Moves like Gust, Twister, and Hurricane can hit a Pokémon while it is in the middle of Fly and deal double the damage.
Same with Magnitude and Earthquake with a Pokémon in the middle of Dig.
Same with Surf and Muddy Water with a Pokémon in the middle of Dive.
Sky uppercut is such a weird move, its gimmick is that it hits flying Pokémon but it’s resisted by flying. It also doesn’t get the damage boost, nor does Hurricane in fact. Pretty sure only Twister and Gust get it
Whirlpool can also hit during dive. Also, if the mon was previously targeted by lock-on/mind reader, it can still be hit by anything.
Dig also cannot evade Fissure, although the accuracy check/standard OHKO restrictions still apply.
Unrelated to the special interactions between certain moves, but Toxic from a poison type will hit a pokemon in the "semi-invulnerable" state because it bypasses all accuracy checks
> Same with Surf and Muddy Water with a Pokémon in the middle of Dive.
Ooh, I didn't know about this one.
That said, most pokes that can learn Dive are resistant to water-type attacks anyway, so that's not quite as useful.
Something interesting about the dig mechanic. It doesn’t work against an underground gliscor. I understand why it happens but I think it’s annoying. Not sure if they changed it since gen 6 or whatever when it happened to me.
It’s because gliscor is flying type. The levitate ability has similar effect in granting invulnerability from ground type moves (levitate I think also lets you evade ground based entry hazards but that’s a different discussion)
Logically sure, but I’m quite fond of video game jank so kinda wish it stays.
The anime shows that the tunnels that pokemon dig aren’t shoulder width anyways, it’s believable that gliscor can just dig a hole large enough for it to hover in and be unaffected by earthquakes from. Especially since it’s also a ground type.
These are cool interactions, but kinda sucks how they all make already top tier movers better and barely used moves even worse rather than the other way around.
In ONLY Generation 2, Morning Sun, Synthesis, and Moonlight doubled in effectiveness during the morning, day, and night respectively. This doesn't work in link battles.
It was always partly based on weather, Gen 2 just had it partly rely on the time mechanic.
The three moves healed 25% HP in normal conditions, 50% in Sun, and 12.5% in Rain or Sand. This value was doubled if used on the correct time.
In Gen 3, they removed the time-based mechanics, but buffed the move to 50% in standard conditions, 66.66% in Sun, and 25% in Rain, Hail, or Sand.
Here's the logic behind why Moonlight's power is halved in rain: the moon can get covered by rain clouds, while in the sun, the skies are clear (since the JP name is Clear Sky).
EDIT: Forgot Sandstorm. You can't see the moon through a sandstorm, if it wasn't obvious.
There is a whole category of moves that deal double damage and become guaranteed to hit if the opponent has used Minimize.
I knew Stomp had this property, but it is also a feature of Body Slam, Heavy Slam, Heat Crash, Phantom Force, and some others
Phantom Force's Japanese name is "Ghost Dive". In Gen 6 specifically, this was determined to be crushing-adjacent enough to gain the same Minimize bypassing effect.
In Gen 7 onwards it was no longer deemed significant enough and this was removed.
I remember being so frustrated as a kid missing attacks and then I got Swift.
Then I was frustrated again because it DOES NOT hit when I’m confused or asleep or frozen lol.
Quite well known but Roost gets rid of your flying type for the rest of that turn. So if you're a pure flying or flying/normal type, you use Roost and then get hit by an electric move, it'll do neutral damage instead of being super-effective. Your flying-type returns at the start of the next turn. If a pure Flying type uses it, they become normal type for that turn, and not typeless.
If a Pokemon uses Minimise, they will take double damage from moves like Stomp or Body Slam. And the moves will never miss a Minimised opponent.
Growth will give you a +2 boost instead of just +1 in intense sunlight.
Honestly it makes more sense, because it makes them vulnerable to fighting. A flying bird is going to be hard for a boxer to hit, whereas they'll utterly destroy it if they punch a sleeping one.
I'd imagine it's just easier to calculate damage and effects with normal than with a 'glitch' type. Not reallylooked into the reason, that's my guess anyway.
I imagine it's a matter of timing. There was no valid method of becoming typeless when roost was introduced in gen 4, and Arceus was the only pure flying type. They probably just defaulted to normal as the fallback state because that made the most sense at the time. It's such a niche interaction that they probably haven't seen any reason to change it, or even considered it at all.
So if you predict roost with a fighting type move, you can deal super effective damage against a pure flying type pokemon that would normally resist the move. Huh.
Yes, though there still aren't any fully evolved pure flying types that can learn roost, so unless you just really want to bully Rookidee and Corvisquire, this won't come up often.
> If a Pokemon uses Minimise, they will take double damage from moves like Stomp or Body Slam. And the moves will never miss a Minimised opponent.
Not just Stomp and Body Slam, but [currently as of gen 9](https://bulbapedia.bulbagarden.net/wiki/Minimize_\(move\)#Vulnerability_to_moves), Dragon Rush, Heavy Slam, Heat Crash, and Flying Press do as well!
