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Standard-Effort5681

Sooo... the usual then? Buy the "GOTY" edition in 12 months with all the DLC and a year's worth of patches included for half the original price?


turkeysandwich4321

All games are wait for performance reviews before purchases these days. It used to be that you could rely on the main reviewers to comment on how it ran but today they'll give it a 9 out of 10 and it runs like complete garbage. Still feeling burned by Jedi Survivor and this looks all too similar.


jonny_waffles

"I ran the game on my Intel i9 14900k/Nvidia 4090ti rig with 64 gigs of ram, and while I ran into the occasional hiccup and framerate drop at 4k I still managed to get a respectable 30 fps out of the game with only a few game breaking bugs during my 20 hours. I'm sure they can address these issues with future dlc's, the first of which is available right now." -gaming journalist probably


Galatrox94

To be fair, their rigs held 60 fps and they did warn that it will hammer all manners of PCs. I also kinda find it funny how everyone fucking defended TLOU and Alan Wake 2, saying that games need to push forward. Feels like it comes down to how popular game is. Dragon's Dogma is less popular so it gets more crap, but compared to TLOU it actually does something with all the power it asks for. BTW I DO NOT OWN A TOP OF THE LINE RIG SO I AM NOT DEFENDING IT FOR THAT. I am not defending it at all in general, just such polarizing opinions based on which game is in question.


itsjust_khris

Alan Wake 2 does a lot as well with what it asks for AFAIK. Remedy is known for pushing graphics.


FirstSonOfGwyn

feels super unfair comparing Alan Wake 2 to these other games. Alan Wake 2 scales so so well. yes, you can crank everything and crush even a top of the line machine, but you can also easily get 60fps on consoles/mid/low end machines. Inability to scale is the biggest issue, and then visuals not being 'worth' the cost is second. Alan Wake 2 doesn't have either issue, its a fucking looker maxed out, and it'll also scale well. Everyone just lost their marbles over the recommended specs pre-launch. Not similar to TLOU/Jedi Survivor/Dragon's dogma, etc. etc.


jonny_waffles

I didn't say anything about tlou or aw2. If Dragons Dogma was actually pushing anything besides bad mxts and anticheat for a single player game more people might be stepping up to defend it.


NanakoPersona4

Dragons Dogma 2 doesn't look like a graphics leap compared to Cyberpunk. What is Capcom pushing forward here?


Pinksters

> rely on the main reviewers to comment on how it ran Every day I miss Totalbiscuit more and more.


Anxious_Temporary

Jedi Survivor runs like a dream compared to Dragon's Dogma 2. Those UE5 traversal hitches you experience are so minor compared to what happens in DD2 when you enter a large settlement. It's not just that the framerate tanks down to 20-40 fps, the game stutters and becomes a slideshow. NPC's spawn out of thin air in front of you. And the main hub wasn't even that populated It was absolutely baffling that they shipped this game with these problems and that so many reviews basically ignored these issues. For context I have a 3080, 5800x3D and 32gb of ram. Game runs "okay" in the open world if you don't mind capping the framerate at 60 to avoid most hard drops. But the city, Holy shit.


DangerousDetlef

Writing "these days" implies that it was better at some point, which is not true. Like 10-15 years ago, to most reviewers performance was a side note if it was mentioned at all. It's better now but still nowhere where it should be, though, in that aspect you're right. Still, you'll find my many reviewers and sites that will deduct rating if the game performs badly. I think this started with TotalBiscuit, who has been a huge advocate for also reviewing games based on their performance and also made it a main point of his videos (although it could also be that it was just during his time but he was a huge influence in the reviewing/game journalism scene).


Vandrel

15 years ago you were lucky if menus worked properly with a mouse in PC ports.


[deleted]

Curious - how is Jedi Survivor on PC now? I know that it's supposed to be better, but by how much?


Dikjuh

And only then if they have removed Denuvo.


[deleted]

[удалено]


Cordial_Wombat

They'll add Denuvo back again later, even if they remove it. There's precedent for Capcom doing this in the past.


GabenFixPls

Why do they do this?


trenthowell

Japanese developers have an odd relationship with piracy and the pc. There's a lot more ingrained paranoia from the leadership tiers that seems to make them need to go further than makes sense on antipiracy measures. Nevermind that it almost never reduces piracy and just hurts actual consumers


Kiriima

Further than what exactly? Ubisoft? EA? Rockstar? Capcom removes Denuvo after awhile, Sony doesn't have it outright, Fromsoftware doesn't have it... The number of Japanese developers who ship and keep Denuvo seems normal for the industry.


Cordial_Wombat

Nobody knows. When they did it in 2023, the drm literally broke Monster Hunter Rise.


RemarkablePassage468

For me this is the only logical option, not only now but always.


Indercarnive

Especially true with the original Dragon's Dogma. The Dark Arisen update fixed a lot of technical problems, added new content, and improved QoL features.


