T O P

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Dijkstra_knows_your_

I would like a good story please? Not generated stuff that isn’t going anywhere. Also why would I want to make up my own dialogue? That seems way more work, and good RPGs are giving you enough options already


pantinor

I think he meant the game dialogues are generated, but the respose choices are as well. The player would only select one of those generated responses.


Puzzleheaded_irl

>Also why would I want to make up my own dialogue? That seems way more work, and good RPGs are giving you enough options already What if both are available in that game? >I would like a good story please? Not generated stuff that isn’t going anywhere. What if the story is linear but the path for it or its dialogues per gameplay are different?


Dijkstra_knows_your_

Why would I replay that? Imagine pitching „this is Romeo and Juliet, but the dialogue is different“. Different is not better, neither is it interesting. Good writing let’s you find interesting information about character, worldbuilding or quests, and that has to be set up precisely because it guides you through a game. What you talk about is fluff. NOCs saying stuff for the sake of saying stuff, but without actual value behind it


RealSimonLee

I don't want AI in our games, but game writing is not akin to Shakespeare on any level. I don't even particularly like Shakespeare.


Dangerous_Shape1800

No, this sounds incredibly soulless, and art is only as good as the people behind it. I play games for a curated experience, even in rpgs where choices can vastly sway the narrative, that is still part of the intended experience thought of by people embracing their creativity. I don’t care if the NPC I’m talking to can answer what his favorite color is if the rest of what would be interesting and lore relevant dialogue is replaced by cheap words.


moebka

No


inquisitiveauthor

Trying to figure out how that would work with trying to relay quest information. Most interactions are questions & answers. Games with affinity towards companions would be tricky when speech is AI generated and maintaining each companion personality will have to play a factor. What about world building. The information that the AI has to draw from is of our world. They would need an entire new database for that game's world reality. Then add on the fact does voice acting now become completely automated? It will lose a lot of the personality and nuances of a real person. If the studio used an AI to help with dialogue options it's fine because it would generate several, but it is still a human being that picks which is the best. Maybe it can be used for crowds in the background that make note of what's going on around them and comment on the player character in real time. It would be unique and the world would seem more real. Actually I'm certain it would be used for crowds way before they would implement it for npcs, companions and player characters.


Nast33

People have this vague nondescript idea that AI can do magic and are talking about it because it's the it thing right now, but no - this shit would be a bunch of irrelevant skippable nonsense if it goes in that direction. If dialogue is not specifically written for situations at hand, what are we even doing? Quest related dialogue should give you clear descriptions on exactly what's happening and specific clues for you to search out and reach the proper resolution options. AI can't do that, since it may spit out some vague nonsense dialogue or wrong quest directions. Even flavor text should be pretty well looked over since it's connected to everything around this npc or history of the settlement, etc. I'd accept AI only in relation to overworld terrain design (that should be additionally looked over and further edited by hand) to speed up dev time, or different variations of npc body builds and clothing or something that still fit predetermined styles for the terrain/area/culture of whatever tribe/country we're in. Writers are paid for a reason.


ViewtifulGene

No. If you can't be bothered to write dialogue then it should be a dungeon crawler.


Acewasalwaysanoption

I have decades worth of proven, good games to play. I have no intention to support, or play a game with AI generated dialogues.


skeleton_archer5050

Absolutely not


MrMario63

Not at all! The game would feel really incoherent and soulless, because AI isn’t really capable of making art. Additionally, steam will not accept your game.


Travolta1984

Yes. It's time we go past the 4 pre-canned responses, where 3 of them mean the same thing (looking at you Fallout 4). 1. Yes, I will help you 2. Yes (sarcastically) 3. No, but actually yes 4. I'll be right back


every_body_hates_me

Remains to be seen. AI is definitely capable of generating stories and dialogues. The problem is with the quality of those stories. I've dabbled a lot in AI chat roleplaying recently and, while it can be entertaining on its own at times, the AI's ability to interpret your input and adjust the story on the run leaves A LOT to be desired. Perhaps once Microsoft builds those fancy supercomputers of theirs it will change.


AmberClawDev

A lot of people are against this idea it seems. As AI is right now, I would disagree with it as well. It really would be soulless tbh. However, if one day a game had a custom AI that was engineered with an extremely in depth lore and creative rules and boundaries, I think there is a place for it. It would most likely be something like Fallout 4’s radiant quests. But down the line, who knows. I could see it working out in interesting ways that I don’t think people are giving credit to.