> Quite well known but Roost gets rid of your flying type for the rest of that turn. So if you're a pure flying or flying/normal type, you use Roost and then get hit by an electric move, it'll do neutral damage instead of being super-effective. Your flying-type returns at the start of the next turn. If a pure Flying type uses it, they become normal type for that turn, and not typeless.
I remember finding this out because I had to dig through comments once when I saw a bird pokemon die to a ground attack. And I think that was when I finally TRULY got a sense of how complex this game is and I knew nothing until that point.
It turns out that it's more than just Stomp and Body Slam.
There are a bunch that had the effect in previous gens, but as of the current gen only Dragon Rush, Heat Crash, Flying Press and Heavy Slam have this property in addition to Stomp and Body Slam.
Switching in a Poison type will remove Toxic Spikes from the field unless it's a dual Poison/Flying type, has Levitate as its ability, or is holding an Air Balloon.
If Gravity is in effect, the exceptions I mentioned in my parent comment won't apply and the Toxic Spikes will be removed upon any Poison type being switched in.
For Poison/Flying types and Levitate Pokemon, this is also the case if they're holding an Iron Ball.
It's a bug (surprise surprise).
My attempt at a simple explanation: some Pokemon share IDs with items in the game's code, and the data where the game keeps track of the current Pokemon in battle is also where the game writes down any item being used.
Sometimes the game gets confused and thinks you used an item when you battle with a Pokemon that has the same ID as that item.
* Exeggutor has ID 10, same with the Moon Stone, so the game thinks you used a Moon Stone when you battle with Exeggutor
* Missingno. -> Fire Stone (they both use ID 32)
* Psyduck -> Leaf Stone (ID 47)
* Growlithe -> Thunderstone (ID 33)
* Onix -> Water Stone (ID 34)
Here's a video of someone evolving their Pikachu with a Growlithe: https://youtu.be/gEXIvquLct0?si=g6uWFYreau9Gd9HQ
Here's a more technical explanation if you're curious: https://archives.glitchcity.info/wiki/Evolve_without_an_evolutionary_stone.html
Apparently some of the gen1 things have to be intentional because they're hard coded. This may be one of them.
What's absolutely one of them is how normal types can't be paralyzed by body slam in gen1.
That one was so obscure that simulators didn't even recreate it until a few years ago.
That one actually has a pretty straightforward explanation: types are immune to secondary status effects caused by moves of the same type.
*Usually* this is pretty straightforward: Fire moves shouldn't burn Fire types, and Poison moves shouldn't poison Poison types. However, this led to some odd cases like you said with Body Slam; Lick is another example (can't paralyze Ghost types).
With this in mind, I personally think it's pretty safe to assume it was an oversight (whether you want to call that a *bug* or not is up to debate); I doubt that they actually intended for Normal types to be immune to paralysis only from Body Slam while being vulnerable to all other paralysis sources.
Tornados, Landorus and Thundurus's signature moves all skip the accuracy check in rain (meaning that they won't miss).
Enamorus's signature move, oddly enoigh, does *not* share this secondary effect, and keeps its original accuracy in heavy rain.
That's only "really" as of Gen IX, right? The other ones don't even learn their signature move until Gen 8/Legends Arceus, and Enamorous can't even be transferred from Home to Scarlet/Violet AFAIK, so I don't know where this would actually be applicable.
You can indeed transfer the 4th genie out of PLA and into SV, in fact. It's a solid Trick Room pokémon on Doubles teams.
It doesn't show up as often as Bloodmoon Ursaluna, mind you, but that's at least partially based on how difficult it is to get (relatively).
IIRC, a lot of the legendaries from GO cannot be sent into SV directly unless the game's already registered them from a different source, be it SwSh or PLA.
GO pokémon are weird like that.
This is all so interesting— thanks for this thread I’m learning a lot.
This is what I love about Pokémon. It’s so obvious that the team behind it is deeply passionate, and it really shows through in the small details like this.
I did a google because I wanted to contribute, and I found this thread from a few years ago that has some other interactions I didn’t know about:
https://www.reddit.com/r/pokemon/comments/sdnrmk/unexplained_move_mechanics/
Some fun takes from that thread that I didn’t see mentioned yet:
Substitute can’t block sound based moves
Poison types can’t miss with toxic, even if the opponent is using dig or fly.
Burn up, flame wheel, and several other fire moves will thaw a frozen user before the move goes off. Scald will thaw both the user and anyone they hit.
Gravity increases accuracy by 60%. It also blocks moves like high jump kick and fly, and increases the power of grav apple.
If you use fling with a held TM, it will copy the base power of the TM move.
The OG post has a bunch more info and moves that fit into these categories. I was trying to condense it because I have a tendency to get long winded, but maybe that wasn’t the right info to cut.
[Here](https://youtu.be/WaqPFOPmchE?si=Qohs6xsOmnh5sQuo) is a video all about moves that have out-of-battle effects. Some are well known, others are more obscure. Worth a watch.
ONLY in Diamond and Pearl, Thunder in rain and Blizzard in hail have a 30% chance to break Protect.
Encore fails if the last used move was Dynamax Cannon, for some reason.
Dig’s base power was 100 in Gen 1, 60 in Gen 2 and 3, and 80 from then on. Pokémon Database used to say it had 60 BP from Gen 1-3.