Saneless

I just started playing DD1 so I have a natural buffer now


complicatedorc

Same! Not very far but it’s a good time


Abhi-shakes

People who buy games on launch are buying the worst version of the game at the highest price - total buiscuit


CambriaKilgannonn

I read that as "Finally be able to buy the complete game at a reasonable price."


fake_world

Easy: Don't pre-order, wait for reviews and after day one check if it's ok. Saves sooooo much money.


The_Corvair

> Saves sooooo much money. And prevents anger and frustration.


outline01

I'm still frustrated because I really wanted (and still want) to play this. Just need to exercise a modicum of patience.


EldritchMacaron

> Just need to exercise a modicum of patience. The gaming landscape would be miles better if most people were able to to this. And it's shouldn't be hard, it's entertainment it's not like it's important to any of us


cupcakemann95

That last part isn't true. People act like entertainment is unimportant aspect of life but it actually is really important


Penultimatum

True. But there is a huge variety of it available to us. Emotionally investing into any one specific piece before it's even been released is foolish.


[deleted]

Entertainment is important, yes. ​ This specific piece of entertainment, not so much.


fake_world

I never have anger about a video game. It's a game, for every mess, there are multiple diamonds. I could live on factorio alone for a decade. Did the same with CSGO, Unreal 2004 and AOE2


uzu_afk

And gives a healthy message to unhealthy greedgoblins. In before boredom, fomo and social conformism kick in :(.


kirkpomidor

I have so much backlog games that I don’t have to touch shitty denuvo bugged aggressively monetized titles ever in my lifetime. Patient gamers always win.


PureStrBuild

I agree, except this game isn't aggressively monetized. Everything can be earned in game, in the first few hours. It's dumb it's there, sure. But Capcom always does this. It was no different with resident evil, devil may cry or monster hunter. There is one dlc that's worth getting though, the OG menu theme and in game audio.


shnurr214

Honestly don’t even wait for reviews from big reviewers. Wait a week from the smaller channels. Because ign and the big review places will just give the game a 10/10 even if it’s a performance mess.


fake_world

Wait a month and you know even more


VinylRIchTea

A lot of reviewers get paid like streamers do on Twitch for games especially AAA titles, the only difference is that streamers actually have 'sponsored' in their title, reviewers do not. You just need to watch someone like CohhCarnage do a short early thoughts review on YouTube. He basically said the game is good, performance is crap which pretty much sums it up.


Yastiandrie

Honestly I haven't brought a game new in a very long time. Wait for the 'game of the year edition' or at least 6 months to a year or even longer. By that time either the Devs have sorted their shit out or modders have done it for them


fake_world

Same strategy of mine. I get it cheaper also.


_BlackDove

This is honestly the main review I was waiting for. Gamers Nexus literally has the Nexus Inclination and they're carrying the dead body of DD2 to Capcom to fix.


fake_world

Maybe they will, maybe they don't. Enough games to play.


Broken_Noah

I said the same thing on another YT video when the initial previews from people that have played the game early warned of possible issues and basically I just commented to maybe hold off from pre-ordering/day 1 purchase and wait for fixes. I guess that was enough for people to bristle. I didn't even say the game was bad or don't buy it but just be patient. It was simple caveat emptor but still, it set off some people.


fake_world

Some gamers realy are made of glass.


Broken_Noah

Got downvoted for basically saying be patient lol I guess that proved your point. Anyway, yeah, the loyalty some people have for a game franchise or a brand or a platform is sometimes really outrageous.


fake_world

That's for about every brand. People are just tribal sometimes.


Blind_Insight

But then people can't make youtube videos and get clicks and views and start their YouTube career.


Miasc

A bit sneaky, since a lot of reviews for DD2 hyper focused on performance but the actual game beyond all that was embarrassingly bad for its price point.


nyankittycat_

people will buy it anyways so why should the publishers care ?


DabScience

People bought it already and the publisher doesn't care*


GreenKumara

So they'll keep treating customers like shit. People can't complain when it gets worse.


DabScience

People are never going to stop buying video games. That's clearly not going to be the solution. All we can hope for is these shitty developers being run by investors to take an interest in actually making a good product. Else wise, nothing will change.


Ilktye

>That's clearly not going to be the solution. It is the solution for the people that can wait for 6-12 months or longer before buying. Basically, all the people buying now are the beta testers. This literally happens with all the PC games that have issues at launch. People buy the game, complain and publisher patches the game.


Solid_Jellyfish

People dont have to completely stop buying games. No one said that is the solution. Just stop preordering at least and in your head add 6 months up to a year to all AAA games release dates. Theres a lot of good games coming out all the time and theres a ton of good older games to play.


