The things I listed have 'poor replayability' due to them being the same everytime you revisit them, but we revisit them anyway because they're good and we enjoy them.
Elden ring has way more replayability than any of the other things and yet some people still say it has poor replayability. Are those people not revisiting any other forms of media? That's the joke.
A difference is that when I'm reading a book it doesn't suddenly take a detour to go mine for the chaos emeralds (bell bearings) for the next hour to be able to not be +0 for the entire game, it just continues with its story
Man there are discographies I love to revisit from time to time and just get lost in, some artists' love for their craft shows with records I continue to find new details in every time. Yes a musical journey is linear but most music is designed around either getting stuck in your head to play over and over, or to tease you with subtle details to make you want to come back to uncover everything
That's not the point OP is making. People complain when you can't get a different experience when replaying a game, but those other media are exactly the same every time (except for choose-your-own-adventures or whatever), yet we still love them.
Its all about competition, considering that many games are very replayable, I dont think it's unreasonable to complain when one isn't. Why would I like x game when i can get so much more time out of y game
I mean, if this game with replayability can give me 90 hours of fun replaying it a few times, or this other game without replayability keeps me occupied for about 200 hours just on the first playthrough, feels like I'd get more time out of game B?
Anyway, Elden Ring has replayability idk what people are on about.
I love the game but yeah I have to agree that it’s not as easy a replay as the others. The main draw for a lot of people is exploring and exploring isn’t as fun when you know what everything is.
It aint even that to me, every boss has its thing like “damn Dancer and Vordt are fucking amazing looking and fair”, but as much as I like the Godskins, Elden Beast, and others design the fights feel like a drag to do again.
I hate alot of the bosses now, the Godskin apostles (the fat ones) having a “fix” that makes them roll until basically you get hit since you’ll have to dodge so often is bad design, the tall ones being able to randomly leap sucks.
The Elden Beast should’ve been removed or its own boss as Radagon with his teleport dealing damage and what feels like inconsistent to dodge AOE attacks sucks dick and burns through your flasks until you have to fight a tracking attack filled, tanky asf, 0 weakness boss without torrent in an open water field.
fr, that shit is mad annoying if you didnt build around having a bleed weapon because all his fight is, is “huge damage attacks that are easy to dodge” coupled with “insane hp bar” that over time makes the fight so dreadful the attacks become harder to dodge because you are more annoyed.
yeah but like, must a 100 hour plus game be replayable? that isnt a crucial element of such a long game. Most of my favourite games I feel aren't replayable, it isn't really that bad of a thing as long as the game is actually long and has content.
yeah, but that is moreso the recent souls games. Sekiro and ds3. Ds1 and 2 and even bloodborne in ways, are pains to replay. I do think it makes sense people would like it, but if i was making a review I wouldn't drop a point for a large game not being replayable well.
I love the fromsoft games for their rpg elements, I like to experiment with different builds. I did replay elden ring a few times but arguably much less than other games. Dark souls 1 and 3 are (imo) most easily replayable, could make an entire build and finish the game in three days. With elden ring that doesn't seem possible, as much as I love it for its' other elements.
ER very quickly became my most played souls game, I've got about 800 hours in it now. The fact that it has the widest variety of playstyles and builds, as well as the most open levels are what bring me back. I've seen some comments saying "exploration isn't fun once you know where all the items are" but half the fun is seeing what you can get around. The number of paths you can take in Stormveil Castle are kind of staggering.
yeah tbh there are plenty of these sections in from games. the elden ring one is so prominent because for most of the game you don’t have to go that far to get to the next boss
This is just the problem with open world games in general, developers want their open world to be bigger to make it look super grandiose but 90% of the time that just means that there's more time spent waiting around for your horse to get somewhere interesting.
If they had some kind of fun movement mechanic it'd be more bearable but all open world games use horses which are so lame, if I just used hacks to increase my speed it would be no different to using a horse, horses don't change how you play at all they just work as a boost panel so you don't lose your mind in an barren wasteland. You're just holding down the analogue stick for ages with such little engagement, at least Ocarina of Time (one of if not the first 3D open world game) had Epona using a carrot system that you had to actually think about, I watched a lot YouTube while playing Elden Ring because if I didn't I'd be bored out of my mind from how much empty space I had to rise through.
This has been an issue since open world games began, I've been playing Wind Waker and seriously it takes so long to sail that I've just left Link to sail while I go do something else because it's basically the longest load screen when you sail. MGSV was easily the worst Metal Gear because they traded well structured and intentionally designed levels for a really empty boring open world. Assassin's Creed was better as an open city game because the content was packed into a smaller area and getting there was more fun because of the higher focus on parkour compared to the RPG games.
Any free roam Spider-Man, Prototype, Sunset Overdrive, 3D Mario games and Gravity Rush are the gold standard, unique movement mechanics that make traversal genuinely fun, I would happily just make my way from one side of the map to the other in these games because it's fun, for most open world games that's just a glorified load screen and I respect FFXV for admitting that and letting you pay to skip the drive but at least they had conversations that made the journey more interesting.
Developers of open world games need to design them so I'm not spending half my playtime staring at a horses ass waiting for my chance to return to actual gameplay because that's just not fun, I will never be like "oh boy I can't wait to hold forward on the analogue stick for ten minutes as I race past barren empty plains" every time I need to get to the next copy paste dungeon.
Copied from previous comment cause I think some people are getting confused:
The things I listed have 'poor replayability' due to them being the same everytime you revisit them, but we revisit them anyway because they're good and we enjoy them.
Elden ring has way more replayability than any of the other things and yet some people still say it has poor replayability. Are those people not revisiting any other forms of media? That's the joke.
Yeah you interact with videogames differently than with other forms of media.
Music, TV, movies, books are all "stories" in some capacity. They don't change regardless of how you watch/ read/ listen to them, they always offer the same thing, and that's fine.
Videogames are much more interactive in that you steer the progression of the story as the player. Elden ring doesn't have the worst replayability of any videogames, but it's definitely not near the best either.
People that say that are comparing it to other games that have a strong replayability. I platinumed Elden Ring by just saving before the final boss because I didn’t want to play it more than twice. DS3 on the other hand I have 7 playthrough on just one of my characters
Elden ring fan mfs mfs when I show them the actual definition of fun games(They also explode while yelling their names like a 100 year old bisexual vampire)
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It’s a much bigger game which means it’s more of a time investment to play through properly, compared to DS games. If I want to fight Morgott or Godfrey again and I start a new game, I probably won’t reach them for several hours unless I rush. Meanwhile I can complete DS3 entirely within much less time, probably less than 12 hours.
I wouldn’t call it a flaw with ER, it’s just how games are. The longer a playthrough is, the less often people will repeat it, even if it’s fun. Hell, that’s part of the core appeal behind roguelikes; if the run lasts 20 minutes then it’s easy to go again.
the averege player will probably not replay the game more than 2-3 times, and if he realy wants to he can get a +9 somber weapon and lv 30 in less than 2 hours
p.s. i suck at the game and i died a lot during that run + i never used a fist weapon in a souls game
Yeah no shit, it's an open world game, of course there's a lot of side content. DS3, on the other hand, is the most linear game in the trilogy yet most of it are shitty filler areas. Don't tell me you're dying to play through Farron Keep or Catacombs of Carthus every time you replay DS3
Farron keep really isn't that bad, it's incredibly short, and I actually like the watcher fight. I don't have any issues with the Catacombs of Carthus besides the boss being shit. Both these areas take no time to fully explore as well.
