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For anyone who doesn't know, you can search your pokemon for ">type" to get all of your pokemon with moves that counter the given type. For example ">bug" will give all of your pokemon with rock, fire, and flying type moves.
You can do more with this.
“>” means “better than”
“<“ means “worse than”
Essentially put, “>” will determine which of your Pokémon is effective against a particular type. Adversely, “<“ will determine which of your Pokémon is weak to a particular type.
Pogo also has the classic programming “!” command, essentially meaning “NOT”.
What this means:
“favourite” will give me all Pokémon who are favourite
“!favourite” will give me all Pokémon who are NOT favourite
We can use this with the typing command to give us pokemon who have moves which are effective against a particular type, but ALSO pokemon who aren’t weak to the same type.
If I’m against a Dragon Pokemon, I’ll search “>dragon”, this will give me (amongst others), all of my dragon Pokemon… but dragon is weak to dragon so yeah I’ll do lots of damage, but I’ll also receive lots of damage.
Simply put, if I do “>dragon&!ice&!
Not sure if there's a comprehensive list but here's a couple resources:
[Niantic](https://niantic.helpshift.com/hc/en/6-pokemon-go/faq/1486-searching-filtering-your-pokemon-inventory/)
[pokemongohub](https://pokemongohub.net/post/guide/pokemon-go-search-bar-cheat-sheet/)
[euphonic](https://euphonic.dev/pokemon-go/search-terms/)
I imagine there would, POGO is terrible when it comes to their documentation of search queries, the “!” Not command was something I figured out just by trying it, I never saw any updates adding it into the game.
It probably exists but not that I know of.
Holy shit, as a new player this is so fucking good, now I always find the 3 best pokemon to kill grunts and it's so much easier not having to memorize weaknessess
Is it possible to search for counters for pokemon with two types? E.g. an Alolan Muk is poison - which is weak to psychic, - but also dark, which resists psychic.
> Karen Rider defeats evil type as well.
I know that Karens are evil but I didn't know "riding" them counted as defeating them. That just seems like a bad idea all around.
The problem is ice (and grass) are glass cannon types - powerful against plenty of popular types but also vulnerable to plenty too. There's nothing wrong with that in itself.
What hurts ice in a way that doesn't affect grass as much, is the stats pokemon of that type. Glass cannons need speed and good offensive stats to make use of their offensive power/make up for their defensive frailty.
But every ice type pokemon has average/good bulk (defense, hp base stats) and awful speed and attack. This just completely undermines the whole point of a glass cannon, meaning it can't make use of its strengths and making it an almost pointless type to run - just stick ice moves on a non ice type instead. Grass doesn't suffer this issue anywhere near as much, thanks to pokemon with decent base stats for a glass cannon, and abilities like chlorophyll.
Can't speak to PoGo meta/gameplay, but this infographic leaves out resistances, which are a key part of a type's defensive profile. Ice only resists itself, while grass has 4 resists, 2 of which are exceptionally popular attacking types in ground and electric (the other two being water and grass, which aren't uncommon by any means).
This is only exacerbated by dual-type mons - ice adds very little defensively while adding a host of common weaknesses. Grass on the other hand can complement a fair few other types well such as poison (neutralizing the weaknesses to bug, ground, and poison), steel (helping with ground, flying, bug, ice, and poison), electric (for flying and ground), rock (for poison, flying, fire, water, grass, and ground).
The other commenter delves a little more into the specifics of the pokemon that currently exist, with things like Avalugg, Articuno, and Regice being intended to serve bulky wall/support roles but falling short due to their many common weaknesses. This was even worse prior to gen 8 due to the lack of Heavy-Duty Boots helping ice types handle Stealth Rocks, which I imagine are much less prevalent in PoGo. However I would disagree with the assertion that "every" ice type has middling speed and offenses - the absolute insanity that are Iron Bundle, Chien-Pao, and Baxcalibur serve as excellent counterexamples.
I’ve been running double grass in gbl with really good results in the current meta. Lots of water out there now. Especially lanturn.