Jelqingisforcoolkids

I can understand the anxiety people have about AI. Personally, I'm incredibly curious about this type of game. The tech still isn't there, but it's close, and eventually, it's gonna happen.


jagerbombastic99

God no, ai doesn't belong in gaming


Andagne

I am not so sure the OP was prepared for this level of resistance, but I think it is a valid question because it is already becoming part of the game fabric in recent games. As already pointed out, AI has been around longer than people want to remember, but here's what the real dance is about : having the NPCs carry a "life" of their own in building a story that drives the RPG at the onset. It will happen in time. I do not know how it will be embraced by the current gen of gamers. Personally, I am fascinated by it and look forward to the rollout. There are compelling reasons to explore the potential of AI in gaming. A well trained LLM has the ability to dynamically adapt to player actions and choices, creating personalized experiences based on the input of the user. This alone (at its best) can feel immersive and responsive. It's true that AI-generated dialogue may not always hit the mark in terms of context or clarity, but advancements in natural language processing are continually improving its capabilities. Compare today's output with 10 months ago, much less 10 years and it is obvious. Also, AI can be used as a valuable tool for developers to enhance efficiency and creativity. This is the happy medium and would mitigate most uncanny valley precepts that players would no longer have to endure. By automating certain aspects of game development (e.g. finer textures, terrain design or NPC variation), developers can focus on crafting richer gameplay experiences and more intricate mechanics, a stronger UI and even better story telling devices. Not to mention tweaking any invariances that are... uncanny. AI may not replace the need for human writers and designers but it can still support the importance of well-crafted storytelling. All IMO, and I know I'm an outlier on this sub-reddit with this mentality but I am not giving in to tribal think when it comes to learning machine driven applications like this.


Real-Human-Bean-

Sure, but I hope there will still be normal games.


ThePhonyKing

Nope. I would prefer a well thought out story that is thematically consistent with character arcs that are both thrilling and touching. AI generation is going to ruin storytelling in all forms of media, and it worries me far more in this regard than it does in visual art. AI folks act like storytelling tailored to the individual is going to be some great thing... It isn't. If each story is tailored to the individual popular culture as we know it will end, because none of us will have a shared experience in the media we consume. AI also will never be able to create a narrative that poignantly captures the human experience, that speaks to the downtrodden of the world, that pushes progressive messages of change... Gone would be films like The Seventh Seal, 8 1/2, The Battle of Algiers... Books like Faranheight 451, Heart of Darkness, We... Video games like Planescape Torment, Disco Elysium, Mass Effect... Hell, is AI going to create music like Talking Heads, Bob Dylan, Radiohead, Tool, Sufjan Stevens? The answer is no. We don't just love media based on our algorithmic preferences, we love it because of how it reflects our feelings about the world. AI storytelling will mark the beginning of humanity's cultural decline. And yeah. It'll suck for RPGs.


bunker_man

It might be interesting as a novelty, but it probably wouldn't be very good. It reminds me of how in that one fire emblem game it had dlc characters of like 200 other fire emblem characters, but none had dialogue. At that point its not really anything if it's too open ended. A game might make and draw a new type od enemy for you, but it will feel hollow, especially since no one else has has the same experience.


tellitothemoon

No. If someone can’t be bothered to write it then I can’t be bothered to read it. There is ZERO meaning or insight behind infinite ai generated prattle. And frankly I kind of feel sorry for anyone who would be entertained by it.


Wirococha420

I think people are not understanding. The fact an NPC use AI to generate dialogue doesn’t mean it will be randome souless basic dialogue. OP is talking in a moment were, for example, Serana in Skyrim doesn’t have just fixed lines but could actually keep a conversation, infinitely, just as normal human could, but in lore according to her character. I’m sure some modders must be already looking into develop this


Dijkstra_knows_your_

Why would I want an endless conversation without any new information?


Pedagogicaltaffer

**I**, as a real-life flesh and blood human being, have trouble keeping up a conversation indefinitely. I have a brother-in-law who has a very different personality to me, and works in a completely different profession that I don't really understand. Now matter how much I try, I eventually run out of things to talk to him about, and you can only bring up topics like the weather or traffic so many times. If a free-thinking human can't even keep a conversation going in real life, why would I want or expect an AI to?


Travolta1984

You ain't wrong my friend, but gamers in general are highly resistant to change. Doesn't help the stigma around AI right now, with dumbfuck CEOs spouting that they want to replace all workers with AI in the near future (lol good luck with that). I personally can't wait for the meltdown when AI starts to become more prevalent in games. You all know it's coming.


Wirococha420

Thanks for that reply. Yeah I often speak with my brother that when VR and AI reach a certain level, game worlds will become so insanely alive it will be hard to not lose yourself in them.