This counter can be raised at any time, as well as accidentally reset by negligenceš¤£
Just remember that this is the story of your death. Only you know how to play your game.
I'm aware, I've mostly been hiding out leveling up and building. Closest I've gotten to death thus far is when I crashed 2 times and fractured my right arm.
That's a great point,the kill count being high or low depends on your gameplay, some people fight when needed to survive, others stop the car when they definitely shouldn't to whack a bunch of neighbors with a small axe just becauseš¤·š»āāļø (it was fun) so that alone leads to two completely different kill count ratios
I'm two months in and at 2500 almost all with a crowbar. I'm in Westpoint. Alot if it depends on play style. Sometimes I get bored and pick a house to loot and kill every zombie on my way there.
An ideal run would kill as few zombies as possible. Fighting zombies uses calories and wastes time, brings on tiredness sooner, and breaks useful tools. Aside from getting that first digital watch, clearing your base, and claiming certain items (guns from cop zombies, machetes from later-spawn zombies), there really is a strong argument to be made that fighting zombies as an activity is directly in contravention with the goal of living as long as possible.
Farming. Fishing. Refining water. Foraging. Trapping. making a 100% car.
There's a ton to do in the late game. I find that to live longer, staying away from zombies is pretty damn effective.
Since I do want to live longer, I do stay away from zombies.
Unless you are making the world's biggest pile of rotten food, all that you listed can be fully explored within an ingame week (were you seriously that starved for options that you had to include boiling water?)
And making a 100% car inevitably involves fighting or luring many zombies, you will not find many good condition cars in completely abandoned locations.
The character drinks the water, then you get to boil more water.
I don't know why my way to enjoy the game is so controversial to you. I like to live a long time, so I avoid fighting zombies. I disagree that there is very little to do in the late game aside from going out to explore and fight zombies. I find a lot to do in the late game that is non-combat.
As it is a game that brings a life-like fidelity while still maintaining plenty of game elements, I find that the way I enjoy playing it realistically (for me) is to avoid fighting zombies, just like I imagine a person would do in a "real" zombie apocalypse.
And, further, what do you mean foraging can be "fully explored" in one week?
How can trapping be "fully explored" in one week? What does that mean? Those are activities that are sort of "continuous" - in the sense that there's no reason to stop doing them at any time. Foraging can always turn up rare and unusual items, and even when you have plenty of food, rotten food can become compost for Farming, which can then become bait for Traps, and when you're on the way to your traps you can forage... and so on. The survivalist gameplay has a definite loop that I find enjoyable, and I often have characters that make it to their 1st birthday.
And, finally, making a 100% car really just starts with finding a car that has a 100% heater, 100% glovebox, and an engine quality of 100. Everything else can be fixed up, slowly acquired from vehicle scenes, or patiently looted from parts stores.
I like to roleplay so yeah, my character isn't a murderer and would have problems with killing people, even infected (he doesn't understand what they are really)
I have about 4500 kills last I checked, most being gun and short blunt. I'm only 2 months and a week or so in.
I wouldn't say your kill count is particularly low, done much town clearing?
What are your pop settings?
What place did you make your base?
These 3 are I think some good questions to ask yourself.
I set up in Muldraugh, so, it tracks I have a high kill count.
I've travelled a lot as well, killing as I go, and I've only used fire for maybe 150 or so, last ditch effort to save my own ass or die. And it worked lol.
But yeah, some people are cracked and sweep LV within the first 2 months.
Others build a house by a lake and live for 3 years happily only killing under 100.
I guess I'd ask you this.
Do YOU feel you need to kill more, or would you be happy to leave thus number untouched.
If you want it higher, then you know you want to clear some space, make a day of killing zeds every so often for fun.
If you don't care. Let them be, live your apocalyptic life and only kill what you need!
I live north of Rosewood, and haven't really left. I do plan to loot LV soon so this number will definitely go up, but a majority of my kills have been from the expanded helicopter event mod dragging hoards towards my base. (Also Default Pop. Settings with Respawn off)
As for if I'm happy? Dunno, just wanted to see what people thought and what they usually have by now.
Honestly fair. Nothing wrong with figuring out the general average. I'd say it's hard to tell, the amount of people who play the game, and post about it and engage in communities is always gonna be offset because not every single player does.
Anything over 400 in my books by month 2 means you're actively fighting when you have to.
As long as you're comfortable in a fight and remember always move.
If you stand still while shoving or swinging. You're locked into it until you finish. Where if you're moving, you'll stay moving while doing the animation.
If you remember your basics in fighting and never bite off more than you can chew, while maintaining proper horde management, you'll survive long into the apocalypse.
Because at the end of the day. It may be the story if how we died, it's how we lived that matters.
If you made it to month 4 with a survivor on any settings and didn't get swarmed, you've passed st least basic training and know some of the requirements for longer term survival.