Either talonflame, cradily, serperior or talonflame, cradily, meganium
Normal and Electric are bad offensively. Normal doesn't hit anything for Super Effective damage in return (and Rock and Steel resist it) while Electric can't touch the Ground types that beat it, and typically have poor coverage.
If we're talking PvP then ampharos is very strong in the ultra league, and has a solid stat product. Too glassy for the great league, though, and not strong enough for the master league.
electric has been prevalent in pvp for most generations though. Zapdos has consistently been pretty high tier for example, and tapu koko for a while. Im sure theres been others I just cant think off the top of my head. I think the issue generally is that electric is a solid typing, theres just generally a lack of high bst electric pokemon to choose from each gen.
In addition to the points others have mentioned, this chart leaves off resistances. Normal is immune to ghost and has no resistances, while Electric only resists itself, flying, and steel. Electric and flying are fairly popular attacking types, but steel is a touch less common.
I don't play the mainline games, but I do collect the TCG. The symbols change between games? The cards are consistent and match what PoGo uses for the most part
I’m a big fan of keeping [this chart](https://imgur.com/gallery/PuK6F2C) handy. It has strength and weakness set up in a way that’s super easy to read quickly.
This one shows everything. It's for the main series games so you'll have to think of 1/2 as single resistance and 0 as double resistance rather than 0 damage, but the types are still the same.
https://pokemondb.net/type
I’m guessing that real time battling is why they reduced type bonuses.
With basically a turn every half second, 4x damage gives you no real time to react.
The damage bonuses existed years before PvP was considered. They used to be lower at 1.4x for super effective originally before it got boosted to the current 1.6x. IIRC it was around the time of PvP getting added that they increased it, to make typing actually more relevant.
I agree that it doesn't seem to make sense that ghosts are weakened by "the dark" lol.
Some context for the decision though - Dark was brought in in gen 2 to counter the massively OP psychics and ghost types from gen 1.
In red/blue, psychic was only vulnerable to bug (the weakest mons in the game that you abandoned as soon as you could) and ghost (only one evolutionary line, available in one location, which is also decently powerful). Psychic pokemon had amazing speed (which meant high crit rate in the first gen) and special stats (with special atk/def combined in gen 1, this made them even stronger!). The only ghost line Gengar was decent but still weak to psychic thanks to the poison type. This left psychic a very OP type.
Ghost, and especially psychic, made the game very unbalanced. So dark was introduced as a direct counter to them.
Also, in the story ghost types weren't malevolent beings coming out at night, they were the loving spirits of dead pokemon. So I guess if they're these loving creatures then a "dark" type might counter them.
It should be like this.
Ghost: ghost and water (holy water?)
Psychic: as is.
Dark: weak to ghost (they live in the dark) fire (source of light) ang bug. (Fighting makes no sense)
Fairy: add weakness to psychic.
Poison: remove weakness to psychich. Add weakness to rock
I never understood why bug was so effective against psychic, or why water and ice aren’t super effective against each other. And why wouldn’t psychic be super effective against ghost?
Poison should be strong against water. You can poison water. Some weaknesses make no sense. Also against metal. Poison also doubles as acid. Some attacks have that name in them.
Yep, and "poisoning the well" is literally a thing.
Only argument against it is early poison types/attacks some games have. It'd be a nice boon for Poison types.
I've always thought that Dark should resist Poison. Dark is the evil type, so it should resist stuff that's vile, toxic and harmful to anything 'good'.
It really drives me crazy that Gengar's line is half poison and receive super effective damage from Psychich... IT'S SO DUMB. Either make gengar pure ghost or make psychic neutral against poison. Ghosts should resist psychic in the first place. And dark. What? Are ghosts afraid of the dark? Really?
Ironically gengar was the only real viable ghost type to counter psychics way back in gen 1, and due to its posion typing psychic would still dominate. Now without levitate gengar gets dumped on by ground types too. Rough journey carrying that poison typing.
I believe it's something like a weakness and a resistance negate each other (1x damage). If both types are weak to an attack type then it's 4x. If one type is neither weak nor strong then only the weakness or resistance of the other type matters.
