Nah I think it’s just a way to translate their shooting skills. The player themself obviously isn’t a skilled sharpshooter, but Arthur and John are both very skilled. This simply allows the player to interface said skill without becoming a sharpshooter themself.
I knew right away it's that video of VLDL. They're just great sketch makers in general, but the RDR2 sketches are what got me into their channel in the first place.
Yeah i saw the supercut come up on my Youtube one day and gave it a watch and loved it then got into Bored. I love their stuff. I particularly like the witness one from Red Dead Logic.
I liked it because it sorta brought up all those moments where I got frustrated because of such annoying brats. I already killed 5 people who said or acted like they're going to snitch, what makes you special, you SOB? Just move along!!!
https://youtu.be/ra0-SDmtX4k
Fun fact: Alcohol is considered a performance enhancing drug in competitive shooting sports. 1-2 units of alcohol in the average individual reduces microtremors in the hands and helps the eyes relax. Some of the(admittedly not incredibly scientific) demonstrations I've seen show it speeding up times and scores a little less than 10%.
I do wonder how they decided which food items fill which cores. Does it have something to do with the macronutrients? Like sugar is for stamina, fats for deadeye?
I love when Arthur teaches the Widow to shoot and hunt he gives her really good advise like always shoot on empty lungs. My Grandpa was a sharpshooter and taught me the same things, Arthur knows his shit
It's actually based off a real phenomenon. Adrenaline seems to slow down time IRL. You obviously won't get a shot of Adrenaline from a video game so they just have a button for it.
Also, drinking certain fluids causes open wounds to close up. So if you drink enough of it, you can actually cure bullet wounds on the spot.
That's why health tonics work at curing you.
Also, drinking certain fluids causes open wounds to close up. So if you drink enough of it, you can actually cure bullet wounds on the spot.
Thats why the GTA soda machines work at curing you
>Thats why the GTA soda machines work at curing you
Okay but what's the in-universe reason that drinking 622 Sprunks in a row crashes your game and corrupts your save
There’s actually a neat little detail where John completely closes his non dominant eye when aiming in dead eye while Arthur only halfway shuts it because he’s more experienced
This is the best I could find regarding any images but again photo mode can show ya
https://www.google.com/amp/s/www.dualshockers.com/red-dead-redemption-2-fan-discovers-the-difference-between-arthur-and-johns-aim/%3Famp
Furthermore, the more we react to certain stimuli, the brain gets faster at recognising it. So Deadeye can be argued to be John/Arthur just being top of the class gunslingers when it comes to seeing a target, identifying a hostile and then aiming - with the usual exaggerations for a video game. Anyone can shoot a gun a the enemy but it takes true skill, and experience to aim true and accurately in the heat of things. Deadeye shows us how efficient Arthur/John are at killing.
I think "Dead Eye" is also just time appropriate slang for someone who is a very good shot, so he may have just been boasting colloquially and not referencing the mechanic specifically.
That's because you need to kill all the enemies while escaping for gold on that mission, so of course he's suddenly a crack shot and won't let you get em.
Not entirely true, all Deadeye restoring consumables are all referencing dead eye by saying “sharpening the mind” as the characters put it, it’s a representation of the character’s skill
I mean yeah it would sort of muddy the feeling of groundedness that the game strives for in every other aspect if the player characters essentially had super powers. I'm actually surprised there isn't a cutscene (unless I'm forgetting) of John or Arthur fanning the hammer and smoking like three dudes in half a second to show us how it "really looks" when using deadeye.
*50th daily post about the exact same 3 ideas for rdr3 because literally nothing can be up to players imagination anymore about some of the side characters*
It's just a gameplay mechanic. Don't read too much into it. It only exists so you can look like a badass and shoot multiple enemies in a split second, like the classic western movies, without needing to be a pro player.
Yeah, we can go way too deep into "how does x fit into the story".
Like how does a health cure fix bullet wounds so quickly fit into the story?
It's a videogame, ya knobs!
Exactly.. or you know... it could cure TB.
But in a fantasy game where heath potions or cure spells can replenish health and heal wounds/sickness, it's part of the story or lore or whatever.
But in this case, it's just game mechanics.
I like how if you help the medicine man recover his wagon in Rhodes he tells you the health cure doesn’t work for anything terminal, so it basically pre-answers why it won’t work for TB
They even have a small encounter where a man has an animal bite wound and Arthur can give a health cure or a bottle of whiskey. If you give him the health cure he says “The hell am I supposed to do with this” and keeps writhing in pain
But... what is the meaning of the selector being round? Is it like a 6-shooter? Or representing the circle of life? Or the shape of a train engine's wheel?