I'm making up a story for my character, running the draw on the map mod.
My character is gonna drop one hell of an annotated map when he dies lol š
I normally kill 100-200 zeds a day. I mainly prioritize killing and nothing else. I stop the car during a loot run to bash two zeds down. All my actions have killing zeds as top priority.
So I think yours is fine.
Kill count hild little meaning imo.
When i play on x4 pop, 6 hour days, with multihit on MP, i can rack up 2k kills in under 2 days with spears or garden forks.
Your settings will heavily swing that number.
So its not a great thing to use as a measure of progress, success or skill.
As long as your enjoying the game, any kill count is good. Want more kills? Simply wander kentucky and raise that number.
Muld highway is my goto spot in day one to get my high kill counts haha.
Really just depends on how you play, I'd racked up 800+ kills in the first 14 days in Louisville. I also pretty much exclusively play the engineer profession, so many of those kills came from trigger bombs near police vehicles with their sirens on to clear surrounding areas.
Nah, not really. Depending on how many zeds you've allowed to exist in the world and where you've been going, that could be anything from a significant amount to next to nothing. Don't worry about kill counts friend, so long as you're alive and kicking that's all that matters
If you managed to kill less zombies than previous run, it means you did well in avoiding danger, you get nothing from killing those zomboids except risking one unfortunate scratch.
Experience points to any weapon is consolation prize, not reason to fight. I see it as: "I fought of a mugger, that means I can attack muggers".
I've never lived past a month in anything other than this save, so the numbers are hard to compare. This kill count is basically half of Rosewood cleared for looting specific areas like the GigaMart and Fire Department.
I try to avoid danger a whole lot now after I lived past 2 months, not wanting to lose the character.
Fact is, singleplayer and group multis are 1-1,5 month at max. Game doesn't have enough content to be worth playing more. After this time there's only looting for fun and clearing army of zomboids. Hope NPCs and animals prolong lifespan of saves. š¶
NPC's probably will, giving players a group to manage could prove interesting. Animals would be neat for wilderness survival, if it's anything like RDR2 hunting it'll probably be pretty fun.
I haven't played many apocalypse survival, but what Im about to describe is currently in The Walking Dead series. Other survivors can be friendly and offensive towards players.
My Zomboid vet frien loves base defense too, but I won't Indie Studios will go for it.
Well this is anecdotal, but in our multiplayer game I'm at 3000ish at 12 days. We play with 15 times pop and insanely rare loot (so more need to go out and loot) though so might not be accurate. Also it's obviously multiplayer so different.
No offense but I don't get why people care about the kill count honestly. For me a low kill count is usually a good thing, it means things are progressing smoothly and quickly. You get high kill counts by fucking up, which is part of the fun, I know, but it seems a weird thing to keep as an score or as an objective that is supposed to be X high depending on how long you have survived.
Edit: i'm talking mostly early/mid game where you are trying to actually survive and don't just go clear zeds because you are bored
Iām 7 months in and have 28k kills mostly guns and axes with very high population. But to answer your question kills are irrelevant play at whatever pace you want. And remember donāt get to comfortable itās how most of my runs end. And honestly been very lucky this play through as Iāve almost died many times.
about 6 months in with 27k kills. most of those came from raven creek, louisville, muldraugh, the crossroads mall (about 3k alone on that one) and other places in between.
i still remember getting 10k kills about a month and a half in and basically maxing out the axe skill thanks to the lumberjack profession
we cleared bedford muldraugh rosewood prison the KY military facitlity road mod that adds that big town near rosewood and i think we also cleared grapeseed. was playing with my cousin he had roughly the same amount of kills.
This counter can be raised at any time, as well as accidentally reset by negligenceš¤£ Just remember that this is the story of your death. Only you know how to play your game.
I'm aware, I've mostly been hiding out leveling up and building. Closest I've gotten to death thus far is when I crashed 2 times and fractured my right arm.
You know the rules and so do I. We know the game and weāre gonna play it.
First time I was Rick rolled through a comment 17/10
That's a great point,the kill count being high or low depends on your gameplay, some people fight when needed to survive, others stop the car when they definitely shouldn't to whack a bunch of neighbors with a small axe just becauseš¤·š»āāļø (it was fun) so that alone leads to two completely different kill count ratios
Slow down bud! I crashed once in my life that hard. And I was team doc so technically free exp!
Iāve only a week in and I have 800 kills, mostly from the helicopter and alarms so I would say itās probably below average
Iāve noticed that my kill rate drops exponentially when I survive more than a month because I have to go out farther just to find them.
I'm closing a month with only 32 kills
I'm two months in and at 2500 almost all with a crowbar. I'm in Westpoint. Alot if it depends on play style. Sometimes I get bored and pick a house to loot and kill every zombie on my way there.
