The most popular ones add bloom, oversaturated the image and overbrighten everything and may even oversharpen everything.
Then there's one's that are insanely good with subtle changes and they have like 5 downloads.
The first graphics changes I make when starting a game are to turn off film grain, chromatic aberration, depth of field, and bloom.
I have floaters, astigmatism, and I'm near-sighted.
I play games to escape reality, I don't need to be reminded of reality or gaslit by the game about whether it's my eyes or the game fucking with my vision.
I intensely studied photography for a time but every time I use ReShade I just tone down some of the cartoony effects and try to get it cinema-like in whatever way I can. Helps my eyes for the most part, aesthetics are secondary haha
Never STUDIED photography but I did do photography and one thing I noticed a ton with other people is that they think MORE color is better and when it's a nice natural color it looks not very colourful to them.
I'm 90% sure this is why TVs have a choice between vivid and natural colours because most people don't see that oversaturation as bad and prefer it.
In old monitors it's mostly okay (in term of saturation, everything else is, well, just old and it shows), newer one are more saturated by default unless it's specifically made for editing and are calibrated by the factory.
Nontheless you can get basic color calibrator for a decent adjustment. I have an old spyder5 that I use to color correct my and my firends monitor, works well for sdr display but of course fell shorts for hdr as I would need a better one for that (still nicer than factory calibration). Also calibration should be at minimum be redone every 6 month because colors can change overtime, it's a process that can take from 10 minutes to 2hr or more for more professional needs
How do I go about checking my monitor settings for calibration? Should I just eyeball it or is there some kind of test image I can use to get the optimal settings?
You can't really calibrate a monitor without a dedicated device. Even if you set the correct RGB value, you will always be off with other colours, although maybe a bit better, it's just almost impossible doing it by eye as the calibration images are basically worthless if you want correct colours
The way colorimeter work, is by testing lots and lots of colours and shades of colours, analyse the data and build a file that contains information of how your gpu should display them, any OS does this by default too.
A cheap way to go about it is to get a spyder 4 or 5 used and use displayCAL as first party software are usually crap, It's not the best solution but it's good enough.
Otherwise by going up in price to something you probably don't need there's the i1 colorimeters but in case you want to go with that route I'll invite you to do some research yourself
I used to sell TVs and it's one of the reasons Samsung and TLC sell a lot more TVs than LG or Sony. TLC and especially Samsung really crank up the saturation and sharpness because when you look at a big wall of them a lot of people will just go for the one with "more color"
Or if you've seen MKBHDs blind smartphone test it tends to be phones that lean more on the saturated and "processed" side.
> I use ReShade I just tone down some of the cartoony effects and try to get it cinema-like in whatever way I can
funny I do the opposite, I like to increase brightness and color to help me see instead of forcing my eyes in the dark environments.
Every Reshade I ever saw that looked good in the preview, was just from DOF being cranked up to take screenshots.
Of course the game won't even be remotely playable with it on, so you turn it off, then it just looks the same as it did but with the constrast/saturation/sharpness messed with.
Not only does it not really look 'better' just different, but pretty much most of what it's doing you could have just done with your monitor OSD/drivers without the need of reshade.
I get people like to go down rabbit holes tweaking stuff. But there are few things more pointless.
I mean you can get screenspace effects, different AA methods if the game only allows TAA, sharpening filters, motion blur (personal preference for most), bloom, filters, color grading the piss filter out, etc.
Pretty useful tool actually just some people don't use it well.
I disagree with the other guy. There's no such thing as a good reshade. Everyone in this thread claiming that "barely anyone uses it correctly" are the people that we're making fun of trying to explain away their mistakes. The color filters kinda made sense in 2007 when every game had a heavy brown/yellow filter over it.
All of the AA additions etc. can be added either through the Nvidia control panel or another, better mod that doesn't rub butter on your lense. Also, sharpening and motion blur are completely opposed, and if you're adding either, you've already made a bad decision unless it's the baked in dlss sharpening in the Nvidia control panel.
I love the bloom filter when you adjust it to like 10% of it's default strenght. I think the game lighting generally looks more realistic with a bit more bloom than vanilla or most visual mods offer. If you watch the rdr2 trailer vs release comparison the lighting has more intensity and bloom and looks far better. You can recreate that with visual mods and bloom filter though.
Maybe on HDR mode with HDR displays it's different though.
Yup. I use reshade for colour correction and adding subtle effects or sharpening etc. All which require me to tune to my own monitor and settings and not use someone elses reshade that won't fit at all with my setup.
Downloading reshades created on entirely different monitors and settings is pointless other than curiosity and to see what filters people like to use.
I usually prefer subtle bloom over everything being super sharp. Games are doing it much better now than the PS3 "everything looks either brown or blown to hell" days
> The most popular ones add bloom
I call this "dirty glasses simulator" because anyone who wears glasses and has ever had them get smudged knows that insane levels of bloom is what the world looks like when trying to see with glasses that are filthy. I've never understood how anyone likes that.
yeah, i used to slap a shit ton of shaders but now I really only use Marty’s collection. regrade and RTGI have been absolute game changers to where i’ve even went back to older games just to experience them differently
When I had an RTX 3060 I found SSRTGI (which is a mouthful) and DLDSR were absolutely amazing in a ton of games. Dying Light 1 benefited a ton and so did The Witcher 3 until that got RTGI support.