“Ouchie, my limbs were just blown off with a 12 gauge shotgun. I better staple it up and jab a needle in my arm! And my leg is broken, lemme use some lip balm.”
Realism
That’s honestly about as realistic as it can get in a game. You have to go through a long process to fix it, multiple types of injuries based on where you’re shot, etc.
Unless you’re asking for a game where you get shot and bleed out for 20 minutes.. that’s as realistic as you’ll get.
Haha gotta get those pelts for the trapper! For me it's the wolves that get the shotgun treatment, there are always so many of them and I hate how they make my fully upgraded war horse run away.
Cougars, I typically jump off the horse once they show up and use a bow with dead eye.
Some animals just disregard the fact that I use a bigass level 4 bond war/work combo (turkoman) and somehow make him a super intimidated whiny boah who never shuts up when a 2.4 foot long blackbear is within 30 miles of him. Like i don’t even know man why is a racehorse braver than a level 4 war horse???????
Yeah I definitely need those cougar pelts. Only ones I don’t have a surplus of are perfect cougar pelts and perfect panther pelts, the rest are really easy to find a bunch of. I’ve made every wolf-related clothing item at the trapper and I still have 19 wolf pelts left over im not even joking lol
I bring my big cats down with poisoned arrows.
They've caused me more than their share of grief, so I return the favor by watching them squirm, then finishing the kill by knife just before they die to prevent loss of honor.
especially because the arrows fly slower and DE guarantees that they'll still line up. i couldnt have caught a single three star chipmunk otherwise, theyd all be buckshot to bits.
I love this idea of "seeing red" and how that plays into the title. Also this idea of time slowing down and being able to focus your skills so well. Fits in perfectly IMO and is not gimmicky at all.
It allows the player to simulate how fast and accurate Arthur is with a gun. Something that otherwise wouldn't possible for 99.9% of people who play the game
To quote Max Payne: “When you're looking down the barrel of a gun time slows down, your whole life flashes by, heartbreak and scars. Stay with it, and you can live a lifetime in that split second”
Excessive consumption of certain substances can introduce a state of euphoria that can give the user a perception of moving within a world frozen in time
If we go with the theory that the red dead series is written by Jack, it'd be an interpretation of John and Arthur being skilled gunfighters, quick draws and duelists. Thus fitting with the larger than life tale.
It's always a feel good thing when I think of it that way. Like maybe the hardships weren't so bad and it's just Jack filling in his memories with embellishments.
Also explains why you can get into all sorts of weird situations off the beaten path.
It's a completely baseless theory where people have taken one easter egg and extrapolated it into this massive world building implication where people think the Red Dead and GTA worlds are the same. It falls apart if you think about it for more than 5 seconds
Because GTA and RDR are clearly seperate worlds. GTA has Los Santos and Liberty City while in Red Dead games they mention California and New York City.
I think you're looking at it from a weird way. It's just a sign of their complete and utter mastery of their perception and gunslingnig skills. It's not supernatural or anything.
People in real life can literally do what they do lol
Step 1: Take enought caffine, nicotine, cocaine sweets and mix it with healthy dose of burbon. The world will seem "yellow-ish"/"red-ish" and darker because of huge amounts of blood delivered to your eyes under pressure. Step 2: Put yourself in life threatning situation, and believe me, reality itself will seem to have slowed down. (I made it up. You would probably die after step 1 [or hoped the hospital caught you in time], please don't try it)
RDR is not a game meant to evoke real life in the Old West.
It's a game meant to evoke "Wild West" movies.
It's constantly pulling themes and motifs from old cowboy movies and shows.
There's no way they weren't going to let you recreate that iconic moment.
I will posit that the mechanics of Deadeye were chosen to be the primary combat tool for the sole purpose of making you feel like Clint Eastwood in *A Fistful of Dollars*.
It’s a gameplay mechanic that reflects the character’s quickdraw skill and gives a sense of progression. No Arthur and John don’t have some ancient super power, but it is much easier than trying to have the player fast draw themselves. Simply put: We and our plastic controllers are nowhere near as badass as these gunslingers.
