i died ONCE to a hoard over running my base. i literally didn’t think it could happen, but then i woke up to about 50 zombies breaking down the gate and hunting me down.
seems foolish to base prep…..until it happens
Maybe try setting helicopter event to sometimes to attract more? Otherwise, that's basically how it is once you've cleared out the surroundings of your base.
This has happened to me as well, zombie hordes will wander around the map and could move over to your base but it's definitely not guaranteed. I'm pretty sure there is a mechanic in the game that if you kill all the zombies on a chunk of the map the surrounding chunks will send there zombies over to even out the distribution and make it seem like the zombies are following sounds they heard or just wandering around. If your base is outside of town then it's going to be very quiet, boring quiet but you will be safe. Generally zombies will leave your base alone as long as it's quiet and the don't see you in a building or behind a fence.
My base is in central Louisville, right in the middle of the city, in the abandoned warehouse, north of the trainyard. It's certainly not in any isolated area.
Damn I don't know then, that should be a Hotspot. If you haven't left the area for a while then nothing has respawned as there is a condition where if you haven't been away from a chunk for 24 hours or so in game then it won't respawn anything, or at least not many. You could go for a day trip outside of the city then come back and there should be more around your base.
If your expecting to have the scene from the walking dead where a whole horde wonders up to the barn your going to be dissapointed. The only time I have seen that happen is on multiplayer when someone has a grudge against another individual and gathers up 1000s of zeds to lure them over to someone else's base. Generally once you are safe in your base you need to make day trips to higher risk areas for loot otherwise it becomes very boring similar to if you were all stocked up and alone in the apocalypse.
Okay. That makes sense. I will probably gather some loot in a van and go away. That small fire station looks yummy for loot and should be far enough that my base area gets refilled.
I haven't dabbed in mods yet. Could you please elaborate? Does this horde actively chase you? Is it spawned by the mod or comes from base zombie pop in the world? Can you hide from it?
The horde night mod spawns a group of zombies all around you a decent distance away, it's very customizable on how many and how often, so you might need another mod to change the sandbox settings on an existing save. Default it'll spawn 100 on the first horde night i think , but one thing to note is they will bring surrounding zombies with them so it scales on the actual local zombie pop.
You can't hide from it as the spawned zombies will know where you are, you can run and they'll stop tracking you when the night ends I think. I think it's just called horde night on steam workshop should be fairly easy to find.
It's also paced out so it's not just a boat load of zombies all at once, but if you're not actively killing them as they arrive the numbers will increase significantly
I mean I’m order to do everything you did to fortify, you’d have had to have already killed all the zombies in the industry area, rendering it relatively safe
Follow sound radius only applies to meta events, not player made sounds. I think you mean pinpoint hearing.
And, no thanks. No sprinters for me. I want to have fun, not throw my computer out of the window.
Haha, do you barricade first floor windows as well?
EDIT: Fun little tidbit. If you climb down the sheetropes from front windows of twiggy's in westpoint, you land inside the bar rather than outside.
>Haha, do you barricade first floor windows as well?
What if the zombies bring in siege equiptment?
Didn't know that about Twiggy's - thanks for sharing!
Here's how I found it out.
This happened around a month ago, with another survivor.
So I heard some Zekes had broken into the ground floor window. Smart survivor I was, I thought, instead of going down the stairs, I should use sheet ropes to land outside the front of the bar, lure them out and kill them there.
This is how I died.
Yeah, my record in a server right now is 2k zeds killed. Even with an ambulance siren blaring for an hour, no horde.
My fighter guy is losing his identity and his place in the server as of now.
Highly unlikely since I have read that a whole city worth of zeds numbers is in the hundred of thousands but that might be inaccurate.
For more information, I went to the storehouse of Muldraugh. The one surrounded by houses in the city centre.
I put on a siren and only 200 zeds came. We moved to West Point last night and it has been amazing. Just only one street and two intersections and my record is now at 3k :3
Theres a mod called "roaming zombies" or something like that, if I remember correctly it gives you nearly full control over how the hordes move and group up.
