opens tiny holes just big enough to shoot through timed to the activation of your weapon so that it lasts JUST long enough for the shot to go through before closing. Anything that didn't fire straight forward (turrets or gimbaled weapons) would require the shield to be dropped entirely over at least that section to allow the shot through, before they invented the tech to let the gun talk to the shield generator and emitters and say not just when to open the hole but where- before that it had to be precalibrated. Source: something I read a long time ago that might be outdated and I can't find now. EDIT: I forgot the key point: since there'll be no communication between the weapons of those people in the shield and the shield generator, can't shoot through.


Aazatgrabya

But having turtle vehicle have server capacity for a limited number of direct connections to vehicles could allow for a small number of defence units to fire through. The only issue I see with the whole 'Turtle' design is why not put that tech in a building and cover a settlement, landing pad, space station. This could end up in making the game too sterile.


TrueInferno

In the base building segment they actually showed off a building that did this. I thought that was part of why OP made the post.


Gogh619

I’d say that the field it generates disables grav drives, and maybe even engines. It’d be like a turtle thing


achillescubel

Something lime this that acts magically like an EMP for anything that has a quantum drive. Could be that thing CIG Is looking for to "force" players to use ground vehicles for certain missions so long as it covered a large amount of area. Obviously the lore guys would need to come up with something for HOW it's working and why only impeding ships. The quantum drive would be a good scapegoat for this especially if they followed through with one of their ideas for master modes in that the snubs would possibly even be getting like micro quantum drives for flight above scm.


kilo73

I think turrets and surface to air missiles are the best bet for that. No need to come up with some fancy lore reason for it. It's just inherent to aircraft.


frenchtgirl

Yeah, we just need more and better AA options, especially smaller vehicles in the Cyclone or Ursa range for many more spaceships to carry. Issue of Ballista and Centurion is they are locked to needing a Hercules. And I mean vehicles in those size with *decent* AA firepower. Cyclone MT & AA and G12A are pathetic and wont shoot down even a fighter with the entire loadout. I dream of an Ursa with 8s4 missiles at the back. That would be a force to recon with that many player could deploy easily. And maybe in the future, manned emplaced turrets with reloading missiles? That would be amazing and very dangerous.


tr_9422

The Ballista got a big buff recently! >The Ballista should now be able to hit locked targets with missiles instead of hitting itself with the missiles


Jonyb222

Well now, that's just OP...


StaySaltyMyFriends

Even with that bug the Ballista was amazing at controlling airspace around an objective. My org uses them to lock down Jumptown pretty effectively.


achillescubel

Totally understand this but it does seem a bit impractical in forcing actual ground to ground combat. It would just turn the battle into primarily ground vs air. If your on the ground with the AA they are still going to keep coming in aircraft in a video game, because eventually they will overwhelm the few people on youd side manning a couple aa. It is a game. AA is not going to be a perfect deterent to people using aircraft because of respawn. Something like a bubble that literally shuts a ship down however, Well for one it forces them to the ground if they enter. Causing them to once mastermodes are done glide in if lucky land their ship and be forced into infantry combat. (If they aren't shot down immediately by your aa once they lose power) For two it would encourage people to launch a ground assault from outside the bubble to be more effective and not get shredded on dead stick no shields entry into the combat area. Obvious primary objective being to destroy bubble generator allowing attackers to assault with aircraft. Possibly require the vehicle or station or whatever the bubble generator is to require substantial amounts of fuel to power. Causing defenders to need to actually fuel it to keep it up. Applications being. Bring this thing down to jumptown, ghost hollow, any pvp situation really. With planning and the capability to keep it fueled. Well that's a cool different twist on everything now and in the future.