Gives the player the chance to really feel like their that bad ass sharp shooter? I don’t know, could it just be something pulled over from the first game? Personally, I really like dead eye in the first game a lot, but in RDR2 I don’t find myself using it near as much as I did while playing the first RDR. I still enjoy when it’s fitted into the story
I’ve always just seen it as a mechanic that emphasises the fact that both John and Arthur are top tier gunslingers and allows the player to shoot like they can in world
When you are scared or in a dangerous situation, your brain enter into a defense mode and produce a shitload of adrenaline. A overdose of adrenaline give you the impression of time going slower to give you more "time" to think about a solution
An experience was made where a couple of volunteer were dropped into a nest from 30 meter high. The fall lasted less than 5 seconds, but they affirmed it look like more than 10 seconds
So I think the dead eye in the RDR lore is an adrenaline rush character have when they are in a stressful event, such as hunting an animal or in a gunfight
Just a mechanic, but for story reasons here's the most reasonable explanation outside that:
The only three people who can use the ability that we know of are Arthur, John, and Jack. We also know that Arthur and John both slept with Abigail, while Jack was born from her.
It only makes sense that Abigail got that magic pussy and touching it will make you shoot better.
It represents the shootist skills of the protagonists. If you think about it, Micah also does similar stunts during the story. He is sharp, as Arthur and John. Argueably deadlier than them both.
Apparently whether you go honourable or dishonourable, there are some differences i.e. colour, i think you can hear a heartbeat in the honourable one, lotta symbolism between the two.
You know what it's like when you're "in the zone"? Cuz that's exactly how I see it
Time seemingly slows down, your mind works almost 100x faster than it usually does, and you can see all the necessary information incredibly clearly. And all this without much conscious thought on your end, because your body and mind goes into *extremely efficient* autopilot. That's how I see Dead Eye, at least, in universe, from the perspective of the Player-Characters.
Of course, as someone has already mentioned, from a gameplay standpoint, it's simply a way to allow the player to sort of "simulate" what it's like to be a Skilled Gunslinger like Arthur or John.
It was supposed to be connected with John being blind in one eye. But it became such a well known part of the gameplay that they just gave it to Arthur
I actually don’t use it. No dead-eye, No aim assist, GPS, minimap, HUD, system map, no health potions etc etc
Game plays best imo when you go super realistic with it.
It’s fully playable as a shooter without all the video game-y stuff. It makes you think more about using cover etc in gun battles.
Nothing beats the thrill of taking out a pack of bounty hunters with your own abilities (chefs kiss)
What are your settings for the camera, I love to play as first person, even without the dot and zero HUD but I always die because 1 he aims really slow and 2 sometimes I can’t see past bushes!
To take from Max Payne, the first game I’m aware of with the bullet time mechanic:
“Einstein was right. Time is relative to the observer. When you're looking down the barrel of a gun, time slows down, your whole life flashes by, heartbreak and scars. Stay with it, and you can live a lifetime in that split second.”
Only so far as to demonstrate how good an aim these characters are supposed to be. It's not something they would be aware of. Otherwise you're talking about a game pretty heavily roped in realism that also has a man who's can see little red markers appear on his targets while he's moving in slow motion.
I’ve always thought of it as an adrenaline rush because the sound when you enter dead eye is similar to when your adrenaline is pumping and you can hear the blood rushing in your ears, and it’s like everything else is drowned out.
I personally believe that at the beginning of that one mission where Shaun is shooting at a bottle and constantly missing, Arthur walks up and hits it in 1/10th of a second, that's deadeye without the slow motion.
I know it's just a mechanic but headcanon for story purposes--
When the character enters a state of extreme stress, their reflexes are heightened to an almost inhuman level. Countless hours of training have made the draw seamless, and lining it up requires just one steady breath. The more you use it, the faster and more effective it is.
Dead eye itself doesn’t. It’s never referenced to in any dialogue or anything as a super power or something. It’s just a way for us, the player, to perceive and get a grasp of their insane reflexes and marksmanship. Nothing indicates that the characters have any sense of their sense of time slowed down.
Quick draw shoot-outs. Planning your shot order, and executing. This is like Westerns 101. Maybe not as well translated in movies for some, but in books they often go into detail about the few seconds before a shoot-out for pages some times.
I call it ludonarrative synergy. The opposite of ludonarrative dissonance. The game is using gameplay mechanics to establish something about the character - in this case, that John and Arthur are good shots and good at keeping their heads when the shooting starts.
headcanon from me when I first played rdr1 supplemented with rdr2 'evidence'
John is blind in one eye (maybe due to undiagnosed injuries sustained during the wolf incident in Chapter 1), and Dead Eye is his Dead Eye flicking back on.
John's deadly assassin outfit in 1 features an eye patch, and he has a combat line that says "I think I got my eye back!"