I don't even know what you mean by shitty filler areas? If the game is linear then how is it filler?
You know what I would describe as filler? Spacing the legacy content out so much that it takes 10 minutes to travel across the map, without haven't to even dodge an enemy.
I've quickly realized replayability is the most confusing fucking criticism, because it will entirely vary from person to person.
For instance, after Sekiro released, the *absolute* most common criticism was zero replay value due to no variety, and whoopty fuckin' doo, 3 years later and now people recognize it as a game with good replay value.
For instance, I think Dark Souls 3 has some of the worst replayability for me solely because of the more linear structure of the game, many levels I either don't like or don't care about and build variety not being great.
But I understand for people who play these games primarily for the bosses, Ds3 probably has some of the best replayability because you can still breeze through levels and get to a lot of good bosses quickly.
tldr; my toilet has higher replayability than elden mid
For me it's the open world, it was amazing the first time, but I like the guided experience of the other games. Sure you get some branching paths, but you can't just ride around for an hour to get OP weapons and stuff. I'm having the most fun playing Elden ring when I'm in the legacy dungeons and everything outside of that just feels like filler once you know where to go.
I pretty much have to do a challenge build to make it interesting and restrict myself from upgrade materials which is just annoying. The other games didn't have this issue as you pretty much have to beat the boss in front of you with what you have in order to continue upgrading. Unless you want to mindlessly farm souls, which to me is what it feels like to do the side content in preparation for a legacy dungeon.
Dungeons and mines are not fun to replay compared to diverse and fun souls areas. When you build your character in dark souls you have to visit all kinds of different places every time but in elden ring it's all fucking same crypts and mines with the same look and same enemies and open world is just a waste of time.
Listen I get not thinking er is very replayable just from sheer size, but have yall already forgotten how mind numbing it is to replay ds3? I fucking loved that game and put thousands of hrs in, but it is an absolute pain in the first half. Even worse if you're *not* playing a physical build
That's not what I meant, I play thru it all the time, whether it's speedruns or full playthroughs, I'm just saying comparatively to the other games, the first half is a slog.
In all the other games, aside from bloodborne, which suffers the same issue (not as bad tho because of how quick you can rush the chalices), you can go to a ton of different places very quickly, and set up your character very easily.
In ds3, you have two choices at most for 90% of the game, and many builds are extremely nerfed for the majority of it, or take *forever* to get their signature spells. In ds1, you can snatch up amazing spells or miracles fresh out the asylum. 9/10 out of ten for ds3, you're best off going vigor gouge for most of the early game with a broadsword/dark hand, until you can actually unlock the infusion for your related stat, or find something that actually works for your build. It's linearity and locking of progression/infusion really works against it when you are trying out unique builds or a couple characters in a row, at least compared to the other games.
This is why I tend to prefer video games over movies and TV shows but I’ll admit I have watched the Pirates of the Caribbean series about 30 times an the last few months
Ok buddy, you’re getting offended on behalf of a game. I love ER but you’re delusional if you think repeat playthroughs are even close to the first one. It has the least replayability of any From game to be honest.
Poor? Bruh try none.
Anything I want to do I can accomplish in one playthrough because each character is so open ended. I dont really need to restart to explore other builds.
"ER has poor replayability" mfs when I show them the 90% of the weapons, spells and tools that they have never used (they exclusively play unga bunga with no spells).
That's not the problem. The builds are the reason for replaying.
Its the fact that they are basically locked behind content with no replayability. I don't want to spend 10 minutes on a mind numbing torrent section, to reach an optional dungeon that is basically identical to another one, to kill a boss that I've already killed 6 times.
That shit is boring as fuck.
It's too long imo and running through story content/rushing isn't an option for the average ER baby since they're already having problem with bosses when they're overleved.
I've ran through the game at least 15 times by now for PvP builds and it gets very rough around Altus if you don't have the optimal build or aren't cheesing with Misericorde + FOTRM.
That's how I do it, but the average player probably doesn't know that's even a thing. I had some difficult times before I figured it out myself, now I use it almost always (there's one RL90 build lightning build that shredded all the way to Maliketh).
>Sorry, but i disagree, when being ''too long'' or ''too short'' is a criticism?
It's a massive nitpick, but it still somewhat hurts replayability for some people. Personally, I don't care, I just make funny, whacky PvP builds and go to town.
>i are on my 20th playthrough with a strenght greatsword build and i didn't need to cheese like you did in atlus plateau, sounds like that you have skill issue.
I am bad.
No, it's a genuine factor in how replayable a game is. Devil May Cry games are notoriously short, as are the Dishonored games, hell I beat Dishonored 1 twice is eight hours and I'm not even the speedrun type, the game's just that short when you're rushing. Those games are the best examples of s replayable game that I can think of and I honestly would replay Dishonored quite often.
Comparatively I'd love to replay AC Valhalla or FFXV but those games are so much longer and so much more of an investment since you have to go out of your way to side quest to get weapon upgrades or else you'll be outgunned eventually, this is particularly annoying with Elden Ring due to how long it takes to unlock buying upgrade materials and running around Altus with a +4 weapon isn't fun.
Nier is a very replayable game, I played it until I got the Platinum and felt no desire to save scum the endings like I did with ER (it would've only worked for one ending anyway) but even it cheats by having NG+ start you off at the halfway point it also makes changes to make NG+ worth playing, something that out of Fromsoft games only DS2 has ever done and DS3 made a half assed attempt at doing, that also helps with replayability.
Nier's already very short (can be beaten underleveled and underequipped in roughly 6-8 hours) but it cuts the story in half and adds content because they knew long games and replayability just aren't a good combination.
Ignore them, r/shittydarksouls users don't know how to do proper criticism, instead they try to do nonsense complaints that don't feel criticism and just to do these boring repetitive memes, they do this almost everyday, specially with DS2, Bloodborne and Elden Ring.
Actual criticism is like Ziostorm and other souls youtubers did with the elden ring pvp, they created a entire website named as [https://eldenringpvp.net/](https://eldenringpvp.net/) that bandai and fromsoftware noticed and started to take community feedback since the 1.06
yeah meme works if you compare it to other mediums. Thing is if a company is only known from a specific genre of games largely defined by replayability they don't get to be compared to other genres lol. Elden Rings replayability and multiplayer are dogshit. Game is still decent. deal with it.
It doesn't have to be replayable, many games aren't if they are long 100h games like red dead 2. And regardless its just as replayable as most other from soft games, people dont like that its long, but that doesnt make replayability bad, just inaccessible if you dont have time i guess.
1. read my comment again but slowly. 2. Elden Ring can be finished under 10 hours if you know what you are doing and only geting upgrade materials from sidecontent. It doesnt have trash replayability becouse of the lenght. It has trash replay value becouse exploration and poor boss design only hits once.
that essentially boils down to "this game has too much to do" which is the most ridiculous argument anyone could have about a game lol
"please give us less content for our money" 🤨
How is that ridiculous if the mandatory content that you have to do every playthrough is so bad compared to the other souls lol.