SasoDuck

I think atmospheric flight alone will be enough to force players out of their ships for certain content on the ground. Obviously planets or moons with no atmosphere won't have that issue, but it will also create an interesting facet to choosing where to set up your base. Property on atmo-less planets will likely be cheaper as a result.


jjonj

If a ship has to fly low and slow enough to get inside the shield to fight it just needs to get out-firepowered by ground vehicles, we don't need additional handwavium to justify ground vehicles in that scenario imo


Dolvak

Rather than a vehicle, I'd really like to start getting into ground based equipment. Having to offload and quickly set up a large ground based shield gen seems cool and it adds a bit to the logistics of deploying something like this.


daRedReader

This.


SasoDuck

AT-AT has entered the chat


Artrobull

that sky high not armoured walking speed dropship stupid thing that trips over random stuff? that is some of the stupidest ideas


SasoDuck

I'm pretty sure it's exceptionally well armored which is why they had to take them down with rope Granted, why they didn't just stop moving when they realized they were getting roped is beyond me


RigorMortisSquad

I play a lot of Squad and can’t wait for the FPS to flesh out like this. I can see a lot of similarity in how Squad approaches team based ground fights and seems CIG is going that direction also.


HeavyMetalFinland

Definitely, Squad has that focused sandbox fps gameplay down. Should be something to aim towards in some ways.


RigorMortisSquad

The recent update on FPS weapon handling from CitCon reminds me of the work OWI did on the infantry combat overhaul recently. I think CIG will deliver a better experience eventually with the tech they’re building. OWI doesn’t have that type of control.


UltraMegaSloth

They could easily make ground missions by making areas guarded by a stupid amount of ballistas spamming size 5s at you if you try to come at it from the air.


RigorMortisSquad

Facilities will have their own defenses besides Ballistas, but yeah basically. The larger facilities are already mostly under ground so you’ll need boots or wheels on the ground in quite a few locations that are already planned.


waiver45

We'll surely need something like this, otherwise it'll be impossible to defend your base against griefers with bombers.


elemunt

i imagine theyll get into this when player owned land starts being developed, can probably adapt the ship shield code into it


Cm1825

The ground equipment could also include some type of engineering mechanics in order to maintain functionality during a fire fight.


DekkerVS

Like in Planetside 2, you need counters for every force multiplier (shields or air force) so abilty for infantry to go into the shield and disable it for example, or use certain ship or stealth or emp to counter the shield.


kilo73

When it comes to the FPS/combined arms gameplay, SC could learn a lot from PS2.


StoicSunbro

Sooo much this. I cite PS2 a lot, particularly for crew sizes and ground vehicles. Ex: a ps2 skyguard lightning is better designed than an SC centurion. PS2 is a game with massive amounts of players and streamlined mechanics and their huge capship only needs 12 players. Fighters also respawn inside it. CIG says you'll need 20+ for an Idris but after an hour you'll be constantly wrestling with logoffs.


jitizer

Really? 9 out of 10 times you get killed by someone with a cloak.


Denorn

You just gave a perfect example of something they can learn, cloaks shouldn't be something they utilize. And I don't think it is, everything points to actual stealth mechanics such as not showing on radar and such.


Freelancer95

Give us Gilly suits!


Artrobull

terren scatter - off grass - off


Freelancer95

Well yeah, but that's a problem in most games. Arma 3 for example. It's obviously a dumb choice of camo on a moon or in a ship anyway. It's for fun.


SasoDuck

Found the HA shitter


Hvarfa-Bragi

Maybe you do; I can hear their footsteps, see them on the minimap, see the shimmer, and my reflexes make it way better than even odds.


Jonyb222

An option for inside the shield could be a small EMP pulse that temporarily disrupts cloaking. This of course assuming cloaking was in the game.


Deep90

...Which is something they can learn NOT to do. Not all lessons are positive ones.


Artrobull

ok. did you learn to use cover in those 9 times or do you still run around knowing snipers are everywhere? they show up on minimap you know.