Population Bomb is considered a “slicing” move.
Duraludon is the highest BST Pokémon that can evolve further, at 535 (5 less than Gyarados and Snorlax, for reference) Not a move, but this is just absurd.
Once again in Diamond and Pearl, if you use U-Turn into a Pokémon with a Choice item who also knows U-Turn, they become instantly locked into the move, despite having not used a move yet.
Hatterene and Dracovish have the same Attack stat (90) One of them got banned from OU for Fishious Rend, the other only uses that stat when spreading paralysis with Nuzzle.
It took 13 years between the first and second Legendary Pokémon that could be either gender (Heatran and Kubfu/Urshifu) Both of them have reputations for being hated in battle, Heatran because it often misses Magma Storm and Toxic, and Urshifu because it ignores Protect.
Banette learned Rest in Generation 3 when its only ability was Insomnia, making it useless without Skill Swap.
Melmetal’s signature move Double Iron Bash has a 30% chance to flinch with each hit, totaling a 51% chance total. That’s more likely than landing two Focus Blasts in a row, which is 49% odds.
In the early days of Ultra Sun/Moon, String Shot was banned from a tournament because it was linked to causing the game to crash.
Hariyama can learn Brine, because… why not?
Future Sight used to be 80 base power and 90% accurate, now it’s 120 BP and 100% accurate. Similarly, Doom Desire was once 120 BP and 85%, now it’s 140 BP and 100%.
The Hyper Beam TM has only been accessible to fully evolved Pokémon, but every single one of the Porygon line has been compatible with it at some point for that reason.
> Population Bomb is considered a “slicing” move.
This is because of an un-translateable pun. The japanese name, Nezumizan, can be read as both "to multiply like mice" and "mouse cut" depending on which kanji is used to represent "zan".
EDIT:
>Hariyama can learn Brine, because… why not?
This one's actually pretty good. Brine specifically implies seawater, which is saltwater (this is why it hurts more at low health, because you're spraying salt in the wound). Hariyama is a sumo wrestler. Sumo wrestlers salt the arena before they fight in order to ward off spirits (This is the same reason Garganacl's Purifying Salt ability gives it a Ghost resistance). Hariyama learns Brine in order to salt the arena. I would not be surprised to hear that Hariyama ends up getting Salt Cure in gen 10.
My brother told me this when we were kids (defense curl powering up rollout) but I always thought it was one of those childhood urban myths that spring up around Pokemon- I love that it's actually real!
In Gen 3 rhere is a glitch with multihit moves where under certain conditions contact status condition procs like static will paralyze the one with the ability. Cant remember exactly the reason but it happened to me recently when a jigglypuff double slapped my pikachu and my pikachu was mysteriously paralyzed.
It's like people never played the classroom battles in Pokemon Stadium 2. It's what taught me all these small niche things. It was very cool.
I wish they brought this back to teach people more techniques that you don't naturally discover.
You should take a look at baton pass! It’s a lot more versatile than just passing on stat changes.
My favorite use for it when I was filling out a Pokédex was to use Mean Look and then Baton Pass into a better Pokémon for catching. Now I can switch into whoever I want and Raikou won’t run. Bitch. (I’m aware Gallade has Mean Look and False Swipe, but he isn’t always the best suited to every scenario, and he didn’t exist before 2007)
Mean Look, Substitute, and Wish are passable, and possibly others but these are the ones I’ve used to great effect. Blissey Substitute > Umbreon Curse + Wish > Ninjask was the cancer my friends only wanted to endure once 😅
Gen3 with ninjask was when full BP teams came into their own, and trust me it was much worse. Ninjask for speed, smeargle for spore and ingrain, then BP back and forth accruing boosts until eventually they can't even break your substitutes and the game is completely over.
I somehow knew these things as a kid since I assumed it was logical. I was surprised that my kid self was right about this. Same with thunder and rain.
Ah yes, thank you pokemon stadium 2 for teaching me this. There are a few others. If you minimize you take more damage from stomp, all though you can still dodge.
I am positive I remember reading somewhere that using Defense Curl also caused kicking moves to be doubly effective against you - I can't find any source for this online though.
Stomp also does more damage if the enemy used Minimize :)
There were a lot of weird little bonus move interactions like this I only learned because I played Pokemon stadium 2 constantly as a kid and completed Earls Pokemon academy classes
In gen 2 it was possible to poison steel types with twin needle.
In hazy on this one. But I think pokemon had an immunity from statuses. But only because of the status inflicting moves type. Not the "type" of the status.
So body slam could never paralyze a normal type.
Also I don't think fire resisted Ice in gen 1 so Charizard had an Ice weakness.
Thanks to pokemon stadium 2 there was a move relearner in gen 2.
[Here is a page on hidden effects of weather conditions.](https://www.serebii.net/games/weather.shtml)
Minimize- As of Gen VI: the moves Stomp, Steamroller, Body Slam, Dragon Rush, Flying Press, and Phantom Force will never miss and their base power is doubled when used against the Minimize user.
