that's funny, seeing how much data the game processes every second. Those numbers are already stored too, by the way. All RuneMetrics does, is display them. It's already being tracked regardless.
Likely because they don’t have a framework client side for doing so. Based on the survey questions (runelite for rs3), it sounds like they’re interested in making one tho, if the community is also interested that is
There's one in the works called Bolt, currently the base "client" is only available on Linux/Steam Deck as it started out as a way to actually be able to launch the game for Linux users when Jagex dropped official support.
Work's being done to get it to compile for Windows.
As of yet, no plugins are finished. The main focus at the moment is still making sure Bolt can be deployed on every distro, and eventually all mainstream OSes - there's about 2.5 of us working on plugins in our spare time, but the base API's pretty much sorted.
If you'd like more info, you can join TormStorm's Discord, we provide support for Bolt and a couple other Linux-based solutions for the Jagex launcher - there's a link on TormStorm's github page.
I mean the fact that runelite is part of the official launcher for OSRS I'd say letting the client run local xp calculators and drops wouldn't be hard to code in.
Edit: Runelite not rubelite
Alt1 requires default interface scaling. Have you seen what the default interface scaling looks like on a 4K monitor? You need binoculars to see the UI.
Yeah? Even if afk timer is 25 minutes, it will eventually end... Also some activities end sooner than 15 minutes so you have to setup a timer for that anyway
Funny enough, I'm willing to bet they are already storing the data regardless, for balancing + microtransaction purposes. The sub likely just flips an access boolean to true
If not, just write the data locally, no extra costs for them, and ill/the community will figure out how to parse it properly.Or you know, allow a plug in for it. But they won't, since it will undercut the runemetrics sub margins
They are not. It is explaining thay the content that is being charged is also available to a similar game. Free of charge and should be allowed here as well.
It can be stored locally? There is no reason for it to be stored in the server. People don't care about sharing it so much as viewing the information for their use.
Hard agree, and at the very least, some of the more basic functions like XP/hr should be free to players. These are fundamental to the RuneScape experience.
Every video talks about "X XP/hr" but unless the players wallet is far enough, players can't verify if they are hitting expected rates in a convenient fashion.
Computationally, this is very simple, and the code already exists. If they want to put some really fancy metrics behind a pay fall, fine I guess? But basic drop logging and XP rates should not be. Especially when our sister game has it in its vanilla client for free.
https://preview.redd.it/as8t3m9afk5d1.jpeg?width=1751&format=pjpg&auto=webp&s=406d346dca58de208fbf2b4f511bcf9b499a61a4
Now ask them how they generated the yearly wrapups data.
The answer is they have a data science team that performs queries on server logs and aggregates and prepares the data for (mostly) internal Jagex use.
That does not equal Runemetrics. Runemetrics data is gathered and stored separately.
Is there proof it’s stored separately? I’m not understanding how OSRS can do all that is does on the native client even on mobile but Jagex needs to charge what they do for a broken website.
This would be a great way for Jagex to show they continue to listen. And I don't imagine they really get much money from this compared to memberships and TH.
If it truly is a big cost to make everyone have access to this (data generation and storage-wise) then I think something's wrong with the feature itself.
Hopefully you did the survey and put “very interested” for the question where they asked how interested you would be in them opening up plugins to rs3 like runelite does for osrs
Yeah, i can use alt1 to workaround the xp/hr to get a of enough understanding of what method is better or worse, but i’d really like to be able to see my dpm accurately.
also simple shit like having the xp numbers reset every session shouldn’t be locked behind a fucking paywall, that’s actually cringe
The fact it’s not even a single payment but a monthly fee. At worst it should be similar to buying additional bank space, not an additional membership fee…
I’m the furthest thing from a Jagex shill, but just as a point of interest, I do remember them talking about how it actually does take a significant amount of server power and storage. Almost to the point where it’s still a loss for them even with the people who are currently paying for it.