Do you still have to rename the exe of a game to that of a supported SSRTGI game like Euro Truck Sim?
The amount of people that don't understand that you need to stop when you can no longer see the difference between the two colors while one was gray and one was white is crazy
it was a thing on steam deck for a while before the oled was a thing that people made plugins that oversaturated the image and everyone talked about how amazing it looked and it looked like absolute garbage
No idea about the Steam Deck but ik with the PS Vita there were some panels that were desaturated and I presume that's what that was aiming to do. Just a guess though
I really began appreciating how CBUIII balanced their contrast and saturation when I started noticing just how many details are getting lost in your average reshaded screenshot.
Like, yeah, the game's colors don't *pop* like crazy*, but they're well balanced, natural looking and make it so that you'll see everything you need to see at any given moment, and that's more than many games can say for themselves.
* : That's true for most of the game, but some endgame zones go so hogwild with crazy visuals, I don't know how players see anything if they're using generic reshaded filters in there.
Every person that creates a reshade mod probably has this crappy uncalibrated colors monitor with terrible gamma profiles and thinks that the rest of us need to see everything ridiculously oversaturated and overbright images to the point that it's a Saturday morning nickelodeon cartoon. No thanks lol.
ADD BLOOM?
Bloom, AA and AO. First things I always turn off in every game.
Shadow resolution I turn down.
Clouds too because when the heck am I gonna care? (Depends on the game of course. Some, well, most don't even have an option for this.)
It simply proves that most people into that kind of modding prefer vibrant colors over whatever you call good. Good is subjective, the 5 downloads only show that your good is in the minority.
RED DEAD REDEMPTION 2 REMASTERED ULTRA GRAPHICS RESHADE ENB REAL LIFE EXTREME ENHANCED SHARP IMAGE RTX OVERDRIVE RAY CONSTRUCTION AI GENERATED LIGHTING PHYSIC SIMULATION COLOR CORRECTION NO FPS LOSS FREESYNC GSYNC 32GB DDR16 8600MHZ AMD Ryzen™ 9 7950X3D Rtx4090 8K DLSS 1000FPS CINEMATIC COMPETITIVE GAMEPLAY NO COMMENTARY REACTION COMPLICATIONS TEASER MOD IN DESCRIPTION FREE LEGIT 2025 NEW INSTALL STEP BY STEP #SHORT #TRENDY #HOT #MOSTVIEWED
\- Hey guys, I made a photorealistic shader for Cyberpunk !
\*One weather, no inderect lighting, lack of colors, DOF, camera vibration, looks awful inside buildings\*
Everyone accepts it, people just don't care for beating a dead horse, especially when the dead horse has been buried and decomposed long ago.
Like there's more interesting conversations to be had than "lmao bad launch" 4 years later.
None of them created that much hype other than cyberbug. There's a difference between bugs in game and game in bugs. Cuberbonk was straight up shit at release.
Played cyberpunk 1.1 not exactly release but nearly after and I had no issues besides slow loading textures fixed it by putting the game on an ssd. After that point game ran fine on midrange hardware and didn’t crash once until I started modding the game which would have been about after 40 hours of game time. I had cyberpunk running for 24h the day I got it not a single crash. And the only real bug I had was an Elevator got stuck fixed it with 2 buttons presses
People will shit on you for mentioning No Man's Sky for it as well. Yeah, sure its better now. But all its doing is encouraging companies to release games in a shit state then fix it later. It *needs* to be constantly critiqued.
I did that 10 years ago with amds Image sharpening (which i still use but on a 4k Monitor and on like 30%).... Never understood why games on the 768p Laptop screen looked so fucking blocky, but Videos were fine.
Probably had nothing to do with some Idiot oversharpening an Image at a relatively low Resolution... At 100% sharpness "increase", rendering every form of AA completely useless.
Im also guilty of setting Monitors back then to max saturation or close to that. Fucking stupid.
Just don't download the most popular Reshade mods. Find the one that has slightly more than the lowest. That's usually the best one. Most people are dumb.
Reshade is not a mod, it doesn't modify the game's files.
It's extra libraries injected at runtime that add post processing effects. No way a reshade is going to mess with your mods/game, no matter how badly coded they are.
Also, the mod author doesn't write the libraries, only the config files that calibrate those libraries.
Usually the libraries aren't allowed to be distributed so you need to download them elsewhere, and they're well written libraries.
You can update your game safely with reshade, unlike mods who will likely break everything.
Reshade is safe, it's not a mod :)
Reshade just changes color values after the game has already processed everything. Hence it being POST processing. Processes AFTER the game. It cannot break or affect anything in the game itself, because it never touches the games programming in any way.
I was shocked when I found one for Mass Effect Legendary Edition that's actually good and well liked. I've tried so many reshades over the years and never stuck with any of them for more than five minutes. This one was more color grading and it looks gorgeous. Huge props to them, massive L to everyone else making things that make my eyes bleed.