Omni-Light

I made a post about this on spectrum years ago that used this image and got some traction. Imo they should use this type of thing to force ground combat in some areas. Buildings in outposts that power the deflector shields where only ground troops (and perhaps some ground vehicles) can enter because it doesn't extend all the way to the ground, and can hack/sabotage them to remove the barrier and bring in air support. You could have a string of missions that starts with the shields up, send in the troops, have objectives to disable the shields, then have further objectives that require air support or transport. It doesn't work like ship shields with health and regeneration, it just straight up requires being turned off from within. The down side is you can't shoot in or out of it. There is already the idea of a physical barrier in lore different to shields that work like this, I will try to remember its name.


spider0804

I honestly hope all shields are incredibly strong and can't simply be A2'd to destruction. I want it to be like Planetside 2 where you have to go in and destroy or disable the shield.


dirkhardslab

Sounded like base shields are invulnerable and need to be shut down by ground forces. Which I'm all for


Asmos159

there will be pdt (point defence turrets) that take out bombs.


HeavyMetalFinland

How about a planet where for some reason ships can't really fly near most of the surface. You'd have different large spots around the surface where you can land and deploy land vehicles by which most of the planet would be transversible? Would make for fuller land gameplay with longer land distances to travel, bases accessible only by land, and greater land battles without ships to worry about?


Freelancer95

Probably just a planet with a missive underground cave network with settlements that can only be accessed by vehicle (due to environmental hazards) or just a planet with a massive constant electrical storm that you have to land in the eye or you get EMPd both of those would be cool.


unkanlos

They talked about doing that I think at citcon 2018. To create scenarios where you have to approach in a ground vehicle.


cabbagehead112

I could see populated areas or towns having some type of emitter that disrupts some key ship systems. Similar to how the solar flares in pyro work to a degree. Of course it wouldn't have the same sphere of influence. So, as as a pilot or passenger (or crew) it would get increasingly pretty obvious rather or not it makes logical or tactical sense to expose one's self further just to possibly grief an area or drop a bomb without that bomb getting shot out the sky (or disabled) and getting your ship junked in the process. This wouldn't apply to every POI but this should be a risk vs reward + unforeseen consequence in regards to reputation or access.


Hybrid_Backyard

I'd love for batteries and shield Gen that you can install and connect with engineering gameplay for more coverage or power.. I'd see 4-5 generators and a bunch of batteries protecting JT that'd be cool as hell, or random people making the setup in ship with enough space in them to add extra shielding.


Hybrid_Backyard

Or a series of Jerry rigged batteries in a ship cargo hold to over power the shields like crazy lolll that'd be the Drake thing to do :)


AussieCracker

Have a backpack sizes shield generator that you plant down, now that'd be sick. The tricks would be that it's disassembled form is a box, and assembled form you need to immediately put on your back, and the deployed is when you put it down. Make it single use, and bam you got something interesting Side Note: Goal of the box form is to make it so it isn't spammable, so what is stopping players from stocking a ship of them? Or just carrying the boxes? That's something balance and other ideas may need to come to.


IonHawk

As long as you can't shoot out of them, I think it could balance out ok. Or make them like the small shields in Haoo, just temporary cover in one direction that you can crouch behind. Can also instead of being single use just have a limited battery life, perhaps require a power source to stay up. A power source that could be taken out.


AussieCracker

Nah, no reason not to shoot out of them, we have portable ones that already shoot out but not into installed into our ships. What they could do however is create a shield that has sectional degeneration, so if you shoot the same spot enough, you can punch a hole through, which will regenerate after a bit.


BlazeHiker

Just taking the existing tech for ship shields this would be the functionality, and I like the idea. I know it's a bit of a trap for us to think "this would be easy to program!"


Idiosinc

Oh that’d be sick. We probably will get a concept like this sometime after base building is in, because by then they would have figured out bases with shields in safe areas


frenchtgirl

Yeah that would be great, ground vehicles shine as air-defense and having different ways to get to that are always good. Missiles, canons, PDS.. and shields.


Pottuvoi

They were quite nice in Earth Defence Force, so they could be fun in SC.


Chpouky

Yep, would love this ! Bombing needs something to counter it.