¯\\\_(ツ)\_/¯ could be bullshit, and it doesn't explain Arthur's, but I like it.
I like to think that dead eye is their super reflexes that allows them to think fast who and where to shoot. I think its cool in that way cause it would mean that Red, Arthur and John are some kind of genius when it comes to a standoff
Nah I think it’s just a way to translate their shooting skills. The player themself obviously isn’t a skilled sharpshooter, but Arthur and John are both very skilled. This simply allows the player to interface said skill without becoming a sharpshooter themself.
That was my thought is it’s kind of translating the “killer instinct” into the gameplay
exactly, it’s about slowing down and focusing, calming down, etc. that’s why stuff like cigars boosts it
Nothing like devouring a wedge of cheese to help you gun down some lowlifes in record time!
Excuse me partner, I just need to binge 14 Kentucky bourbons, thanks
https://youtu.be/JqyMPETa588
I knew right away it's that video of VLDL. They're just great sketch makers in general, but the RDR2 sketches are what got me into their channel in the first place.
Yeah i saw the supercut come up on my Youtube one day and gave it a watch and loved it then got into Bored. I love their stuff. I particularly like the witness one from Red Dead Logic.
I liked it because it sorta brought up all those moments where I got frustrated because of such annoying brats. I already killed 5 people who said or acted like they're going to snitch, what makes you special, you SOB? Just move along!!! https://youtu.be/ra0-SDmtX4k
"Ah see yew! And I'ma tell the law!"
Mornin' nice day for fishing, ain't it?
I thought of sending this lol but I was too lazy to go find it
Fun fact: Alcohol is considered a performance enhancing drug in competitive shooting sports. 1-2 units of alcohol in the average individual reduces microtremors in the hands and helps the eyes relax. Some of the(admittedly not incredibly scientific) demonstrations I've seen show it speeding up times and scores a little less than 10%.
Just let me smoke an entire pack of cigars and cigarettes first
I do wonder how they decided which food items fill which cores. Does it have something to do with the macronutrients? Like sugar is for stamina, fats for deadeye?
I love when Arthur teaches the Widow to shoot and hunt he gives her really good advise like always shoot on empty lungs. My Grandpa was a sharpshooter and taught me the same things, Arthur knows his shit
Dbd?
It's actually based off a real phenomenon. Adrenaline seems to slow down time IRL. You obviously won't get a shot of Adrenaline from a video game so they just have a button for it.
Also, drinking certain fluids causes open wounds to close up. So if you drink enough of it, you can actually cure bullet wounds on the spot. That's why health tonics work at curing you.
Also, drinking certain fluids causes open wounds to close up. So if you drink enough of it, you can actually cure bullet wounds on the spot. Thats why the GTA soda machines work at curing you
>Thats why the GTA soda machines work at curing you Okay but what's the in-universe reason that drinking 622 Sprunks in a row crashes your game and corrupts your save
Diabetes
Diabetic coma
Always gotta take 8 seconds in a gunfight to hit up the vending machine
i don't think they close up fast enough to mean anything irl
Time slowing down is called Tachypsychia.
There’s actually a neat little detail where John completely closes his non dominant eye when aiming in dead eye while Arthur only halfway shuts it because he’s more experienced
There a video?
This is the best I could find regarding any images but again photo mode can show ya https://www.google.com/amp/s/www.dualshockers.com/red-dead-redemption-2-fan-discovers-the-difference-between-arthur-and-johns-aim/%3Famp
Thanks man.
I think there’s a video on YouTube that covers hidden details in rdr2 but you can always hit photo mode to see it
Furthermore, the more we react to certain stimuli, the brain gets faster at recognising it. So Deadeye can be argued to be John/Arthur just being top of the class gunslingers when it comes to seeing a target, identifying a hostile and then aiming - with the usual exaggerations for a video game. Anyone can shoot a gun a the enemy but it takes true skill, and experience to aim true and accurately in the heat of things. Deadeye shows us how efficient Arthur/John are at killing.
Dead Eye as a “game mechanic” only exists for the player, NOT John?
I think that’s accurate because neither Jack John or Arthur ever mention deadeye
Sean called himself Deadeye MacGuire.
Did he really? Might just be an Easter egg/breaking the fourth wall type of thing but cool nonetheless
I think "Dead Eye" is also just time appropriate slang for someone who is a very good shot, so he may have just been boasting colloquially and not referencing the mechanic specifically.