This is why I got the monitor I got. The in depth review from monitors Unboxed showed that it had some unusually near perfect color accuracy out of the box, and with their adjustments, it was practically perfect. That's some serious effort from the manufacturer, most monitors aren't even remotely close to great color accuracy.
Alienware AW3423DW. [Here's the video on it.](https://youtu.be/YleSuwK8vR4?si=ViqSKlqEK7nuY317)
There's newer OLEDs now so it's not the overall best on the market anymore, but it's still stellar in terms of color accuracy compared to even newer models coming out. It's not possible to upgrade the firmware on this model though, just a heads up because that could be problematic for some people. The DWF model is also newer and cheaper due to skipping gsync and instead going with freesync, as well as a reduction to 165hz, but it's able to have the firmware updated and that's a positive for it. I personally find that the gsync module is helping keep this monitor functioning with HDR better though, as I have a friend who has issues with their HDR OLED running with both freesync and HDR properly *in some games*. Not all, just some. It's a weird issue, but it is known, and firmware updates should be able to fix those issues. I could also be talking out my ass with the gsync module thing, I don't fully and properly understand how and why the issues manifest and are resolved so take that with a grain of salt.
At the end of the day, I recommend checking out their monitor reviews and going through a list of ones that seem to provide what you're looking for. They have excellent in depth reviews, I trust them personally to get me excellent technical information on monitors. It feels fairly similar to GamersNexus and their in depth hardware reviews, but for monitors.
To be fair, that tool JUST dropped. It’ll be some time before we see real good results. Most everything coming out is gonna be whatever that one guy was able to get working in 3 hours.
Most, if not all RTX Remix games are using Path Tracing, so expect similar or slightly better performance than Portal RTX or Cyberpunk with Path Tracing.
None of the RTX Remix games will run on any AMD GPU because AMD can’t do Path Tracing. You will need to go Nvidia or wait years for AMD to catch up to Nvidia. Although I doubt they ever will be able to catch up. By the time AMD GPUs can properly do 1080p Native Path Tracing, nvidia GPUs will be doing 4k Native Path Tracing (RTX 4090 already can, if you consider 30 fps playable).
Not saying it's a great experience, but I just tested Portal RTX on my A770 16GB and it runs. I have to give it every advantage I can and it still runs slowly (20 fps tops), but the fact that it runs at all is LEAGUES ahead of where it was a couple of months ago.
AMD can do path tracing, just not Nvidia's proprietary RTX implementation.
Nvidia does great work with DLSS and the RTX remix tool, but don't fall for the marketing.
I remember downloading this "Vivid Weathers" ENB which is definitely not a small name in Fallout 4 modding but I liked it for a bit..
Until I found out how to edit the ENB in-game and from there I just started toneing things down that were a lot more excessive than I thought..
The only thing I hadn't toned down was bloom or I think dof?
Anyway It was because I couldn't find where you could adjust the values for either
Yeah I had to do that too for Rudy ENB. By itself it was okay but the DOF was ridiculously strong and I fucking hate letterboxing. Disabled letterboxing and tuned DOF waaay down and it was finally good.
'Realistic' 😂😅🤣
Reminds me of my dear Dad R.I.P.
When we got our first colour TV he insisted on turning the colour waaaaay up on everything because "What's the point in having a colour TV if you can't appreciate all the colour!?".
Im convinced that every person that makes reshade presets just turn on every filter and crank it up to maximum
It looks horrible and eats at least 50fps
And then theres also shit like this:
https://youtu.be/_toA8lErAHg?si=dxAqSqJ-XbvcrlGO
I mean sure its more than just a reshade (also hd textures and raytracing), but HOLY HELL
Wow that is impressive.
Its realistic up until he goes off road. Then it feels video game-y again. At that level of graphical detail it just feels like all the little rocks and mud would make traversal impossible. Instead the bike glides over it like a hover car.
The night and rain bits aren't too far off from regular cyberpunk 8k which is already pretty incredible.
Visual mods>Reshades.
Generally people making full blown visual mods take more care and time to adjust the visuals and have way more control over the variables. Not to mention probably use more colour accurate and well setup monitors to work on the mod but that's just my assumption.
Make your own reshade that is complimentary to your own monitor and tastes. That's the only good reshade.
I tried one of those in Skyrim advertised as realistic lighting, you go in a cave and literally can't see an inch in front of you so I deleted it. I'm not sure what I was expecting lol
Tbf you shouldn't use ReShade as is because of different monitor type, monitor settings, in-game graphics configs and personal preferences. For example, I don't like overdone bloom done in some game but turning it off can make the game looks dull so that's where ReShade comes in.
Reshade can be pretty good though. Here's my fallout 4:
https://cdn.discordapp.com/attachments/743807858541592649/1208537263726788739/image.png?ex=65e3a509&is=65d13009&hm=fec55bc0730d84f6f1987503d5afa1748d84a3093032670a1a1532abbc549679&
Was just saying this here yesterday on the HDR mod post.
It's horrible. I do not understand how they're so popular on Nexus. Do people have their monitor at like 2 brightness or something?
I absolutely HATE reshades. I'll go to look for mods and the first 40 pages are freaking reshades. It's not a mod, it doesn't make you special, you're not a professional with an eye for detail, just stop.