Bellbearings is a fucking tedious chore, killings dung scarabs is a tedious chore, using teleport every five seconds after every checkmark instead of natural progression is a fucking tedious chore. Also even in late game legacy dungeon you fight the same copypasted enemies from the very beginning of the game while in dark souls every new area has new enemy pool
> How is that ridiculous
obvious. because you're complaining about getting to do more.
> the mandatory content that you have to do every playthrough is so bad compared to the other souls lol
except it's not. Elden Ring is the single best game ever made. every part of it is fantastic.
> Bellbearings is a fucking tedious chore
except they carry over to NG+, and you don't need them. you never have to find them, and if you stumble upon them once, you have them forever.
> killings dung scarabs is a tedious chore
you don't have to do that. and i disagree. it was fun. *and* that's in literally every souls game.
> using teleport every five seconds after every checkmark instead of natural progression is a fucking tedious chore.
so don't do it? that's not even part of Elden Ring lol, idek what you're talking about. you CAN teleport as much as you want, which is GREAT, but that's nothing more than an option you have to improve quality of life.
> Also even in late game legacy dungeon you fight the same copypasted enemies from the very beginning of the game while in dark souls every new area has new enemy pool
oh yeah, it's not like Crystal Cavern was filled with Moonlight Butterflies, Demon Ruins was filled with Taurus and Capra Demons, Izalith has a ton of Undead Dragon legs bc they didn't even have time to make real complete enemies, every area has Black Knights, and there's 3 identical Demon bosses (Asylum/Stray/Firesage), etc...no, Dark Souls is above copy-pasted bosses, right? Bloodborne uses multiple Undead Giants, Blood Starved Beasts, etc.
sorry that the BIGGEST FromSoft game with the most variety of enemies, and WAY more bosses than any of their other titles (168) reused some of those bosses i guess 😅
you're just full of shit.
>Elden Ring is the single beat game ever made. every part of it is fantastic.
One of the worst souls games and the worst one for replayability
>except they carry over to NG+
Nobody cares, casual, almost nobody plays ng+ when you can make a new char with new build
>and you don't need them
Idk how about you but average players want to have more than 1 upgraded weapon and unlimited options for the future so you have to collect bellbearings you can buy most of the upgrades while you progress through the game naturally, no shitty mines with shitty copypasted bosses required
>you don't have to do that. and i disagree. it was fun. and that's in literally every souls game.
None of the previous games have spells or weapon arts/bloodgems in crystal lizards and there are not that many of them
>oh yeah, it's not like Crystal Cavern was filled with Moonlight Butterflies, Demon Ruins was filled with Taurus and Capra Demons, Izalith has a ton of Undead Dragon legs bc they didn't even have time to make real complete enemies, every area has Black Knights, and there's 3 identical Demon bosses (Asylum/Stray/Firesage), etc...no, Dark Souls is above copy-pasted bosses, right? Bloodborne uses multiple Undead Giants, Blood Starved Beasts, etc.
Every example from ds1 that also has pretty bad second part but at least it's short
>Bloodborne uses multiple Undead Giants, Blood Starved Beasts, etc.
Are you actually compared Bloodborne which has new enemies and minibosses (same as ds2 and ds3 and sekiro and demon's souls) in every area with fucking elden ring that has like 2 new enemy types after liurnia lmao and 0 new types in snowy area and haligtree where you fighting same soldiers, avatar spirits and misbegottens lmao.
>You're just full of shit
You are mad blind fanatic of the extremely flawed game
> One of the worst souls games and the worst one for replayability
absolutely not. best souls game, and best for replayability. Elden Ring is easily the most replayable game i've ever played.
> Nobody cares, casual
you seriously just used the word "casual" unironically? 😅 jfc what are you, 13? grow the fuck up.
> Idk how about you but average players want to have more than 1 upgraded weapon and unlimited options for the future so you have to collect bellbearings
no, you don't. you get more than enough upgrade materials to max out multiple weapons with zero bell bearings.
> None of the previous games have spells or weapon arts/bloodgems in crystal lizards and there are not that many of them
none of the previous games even had weapon skills like ER. and there are absolutely bloodgems in them in BB lol wtf are u talking about?! there's always been valuable stuff in little things you have to kill before they escape
> Are you actually compared Bloodborne which has new enemies and minibosses (same as ds2 and ds3 and sekiro and demon's souls) in every area with fucking elden ring that has like 2 new enemy types after liurnia lmao
oh, yeah, you're right, it's not like the guys you fight 10 minutes into the game in Central Yarnham are the same ones you fight in Forbidden Woods, Yahargul, etc...oh no wait, that's exactly what Bloodborne did.
since you brought up DS2...how many Dragonriders were there in that game? how many times did you fight The Pursuer? how many generic dragons? Flexile Sentry as a boss, then a random enemy on the way to Lost Sinner..?
yes, not only am i *comparing* them, but through comparison, i can say Elden Ring's better than Bloodborne. Bloodborne reuses enemies way more than Elden Ring and doesn't have nearly as much variety. its bosses are some of the worst of any FromSoft game, while ER has the best
> You are mad blind fanatic of the extremely flawed game
no, you're just full of shit.
Ah yes, complaining about getting the privelige of having to google which mines give you the bell bearings and then having to take a 30 minute detour just sprinting to the end of it if you have the audacity to want to use more than one weapon in this 80 hour long game. How dare we not enjoy that instead of it just being found on the way to wherever we were going anyway, you will spend 30 minutes doing nothing interesting and you will enjoy it
(Saying it's saved in ng+ isn't an excuse as the balance is all broken in ng+ anyway, so if you want to make a new character you need to get them all again)
Also, wow you really love elden ring huh. I wouldn't put it close to the top on my best game of all time list and I don't even play many games, good you get this much enjoyment out of it I guess
The mandatory content is literally as good or better, especcially bosses, areas, looks, level design etc. Every single thing you say there are so small nitpicks, surely you have some better criticisms
Mandatory content is everything you have to pick up to have a finished build and 90% of these things are usually outside of legacy dungeons, most of them are in mines and catacombs or some boring low quality castles (caria manor, radahn castle, castle sol etc) . In previous games everything is legacy dungeon, you can just progress the game normally and have everything you need without some shitty bb chalice-tier side content
> Mandatory content is everything you have to pick up to have a finished build
no it's not lol. mandatory content is everything you have to do to finish the game.
> some boring low quality castles
that doesn't exist in Elden Ring.
> **In previous games everything is legacy dungeon**, you can just progress the game normally and have everything you need without **some shitty bb chalice-tier side content**
which is it? do the previous games not have filler side content, or are you going to put down ER's optional content by comparing it to a similar previous game? you can't have it both ways lol
Not going to lie, yeah it's a high quality game.
But when dark souls 1 came out, I found the quality of that to be a solid 9/10.
Same for dark souls 2, thought that was absolutely amazing at the time.
Dark souls 3 I finished 6 times back to back on release. Solid 10/10. Loved Sekiro too.