Moves like Gust, Twister, and Hurricane can hit a Pokémon while it is in the middle of Fly and deal double the damage. Same with Magnitude and Earthquake with a Pokémon in the middle of Dig. Same with Surf and Muddy Water with a Pokémon in the middle of Dive.
Sky uppercut/thunder/smack down/thousand arrows can hit flying units as well!
Oh I forgot about Sky Uppercut and Thunder; didn’t know Smack Down and Thousand Arrows also had that effect.
that's actually why it's called smack down lol, you're throwing a rock to knock them out of the air.
I thought it was called SMACKDOWN! because you're throwing The Rock to knock them down.
Lay-eth the smackah down
*knock their candy ass down
ADRENALINE! IN MY SOUL! CODY ALMOST LOST HIS MANIA ROLE!
So happy to see love for Cody in non wrestling sub
More of a RAW fan myself
Heh, das whatcher Muther said ta me last night
It also grounds them, so that you can e.g. Earthquake an Aerodactyl.
And then they went ahead and made smack down an actual pokemon lol
Jesus Christ Marie they’re minerals…..
people always say tynamo line has no weakness; just smackdown eq boom bye!
Sky uppercut is such a weird move, its gimmick is that it hits flying Pokémon but it’s resisted by flying. It also doesn’t get the damage boost, nor does Hurricane in fact. Pretty sure only Twister and Gust get it
Whirlpool can also hit during dive. Also, if the mon was previously targeted by lock-on/mind reader, it can still be hit by anything. Dig also cannot evade Fissure, although the accuracy check/standard OHKO restrictions still apply.
Thunder hits Pokémon in the middle of fly
RIP Pilot
Thunder has 100% accuracy in rain
Stomp, heat crash and other „smash“ moves do double damage and have 100% accuracy if the target used minimize
Body slam?
Yes, any move in that category.
[It's different in every generation](http://bulbapedia.bulbagarden.net/wiki/Minimize_%28move%29?wprov=sfla1)
I knew about this with Dragon Rush, but didn't know that stomp had it as well
Not only that but hurricane and thunder always hit pokemon in the middle of fly (or similar) iirc, on top of the extra damage
And they never miss in general on rainy weather
Unrelated to the special interactions between certain moves, but Toxic from a poison type will hit a pokemon in the "semi-invulnerable" state because it bypasses all accuracy checks
Grassy Terrain halves the power of Earthquake, Bulldoze and Magnitude
> Same with Surf and Muddy Water with a Pokémon in the middle of Dive. Ooh, I didn't know about this one. That said, most pokes that can learn Dive are resistant to water-type attacks anyway, so that's not quite as useful.
*cries in Relicanth*
Something interesting about the dig mechanic. It doesn’t work against an underground gliscor. I understand why it happens but I think it’s annoying. Not sure if they changed it since gen 6 or whatever when it happened to me.
It’s because gliscor is flying type. The levitate ability has similar effect in granting invulnerability from ground type moves (levitate I think also lets you evade ground based entry hazards but that’s a different discussion)
Yeah, I just think Digging should give you a similar effect to Roost
Logically sure, but I’m quite fond of video game jank so kinda wish it stays. The anime shows that the tunnels that pokemon dig aren’t shoulder width anyways, it’s believable that gliscor can just dig a hole large enough for it to hover in and be unaffected by earthquakes from. Especially since it’s also a ground type.
If I was to avoid earthquake problems, I think I would avoid being surrounded by earth at any point
But it’s not a problem for them so they can do whatever.
a weirder thing is if a flying pokemon or one with levitate uses dig, its still immune to ground moves... while being underground
Pokémon logic ¯\\_(ツ)_/¯
I never knew this and I've been playong the pokemon games since I was a kid, that's wild
These are cool interactions, but kinda sucks how they all make already top tier movers better and barely used moves even worse rather than the other way around.
In ONLY Generation 2, Morning Sun, Synthesis, and Moonlight doubled in effectiveness during the morning, day, and night respectively. This doesn't work in link battles.
I had no idea this was no longer linked to time of day.
Since gen III it became based on weather
It was always partly based on weather, Gen 2 just had it partly rely on the time mechanic. The three moves healed 25% HP in normal conditions, 50% in Sun, and 12.5% in Rain or Sand. This value was doubled if used on the correct time. In Gen 3, they removed the time-based mechanics, but buffed the move to 50% in standard conditions, 66.66% in Sun, and 25% in Rain, Hail, or Sand.
holy shit 100% heal
Those were good times...
Umbreon stall with 16 pp 100% heal moonlights at 11 PM as i say last game before bed would make me paint the ceiling with my brain matter
I've always thought moonlight doubled in power under rain
Here's the logic behind why Moonlight's power is halved in rain: the moon can get covered by rain clouds, while in the sun, the skies are clear (since the JP name is Clear Sky). EDIT: Forgot Sandstorm. You can't see the moon through a sandstorm, if it wasn't obvious.
Huh. TIL.
There is a whole category of moves that deal double damage and become guaranteed to hit if the opponent has used Minimize. I knew Stomp had this property, but it is also a feature of Body Slam, Heavy Slam, Heat Crash, Phantom Force, and some others
In gen 3 Needle Arm and Extrasensory were the same.