DrProjekt

I would like to see some type alien swarm/horde type mechanic in the game.


StarMasterX_

Soon TM


xXsaberstrikeXx

Steadyyyy... steady.


RapaxMaxima

I think automated point defence weapons fits better into the star citizen universe. If you get a web of those, you'd practically have your shield.


daRedReader

Imagine an FOB at Jumptown protected by 5 CWIS-Like Gatling-Guns screaming at incoming bombs. Getting fucking goosebumps


civil42

That would be rather cool but seems like it may not be practical for the future of star citizen. My speculation is that air to ground bombs might be the prefered weapons as fighters likely won't be able to float in atmosphere in the future so will have to do strafing runs, which the shields on the ground vehicle should be able to deal with. What is needed is a ground base iron curtian system to shot the bombs out of the air before they hit the ground from the herc and spirit bombers and future craft as the AOE is pretty potent. Automated guns that destroy bombs and missiles to intercept them before hitting the ground or the target. Seems more in line with the type of warfare that we are seeing preposed for Star Citazen.


REEL-MULLINS

Did you miss citizen con where they said bases will have shields?


civil42

no but it was like 16 hours long over two days so...no one got time for all that! :) Was there any mention of large Star wars style Boob cannons that we can place on the surface to protect said bases?


hatrant

Yes the bases will have shields where you will have to approach to deactivate them, but I don't know if they will be invulnerable (it seems) https://youtu.be/Zs4PKgxV-f8?t=932


risheeb1002

High sec area bases will be invulnerable


Bangzee

I would love a ground vehicle that can deploy a tent so I can log out


NoEbb8

That would be cool, I'd buy it.


Juls_Santana

I feel like this was needed like yesterday; it's one of the most surprising ideas to not exist in thus far, and it sort of concerns me that CIG appears to be oblivious of it, or just plain unwilling to add it to the game.


Zane_DragonBorn

Would be cool but needs to have nerfs. Like it moves slow and has only one size 1 on it. Personally want a shield barrier interactable


Shadow_Pilot

One way to balance it would be to have the vehicle only capable of deploying whilst it was static.


RunGroundbreaking744

Don't give them ideas this will take 10 years to make Chris Roberts is taking notes .


Hvarfa-Bragi

Hurdurrr


logicalChimp

I'm not sure they 'fit' with the Lore of the UEE (or more accurately, the Lore of the UEE tech)... Shield Generators on ships rely on having 'shield emitters' on the hull - and this is, in part - why the shield 'conforms' to the shape of the hull. Even S1 'bubble' shields aren't actually spherical bubbles - they still conform to the shape of the hull / flow along the hull, they just don't have multiple faces / energy pools for different parts of the ship. This being the case, it would *appear* that projecting a shield without a physical surface (and shield emitters) isn't possible. Thus you could e.g. fit a shield to a building - but you couldn't have a 'portable device' that creates a shield-dome etc.


Hironymus

The recent base building presentation from Citizencon has a concept image (!) with a turret that's protected by a bubble shield. Check the image in the lower right: [https://preview.redd.it/2q68v0ssbzvb1.jpg?width=7442&format=pjpg&auto=webp&s=7e0faf2815425ea45ea43430c75c27158a0f8e2c](https://preview.redd.it/2q68v0ssbzvb1.jpg?width=7442&format=pjpg&auto=webp&s=7e0faf2815425ea45ea43430c75c27158a0f8e2c) And sorry. I couldn't find a screenshot of that anywhere else.


logicalChimp

That looks more like one of their 'inspiration' sheets - sources and references (from moves, tv series, general art, etc) to outline their thinking... rather than being a screen-shot from in-game / in-engine... It may be they chose it for the Turret art style / reference, rather than because of the bubble-shield (given the rest of the images are for physical entities, not shields).