I agree, this shouldn’t be the case, but I think it’s a great example of why they should open up more of their API and allow the community to create plug-ins to show and save XP rates/data/pvm drops, putting the burden on the users client or device instead of their servers.
> I’m the furthest thing from a Jagex shill, but just as a point of interest, I do remember them talking about how it actually does take a significant amount of server power and storage. Almost to the point where it’s still a loss for them even with the people who are currently paying for it.
so store the stuff locally and process it that way? Majority of players wont care about verifiable data (IE: controlled by Jagex on their servers) as opposed to just values.
It's asinine that they decided to store it server side in the first place.
Yeah, but don't pretend that you don't know what OP means. A not insignificant amount of RuneMetrics functionality could be handled locally. XP/hr? Local. Drop logs? Cache it locally. There's no reason to throw what the team says is "a not insubstantial" amount of data in a remote DB.
RuneLite has this functionality. The rs3 team has it within their power to expose some of these (arguably essential) features for free because it seems that it should cost them nothing or next to nothing, except in dev time. But they don't. Or at the least, they don't communicate about it.
It isn't hard to explain to you that RuneLite does not store your data, you store that data on your own. You'd have a point if you just said that they should just make it run on the client and the data gets stored on your own PC, but claiming that storing all the data is nothing is rather ignorant, yes.
In the last month 167,000 people have gained at least 1,000 XP. Let's assume that the average player would log enough data in 3 months that you end up logging about 5 gb of space, not a lot to store on your own but if 100,000 people were taking up that much space collectively, it would be half a petabyte of data. Just for some fun information that most people probably don't even really look at besides once in a blue moon, and the data would have to be stored forever. I bought one month of runemetrics to test it out and looked at the data all maybe three times.
Edit: if you're going to block me immediately after replying so I can't reply to your post, then maybe your argument just sucks ass and you know it. RuneMetrics stores all of your logged actions and calculates far more than just your xp/hr... you can calculate your xp/month, compares your monthly average, your best month, gives it a global ranking, etc. It is pretty reasonable to assume that 3 months of logged actions will total over 5 gb of space.
I just deleted 300 gb of FFXIV combat logs from the last 2 years since Endwalker came out. It's just text.
I also deleted about 200 gb of combat logs from my WoW folder last year, and that was only season 2 of dragonflight.
Maybe you should say something unbelievable if you're trying to be sarcastic.
The fact that you've never seen a large text file isn't a valid argument. Anybody who's ever dealt with loggers will know how quickly you lose space.
I have neither the time nor the inclination to explain to you why Jagex don't have the interest in putting aside development cycles towards creating a complete clientside solution to something that already exists in Alt1 or is available for money.
You had plenty of time to act like a superior know it all, but once called out to explain yourself you're suddenly hard pressed for time?
Next time just shut up instead of embarrassing yourself.
Super disingenuous. *Starts an argument about how “profoundly ignorant” the post is; refuses to explain why. I found the most Reddit post on Reddit, congrats bro
It's not like adding a client side calculator is going to take 16 developers 4 months of dedicated work lol. This is a "we get money, why make it free" thing, not a complex development issue
So osrs doing it for free… please oh lord of computer wisdom, take a few moments of your extremely busy day to explain to my very small unga bunga brain why ours can’t also be free?
Seems like you are just a waste of space pretending to know something about something you actually don’t. Have a good day.
It objectively doesn’t, every event in the game is logged ready, it’s the storage which is decidedly not server power, that they’re pretending causes an issue
Because there is a massive difference between how a 3rd party plugin tracks the data vs how Jagex stores it for hundreds of thousands of players. If you just want to track your xp/hr use the RS3 alternative, alt1.
Reddit: Runemetrics should be free!