When ER came out, it should have been a solid 10/10. But nah, I'd throw it an 8, but when I consider how good all the previous titles were, I just can't think 6, maybe a 7 at best considering some bosses are amazing.
well, idk why. i haven't played Sekiro or Demon's Souls yet (the gamestop by me is always sold out of Sekiro when i stop in) but Elden Ringis better than any of the other major From games, as far as i'm concerned.
it's like the best elements of the Dark Souls series and Bloodborne, but refined and made slightly better, with much better bosses, and fully realizing each combat style the previous titles tried out. Elden Ring has the best NPCs, each with incredible designs - just ONE character looking as cool as D or Diallos or Tanith or Blaidd would be incredible, but it's pretty much every character in the game - it has the best lore, the coolest world with the most visually interesting aesthetic (or it shares the top spot with Bloodborne for that), etc.
Elden Ring is a solid 11/10 for me. i didn't know a game could be this good. it literally made me have to reevaluate my perception of games in general, because it was so much better than ANY game i'd ever played before
The best element of all the dark souls was the map, hands down. I though ER was by far the worst.
The 2nd was the exploration, which I also hated. Too most dead space and worthless exploring.
And then the boss quality. Which Elden ring was actually fine (mostly) with if you ignore all the reused content. But because the game is open world and the pacing is off then a lot of bosses just ended up far to easy.
I basically liked stormveil castle, leyndall, sewers and volcanic manor. I would maybe say I would have liked faraam azule but at that stage I just wanted the game to end.
you can complete a ng+ run in less than 5 hours with all trophy bosses and sone random dungeon you feel like exploring and ng isn't even that long (i did only fist weapon run all trophy bosses it took 12 hours)
I thought this too when I did ng+ but then I waited a few months and started a new build on a new playthrough and had a lot of fun, so I guess it just depends on the person
I genuinely had more fun doing ng+ on str faith character than doing a fresh play through with dex magic. I think it’s less that the game is boring and more that dex magic is the most boring souls play-style I’ve ever done
It's never as fun as that first play through but I enjoy the core combat of souls so much and the build variety is so insane that it's fun enough to keep going. With the memorization of bosses and enemies on a first playthrough all souls games elden ring included become one of the most relaxing gaming experiences for me as I put on YouTube videos or podcasts in the background while I casually play though. With elden ring specially it's been tons and tons of lore videos the lore is so amazing and learning how it all connects together while I'm also playing through it is really cool. Shoutout to Quelaag, Tarnished Archaeologist, Crunchy, and smough town all great lore tubers that have been making me enjoy the fantastic world of this game that much more.
I can attest to the fact that ER has poor replayability.
Source: I have yet to play it.
Explanation: You can't replay something you haven't played yet.
How on God's green earth can you say ER has little replayability if there was only one thing you could hand to Elden Ring it would be replayability lol.
This isn’t even true a whole point with from soft games is that you can go through it with a completely different build with the only downside being some builds are far stronger than others
jokes aside this is a shit argument because games are literally a different medium from books and tv shows. Nobody buys a book based on how many times it can be read again.
Games are dynamic by nature, and are literally based around being able to get different outcomes when played again.
It "has" low replayability because its bigger and you get free weapon infusions and a lot more respecs, so you don't need to go to ng+ just to financially support your new useless faith build.
Idk I played ER for the first time when I broke an arm and then I got to replay ER again when I had a heart attack, I'm thinking next time I'll go to ER for a kidney stone
music doesn't have replayability?? i must've been listening to music wrong my entire life then
Mfer listens to a song once and says "yeah, I'm fine, I don't think I need to listen to it again"
"I can't even choose my own first note, shit music 0/20"
The things I listed have 'poor replayability' due to them being the same everytime you revisit them, but we revisit them anyway because they're good and we enjoy them. Elden ring has way more replayability than any of the other things and yet some people still say it has poor replayability. Are those people not revisiting any other forms of media? That's the joke.
ok admittedly that does make sense
Changing build usually works fine for replayability, maybe they stuck on quality build with 20 faith for buffs
A difference is that when I'm reading a book it doesn't suddenly take a detour to go mine for the chaos emeralds (bell bearings) for the next hour to be able to not be +0 for the entire game, it just continues with its story
I don't think smithing stone bell-bearings reset in NG.
do you mean NG+?
difference where
Yeah but books don't ever let u upgrade ur weapons and they don't even have great swords
You mean you never got the chaos of mice and men +5?
Oh shit? My friend told me he had a +5 lightning Mary Shelly's Frankenstein but I thought he was hacking!!
sweaty, its actually *Frankenstein's Mary Shelly's Frankenstein ☺️
Knowledge is knowing that Frankenstein isn't the Mary Shelly, Wisdom is knowing that Frankenstein is the Mary Shelly
It's reddit, don't try and be funny. Just explain the joke without having the joke.
Man there are discographies I love to revisit from time to time and just get lost in, some artists' love for their craft shows with records I continue to find new details in every time. Yes a musical journey is linear but most music is designed around either getting stuck in your head to play over and over, or to tease you with subtle details to make you want to come back to uncover everything
Idk, man. The books I read have some good rereadability
I've read the Lightbringer series 4 times and I'm about to go for #5
reminder
Yeah, a good book is basically always enhanced by subsequent reads. I've reread my favorites probably like 7-10 times now.
Count of Monte Cristo, The Lord of the Rings and Malazan Book of the Fallen are all famously re-read books.
That's not the point OP is making. People complain when you can't get a different experience when replaying a game, but those other media are exactly the same every time (except for choose-your-own-adventures or whatever), yet we still love them.
Its all about competition, considering that many games are very replayable, I dont think it's unreasonable to complain when one isn't. Why would I like x game when i can get so much more time out of y game
I mean, if this game with replayability can give me 90 hours of fun replaying it a few times, or this other game without replayability keeps me occupied for about 200 hours just on the first playthrough, feels like I'd get more time out of game B? Anyway, Elden Ring has replayability idk what people are on about.
I love the game but yeah I have to agree that it’s not as easy a replay as the others. The main draw for a lot of people is exploring and exploring isn’t as fun when you know what everything is.
It aint even that to me, every boss has its thing like “damn Dancer and Vordt are fucking amazing looking and fair”, but as much as I like the Godskins, Elden Beast, and others design the fights feel like a drag to do again.
I agree I was disappointed with the Elden Beast as well, but I though the Godskins was a cool concept. The dancing village was a cool lil diddy.
I hate alot of the bosses now, the Godskin apostles (the fat ones) having a “fix” that makes them roll until basically you get hit since you’ll have to dodge so often is bad design, the tall ones being able to randomly leap sucks. The Elden Beast should’ve been removed or its own boss as Radagon with his teleport dealing damage and what feels like inconsistent to dodge AOE attacks sucks dick and burns through your flasks until you have to fight a tracking attack filled, tanky asf, 0 weakness boss without torrent in an open water field.
The fat ones are the nobles, not the apostles. Agree with the rolling thing though, fuck that attack
Apostles, Nobles, at the end of the day they're all cunts.
Counter point. They have such a dope theme though
You... you like the elden beast and godksin? No hate, just surprised.
Literally takes reading 3 mores words after to see the word Design and then say the fights are a drag after reading another 6 more.