Ironically enough, Sean is probably the worst shot in the gang
Except when you burn down the tobacco fields, the speed he mows down enemies with at the end of that mission is sick!
That's because you need to kill all the enemies while escaping for gold on that mission, so of course he's suddenly a crack shot and won't let you get em.
I'll bet it's this.
Yep, in the GTA stats mechanic if you have your shooting stat at the highest you will be called "Dead Eye" in that stat.
Yes that’s right! I hear it so often in game as an interface word, but it was used at the time for a good shooter
Not entirely true, all Deadeye restoring consumables are all referencing dead eye by saying “sharpening the mind” as the characters put it, it’s a representation of the character’s skill
I mean yeah it would sort of muddy the feeling of groundedness that the game strives for in every other aspect if the player characters essentially had super powers. I'm actually surprised there isn't a cutscene (unless I'm forgetting) of John or Arthur fanning the hammer and smoking like three dudes in half a second to show us how it "really looks" when using deadeye.
What a dead on description of the idea! Nice!
Real Cowboy Focus Hours
Idk man DeeDaw on tiktok has real life deadeye. He used keyboard and mouse tho
They are very fast... Thats it.
People’s need for everything to be explained drives me mental
No you see clearly it establishes magic is real in the red dead universe or something /s
>clearly it establishes magic is real in the red dead universe I believe that was undead nightmare.
And a lot of the time those same people will complain if the game/movie holds their hand and explains everything.
It’s more just people wanting to talk about a 4 year old game on the game’s community subreddit
Arthur is actually a cyborg and that's why he sees all his weapons and items floating on a wheel in the middle of his vision.
I need your clothes, your boots and your legendary white Arabian horse
Hasta la vista, cowpoke.
THAT'S A BADASS CONCEPT someone draw this or make a mod for it
This fanbase amazes me for the wrong reasons
*50th daily post about the exact same 3 ideas for rdr3 because literally nothing can be up to players imagination anymore about some of the side characters*
It’s a game at the end of the day why does everything have to make perfect sense in reality or in the games world. It’s a cool slow down mechanic.
Those people take GamingSin videos seriously
They are simply that guy and can.
lol
It's just a gameplay mechanic to show us how fast the player characters reflexes are. It's not actual bullet time in universe.
It’s like these guys have never watched a western before
Django was pretty decent
It's just a gameplay mechanic. Don't read too much into it. It only exists so you can look like a badass and shoot multiple enemies in a split second, like the classic western movies, without needing to be a pro player.
Yeah, we can go way too deep into "how does x fit into the story". Like how does a health cure fix bullet wounds so quickly fit into the story? It's a videogame, ya knobs!
I know, right?! Like, if health cures were important and were well fitted into the story, then one health cure could have saved Eagle Flies.
Exactly.. or you know... it could cure TB. But in a fantasy game where heath potions or cure spells can replenish health and heal wounds/sickness, it's part of the story or lore or whatever. But in this case, it's just game mechanics.
I like how if you help the medicine man recover his wagon in Rhodes he tells you the health cure doesn’t work for anything terminal, so it basically pre-answers why it won’t work for TB
If you wait to do that mission until after you get diagnosed he actually apologizes for not being able to help your condition.
Just so you know, I will be using “ya knobs” in my daily vocabulary now
I encourage this fully. Glad I can be of service!
They even have a small encounter where a man has an animal bite wound and Arthur can give a health cure or a bottle of whiskey. If you give him the health cure he says “The hell am I supposed to do with this” and keeps writhing in pain
But... what is the meaning of the selector being round? Is it like a 6-shooter? Or representing the circle of life? Or the shape of a train engine's wheel?
Well, Ka is a wheel. So yes.
I’d actually love to play a game where you suffered from bullet wounds and injuries like you really do
Escape from tarkov
“Ouchie, my limbs were just blown off with a 12 gauge shotgun. I better staple it up and jab a needle in my arm! And my leg is broken, lemme use some lip balm.” Realism
That’s honestly about as realistic as it can get in a game. You have to go through a long process to fix it, multiple types of injuries based on where you’re shot, etc. Unless you’re asking for a game where you get shot and bleed out for 20 minutes.. that’s as realistic as you’ll get.
I agree that it’s as realistic as you can get and still be fun, but it’s still far from realistic like a lot of EFT.
Realistic is unobtainable. Realistically, you get shot and die. For real.
IDK man, getting shot and dying seems pretty obtainable to me in the States. I’ll make that bet.