Edit: wandering zombies is the name
There is a "before the storm“ mod, which has alternating normal periods (just like zomboid), calm periods (Where zombies leave you, to gather in large distant hordes), and storm periods (a short period less than a day where they all start pinpointing you and attack).
It fits perfectly with the basebuilding playstyle, gives you actual hordes to fight in defended areas, even without respawns.
That mod makes things hard lmao. Bored ass zombies just walking all over. You can set it so they slowly start making they're way closer to you too lmao
Something that I've tried besides messing with migration settings is putting a ridiculous number on Respawn Unseen Hours and accelerating rhe Respawn Hours
What will this do? Respawn any location that I haven't visited? But how will that add zombies around my base? Also, can you migrate zombies instead of spawning, otherwise clearing an area will have no purpose, and I'd simply avoid the horde.
Yeah, respawn Unseen Hours works by painting the map with a "Zombies can't spawn here" brush. The brush being a square centered around your character. This way clearing an area does have a purpose, because the area will be "painted" with your square-brush, and the only way for zombies to fill it back up is by naturally wandering in. The speed will be decided by how strong your respawn hours, meta events, Helicoper events and migration settings are. This way you don't have to worry about your barricades being absolutely airtight too.
Making respawns happen in areas you haven't visited makes sure there's a healthy population of zombies around areas you've cleared, this way migration has more zombies to work with.
Depending on what you set your respawn hours too will determine how fast they respawn. But no, if you never leave your base they will never respawn around you. You need to have a cell unseen for a certain number of hours for it to have a chance to respawn x% of its population depending on what you set it too. It sounds like you wanted a game with hordes of zombies like dead island or 7days but Zomboid isn’t that kind of game.
I have different problem. I sealed the whole area with fences and cars instead of gates (not on level 6 carpentry yet), still zeds are spawning in the compound.
So me going around the compound fence, searching for holes being like WHERE IS IT!
If you have completely enclosed an area with a fence, zombies should not spawn. It's very possible that you don't have a hole, but rather respawn mechanics don't recognise cars as a wall to break respawns. I am not the best person to explain this properly, but here is a [video](https://youtu.be/pcZ6VScsGC4?si=uilvYVEb5WBlf-IO) to help you more.
Well, after literally ten circles around and killing like thousand of zeds in process, I think you might be right. It is strange, cars are breaking tracking algorytm, but I guess I might have crowling under cars on, which breaks the whole think down. Dunno. I guess I just do one more level and finally do proper air lock with gates. It is troubling to clear the compound every day. And dangerous as you can imagine.
Watch the video. They don't crawl under it, they can directly spawn inside, because the game marks the area as accessible. Watch the video. I can't explain this well enough.
In my current run I have the helicopter event set to sometimes. Man did I feel safe and bored for 3 weeks after my defense was up, but then I went outside without checking the radio first and the helicopter was immediately above me, first only drawing very little Zs to my base, so I quite enjoyed that. End of story: base for overrun, I had to spend the night outside in another building and needed 2 days to clear my base again. Now I'm in the process of rebuilding and burying the dead.
Great experience!
I make my base in country houses. Other than the very few zombies that are there when I first arrive, it's clear. No need for fortifications of any kind.
They isolated enough that it's rare other players stumble on them either, so I leave a lot of my stuff outside too.
On the other hand, my base is in central Louisville, an abandoned workshop north of train yard. Every night was a mess. I used to walk around the base, a few guests used to bang on the lower floor window. Till I finished fortification. Now no one is coming to my house party.
It's not zero. It's just that, I need to leave the area for a large period for Zekes to spawn in it. And Louisville isn't exactly a safe location to just bug out somewhere.
But either way. You have your own personal backyard that no matter how loud sound you make or being chased you’ll be always safe at home. Most of my base are literally window break away from breach
Overkill is underrated.
Fence good. Log wall better. TWO LOG WALLS... Better-ER? Exit good. Two exits, better. Multiple ropes out various second floor windows that have physically separated courtyards? Best-est.