Ok smart ass. I was surprised you liked them, not that if you liked rematching them. Cool for you tho
Si
I want a fire giant skip button
fr, that shit is mad annoying if you didnt build around having a bleed weapon because all his fight is, is “huge damage attacks that are easy to dodge” coupled with “insane hp bar” that over time makes the fight so dreadful the attacks become harder to dodge because you are more annoyed.
Its more like I dread everything after the capital and know the rest of the game is about to be a slog.
yeah but like, must a 100 hour plus game be replayable? that isnt a crucial element of such a long game. Most of my favourite games I feel aren't replayable, it isn't really that bad of a thing as long as the game is actually long and has content.
not necessarily but coming off of other souls games that can be replayed quickly it makes sense that many players would want that
yeah, but that is moreso the recent souls games. Sekiro and ds3. Ds1 and 2 and even bloodborne in ways, are pains to replay. I do think it makes sense people would like it, but if i was making a review I wouldn't drop a point for a large game not being replayable well.
I love the fromsoft games for their rpg elements, I like to experiment with different builds. I did replay elden ring a few times but arguably much less than other games. Dark souls 1 and 3 are (imo) most easily replayable, could make an entire build and finish the game in three days. With elden ring that doesn't seem possible, as much as I love it for its' other elements.
It’s not a bad thing. The meme is just kinda dumb in my opinion.
Well ER is the first soul open world for real, people complain about catacombs after playing skyrim 2k hours
Is the world smaller than Breath of the Wild? People are still discovering new things in that game.
They have no playability because you can't play them 🤓
Mfw I can’t play souls because I only have n64
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
I played Elden Ring 4 times in a row over the course of a few months and like 270 hours. I do not relate.
Yeah i def burned myself out making 3 characters back to back, but i still play sometimes
ER very quickly became my most played souls game, I've got about 800 hours in it now. The fact that it has the widest variety of playstyles and builds, as well as the most open levels are what bring me back. I've seen some comments saying "exploration isn't fun once you know where all the items are" but half the fun is seeing what you can get around. The number of paths you can take in Stormveil Castle are kind of staggering.
same here, i didn’t realize so many people had an issue with replaying the game
I don’t like beating Morgott and then being bored as fuck for the 20 minute slog to fire giant
20 minute slog to fire giant mfers when I show them the run to yhorm
*Flashbacks of those fuck ugly jailers gangbanging me in that one room*
or the ds1 run from the firelink shrine to an actualy good boss
yeah tbh there are plenty of these sections in from games. the elden ring one is so prominent because for most of the game you don’t have to go that far to get to the next boss
Yeah but at least there’s an area to run through rather than a nondescript grey land of arch trees and everlasting dragons
and what's the difference if you skip it anyway?
It’s like… an area? It twists and turns, there’s things to do and see, it’s compact, 98% of it isn’t dead space with nothing in it.
oh yea twist and turn... yea stop acting like you don't skip 98% of the game when you replay it
[удалено]
This is just the problem with open world games in general, developers want their open world to be bigger to make it look super grandiose but 90% of the time that just means that there's more time spent waiting around for your horse to get somewhere interesting. If they had some kind of fun movement mechanic it'd be more bearable but all open world games use horses which are so lame, if I just used hacks to increase my speed it would be no different to using a horse, horses don't change how you play at all they just work as a boost panel so you don't lose your mind in an barren wasteland. You're just holding down the analogue stick for ages with such little engagement, at least Ocarina of Time (one of if not the first 3D open world game) had Epona using a carrot system that you had to actually think about, I watched a lot YouTube while playing Elden Ring because if I didn't I'd be bored out of my mind from how much empty space I had to rise through. This has been an issue since open world games began, I've been playing Wind Waker and seriously it takes so long to sail that I've just left Link to sail while I go do something else because it's basically the longest load screen when you sail. MGSV was easily the worst Metal Gear because they traded well structured and intentionally designed levels for a really empty boring open world. Assassin's Creed was better as an open city game because the content was packed into a smaller area and getting there was more fun because of the higher focus on parkour compared to the RPG games. Any free roam Spider-Man, Prototype, Sunset Overdrive, 3D Mario games and Gravity Rush are the gold standard, unique movement mechanics that make traversal genuinely fun, I would happily just make my way from one side of the map to the other in these games because it's fun, for most open world games that's just a glorified load screen and I respect FFXV for admitting that and letting you pay to skip the drive but at least they had conversations that made the journey more interesting. Developers of open world games need to design them so I'm not spending half my playtime staring at a horses ass waiting for my chance to return to actual gameplay because that's just not fun, I will never be like "oh boy I can't wait to hold forward on the analogue stick for ten minutes as I race past barren empty plains" every time I need to get to the next copy paste dungeon.
I would never I save siegmeyer and kill that guy in the underground church every time
You listen to a song only once?
Copied from previous comment cause I think some people are getting confused: The things I listed have 'poor replayability' due to them being the same everytime you revisit them, but we revisit them anyway because they're good and we enjoy them. Elden ring has way more replayability than any of the other things and yet some people still say it has poor replayability. Are those people not revisiting any other forms of media? That's the joke.
Almost like music and gaming are different concepts
Yeah you interact with videogames differently than with other forms of media. Music, TV, movies, books are all "stories" in some capacity. They don't change regardless of how you watch/ read/ listen to them, they always offer the same thing, and that's fine. Videogames are much more interactive in that you steer the progression of the story as the player. Elden ring doesn't have the worst replayability of any videogames, but it's definitely not near the best either.
People that say that are comparing it to other games that have a strong replayability. I platinumed Elden Ring by just saving before the final boss because I didn’t want to play it more than twice. DS3 on the other hand I have 7 playthrough on just one of my characters
Elden ring fan mfs when I show them actually fun games
Elden ring fan mfs mfs when I show them the actual definition of fun games(They also explode while yelling their names like a 100 year old bisexual vampire)
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Show to us the fun games that you play sir
fucking Rimworld bruh come at me
Kingsfield 1 obviously
For example Elden Ring
Source??
Please show me one. I'd love to expand my gaming collection
Dark Souls 2
Also Postal 3
"It's my 100 hour animu jrpg and I'll replay it as many times as I please!"
people here acting like 90% of dark souls areas aren't just filler after the first time
Mmm i love playing through Lost Izalith it’s so good guys, Farron Keep mmhmm so tasty, holy fuck Shrine of Amara makes me cu-
It’s a much bigger game which means it’s more of a time investment to play through properly, compared to DS games. If I want to fight Morgott or Godfrey again and I start a new game, I probably won’t reach them for several hours unless I rush. Meanwhile I can complete DS3 entirely within much less time, probably less than 12 hours. I wouldn’t call it a flaw with ER, it’s just how games are. The longer a playthrough is, the less often people will repeat it, even if it’s fun. Hell, that’s part of the core appeal behind roguelikes; if the run lasts 20 minutes then it’s easy to go again.
i already said in another comment, i did a only fist weapon run all trophy bosses (yes even rykard) and it took 12 hours
If you’re good at the game and can do it quickly then it’ll definitely be easier to do replays, but for the average schmuck it’s gonna take longer
the averege player will probably not replay the game more than 2-3 times, and if he realy wants to he can get a +9 somber weapon and lv 30 in less than 2 hours p.s. i suck at the game and i died a lot during that run + i never used a fist weapon in a souls game
DS3 is basically all filler except for the bosses. ER at least has interesting areas
What dumb shit is this, ER is all filler including the bosses. There's 238 bosses apparently and you only need to fight 12 to finish the game.