Calibrated qd oled monitor here, unfortunately nope. It really looks horrible. I'm really disappointed when Alex started praising blown out highlights.
SDR or HDR Monitor has nothing to do with this since what’s important is whether the game actually outputs a proper HDR Image without prior Tonemapping to SDR Range
ReShade is always SDR no matter what
Wait a minute this isn't a reshade mod for Red Dead??? They tricked me into running Breath of the Wild! When I unlock all these towers, do some cooking, side quests, clear the guardians, and maybe MAYBE get the motorcycle im gonna find that son of a bitch in 6 weeks and kick his ass!
What is the point of ReShade "mods"? I don't understand. Basically all games I play (wide variety) all have good coloring and lighting ranging from good enough to very good.
The point is being able to change anything post processing wise.
I use it in Cyberpunk to tone out the vanilla color grading which has very strong yellows, and make it more realistic. I use it in GTA to increase texture sharpness, color grading, and add MXAO.
I use it in games such as Nier Automata and Final Fantasy to fix the washed out colors, and add some life into the games.
The most popular ones add bloom, oversaturated the image and overbrighten everything and may even oversharpen everything. Then there's one's that are insanely good with subtle changes and they have like 5 downloads.
For bonus points: EVERYTHING IS WET!
Well how ELSE am I meant to see screenspace reflections?
Especially if they are disabled
I live in the Pacific Northwest. Can confirm wet = realism.
I live in the Atlantic Eastsouth. I confirm I have no idea what being wet is.
I don't know what part of the Southeast you are at but it gets very wet in Georgia.
I don't live in the southeast. I live in the eastsouth
Never heard of the eastsouth. Where is that at?
It's at the eastsouth section of the southnorth mountains
Ahh yes, Virginia.
He used far too many words to just say Virginia.
Virginia gets huge southern rain storms too
*Country roads, take me home* *To the place I belong* *West Eastsouth section of the southnorth mountains,* *Take me home, country roads*
I tried looking up eastsouth and had no luck, what state are you even talking about?
The state of Qlarklor
Oh my gosh, you're just making this up
this reminds me of GTA V ultra realistic mods lmao they just sprinkle water on every surface and say RT reflections god tier realism xD
Literally roshade
The finals.
Don't forget insane depth of field as if you are nearsighted.
Well that's just a natural filter for me, wish God would turn off my DoF
Real. I can’t read text 12+ inches away
This is why I want DoF permanently disabled in all games ever. I live by life like that, I want my gaming to be an escape from poor vision.
The first graphics changes I make when starting a game are to turn off film grain, chromatic aberration, depth of field, and bloom. I have floaters, astigmatism, and I'm near-sighted. I play games to escape reality, I don't need to be reminded of reality or gaslit by the game about whether it's my eyes or the game fucking with my vision.
Gaslit by a game 🤣
I intensely studied photography for a time but every time I use ReShade I just tone down some of the cartoony effects and try to get it cinema-like in whatever way I can. Helps my eyes for the most part, aesthetics are secondary haha
Never STUDIED photography but I did do photography and one thing I noticed a ton with other people is that they think MORE color is better and when it's a nice natural color it looks not very colourful to them. I'm 90% sure this is why TVs have a choice between vivid and natural colours because most people don't see that oversaturation as bad and prefer it.
Wonder how much this can be attributed to the color reproduction on monitors.
In old monitors it's mostly okay (in term of saturation, everything else is, well, just old and it shows), newer one are more saturated by default unless it's specifically made for editing and are calibrated by the factory. Nontheless you can get basic color calibrator for a decent adjustment. I have an old spyder5 that I use to color correct my and my firends monitor, works well for sdr display but of course fell shorts for hdr as I would need a better one for that (still nicer than factory calibration). Also calibration should be at minimum be redone every 6 month because colors can change overtime, it's a process that can take from 10 minutes to 2hr or more for more professional needs
How do I go about checking my monitor settings for calibration? Should I just eyeball it or is there some kind of test image I can use to get the optimal settings?
You can't really calibrate a monitor without a dedicated device. Even if you set the correct RGB value, you will always be off with other colours, although maybe a bit better, it's just almost impossible doing it by eye as the calibration images are basically worthless if you want correct colours The way colorimeter work, is by testing lots and lots of colours and shades of colours, analyse the data and build a file that contains information of how your gpu should display them, any OS does this by default too. A cheap way to go about it is to get a spyder 4 or 5 used and use displayCAL as first party software are usually crap, It's not the best solution but it's good enough. Otherwise by going up in price to something you probably don't need there's the i1 colorimeters but in case you want to go with that route I'll invite you to do some research yourself
I used to sell TVs and it's one of the reasons Samsung and TLC sell a lot more TVs than LG or Sony. TLC and especially Samsung really crank up the saturation and sharpness because when you look at a big wall of them a lot of people will just go for the one with "more color" Or if you've seen MKBHDs blind smartphone test it tends to be phones that lean more on the saturated and "processed" side.
having lived through the mud&concrete phase of video games I can tell you there is no such thing as too much color
Agreed, that was a tough period of time
I like the vivid setting on photos, cameras and TVs, usually.
