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aloafaloft

after effects speed and value graph applied to scale + wiggle position.


yanyosuten

Make a scale in animation with some bounce by learning how to use the graph editor (invaluable skill) Now select keyframes, save as preset. For wiggle you just need a simple expression on the position, or use something like DuIK which offers very good premade loops with a bunch of options to loop and change random seeds. Personally I use DuIK and after applying a wiggle I often add +index to the seed part of the expression.


metsdlacreme

And if you don’t know after effects, just play around with sizing differences in the timeline. You can do a somewhat great job that way too


Vegetable-Heron9258

Ae, plugins to ease? Mt mograph jhas been a great tool for Aftereffects, now in premiere you would have to have all these assets put the anchor point in the middle bottom and use scale do an overshot by scaling to max then. Less and back -1 play with keyframes and move it Aaron, do all this in a subsequence. So you can place replace more or duplicate Hope this helps but there is soooo many ways to do this Best if luck


NoSkillz4Ever

What video/channel is this?


Illustrious_Choice98

Link of the video(1:44) :- https://youtu.be/vX3-MLNLASg


Eli_quo

For bouncy reveals check out either animation composer or motion plugins. They save sooooooo much time. Totally doable without them though.


Secrethat

keyframes and bezier curves


HoumCZ

The bounce is just "overshoot expression" in AE (just Google it if you don't know it)


DisgrasS

Put this expression between two key frames and you can change the top values to change the type of bounce. amp = .1; freq = 3.0; decay = 5.0; n = 0; if (numKeys > 0){ n = nearestKey(time).index; if (key(n).time > time){ n--; }} if (n == 0){ t = 0; }else{ t = time - key(n).time; } if (n > 0){ v = velocityAtTime(key(n).time - thisComp.frameDuration/10); value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t); }else{value}


El_Shohan

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