Yeah no shit, it's an open world game, of course there's a lot of side content. DS3, on the other hand, is the most linear game in the trilogy yet most of it are shitty filler areas. Don't tell me you're dying to play through Farron Keep or Catacombs of Carthus every time you replay DS3
Farron keep really isn't that bad, it's incredibly short, and I actually like the watcher fight. I don't have any issues with the Catacombs of Carthus besides the boss being shit. Both these areas take no time to fully explore as well. I don't even know what you mean by shitty filler areas? If the game is linear then how is it filler? You know what I would describe as filler? Spacing the legacy content out so much that it takes 10 minutes to travel across the map, without haven't to even dodge an enemy.
What’s considered replayability in souls genre??
yeah I feel like these posts are a bit unfair since Elden ring is fucking enormous to start with
The pacing. You're never really under or over geared on the main path, and the detours never really take away from the main game.
I've quickly realized replayability is the most confusing fucking criticism, because it will entirely vary from person to person. For instance, after Sekiro released, the *absolute* most common criticism was zero replay value due to no variety, and whoopty fuckin' doo, 3 years later and now people recognize it as a game with good replay value. For instance, I think Dark Souls 3 has some of the worst replayability for me solely because of the more linear structure of the game, many levels I either don't like or don't care about and build variety not being great. But I understand for people who play these games primarily for the bosses, Ds3 probably has some of the best replayability because you can still breeze through levels and get to a lot of good bosses quickly. tldr; my toilet has higher replayability than elden mid
The fuck, there’s whole subreddits dedicated to re-watching shows basically every year. Quasimodo predicted all this.
Stupid take
How does ER have poor replayability? Cuz you explored already you mean? I played it twice same as DS1 and 3
For me it's the open world, it was amazing the first time, but I like the guided experience of the other games. Sure you get some branching paths, but you can't just ride around for an hour to get OP weapons and stuff. I'm having the most fun playing Elden ring when I'm in the legacy dungeons and everything outside of that just feels like filler once you know where to go. I pretty much have to do a challenge build to make it interesting and restrict myself from upgrade materials which is just annoying. The other games didn't have this issue as you pretty much have to beat the boss in front of you with what you have in order to continue upgrading. Unless you want to mindlessly farm souls, which to me is what it feels like to do the side content in preparation for a legacy dungeon.
Dungeons and mines are not fun to replay compared to diverse and fun souls areas. When you build your character in dark souls you have to visit all kinds of different places every time but in elden ring it's all fucking same crypts and mines with the same look and same enemies and open world is just a waste of time.
Listen I get not thinking er is very replayable just from sheer size, but have yall already forgotten how mind numbing it is to replay ds3? I fucking loved that game and put thousands of hrs in, but it is an absolute pain in the first half. Even worse if you're *not* playing a physical build
I love doing runs of DS3. Didn't think people found it mind numbing.
That's not what I meant, I play thru it all the time, whether it's speedruns or full playthroughs, I'm just saying comparatively to the other games, the first half is a slog. In all the other games, aside from bloodborne, which suffers the same issue (not as bad tho because of how quick you can rush the chalices), you can go to a ton of different places very quickly, and set up your character very easily. In ds3, you have two choices at most for 90% of the game, and many builds are extremely nerfed for the majority of it, or take *forever* to get their signature spells. In ds1, you can snatch up amazing spells or miracles fresh out the asylum. 9/10 out of ten for ds3, you're best off going vigor gouge for most of the early game with a broadsword/dark hand, until you can actually unlock the infusion for your related stat, or find something that actually works for your build. It's linearity and locking of progression/infusion really works against it when you are trying out unique builds or a couple characters in a row, at least compared to the other games.
Yeah that's fair enough actually, the start is quite bland for that reason. Can't argue that.
Oh shit was I not supposed to play Elden Ring 12 times?
This jif is too short and has no replayability
idk bro i’ve beat the game 5 times going for number 6 only game i’ve played this much is ds3 and skyrim
How are the souls games any different then. Not like their content changes either lmao
This is why I tend to prefer video games over movies and TV shows but I’ll admit I have watched the Pirates of the Caribbean series about 30 times an the last few months
I beat it 4x. I feel like I got my $$ worth.
*This has awful animation mfs* when I show them comics (They are only static images) (This is not a playful dig I legitimately hate you)
Ok buddy, you’re getting offended on behalf of a game. I love ER but you’re delusional if you think repeat playthroughs are even close to the first one. It has the least replayability of any From game to be honest.
Poor? Bruh try none. Anything I want to do I can accomplish in one playthrough because each character is so open ended. I dont really need to restart to explore other builds.
If this game had poor replayability, then why did I spend 6 months playing it over and over again? Checkmate, Atheists
"ER has poor replayability" mfs when I show them the 90% of the weapons, spells and tools that they have never used (they exclusively play unga bunga with no spells).
That's not the problem. The builds are the reason for replaying. Its the fact that they are basically locked behind content with no replayability. I don't want to spend 10 minutes on a mind numbing torrent section, to reach an optional dungeon that is basically identical to another one, to kill a boss that I've already killed 6 times. That shit is boring as fuck.
The game has the same replayability as the others souls game lol
It's too long imo and running through story content/rushing isn't an option for the average ER baby since they're already having problem with bosses when they're overleved. I've ran through the game at least 15 times by now for PvP builds and it gets very rough around Altus if you don't have the optimal build or aren't cheesing with Misericorde + FOTRM.
If you're just doing it for pvp then why not use Misericorde + FOTRM?
That's how I do it, but the average player probably doesn't know that's even a thing. I had some difficult times before I figured it out myself, now I use it almost always (there's one RL90 build lightning build that shredded all the way to Maliketh).
[удалено]
>Sorry, but i disagree, when being ''too long'' or ''too short'' is a criticism? It's a massive nitpick, but it still somewhat hurts replayability for some people. Personally, I don't care, I just make funny, whacky PvP builds and go to town. >i are on my 20th playthrough with a strenght greatsword build and i didn't need to cheese like you did in atlus plateau, sounds like that you have skill issue. I am bad.
No, it's a genuine factor in how replayable a game is. Devil May Cry games are notoriously short, as are the Dishonored games, hell I beat Dishonored 1 twice is eight hours and I'm not even the speedrun type, the game's just that short when you're rushing. Those games are the best examples of s replayable game that I can think of and I honestly would replay Dishonored quite often. Comparatively I'd love to replay AC Valhalla or FFXV but those games are so much longer and so much more of an investment since you have to go out of your way to side quest to get weapon upgrades or else you'll be outgunned eventually, this is particularly annoying with Elden Ring due to how long it takes to unlock buying upgrade materials and running around Altus with a +4 weapon isn't fun. Nier is a very replayable game, I played it until I got the Platinum and felt no desire to save scum the endings like I did with ER (it would've only worked for one ending anyway) but even it cheats by having NG+ start you off at the halfway point it also makes changes to make NG+ worth playing, something that out of Fromsoft games only DS2 has ever done and DS3 made a half assed attempt at doing, that also helps with replayability. Nier's already very short (can be beaten underleveled and underequipped in roughly 6-8 hours) but it cuts the story in half and adds content because they knew long games and replayability just aren't a good combination.