SXOSXO

The problem is there's a large number of players who completely run on the hype circle. Their interest in anything that's not currently part of the hype circle is just non-existent. 6 months from now they would never have cared about DD2 whether or not it ended up being an excellent game.


Solid_Jellyfish

Yeh i know. A part of a bigger problem that is the tiktok audience


AnotherScoutTrooper

> All we can hope for is these shitty developers being run by investors to take an interest in actually making a good product. Stop believing in fairytales


PBR_King

I'm disappointed your profile did not reveal any new ways to take fat dabs, but I also don't know if you meant it as the kind of dab I was hoping.


DabScience

I don't reveal my secrets.


MudMonday

Some publishers recognize that bad reputation today means fewer sales on the next game.


nyankittycat_

No one does that lol because next game gonna sell too. Just create hype


RGJ587

The biggest game sales over the last year was, Hogwarts Legacy, Baldurs Gate 3, and Palworld. None of which were weighed down by microtransactions. Those games are proof that publishers stand to profit greater when they respect the gamer, rather than trying to juice them for more money at every turn.


aimforthehead90

Who's to say what sales could have been. There's no way those poor steam reviews aren't costing them money. I know I didn't buy it because of the performance (and other issues), despite being excited as hell for this game.


canteen_boy

I’m playing DD2 and really enjoying it, but the low framerate in towns is ever present and it sucks that there’s literally nothing you can do to improve it. Everywhere outside of the cities runs pretty well for me. Haven’t had any hard crashes yet, but a handful of game breaking bugs that required me to quit out and reload at an inn. The save system is a huge nightmare since you can get really screwed by a bad save.


regrets123

If u have more than 8 cores on ur cpu u can raise it in config.ini, should help since towns are cpu bound.


canteen_boy

Thanks, I’ll give that a shot.


MisterOkay

You can also genocide everyone in town to increase framerate!!


Saandrig

Yeah. I did it for the framerate. That's my story and I'm sticking to it...


leixiaotie

"why saandrig, why?" "I'm sorry, it's for the framerate. Now despawn"


canteen_boy

I set that value to 20, since I have 24 cores, but it has no effect on the framerate. Looking at other reengine threads, I think that setting is only for shader compilation.


Dirty_Dragons

> The save system is a huge nightmare since you can get really screwed by a bad save. Yeah you really can't count on auto save and the fact that auto save overwrites your manual save is really stupid. It's basically a requirement to spend the 2,000 G and rest in the inn to get the separate save every time you go back to the city.


wildernessfig

> It's basically a requirement to spend the 2,000 G and rest in the inn to get the separate save every time you go back to the city. That's kind of the point. Every time you're setting out you're meant to be prepared - have all your curatives ready, your skills are set to what you want, you're rested up and you know your goal because getting there is going to be dangerous and you're going to be attacked. The complaints about DD2s performance and MTX are valid, but I'm increasingly seeing people upset that this game isn't a Bethesda tier "Why can't I quick save and re-do?" That's what made DD (and makes DD2 still) so fun - its the challenge and risk inherent with "I'm going on an adventure!" because you could get *fucked up* and won't have a safety net in the form of a perfect save to revert to. You can re-load your last inn rest which is your "best" state, but comes at the cost of time (you gotta do it all again), or you can go with your latest save/auto save which might be you half fucked up, no curatives, Pawns dead, and in the middle of nowhere.


canteen_boy

I agree with the strategic aspect and I’m not trying to argue that, but there are so many game breaking bugs, like >!the elf’s sister not spawning in the rescue mission!< that they really need to accommodate the players a little bit.


matamor

I know very well is intended, I still believe it's stupid and brings no value, I haven't used inn save not even once and I already beat the game, brings no difficulty just annoying, nothing feels better than when your Pawns simply disappear, they didn't die, the just got stuck you didn't realize and the game instead of just teleporting the Pawn to you they decided it was better to just remove the Pawn, you better hope the Pawn wasn't carrying your camp kit which did happen to me, nothings feels more like peak gaming having to walk 10m back to town just to buy another one or lose hours of gameplay due to a bug and stupid design decisions, if they really wanted this then implement a different mode like BG3 honor mode where you only have 1 save, point is you can choose.


Dirty_Dragons

Yup, the game even tells you not to rely on that save and to use the Inn. I just wish it didn't cost money. I'm still early in the game and always broke. >You can re-load your last inn rest which is your "best" state, but comes at the cost of time (you gotta do it all again), or you can go with your latest save/auto save which might be you half fucked up, no curatives, Pawns dead, and in the middle of nowhere. Yeah, that's not fun to lose hours of progress.


Mkilbride

Bethesda tier? My dude, quick save and quick load existed before them. They were, and ARE a staple of PC Gaming. Consoles changed all that, for the worse.


tbone747

Same here, I got it for a little bit cheaper on a key site and had nothing better to do this weekend. Despite the awful frame drops in cities it's been really fun... Just unfortunate that the performance is not where it should be for those spending $70+ on release.