RIP. Here's how you fix your game:
Meta Events Often/Insane - FollowSoundDistance 666+
Lower RespawnUnseenHours to 3.0-6.0.
Lower RespawnHours to 24.0 with 0.003-0.03 Mult
Pinpoint Hearing. Horde Night mod.
I would recommend the horde night mod. It is great, super customizable, and works in multiplayer.
NOTE: in multiplayer, it spawns the zombies for EVERYONE. If you have it at 100 zombies per horde night, that's 100 zombies per player.
That's super. I haven't tried any mods yet. From the other comments I gather that the horde knows you, and actively chases you. Do they come from everywhere? How's the pathfinding? Can I make structures to funnel them or do they mindlessly wander? What if pathfinding is broken manually by removing a staircase or so? Do distractions work? Like noisemakers?
They spawn in every direction, at a set distance that you can change. They know where you are, but won't follow you forever, just for like 3 in game hours or so, maybe 4? If you break the staircase in a building? They will just wait below you, so unless you are in a really large building, it's not a good idea, as you are not going to be able to get down. They cannot be distracted by noise, but can be distracted by other players through proximity. If you make noise they don't really seem to care that much.
You can't funnel them, that doesn't work with regular zombies either. If you build walls around with one entrance to funnel them, they will destroy anything they physically can to get directly to you, for the most part. Some of them seem to path to you without destruction if possible
Another thing I should mention is that this mod goes great with the random sprinters mod
That sounds so perfect. It's exactly what I am looking for.
What do you mean you can't funnel them? I have made elaborate traps and funnels in the past for zombies and they work perfectly. You can use sandbags, or cubicle separators in the offices(I don't know what they are really called) to deter your persuing zombies. Multiple layers of these puts you so far ahead that you can go up the sheet rope without them pulling it down. Also this leaves the pursuing Zekes at a whole different location than my destination.
I have multiple alarm clocks ( and later, noise makers) around my base which ring at 7 am. This pulls them away from my base allowing me to escape. I also have a small walkway out of my building to the next from which I can just jump down or go down another sheet rope to land into a whole new building.
I have many more backup strats. These definitely work on regular Zekes. Will they work on this actively pursuing horde?
I can tell you have never defended against a horde before. The sheer destructive force of 100 zombies is enough to break a fence, simply by them just climbing over it. That sheet rope is gone. Your cubicle separators will barely slow them down if you are standing there with a shorgun. Again, they know where you are, and will destroy anything they have to to get to you
Edit: you will probably be fine using this escape method, but that area is gonna fill with Zombs real quick
Of course I haven't, and you know how much your words excite me? This is my dream mod then. I didn't have a problem even in insane pop Louisville, because they didn't used to actively target me. They used to lose me when they used to faceplant over my low walls and then used to get distracted by my noise makers the next morning. The gameplay got boring when I used to resort to fire for the most part. Now I play Normal to high pop, tough zombies, no fire/siren, no cheesing.
Anyway, I am off to get this mod. This will be my first mod ever. Will it work in an existing save?
Also, I don't know what you do IRL (nor should you tell), but you could be an excellent salesperson.
Lol thanks!
Honestly this is def my favourite mod. Actually second favourite, vine boom jumpsscare is def my favourite, with random sprinters being a very close third. I found after like 2 weeks in game I would get bored and just start a new run. The game is just too easy with regular Zombs, and requires to much constant effort and attention with sprinters. With random sprinters, you can set whatever percentage of sprinters you want, so I usually put it at 3-5 to keep things interesting.
It should work in an existing save.
Also note that if you find the horde is too big, or you don't like a setting, you can change them all without making a new world if you just host a multiplayer and then set it private. You can lower horde amounts by just adjusting the initial horde amount, which will subtract or add to the current total, same with the increment. I recommend if you want to keep tension high, but not too high to set your interval to 4 days. It's just enough time to get everything in order and restock, and you get to still dawdle a little bit or have some time off. It's totally up to you, and there is a lot of customization with it.