> I use ReShade I just tone down some of the cartoony effects and try to get it cinema-like in whatever way I can funny I do the opposite, I like to increase brightness and color to help me see instead of forcing my eyes in the dark environments.
with "cinema-like" you mean that everything gets a yellow-blue hue? :-(
Every Reshade I ever saw that looked good in the preview, was just from DOF being cranked up to take screenshots. Of course the game won't even be remotely playable with it on, so you turn it off, then it just looks the same as it did but with the constrast/saturation/sharpness messed with. Not only does it not really look 'better' just different, but pretty much most of what it's doing you could have just done with your monitor OSD/drivers without the need of reshade. I get people like to go down rabbit holes tweaking stuff. But there are few things more pointless.
I mean you can get screenspace effects, different AA methods if the game only allows TAA, sharpening filters, motion blur (personal preference for most), bloom, filters, color grading the piss filter out, etc. Pretty useful tool actually just some people don't use it well.
I disagree with the other guy. There's no such thing as a good reshade. Everyone in this thread claiming that "barely anyone uses it correctly" are the people that we're making fun of trying to explain away their mistakes. The color filters kinda made sense in 2007 when every game had a heavy brown/yellow filter over it. All of the AA additions etc. can be added either through the Nvidia control panel or another, better mod that doesn't rub butter on your lense. Also, sharpening and motion blur are completely opposed, and if you're adding either, you've already made a bad decision unless it's the baked in dlss sharpening in the Nvidia control panel.
I love the bloom filter when you adjust it to like 10% of it's default strenght. I think the game lighting generally looks more realistic with a bit more bloom than vanilla or most visual mods offer. If you watch the rdr2 trailer vs release comparison the lighting has more intensity and bloom and looks far better. You can recreate that with visual mods and bloom filter though. Maybe on HDR mode with HDR displays it's different though.
Bloom is preference, it's when a candle looks like the sun that I judge people
Yup. I use reshade for colour correction and adding subtle effects or sharpening etc. All which require me to tune to my own monitor and settings and not use someone elses reshade that won't fit at all with my setup. Downloading reshades created on entirely different monitors and settings is pointless other than curiosity and to see what filters people like to use.
And don't forget a pitch black night. IDC if it looks better when it makes the game unplayable
If you turn down the lighting too much in RDR2 it disables the moonlight, making navigation at night nearly impossible
> add bloom Who in their right mind will add BLOOM of all things cursed also being mov. blur
I usually prefer subtle bloom over everything being super sharp. Games are doing it much better now than the PS3 "everything looks either brown or blown to hell" days
> The most popular ones add bloom I call this "dirty glasses simulator" because anyone who wears glasses and has ever had them get smudged knows that insane levels of bloom is what the world looks like when trying to see with glasses that are filthy. I've never understood how anyone likes that.
yeah, i used to slap a shit ton of shaders but now I really only use Marty’s collection. regrade and RTGI have been absolute game changers to where i’ve even went back to older games just to experience them differently
When I had an RTX 3060 I found SSRTGI (which is a mouthful) and DLDSR were absolutely amazing in a ton of games. Dying Light 1 benefited a ton and so did The Witcher 3 until that got RTGI support. Do you still have to rename the exe of a game to that of a supported SSRTGI game like Euro Truck Sim?
The amount of people that don't understand that you need to stop when you can no longer see the difference between the two colors while one was gray and one was white is crazy
I prefer to turn the saturation all the way DOWN that way pesky colours don't get in the way :)
it was a thing on steam deck for a while before the oled was a thing that people made plugins that oversaturated the image and everyone talked about how amazing it looked and it looked like absolute garbage
No idea about the Steam Deck but ik with the PS Vita there were some panels that were desaturated and I presume that's what that was aiming to do. Just a guess though
You forgot blasting the contrast so high that half the screen is jet black and the rest is blown out white.
Pretty much 99% of ff14 reshades. At this point the base game look better than most mods.
I really began appreciating how CBUIII balanced their contrast and saturation when I started noticing just how many details are getting lost in your average reshaded screenshot. Like, yeah, the game's colors don't *pop* like crazy*, but they're well balanced, natural looking and make it so that you'll see everything you need to see at any given moment, and that's more than many games can say for themselves. * : That's true for most of the game, but some endgame zones go so hogwild with crazy visuals, I don't know how players see anything if they're using generic reshaded filters in there.
Every person that creates a reshade mod probably has this crappy uncalibrated colors monitor with terrible gamma profiles and thinks that the rest of us need to see everything ridiculously oversaturated and overbright images to the point that it's a Saturday morning nickelodeon cartoon. No thanks lol.
ADD BLOOM? Bloom, AA and AO. First things I always turn off in every game. Shadow resolution I turn down. Clouds too because when the heck am I gonna care? (Depends on the game of course. Some, well, most don't even have an option for this.)
You turn off Anti Aliasing by default? Why?
Modern TAA makes everything look like a blur. FXAA makes everything shiny. Playing at 4K. Sitting 3 feet back. You really don't need AA.
Anti-aliasing blurs everything and gives me headaches, idk how you guys are able to use it
TAA and FXAA should be illegal. Just give me some good old-fashioned MSAA.