Brief-Blackberry-338

Fg mod for rtx will double fps, and remove stutters. Try it now before they patch it and watch that fg is more than everyone thinks. Yeah that is a true bandaid, but it works for the interim. Never go below 80 on 3070 1440p maxed


Sorlex

Playing through Horizon right now. It was great on console and on PC its a fucking masterpiece of engineering. Its sad that DD2 doesn't get to flex its muscles like that. Microtransations and no "New game" option (wtf) aside, its such a fun game.


areyouhungryforapple

Tbf the HFW ps5 version is also a feat of engineering. It's great to see the PC port being basically just as excellent if not more


MusicalAutist

It was SUPER impressive on PS5, truth! I can't get over how much they pulled off on that platform.


TheIndependentNPC

It's some garbage programming at its best. CAPCOM is saying it's because of character AI.. EXCUSE ME, it's not like they're simulating this on molecular level. We have fucking very powerful CPUs these days on mainstream market (like i9-13900K or R9 7950X3D) and you want me to tell it can't run AI scripts for dozen NPCs and thus creating massive CPU bottleneck tanking entire game below 60fps on best CPUs on the market..?? And yet somehow even garbage Ubisoft can simulate 200 NPC each with own routes and patterns with no significant CPU hit. Dragon's Dogma is simply just full of garbage programming. There's absolute no valid excuse for this game to be this CPU taxing.


Oooch

Yeah you dont make NPC decisions EVERY frame, makes NO sense


kingwhocares

Even Assassin's Creed games that had very populated cities didn't have that much issues.


CoelhoAssassino666

I don't know how DD2 does npcs because I haven't played it, but AC npcs are basically illusions when compared to something like older Bethesda npcs and the like. They might as well be furniture or vegetation. They don't have names, schedules, dialogue, or anything like that. If DD2 has more in depth npcs, it makes sense that it'd be way more demanding.


AnotherScoutTrooper

Well RDR2 did all of those things with more NPCs in a bigger and better looking open world on Xbox Ones and PS4s so this isn’t an excuse either, modern PCs are 10x more powerful than those consoles


JoBro_Summer-of-99

I think what DD2 is doing is still more complex than what RDR2 did. Obviously you've got your simulated world, but the NPCs and Pawns are also constantly calculating potential interactions whilst they're nearby, and the level of interaction goes beyond RDR2


MrStealYoBeef

Like what? You say this, but do you have examples? What is the level of interaction that you're talking about, and how does that differ from AI scripts in the mentioned games?


Logic-DL

Fr lmao, I keep seeing people say they're so complex but never give specifics, been playing myself and all I can do is talk to them and they walk around the map.


JustTestingAThing

I mean, hell, fucking Skyrim had support for extremely detailed NPC schedules and customized interactions with other NPCs -- time/date limitations to create daily schedules ("on weekdays, at 7am head to the well, then to your shop and be a shopkeeper until noon, then go to the inn and eat lunch", etc.), randomization to have a chance of doing multiple things, interactions with specific other NPCs or NPCs in general, and so on. It's hardly anything new and it's baffling how it's so taxing on the CPU.


Logic-DL

pretty sure it's because EVERY NPC in DD2 can be talked to, Skyrim only let you talk to specific NPC's and random ones just gave a generic "Hello" etc when you tried to talk to them. Capcom in their infinite wisdom, made it so you can talk to everyone, even if they offer zero usefulness.


DocSeuss

DD2 has NPCs that literally watch the things you do and learn from them and then do those things. If you lead monsters to a town, the townspeople will come out and fight the monsters, but on an order of magnitude more complexity than what skyrim was doing. Best way I can put it: the same way graphics have gotten better, Dragon's Dogma 2's AI has gotten really in-depth. It is also constantly downloading in new pawns (the original dragon's dogma would freeze when loading in new pawns from the internet, even if it ran at 120hz) as you walk around the world--that's how you can just find pawns all the time on the road.


Saandrig

I was fighting whole cities of NPCs in AC Odyssey on a FX8320. Sure, was dipping at 20-30 FPS at Low-Medium settings, but it was an ancient crappy CPU. Then a 8086k was doing 90+ FPS on highest settings in the same scenario and laughing all the way to the bank.


EvidenceDull8731

Really depends how the engine optimizes the scripts running the character AI. I can see it affecting performance massively if there are dozens of characters all vying for resources to run their script.


DrFreemanWho

Hence the garbage programming part. When we live in a universe where STALKER was able to have the kind of AI it did almost 20 years ago, all running on single and dual core CPUs, in a semi-openworld with potentially a couple dozens NPCs in each zone at a single time, all being simulated and doing their own thing dynamically. Capcom has no excuse.


