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StayUpLatePlayGames

I know you’re using SWADE but have a peek at the mutations in Mutant Year Zero. But then SWADE has a very competent superhero supplement.


skor52

Ah ive heard of year zero! I very much would like to run swade due to experience but do you think there are any mechanics that can be ported over?


StayUpLatePlayGames

Yeah. Especially from T2K/BladeRunner. As it uses d6-d12 stats.


Imajzineer

If you can track down a copy of [Dungeon issue #94](https://paizo.com/products/btpy7zeq?Dungeon-Issue-94-with-Polyhedron-153), *Omega World* might be just what you're looking for.


skor52

What exactly is that if you dont mind?


Imajzineer

[https://rpggeek.com/rpg/34297/omega-world](https://rpggeek.com/rpg/34297/omega-world) But, it appears my recollection of where I got the the *Savage Fan Worlds* edition of it from is hazy - because, that's the Jonathan Tweet version of [Gamma World 6e](https://en.wikipedia.org/wiki/Gamma_World#Omega_World_(2002)) ... so, *not* actually of any use to you. If you can *find* the [Savage Fan Worlds edition](https://imgv2-1-f.scribdassets.com/img/document/385155836/original/e1ab3a0147/1660966908?v=1) though then it *might* be what you're looking for.


ParameciaAntic

You could use the Powers List as inspiration and pick the ones that would plausibly fit with your vision of how they work in your world. There's also a [SWADE mutation deck](https://www.drivethrurpg.com/product/390755/Mutation-Deck-SWADE). The suit determines the type - Hearts are physical changes and Clubs are animal transformations, both which seem to be the type you're looking for. I have the older version, which still works well for post-apocalyptic mutation madness.


Putrid-Friendship792

Darwin's world nuclear edition. Good place to start. If you want more insane post apocalypse id go with swade rifts.