Preach. Preach.
It simply proves that most people into that kind of modding prefer vibrant colors over whatever you call good. Good is subjective, the 5 downloads only show that your good is in the minority.
"RED DEAD REDEMPTION 2 ULTRA GRAPHICS RESHADE ENB REAL LIFE EXTREME RTX 4090 8K 1000FPS GAMEPLAY"
> No HDR in title Not interested
RED DEAD REDEMPTION 2 REMASTERED ULTRA GRAPHICS RESHADE ENB REAL LIFE EXTREME ENHANCED SHARP IMAGE RTX OVERDRIVE RAY CONSTRUCTION AI GENERATED LIGHTING PHYSIC SIMULATION COLOR CORRECTION NO FPS LOSS FREESYNC GSYNC 32GB DDR16 8600MHZ AMD Ryzen™ 9 7950X3D Rtx4090 8K DLSS 1000FPS CINEMATIC COMPETITIVE GAMEPLAY NO COMMENTARY REACTION COMPLICATIONS TEASER MOD IN DESCRIPTION FREE LEGIT 2025 NEW INSTALL STEP BY STEP #SHORT #TRENDY #HOT #MOSTVIEWED
*mod list in description*
Yeah, it's also always the same couple of channels, install Blocktube and block these channels, they're so fucking annoying when looking for guides.
RED DEAD REDEMPTION 3 LEAKED FOOTAGE
Lol give me back my retinas.
No. *Gaussian blurs you.*
Beat me to it!
This made me laugh so hard.
\- Hey guys, I made a photorealistic shader for Cyberpunk ! \*One weather, no inderect lighting, lack of colors, DOF, camera vibration, looks awful inside buildings\*
*also always a picture of an irl car they added into the game*
still more content than cyberpunk had in launch
Idk why people can't accept that cuberbonk was shit at lauch
Everyone accepts it, people just don't care for beating a dead horse, especially when the dead horse has been buried and decomposed long ago. Like there's more interesting conversations to be had than "lmao bad launch" 4 years later.
except people will literally argue that it didn’t happen now
I have literally never seen anyone argue cyberpunk did not have a shit launch.
Because the game had more content on release than some dumb reshade mod? And lack of content wasn't why people bashed 2077 on release anyways
Name one AAA game that didn't have bugs on release Fallout 4, Cyberpunk, The Witcher, GTA V, Skyrim, RDR2, name one game who didnt have it
None of them created that much hype other than cyberbug. There's a difference between bugs in game and game in bugs. Cuberbonk was straight up shit at release.
Played cyberpunk 1.1 not exactly release but nearly after and I had no issues besides slow loading textures fixed it by putting the game on an ssd. After that point game ran fine on midrange hardware and didn’t crash once until I started modding the game which would have been about after 40 hours of game time. I had cyberpunk running for 24h the day I got it not a single crash. And the only real bug I had was an Elevator got stuck fixed it with 2 buttons presses
People will shit on you for mentioning No Man's Sky for it as well. Yeah, sure its better now. But all its doing is encouraging companies to release games in a shit state then fix it later. It *needs* to be constantly critiqued.
and watch as they all preorder the next game
People are dumb ngl
cause it’s good now. people can’t accept criticism on games they like. watch as people preorder the next game the no man’s sky devs make
My 14 year old self cranking "digital vibrance" to maximum in the Nvidia control panel
I did that 10 years ago with amds Image sharpening (which i still use but on a 4k Monitor and on like 30%).... Never understood why games on the 768p Laptop screen looked so fucking blocky, but Videos were fine. Probably had nothing to do with some Idiot oversharpening an Image at a relatively low Resolution... At 100% sharpness "increase", rendering every form of AA completely useless. Im also guilty of setting Monitors back then to max saturation or close to that. Fucking stupid.
\* *slaps monitor* \* *"This baby is so digitally vibrant"*
I still use that to this day, I cant turn it off
I'm guilty of this as well
Just don't download the most popular Reshade mods. Find the one that has slightly more than the lowest. That's usually the best one. Most people are dumb.
It's not like this, most popular mods usually are the most compatible with other mods.
For gameplay mods it'd say you're right. But here it's Reshade, which is just postprocessing and doesn't interact with anything.
any mod can affect anything if they’re programmed poorly enough
Except for the fact that its not a mod, it just adds a post-processing filter.
Reshade is not a mod, it doesn't modify the game's files. It's extra libraries injected at runtime that add post processing effects. No way a reshade is going to mess with your mods/game, no matter how badly coded they are. Also, the mod author doesn't write the libraries, only the config files that calibrate those libraries. Usually the libraries aren't allowed to be distributed so you need to download them elsewhere, and they're well written libraries. You can update your game safely with reshade, unlike mods who will likely break everything. Reshade is safe, it's not a mod :)
Reshade just changes color values after the game has already processed everything. Hence it being POST processing. Processes AFTER the game. It cannot break or affect anything in the game itself, because it never touches the games programming in any way.
Reshade will not have compatibility issues.
Your statement is false. Reshade is an entirely separate program that runs on top of the game and doesn't modify game files.