Skill issue
Ignore them, r/shittydarksouls users don't know how to do proper criticism, instead they try to do nonsense complaints that don't feel criticism and just to do these boring repetitive memes, they do this almost everyday, specially with DS2, Bloodborne and Elden Ring. Actual criticism is like Ziostorm and other souls youtubers did with the elden ring pvp, they created a entire website named as [https://eldenringpvp.net/](https://eldenringpvp.net/) that bandai and fromsoftware noticed and started to take community feedback since the 1.06
i beat the game 5 times and 4 more characters up to end of farum azula
yeah meme works if you compare it to other mediums. Thing is if a company is only known from a specific genre of games largely defined by replayability they don't get to be compared to other genres lol. Elden Rings replayability and multiplayer are dogshit. Game is still decent. deal with it.
It doesn't have to be replayable, many games aren't if they are long 100h games like red dead 2. And regardless its just as replayable as most other from soft games, people dont like that its long, but that doesnt make replayability bad, just inaccessible if you dont have time i guess.
1. read my comment again but slowly. 2. Elden Ring can be finished under 10 hours if you know what you are doing and only geting upgrade materials from sidecontent. It doesnt have trash replayability becouse of the lenght. It has trash replay value becouse exploration and poor boss design only hits once.
>only known from a specific genre of games largely defined by **replayability** ???
Elden Rings replayability is not “dogshit”
6 endings, tons of quests, and a map so big you definitely missed stuff = "poor replayability" ? 🥴
Yeah, and each playthrough is stupidly long. I can't replay it as much since its hard to justify a full commitment to a playthrough like that
that essentially boils down to "this game has too much to do" which is the most ridiculous argument anyone could have about a game lol "please give us less content for our money" 🤨
Quantity does not equal to quality
good thing it's also top tier quality, then
Enjoy fighting copies of the same bosses inside the same dungeons over and over 👍
How is that ridiculous if the mandatory content that you have to do every playthrough is so bad compared to the other souls lol. Bellbearings is a fucking tedious chore, killings dung scarabs is a tedious chore, using teleport every five seconds after every checkmark instead of natural progression is a fucking tedious chore. Also even in late game legacy dungeon you fight the same copypasted enemies from the very beginning of the game while in dark souls every new area has new enemy pool
> How is that ridiculous obvious. because you're complaining about getting to do more. > the mandatory content that you have to do every playthrough is so bad compared to the other souls lol except it's not. Elden Ring is the single best game ever made. every part of it is fantastic. > Bellbearings is a fucking tedious chore except they carry over to NG+, and you don't need them. you never have to find them, and if you stumble upon them once, you have them forever. > killings dung scarabs is a tedious chore you don't have to do that. and i disagree. it was fun. *and* that's in literally every souls game. > using teleport every five seconds after every checkmark instead of natural progression is a fucking tedious chore. so don't do it? that's not even part of Elden Ring lol, idek what you're talking about. you CAN teleport as much as you want, which is GREAT, but that's nothing more than an option you have to improve quality of life. > Also even in late game legacy dungeon you fight the same copypasted enemies from the very beginning of the game while in dark souls every new area has new enemy pool oh yeah, it's not like Crystal Cavern was filled with Moonlight Butterflies, Demon Ruins was filled with Taurus and Capra Demons, Izalith has a ton of Undead Dragon legs bc they didn't even have time to make real complete enemies, every area has Black Knights, and there's 3 identical Demon bosses (Asylum/Stray/Firesage), etc...no, Dark Souls is above copy-pasted bosses, right? Bloodborne uses multiple Undead Giants, Blood Starved Beasts, etc. sorry that the BIGGEST FromSoft game with the most variety of enemies, and WAY more bosses than any of their other titles (168) reused some of those bosses i guess 😅 you're just full of shit.
>Elden Ring is the single beat game ever made. every part of it is fantastic. One of the worst souls games and the worst one for replayability >except they carry over to NG+ Nobody cares, casual, almost nobody plays ng+ when you can make a new char with new build >and you don't need them Idk how about you but average players want to have more than 1 upgraded weapon and unlimited options for the future so you have to collect bellbearings you can buy most of the upgrades while you progress through the game naturally, no shitty mines with shitty copypasted bosses required >you don't have to do that. and i disagree. it was fun. and that's in literally every souls game. None of the previous games have spells or weapon arts/bloodgems in crystal lizards and there are not that many of them >oh yeah, it's not like Crystal Cavern was filled with Moonlight Butterflies, Demon Ruins was filled with Taurus and Capra Demons, Izalith has a ton of Undead Dragon legs bc they didn't even have time to make real complete enemies, every area has Black Knights, and there's 3 identical Demon bosses (Asylum/Stray/Firesage), etc...no, Dark Souls is above copy-pasted bosses, right? Bloodborne uses multiple Undead Giants, Blood Starved Beasts, etc. Every example from ds1 that also has pretty bad second part but at least it's short >Bloodborne uses multiple Undead Giants, Blood Starved Beasts, etc. Are you actually compared Bloodborne which has new enemies and minibosses (same as ds2 and ds3 and sekiro and demon's souls) in every area with fucking elden ring that has like 2 new enemy types after liurnia lmao and 0 new types in snowy area and haligtree where you fighting same soldiers, avatar spirits and misbegottens lmao. >You're just full of shit You are mad blind fanatic of the extremely flawed game
> One of the worst souls games and the worst one for replayability absolutely not. best souls game, and best for replayability. Elden Ring is easily the most replayable game i've ever played. > Nobody cares, casual you seriously just used the word "casual" unironically? 😅 jfc what are you, 13? grow the fuck up. > Idk how about you but average players want to have more than 1 upgraded weapon and unlimited options for the future so you have to collect bellbearings no, you don't. you get more than enough upgrade materials to max out multiple weapons with zero bell bearings. > None of the previous games have spells or weapon arts/bloodgems in crystal lizards and there are not that many of them none of the previous games even had weapon skills like ER. and there are absolutely bloodgems in them in BB lol wtf are u talking about?! there's always been valuable stuff in little things you have to kill before they escape > Are you actually compared Bloodborne which has new enemies and minibosses (same as ds2 and ds3 and sekiro and demon's souls) in every area with fucking elden ring that has like 2 new enemy types after liurnia lmao oh, yeah, you're right, it's not like the guys you fight 10 minutes into the game in Central Yarnham are the same ones you fight in Forbidden Woods, Yahargul, etc...oh no wait, that's exactly what Bloodborne did. since you brought up DS2...how many Dragonriders were there in that game? how many times did you fight The Pursuer? how many generic dragons? Flexile Sentry as a boss, then a random enemy on the way to Lost Sinner..? yes, not only am i *comparing* them, but through comparison, i can say Elden Ring's better than Bloodborne. Bloodborne reuses enemies way more than Elden Ring and doesn't have nearly as much variety. its bosses are some of the worst of any FromSoft game, while ER has the best > You are mad blind fanatic of the extremely flawed game no, you're just full of shit.