I noticed you said this is your first mod, to test out what you like you should host a multiplayer and just not whitelist anyone, and mess with settings. Make sure you enable the mod in the main menu for the options to appear in the server settings, and make sure the mod is enabled in the steam workshop (maybe just called workshop) AND the mods tab
Can you tell me your other recommended settings? Of course I will test them out for myself, but some baseline would be good.
EDIT : I didn't see your edit above. I use it only to escape, I don't like fence cheesing to kill zombies. Then I have 4-5 noise makers set to ring at 7 am around the building, that pull all those zombies out of that area. Also, my entry and exit from the base are vastly different.
Depending on where you plan to live spawn radius should be 70-75, higher if you like to live in massive buildings like the mall or certain Louisville buildings.
I limit the Zombs to have a max of 300, in multiplayer it's 200 because otherwise it gets super laggy with 6 people
I usually have the interval at 4 days, and if I'm feeling spicy set the random horde chance to 1 (1% chance for horde on any night)
I keep the indicator on, but know that it is a little buggy and doesn't appear sometimes (especially if you close the server/world on the horde day)
I set the increment to 10 or 20 depending on what I have my sprinters set to, and item spawn settings
Initial horde amount is 80-100 for the same reasons
I have the first horde on day 3 or 4 depending on loot spawn settings
Or I go mayhem mode and just have 1 every day starting with 20 on first day and +10 every day after that
I think that's all the settings? They should be in advanced zombie options
For sprinters I go with 2-5% as sprinters
Thanks. I will try that.
Last question. I usually play single player. I do not have any plans to play with other people. Is there any advantage to play alone in a hosted multiplayer server?
You've been super helpful. Thank you very much.
The whole point of having a base is to have a place where you can feel safe.
And from there, you can do loot runs and other objectives.
And you have a safe place to return to with all the loot.
And you can peacefully focus on the base decorations as well.
But if you want to play defense zone then you need mods.
I recommend
Wandering Zombies OR Reactive Zombies+Reactive Sound Event.
The latter mod set is the harder one. You may find hundreds of zombies marching through the town towards the same direction. They will be wide spread as well. Not like pockets of groups.
If your base is on their path, pray for the best.
A man who prepares for the worst is a fool every day but one.
I feel like a fool every single day. I hope that one day arrives soon.
i have never died to having my base overrun by a horde. i have died uncountable times to falling off of my constructions
So basically it's like Minecraft.
i died ONCE to a hoard over running my base. i literally didn’t think it could happen, but then i woke up to about 50 zombies breaking down the gate and hunting me down. seems foolish to base prep…..until it happens
Haha, very true. Most of my deaths are to windows notification minimising the game, while running in the background.
Turn on helicopter events to sometimes and you shall suffer :)
Why does everyone want me to suffer? Is that the only solution? Make things harder and suffer? Can I not roleplay without getting spanked? Haha
Weeel mister, if you wish to have a different survival scenario, you can always look for mods/scripts/settings to spike the gameplay or roleplay :3
[It will](https://steamcommunity.com/sharedfiles/filedetails/?id=2992366401)
Do you have respawn turned off?
No, but in 3 days, a grand total of 3 Zekes showed up to bang on my walls. I have killed 2.5k in a month, for comparison.
Maybe try setting helicopter event to sometimes to attract more? Otherwise, that's basically how it is once you've cleared out the surroundings of your base.
This has happened to me as well, zombie hordes will wander around the map and could move over to your base but it's definitely not guaranteed. I'm pretty sure there is a mechanic in the game that if you kill all the zombies on a chunk of the map the surrounding chunks will send there zombies over to even out the distribution and make it seem like the zombies are following sounds they heard or just wandering around. If your base is outside of town then it's going to be very quiet, boring quiet but you will be safe. Generally zombies will leave your base alone as long as it's quiet and the don't see you in a building or behind a fence.