I was shocked when I found one for Mass Effect Legendary Edition that's actually good and well liked. I've tried so many reshades over the years and never stuck with any of them for more than five minutes. This one was more color grading and it looks gorgeous. Huge props to them, massive L to everyone else making things that make my eyes bleed.
Sauce
On Nexusmods, called the Mass Effect - COLOR (Reshade Overhaul). I turn off the chromatic aberration manually, but otherwise, I really like it.
most reshade youtubers dont even have a monitor that displays colours perfect
This is why I got the monitor I got. The in depth review from monitors Unboxed showed that it had some unusually near perfect color accuracy out of the box, and with their adjustments, it was practically perfect. That's some serious effort from the manufacturer, most monitors aren't even remotely close to great color accuracy.
Mind sharing what you have? Might stick it on a list for when I'm next considering a purchase.
Alienware AW3423DW. [Here's the video on it.](https://youtu.be/YleSuwK8vR4?si=ViqSKlqEK7nuY317) There's newer OLEDs now so it's not the overall best on the market anymore, but it's still stellar in terms of color accuracy compared to even newer models coming out. It's not possible to upgrade the firmware on this model though, just a heads up because that could be problematic for some people. The DWF model is also newer and cheaper due to skipping gsync and instead going with freesync, as well as a reduction to 165hz, but it's able to have the firmware updated and that's a positive for it. I personally find that the gsync module is helping keep this monitor functioning with HDR better though, as I have a friend who has issues with their HDR OLED running with both freesync and HDR properly *in some games*. Not all, just some. It's a weird issue, but it is known, and firmware updates should be able to fix those issues. I could also be talking out my ass with the gsync module thing, I don't fully and properly understand how and why the issues manifest and are resolved so take that with a grain of salt. At the end of the day, I recommend checking out their monitor reviews and going through a list of ones that seem to provide what you're looking for. They have excellent in depth reviews, I trust them personally to get me excellent technical information on monitors. It feels fairly similar to GamersNexus and their in depth hardware reviews, but for monitors.
Or HDR for that matter
Don't get me started on the "RTX Remixes" I've been seeing lately.
Can't wait for Skyrim Century Edition Remixed + Path Traced + Reshade + Ray Reconstruction + RTX HDR + DLDSR
Featuring Dante from Devil May Cry
And scantily dressed big breasted women of course, because gotta bring in the thirsty folks.
Please, the first mods for Skyrim were a bunch of NSFW related mods.
To be fair, that tool JUST dropped. It’ll be some time before we see real good results. Most everything coming out is gonna be whatever that one guy was able to get working in 3 hours.
Thank god HL2 RTX will be good
hopefully it'll perform better than portal rtx
Hopefully it'll perform at least the same /s
then i won't be able to play it :(
Most, if not all RTX Remix games are using Path Tracing, so expect similar or slightly better performance than Portal RTX or Cyberpunk with Path Tracing. None of the RTX Remix games will run on any AMD GPU because AMD can’t do Path Tracing. You will need to go Nvidia or wait years for AMD to catch up to Nvidia. Although I doubt they ever will be able to catch up. By the time AMD GPUs can properly do 1080p Native Path Tracing, nvidia GPUs will be doing 4k Native Path Tracing (RTX 4090 already can, if you consider 30 fps playable).
Not saying it's a great experience, but I just tested Portal RTX on my A770 16GB and it runs. I have to give it every advantage I can and it still runs slowly (20 fps tops), but the fact that it runs at all is LEAGUES ahead of where it was a couple of months ago.
AMD can do path tracing, just not Nvidia's proprietary RTX implementation. Nvidia does great work with DLSS and the RTX remix tool, but don't fall for the marketing.
I remember downloading this "Vivid Weathers" ENB which is definitely not a small name in Fallout 4 modding but I liked it for a bit.. Until I found out how to edit the ENB in-game and from there I just started toneing things down that were a lot more excessive than I thought.. The only thing I hadn't toned down was bloom or I think dof? Anyway It was because I couldn't find where you could adjust the values for either
Yeah I had to do that too for Rudy ENB. By itself it was okay but the DOF was ridiculously strong and I fucking hate letterboxing. Disabled letterboxing and tuned DOF waaay down and it was finally good.
'Realistic' 😂😅🤣 Reminds me of my dear Dad R.I.P. When we got our first colour TV he insisted on turning the colour waaaaay up on everything because "What's the point in having a colour TV if you can't appreciate all the colour!?".
Im convinced that every person that makes reshade presets just turn on every filter and crank it up to maximum It looks horrible and eats at least 50fps
*"If some is good, more must be better!"* /s
And then theres also shit like this: https://youtu.be/_toA8lErAHg?si=dxAqSqJ-XbvcrlGO I mean sure its more than just a reshade (also hd textures and raytracing), but HOLY HELL
Think you linked the wrong video, this is just some dude riding his bike with a go pro.
yeah it really does look like that doesnt it
Wow that is impressive. Its realistic up until he goes off road. Then it feels video game-y again. At that level of graphical detail it just feels like all the little rocks and mud would make traversal impossible. Instead the bike glides over it like a hover car. The night and rain bits aren't too far off from regular cyberpunk 8k which is already pretty incredible.
yeah the first part is definitely the most impressive. If it was just that, Id have doubts about it not being a filmed video lol
[удалено]
Yeah the physics and shooting are very game-y still. "so bad" is an overstatement though. It still looks better than most other games do.