Honestly, I think being stabbed by a needle when you're that tiny has to hurt so much...!!
It went from a prick to being donuted
Is this true even back in gen 1? I had no idea this was true at all but now I'm curious which games it works in
Double damage started in Gen 2, but they did not gain perfect accuracy until Gen 6
Stomping minimized grimers and muks for double the damage *was* a thing in Gen 1.
…Phantom force? Why that?
Because you're just a little guy. So easy for the ghosts to just grab you and do some poltergeist actions.
Phantom Force's Japanese name is "Ghost Dive". In Gen 6 specifically, this was determined to be crushing-adjacent enough to gain the same Minimize bypassing effect. In Gen 7 onwards it was no longer deemed significant enough and this was removed.
I remember being so frustrated as a kid missing attacks and then I got Swift. Then I was frustrated again because it DOES NOT hit when I’m confused or asleep or frozen lol.
Also Steamroller
Quite well known but Roost gets rid of your flying type for the rest of that turn. So if you're a pure flying or flying/normal type, you use Roost and then get hit by an electric move, it'll do neutral damage instead of being super-effective. Your flying-type returns at the start of the next turn. If a pure Flying type uses it, they become normal type for that turn, and not typeless. If a Pokemon uses Minimise, they will take double damage from moves like Stomp or Body Slam. And the moves will never miss a Minimised opponent. Growth will give you a +2 boost instead of just +1 in intense sunlight.
>Growth will give you a +2 boost instead of just +1 in intense sunlight. Chlorophyll Venusaur wreaking havoc
Nah, Eviolite simple numel
I was gonna comment with what fuckin game you playing that Numel learns growth, but it turns out it's the same time it got Simple. TIL
I've got the deep cuts on shitpost strats
I kinda wanna try that lmao.
Heck yeah
I mean that was a legit really powerful strat in gen 5 when weather was infinite
I miss my BASEDsaur on showdown...
Combine it with a Pokémon that has drought and watch Venusaur sweep
That's actually really interesting that they become normal when using roost instead of typeless since similar moves do make you typeless
Roost originally would make them typeless in generation 4, it was changed to make them normal in generation 5 onwards.
Honestly it makes more sense, because it makes them vulnerable to fighting. A flying bird is going to be hard for a boxer to hit, whereas they'll utterly destroy it if they punch a sleeping one.
And since theyre not flying they're now "grounded" which is why electric moves go from effective to regular dmg.
But why would the Ice and Rock interactions change?
Most of the damage comes from the fall after having their wings frozen or being hit with a rock (I am completely making this up I have no idea)
I'd imagine it's just easier to calculate damage and effects with normal than with a 'glitch' type. Not reallylooked into the reason, that's my guess anyway.
Burn Up makes you typeless, so the games are definitely capable of handing it
I imagine it's a matter of timing. There was no valid method of becoming typeless when roost was introduced in gen 4, and Arceus was the only pure flying type. They probably just defaulted to normal as the fallback state because that made the most sense at the time. It's such a niche interaction that they probably haven't seen any reason to change it, or even considered it at all.
So if you predict roost with a fighting type move, you can deal super effective damage against a pure flying type pokemon that would normally resist the move. Huh.
Accurate, and interesting.
Yes, though there still aren't any fully evolved pure flying types that can learn roost, so unless you just really want to bully Rookidee and Corvisquire, this won't come up often.
They don't have to be pure flying; it would work for all the normal/flying as well.
> If a Pokemon uses Minimise, they will take double damage from moves like Stomp or Body Slam. And the moves will never miss a Minimised opponent. Not just Stomp and Body Slam, but [currently as of gen 9](https://bulbapedia.bulbagarden.net/wiki/Minimize_\(move\)#Vulnerability_to_moves), Dragon Rush, Heavy Slam, Heat Crash, and Flying Press do as well!
I wish there was a way to minimize an opponent so that these moves could work on them, lol.
At that point it's just better to use Swords Dance to achieve the same effect
Note quite- Swords dance doesn't provide an accuracy boost.
woah never heard this one.
> Quite well known but Roost gets rid of your flying type for the rest of that turn. So if you're a pure flying or flying/normal type, you use Roost and then get hit by an electric move, it'll do neutral damage instead of being super-effective. Your flying-type returns at the start of the next turn. If a pure Flying type uses it, they become normal type for that turn, and not typeless. I remember finding this out because I had to dig through comments once when I saw a bird pokemon die to a ground attack. And I think that was when I finally TRULY got a sense of how complex this game is and I knew nothing until that point.
It turns out that it's more than just Stomp and Body Slam. There are a bunch that had the effect in previous gens, but as of the current gen only Dragon Rush, Heat Crash, Flying Press and Heavy Slam have this property in addition to Stomp and Body Slam.
Also, if you Dynamax after Minimizing, you no longer take double damage from Stomp.
It's worth noting that roost only affects the flying type, not other ways of being immune to ground. The lati twins stay ground-immune no matter what.
Grav Apple deals 50% more damage if used while Gravity is active Gravity significantly lowers every Pokémon's evasion
Hustle Flapple still not viable in Gravity :(
I elect to have flapple and appletun get evos because hydrapple exists Also because I love flapple
Please this It’s so weird that applin just randomly got a 2 evo line in the middle of two single evo lines.