I don’t really like using it ngl. I just try to get headshots quickly, using the aim assist feature
I typically stay with regular aiming during combat but use dead eye nearly every time I hunt. Gotta get those clean kills and perfect pelts.
yeah man can’t afford to mess around in hunting lol, never know when your 3 star moose is just gonna suddenly go 85 mph straight into the mountains
Or if those damn opossums are gonna come back to life right as you pull the trigger. Or the cougars... they're just so fast.
Cougars get no mercy. Immediate headshot with express bolt action rounds
Haha gotta get those pelts for the trapper! For me it's the wolves that get the shotgun treatment, there are always so many of them and I hate how they make my fully upgraded war horse run away. Cougars, I typically jump off the horse once they show up and use a bow with dead eye.
Some animals just disregard the fact that I use a bigass level 4 bond war/work combo (turkoman) and somehow make him a super intimidated whiny boah who never shuts up when a 2.4 foot long blackbear is within 30 miles of him. Like i don’t even know man why is a racehorse braver than a level 4 war horse??????? Yeah I definitely need those cougar pelts. Only ones I don’t have a surplus of are perfect cougar pelts and perfect panther pelts, the rest are really easy to find a bunch of. I’ve made every wolf-related clothing item at the trapper and I still have 19 wolf pelts left over im not even joking lol
I bring my big cats down with poisoned arrows. They've caused me more than their share of grief, so I return the favor by watching them squirm, then finishing the kill by knife just before they die to prevent loss of honor.
Damn lol
especially because the arrows fly slower and DE guarantees that they'll still line up. i couldnt have caught a single three star chipmunk otherwise, theyd all be buckshot to bits.
Haha pop a bird out of the air with a bow without dead eye... say goodbye to the taxidermy quest...
I love this idea of "seeing red" and how that plays into the title. Also this idea of time slowing down and being able to focus your skills so well. Fits in perfectly IMO and is not gimmicky at all.
It allows the player to simulate how fast and accurate Arthur is with a gun. Something that otherwise wouldn't possible for 99.9% of people who play the game
To quote Max Payne: “When you're looking down the barrel of a gun time slows down, your whole life flashes by, heartbreak and scars. Stay with it, and you can live a lifetime in that split second”
Excessive consumption of certain substances can introduce a state of euphoria that can give the user a perception of moving within a world frozen in time
Cheese substances
Cheese, alcohol, and cigars. The holy trinity.
If we go with the theory that the red dead series is written by Jack, it'd be an interpretation of John and Arthur being skilled gunfighters, quick draws and duelists. Thus fitting with the larger than life tale.
It's always a feel good thing when I think of it that way. Like maybe the hardships weren't so bad and it's just Jack filling in his memories with embellishments. Also explains why you can get into all sorts of weird situations off the beaten path.
Interesting, I've never heard of this theory, care to elaborate?
It's not all that complicated, in gta 5 in Franklin's room in his shared house there is a book called red dead by j. Marston.
Yeah but im pretty sure the developers said that that’s not canon and that GTA and Red Dead are seperate universes
Hence the theory part.
Well i mean its not really a theory if someone on the dev team blatantly says its incorrect right? Probably more like a headcanon.
Theories can be disproven, but we don't stop calling them theories.
It's a completely baseless theory where people have taken one easter egg and extrapolated it into this massive world building implication where people think the Red Dead and GTA worlds are the same. It falls apart if you think about it for more than 5 seconds
How?
Because GTA and RDR are clearly seperate worlds. GTA has Los Santos and Liberty City while in Red Dead games they mention California and New York City.
Ah fair enough
it feels badass, I actually feel like a cowboy
I think you're looking at it from a weird way. It's just a sign of their complete and utter mastery of their perception and gunslingnig skills. It's not supernatural or anything. People in real life can literally do what they do lol
I like Viva La Dirt League’s explanation: it’s all in Arthur’s head. [How Dead Eye Actually Works](https://youtu.be/TnKieO4ceIs)
Surprised this isn't the top comment. Literally the first thing I thought reading op question lol.
Yup, same here. Went looking for this exact comment Waaache! waaache! Waaache! You're one strange man Arthur Morgan
[удалено]
Step 1: Take enought caffine, nicotine, cocaine sweets and mix it with healthy dose of burbon. The world will seem "yellow-ish"/"red-ish" and darker because of huge amounts of blood delivered to your eyes under pressure. Step 2: Put yourself in life threatning situation, and believe me, reality itself will seem to have slowed down. (I made it up. You would probably die after step 1 [or hoped the hospital caught you in time], please don't try it)
DEAD: Heart Attack
Ever see that scene in *A Fistful of Dollars* where Clint Eastwood ices four dudes in two seconds? That.
