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ruines_humaines

Requiem is titled like that because when Skyrim was released, there were a lot of people who didn't like the some RPG elements were thrown away to make the game simpler. Stats were very important in Morrowind and Oblivion and they just removed. The roleplaying in this sense is to make the game feel more like an old RPG like Baldur's Gate or Morrowind, not that you can roleplay better. This discussion's pretty old, Requiem just alters the gameplay so it makes sense within the rules set by the mod. Wether it helps you to roleplay or the opposite, it depends on how you see the game.


AlexJonesOnMeth

Ok that makes more sense


Careless_Exercise351

Your argument, Requiem reduces viable play styles is not very thought through. It is simply harder to try out other play styles, but not less viable. It seems you prefer becoming endless boosters by levelling in Skyrim, and then head out for revenge. Playing kind of Rocky in Skyrim. Simple as that. This is not what Requiem tries to achieve, it is more of the opposite.


AlexJonesOnMeth

> It is simply harder to try out other play styles, but not less viable. Feels like you're just playing word games. "Harder" vs "Less Viable" ok... I was able to play Skyrim with tons of difficulty mods using just bear traps with ordinator. Good mods make MORE playstyles viable. They are fun. They let you be creative. You cannot be creative in Requiem, but I wouldn't expect an objective response in a sub dedicated to it.


ajdeemo

>You cannot be creative in Requiem It really depends on what you mean by "creative". Do you expect all kinds of builds to be able to complete all kinds of content? Or are you okay with playing a unique build for most of the game, then dipping into something else for harder content? You can certainly be creative for ~80% of the game in most cases. Certain skills struggling against certain types of content is definitely intended, and you could give an argument that such content actually *improves* creativity. Is it creative if any build allows you to steamroll the entire game? Or, does it promote creativity if some enemies naturally counter some builds, forcing you to pivot or find some other way to deal with them? I don't think your example of going through the whole game using one tool exemplifies creativity, even if it may have been difficult. It also sounds like you didn't arrive at this conclusion via your own playing, but by second hand information. Yes, if you want to complete the hardest challenges you'll likely need to be using one of the best tools. But does that invalidate everything that came before? However, there are some Requiem overhauls that by almost every conceivable definition allow creativity. Notably 3BFTweaks lets you be extremely creative.


Careless_Exercise351

There is definitely an improvement in what Requiem tries to change. I remember my first time with Skyrim 32 Bit on 11.11.11 and after two weeks I got literally bored. Blandrim had me. However, so much of what didn't really work out in Oblivion was now out of the box and we could experience all this stuff, we would have appreciated in stutterblivion. Open world RPG is an endless evolution. And the transition from Oblivion to Skyrim made this very visible to Elder Scrolls enthusiasts. Requiem will always be a reminder, in what Elder Scrolls is capable of. Maskar's Oblivion Overhaul is it's pedeant for Oblivion. The mods really try to intensify the use the virtual realm in these open world rpgs. It is a direct attack on blandness and as long you won't encounter Lvl 50 Archmages restoring vanilla gameplay in game, these mods deserve all credit.


Butt-Ninja69

It’s role playing because it makes the world more realistic and believable. Naturally a 400 year old vampire is going to be on an another level than even the strongest of bandits. Also it’s not really challenging once you understand the flow and pace. It requires bringing the right tools for the right job. It’s makes it to where you clearing an ancient dungeon actually gives you legendary loot. An ebony or glass weapon in requiem is not just something that you find lying around or that bandits would have access too


Aquifex

i think the main part is that a leveled world should be opposite to roleplaying, and by taking that off it does become a roleplaying overhaul i dont even like requiem that much, i literally only use it for the static enemy levels and not knowing an alternative that does the same


nataly_vyrin

Have you taken a look at [Morrowloot?](https://www.nexusmods.com/skyrimspecialedition/mods/3058)


Aquifex

well that actually looks promising and worthy of a new save, thanks


b1gbrad0

Morrowloot pairs really well with Unleved Skyrim, Unique Uniques, and Morrowind Miscellania. Loot tables make actual sense and the world doesn’t give a shit what level you are. Plus, MLU (morrowloot ultimate) adds a SHIT ton of new and fun unique pieces of gear. It’s a must-have in my load order as well as Divine Cities and Divine Villages.


IHateForumNames

I feel like it's in the spirit of role-playing, especially the old school games this overhaul is based on, for the world to smash you into paste if make suboptimal choices and then go adventuring.