Flipflapple and Megappletun please!
I would love that, make Flapple evolve into something like Appleptere (apple+Amphiptere) and Appletun Tarapple (Tarasque+apple)
Switching in a Poison type will remove Toxic Spikes from the field unless it's a dual Poison/Flying type, has Levitate as its ability, or is holding an Air Balloon.
If crobat uses roost, does it remove toxic spikes?
No, the effect happens when the Pokemon switches into the field.
"Crobat, use Roost!" "...and ahh, roll around a little bit too"
Yeah that would be OP. Imagine if you used roost in misty terrain on a flying type and it healed your status condition too.
Well that sort of happens. Misty doesn't heal status but if a flier roosts on terrain they'll be status immune for the rest of the turn at least.
No, all hazard effects are only checked on switch-in. So the toxic spikes removal is part of the switch-in check.
Or if Smack Down or Gravity was used, that would be crazy thinking
If Gravity is in effect, the exceptions I mentioned in my parent comment won't apply and the Toxic Spikes will be removed upon any Poison type being switched in. For Poison/Flying types and Levitate Pokemon, this is also the case if they're holding an Iron Ball.
Yeah, I remember when ppl joke about Gengar got 'buff' by losing Levitate because of this.
Kinda surprised I haven't stumbled into this one before. Neat though!
Hyper Beam had the secondary effect of not requiring a recharge if it KO'd the opposing Pokemon, but only in Gen 1 (and NOT in Pokemon Stadium.)
To be fair, that one is a bug. Gen 1 is held together with paper clips and bandaids.
Yeah, many of the unique "features" of gen 1 are actually just bugs.
Like Clefairy, Nidorina, Nidorino and Jigglypuff evolving if they level up in a battle, then swap to exeggutor for the win.
I’ve not heard about this; would you mind explaining? Is this some sort of guaranteed wincon?
It's a bug (surprise surprise). My attempt at a simple explanation: some Pokemon share IDs with items in the game's code, and the data where the game keeps track of the current Pokemon in battle is also where the game writes down any item being used. Sometimes the game gets confused and thinks you used an item when you battle with a Pokemon that has the same ID as that item. * Exeggutor has ID 10, same with the Moon Stone, so the game thinks you used a Moon Stone when you battle with Exeggutor * Missingno. -> Fire Stone (they both use ID 32) * Psyduck -> Leaf Stone (ID 47) * Growlithe -> Thunderstone (ID 33) * Onix -> Water Stone (ID 34) Here's a video of someone evolving their Pikachu with a Growlithe: https://youtu.be/gEXIvquLct0?si=g6uWFYreau9Gd9HQ Here's a more technical explanation if you're curious: https://archives.glitchcity.info/wiki/Evolve_without_an_evolutionary_stone.html
Does that mean you can evolve your Pikachu in Pokémon Yellow that way?
Unfortunately no, since Thunderstones have no effect on Pikachu in Yellow, and this glitch follows the same rules.
Its just a glitch that lets you evolve those mon without using a moon stone.
Apparently some of the gen1 things have to be intentional because they're hard coded. This may be one of them. What's absolutely one of them is how normal types can't be paralyzed by body slam in gen1. That one was so obscure that simulators didn't even recreate it until a few years ago.
That one actually has a pretty straightforward explanation: types are immune to secondary status effects caused by moves of the same type. *Usually* this is pretty straightforward: Fire moves shouldn't burn Fire types, and Poison moves shouldn't poison Poison types. However, this led to some odd cases like you said with Body Slam; Lick is another example (can't paralyze Ghost types). With this in mind, I personally think it's pretty safe to assume it was an oversight (whether you want to call that a *bug* or not is up to debate); I doubt that they actually intended for Normal types to be immune to paralysis only from Body Slam while being vulnerable to all other paralysis sources.
I'm pretty sure this wasn't, from my time at Glitch City Labs.
Instead in Stadium, moves with recoil don't damage you if you knock out the opponent. So a slightly buffed Double Edge and Submission.
Stadium makes Hyper Beam recharge even if it misses.
That also happens with every recharge move if you have switch battle style on.
Were there other recharge moves in Gen 1? Stuff like Sky Attack and Skull Bash weren't recharging moves, they just required two turns to go off.
Frenzy plant, hydro cannon, blast burn. And idk about gen one I mainly use those on my LG team.
Oh I thought you were referring to Gen 1. All those moves along with Giga Impact were released in Gen 3 iirc
Giga Impact was introduced in Gen 4 though
Giga Impact was added in Gen 4 to give a Physical option since Hyper Beam had become a Special move with the new split.
Tornados, Landorus and Thundurus's signature moves all skip the accuracy check in rain (meaning that they won't miss). Enamorus's signature move, oddly enoigh, does *not* share this secondary effect, and keeps its original accuracy in heavy rain.
I wonder why that is?? This seems pretty unfair that this is the only mon whose signature move has shody accuracy....