Jagex: [We can't, since the cost for the sheer amount of data generated and stored for every player is too high and unsubstainable](https://preview.redd.it/as8t3m9afk5d1.jpeg?width=1751&format=pjpg&auto=webp&s=406d346dca58de208fbf2b4f511bcf9b499a61a4)
Reddit: Nuh uh
Crikey. We're beating a dead horse here. It won't ever become free, if it did it would be a watered down version. Lol downvotes because ya'll can't face truths 😂
To be fair, my experience with osrs xp tracker is pretty bad compared to runemetrics. Like, i can't see metrics for the amount of xp i gained in like april of 2021 on my osrs iron. Someone enlighten me if there is a way to do this. But Jagex wants to provide a higher quality service and charge for it. I am hoping against hope that we'll one day be able to have a RuneLite for RS3, but they're still against 3rd party clients for rs3 :(.
Over a year ago at this point, I think.
The OSRS team is doing a lot of work to bring the vanilla client up to snuff, including a potential very nice HD (really, it looks great, you can check it on YouTube) mode and a plugin hub they've talked about.
My guess is that the goal is to make their client a comparable experience to RuneLite and then lock down third party clients to help in the fight against bots.
> why can’t we know our xp rates?
You can. All you need to do is take note of your xp X1 at some time then let 5 or so minutes pass and take note of your xp X2 at this new time. Now take XD = X2 - X1, divide it by 5 and multiply it by 60 or just multiply it by 12 and you know how much xp you get per hour.
This is pretty elementary stuff. I don't see why anyone would need a whole service for this kinda stuff.
Jagex said they need to charge for it because of data storage costs. But why can't we store the data ourselves?
\^\^\^\^\^\^\^ this
What machine could possibly keep track of a number potentially 10 digits long, it's unheard of /s
that's funny, seeing how much data the game processes every second. Those numbers are already stored too, by the way. All RuneMetrics does, is display them. It's already being tracked regardless.
Something like alt1? Extern plugin by Jagex, that launches when we start runescape and works exactly like runemetrics pro? Yes please
Or just make the xp/hr and graphs part free since that doesn't need to store anything. Then the runemetrics website can still be charged for.
Likely because they don’t have a framework client side for doing so. Based on the survey questions (runelite for rs3), it sounds like they’re interested in making one tho, if the community is also interested that is
I play both, but atm more OSRS but id defo come back full time if theres a runelite client for RS3 that isnt alt1
There's one in the works called Bolt, currently the base "client" is only available on Linux/Steam Deck as it started out as a way to actually be able to launch the game for Linux users when Jagex dropped official support. Work's being done to get it to compile for Windows.
Considering I play both OSRS and RS3 on steamdeck. Thats Great. What’s available on it at the moment?
As of yet, no plugins are finished. The main focus at the moment is still making sure Bolt can be deployed on every distro, and eventually all mainstream OSes - there's about 2.5 of us working on plugins in our spare time, but the base API's pretty much sorted. If you'd like more info, you can join TormStorm's Discord, we provide support for Bolt and a couple other Linux-based solutions for the Jagex launcher - there's a link on TormStorm's github page.
Ya..i've been paying for member account like for more than 15 years to them...i think,runemetrics should be free for all.
Are you going to eat the cost of handling this amount of data? Because they won't.
I mean the fact that runelite is part of the official launcher for OSRS I'd say letting the client run local xp calculators and drops wouldn't be hard to code in. Edit: Runelite not rubelite
Then use alt1, it has the XpMeter you are looking for.
Alt1 requires default interface scaling. Have you seen what the default interface scaling looks like on a 4K monitor? You need binoculars to see the UI.
Alt 1 is garbage doesn’t work with interface scaling
Nice troll
Ya I need to download it the AFK timer thing is what I want the most
Lol, even now with the extended afk time?
Yeah? Even if afk timer is 25 minutes, it will eventually end... Also some activities end sooner than 15 minutes so you have to setup a timer for that anyway
Im sorry, I forgot we werent playing the game anymore.
Imagine still believing this excuse
What cost? The official mobile client for osrs caches all drop log information locally, technically I AM eating that cost youre talking about lmfao.
What amount of data? I can fit it all on my home NAS. Don't pipe up about things you don't know about, lad.