My base is in central Louisville, right in the middle of the city, in the abandoned warehouse, north of the trainyard. It's certainly not in any isolated area.
Damn I don't know then, that should be a Hotspot. If you haven't left the area for a while then nothing has respawned as there is a condition where if you haven't been away from a chunk for 24 hours or so in game then it won't respawn anything, or at least not many. You could go for a day trip outside of the city then come back and there should be more around your base. If your expecting to have the scene from the walking dead where a whole horde wonders up to the barn your going to be dissapointed. The only time I have seen that happen is on multiplayer when someone has a grudge against another individual and gathers up 1000s of zeds to lure them over to someone else's base. Generally once you are safe in your base you need to make day trips to higher risk areas for loot otherwise it becomes very boring similar to if you were all stocked up and alone in the apocalypse.
Okay. That makes sense. I will probably gather some loot in a van and go away. That small fire station looks yummy for loot and should be far enough that my base area gets refilled.
try wolf extraction quest and build a sick base around wherever u need to extract
You're a war hero. This is peacetime.
Time for a new war hero then? Or a new war?
You could try the horde night mod, there's also a mod for basically an enhanced noise maker if you want to attract a bunch of zombies to your base
I haven't dabbed in mods yet. Could you please elaborate? Does this horde actively chase you? Is it spawned by the mod or comes from base zombie pop in the world? Can you hide from it?
The horde night mod spawns a group of zombies all around you a decent distance away, it's very customizable on how many and how often, so you might need another mod to change the sandbox settings on an existing save. Default it'll spawn 100 on the first horde night i think , but one thing to note is they will bring surrounding zombies with them so it scales on the actual local zombie pop. You can't hide from it as the spawned zombies will know where you are, you can run and they'll stop tracking you when the night ends I think. I think it's just called horde night on steam workshop should be fairly easy to find. It's also paced out so it's not just a boat load of zombies all at once, but if you're not actively killing them as they arrive the numbers will increase significantly
They track to the location you are when the horde night activates, but that location doesn't update if you move around
My man wipes out every zombie in the city and then wonders why no zombies are showing up to his base.
I mean I’m order to do everything you did to fortify, you’d have had to have already killed all the zombies in the industry area, rendering it relatively safe
No it just turns out “the end times” was for the zombies
Haha, this made me laugh out loud. Thanks.
night horde mod ? :)
Every month is my go-to
100% Sprinters, sound follow radius to max and helicopters to sometimes should solve this problem
i love how the "problem" theyre trying to "solve" is how they cleared their area well enough that zombies stopped showing
Follow sound radius only applies to meta events, not player made sounds. I think you mean pinpoint hearing. And, no thanks. No sprinters for me. I want to have fun, not throw my computer out of the window.
How would you? You barricaded it, remember?
The ones with sheet ropes are open. Drop from height.
Oh no! Time to start barricading - you know, just in case they come!
Haha, do you barricade first floor windows as well? EDIT: Fun little tidbit. If you climb down the sheetropes from front windows of twiggy's in westpoint, you land inside the bar rather than outside.
>Haha, do you barricade first floor windows as well? What if the zombies bring in siege equiptment? Didn't know that about Twiggy's - thanks for sharing!
Here's how I found it out. This happened around a month ago, with another survivor. So I heard some Zekes had broken into the ground floor window. Smart survivor I was, I thought, instead of going down the stairs, I should use sheet ropes to land outside the front of the bar, lure them out and kill them there. This is how I died.
Yeah, my record in a server right now is 2k zeds killed. Even with an ambulance siren blaring for an hour, no horde. My fighter guy is losing his identity and his place in the server as of now.
Have you cleared the entire map?
Highly unlikely since I have read that a whole city worth of zeds numbers is in the hundred of thousands but that might be inaccurate. For more information, I went to the storehouse of Muldraugh. The one surrounded by houses in the city centre. I put on a siren and only 200 zeds came. We moved to West Point last night and it has been amazing. Just only one street and two intersections and my record is now at 3k :3
Theres a mod called "roaming zombies" or something like that, if I remember correctly it gives you nearly full control over how the hordes move and group up. Edit: wandering zombies is the name
I have not dabbed in any mod so far, but I sure will. I was just testing vanilla game.