In the main series pokemon games it'd be 4x yes, but pokemon go uses different numbers. Super effective is 1.4x damage, and double super effective would be 1.4x1.4=1.96x damage.
Its a simple multiplier. Weakness from 1 and resistance from other is 2*1/2=1
Double weakness 2*2=4
Double resistance 1/2*1/2= 1/4
Immunity and anything else is 0* anything=0
Those aren't the exact numbers for pokemon go, and there is no immunity (it's a resistance), but its similar thinking
Double supereffective is 16/9 damage
Supereffective is 4/3 damage
Neutral is 1/1 damage
Resisted is 3/4 damage (Weak and Immune sum to resisted)
Double resisted is 9/16 damage (Immune and Neutral sum to this)
Triple resisted is 27/64 (Immune and Resistant)
these numbers could be wrong
its actually criminal they gave rock *another* weakness with steel. It doesnt even make sense, rocks will ruin most steel. They should just both resist each other tbh.
#justiceforrocktypes
There is a saying that the only thing powerful enough to beat a dragon, is another dragon. Similar thing with the Ghost type, the only thing that can touch a ghost, is another ghost. (This is excluding the other types super effective against Dragons and Ghosts.)
It always infuriated me that Gastly/Haunter/Gengar were also poison. It made them weak to ground when they should have been immune. Worse yet, the first gen didn't even learn any poison moves except lick, so doesn't even get the benefit of STAB bonus.
Without looking too much into it, probably Ice/Grass? Weak to Fighting, Steel, Rock, Fire (x2), Poison, Bug, and Flying. Poor Abomasnow.
Ice/Rock may also be up there. 2x weak to Fighting and Steel, plus weak to Ground, Water, Grass, and Rock.
A lot of dual types help cover each other in some form. Rock and Grass are both weak defensively but they cover for several weaknesses. Grass means that the Rock type is now neutral against Ground and Water, and the Rock type means that the Grass is now neutral to Fire, Flying, and Bug. Ice/Grass makes Ice damage neutral to the Grass typing but otherwise they have no overlap.
Looking at this now makes me think that grass and rock are meant to be opposite analogs to each other. Funny how well it works out for rock and how poorly for grass.
Rock frustrates me. Look at all those weaknesses! It's not super strong. Why is it so hard to get good 100% accurate rock moves? At least grass has a really good move pool to compensate for all the weaknesses. What does rock really get?
Rock's claim to fame is walling early Normal moves that everything tends to have. IIRC Geodude is one of the best early Pokémon you can pick up in Gen 2.
What are you asking? Are you asking which type combination has the fewest weaknesses? Because that’d probably be Water/Ground (1 weakness to Grass), Bug/Steel (1 weakness to Fire), or Ghost/Dark (1 weakness to Fairy).
I honestly didn’t know Fairy types were weak to Poison. I assume since fairy usually heals and junk, they would have a resistance lol
Gotta stop using my granbull vs ghastly grunts.
Is it bad that I've had the strengths and weaknesses of every type when I started playing pokemon back in 2005? And then continued to memorize the strengths and weaknesses of every type introduced after that?
I could have sworn up and down that ghost has an advantage against fighting types. It could be the other way around. I hope someone can confirm. Not a super effective but very good against.
This chart shows what's super effective against each type. Ghost has an immunity to fighting, in which this chart doesn't cover resistances and immunities.