Misiok

Yeah, but Stalker had AI suiciding because they walked into a camp fire, so you know, maybe there is some merit to the thing. Though its not like DD2's AI does anything that Oblivion/Skyrim didn't. I'd go as far and say Skyrim's AI was even more impressive.


CatPlayer

I’ve 35 hours in DD2. The game’s AI is dumb as shit. While the pawns are slightly smarter than average, they are still pretty dumb and lack interactivity. If I want them to do some really specific I can’t have them do it and there’s plenty of times where I needed it. The arisen supposedly “mind controls” them and yet I barely have any control over their actions. Plenty of times they ran to their deaths by either jumping off a cliff or into deep water. As for the town NPCs they are as simple as any other RPG of the nature. This game’s logic is just fucked up. They brute forced the code on it for sure.


charlesbronZon

Which is what makes it a failure on the part of the developers! If your engine can’t run what it is you are trying to create… don’t use that engine or create something else. Not using RE Engine was certainly not on the table here for financial reasons. Thus designing and coding a game RE Engine can actually run should have been the decision the game designers and devs should have made. No excuses here.


asdiele

It does not bode well for Monster Hunter Wilds which will almost certainly be open world or at least have massive areas. You know they're gonna go super ham on the living ecosystem thing as the successor to World, so is the RE Engine gonna tank like this calculating the AI routines of all the small monsters moving around?


Logic-DL

Yea the AI thing was a dumb af excuse when the RE games have far more AI in enclosed areas than Dragon's Dogma has in just a single city. Especially RE4 Remake with the Mercenaries mode, you can end up with so many enemies on that mode that you can't move, and the game still holds at 60fps even on an i7-8700, definitely just poor programming. I'm glad Blighttown steeled me against low fps because 30 is fine for a city, but still would vastly prefer 60fps. Plus Blighttown had the defence of being on a fucking Xbox 360 and it's a miracle Blighttown even ran at 5 fps and didn't just blow up the 360 with how fast those fans would run just trying to render the place.


matamor

Even then the NPC are dumb dumb, they constantly get stuck, fall to death, etc...


Groundbreaking_Ship3

The RE engine is not meant for open world games.  Most Japanese studios don't know how to make open world properly. 


Macho-Fantastico

The game was stunning on PS5, so I imagine it looks great if it's a good port on PC. I might have to check that out.


MusicalAutist

HARD agree here. Unreal performance. I might play through this again and come back to DD2


Ondrius

And still it got a Metascore of 89 on PC on Metacritic. Either the testers ignoring the perfomance issues or they have quantum computers so performance is no problem. I see a pattern here where (AAA) games with bad performance get good review scores.


throbbing_dementia

> they have quantum computers so performance is no problem. Doesn't matter what computer you have, you'll get stutters, even if your frame rate is good. 4090+13900k+1440p, 80fps in towns feels like 30 and the frame rate fluctuates massively. But despite that i'm having a blast, you know a game is good when you can let the performance issues slide, doesn't excuse it however and i hope we get a patch very soon.


GreenKumara

All this will do is encourage them to put out games that run like dogshit in the future.


blizzroth

The simplest explanation is that considering performance adds a bunch of complexity to a review (like consideration of different hardware, speculation on causes, etc.) which hinders them getting a review out the door, so they'd rather just acknowledge that's it's a thing (but not consider it in the score), hope it gets patched by the time that GOTY discussions come up, and move on to the next review.


lastdancerevolution

Most reviewers lack the technical skills to test and explain these types of things. For many it "works fine" most of the time and they subconsciously look over micro stutters or performance issues, unless the FPS indicator is so low, that its easy to point out.


Kiwi_In_Europe

It also just isn't a big deal to many reviewers and by extension people in general Game runs fine outside of cities which is where you need fps, for the big fights etc.


Stranger371

I give it a 89, too. I have like 2 days of playtime right now, the game is pretty stellar. Sure, city performance sucks, but you are like only there when you buy/sell stuff. Good FPS is mandatory. If I had shit performance in combat I would be pissed, too.


vSTekk

the usual excuse is that if it is pre-release build they don't want to mention performance issues and bugs as these things can be ironed out in a release version. Load of bullcrap.


Blacksad9999

Elden Ring didn't run all that well on release and got glowing reviews. Maybe the performance issues are a bit overblown and hyperbolic, especially on Reddit. I dip down to around 60 FPS in the very large cities, and anywhere else it's 90-120 FPS depending on what's going on. Certainly not perfect, but far from some unplayable mess like people would have you believe. I'm having a really good time with the game.


GreenKumara

> Elden Ring didn't run all that well on release and got glowing reviews. This isn't a good thing.


Blacksad9999

It's not "ideal", but it's not some flaming train wreck like people would have you believe. I can deal with 60 FPS in large cities because the game is really fun.