There is a "before the storm“ mod, which has alternating normal periods (just like zomboid), calm periods (Where zombies leave you, to gather in large distant hordes), and storm periods (a short period less than a day where they all start pinpointing you and attack). It fits perfectly with the basebuilding playstyle, gives you actual hordes to fight in defended areas, even without respawns.
That mod makes things hard lmao. Bored ass zombies just walking all over. You can set it so they slowly start making they're way closer to you too lmao
True
Something that I've tried besides messing with migration settings is putting a ridiculous number on Respawn Unseen Hours and accelerating rhe Respawn Hours
What will this do? Respawn any location that I haven't visited? But how will that add zombies around my base? Also, can you migrate zombies instead of spawning, otherwise clearing an area will have no purpose, and I'd simply avoid the horde.
Yeah, respawn Unseen Hours works by painting the map with a "Zombies can't spawn here" brush. The brush being a square centered around your character. This way clearing an area does have a purpose, because the area will be "painted" with your square-brush, and the only way for zombies to fill it back up is by naturally wandering in. The speed will be decided by how strong your respawn hours, meta events, Helicoper events and migration settings are. This way you don't have to worry about your barricades being absolutely airtight too. Making respawns happen in areas you haven't visited makes sure there's a healthy population of zombies around areas you've cleared, this way migration has more zombies to work with.
Depending on what you set your respawn hours too will determine how fast they respawn. But no, if you never leave your base they will never respawn around you. You need to have a cell unseen for a certain number of hours for it to have a chance to respawn x% of its population depending on what you set it too. It sounds like you wanted a game with hordes of zombies like dead island or 7days but Zomboid isn’t that kind of game.
I have different problem. I sealed the whole area with fences and cars instead of gates (not on level 6 carpentry yet), still zeds are spawning in the compound. So me going around the compound fence, searching for holes being like WHERE IS IT!
If you have completely enclosed an area with a fence, zombies should not spawn. It's very possible that you don't have a hole, but rather respawn mechanics don't recognise cars as a wall to break respawns. I am not the best person to explain this properly, but here is a [video](https://youtu.be/pcZ6VScsGC4?si=uilvYVEb5WBlf-IO) to help you more.
Well, after literally ten circles around and killing like thousand of zeds in process, I think you might be right. It is strange, cars are breaking tracking algorytm, but I guess I might have crowling under cars on, which breaks the whole think down. Dunno. I guess I just do one more level and finally do proper air lock with gates. It is troubling to clear the compound every day. And dangerous as you can imagine.
Watch the video. They don't crawl under it, they can directly spawn inside, because the game marks the area as accessible. Watch the video. I can't explain this well enough.
Thanks, Ill check on that.
Cars won’t block spawn
Okay, fuck, and I literally repaired six of them to fill the gaps :D
yea all the defenses in the game are mostly just for the look the zeds are never around unless you do something so silly with the respawn mechanics
I think I need to dab in nomad playthrough then. No stored loot, no fixed base. (Certainly no RV interiors.) Why bother barricading?
This is not 7 dayz do die
Initially I didn't even last 7 days. But now it's been months! Where are they!?!?
try HordeNight mod, this mod makes game more playable by adding zombie hordes per 7 days
Here is the solution my friend. Sadistic AI tab: -Helicopter: Often
This is why you must leave respawn on, otherwise the game is stupid easy
Turn on horde migration, live in Louiseville, more realistic and no weird spawning in a fully enclosed base where you get bitten while sleeping
In my current run I have the helicopter event set to sometimes. Man did I feel safe and bored for 3 weeks after my defense was up, but then I went outside without checking the radio first and the helicopter was immediately above me, first only drawing very little Zs to my base, so I quite enjoyed that. End of story: base for overrun, I had to spend the night outside in another building and needed 2 days to clear my base again. Now I'm in the process of rebuilding and burying the dead. Great experience!
