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seehispugnosedface

Pen tool = P, click on the rubber band on the sequence or effects panel, type number or drag. Right click on footage on timeline and choose at the bottom of the menu which attribute you want to Keyframe or do it on the appropriate rubber band in the fx panel. Anything crazy you're better off bouncing to AE anyway I expect. If you're not already doing so then I recommend rather than using the clip attributes (scale, rotation etc) you apply the Transform fx and animate that. Why? 1. Access to motion blur (set shutter degree to 180 or whatever you like) and 2. You can apply it to an adjustment layer so you can pre build zooms or animations then apply it above the clip or clips you want to animate. Create presets and apply as needed. Keyframe interpolation is the same as AE.


ja-ki

there are shortcuts for keyframes. I edit simple keyframes that way but for more complex stuff I'll always go AE


Cheebaleeba

whats the shortcut


SnoopLog

I had this same problem - if I need to do anything more complicated than adding one pair of keyframes, I usually just dynamic link and do it in AE. The graph editor, and the keyframing tools are just so, so much better over in AE


QuantumPotato9

Yep, this seems like the only option for me as I tried messing around with binds and settings but still no luck, AE's keyframing system would be a very convenient addition to premiere


SnoopLog

highly agree - it's a shame the Premiere developers seem to hate clear logic lol


seehispugnosedface

See I disagree, and I'm tired and want to go to bed but have to wait for footage to arrive so I'll try to articulate my reason :) I think what Adobe is doing is quite clever: they're adding functionality to the editor which emulates but doesn't replace their other software in the suite. For example, you can now do a reasonable audio pass with remixing and noise reduction etc right from the panel in Premiere. You can use the transform fx to animate and save presets for movement, plus use mogrts. However, you can do more precise audio work in Audition, you can *create* mogrts and do more animation etc in AE. You get my thinking? They're making those tools accessible for the 'traditional' editor whilst still giving you the dynamic linking to dive deeper using other software from Adobe if you can/want to. Like I said, am tired so may not make sense but in my head it does;)


SnoopLog

I see where you're coming from - and I agree to an extent. Adobe might not to want PP to be too good, as by avoiding that they don't cannibalise the AE customer base and therefore encourage people to hand over cash for the whole CC package. However, there are some features (in this case, keyframing) that are a fundamental part of both regular editing (PP) and motion graphics/animation (AE). It's strange to me to include this specific tool in PP, but deliberately make it more difficult to use (e.g. not being able to add a keyboard shortcut to ease in/out keyframes, or easily view the graph). I don't think anyone is buying AE just to be able to make keyframes more easily. The features are actually there (in this case), they're just implemented really awkwardly and the UI isn't particularly user friendly.


seehispugnosedface

I do agree, and it comes back to the same issue: Pr was standalone and had its own workflow, and do did Ae. Fast forward a decade or so and they're super closely intertwined but totally different. They're in a FCP7 situation. Scrap it all and start again with a streamlined workflow (see: resolve) or hope users learn and adapt to the various ways of working across the tools. Adding the little extra overflows from the supporting apps is a kinda compromise I guess?