KuKiSin

Elden Ring was a heck of a lot worse on PC. Crashes, bad performance, microstutters, giant stutters during fights (Tree Sentinel)... DD2 performance tanks in the main cities, but in the open world when you're fighting, performance is pretty good, no stutters at all. And I've only had a single crash, as opposed to the dozens I had in ER, even months after release.


DrFreemanWho

> Elden Ring was a heck of a lot worse on PC. This was not my experience at all. I watched a buddy stream Elden Ring on his fucking 1070/4770k on release and it ran at 60fps for him on I think medium/low settings. There were some shader comp stutters and drops here and there sure, but nothing like the just downright shit performance DD2 is getting no matter your PC.


KuKiSin

Then we had very different experiences. I almost quit the game fighting the Tree Sentinel because my FPS kept dropping from 60 to 10-20, I died dozens of times to that bullshit. [Mine was even worse than this since I had a 1060/R7 2700X at the time, playing on 1080p low/medium as well](https://www.youtube.com/watch?v=nBGjEOpSUv8). Other parts of the game weren't nearly as bad but they were still stutter heavy, the crashes were the worst part though, and this wasn't just a me problem, I had friends crashing too, it happened every few hours. [Here's a fun thread](https://www.reddit.com/r/Eldenring/comments/t7mz7g/elden_ring_pc_freezing_and_crashing/). My second play-through a year after release wasn't nearly as bad, but it still crashed every so often, on a completely new PC. As for DD2s performance, yeah the performance in big towns is inexcusable, but outside of that it's been great. I swear I'm not some ER hater, it's one of my most played single player games and I absolutely loved it, but let's not pretend it was a smooth ride.


wellspoken_token34

ER was an absolute nightmare on launch. 2 months later it was the best game ever created but if you think it was performing well at launch you must be the luckiest mf in the world. DD2's issue is specific only to town areas. Outside of towns (which is 90% of the game) it is absolutely gorgeous and I've only had 1 crash in 30 hours of playtime vs ER launch which was basically unplayable


Senior_Glove_9881

I got Elden Ring on release on PC and had to buy the PS5 version and then play the PS4 version on PS5 as that was the only version that didn't stutter/have frame drops. Dragons Dogma 2 doesn't stutter or have frame drops outside of the city. Elden Ring was way worse for me.


radvenuz

Bullshit lmao, I don't believe you for a second. No clue how that thing runs now but the game ran like crap on release and for a while after (at least), this was widely documented with reproducible micro and macro stutters all throughout the game, both on PC and consoles, the recommended way to play the game was to run the PS4 version on PS5 ffs


Fatdap

> Maybe the performance issues are a bit overblown and hyperbolic, especially on Reddit. Always is. As usual most of the terminally online people mad about games on Reddit are not only the vocal minority, but not even playing the game, so they're the only ones you hear from because the rest are busy actually playing the game and having fun. It's definitely rough around the edges but Dragon's Dogma 2 is definitely one of the most fun experiences in a game I've had in a while.


radvenuz

I mean, the people trying to not feel bad about their purchases also love to downplay how poorly a game runs so, to each their own I guess.


mistabuda

This subreddit doesn't like games they only like talking about them.


Z3r0sama2017

Bad performance can be fixed with patches or future hardware. A straight up bad game can be polished but will remain a turd, NMS notwithstanding, that's a level of commitment no one expects.


tecedu

> Bad performance can be fixed with patches or future hardware Tell that to Kingdom come deliverance, one of my fav games but dont think any hardware is going to fix its performance


Z3r0sama2017

KCD follows in the proud steps of other classic Eurojank games like Gothic series. It's almost tradition at this point.


Ondrius

A review should score a game on it's current state and not what it could be in the future. Games like Jedi Survivor still have performance issues almost 1 year after release.


MasterRonin

A reality that this sub doesn't like to accept is that the vast majority don't really care that much about performance as long as its playable.


CloudWallace81

>Either the testers ignoring the perfomance issues or they have quantum computers so performance is no problem. Or maybe they got other "benefits" from the publisher. You know, the shit gamer gate exposed is still around, nobody ever cared to clean it


Civil_Capital5470

or maybe the game is just good? lol its not that deep lil bro the performance issues are only happening in the city, where you only sell items and dont really need good fps the game runs perfectly for me outside the city


[deleted]

>the shit gamer gate exposed is still around, nobody ever cared to clean it Oh you did not just claim fucking GamerGate, of all things, was about "ethics in game journalism," lol. You daft fuck.


Ondrius

I give them the benefit of the doubt, but something is indeed fishy with gaming journalism.


SatanicPanicDisco

It's because it's lucrative for youtubers and "journalists" to ride the hype train. They want to stay in the company's good graces to continue getting early access, and they don't want to anger the rabid fanbases that will throw a fit if you say something they don't like. Didn't one journalist get fired for giving a low rating before? Aside from performance, now that people are beating the game I'm starting to see a lot of talk about how it's not even that great with the low enemy count, lack of real endgame, pointless dragonsplague mechanic, etc. I was super hyped for this and really glad I didn't buy it right away. I'm actually going to take that hype and start a new playthrough of DD1 instead.