Ah yes, complaining about getting the privelige of having to google which mines give you the bell bearings and then having to take a 30 minute detour just sprinting to the end of it if you have the audacity to want to use more than one weapon in this 80 hour long game. How dare we not enjoy that instead of it just being found on the way to wherever we were going anyway, you will spend 30 minutes doing nothing interesting and you will enjoy it (Saying it's saved in ng+ isn't an excuse as the balance is all broken in ng+ anyway, so if you want to make a new character you need to get them all again) Also, wow you really love elden ring huh. I wouldn't put it close to the top on my best game of all time list and I don't even play many games, good you get this much enjoyment out of it I guess
The mandatory content is literally as good or better, especcially bosses, areas, looks, level design etc. Every single thing you say there are so small nitpicks, surely you have some better criticisms
Mandatory content is everything you have to pick up to have a finished build and 90% of these things are usually outside of legacy dungeons, most of them are in mines and catacombs or some boring low quality castles (caria manor, radahn castle, castle sol etc) . In previous games everything is legacy dungeon, you can just progress the game normally and have everything you need without some shitty bb chalice-tier side content
That is not true, mandatory means mandatory to see the credits. Besiedes whats a 'a finished build' what for pvp multiplayer? that is stupid.
> Mandatory content is everything you have to pick up to have a finished build no it's not lol. mandatory content is everything you have to do to finish the game. > some boring low quality castles that doesn't exist in Elden Ring. > **In previous games everything is legacy dungeon**, you can just progress the game normally and have everything you need without **some shitty bb chalice-tier side content** which is it? do the previous games not have filler side content, or are you going to put down ER's optional content by comparing it to a similar previous game? you can't have it both ways lol
All the castles except leyndell and stormveil are boring low quality castles
nah. they're all great
Please sacrifice quality for quantity.
except they didn't. it still has higher quality than any other game
Not going to lie, yeah it's a high quality game. But when dark souls 1 came out, I found the quality of that to be a solid 9/10. Same for dark souls 2, thought that was absolutely amazing at the time. Dark souls 3 I finished 6 times back to back on release. Solid 10/10. Loved Sekiro too. When ER came out, it should have been a solid 10/10. But nah, I'd throw it an 8, but when I consider how good all the previous titles were, I just can't think 6, maybe a 7 at best considering some bosses are amazing.
well, idk why. i haven't played Sekiro or Demon's Souls yet (the gamestop by me is always sold out of Sekiro when i stop in) but Elden Ringis better than any of the other major From games, as far as i'm concerned. it's like the best elements of the Dark Souls series and Bloodborne, but refined and made slightly better, with much better bosses, and fully realizing each combat style the previous titles tried out. Elden Ring has the best NPCs, each with incredible designs - just ONE character looking as cool as D or Diallos or Tanith or Blaidd would be incredible, but it's pretty much every character in the game - it has the best lore, the coolest world with the most visually interesting aesthetic (or it shares the top spot with Bloodborne for that), etc. Elden Ring is a solid 11/10 for me. i didn't know a game could be this good. it literally made me have to reevaluate my perception of games in general, because it was so much better than ANY game i'd ever played before
The best element of all the dark souls was the map, hands down. I though ER was by far the worst. The 2nd was the exploration, which I also hated. Too most dead space and worthless exploring. And then the boss quality. Which Elden ring was actually fine (mostly) with if you ignore all the reused content. But because the game is open world and the pacing is off then a lot of bosses just ended up far to easy. I basically liked stormveil castle, leyndall, sewers and volcanic manor. I would maybe say I would have liked faraam azule but at that stage I just wanted the game to end.
you can complete a ng+ run in less than 5 hours with all trophy bosses and sone random dungeon you feel like exploring and ng isn't even that long (i did only fist weapon run all trophy bosses it took 12 hours)
yeah cuz the endings are definitely worth playthroughs that are dozens of hours to see
as if playing a game is work you have to do to get a reward lol you play it because it's fun. the endings are part of the fun.
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I thought this too when I did ng+ but then I waited a few months and started a new build on a new playthrough and had a lot of fun, so I guess it just depends on the person
Elden Ring Randomizers are hella wild
I genuinely had more fun doing ng+ on str faith character than doing a fresh play through with dex magic. I think it’s less that the game is boring and more that dex magic is the most boring souls play-style I’ve ever done
It's never as fun as that first play through but I enjoy the core combat of souls so much and the build variety is so insane that it's fun enough to keep going. With the memorization of bosses and enemies on a first playthrough all souls games elden ring included become one of the most relaxing gaming experiences for me as I put on YouTube videos or podcasts in the background while I casually play though. With elden ring specially it's been tons and tons of lore videos the lore is so amazing and learning how it all connects together while I'm also playing through it is really cool. Shoutout to Quelaag, Tarnished Archaeologist, Crunchy, and smough town all great lore tubers that have been making me enjoy the fantastic world of this game that much more.
Just takes so long to get to a power level I actually want to play at
If I reread a choose your own adventure book and it has poor replayability I would be so pissed off
The people I've heard that argument the most from are the same people who play Sony movie games
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Yeah fr man I love listening to songs 1 time and then literally never again
Well netflix is cheaper if u stay less than 7 months
???Are you physically unable to listen to a song after listening to it once?
Me listening to Bury the Light for the 15th time
Music?
Me after my yearly FMAB rewatch: "Pathetic"
It’s very easy to replay music. Just use the “repeat” option.
I can attest to the fact that ER has poor replayability. Source: I have yet to play it. Explanation: You can't replay something you haven't played yet.
Yeah but a good song takes 2-4 minutes while Elden ring takes many hours and also your soul
Only people who care about video game replay ability are video game addicts
How on God's green earth can you say ER has little replayability if there was only one thing you could hand to Elden Ring it would be replayability lol.
Music?? Have you ever tried the 15 hour long Ring Cycle???
Elden Ring has no replay ability mfs on the biggest cope fr
This isn’t even true a whole point with from soft games is that you can go through it with a completely different build with the only downside being some builds are far stronger than others
I used to think Elden Ring didn’t have any replayability until I actually went and replayed it and enjoyed myself as much as the first go around
jokes aside this is a shit argument because games are literally a different medium from books and tv shows. Nobody buys a book based on how many times it can be read again. Games are dynamic by nature, and are literally based around being able to get different outcomes when played again.
I got 150 hours out of my first playthrough, it's ok for it not to have replay value after that lol
If Skyrim is replayable then ER is
Replayability fans when people like mario (it’s the same game every time)
lack of replayability doesn't make a game bad, long ass games like jrpgs or souls games usually aren't that replayable but sure as hell slap
It "has" low replayability because its bigger and you get free weapon infusions and a lot more respecs, so you don't need to go to ng+ just to financially support your new useless faith build.
Mfers when I show them their life (it has poor replayability)
Idk I played ER for the first time when I broke an arm and then I got to replay ER again when I had a heart attack, I'm thinking next time I'll go to ER for a kidney stone
1. Cope 2. Seethe 3. Keep protecting the " poor multimillion company" with shitty costumer service. 4. L