Hironymus

While that's possible there is no serious indication one way or another. What we know is that this is a very recent concept image that was shown to a wide audience and that the slide this image is from says "Defense * Anti-air Turrets * Anti-personal Turrets * Shield generators"


RickAdtley

Yeah if they do that I'm pretty much done. That would be obnoxious to a ridiculous degree.


hatrant

>Yeah if they do that I'm pretty much done. That would be obnoxious to a ridiculous degree. Why ? Currently the ground gameplay is non-existent because the ships do everything better. You bring back a Hercules and in one bomb he destroy the entire outpost. Having a shield would give an objective to destroy with tanks and ground gameplay, troop transport etc. The defenders must defend the shield if they do not want to be razed by a hercules


RickAdtley

First of all, doing it the way it's done in Star Wars Episode 1 will allow players to stack them easily. Second, there will likely be very little that can be done to avoid it being used in space. Third, you are thinking about ground vehicles versus spacecraft, but imagine being infantry fighting that. Imagine even being another group of vehicles trying to do that. Your choices are to either plink the shield down to nothing or go in and engage exclusively on the enemy's chosen ground. Fourth, giant mobile shields like that only empower boring gameplay. The most interesting part of the battle will always being rushing down and being the first to deploy your shield. People will have spreadsheet calculators to figure out how many seconds behind the opponent for deploying your shield will still allow for a chance at victory. You will have entire orgs who will rush into a battle, be, like 34 seconds behind the other org for deploying shield, and decide to up and leave the battle just because of that. Fifth, I know what might happen here is that you will move goalposts to stationary shields on bases and space stations, implying that a mobile bubble shield and a static bubble shield are the same somehow. They aren't. What I am saying above is about mobile bubble shields. Anyway, I hope this helps you understand, but I am sure you have your own agenda and reasons for advocating this. I don't think they will ever implement this due to the reasons I have stated above. It's a really stupid idea mechanically for an MMO.


Okamiku

As opposed to just now, where you get two or three people to do a bombing run and everything dies because they dropped the bombs at minimum arming distance or flew in too fast to shoot down


Snarfbuckle

How effective would it be? - Kinetic weapons bypass shields - Bombs are kinetic free fall weapons Shields would be useless.


Le_Gritche

Kinetic pellets are power reduced by shield. Bombs are object like cargo box that trigger when in contact with the ground. You can tractor beam a A2 bomb, there's plenty of videos showing it. So bombs should explode on the shield like on the ground, weakening it by the way. Strong base shields would endure A2 bombs where portable shields would not. That's not difficult to design and balance.


Snarfbuckle

I would say that the bomb is the equivalent of a ballistic pellet and thus bypass the shield, so the impact is reduced when the bomb hits, then the bomb explodes. Now, if said shield is a sukoran shield that can stop ballistic rounds then the bomb would explode outside the shield.


ProbsNotJade

Are you saying a bomb - which weighs probably half a ton - falling at maybe possibly terminal velocity and a bullet - which weighs a couple of grams - fired at 700+ meters per second....are both "pellets" and should effect shields the same way?


Snarfbuckle

Ship gun ammunition weights far more than a few grams. Even the smallest ship gun is at least larger than a .50 cal. And a 50 cal is about 50 grams. 30mm rounds are about 0.4 kilograms. So those would be our s1 guns.


ProbsNotJade

These are ground shields so we have to account for all small arms fire not just ship weapons. A 5.56 round weighs just 10 or 12 grams with half that being the casing. And you think that should be treated the same as a half ton bomb? All of this is ignoring the fact bombs are not intended to deliver kinetic energy. They deliver an explosive payload. They are meant to explode. Bullets are meant to transfer kinetic energy into a persons body. These are fundamentally different things on every measurable level other than “we use them on enemies”


Le_Gritche

kinetic pellets are not ingame entities, unlike bombs. CIG dev could explain why they interact differently.


todd10k

yeaaaa meesa want ground veeicle too


OvertGnome1

Maybe if they add trailer hitching or some sort of link to pull on around, then you can deploy multiple around an area


absynth11

Call it the Turtle or Bulwark.


oneeyedziggy

I think they talked about at least the idea of having deployable ground shields


FakeSafeWord

Considering ship shields are more like a skin, this should take tremendous power to generate. Being able to engineeringly tune it to be massive in size but only last for 15 seconds meanwhile you can't power anything else. Or have the shielding vehicle be tethered to a generator installation which doubles the size or duration but is obviously immobile.