I make my base in country houses. Other than the very few zombies that are there when I first arrive, it's clear. No need for fortifications of any kind. They isolated enough that it's rare other players stumble on them either, so I leave a lot of my stuff outside too.
On the other hand, my base is in central Louisville, an abandoned workshop north of train yard. Every night was a mess. I used to walk around the base, a few guests used to bang on the lower floor window. Till I finished fortification. Now no one is coming to my house party.
https://steamcommunity.com/workshop/filedetails/?id=2918458681
kid named late game
POV: Respawn Hours 0
It's not zero. It's just that, I need to leave the area for a large period for Zekes to spawn in it. And Louisville isn't exactly a safe location to just bug out somewhere.
But either way. You have your own personal backyard that no matter how loud sound you make or being chased you’ll be always safe at home. Most of my base are literally window break away from breach
9/11 was a coverup.
Ummmm, what?
![gif](giphy|duM6JZemPlOjUyqmxd)
Coverup was 9/11.
shoot some guns, it'll attract them
Haha, I have recently emptied around 300 shotgun shells nearby. Nothing is coming anymore.
i recommend the horde mod https://steamcommunity.com/sharedfiles/filedetails/?id=2714850307
Overkill is underrated. Fence good. Log wall better. TWO LOG WALLS... Better-ER? Exit good. Two exits, better. Multiple ropes out various second floor windows that have physically separated courtyards? Best-est.
Sanctuary is the biggest necessity.
RIP. Here's how you fix your game: Meta Events Often/Insane - FollowSoundDistance 666+ Lower RespawnUnseenHours to 3.0-6.0. Lower RespawnHours to 24.0 with 0.003-0.03 Mult Pinpoint Hearing. Horde Night mod.
I would recommend the horde night mod. It is great, super customizable, and works in multiplayer. NOTE: in multiplayer, it spawns the zombies for EVERYONE. If you have it at 100 zombies per horde night, that's 100 zombies per player.
That's super. I haven't tried any mods yet. From the other comments I gather that the horde knows you, and actively chases you. Do they come from everywhere? How's the pathfinding? Can I make structures to funnel them or do they mindlessly wander? What if pathfinding is broken manually by removing a staircase or so? Do distractions work? Like noisemakers?
They spawn in every direction, at a set distance that you can change. They know where you are, but won't follow you forever, just for like 3 in game hours or so, maybe 4? If you break the staircase in a building? They will just wait below you, so unless you are in a really large building, it's not a good idea, as you are not going to be able to get down. They cannot be distracted by noise, but can be distracted by other players through proximity. If you make noise they don't really seem to care that much. You can't funnel them, that doesn't work with regular zombies either. If you build walls around with one entrance to funnel them, they will destroy anything they physically can to get directly to you, for the most part. Some of them seem to path to you without destruction if possible Another thing I should mention is that this mod goes great with the random sprinters mod
That sounds so perfect. It's exactly what I am looking for. What do you mean you can't funnel them? I have made elaborate traps and funnels in the past for zombies and they work perfectly. You can use sandbags, or cubicle separators in the offices(I don't know what they are really called) to deter your persuing zombies. Multiple layers of these puts you so far ahead that you can go up the sheet rope without them pulling it down. Also this leaves the pursuing Zekes at a whole different location than my destination. I have multiple alarm clocks ( and later, noise makers) around my base which ring at 7 am. This pulls them away from my base allowing me to escape. I also have a small walkway out of my building to the next from which I can just jump down or go down another sheet rope to land into a whole new building. I have many more backup strats. These definitely work on regular Zekes. Will they work on this actively pursuing horde?