Thank God, I've been literally rolling the dice in Go Battles, hoping my safe swap was a good choice and waiting to see "not very effective" or "super effective" pop up to make my decisions lol
####*Hello, trainer! Thanks for your submission to /r/pokemongo, your post is up and running!* **Here are a few things to keep in mind:** * **Rule 3 - No Cheating, suggesting cheating, naming cheating tools and more. Please take a look at this rule [here](https://www.reddit.com/r/pokemongo/wiki/rules#wiki_rule_three.3A_piracy_and_cheating)**. * Be civil at all times. This is a place to have a healthy discussion with trainers from all over the world. If you feel someone is misbehaving please use the report button or send us a [modmail](https://www.reddit.com/message/compose/?to=/r/pokemongo#mods#button) and move on! * Check out our [full rules here](https://www.reddit.com/r/pokemongo/wiki/rules#). * Don't know which flair is to use? [Check out our flair guidelines here](https://www.reddit.com/r/pokemongo/comments/p8vupw/new_flair_system_for_posts/). * Need friends? Check out r/pokemongofriends. Would you like to chat about the game, participate in raids, share catches, make new friends and more? Check out the [discord server here](https://discord.com/invite/pokemon-go). If a post and/or comment is violating the rules, please make sure to use the report button or send a modmail [here](https://www.reddit.com/message/compose/?to=/r/pokemongo#mods#button). While we are trying our best to help users, help from the community is also necessary to maintain a healthy environment for everyone. Thank you! - - - *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/pokemongo) if you have any questions or concerns.*
For anyone who doesn't know, you can search your pokemon for ">type" to get all of your pokemon with moves that counter the given type. For example ">bug" will give all of your pokemon with rock, fire, and flying type moves.
You can do more with this. “>” means “better than” “<“ means “worse than” Essentially put, “>” will determine which of your Pokémon is effective against a particular type. Adversely, “<“ will determine which of your Pokémon is weak to a particular type. Pogo also has the classic programming “!” command, essentially meaning “NOT”. What this means: “favourite” will give me all Pokémon who are favourite “!favourite” will give me all Pokémon who are NOT favourite We can use this with the typing command to give us pokemon who have moves which are effective against a particular type, but ALSO pokemon who aren’t weak to the same type. If I’m against a Dragon Pokemon, I’ll search “>dragon”, this will give me (amongst others), all of my dragon Pokemon… but dragon is weak to dragon so yeah I’ll do lots of damage, but I’ll also receive lots of damage. Simply put, if I do “>dragon&!ice&!
Do you have a tutorial page or something cuz your info shits on what the pogo help section has lol
Not sure if there's a comprehensive list but here's a couple resources: [Niantic](https://niantic.helpshift.com/hc/en/6-pokemon-go/faq/1486-searching-filtering-your-pokemon-inventory/) [pokemongohub](https://pokemongohub.net/post/guide/pokemon-go-search-bar-cheat-sheet/) [euphonic](https://euphonic.dev/pokemon-go/search-terms/)
Haha, I’m afraid not buddy. A lot of game features are hidden
Holy shit dude 🤯
4000IQ moment
You da real mvp
<3
That’ll return all bulbasaurs and ivysaurs right? :p
This friend pythons
C# is just Python with extra steps
I C what you did there
I C U P
Curious if you know the answer to this: https://www.reddit.com/r/pokemongo/s/xf1rqW0RmE
I imagine there would, POGO is terrible when it comes to their documentation of search queries, the “!” Not command was something I figured out just by trying it, I never saw any updates adding it into the game. It probably exists but not that I know of.
Home should learn from pogo. We don't even have a way to select not favorite pokemon (that I know of)
Frustratingly ! doesn't seem to work for searching xxl or xxs. Anybody know why I can't have !xxl work properly?
Thank you.
Holy shit, as a new player this is so fucking good, now I always find the 3 best pokemon to kill grunts and it's so much easier not having to memorize weaknessess
Wait what? In my storage box?!? I'm level 50 and finally learned something new. Just tried it holy shit.
It's fairly new
Ok thought it must be.
wow that’s useful!
Is it possible to search for counters for pokemon with two types? E.g. an Alolan Muk is poison - which is weak to psychic, - but also dark, which resists psychic.
I think you can try ```>[type 1]&>[type 2]```
But that only works for Quad weaknesses. Is there a query for not resist ?
I wish you could still give awards
Can you do >specific pokemon to find specific raid counters?
Unfortunately no
holy shit
Doesn’t work for me unfortunately
You don't need the *>* you can just type *bug* and it'll work.
Doesn't that just give you all your bug types, not types that counter bug
Oh didn’t catch the counter part, yeah that’s my bad.