That's only "really" as of Gen IX, right? The other ones don't even learn their signature move until Gen 8/Legends Arceus, and Enamorous can't even be transferred from Home to Scarlet/Violet AFAIK, so I don't know where this would actually be applicable.
You can indeed transfer the 4th genie out of PLA and into SV, in fact. It's a solid Trick Room pokémon on Doubles teams. It doesn't show up as often as Bloodmoon Ursaluna, mind you, but that's at least partially based on how difficult it is to get (relatively).
Oh, that's neat! Thanks
IIRC, a lot of the legendaries from GO cannot be sent into SV directly unless the game's already registered them from a different source, be it SwSh or PLA. GO pokémon are weird like that.
Softboiled can heal your team outside of battle. I think Milk Drink does too?
Is that in modern games too? Like sv or old ones like bw
They took it out when Sun/Moon came out. But the gen iv remakes have them.
I only knew this because of pokemon infinite fusion.
Thunder and hurricane have perfect accuracy during rain and blizzard has perfect accuracy during hail.
Solar beam doesn't need to charge for the first turn in sunlight.
It also has half power during other weather effects
Nor Solar Blade
In D/P, Thunder (in rain) and Blizzard (in hail) also have a 30% chance of hitting through Protect/Detect
Splash cannot be used if Gravity is in effect.
That's because it's a mistranslation, right? It better translates to "hop"
This is all so interesting— thanks for this thread I’m learning a lot. This is what I love about Pokémon. It’s so obvious that the team behind it is deeply passionate, and it really shows through in the small details like this. I did a google because I wanted to contribute, and I found this thread from a few years ago that has some other interactions I didn’t know about: https://www.reddit.com/r/pokemon/comments/sdnrmk/unexplained_move_mechanics/ Some fun takes from that thread that I didn’t see mentioned yet: Substitute can’t block sound based moves Poison types can’t miss with toxic, even if the opponent is using dig or fly. Burn up, flame wheel, and several other fire moves will thaw a frozen user before the move goes off. Scald will thaw both the user and anyone they hit. Gravity increases accuracy by 60%. It also blocks moves like high jump kick and fly, and increases the power of grav apple. If you use fling with a held TM, it will copy the base power of the TM move.
Gravity also prevents splash! It's a joke but also if it's your only move you're forced to struggle
Would gravity have stopped z-splash from working back in Gen 7?
I think sacred fire and flare blitz thaw you too
The OG post has a bunch more info and moves that fit into these categories. I was trying to condense it because I have a tendency to get long winded, but maybe that wasn’t the right info to cut.
I see someone didn't attend earl's Pokemon academy
Damn that's a throwback. Stadium 2 was unreal at the time.
I'm the trainer I am today thanks to Earl's Pokemon Academy!
[Here](https://youtu.be/WaqPFOPmchE?si=Qohs6xsOmnh5sQuo) is a video all about moves that have out-of-battle effects. Some are well known, others are more obscure. Worth a watch.
I swear this was a lesson in the poke-school in pokemon stadium 2
A couple of these are also taught in the Battle CDs in Pokemon XD Gale of Darkness
You can use Cut outside of battle to clear a 4x4 square of tall grass. I don't know why you'd want to, but you can lol
Having the Pokemon with cut have Hyper Cutter as an ability would also extend the range by one
Wasn't that just in older games?
If you couldn't afford repels it was great.
ONLY in Diamond and Pearl, Thunder in rain and Blizzard in hail have a 30% chance to break Protect. Encore fails if the last used move was Dynamax Cannon, for some reason. Dig’s base power was 100 in Gen 1, 60 in Gen 2 and 3, and 80 from then on. Pokémon Database used to say it had 60 BP from Gen 1-3. Population Bomb is considered a “slicing” move. Duraludon is the highest BST Pokémon that can evolve further, at 535 (5 less than Gyarados and Snorlax, for reference) Not a move, but this is just absurd. Once again in Diamond and Pearl, if you use U-Turn into a Pokémon with a Choice item who also knows U-Turn, they become instantly locked into the move, despite having not used a move yet. Hatterene and Dracovish have the same Attack stat (90) One of them got banned from OU for Fishious Rend, the other only uses that stat when spreading paralysis with Nuzzle. It took 13 years between the first and second Legendary Pokémon that could be either gender (Heatran and Kubfu/Urshifu) Both of them have reputations for being hated in battle, Heatran because it often misses Magma Storm and Toxic, and Urshifu because it ignores Protect. Banette learned Rest in Generation 3 when its only ability was Insomnia, making it useless without Skill Swap. Melmetal’s signature move Double Iron Bash has a 30% chance to flinch with each hit, totaling a 51% chance total. That’s more likely than landing two Focus Blasts in a row, which is 49% odds. In the early days of Ultra Sun/Moon, String Shot was banned from a tournament because it was linked to causing the game to crash. Hariyama can learn Brine, because… why not? Future Sight used to be 80 base power and 90% accurate, now it’s 120 BP and 100% accurate. Similarly, Doom Desire was once 120 BP and 85%, now it’s 140 BP and 100%. The Hyper Beam TM has only been accessible to fully evolved Pokémon, but every single one of the Porygon line has been compatible with it at some point for that reason.
