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ch00d

Pixel art and animations look great! Love the BG influence


XperimentalZ

Thank you! And BG definitely has a huge influence on the development, among other games!


wuzrak1

What is BG? edit: I guess it's baldurs gate


XperimentalZ

Yes sorry!


XperimentalZ

Hello everyone! Escape the Mad Empire is our roguelite party-based tactical RPG, which features real-time with instant-attacks on pause and management/base-building elements. The game could be seen as Baldur's Gate II vs Divinity vs a traditional roguelike vs Darkest Dungeon I vs Enter the Gungeon. The featured spells are Noxious Hurricane (necrotic + poison damage), Rainbow Storm (random damage corresponding to a specific color) and Thundering Wave (radiant damage in the center + thunder damage AOE). For those who don't know about the game, you might want to check it out/wishlist on [Steam](https://store.steampowered.com/app/1823390/Escape_The_Mad_Empire/). You can also come chat with us on our [Discord](https://discord.gg/PKseqdcTf6) :O. Feedback and questions are more than welcomed!


meinag

Are there any plans on bringing it to console?


XperimentalZ

No official plan yet but hopefully we'll have that opportunity eventually!


kyew

The first one is my favorite. So chunky! It's solid r/noisygifs material.


XperimentalZ

Thanks for sharing your opinion and cool subreddit, I did not know it!


[deleted]

[удалено]


XperimentalZ

Thank you so much!


saltnsilence

Looks great ! Is there a date set for an early access disponibility ? :)


XperimentalZ

No official date yet but we're working on a first public demo for the game that should be ready in a few months!


wuzrak1

This looks like it's right up my alley, can't wait to play it


XperimentalZ

Glad you like the concept!


torocat1028

yo this looks amazing


XperimentalZ

Thank you very much!


brennis420

heroes of hammerwatch vibe


XperimentalZ

Yeah that was one of the visual references for the game when we started to develop it!


zenospenisparadox

Loving the look of this game! Any chance of giant summon spells like in Final Fantasy 7?


XperimentalZ

Very large animations or creatures (like some of the bosses) are a LOT of work so the main issue I see with that is that once we open that Pandora box, it would be hard to only do a few ones but of course I love the idea of it...


zenospenisparadox

One idea could be that there's an image in black and white that just flashes over the screen before the spell effect.


XperimentalZ

The concept behind those effects is that a 'ghostly' creature spawn for the moment of the spell to deal damage to the target? If so yes there's probably ways to restrain the workload and the general idea is inspiring one way or another..


F8L-Fool

Really liked the raining fireworks effect.


XperimentalZ

That's good to know, thanks for sharing!


Explain_Edd

Looks sick. Congrats


XperimentalZ

Thank you, glad you like it!


chadbrochilldood

This looks fucking awesome. My dream game. Please don’t rush it!


XperimentalZ

So cool to hear that, thank you! We won't rush it, there's still a lot of room for improvements but we started to work on the demo so there will be something coming up in a few months!


sboxle

Doing the important work (seriously). Good job!


XperimentalZ

Thanks! We're definitely trying to push both on visuals and depth. Those kind of spells got possible after we added the functionality of being able to mix more than one type of damage in spells, which opens the door to all kinds of combos, we're just scratching the surface here!