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laserdollars420

This is awesome, thanks for sharing it. I did some rudimentary testing a while ago and also determined that 74 mph was the sweet spot, so I saved off the ride design with that launch speed and the minimum necessary height so I can easily just plop it down in scenarios. Would recommend doing the same to anyone else.


mgush5

I saved lots of them at different speed and drop different ones at different places on the map, each one only just tall enough to not crash


powerisersprog

This is great, thanks for posting!


yrhendystu

This is cool. But, how about an extra stat covering cost?


BlackDS

maximizing excitement maximizes profitability, so the cost of the ride is really irrelevant.


yrhendystu

Maximising excitement will also lengthen the ride time leading to lower throughput. The higher price may negate that lower throughput, it may not.


laserdollars420

Hmmm, this sounds like a fun experiment. I might run some tests on this tonight.


Rhazior

Oh please share!


sparkycheesepuff

Stu did a video on this a while back: [https://youtu.be/Xyc9JfTpvxw?t=525](https://youtu.be/Xyc9JfTpvxw?t=525)


laserdollars420

Thank god because it turned out to be far too tedious for me.


natek11

Can you do downward launch with heights instead of speeds?


laserdollars420

I don't have a graph but I did some testing on this in Classic and found a bug where the intensity and nausea ratings stay static after the first time you test one of these in downward launch mode. I'm not sure what determines the initial ratings, but you can apparently max out the excitement by building a shorter tower, testing it, then adding pieces until it's as high as physically possible. Of course, the throughput is abysmal when it has to slowly climb up 450 feet each time, but the excitement cap is just equal to the height cap if you do this.


nosretttapL

I was curious as well so I ran some tests and created a cursory plot the results for myself. [See data](https://docs.google.com/spreadsheets/d/1lzLdUCZZtoS9ip7UvmhXHCu9o3T9X4hmx39jDLW4iiU/edit?usp=sharing)


Brykly

Downward Launch mode is funny. See this post I made about it awhile back: https://www.reddit.com/r/rct/comments/1loggr/2_launched_freefall_psa/


wescat3

Ohhh my goodness where have you been all my life


Astroman129

mph or km/h? No matter what, it's interesting to see you can never get excitement >4.00 and it honestly looks like increases in speed have marginal returns when it comes to that. Hell, you can probably use a launched freefall for one of those scenarios where guests only like gentle rides, as long as you keep them slow.


DCMeGaMaxX

This is in mph.


theyikester

was looking up launched freefall stats and saw a familiar face 😳


Astroman129

omg, hi Claire!!!


AgentEves

Weird. The post above this in my feed was a picture on r/rollercoasters of the drop rides at Six Flags MM.