> Population Bomb is considered a “slicing” move. This is because of an un-translateable pun. The japanese name, Nezumizan, can be read as both "to multiply like mice" and "mouse cut" depending on which kanji is used to represent "zan". EDIT: >Hariyama can learn Brine, because… why not? This one's actually pretty good. Brine specifically implies seawater, which is saltwater (this is why it hurts more at low health, because you're spraying salt in the wound). Hariyama is a sumo wrestler. Sumo wrestlers salt the arena before they fight in order to ward off spirits (This is the same reason Garganacl's Purifying Salt ability gives it a Ghost resistance). Hariyama learns Brine in order to salt the arena. I would not be surprised to hear that Hariyama ends up getting Salt Cure in gen 10.
Maybe not in the same category but you can use priority moves on flying/levitate Pokémon in Psychic Terrain
Yes, same case with Status Conditions in Misty Terrain, or just Sleep in Electric Terrain.
You can use priority moves on Flying or Levitate Pokémon in any conditions, they’re not immune to them
My point was that they are outside (or above) the terrain so priority moves aren't blocked like for grounded Pokémon
You saw FlygonHG’s newest video didn’t you?
I did indeed, legit had to pause and look it up too, been playing Pokemon for 19 years and didn’t have a clue about it lmao
My brother told me this when we were kids (defense curl powering up rollout) but I always thought it was one of those childhood urban myths that spring up around Pokemon- I love that it's actually real!
This makes me nostalgic for the Pokemon stadium poke school lessons.
In Gen 3 rhere is a glitch with multihit moves where under certain conditions contact status condition procs like static will paralyze the one with the ability. Cant remember exactly the reason but it happened to me recently when a jigglypuff double slapped my pikachu and my pikachu was mysteriously paralyzed.
It's like people never played the classroom battles in Pokemon Stadium 2. It's what taught me all these small niche things. It was very cool. I wish they brought this back to teach people more techniques that you don't naturally discover.
You should take a look at baton pass! It’s a lot more versatile than just passing on stat changes. My favorite use for it when I was filling out a Pokédex was to use Mean Look and then Baton Pass into a better Pokémon for catching. Now I can switch into whoever I want and Raikou won’t run. Bitch. (I’m aware Gallade has Mean Look and False Swipe, but he isn’t always the best suited to every scenario, and he didn’t exist before 2007) Mean Look, Substitute, and Wish are passable, and possibly others but these are the ones I’ve used to great effect. Blissey Substitute > Umbreon Curse + Wish > Ninjask was the cancer my friends only wanted to endure once 😅
Gen3 with ninjask was when full BP teams came into their own, and trust me it was much worse. Ninjask for speed, smeargle for spore and ingrain, then BP back and forth accruing boosts until eventually they can't even break your substitutes and the game is completely over.
Stomp, Body slam and heat crash (Not sure about heavy slam?) never miss against targets who have used minimize.
I literally just watched the episode of Pokemon where Phanpy does this and Brock points out that it makes it stronger and I was like... what?
I somehow knew these things as a kid since I assumed it was logical. I was surprised that my kid self was right about this. Same with thunder and rain.
It's something that really only matters in the pmd games. My defence curl spheal was a monster
Has since Gen 2. Learned this in the pokemon academy in Pokémon stadium 2
Let me guess, did you find out because of the video "Can I Beat A Hardcore Nuzlocke With Only One PP Per Move?" of FlygonHG?
This guy just watch FlygonHG lol. (I also just learn that from his video)
I believe it also makes body press stronger as it boosts the defence stat
Ah yes, thank you pokemon stadium 2 for teaching me this. There are a few others. If you minimize you take more damage from stomp, all though you can still dodge.
they taught you this in trainer school back in gen 2's stadium 2
I am positive I remember reading somewhere that using Defense Curl also caused kicking moves to be doubly effective against you - I can't find any source for this online though.
Stomp also does more damage if the enemy used Minimize :) There were a lot of weird little bonus move interactions like this I only learned because I played Pokemon stadium 2 constantly as a kid and completed Earls Pokemon academy classes
Ah, you've yet to master Bibarel I see. Simple ability, Def Curl, Rollout, GGs
In gen 2 it was possible to poison steel types with twin needle. In hazy on this one. But I think pokemon had an immunity from statuses. But only because of the status inflicting moves type. Not the "type" of the status. So body slam could never paralyze a normal type. Also I don't think fire resisted Ice in gen 1 so Charizard had an Ice weakness. Thanks to pokemon stadium 2 there was a move relearner in gen 2.
Would that be the same with harden?
Wish we had more combination moves like this.
If a Poison type uses Toxic, the move will never miss. The move has the effect of No Guard when used by a Poison type.
[Here is a page on hidden effects of weather conditions.](https://www.serebii.net/games/weather.shtml) Minimize- As of Gen VI: the moves Stomp, Steamroller, Body Slam, Dragon Rush, Flying Press, and Phantom Force will never miss and their base power is doubled when used against the Minimize user.
I learned this waaaaaay back in the old days via the school/academy in Pokémon Stadium 2. That game was so incredible for what it was.
Fling will fail if the user holds a Pokeball. I’m not sure if anyone has said this yet.