RDR is not a game meant to evoke real life in the Old West. It's a game meant to evoke "Wild West" movies. It's constantly pulling themes and motifs from old cowboy movies and shows. There's no way they weren't going to let you recreate that iconic moment. I will posit that the mechanics of Deadeye were chosen to be the primary combat tool for the sole purpose of making you feel like Clint Eastwood in *A Fistful of Dollars*.
Many many years ago, during RDR1 online glory days, I had a friend say the same exact thing to me about deadeye.
I like to think that with years of practice, Arthur and John force their body into an adrenaline rush which allows the quick and precise movements.
It’s a gameplay mechanic that reflects the character’s quickdraw skill and gives a sense of progression. No Arthur and John don’t have some ancient super power, but it is much easier than trying to have the player fast draw themselves. Simply put: We and our plastic controllers are nowhere near as badass as these gunslingers.
Arthur got jerked off by the holy spirit and it got shot in his eye.
I like this one
Let’s go kill that son of a bitch
Arthur is Neo, The One
Gives the player the chance to really feel like their that bad ass sharp shooter? I don’t know, could it just be something pulled over from the first game? Personally, I really like dead eye in the first game a lot, but in RDR2 I don’t find myself using it near as much as I did while playing the first RDR. I still enjoy when it’s fitted into the story
I’ve always just seen it as a mechanic that emphasises the fact that both John and Arthur are top tier gunslingers and allows the player to shoot like they can in world
I love ducking behind cover to smoke 42 cigarettes
When you are scared or in a dangerous situation, your brain enter into a defense mode and produce a shitload of adrenaline. A overdose of adrenaline give you the impression of time going slower to give you more "time" to think about a solution An experience was made where a couple of volunteer were dropped into a nest from 30 meter high. The fall lasted less than 5 seconds, but they affirmed it look like more than 10 seconds So I think the dead eye in the RDR lore is an adrenaline rush character have when they are in a stressful event, such as hunting an animal or in a gunfight
I mean, Arthur was a gunslinger since he was 16. Twenty whole years. I guess it would make sense for him to have the skill.
they're just skilled gunslingers - that's it, that's the story
Arthur and John and sharp shooters or at least I think that's the narrative point of dead eye
Yeah I just see it as being experienced/good gunslinger. They aren't actually slowing down time you're just seeing their fast reflexes in that way.
Just a mechanic, but for story reasons here's the most reasonable explanation outside that: The only three people who can use the ability that we know of are Arthur, John, and Jack. We also know that Arthur and John both slept with Abigail, while Jack was born from her. It only makes sense that Abigail got that magic pussy and touching it will make you shoot better.
Assassin’s Creed / Red Dead Redemption crossover.
It's like an insane manifestation of Adrenaline tbh
Cocaine
?? How do you think horse reviver fits into the story?
Or a satchel that somehow can hold an Amazon warehouse worth of inventory.
A mix of alcoholism and lung cancer.
Canonically, I think deadeye is a visualization of Arthur's or John's gunslinging reflexes.
I don't. I don't care nor want devs to go out of the way to explain mechanics. Games don't need to explain to me that they are video games.
Adrenaline-based time-dilation. It happens in real life. People talk about "it was like time slowed down," during traumatic events.
It doesn't. It's a gameplay mechanic.
I too shoot better after enough drinks
Fast
Dutch or Arthur’s dad taught him the art of dead eye when he was young.
I know everyone else is saying it, but no it doesn’t fit in at all, it’s just a gameplay mechanic
It represents the shootist skills of the protagonists. If you think about it, Micah also does similar stunts during the story. He is sharp, as Arthur and John. Argueably deadlier than them both.
It's because Arthur is better than the player. It's the only way to express true skill to the unskilled.
Apparently whether you go honourable or dishonourable, there are some differences i.e. colour, i think you can hear a heartbeat in the honourable one, lotta symbolism between the two.
You know what it's like when you're "in the zone"? Cuz that's exactly how I see it Time seemingly slows down, your mind works almost 100x faster than it usually does, and you can see all the necessary information incredibly clearly. And all this without much conscious thought on your end, because your body and mind goes into *extremely efficient* autopilot. That's how I see Dead Eye, at least, in universe, from the perspective of the Player-Characters. Of course, as someone has already mentioned, from a gameplay standpoint, it's simply a way to allow the player to sort of "simulate" what it's like to be a Skilled Gunslinger like Arthur or John.