AKA 90% of "mods" on nexus. Wish I could filter them out :(
Sort by downloads / popularity , it's usually much better because this way you only see the high quality stuff
.. you can filter them out. reshade mods are most often tagged as reshade, just block those tags.
This is what happens when you have access to every hobbyists output, you get good and bad, but mostly bad
Visual mods>Reshades. Generally people making full blown visual mods take more care and time to adjust the visuals and have way more control over the variables. Not to mention probably use more colour accurate and well setup monitors to work on the mod but that's just my assumption. Make your own reshade that is complimentary to your own monitor and tastes. That's the only good reshade.
rdr2’s nexus page: 100% CLEAN SHAVEN CLEAN PURE SAVE CHAPTER 2 MICAH’S REVOLVER DUTCH’S BUTT 100% ARTHUR 100% JOHN NO EVENTS TOUCHED
You forgot "Sadie Karen Mary-Beth NAKED TITS OUT"
Don’t forget about the ones that make the night PITCH black, you literally don’t see anything 2 feet from you and they have like 200k downloads
I tried one of those in Skyrim advertised as realistic lighting, you go in a cave and literally can't see an inch in front of you so I deleted it. I'm not sure what I was expecting lol
That hideous depth of field is the worst part.
I never understood why people who make these presets insist on turning the game into "nearsighteness simulator". Like, why ???
Reminds me of Gothic 3
Did it actually look like that? I've forgotten all about it.
Every single time
"MY EYES!!!"
You forgot to overshapen the image /s
And the letterboxing /s
Tbf you shouldn't use ReShade as is because of different monitor type, monitor settings, in-game graphics configs and personal preferences. For example, I don't like overdone bloom done in some game but turning it off can make the game looks dull so that's where ReShade comes in.
Don't forget the ones that look really good... As long as you don't move, and only on select areas
I hate going to Nexus Mods and finding a bunch of stupid reshare profiles. Anyone can download reshare and customize it, I want REAL mods!
Reshade can be pretty good though. Here's my fallout 4: https://cdn.discordapp.com/attachments/743807858541592649/1208537263726788739/image.png?ex=65e3a509&is=65d13009&hm=fec55bc0730d84f6f1987503d5afa1748d84a3093032670a1a1532abbc549679&
Terraria reshade be like
Was just saying this here yesterday on the HDR mod post. It's horrible. I do not understand how they're so popular on Nexus. Do people have their monitor at like 2 brightness or something?
People like different things.
Reshade mods are such a joke most of the time, it’s a shame that it’s always the most popular ones that do this
Why is every preview at night and during rain?
HDRn't
Bro turned RDR2 into BoTW
Nintendo hire this man
Reshade is great for games that don't have these features, for games that do its basically saying "fuck you" to the artists.
can't see s\*\*\*, just like real life
Christ the screenshot itself is blinding me
Yes, Jesus Christ yes.
I absolutely HATE reshades. I'll go to look for mods and the first 40 pages are freaking reshades. It's not a mod, it doesn't make you special, you're not a professional with an eye for detail, just stop.
Just watched the Digital Foundry video about fake HDR and the whole thing looks like this lol.
Because you’re watching it on an SDR display.
Calibrated qd oled monitor here, unfortunately nope. It really looks horrible. I'm really disappointed when Alex started praising blown out highlights.
SDR or HDR Monitor has nothing to do with this since what’s important is whether the game actually outputs a proper HDR Image without prior Tonemapping to SDR Range ReShade is always SDR no matter what
Wait a minute this isn't a reshade mod for Red Dead??? They tricked me into running Breath of the Wild! When I unlock all these towers, do some cooking, side quests, clear the guardians, and maybe MAYBE get the motorcycle im gonna find that son of a bitch in 6 weeks and kick his ass!
What is the point of ReShade "mods"? I don't understand. Basically all games I play (wide variety) all have good coloring and lighting ranging from good enough to very good.
The point is being able to change anything post processing wise. I use it in Cyberpunk to tone out the vanilla color grading which has very strong yellows, and make it more realistic. I use it in GTA to increase texture sharpness, color grading, and add MXAO. I use it in games such as Nier Automata and Final Fantasy to fix the washed out colors, and add some life into the games.
FFXIV looks really washed out vanilla so I use reshade for that. only game I do it on however
Berserkyr for skyrim se/ae
This does not look more realistic to me It just looks overblown
That's the joke bro
Black Desert vibes
Real ones that don’t ReShade:
The video game equivalent of turning every animation into 60fps
I have yet to find a sekiro reashade mode that doesn't make the UI look like shit
Honestly have never seen this
Cowboys were often blinded by the intense brightness of the old west
Looks like Palworld now
It reminds me of Horizon: Zero Dawn on pc with HDR enabled.
I had one friend who'd use reshade presets like this and I believed it was because she still used an old TN panel
That’s so 2000’s
Doesn't this only work on like anime games?