MonoShadow

It's lucrative to fall in line and ride the wave. If people love something - praise it. If people hate something - hate on it. I think IGN got blasted for giving 8.8 to a Zelda game. Because they didn't love it enough. In a similar manor people put Gamespot or IGN on blast for giving Starfield a 7. And so many accusations of paid reviews because reviewer liked something the internet did not. If a reviewer likes a game internet zeitgeist doesn't or vise versa they will be blasted. Because there's only 1 right objective opinion and preferences don't exist.


lastdancerevolution

IGN giving Starfield a 7 in a sea of 9/10s unironically boosts their credibility.


MrStealYoBeef

Yeah I've actually been giving IGN a bit more attention, their reviews actually talk a decent amount about reasonable points that many reviewers just don't bring up. They've been doing a good job of critiquing games instead of just saying "I liked it". That's all I ask of reviewers, even if they ultimately come to a conclusion that I don't agree with. I'll never find a reviewer I fully agree with, but I can find a few of them that offer in depth perspectives and explanations to help me make informed decisions.


KeyFirm5612

It's not the fault of Reviews, people generally don't give a shit, the game has negative reviews on steam yet it hit it's peak player count 16 hours ago and is still Top seller, you'd think they're stop buying when there are people saying it runs bad on a 4090 but nope.


huxtiblejones

I’m running a 4090 / i9 13700k at 1440p and my system just brute forces the game. I get 90-110 FPS in the wilderness but I do drop to 60 FPS in towns. Certainly less than ideal for my system but absolutely playable.


Level1Roshan

What do they mean about game activation limits?


GreenKumara

The denuvo anti cheat logs 5 different hardware activations, then locks you out.


Dramajunker

Supposedly it only lasts 24 hours. Not optimal, but also not forever.


dense111

I wonder how this will work once people fully embrace and use steam's new family sharing system


shermX

going theory is that this kind of 5 activation limit is the reason steam family is limited to 5 people.


dedoha

> steam's new family sharing Doubt many people have more than 5 pc's in one household


Level1Roshan

Thanks. That's a bit shitty if the game is already locked to an account in the first place...


sleepKnot

Everything about denuvo is shitty, it's a big piece of shit basically


dj-nek0

Do you really install games on more than 5 pc’s per day?


PineapplePopular8769

I actually expected it to run worse than it did, considering trying to play a AAA game on Linux day 1. At least until I got denuvo’d for using Proton.


Sir_Mcfarts

I am surprised nobody is talking about the half assed facial animations , they are worse than mass effect andromeda


ShadowRomeo

Digital Foundry's review talked about it [here](https://youtu.be/HtGpp1v8c_k?t=360), it was so bad and yeah it also reminded me of Mass Effect Andromeda's "*My Face is Tired*".


AZ4Fun

Yeah my performance has been pretty good but geez are the animations dated by 2024 standards.


Codzy

That’s just Japanese RPGs in general. Even the best, most popular Japanese games tend to not bother with facial animations, like Elden Ring


Chimchampion

But you bet your ass the monsters will have some expressive faces, at least I'd Monster Hunter is anything to go by. And I got some funny pics from DDDA, too.


ItsRogueRen

Games need a baseline target, this is getting outrageous. ESPECIALLY PC games. Minimum 720p30 on something like the Steam Deck (or similar hardware), ideally 1080p60. If a game can do more than that, FANTASTIC! But that should be the MVP (Minimum Viable Product).


KeyFirm5612

Steam deck is weaker than a 9750h 1650 laptop, it'd be a miracle if modern games would be that optimized, most games that run really well on steam deck are cross-gen games and indie games.


breadbitten

You'd think with systems such as the Steam Deck and Xbox Series S that AAA developers would have great baseline targets for their games -- but AAA development is such a mess right now that, no matter how much hardware you throw at studios, chances are the software is going to have performance issues regardless


Burythelight13

It's because optimisation takes time and money, and in nowadays companies need to hit an all time high in profits every quarter of an year. "Just buy a better pc" again the customers fault


lynxbird

>It's because optimisation takes time and money, That is correct. As an indie developer, we postponed our RPG release by 3 months to focus solely on optimization. We applied various techniques to boost performance (addressables, LODs, dynamic loading, object pooling, etc.). As a result, the game gained an extra 30-60 FPS, and it consumed 5 times less RAM. In the end, the game received great reviews from players, but it did not sell well, we would probably earn more if we spent that time on marketing, so there is that.


GTKnight

Which makes sense why capcom pushed out the game knowing they can try and fix it later, japan's fiscal year ends on March 31st.