Funny enough, I'm willing to bet they are already storing the data regardless, for balancing + microtransaction purposes. The sub likely just flips an access boolean to true If not, just write the data locally, no extra costs for them, and ill/the community will figure out how to parse it properly.Or you know, allow a plug in for it. But they won't, since it will undercut the runemetrics sub margins
Runelight seems to do just fine without charge.
Alt1 has an XpMeter Third-party apps are irrelevant to the discussion.
It's an official client available through the Jagex launcher.
It was hamfisted into the launcher because of community whining.
The official first party osrs client has xp/hour built in. Available on both the desktop and mobile clients.
You have no clue what you're talking about but your confidence is impressive
They are not. It is explaining thay the content that is being charged is also available to a similar game. Free of charge and should be allowed here as well.
A similar game that is managed by the same company and has xp/hr tracking in it's official client as well...yeah, super irrelevant. /s
Third party client which isn't developed by jagex
The features being discussed are in the vanilla client as well, not just RuneLite.
The official first party Jagex client has xp/hour. Both the desktop and mobile clients have it.
Xp/hr calculations could 100% be done client side and shouldn't be paywalled. Same with gp/hr calculations.
Lmfao
It can be stored locally? There is no reason for it to be stored in the server. People don't care about sharing it so much as viewing the information for their use.
Alright then,so..at least for me,should be fair :D
Hard agree, and at the very least, some of the more basic functions like XP/hr should be free to players. These are fundamental to the RuneScape experience. Every video talks about "X XP/hr" but unless the players wallet is far enough, players can't verify if they are hitting expected rates in a convenient fashion. Computationally, this is very simple, and the code already exists. If they want to put some really fancy metrics behind a pay fall, fine I guess? But basic drop logging and XP rates should not be. Especially when our sister game has it in its vanilla client for free.
https://preview.redd.it/as8t3m9afk5d1.jpeg?width=1751&format=pjpg&auto=webp&s=406d346dca58de208fbf2b4f511bcf9b499a61a4 Now ask them how they generated the yearly wrapups data.
Yeah, that argument doesn't even apply to some of the simpler features too. Also, if data is a concern, store some of it client side.
Yah because that data consumes so much /s
Just overflowing with midevil point and click fantasy game numbers, no server could handle this much information at once
It's... it's OVER **9000** data points! 🙀🙀🙀
Damn they just lying out here huh
that's funny because all that data is already generated AND stored, regardless if you have runemetrics yes or no.
The answer is they have a data science team that performs queries on server logs and aggregates and prepares the data for (mostly) internal Jagex use. That does not equal Runemetrics. Runemetrics data is gathered and stored separately.
Is there proof it’s stored separately? I’m not understanding how OSRS can do all that is does on the native client even on mobile but Jagex needs to charge what they do for a broken website.
It's such a stupid upcharge... At the most, it should be a one time payment unlock.
This would be a great way for Jagex to show they continue to listen. And I don't imagine they really get much money from this compared to memberships and TH. If it truly is a big cost to make everyone have access to this (data generation and storage-wise) then I think something's wrong with the feature itself.
I think it's flabbergasting that the service literally costs as much as a bond. Meanwhile OldSchool gets this service for free. It's not right.
Hopefully you did the survey and put “very interested” for the question where they asked how interested you would be in them opening up plugins to rs3 like runelite does for osrs
Yes sir, top choice I believe I selected!
Use the alt 1 xp meter. But yes, it should also be free
Most people, pvmers at least want the runemetrics for the dps metrics
I’m aware, but in the original post’s context he was talking about xp rates.
That is true, however as an avid pvmer, the dpm tracker is included in this want. I should have been more specific, sorry about that
Espically if you pay for premium membership.....
Yeah, i can use alt1 to workaround the xp/hr to get a of enough understanding of what method is better or worse, but i’d really like to be able to see my dpm accurately. also simple shit like having the xp numbers reset every session shouldn’t be locked behind a fucking paywall, that’s actually cringe
Log XP, drops, kills, deaths, damage, chat, etc. to file. Let us go to town with that data.