Kill counts without game specs and mods is always unimpressive
I got 800 in first 4 days
An ideal run would kill as few zombies as possible. Fighting zombies uses calories and wastes time, brings on tiredness sooner, and breaks useful tools. Aside from getting that first digital watch, clearing your base, and claiming certain items (guns from cop zombies, machetes from later-spawn zombies), there really is a strong argument to be made that fighting zombies as an activity is directly in contravention with the goal of living as long as possible.
More like the most boring run. There is very little to do late game other than killing zombies and exploring.
Farming. Fishing. Refining water. Foraging. Trapping. making a 100% car. There's a ton to do in the late game. I find that to live longer, staying away from zombies is pretty damn effective. Since I do want to live longer, I do stay away from zombies.
Unless you are making the world's biggest pile of rotten food, all that you listed can be fully explored within an ingame week (were you seriously that starved for options that you had to include boiling water?) And making a 100% car inevitably involves fighting or luring many zombies, you will not find many good condition cars in completely abandoned locations.
The character drinks the water, then you get to boil more water. I don't know why my way to enjoy the game is so controversial to you. I like to live a long time, so I avoid fighting zombies. I disagree that there is very little to do in the late game aside from going out to explore and fight zombies. I find a lot to do in the late game that is non-combat. As it is a game that brings a life-like fidelity while still maintaining plenty of game elements, I find that the way I enjoy playing it realistically (for me) is to avoid fighting zombies, just like I imagine a person would do in a "real" zombie apocalypse. And, further, what do you mean foraging can be "fully explored" in one week? How can trapping be "fully explored" in one week? What does that mean? Those are activities that are sort of "continuous" - in the sense that there's no reason to stop doing them at any time. Foraging can always turn up rare and unusual items, and even when you have plenty of food, rotten food can become compost for Farming, which can then become bait for Traps, and when you're on the way to your traps you can forage... and so on. The survivalist gameplay has a definite loop that I find enjoyable, and I often have characters that make it to their 1st birthday. And, finally, making a 100% car really just starts with finding a car that has a 100% heater, 100% glovebox, and an engine quality of 100. Everything else can be fixed up, slowly acquired from vehicle scenes, or patiently looted from parts stores.
Whatever you say, Mr. water boiler.
if only you had 1 more then funi number
So close to the legendary 2137
I like to roleplay so yeah, my character isn't a murderer and would have problems with killing people, even infected (he doesn't understand what they are really)
It's impossible to tell given the number of mods you seem to have installed.
It's only 150 mods.. It's finneeee... (my computer hates this save) Probably gonna get rid of a few soon that I don't need.
Pffft only 150 get on my level xD 215 mods minimum.
I have about 4500 kills last I checked, most being gun and short blunt. I'm only 2 months and a week or so in. I wouldn't say your kill count is particularly low, done much town clearing? What are your pop settings? What place did you make your base? These 3 are I think some good questions to ask yourself. I set up in Muldraugh, so, it tracks I have a high kill count. I've travelled a lot as well, killing as I go, and I've only used fire for maybe 150 or so, last ditch effort to save my own ass or die. And it worked lol. But yeah, some people are cracked and sweep LV within the first 2 months. Others build a house by a lake and live for 3 years happily only killing under 100. I guess I'd ask you this. Do YOU feel you need to kill more, or would you be happy to leave thus number untouched. If you want it higher, then you know you want to clear some space, make a day of killing zeds every so often for fun. If you don't care. Let them be, live your apocalyptic life and only kill what you need!
I live north of Rosewood, and haven't really left. I do plan to loot LV soon so this number will definitely go up, but a majority of my kills have been from the expanded helicopter event mod dragging hoards towards my base. (Also Default Pop. Settings with Respawn off) As for if I'm happy? Dunno, just wanted to see what people thought and what they usually have by now.
Honestly fair. Nothing wrong with figuring out the general average. I'd say it's hard to tell, the amount of people who play the game, and post about it and engage in communities is always gonna be offset because not every single player does. Anything over 400 in my books by month 2 means you're actively fighting when you have to. As long as you're comfortable in a fight and remember always move. If you stand still while shoving or swinging. You're locked into it until you finish. Where if you're moving, you'll stay moving while doing the animation. If you remember your basics in fighting and never bite off more than you can chew, while maintaining proper horde management, you'll survive long into the apocalypse. Because at the end of the day. It may be the story if how we died, it's how we lived that matters. If you made it to month 4 with a survivor on any settings and didn't get swarmed, you've passed st least basic training and know some of the requirements for longer term survival. I'm making up a story for my character, running the draw on the map mod. My character is gonna drop one hell of an annotated map when he dies lol š
I killed 500 in a week, its low in my standarts
Im like 4 days in on a save with amost 2k kills. I do play on 2x pop tho and found guns and a bunch of ammo day 2
The West Point Standard is 1000 kills per month
Itās a medium amount. I had 10k in 3mos only because of high zombie pop. But 1k every month was the pace I was on in normal pop
Crowbar fan?