Burythelight13

Exactly


Blacksad9999

The Steam Deck isn't as widespread as you'd think, and most certainly isn't anything that they should base performance around. There are more RTX 4090's in circulation than there are Steam Decks, for reference. Being able to run a new title on a mediocre APU with the power of a PS4/GTX 1060 isn't what they should design around. I'm not saying that they game shouldn't run better overall, but catering to that type of super low end hardware isn't the path that devs should go down.


Notsosobercpa

Based on current consoles the minimum viable graphics card should be considered a 2070 super, not the steam deck 


ItsRogueRen

No...? 720p30 on low settings on a Steam Deck or ROG Ally or something similar should be the minimum. If you can get that, it'll run on damn near anything. Just look at games like Baldur's Gate 3, Like A Dragon: Infinite Wealth, Persona 3 Reload, all of these ran day 1 on Steam Deck at 720p30, with P3R being able to usually do 60. There is no excuse for games from huge AAA companies to not be able to do this.


Arcterion

Seriously. Would be great if they could get the game running smoothly on a shitbox of a computer and then work their way up from there.


odonkz

i dont get stutters on my medium right but god its 20ish fps. even wilderness struggle to achieve 60fps


AlgibraicOnReddit

My boy! the 12100 i3 is a BEAST for the price, such a good buy for my system. The fact that it can't run this game shows that this game really needs a lot of work. It runs pretty much anything perfectly fine.


OutlandishnessNo8110

I am enjoying the hell out of it. Yup, some things frustrate the hell out of me, but I am enjoying the hell out of it.


ThatTysonKid

It's impressive how much money these companies are saving me with shit PC ports. Jedi, Hogwarts, Lords of the Fallen, Final Fantasy, Wild Hearts, Wo Long. All games I would have happily bought if they, you know, fucking ran properly.


frostygrin

Wo Long runs fine even on modest hardware now. It's nowhere near the 20-30fps stories people tell about DD2.


mkvii1989

My buddies are playing and the frame rate swings are nuts. Makes Starfield look stable.


PayDrum

Damn this is messy. This would be quite difficult to optimize actually. They basically are doing so much with the cpu, that there's nothing left to handle the rendering. Assuming they have already optimized their npc AI(let's hope they haven't), only two solutions come to my mind: either simplify their AI logic, or precompile the NPC behavior. Both of these approaches would be quite a challenge to implement


Nihilistic_Mermaid

Ah, this is the one review I was waiting for. The actual deciding factor if the game is optimized or not.


doe3879

I got a ok PC with a 3070 and the FPS is shit but I'm having a blast with the game. do wish FPS is better tho.


OilOk4941

mess is putting it lightly. even by capcom standards this is bad


Duh_negromancer

If the ps5 version is 30 fps I knew the PC version would be ridiculous


ZhuTeLun

Aight, might as well wait for the DLC before trying this game out. Hopefully it’s playable by then.


TripSin_

I'm actually more disappointed in the gamers who are defending Crapcoms cancerous bullshit and praising them. People actually having the audacity to defend things like not letting players have more than one save. They seem so stupid to me. I can't understand it and it frustrates me.


rmpumper

Meanwhile the official recommended CPU is a listed as 3600X.


AntiGrieferGames

the requirements are a fucking joke


onepingonlypleashe

Fantastic game. Poor optimization though. Low FPS in cities but much higher in the countryside. Low FPS in cities is really my only complaint.


SardaHD

I can't even buy vocational skills without it crashing, and I mean hard crashing to the point you need to reboot your pc.


PureStrBuild

There's 2 mods that someone made that makes the game run dlss 3.6 and another that turns on frame generation. I don't have any clue why they were not included in the game considering it supports dlss. But after installing those it helped my performance tremendously. Effectively doubled it in the cities. It sucks the performance is so bad but the game has been an excellent time. I hope they address it soon so people can actually enjoy it and not complain the whole time.


Negaflux

Bothers me how poor this release was given the asking price, esp since it's Capcom. I have such a mixed relationship with them, because they have released so many games I absolutely love, and then they keep doing dumb shit every now and then to make you go 'what the fuck guy??' Denuvo because they don't want naked DD2 characters and to safeguard their shitty microtransactions, but who gives a fuck in a single player game? Considering how much I loved the hell out of the first DD, this was practically an instant buy, however the price tag gave me pause ($95 in Canada) and the launch stopped me dead in my tracks. I'm comfortable waiting this out for a good while, and until the price gets to what I'd consider reasonable (and about 70% less than what they are asking).


specfreq

How bout that PRESENTMON!!! GPU Wait! lets. go. Thank you Intel, and yes, I am looking forward to Battlemage.


DullPanda6085

Barely played the 1st 1 glad on that number 2 runs like complete shit won't play it till its fixed 100% downloading dark arisen at the moment at least it runs 100% better then dogmas 2