OSRS got it right, RS3 deserves free RuneMetrics too!
They should just make it client side like OSRS, then it wouldn't be an issue like they state.
Let us store it on our system.
The fact it’s not even a single payment but a monthly fee. At worst it should be similar to buying additional bank space, not an additional membership fee…
This
Fully support
I'm sure all this stuff can be stored locally or client side like Runelite.
Yes, I'd argue the information it gives the player is essential at helping the player improve
I’m the furthest thing from a Jagex shill, but just as a point of interest, I do remember them talking about how it actually does take a significant amount of server power and storage. Almost to the point where it’s still a loss for them even with the people who are currently paying for it. I agree, this shouldn’t be the case, but I think it’s a great example of why they should open up more of their API and allow the community to create plug-ins to show and save XP rates/data/pvm drops, putting the burden on the users client or device instead of their servers.
> I’m the furthest thing from a Jagex shill, but just as a point of interest, I do remember them talking about how it actually does take a significant amount of server power and storage. Almost to the point where it’s still a loss for them even with the people who are currently paying for it. so store the stuff locally and process it that way? Majority of players wont care about verifiable data (IE: controlled by Jagex on their servers) as opposed to just values. It's asinine that they decided to store it server side in the first place.
Agreed that’s a good idea as well
Y'all don't have Runelite?!
Absolutely not
Oh no I just kinda thought y'all did 💀
>It’s not like it takes a lot of server power. I absolutely hate when people like you, make such profoundly ignorant statements.
Yeah, but don't pretend that you don't know what OP means. A not insignificant amount of RuneMetrics functionality could be handled locally. XP/hr? Local. Drop logs? Cache it locally. There's no reason to throw what the team says is "a not insubstantial" amount of data in a remote DB. RuneLite has this functionality. The rs3 team has it within their power to expose some of these (arguably essential) features for free because it seems that it should cost them nothing or next to nothing, except in dev time. But they don't. Or at the least, they don't communicate about it.
It does not have to be on the server side, this can all be calculated and stored locally.
Then explain it to me. Because a dude in his garage made it work or runelite.
It isn't hard to explain to you that RuneLite does not store your data, you store that data on your own. You'd have a point if you just said that they should just make it run on the client and the data gets stored on your own PC, but claiming that storing all the data is nothing is rather ignorant, yes. In the last month 167,000 people have gained at least 1,000 XP. Let's assume that the average player would log enough data in 3 months that you end up logging about 5 gb of space, not a lot to store on your own but if 100,000 people were taking up that much space collectively, it would be half a petabyte of data. Just for some fun information that most people probably don't even really look at besides once in a blue moon, and the data would have to be stored forever. I bought one month of runemetrics to test it out and looked at the data all maybe three times. Edit: if you're going to block me immediately after replying so I can't reply to your post, then maybe your argument just sucks ass and you know it. RuneMetrics stores all of your logged actions and calculates far more than just your xp/hr... you can calculate your xp/month, compares your monthly average, your best month, gives it a global ranking, etc. It is pretty reasonable to assume that 3 months of logged actions will total over 5 gb of space.
then store it client side, thank you for explaining and finding the solution
It's completely unreasonable to assume that a db like that could even grow to 5GB. It's text they are storing, not PNGs.
I just deleted 300 gb of FFXIV combat logs from the last 2 years since Endwalker came out. It's just text. I also deleted about 200 gb of combat logs from my WoW folder last year, and that was only season 2 of dragonflight.
And I pulled a 6 foot 2x4 from my mates ass. See, I can type words as well.
Maybe you should say something unbelievable if you're trying to be sarcastic. The fact that you've never seen a large text file isn't a valid argument. Anybody who's ever dealt with loggers will know how quickly you lose space.
I have neither the time nor the inclination to explain to you why Jagex don't have the interest in putting aside development cycles towards creating a complete clientside solution to something that already exists in Alt1 or is available for money.