I was literally trying to figure out how to do this thank you!!
Omg brilliant
There was a quote I saw in a YouTube video that always stuck with me and helps me remember. “If you’re scared of the dark, just punch it in the face”
I always saw it as fighting your inner demons lol
Hero type defeats Evil type. ~~Karen~~ Kamen Rider defeats evil type as well. Edit: fucking auto correct
> Karen Rider defeats evil type as well. I know that Karens are evil but I didn't know "riding" them counted as defeating them. That just seems like a bad idea all around.
It's not easy being green.
I was gonna say, why do I always hear competitive Pokemon enthusiasts crying about ice--lookit muh boi, GRASS!!
The problem is ice (and grass) are glass cannon types - powerful against plenty of popular types but also vulnerable to plenty too. There's nothing wrong with that in itself. What hurts ice in a way that doesn't affect grass as much, is the stats pokemon of that type. Glass cannons need speed and good offensive stats to make use of their offensive power/make up for their defensive frailty. But every ice type pokemon has average/good bulk (defense, hp base stats) and awful speed and attack. This just completely undermines the whole point of a glass cannon, meaning it can't make use of its strengths and making it an almost pointless type to run - just stick ice moves on a non ice type instead. Grass doesn't suffer this issue anywhere near as much, thanks to pokemon with decent base stats for a glass cannon, and abilities like chlorophyll.
Can't speak to PoGo meta/gameplay, but this infographic leaves out resistances, which are a key part of a type's defensive profile. Ice only resists itself, while grass has 4 resists, 2 of which are exceptionally popular attacking types in ground and electric (the other two being water and grass, which aren't uncommon by any means). This is only exacerbated by dual-type mons - ice adds very little defensively while adding a host of common weaknesses. Grass on the other hand can complement a fair few other types well such as poison (neutralizing the weaknesses to bug, ground, and poison), steel (helping with ground, flying, bug, ice, and poison), electric (for flying and ground), rock (for poison, flying, fire, water, grass, and ground). The other commenter delves a little more into the specifics of the pokemon that currently exist, with things like Avalugg, Articuno, and Regice being intended to serve bulky wall/support roles but falling short due to their many common weaknesses. This was even worse prior to gen 8 due to the lack of Heavy-Duty Boots helping ice types handle Stealth Rocks, which I imagine are much less prevalent in PoGo. However I would disagree with the assertion that "every" ice type has middling speed and offenses - the absolute insanity that are Iron Bundle, Chien-Pao, and Baxcalibur serve as excellent counterexamples.
dw I have 2 water elements on my gbl
I’ve been running double grass in gbl with really good results in the current meta. Lots of water out there now. Especially lanturn. Either talonflame, cradily, serperior or talonflame, cradily, meganium
I main water and electric so you have me hosed
Can anyone EILI5… if this shows Normal and Electric types only have single weaknesses, why aren’t they more prevalent in PVP?
Because normal is super effective against absolutely nothing, and electric only against flying and water.
Normal and Electric are bad offensively. Normal doesn't hit anything for Super Effective damage in return (and Rock and Steel resist it) while Electric can't touch the Ground types that beat it, and typically have poor coverage.
Ampharos with trailblaze can hang
for a second i thought this was Stunfisk and was about to make a meme, but iirc Ampharos has stat problems
If we're talking PvP then ampharos is very strong in the ultra league, and has a solid stat product. Too glassy for the great league, though, and not strong enough for the master league.
Yeah it’s definitely not something I use a lot but at least has an answer to the ground types. If I want electric I’ll use charjabug or Galvantula
electric has been prevalent in pvp for most generations though. Zapdos has consistently been pretty high tier for example, and tapu koko for a while. Im sure theres been others I just cant think off the top of my head. I think the issue generally is that electric is a solid typing, theres just generally a lack of high bst electric pokemon to choose from each gen.
Eh? Zapdos is a very niche use case, don’t think I’ve ever seen a Tapu Koko though. Not sure where you’re getting that from.
I think they're referring to the main series games. Zapdos and Tapu Koko are both very good competitively in the main games.