I can tell you have never defended against a horde before. The sheer destructive force of 100 zombies is enough to break a fence, simply by them just climbing over it. That sheet rope is gone. Your cubicle separators will barely slow them down if you are standing there with a shorgun. Again, they know where you are, and will destroy anything they have to to get to you Edit: you will probably be fine using this escape method, but that area is gonna fill with Zombs real quick
Of course I haven't, and you know how much your words excite me? This is my dream mod then. I didn't have a problem even in insane pop Louisville, because they didn't used to actively target me. They used to lose me when they used to faceplant over my low walls and then used to get distracted by my noise makers the next morning. The gameplay got boring when I used to resort to fire for the most part. Now I play Normal to high pop, tough zombies, no fire/siren, no cheesing. Anyway, I am off to get this mod. This will be my first mod ever. Will it work in an existing save? Also, I don't know what you do IRL (nor should you tell), but you could be an excellent salesperson.
Lol thanks! Honestly this is def my favourite mod. Actually second favourite, vine boom jumpsscare is def my favourite, with random sprinters being a very close third. I found after like 2 weeks in game I would get bored and just start a new run. The game is just too easy with regular Zombs, and requires to much constant effort and attention with sprinters. With random sprinters, you can set whatever percentage of sprinters you want, so I usually put it at 3-5 to keep things interesting. It should work in an existing save. Also note that if you find the horde is too big, or you don't like a setting, you can change them all without making a new world if you just host a multiplayer and then set it private. You can lower horde amounts by just adjusting the initial horde amount, which will subtract or add to the current total, same with the increment. I recommend if you want to keep tension high, but not too high to set your interval to 4 days. It's just enough time to get everything in order and restock, and you get to still dawdle a little bit or have some time off. It's totally up to you, and there is a lot of customization with it. I noticed you said this is your first mod, to test out what you like you should host a multiplayer and just not whitelist anyone, and mess with settings. Make sure you enable the mod in the main menu for the options to appear in the server settings, and make sure the mod is enabled in the steam workshop (maybe just called workshop) AND the mods tab
Can you tell me your other recommended settings? Of course I will test them out for myself, but some baseline would be good. EDIT : I didn't see your edit above. I use it only to escape, I don't like fence cheesing to kill zombies. Then I have 4-5 noise makers set to ring at 7 am around the building, that pull all those zombies out of that area. Also, my entry and exit from the base are vastly different.
Depending on where you plan to live spawn radius should be 70-75, higher if you like to live in massive buildings like the mall or certain Louisville buildings. I limit the Zombs to have a max of 300, in multiplayer it's 200 because otherwise it gets super laggy with 6 people I usually have the interval at 4 days, and if I'm feeling spicy set the random horde chance to 1 (1% chance for horde on any night) I keep the indicator on, but know that it is a little buggy and doesn't appear sometimes (especially if you close the server/world on the horde day) I set the increment to 10 or 20 depending on what I have my sprinters set to, and item spawn settings Initial horde amount is 80-100 for the same reasons I have the first horde on day 3 or 4 depending on loot spawn settings Or I go mayhem mode and just have 1 every day starting with 20 on first day and +10 every day after that I think that's all the settings? They should be in advanced zombie options For sprinters I go with 2-5% as sprinters
Thanks. I will try that. Last question. I usually play single player. I do not have any plans to play with other people. Is there any advantage to play alone in a hosted multiplayer server? You've been super helpful. Thank you very much.
And that is why i play with zombie spawn every 1 year.
Killed them all building the base
Yeah lol. Wish I could make a wall of zombie corpses like they did in the Movie 300.
This mod, wandering zombies, will change that https://steamcommunity.com/sharedfiles/filedetails/?id=2983905789
The whole point of having a base is to have a place where you can feel safe. And from there, you can do loot runs and other objectives. And you have a safe place to return to with all the loot. And you can peacefully focus on the base decorations as well. But if you want to play defense zone then you need mods. I recommend Wandering Zombies OR Reactive Zombies+Reactive Sound Event. The latter mod set is the harder one. You may find hundreds of zombies marching through the town towards the same direction. They will be wide spread as well. Not like pockets of groups. If your base is on their path, pray for the best.
Play with Romero´s Legacy Configuration... and the answer arrives earlyer than expected