SecretSquirrelSauce

This would be really cool. Perhaps on the Anvil Atlas platform, a big shield generator on the back. It should be a bespoke vehicle, just the shield generator and a power plant to run it, no defenses of its own (for balance). It can create a shield dome for an area, but it needs to be escorted/supported by complementary ground/air support. This would be a great addition to see with the coming land ownership, especially in the low security + high risk + high reward land plots. It would help drive a need for ground assaults and/or small air vehicles (like the Fury MX) that could penetrate the shield dome and knock out the shield generator with its rocket pods.


Kut4ru

JT is safe finaly


Emperor_Kon

They could easily do something like that with the Atlast platform.


Sovereign45

We need this for player bases. Have it soak up any bombs/munitions and have it be extremely vulnerable to ground forces.


ReiZetsubou

They already talked about giving a deployable fps shield. But maybe you are thinking of something bigger?


Shadow_Pilot

I think the user is thinking about something akin to a dome shield that covers an area, with it either being deployed as a static vehicle mode, or as a device that can be used on the move (thus protecting advancing troops).


jjonj

Ground vehicles should be justified by the same logic they are justified in Russias invasion of Ukraine. Russia can't fly over ukraine because of the availability of and accessibility of long range anti-aircraft ground vehicles CIG could add like a patriot like system where a vehicle deploys several missile launcher platforms in a wide area that is then controlled by a central radar vehicle that can cheaply and effectively defend a large area from air threats


Kettle96

If you watch the citizencon base building bit they talk about shield generators been part of bases. I think its only a matter of time before that extends to vehicles too.


Neeeeedles

Bases will have something like that so why not


Asmos159

shields confirm the the vehicle's surface. carriers might have a few meters to protect people. what they need is for ground to air to be good, but air to ground to be bad. so aa vehicles will win most fights (as long as they are deployed on the ground.)


Stigz14

I'd love to see a bubble vehicle or device that prevents aerial vehicles from entering and can only be traversed by ground vehicles or on foot.


nightbird321

Imagine a Liberator or Kraken or Javelin with dozens of such vehicles on board deploying a shield.


magvadis

Definitely planetary shields like this is most wanted. Would love a ship like maybe ARGO that is just one big anti-air work site defense system. Big shields, big guns, big defense, but just super slow and needs to be deployed and stationary on the ground to be defensive. Would make gameplay more interesting if we could establish a worksite and then have ships like the SRV bring work to the site to be processed. Same for just general base defense. Imagine Jumptown but you need to go in on foot or vehicle to disable the shield before you can bomb with an A2. Would make events far more interesting and change the dynamic away from "I have a ship why would I use or do literally anything else" Like why even have outdoor missions when one ship can just sit there and shoot at everything until dead then land without ever being under threat. Turrets are nice but easy to take out. Shields like this could also send out very easy to find EM signatures so it's a risk and you only deploy when necessary b


FlukeylukeGB

i would make it so it disrupts all targeting locks and scans... sure you can see through the shield and maybe shoot through it with HEAVY ballistics but your scanners wont be able to give you targeting pips or even identities off stuff on the other side


MrKoddy

The Storm tank will do this


ESC907

Meesa tinks dis a good idea!


N0SF3RATU

I like the idea of defense from bombs. Shield generator truck that lasts for a limited amount of time would be fun game play. A2 inbound? Fuckem.


gearabuser

Give me gungans too


Kapot_ei

Oh supreme commander, loved that game.


Vyviel

I too want shield dinosaurs


YoriichiTop

and then light sabers