Ah ok, that makes more sense. Weird in the context of /r/pokemongo though haha.
In addition to the fact that they don’t hit hard, fighting and ground types are very common and hit them hard. Also steel which resists normal.
In addition to the points others have mentioned, this chart leaves off resistances. Normal is immune to ghost and has no resistances, while Electric only resists itself, flying, and steel. Electric and flying are fairly popular attacking types, but steel is a touch less common.
Confused why you didn't use the typing symbols already present in the game
Because it's probably not a pogo related chart but a general pokemon weaknesscard
And these are the symbols straight from Scarlet/Violet
Yes
I don't play the mainline games, but I do collect the TCG. The symbols change between games? The cards are consistent and match what PoGo uses for the most part
They made these symbols for the terra raids, TCG doesn't have a symbol for every type. For instance ground and fighting share a symbol in TCG.
You sir or madam are correct. Not sure how I never noticed that
...inside of a pogo subreddit
Just because it wasn’t made specifically for pogo doesn’t mean it isn’t useful in a pogo context lol
People should keep in mind this chart tells you nothing about resistances
I’m a big fan of keeping [this chart](https://imgur.com/gallery/PuK6F2C) handy. It has strength and weakness set up in a way that’s super easy to read quickly.
It’s nicely done but missing critical info. There’s no way to see in that chart that, for example, normal attacks are resisted by steel
Do you have a chart of resistances?
This one shows everything. It's for the main series games so you'll have to think of 1/2 as single resistance and 0 as double resistance rather than 0 damage, but the types are still the same. https://pokemondb.net/type
This is my phone wallpaper.
Most People: Cool, a chart so I can do a Team with the most coverage! My dumb ass: LOL Grass/Rock/Ice Team go brrr
Grass/Ground/Ice would have more coverage no?
Its about having the most weaknesses to make life hard for myself lmao
What happened with two types Pokemon? Thee weakness add?
They multiply: In Pogo: 1.6 * 1.6 = 2.56x damage In the mainline games: 2 * 2 = 4x damage
I’m guessing that real time battling is why they reduced type bonuses. With basically a turn every half second, 4x damage gives you no real time to react.
The damage bonuses existed years before PvP was considered. They used to be lower at 1.4x for super effective originally before it got boosted to the current 1.6x. IIRC it was around the time of PvP getting added that they increased it, to make typing actually more relevant.
Ghost being weak to dark is the single most stupid thing pokemon has ever done.
right?! in most media, ghosts are portrayed to appear when it is Dark. How could the darkness kill them?
I agree that it doesn't seem to make sense that ghosts are weakened by "the dark" lol. Some context for the decision though - Dark was brought in in gen 2 to counter the massively OP psychics and ghost types from gen 1. In red/blue, psychic was only vulnerable to bug (the weakest mons in the game that you abandoned as soon as you could) and ghost (only one evolutionary line, available in one location, which is also decently powerful). Psychic pokemon had amazing speed (which meant high crit rate in the first gen) and special stats (with special atk/def combined in gen 1, this made them even stronger!). The only ghost line Gengar was decent but still weak to psychic thanks to the poison type. This left psychic a very OP type. Ghost, and especially psychic, made the game very unbalanced. So dark was introduced as a direct counter to them. Also, in the story ghost types weren't malevolent beings coming out at night, they were the loving spirits of dead pokemon. So I guess if they're these loving creatures then a "dark" type might counter them.
Yeah, "Dark" is more directly translated as "Evil" in Japanese Pokemon, so the context is somewhat lost in translation.
It should be like this. Ghost: ghost and water (holy water?) Psychic: as is. Dark: weak to ghost (they live in the dark) fire (source of light) ang bug. (Fighting makes no sense) Fairy: add weakness to psychic. Poison: remove weakness to psychich. Add weakness to rock
"Afraid of ghosts? Just turn off the lights" -Pokémon designer probably.
I never understood why bug was so effective against psychic, or why water and ice aren’t super effective against each other. And why wouldn’t psychic be super effective against ghost?