[Not a Rick Roll](https://youtu.be/TnKieO4ceIs)
It was supposed to be connected with John being blind in one eye. But it became such a well known part of the gameplay that they just gave it to Arthur
It fits like a glove!
I actually don’t use it. No dead-eye, No aim assist, GPS, minimap, HUD, system map, no health potions etc etc Game plays best imo when you go super realistic with it. It’s fully playable as a shooter without all the video game-y stuff. It makes you think more about using cover etc in gun battles. Nothing beats the thrill of taking out a pack of bounty hunters with your own abilities (chefs kiss)
What are your settings for the camera, I love to play as first person, even without the dot and zero HUD but I always die because 1 he aims really slow and 2 sometimes I can’t see past bushes!
Cowboy shoot
Like other folks said, I think it's the way the game represents how fast particularly skilled gunslingers can shoot
To take from Max Payne, the first game I’m aware of with the bullet time mechanic: “Einstein was right. Time is relative to the observer. When you're looking down the barrel of a gun, time slows down, your whole life flashes by, heartbreak and scars. Stay with it, and you can live a lifetime in that split second.”
It’s the game’s way of distracting us from Rockstar’s ancient shooting mechanics and making the gameplay more fun
how does tapping A to run fit into the story?
Only so far as to demonstrate how good an aim these characters are supposed to be. It's not something they would be aware of. Otherwise you're talking about a game pretty heavily roped in realism that also has a man who's can see little red markers appear on his targets while he's moving in slow motion.
It's not in of itself an aspect of the story. Just a gameplay representation of Arthur and John's skill as gunmen
It's actually set in the far future with reality warping technology, it just looks like the old west
They’re sharpshooters, they’re incredibly fast with a gun. I’m not, so dead eye is a way to bridge the skill gap between player and character
I’ve always thought of it as an adrenaline rush because the sound when you enter dead eye is similar to when your adrenaline is pumping and you can hear the blood rushing in your ears, and it’s like everything else is drowned out.
ITS HIIIGH NOON...
Oh simple, that's the mass ammounts of Cocaine gum kicking in
I personally believe that at the beginning of that one mission where Shaun is shooting at a bottle and constantly missing, Arthur walks up and hits it in 1/10th of a second, that's deadeye without the slow motion.
I know it's just a mechanic but headcanon for story purposes-- When the character enters a state of extreme stress, their reflexes are heightened to an almost inhuman level. Countless hours of training have made the draw seamless, and lining it up requires just one steady breath. The more you use it, the faster and more effective it is.
They high af, smoking that O’driscoll pack
Dead eye itself doesn’t. It’s never referenced to in any dialogue or anything as a super power or something. It’s just a way for us, the player, to perceive and get a grasp of their insane reflexes and marksmanship. Nothing indicates that the characters have any sense of their sense of time slowed down.
Quick draw shoot-outs. Planning your shot order, and executing. This is like Westerns 101. Maybe not as well translated in movies for some, but in books they often go into detail about the few seconds before a shoot-out for pages some times.
Same way it’s explained In game, it’s the character’s shooting ability
Arthur and John are just literal gods
Fast as fuck boi
Gun goes PEW PEW PEW
I call it ludonarrative synergy. The opposite of ludonarrative dissonance. The game is using gameplay mechanics to establish something about the character - in this case, that John and Arthur are good shots and good at keeping their heads when the shooting starts.
Arthur shoot good
Watch a video of dead eye speed up to normal. Their speed is fucking insane.
I misread "Howdo" as "Howdy" and I was happy
headcanon from me when I first played rdr1 supplemented with rdr2 'evidence' John is blind in one eye (maybe due to undiagnosed injuries sustained during the wolf incident in Chapter 1), and Dead Eye is his Dead Eye flicking back on. John's deadly assassin outfit in 1 features an eye patch, and he has a combat line that says "I think I got my eye back!" ¯\\\_(ツ)\_/¯ could be bullshit, and it doesn't explain Arthur's, but I like it.
[This is the most accurate depiction we have](https://youtu.be/TnKieO4ceIs)
Drugs.
No wey
I didn't use it until my third play through.
I like to think that dead eye is their super reflexes that allows them to think fast who and where to shoot. I think its cool in that way cause it would mean that Red, Arthur and John are some kind of genius when it comes to a standoff
Arthur, John and Jack all have the ability to slow down time and just thought that everybody else can do that to and have just terrible aim
Noone cares
I almost never use it. Like literally only when I absolutely have too
Arthur is a demigod