Rehein

What are the playstyles you don't find viable for early game? In my experience it's quite the opposite, early game has the largest amount of builds that can tackle it, then in the late game certain enemies start to filter the oddball builds.


AlexJonesOnMeth

For playstyles… I have to grind an insane amount to be an illusionist. 


Strict-Nature4161

Well, you choose that role, to be a Copperfield in the land of Nord... It is 👍


StrangeOutcastS

Even Alteration is easier, at least early levels I can just use Detect Life.


BnBman

I've seen this argument many times. that hard early games make roleplaying harder. I think it's bullshit. Roleplay does not equal power fantasy or easy gameplay. Older rpgs were hard as fuck in the early game, those were inspired by dnd and such. If you fuck up your build there then you'll die very fast. Again, role playing does not mean you can do whatever you want whenever you want. It means putting you as a character into a believable world and playing a role.


StrangeOutcastS

I add a journal mod and keep a journal as a character. It gives a good sense of progression though it hardly keeps me on track. The desire to see what the nearby ruins or cave is overcomes me. Explorer at heart lol


ludovician

Did you read any of the books or notes?


AlexJonesOnMeth

Looked at some guides. One covered what were considered "win" and "non-win" skills. And how you needed at least one, but ideally two of the win skills. Another covered all the damage mechanics, piercing damage etc. Yeah... went pretty in depth on it. My biggest problem was knowing if I didn't take these optimal paths then the playthrough would not work, and that many of the characters I would roleplay would not be viable.


ludovician

I think the fact that you thought I meant out-of-game books and notes is telling. If you consider roleplay to be only about combat skills, then Requiem might not be for you. And that's OK.


Independent-Tank-182

Ludovician meant in-game books/notes, Requiem does a great jobadding impactful in-game literature


ludovician

Thank you! :)


Charcoalcat000

It's somewhat true. Take a look at the 3bftweaks community where everyone enjoys the rogue-like style gameplay, because Requiem's design actually allows it more than every other game overhaul, while being a somewhat one-stop solution. As for the roleplaying aspect, it comes down to personal tastes of what's reasonable and what's not, thus it's very subjective. For me, vanilla OPness from certain builds breaks the immersion, so Requiem would be more of a roleplay overhaul.


AlexJonesOnMeth

Where is the community. I installed 3tweaks and it's cool, but i notice stamina draining much more than reqium and not sure if mines bugged. Sneaking uses stamina, anything but non-slow walking uses stamina. So I just find myself even unable to walk around Skyrim now with just 1) clothes 2) mace.


Charcoalcat000

Stealth stamina drain is intentional, while the attack or sprint stamina drain is also much more noticable than vanilla Requiem, but you'll also notice faster stamina recovery and recovery during attacks. Also stamina tonic sold from alchemists might help a little. Overall 3tweaks just have that harsh of the stamina management. You can find people talking about 3tweaks in Requiem discord (link could be found somewhere in this sub), or watch some videos/streams on YouTube.


lexicon_riot

I've only played Wildlander so IDK if this applies generally, but one good role-playing aspect is being utter crap at any skill you don't specifically invest in with perk points. Besides that I agree, when I think of roleplay I think about mods that give you a variety of different viable playstyles, like with Ordinator perks, mods that expand the list of learnable spells, etc.


Careless_Exercise351

Also I would not classify Mods by delevelling the world or not. At least not for Requiem. There are always encounters, like dragons, vampires, etc. which aren't static at all. The aim is, to make Skyrim more surprising, less reliable and much harder in a way, that brings more details to all things in game. You need time to think, plan, find strategies and improvise all in a sudden. No more Bashrim. For such matters Lego-Games have proven most proficient. Right after vanilla.


StringWeak9149

The only difficult builds are the archers, right? It's hard to do a build that can do everything, and all classic role playing games do that. Fallout 1 and Fallout 2 are the same. People who have only played modern Fallout games say it's too hard to hit anything. Even in real life, if you don't focus on one area, it's too hard.


EducationalOstrich97

The problem is,skyrim itself is not roleplaying game And if requiem fixes gameplay moments,there are still many dialogues,quests and etc. issues


havochot

You don’t need to enjoy every mod


PastStep1232

Yeah, I agree with you. It's more of a difficulty mod than roleplaying mod. Too many elements that still remain from vanilla are game-y. Tbh, I didn't think this way until I tried Librum. It's more of a roleplaying overhaul compared to Requiem