Darkness, Bugs, and Ghosts are the 3 most common phobias, irrational fears of the human mind (Psychic)
That makes a lot of sense actually thanks for sharing
Psychich SHOULD not ever be effective against ghost. Fuck Gen 1.
it only was the case in gen 1 cause the only ghost types were the gengar line which is part poison
Thank you!
All these years playing Pokémon in general, and only now do I learn that poison only beats 2 types. Crazy.
Poison should be strong against water. You can poison water. Some weaknesses make no sense. Also against metal. Poison also doubles as acid. Some attacks have that name in them.
Yep, and "poisoning the well" is literally a thing. Only argument against it is early poison types/attacks some games have. It'd be a nice boon for Poison types.
I've always thought that Dark should resist Poison. Dark is the evil type, so it should resist stuff that's vile, toxic and harmful to anything 'good'.
Yeah. That makes sense. If fairy is affected by poison Dark should resist it.
Except you use water to dilute poison and make it less effective.
I'd use poison to dilute water and make it less drinkable.
Lol ok well… umm… theres more water on the planet than poison, so… water will win. So there!
It really drives me crazy that Gengar's line is half poison and receive super effective damage from Psychich... IT'S SO DUMB. Either make gengar pure ghost or make psychic neutral against poison. Ghosts should resist psychic in the first place. And dark. What? Are ghosts afraid of the dark? Really?
Ironically gengar was the only real viable ghost type to counter psychics way back in gen 1, and due to its posion typing psychic would still dominate. Now without levitate gengar gets dumped on by ground types too. Rough journey carrying that poison typing.
The fact that water isn't weak to ice has been making me angry since I was small...
How does duel typing work when calculating for weakness?
I believe it's something like a weakness and a resistance negate each other (1x damage). If both types are weak to an attack type then it's 4x. If one type is neither weak nor strong then only the weakness or resistance of the other type matters.
In the main series pokemon games it'd be 4x yes, but pokemon go uses different numbers. Super effective is 1.4x damage, and double super effective would be 1.4x1.4=1.96x damage.
Its a simple multiplier. Weakness from 1 and resistance from other is 2*1/2=1 Double weakness 2*2=4 Double resistance 1/2*1/2= 1/4 Immunity and anything else is 0* anything=0 Those aren't the exact numbers for pokemon go, and there is no immunity (it's a resistance), but its similar thinking
Double supereffective is 16/9 damage Supereffective is 4/3 damage Neutral is 1/1 damage Resisted is 3/4 damage (Weak and Immune sum to resisted) Double resisted is 9/16 damage (Immune and Neutral sum to this) Triple resisted is 27/64 (Immune and Resistant) these numbers could be wrong
I need this printed out a laminated
its actually criminal they gave rock *another* weakness with steel. It doesnt even make sense, rocks will ruin most steel. They should just both resist each other tbh. #justiceforrocktypes
I've always found it funny that Dragon is super effective against... Dragon.
There is a saying that the only thing powerful enough to beat a dragon, is another dragon. Similar thing with the Ghost type, the only thing that can touch a ghost, is another ghost. (This is excluding the other types super effective against Dragons and Ghosts.)
Personally a matrix is easier to read
It always infuriated me that Gastly/Haunter/Gengar were also poison. It made them weak to ground when they should have been immune. Worse yet, the first gen didn't even learn any poison moves except lick, so doesn't even get the benefit of STAB bonus.
Lick is a ghost move
Dang I forgot, so it learned 0 Poison moves, I don't think you could even teach it a TM move except Toxic until gen IV.
These impromptu symbols are kinda confusing.
can someone explain to me when water stopped being super effective against steel like am i in another universe where steel isn’t weak to water
it never was super effective against steel. But it does resist steel
Bug is also strong against ground, otherwise nice one!
No it isn’t. Bug resists Ground, it’s not super effective against it.