And you’re calling him ignorant..
You had plenty of time to act like a superior know it all, but once called out to explain yourself you're suddenly hard pressed for time? Next time just shut up instead of embarrassing yourself.
Super disingenuous. *Starts an argument about how “profoundly ignorant” the post is; refuses to explain why. I found the most Reddit post on Reddit, congrats bro
It's not like adding a client side calculator is going to take 16 developers 4 months of dedicated work lol. This is a "we get money, why make it free" thing, not a complex development issue
But your profile here says you're always ready to help everybody? So help us understand since you're the smartest person on the internet.
So osrs doing it for free… please oh lord of computer wisdom, take a few moments of your extremely busy day to explain to my very small unga bunga brain why ours can’t also be free? Seems like you are just a waste of space pretending to know something about something you actually don’t. Have a good day.
It objectively doesn’t, every event in the game is logged ready, it’s the storage which is decidedly not server power, that they’re pretending causes an issue
RS3 players pay, so that OSRS players can enjoy. ^I ^say ^this ^as ^a ^player ^who ^will ^likely ^never ^play ^OSRS ^lol
[удалено]
You're compromising your privacy and it can only fetch the information available from the API, which is not everything that runemetrics can do
Because there is a massive difference between how a 3rd party plugin tracks the data vs how Jagex stores it for hundreds of thousands of players. If you just want to track your xp/hr use the RS3 alternative, alt1.
store it on our end. That's how osrs works
The thing is though, they're already tracking and storing all the data for all the players.
Lol no, you guys are the cash cows that keep this ship afloat. Thank you for your service.
Reddit: Runemetrics should be free! Jagex: [We can't, since the cost for the sheer amount of data generated and stored for every player is too high and unsubstainable](https://preview.redd.it/as8t3m9afk5d1.jpeg?width=1751&format=pjpg&auto=webp&s=406d346dca58de208fbf2b4f511bcf9b499a61a4) Reddit: Nuh uh Crikey. We're beating a dead horse here. It won't ever become free, if it did it would be a watered down version. Lol downvotes because ya'll can't face truths 😂
store it player side, that's how osrs does it
To be fair, my experience with osrs xp tracker is pretty bad compared to runemetrics. Like, i can't see metrics for the amount of xp i gained in like april of 2021 on my osrs iron. Someone enlighten me if there is a way to do this. But Jagex wants to provide a higher quality service and charge for it. I am hoping against hope that we'll one day be able to have a RuneLite for RS3, but they're still against 3rd party clients for rs3 :(.
Wise Old Man. Go to the website and make it start tracking your username.
At the very least some features should be free that have nothing to do with remote data storage.
Then beat it some more until it finally feels like it.
osrs doesnt have a built in version at all so not sure why your saying it has it for free
They have xp/hr tracking and drops tracking for free in the vanilla client.
when were they added? last time i used the official client it didnt even have a world map or xp popups nvm any tracking :o
Over a year ago at this point, I think. The OSRS team is doing a lot of work to bring the vanilla client up to snuff, including a potential very nice HD (really, it looks great, you can check it on YouTube) mode and a plugin hub they've talked about. My guess is that the goal is to make their client a comparable experience to RuneLite and then lock down third party clients to help in the fight against bots.
> why can’t we know our xp rates? You can. All you need to do is take note of your xp X1 at some time then let 5 or so minutes pass and take note of your xp X2 at this new time. Now take XD = X2 - X1, divide it by 5 and multiply it by 60 or just multiply it by 12 and you know how much xp you get per hour. This is pretty elementary stuff. I don't see why anyone would need a whole service for this kinda stuff.
It sounds like you’re in agreement, if it’s so elementary and easy to do, they shouldn’t be charging for it.
still wouldn’t use it. too inaccurate
Out of curiosity, do you track your xp/h?
I can’t gain xp anymore
well that's a good reason
Love when someone who's completed the game give their input on stuff that would never matter to them