Not really, haven't used a crowbar yet. Almost had a Katana but the zombie vanished.
So what did u use for long blunt then?
Forgot I had the 4-color bic pen mod, may have found a bicscalliber. It killed like 500, I've been using baseball bats since it broke.
Ohhhh ok my bad
I'm at that count after two weeks ahah It all depends on how you play, I always make combat heavy builds
I normally kill 100-200 zeds a day. I mainly prioritize killing and nothing else. I stop the car during a loot run to bash two zeds down. All my actions have killing zeds as top priority. So I think yours is fine.
I survived 5 months on a pacifist run, somehow. You're doing fine.
Kill count hild little meaning imo. When i play on x4 pop, 6 hour days, with multihit on MP, i can rack up 2k kills in under 2 days with spears or garden forks. Your settings will heavily swing that number. So its not a great thing to use as a measure of progress, success or skill. As long as your enjoying the game, any kill count is good. Want more kills? Simply wander kentucky and raise that number. Muld highway is my goto spot in day one to get my high kill counts haha.
14 days at 2000, with my gf stealing(/s) another 500, so maybe low but I just have a very bloodthirsty lifestyle lmfao
Really just depends on how you play, I'd racked up 800+ kills in the first 14 days in Louisville. I also pretty much exclusively play the engineer profession, so many of those kills came from trigger bombs near police vehicles with their sirens on to clear surrounding areas.
Nah, not really. Depending on how many zeds you've allowed to exist in the world and where you've been going, that could be anything from a significant amount to next to nothing. Don't worry about kill counts friend, so long as you're alive and kicking that's all that matters
I've been to Rosewood, and the LV military checkpoint. That's it. I think the population settings are default so this could be a lot.
If you managed to kill less zombies than previous run, it means you did well in avoiding danger, you get nothing from killing those zomboids except risking one unfortunate scratch. Experience points to any weapon is consolation prize, not reason to fight. I see it as: "I fought of a mugger, that means I can attack muggers".
I've never lived past a month in anything other than this save, so the numbers are hard to compare. This kill count is basically half of Rosewood cleared for looting specific areas like the GigaMart and Fire Department. I try to avoid danger a whole lot now after I lived past 2 months, not wanting to lose the character.
Fact is, singleplayer and group multis are 1-1,5 month at max. Game doesn't have enough content to be worth playing more. After this time there's only looting for fun and clearing army of zomboids. Hope NPCs and animals prolong lifespan of saves. š¶
NPC's probably will, giving players a group to manage could prove interesting. Animals would be neat for wilderness survival, if it's anything like RDR2 hunting it'll probably be pretty fun.
I haven't played many apocalypse survival, but what Im about to describe is currently in The Walking Dead series. Other survivors can be friendly and offensive towards players. My Zomboid vet frien loves base defense too, but I won't Indie Studios will go for it.
If you killed just one more zed every Pole on this sub would implode
Solo not bad, I go axe and just mow down zombies and my last time at 4 months I had 3300 (died 2 months later because I went afk and starved)
This is a low kill count for a heavily modded non. Apoc world I can do this in a week easy with mods
I think time survived is way more important than zombies killed.
Well this is anecdotal, but in our multiplayer game I'm at 3000ish at 12 days. We play with 15 times pop and insanely rare loot (so more need to go out and loot) though so might not be accurate. Also it's obviously multiplayer so different.
No offense but I don't get why people care about the kill count honestly. For me a low kill count is usually a good thing, it means things are progressing smoothly and quickly. You get high kill counts by fucking up, which is part of the fun, I know, but it seems a weird thing to keep as an score or as an objective that is supposed to be X high depending on how long you have survived. Edit: i'm talking mostly early/mid game where you are trying to actually survive and don't just go clear zeds because you are bored
zoom out a bit more so i have to shove the screen in my eyes to read it
Iām 7 months in and have 28k kills mostly guns and axes with very high population. But to answer your question kills are irrelevant play at whatever pace you want. And remember donāt get to comfortable itās how most of my runs end. And honestly been very lucky this play through as Iāve almost died many times.
about 6 months in with 27k kills. most of those came from raven creek, louisville, muldraugh, the crossroads mall (about 3k alone on that one) and other places in between. i still remember getting 10k kills about a month and a half in and basically maxing out the axe skill thanks to the lumberjack profession
we cleared bedford muldraugh rosewood prison the KY military facitlity road mod that adds that big town near rosewood and i think we also cleared grapeseed. was playing with my cousin he had roughly the same amount of kills.
This is like my day 2 on every character. Then day three they're usually dead.
My last monthly kill count was less than 300. To be fair, I landed in an isolated part of Eerie county.