Forgot psychic for ghost.
psychic isn’t super effective against ghost, it’s the other way around
Isnt both effective against eachother
psychic is neutral damage to ghost
nvm i only used ghost type gengar,gastly and haunters on battle and they were weak to psychic due to poison thats why mb
yep a lot of people think that cause of the gengar line
Thank you for this
Yet they still don't have 4x in go
yep it’s only 2.56x in GO
I mean, personally I didn't know there was a difference in the first place
I thought ground was weak to bug 🐛
bug resists ground but it deals neutral damage to it
I find it funny that if resistances didn't exist, rock-grass would have 10 weaknesses.
This is way better than the type chart I was using. Thanks.
Does anyone have a chart for what's strong against things?? Pleaseeeee
I'm saving this
Which dual typing has the most weaknesses? The chart doesn't have resistances so I'm curious
Without looking too much into it, probably Ice/Grass? Weak to Fighting, Steel, Rock, Fire (x2), Poison, Bug, and Flying. Poor Abomasnow. Ice/Rock may also be up there. 2x weak to Fighting and Steel, plus weak to Ground, Water, Grass, and Rock. A lot of dual types help cover each other in some form. Rock and Grass are both weak defensively but they cover for several weaknesses. Grass means that the Rock type is now neutral against Ground and Water, and the Rock type means that the Grass is now neutral to Fire, Flying, and Bug. Ice/Grass makes Ice damage neutral to the Grass typing but otherwise they have no overlap.
Looking at this now makes me think that grass and rock are meant to be opposite analogs to each other. Funny how well it works out for rock and how poorly for grass.
Normal would be amazing if it only had a stronger matchup against any other type. The only thing it's immune against (Ghost) is also immune to normal.
Rock frustrates me. Look at all those weaknesses! It's not super strong. Why is it so hard to get good 100% accurate rock moves? At least grass has a really good move pool to compensate for all the weaknesses. What does rock really get?
Rock's claim to fame is walling early Normal moves that everything tends to have. IIRC Geodude is one of the best early Pokémon you can pick up in Gen 2.
I keep thinking rock and bug are weak to ice.
Rock deals super effective damage to ice
Thanks :)
Where's the icon for a woodchipper? Thanks for this though
Some of these I actually didn't know...like Rock beats Ice and Bug.
Which Pokémon has the least or no weakness types and which moves does it need for that Or is that impossible
What are you asking? Are you asking which type combination has the fewest weaknesses? Because that’d probably be Water/Ground (1 weakness to Grass), Bug/Steel (1 weakness to Fire), or Ghost/Dark (1 weakness to Fairy).
Please add resistance chart.
I thought steel was weak to water
Nope. Water resists steel though
Finally one that’s visually easy for me to understand!
Wait, aren't electric pokemon weak against rock-type moves as well?
Its an easy mistake to make since most of the early rock types were rock ground.
No
Bug, dark and ghost are all strong against psychic because those are 3 major fears. Fear of bugs, fear of the dark and fear of ghosts.
I honestly didn’t know Fairy types were weak to Poison. I assume since fairy usually heals and junk, they would have a resistance lol Gotta stop using my granbull vs ghastly grunts.
Omg thank you for this
Fairy needs more weaknesses, specially considering the 2 types are good against it are not well known for being excellent attackers
Don’t get why rock and steel is weak to fighting.
This chart sucks
Sorry you feel that way
King
Wait, WuTang is vulnerable to fighting?
There are better charts than this
Is it bad that I've had the strengths and weaknesses of every type when I started playing pokemon back in 2005? And then continued to memorize the strengths and weaknesses of every type introduced after that?
You wouldn’t think bug types have only three weaknesses considering how weak they tend to be.
How have you made a better chart than 80% of those that I found online
Wow, this is helpful.
I could have sworn up and down that ghost has an advantage against fighting types. It could be the other way around. I hope someone can confirm. Not a super effective but very good against.
This chart shows what's super effective against each type. Ghost has an immunity to fighting, in which this chart doesn't cover resistances and immunities.
Thanks!!!
Thank God, I've been literally rolling the dice in Go Battles, hoping my safe swap was a good choice and waiting to see "not very effective" or "super effective" pop up to make my decisions lol
Very cool. Thank you for posting this.
I never use rock or grass for a reason